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#anthropomorphism — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #anthropomorphism, aggregated by home.social.

  1. Freddi Fish and The Case of the Missing Kelp Seeds, released in 1994
    Released for: PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Nintendo Switch, Digiblast
    Point-and-click; Puzzle; Adventure
    Comedy, Educational, Kids, Mystery
    casual, underwater, minigames, shark, math, backtracking, edutainment, kid friendly, crime, nostalgia, anthropomorphism, voice acting, breaking the fourth wall, non-humanoid protagonist, starfish, pre-rendered backgrounds, scumm, fish, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/freddi-fish-and-the-cas…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #casual #underwater #minigames #shark #math #backtracking #edutainment #kidfriendly #crime #nostalgia #anthropomorphism #voiceacting #breakingthefourthwall #nonhumanoidprotagonist #starfish #prerenderedbackgrounds #scumm #fish #scummvmcompatible #ps41 #linux #android #win #ios #mac #switch #digiblast #comedy #educational #kids #mystery
  2. Freddi Fish and The Case of the Missing Kelp Seeds, released in 1994
    Released for: PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Nintendo Switch, Digiblast
    Point-and-click; Puzzle; Adventure
    Comedy, Educational, Kids, Mystery
    casual, underwater, minigames, shark, math, backtracking, edutainment, kid friendly, crime, nostalgia, anthropomorphism, voice acting, breaking the fourth wall, non-humanoid protagonist, starfish, pre-rendered backgrounds, scumm, fish, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/freddi-fish-and-the-cas…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #casual #underwater #minigames #shark #math #backtracking #edutainment #kidfriendly #crime #nostalgia #anthropomorphism #voiceacting #breakingthefourthwall #nonhumanoidprotagonist #starfish #prerenderedbackgrounds #scumm #fish #scummvmcompatible #ps41 #linux #android #win #ios #mac #switch #digiblast #comedy #educational #kids #mystery
  3. Freddi Fish and The Case of the Missing Kelp Seeds, released in 1994
    Released for: PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Nintendo Switch, Digiblast
    Point-and-click; Puzzle; Adventure
    Comedy, Educational, Kids, Mystery
    casual, underwater, minigames, shark, math, backtracking, edutainment, kid friendly, crime, nostalgia, anthropomorphism, voice acting, breaking the fourth wall, non-humanoid protagonist, starfish, pre-rendered backgrounds, scumm, fish, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/freddi-fish-and-the-cas…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #casual #underwater #minigames #shark #math #backtracking #edutainment #kidfriendly #crime #nostalgia #anthropomorphism #voiceacting #breakingthefourthwall #nonhumanoidprotagonist #starfish #prerenderedbackgrounds #scumm #fish #scummvmcompatible #ps41 #linux #android #win #ios #mac #switch #digiblast #comedy #educational #kids #mystery
  4. Freddi Fish and The Case of the Missing Kelp Seeds, released in 1994
    Released for: PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Nintendo Switch, Digiblast
    Point-and-click; Puzzle; Adventure
    Comedy, Educational, Kids, Mystery
    casual, underwater, minigames, shark, math, backtracking, edutainment, kid friendly, crime, nostalgia, anthropomorphism, voice acting, breaking the fourth wall, non-humanoid protagonist, starfish, pre-rendered backgrounds, scumm, fish, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/freddi-fish-and-the-cas…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #casual #underwater #minigames #shark #math #backtracking #edutainment #kidfriendly #crime #nostalgia #anthropomorphism #voiceacting #breakingthefourthwall #nonhumanoidprotagonist #starfish #prerenderedbackgrounds #scumm #fish #scummvmcompatible #ps41 #linux #android #win #ios #mac #switch #digiblast #comedy #educational #kids #mystery
  5. Freddi Fish and The Case of the Missing Kelp Seeds, released in 1994
    Released for: PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Nintendo Switch, Digiblast
    Point-and-click; Puzzle; Adventure
    Comedy, Educational, Kids, Mystery
    casual, underwater, minigames, shark, math, backtracking, edutainment, kid friendly, crime, nostalgia, anthropomorphism, voice acting, breaking the fourth wall, non-humanoid protagonist, starfish, pre-rendered backgrounds, scumm, fish, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/freddi-fish-and-the-cas…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #casual #underwater #minigames #shark #math #backtracking #edutainment #kidfriendly #crime #nostalgia #anthropomorphism #voiceacting #breakingthefourthwall #nonhumanoidprotagonist #starfish #prerenderedbackgrounds #scumm #fish #scummvmcompatible #ps41 #linux #android #win #ios #mac #switch #digiblast #comedy #educational #kids #mystery
  6. Do we say that a scientific method or tool or field of study "provides" things? 🤔 Do they "offer" things? Do they "achieve" things?

    Do they even "combine" or "extend" things?

    I feel like I should encourage my coauthor to reword sentences that endow inanimate methods with behaviours. Right?

    Am I too obsessed with this? 😅

    #anthropomorphization #editing #coauthorship #anthropomorphism

  7. Do we say that a scientific method or tool or field of study "provides" things? 🤔 Do they "offer" things? Do they "achieve" things?

    Do they even "combine" or "extend" things?

    I feel like I should encourage my coauthor to reword sentences that endow inanimate methods with behaviours. Right?

    Am I too obsessed with this? 😅

    #anthropomorphization #editing #coauthorship #anthropomorphism

  8. Do we say that a scientific method or tool or field of study "provides" things? 🤔 Do they "offer" things? Do they "achieve" things?

    Do they even "combine" or "extend" things?

    I feel like I should encourage my coauthor to reword sentences that endow inanimate methods with behaviours. Right?

    Am I too obsessed with this? 😅

  9. Do we say that a scientific method or tool or field of study "provides" things? 🤔 Do they "offer" things? Do they "achieve" things?

    Do they even "combine" or "extend" things?

    I feel like I should encourage my coauthor to reword sentences that endow inanimate methods with behaviours. Right?

    Am I too obsessed with this? 😅

    #anthropomorphization #editing #coauthorship #anthropomorphism

  10. Do we say that a scientific method or tool or field of study "provides" things? 🤔 Do they "offer" things? Do they "achieve" things?

    Do they even "combine" or "extend" things?

    I feel like I should encourage my coauthor to reword sentences that endow inanimate methods with behaviours. Right?

    Am I too obsessed with this? 😅

    #anthropomorphization #editing #coauthorship #anthropomorphism

  11. The Comic Natural History (1851) by Henry L. Stephens, from The Comic Natural History of the Human Race.

    Source: The Metropolitan Museum

    Available to buy as a print.

    pdimagearchive.org/images/a870

    #anthropomorphism #eggs #caricatures #animals #birds #human-animal-hybrid #art #publicdomain

  12. The Comic Natural History (1851) by Henry L. Stephens, from The Comic Natural History of the Human Race.

    Source: The Metropolitan Museum

    Available to buy as a print.

    pdimagearchive.org/images/a870

    #anthropomorphism #eggs #caricatures #animals #birds #human-animal-hybrid #art #publicdomain

  13. The Comic Natural History (1851) by Henry L. Stephens, from The Comic Natural History of the Human Race.

    Source: The Metropolitan Museum

    Available to buy as a print.

    pdimagearchive.org/images/a870

    #anthropomorphism #eggs #caricatures #animals #birds #human-animal-hybrid #art #publicdomain

  14. The Comic Natural History (1851) by Henry L. Stephens, from The Comic Natural History of the Human Race.

    Source: The Metropolitan Museum

    Available to buy as a print.

    pdimagearchive.org/images/a870

    #anthropomorphism #eggs #caricatures #animals #birds #human-animal-hybrid #art #publicdomain

  15. The Comic Natural History (1851) by Henry L. Stephens, from The Comic Natural History of the Human Race.

    Source: The Metropolitan Museum

    Available to buy as a print.

    pdimagearchive.org/images/a870

    #anthropomorphism #eggs #caricatures #animals #birds #human-animal-hybrid #art #publicdomain

  16. King's Quest VI: Heir Today, Gone Tomorrow, released in 1992
    Released for: PC (Microsoft Windows), Mac, DOS, Amiga
    Point-and-click; Puzzle; Adventure
    Fantasy
    medieval, magic, chess, permadeath, maze, mythology, graphic adventure, nightmare, multiple endings, traps, mud, teleportation, resurrection, single-player only, anthropomorphism, genie, spider, human, damsel in distress, minotaurs, treasure chest, royalty, castaway, theft, villain, item combination, evil organization, regicide, cross-dressing, escaping imprisonment, sibling rivalry, infinite pockets, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/king-s-quest-vi-heir-to…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #medieval #magic #chess #permadeath #maze #mythology #graphicadventure #nightmare #multipleendings #traps #mud #teleportation #resurrection #singleplayeronly #anthropomorphism #genie #spider #human #damselindistress #minotaurs #treasurechest #royalty #castaway #theft #villain #itemcombination #evilorganization #regicide #crossdressing #escapingimprisonment #siblingrivalry #infinitepockets #scummvmcompatible #win #mac #dos #amiga #fantasy
  17. King's Quest VI: Heir Today, Gone Tomorrow, released in 1992
    Released for: PC (Microsoft Windows), Mac, DOS, Amiga
    Point-and-click; Puzzle; Adventure
    Fantasy
    medieval, magic, chess, permadeath, maze, mythology, graphic adventure, nightmare, multiple endings, traps, mud, teleportation, resurrection, single-player only, anthropomorphism, genie, spider, human, damsel in distress, minotaurs, treasure chest, royalty, castaway, theft, villain, item combination, evil organization, regicide, cross-dressing, escaping imprisonment, sibling rivalry, infinite pockets, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/king-s-quest-vi-heir-to…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #medieval #magic #chess #permadeath #maze #mythology #graphicadventure #nightmare #multipleendings #traps #mud #teleportation #resurrection #singleplayeronly #anthropomorphism #genie #spider #human #damselindistress #minotaurs #treasurechest #royalty #castaway #theft #villain #itemcombination #evilorganization #regicide #crossdressing #escapingimprisonment #siblingrivalry #infinitepockets #scummvmcompatible #win #mac #dos #amiga #fantasy
  18. King's Quest VI: Heir Today, Gone Tomorrow, released in 1992
    Released for: PC (Microsoft Windows), Mac, DOS, Amiga
    Point-and-click; Puzzle; Adventure
    Fantasy
    medieval, magic, chess, permadeath, maze, mythology, graphic adventure, nightmare, multiple endings, traps, mud, teleportation, resurrection, single-player only, anthropomorphism, genie, spider, human, damsel in distress, minotaurs, treasure chest, royalty, castaway, theft, villain, item combination, evil organization, regicide, cross-dressing, escaping imprisonment, sibling rivalry, infinite pockets, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/king-s-quest-vi-heir-to…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #medieval #magic #chess #permadeath #maze #mythology #graphicadventure #nightmare #multipleendings #traps #mud #teleportation #resurrection #singleplayeronly #anthropomorphism #genie #spider #human #damselindistress #minotaurs #treasurechest #royalty #castaway #theft #villain #itemcombination #evilorganization #regicide #crossdressing #escapingimprisonment #siblingrivalry #infinitepockets #scummvmcompatible #win #mac #dos #amiga #fantasy
  19. King's Quest VI: Heir Today, Gone Tomorrow, released in 1992
    Released for: PC (Microsoft Windows), Mac, DOS, Amiga
    Point-and-click; Puzzle; Adventure
    Fantasy
    medieval, magic, chess, permadeath, maze, mythology, graphic adventure, nightmare, multiple endings, traps, mud, teleportation, resurrection, single-player only, anthropomorphism, genie, spider, human, damsel in distress, minotaurs, treasure chest, royalty, castaway, theft, villain, item combination, evil organization, regicide, cross-dressing, escaping imprisonment, sibling rivalry, infinite pockets, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/king-s-quest-vi-heir-to…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #medieval #magic #chess #permadeath #maze #mythology #graphicadventure #nightmare #multipleendings #traps #mud #teleportation #resurrection #singleplayeronly #anthropomorphism #genie #spider #human #damselindistress #minotaurs #treasurechest #royalty #castaway #theft #villain #itemcombination #evilorganization #regicide #crossdressing #escapingimprisonment #siblingrivalry #infinitepockets #scummvmcompatible #win #mac #dos #amiga #fantasy
  20. King's Quest VI: Heir Today, Gone Tomorrow, released in 1992
    Released for: PC (Microsoft Windows), Mac, DOS, Amiga
    Point-and-click; Puzzle; Adventure
    Fantasy
    medieval, magic, chess, permadeath, maze, mythology, graphic adventure, nightmare, multiple endings, traps, mud, teleportation, resurrection, single-player only, anthropomorphism, genie, spider, human, damsel in distress, minotaurs, treasure chest, royalty, castaway, theft, villain, item combination, evil organization, regicide, cross-dressing, escaping imprisonment, sibling rivalry, infinite pockets, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/king-s-quest-vi-heir-to…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #medieval #magic #chess #permadeath #maze #mythology #graphicadventure #nightmare #multipleendings #traps #mud #teleportation #resurrection #singleplayeronly #anthropomorphism #genie #spider #human #damselindistress #minotaurs #treasurechest #royalty #castaway #theft #villain #itemcombination #evilorganization #regicide #crossdressing #escapingimprisonment #siblingrivalry #infinitepockets #scummvmcompatible #win #mac #dos #amiga #fantasy
  21. „Informationen wollen frei sein.“ (Hacker-Ethik)

    „...aber vielleicht wollen sie nicht vermenschlicht werden.“ (KI-Ära)

    #TechPhilosophie #HackerEthik #KI #AI #CCC #Anthropomorphism

  22. Sorry, but this feels utterly pedantic. Since language (and communication) are mostly social acts, the point of using language is just so that the speaker can make themselves more easily to understand by others and not to introduce noise in the transmission. You can invent your own language but you cannot convince others to talk with you through it. Even if anthropomorphization is a real danger when interacting with LLMs, just having a real notion of how the technology works is already very advantageous when using these tools.

    "De-anthropomorphizing language talks about computer systems in terms of their functionality (what people build and/or use them to do), assigns agency to people using systems and not systems, and avoids aggrandizing metaphors about cognition.

    We aim to find substitutes that are as self-explanatory as possible, so that you can just go ahead and use them without having to explain. (Though of course, if someone asks "Why are you calling it that?" that's also a great opening.)

    Some of these rephrasings may feel a little clunky, and they can end up longer than the anthropomorphizing shorthand. This means it takes a little more dedication to use them, but also isn't necessarily a bad thing. We should stop and think about the tech we are using, or even discussing, and what it actually does.

    We'll go through the categories of anthropomorphizing language we identified in Inie et al 2026, and give examples of de-anthropomorphized versions for each."

    buttondown.com/maiht3k/archive

    #Language #LLMs #Anthropomorphism #AI #Anthropomorphization

  23. Sorry, but this feels utterly pedantic. Since language (and communication) are mostly social acts, the point of using language is just so that the speaker can make themselves more easily to understand by others and not to introduce noise in the transmission. You can invent your own language but you cannot convince others to talk with you through it. Even if anthropomorphization is a real danger when interacting with LLMs, just having a real notion of how the technology works is already very advantageous when using these tools.

    "De-anthropomorphizing language talks about computer systems in terms of their functionality (what people build and/or use them to do), assigns agency to people using systems and not systems, and avoids aggrandizing metaphors about cognition.

    We aim to find substitutes that are as self-explanatory as possible, so that you can just go ahead and use them without having to explain. (Though of course, if someone asks "Why are you calling it that?" that's also a great opening.)

    Some of these rephrasings may feel a little clunky, and they can end up longer than the anthropomorphizing shorthand. This means it takes a little more dedication to use them, but also isn't necessarily a bad thing. We should stop and think about the tech we are using, or even discussing, and what it actually does.

    We'll go through the categories of anthropomorphizing language we identified in Inie et al 2026, and give examples of de-anthropomorphized versions for each."

    buttondown.com/maiht3k/archive

    #Language #LLMs #Anthropomorphism #AI #Anthropomorphization

  24. Sorry, but this feels utterly pedantic. Since language (and communication) are mostly social acts, the point of using language is just so that the speaker can make themselves more easily to understand by others and not to introduce noise in the transmission. You can invent your own language but you cannot convince others to talk with you through it. Even if anthropomorphization is a real danger when interacting with LLMs, just having a real notion of how the technology works is already very advantageous when using these tools.

    "De-anthropomorphizing language talks about computer systems in terms of their functionality (what people build and/or use them to do), assigns agency to people using systems and not systems, and avoids aggrandizing metaphors about cognition.

    We aim to find substitutes that are as self-explanatory as possible, so that you can just go ahead and use them without having to explain. (Though of course, if someone asks "Why are you calling it that?" that's also a great opening.)

    Some of these rephrasings may feel a little clunky, and they can end up longer than the anthropomorphizing shorthand. This means it takes a little more dedication to use them, but also isn't necessarily a bad thing. We should stop and think about the tech we are using, or even discussing, and what it actually does.

    We'll go through the categories of anthropomorphizing language we identified in Inie et al 2026, and give examples of de-anthropomorphized versions for each."

    buttondown.com/maiht3k/archive

    #Language #LLMs #Anthropomorphism #AI #Anthropomorphization

  25. Sorry, but this feels utterly pedantic. Since language (and communication) are mostly social acts, the point of using language is just so that the speaker can make themselves more easily to understand by others and not to introduce noise in the transmission. You can invent your own language but you cannot convince others to talk with you through it. Even if anthropomorphization is a real danger when interacting with LLMs, just having a real notion of how the technology works is already very advantageous when using these tools.

    "De-anthropomorphizing language talks about computer systems in terms of their functionality (what people build and/or use them to do), assigns agency to people using systems and not systems, and avoids aggrandizing metaphors about cognition.

    We aim to find substitutes that are as self-explanatory as possible, so that you can just go ahead and use them without having to explain. (Though of course, if someone asks "Why are you calling it that?" that's also a great opening.)

    Some of these rephrasings may feel a little clunky, and they can end up longer than the anthropomorphizing shorthand. This means it takes a little more dedication to use them, but also isn't necessarily a bad thing. We should stop and think about the tech we are using, or even discussing, and what it actually does.

    We'll go through the categories of anthropomorphizing language we identified in Inie et al 2026, and give examples of de-anthropomorphized versions for each."

    buttondown.com/maiht3k/archive

    #Language #LLMs #Anthropomorphism #AI #Anthropomorphization

  26. Sorry, but this feels utterly pedantic. Since language (and communication) are mostly social acts, the point of using language is just so that the speaker can make themselves more easily to understand by others and not to introduce noise in the transmission. You can invent your own language but you cannot convince others to talk with you through it. Even if anthropomorphization is a real danger when interacting with LLMs, just having a real notion of how the technology works is already very advantageous when using these tools.

    "De-anthropomorphizing language talks about computer systems in terms of their functionality (what people build and/or use them to do), assigns agency to people using systems and not systems, and avoids aggrandizing metaphors about cognition.

    We aim to find substitutes that are as self-explanatory as possible, so that you can just go ahead and use them without having to explain. (Though of course, if someone asks "Why are you calling it that?" that's also a great opening.)

    Some of these rephrasings may feel a little clunky, and they can end up longer than the anthropomorphizing shorthand. This means it takes a little more dedication to use them, but also isn't necessarily a bad thing. We should stop and think about the tech we are using, or even discussing, and what it actually does.

    We'll go through the categories of anthropomorphizing language we identified in Inie et al 2026, and give examples of de-anthropomorphized versions for each."

    buttondown.com/maiht3k/archive

    #Language #LLMs #Anthropomorphism #AI #Anthropomorphization

  27. RE: dair-community.social/@emilymb

    By the way, I wrote (and redrafted) my post after reading this fine article about how to talk about AI without treating it like a living entity.
    I wrote "Can AI be art" instead of "Can AI create art" as well as "his repository was found by tools" instead of "coding agents found his repository".

    #AI #anthropomorphism

  28. RE: dair-community.social/@emilymb

    By the way, I wrote (and redrafted) my post after reading this fine article about how to talk about AI without treating it like a living entity.
    I wrote "Can AI be art" instead of "Can AI create art" as well as "his repository was found by tools" instead of "coding agents found his repository".

    #AI #anthropomorphism

  29. RE: dair-community.social/@emilymb

    By the way, I wrote (and redrafted) my post after reading this fine article about how to talk about AI without treating it like a living entity.
    I wrote "Can AI be art" instead of "Can AI create art" as well as "his repository was found by tools" instead of "coding agents found his repository".

    #AI #anthropomorphism

  30. RE: dair-community.social/@emilymb

    By the way, I wrote (and redrafted) my post after reading this fine article about how to talk about AI without treating it like a living entity.
    I wrote "Can AI be art" instead of "Can AI create art" as well as "his repository was found by tools" instead of "coding agents found his repository".

    #AI #anthropomorphism