#mire — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #mire, aggregated by home.social.
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https://www.dramachina.com/83450/ 差点亲上了!!🌈#路过我年少时光的蓝色 #drama #movie #BL #BlueCanvasOfYouthfulDays #boylove #BoyloveDrama #bromance #BromanceDrama #CaptureLover #ChienseDrama #ChineseDrama #ChineseDramaEngSub #drama #EnglishSub #ENGSUB #gay #jujingyi #kiss #MiniDrama #mire #NewDrama #ShortDrama #YoYo #YoyoFunStation #中国电视剧 #优优 #优优青春剧场 #全集 #冰糖陷阱 #同性 #同性恋 #吻戏 #姚星灏 #张轩瑜 #最新电视剧 #李慕子 #爱情 #爱情剧 #片段 #甜宠剧 #电视剧 #电视剧全集 #男男 #耽美 #耽美电视剧 #肖子卓 #胡泽铭 #言情 #路过我年少时光的蓝色 #路过我年少时光的蓝色Ep1 #路过我年少时光的蓝色全集 #郭佳乐
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https://www.dramachina.com/83390/ “摸着我的喉结,我来教你”🌈#路过我年少时光的蓝色 #drama #movie #BL #BlueCanvasOfYouthfulDays #boylove #BoyloveDrama #bromance #BromanceDrama #CaptureLover #ChienseDrama #ChineseDrama #ChineseDramaEngSub #drama #EnglishSub #ENGSUB #gay #jujingyi #kiss #MiniDrama #mire #NewDrama #ShortDrama #YoYo #YoyoFunStation #中国电视剧 #优优 #优优青春剧场 #全集 #冰糖陷阱 #同性 #同性恋 #吻戏 #姚星灏 #张轩瑜 #最新电视剧 #李慕子 #爱情 #爱情剧 #片段 #甜宠剧 #电视剧 #电视剧全集 #男男 #耽美 #耽美电视剧 #肖子卓 #胡泽铭 #言情 #路过我年少时光的蓝色 #路过我年少时光的蓝色Ep1 #路过我年少时光的蓝色全集 #郭佳乐
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https://www.dramachina.com/82718/ “你是我的男朋友”🌈#路过我年少时光的蓝色 #drama #movie #BL #BlueCanvasOfYouthfulDays #boylove #BoyloveDrama #bromance #BromanceDrama #CaptureLover #ChienseDrama #ChineseDrama #ChineseDramaEngSub #drama #EnglishSub #ENGSUB #gay #jujingyi #kiss #MiniDrama #mire #NewDrama #ShortDrama #YoYo #YoyoFunStation #中国电视剧 #优优 #优优青春剧场 #全集 #冰糖陷阱 #同性 #同性恋 #吻戏 #姚星灏 #张轩瑜 #最新电视剧 #爱情 #爱情剧 #片段 #甜宠剧 #电视剧 #电视剧全集 #男男 #耽美 #耽美电视剧 #肖子卓 #言情 #路过我年少时光的蓝色 #路过我年少时光的蓝色Ep1 #路过我年少时光的蓝色全集 #郭佳乐
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Finally got around to finishing the basement blocking for the A and B buildings.
Map blocking has taken a lot of steam over the ~84 hours I've worked on the level. I am putting off making the lower level sub-basement for a later time. (That will end up being another 8-10 hours of in-engine work.)
Next thing I am working on is my optimized (and complicated) elevator system.
#mire #MireGame #gamedev #gamedevelopment #IndieDev #indiedevelopment #solodev #wip #workinprogress #blocking #placeholder
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Finally got around to finishing the basement blocking for the A and B buildings.
Map blocking has taken a lot of steam over the ~84 hours I've worked on the level. I am putting off making the lower level sub-basement for a later time. (That will end up being another 8-10 hours of in-engine work.)
Next thing I am working on is my optimized (and complicated) elevator system.
#mire #MireGame #gamedev #gamedevelopment #IndieDev #indiedevelopment #solodev #wip #workinprogress #blocking #placeholder
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Finally got around to finishing the basement blocking for the A and B buildings.
Map blocking has taken a lot of steam over the ~84 hours I've worked on the level. I am putting off making the lower level sub-basement for a later time. (That will end up being another 8-10 hours of in-engine work.)
Next thing I am working on is my optimized (and complicated) elevator system.
#mire #MireGame #gamedev #gamedevelopment #IndieDev #indiedevelopment #solodev #wip #workinprogress #blocking #placeholder
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Finally got around to finishing the basement blocking for the A and B buildings.
Map blocking has taken a lot of steam over the ~84 hours I've worked on the level. I am putting off making the lower level sub-basement for a later time. (That will end up being another 8-10 hours of in-engine work.)
Next thing I am working on is my optimized (and complicated) elevator system.
#mire #MireGame #gamedev #gamedevelopment #IndieDev #indiedevelopment #solodev #wip #workinprogress #blocking #placeholder
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Finally got around to finishing the basement blocking for the A and B buildings.
Map blocking has taken a lot of steam over the ~84 hours I've worked on the level. I am putting off making the lower level sub-basement for a later time. (That will end up being another 8-10 hours of in-engine work.)
Next thing I am working on is my optimized (and complicated) elevator system.
#mire #MireGame #gamedev #gamedevelopment #IndieDev #indiedevelopment #solodev #wip #workinprogress #blocking #placeholder
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Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.
As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.
#mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy
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Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.
As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.
#mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy
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Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.
As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.
#mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy
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Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.
As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.
#mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy
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Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.
As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.
#mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy
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Very early work in progress of the base mesh for my game's character. Lots to do still and lots to fix, but I need to get some sleep for today.
The idea will be to tweak proportions and broad muscle details, merge everything together, then sculpt in more details and niceties while tweaking anything else that needs it, make him some clothes, retop him, and then texture and rig him for animation.
I needed a break from the 2.5 month grind of whiteboxing my game's world.
#mire #miregame #gamedev #3d #blender3d #sergal #workinprogress #wip #gamedevelopment #IndieDev #indiedevelopment #anthro
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Very early work in progress of the base mesh for my game's character. Lots to do still and lots to fix, but I need to get some sleep for today.
The idea will be to tweak proportions and broad muscle details, merge everything together, then sculpt in more details and niceties while tweaking anything else that needs it, make him some clothes, retop him, and then texture and rig him for animation.
I needed a break from the 2.5 month grind of whiteboxing my game's world.
#mire #miregame #gamedev #3d #blender3d #sergal #workinprogress #wip #gamedevelopment #IndieDev #indiedevelopment #anthro
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Very early work in progress of the base mesh for my game's character. Lots to do still and lots to fix, but I need to get some sleep for today.
The idea will be to tweak proportions and broad muscle details, merge everything together, then sculpt in more details and niceties while tweaking anything else that needs it, make him some clothes, retop him, and then texture and rig him for animation.
I needed a break from the 2.5 month grind of whiteboxing my game's world.
#mire #miregame #gamedev #3d #blender3d #sergal #workinprogress #wip #gamedevelopment #IndieDev #indiedevelopment #anthro
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Very early work in progress of the base mesh for my game's character. Lots to do still and lots to fix, but I need to get some sleep for today.
The idea will be to tweak proportions and broad muscle details, merge everything together, then sculpt in more details and niceties while tweaking anything else that needs it, make him some clothes, retop him, and then texture and rig him for animation.
I needed a break from the 2.5 month grind of whiteboxing my game's world.
#mire #miregame #gamedev #3d #blender3d #sergal #workinprogress #wip #gamedevelopment #IndieDev #indiedevelopment #anthro
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Very early work in progress of the base mesh for my game's character. Lots to do still and lots to fix, but I need to get some sleep for today.
The idea will be to tweak proportions and broad muscle details, merge everything together, then sculpt in more details and niceties while tweaking anything else that needs it, make him some clothes, retop him, and then texture and rig him for animation.
I needed a break from the 2.5 month grind of whiteboxing my game's world.
#mire #miregame #gamedev #3d #blender3d #sergal #workinprogress #wip #gamedevelopment #IndieDev #indiedevelopment #anthro
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My final progress update for May; I'm about 80% done with blocking in a floor plan for my game.
The overview screenshots don't look too impressive until you peel away one of the roof layers of a building and realize that the entire building is as crazy and as complex as it is.
There is still a basement and sub-basement to go for the two largest buildings. Both basements and sub-basements will add about another full floor's worth of explorable space to their respective buildings.
#mire #miregame #IndieDev #gamedev #gamedevelopment #indiedevelopment #solodev #wip #workinprogress #planning
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My final progress update for May; I'm about 80% done with blocking in a floor plan for my game.
The overview screenshots don't look too impressive until you peel away one of the roof layers of a building and realize that the entire building is as crazy and as complex as it is.
There is still a basement and sub-basement to go for the two largest buildings. Both basements and sub-basements will add about another full floor's worth of explorable space to their respective buildings.
#mire #miregame #IndieDev #gamedev #gamedevelopment #indiedevelopment #solodev #wip #workinprogress #planning
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My final progress update for May; I'm about 80% done with blocking in a floor plan for my game.
The overview screenshots don't look too impressive until you peel away one of the roof layers of a building and realize that the entire building is as crazy and as complex as it is.
There is still a basement and sub-basement to go for the two largest buildings. Both basements and sub-basements will add about another full floor's worth of explorable space to their respective buildings.
#mire #miregame #IndieDev #gamedev #gamedevelopment #indiedevelopment #solodev #wip #workinprogress #planning
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My final progress update for May; I'm about 80% done with blocking in a floor plan for my game.
The overview screenshots don't look too impressive until you peel away one of the roof layers of a building and realize that the entire building is as crazy and as complex as it is.
There is still a basement and sub-basement to go for the two largest buildings. Both basements and sub-basements will add about another full floor's worth of explorable space to their respective buildings.
#mire #miregame #IndieDev #gamedev #gamedevelopment #indiedevelopment #solodev #wip #workinprogress #planning
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My final progress update for May; I'm about 80% done with blocking in a floor plan for my game.
The overview screenshots don't look too impressive until you peel away one of the roof layers of a building and realize that the entire building is as crazy and as complex as it is.
There is still a basement and sub-basement to go for the two largest buildings. Both basements and sub-basements will add about another full floor's worth of explorable space to their respective buildings.
#mire #miregame #IndieDev #gamedev #gamedevelopment #indiedevelopment #solodev #wip #workinprogress #planning
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I've got a small gamedev server on Discord for Umbral Forge! I post a lot of updates on my own development and talk about steps of the whole process as I am going through them.
I'd love to have more members stop by and share their projects, ideas, and feedback.
If you're a new developer or are thinking of trying your hand at gamedev, you're just as welcome! Being surround by helpful people passionate about gamedev could be useful if you run into a hitch.
Even if you're not into actually developing and are just interested to see projects progress or learn about how video games work, we'd love to have you too!
Why not stop by?
#indiedev #gamedev #gamedevelopment #indiedevelopment #discord #community #umbralforge #uf #mire #miregame
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I've got a small gamedev server on Discord for Umbral Forge! I post a lot of updates on my own development and talk about steps of the whole process as I am going through them.
I'd love to have more members stop by and share their projects, ideas, and feedback.
If you're a new developer or are thinking of trying your hand at gamedev, you're just as welcome! Being surround by helpful people passionate about gamedev could be useful if you run into a hitch.
Even if you're not into actually developing and are just interested to see projects progress or learn about how video games work, we'd love to have you too!
Why not stop by?
#indiedev #gamedev #gamedevelopment #indiedevelopment #discord #community #umbralforge #uf #mire #miregame
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I've got a small gamedev server on Discord for Umbral Forge! I post a lot of updates on my own development and talk about steps of the whole process as I am going through them.
I'd love to have more members stop by and share their projects, ideas, and feedback.
If you're a new developer or are thinking of trying your hand at gamedev, you're just as welcome! Being surround by helpful people passionate about gamedev could be useful if you run into a hitch.
Even if you're not into actually developing and are just interested to see projects progress or learn about how video games work, we'd love to have you too!
Why not stop by?
#indiedev #gamedev #gamedevelopment #indiedevelopment #discord #community #umbralforge #uf #mire #miregame
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I've got a small gamedev server on Discord for Umbral Forge! I post a lot of updates on my own development and talk about steps of the whole process as I am going through them.
I'd love to have more members stop by and share their projects, ideas, and feedback.
If you're a new developer or are thinking of trying your hand at gamedev, you're just as welcome! Being surround by helpful people passionate about gamedev could be useful if you run into a hitch.
Even if you're not into actually developing and are just interested to see projects progress or learn about how video games work, we'd love to have you too!
Why not stop by?
#indiedev #gamedev #gamedevelopment #indiedevelopment #discord #community #umbralforge #uf #mire #miregame
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I've got a small gamedev server on Discord for Umbral Forge! I post a lot of updates on my own development and talk about steps of the whole process as I am going through them.
I'd love to have more members stop by and share their projects, ideas, and feedback.
If you're a new developer or are thinking of trying your hand at gamedev, you're just as welcome! Being surround by helpful people passionate about gamedev could be useful if you run into a hitch.
Even if you're not into actually developing and are just interested to see projects progress or learn about how video games work, we'd love to have you too!
Why not stop by?
#indiedev #gamedev #gamedevelopment #indiedevelopment #discord #community #umbralforge #uf #mire #miregame
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Sometimes I back up and look at the size of the map I am making and marvel in its complexity. I am about 15% done with it and every area feels unique.
It would be so nice to explore a level like this when it's done with a fresh set of eyes.
(As a reminder, or first notice to anyone seeing my project for the first time, the nearest building needs another 2 floors designed, the middle building also needs a basement and lower level, and the far building needs another 2 floors, plus a connecting basement and lower level to the main building.)
#Mire #MireGame #gamedev #gamedevelopment #solodev #indiedev #indiedevelopment #wip #workinprogress
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Sometimes I back up and look at the size of the map I am making and marvel in its complexity. I am about 15% done with it and every area feels unique.
It would be so nice to explore a level like this when it's done with a fresh set of eyes.
(As a reminder, or first notice to anyone seeing my project for the first time, the nearest building needs another 2 floors designed, the middle building also needs a basement and lower level, and the far building needs another 2 floors, plus a connecting basement and lower level to the main building.)
#Mire #MireGame #gamedev #gamedevelopment #solodev #indiedev #indiedevelopment #wip #workinprogress
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Made some good progress on blocking in a nursing floor for my game. The floor itself is about 25% planned.
I am loving how everything is coming together; every area of the level is visually busy, but still interesting and organized because everything has a purpose.
#Mire #MireGame #gamedev #gamedevelopment #solodev #indiedev #indiedevelopment #wip #workinprogress
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Made some good progress on blocking in a nursing floor for my game. The floor itself is about 25% planned.
I am loving how everything is coming together; every area of the level is visually busy, but still interesting and organized because everything has a purpose.
#Mire #MireGame #gamedev #gamedevelopment #solodev #indiedev #indiedevelopment #wip #workinprogress
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More demo screenshots: I finally have a lighting solution for my game that is fully dynamic and about 80% more performant than traditional dynamic lighting while also giving me nice soft shadows that I need.
In a stress test with 100 point lights on cinematic quality, I am losing between 10-15fps.
In the same area with cinematic rending quality enabled, I placed 200 actors emulating dynamic point lights. This only cost me between 2-5fps.
I am further optimizing performance by storing parameters on how the light should render in custom primitive data on each of my light actors. This allows the engine to dynamically instance these actors, reduce needed memory, and also reduce draw calls.
The lights work with interactive light switches to turn on and off. These switches also work in-editor to control lights, so if you need to work in a dark area, you can click the lights on to work and click them back off if the player is supposed to find the area dark. All lights and corresponding light switches are updated correctly so any other light switches that are used on the same circuit will behave as expected.
#mire #miregame #wip #workinprogress #gamedev #indiedev #gamedevelopment #indiegamedev #solodev #lighting #light
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More demo screenshots: I finally have a lighting solution for my game that is fully dynamic and about 80% more performant than traditional dynamic lighting while also giving me nice soft shadows that I need.
In a stress test with 100 point lights on cinematic quality, I am losing between 10-15fps.
In the same area with cinematic rending quality enabled, I placed 200 actors emulating dynamic point lights. This only cost me between 2-5fps.
I am further optimizing performance by storing parameters on how the light should render in custom primitive data on each of my light actors. This allows the engine to dynamically instance these actors, reduce needed memory, and also reduce draw calls.
The lights work with interactive light switches to turn on and off. These switches also work in-editor to control lights, so if you need to work in a dark area, you can click the lights on to work and click them back off if the player is supposed to find the area dark. All lights and corresponding light switches are updated correctly so any other light switches that are used on the same circuit will behave as expected.
#mire #miregame #wip #workinprogress #gamedev #indiedev #gamedevelopment #indiegamedev #solodev #lighting #light
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More demo screenshots: I finally have a lighting solution for my game that is fully dynamic and about 80% more performant than traditional dynamic lighting while also giving me nice soft shadows that I need.
In a stress test with 100 point lights on cinematic quality, I am losing between 10-15fps.
In the same area with cinematic rending quality enabled, I placed 200 actors emulating dynamic point lights. This only cost me between 2-5fps.
I am further optimizing performance by storing parameters on how the light should render in custom primitive data on each of my light actors. This allows the engine to dynamically instance these actors, reduce needed memory, and also reduce draw calls.
The lights work with interactive light switches to turn on and off. These switches also work in-editor to control lights, so if you need to work in a dark area, you can click the lights on to work and click them back off if the player is supposed to find the area dark. All lights and corresponding light switches are updated correctly so any other light switches that are used on the same circuit will behave as expected.
#mire #miregame #wip #workinprogress #gamedev #indiedev #gamedevelopment #indiegamedev #solodev #lighting #light
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More demo screenshots: I finally have a lighting solution for my game that is fully dynamic and about 80% more performant than traditional dynamic lighting while also giving me nice soft shadows that I need.
In a stress test with 100 point lights on cinematic quality, I am losing between 10-15fps.
In the same area with cinematic rending quality enabled, I placed 200 actors emulating dynamic point lights. This only cost me between 2-5fps.
I am further optimizing performance by storing parameters on how the light should render in custom primitive data on each of my light actors. This allows the engine to dynamically instance these actors, reduce needed memory, and also reduce draw calls.
The lights work with interactive light switches to turn on and off. These switches also work in-editor to control lights, so if you need to work in a dark area, you can click the lights on to work and click them back off if the player is supposed to find the area dark. All lights and corresponding light switches are updated correctly so any other light switches that are used on the same circuit will behave as expected.
#mire #miregame #wip #workinprogress #gamedev #indiedev #gamedevelopment #indiegamedev #solodev #lighting #light
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More demo screenshots: I finally have a lighting solution for my game that is fully dynamic and about 80% more performant than traditional dynamic lighting while also giving me nice soft shadows that I need.
In a stress test with 100 point lights on cinematic quality, I am losing between 10-15fps.
In the same area with cinematic rending quality enabled, I placed 200 actors emulating dynamic point lights. This only cost me between 2-5fps.
I am further optimizing performance by storing parameters on how the light should render in custom primitive data on each of my light actors. This allows the engine to dynamically instance these actors, reduce needed memory, and also reduce draw calls.
The lights work with interactive light switches to turn on and off. These switches also work in-editor to control lights, so if you need to work in a dark area, you can click the lights on to work and click them back off if the player is supposed to find the area dark. All lights and corresponding light switches are updated correctly so any other light switches that are used on the same circuit will behave as expected.
#mire #miregame #wip #workinprogress #gamedev #indiedev #gamedevelopment #indiegamedev #solodev #lighting #light
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When I did my walkaround, I set my world to night with a full moon.
When I was done, I turned up the cloud cover just to see how that would change the mood of everything and got giddy over how the environment was immediately more unwelcoming.
#Mire #MireGame #gamedev #indiedev #gamedevelopment #indiegamedev #wip