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#mire — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mire, aggregated by home.social.

  1. Quand un problème technique @francetv t'empèche de voir ton programme il te reste à regarder la mire 2.0. #ecranbleu #mire #francetv

  2. Quand un problème technique @francetv t'empèche de voir ton programme il te reste à regarder la mire 2.0. #ecranbleu #mire #francetv

  3. Quand un problème technique @francetv t'empèche de voir ton programme il te reste à regarder la mire 2.0. #ecranbleu #mire #francetv

  4. Was stress-testing the enemies...
    not sure if I should be concerned that the game can't handle more than 70 of these critters
    or be happy that 69 of these work fine ;)

    #gamedev #indiedev #Godot #GodotEngine #MadeWithGodot #Mire

  5. Okay, so I added input icons everywhere I could (both pc and controller icons!)
    Also, added a very rough basic cutscene system.
    Aight I'mma go watch arcane now, byebye love you brb!

    #gamedev #indiedev #Godot #MadeWithGodot #Mire

  6. Finally got around to finishing the basement blocking for the A and B buildings.

    Map blocking has taken a lot of steam over the ~84 hours I've worked on the level. I am putting off making the lower level sub-basement for a later time. (That will end up being another 8-10 hours of in-engine work.)

    Next thing I am working on is my optimized (and complicated) elevator system.

    #mire #MireGame #gamedev #gamedevelopment #IndieDev #indiedevelopment #solodev #wip #workinprogress #blocking #placeholder

  7. Finally got around to finishing the basement blocking for the A and B buildings.

    Map blocking has taken a lot of steam over the ~84 hours I've worked on the level. I am putting off making the lower level sub-basement for a later time. (That will end up being another 8-10 hours of in-engine work.)

    Next thing I am working on is my optimized (and complicated) elevator system.

    #mire #MireGame #gamedev #gamedevelopment #IndieDev #indiedevelopment #solodev #wip #workinprogress #blocking #placeholder

  8. Finally got around to finishing the basement blocking for the A and B buildings.

    Map blocking has taken a lot of steam over the ~84 hours I've worked on the level. I am putting off making the lower level sub-basement for a later time. (That will end up being another 8-10 hours of in-engine work.)

    Next thing I am working on is my optimized (and complicated) elevator system.

    #mire #MireGame #gamedev #gamedevelopment #IndieDev #indiedevelopment #solodev #wip #workinprogress #blocking #placeholder

  9. Finally got around to finishing the basement blocking for the A and B buildings.

    Map blocking has taken a lot of steam over the ~84 hours I've worked on the level. I am putting off making the lower level sub-basement for a later time. (That will end up being another 8-10 hours of in-engine work.)

    Next thing I am working on is my optimized (and complicated) elevator system.

    #mire #MireGame #gamedev #gamedevelopment #IndieDev #indiedevelopment #solodev #wip #workinprogress #blocking #placeholder

  10. Finally got around to finishing the basement blocking for the A and B buildings.

    Map blocking has taken a lot of steam over the ~84 hours I've worked on the level. I am putting off making the lower level sub-basement for a later time. (That will end up being another 8-10 hours of in-engine work.)

    Next thing I am working on is my optimized (and complicated) elevator system.

    #mire #MireGame #gamedev #gamedevelopment #IndieDev #indiedevelopment #solodev #wip #workinprogress #blocking #placeholder

  11. Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.

    As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.

    #mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy

  12. Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.

    As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.

    #mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy

  13. Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.

    As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.

    #mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy

  14. Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.

    As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.

    #mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy

  15. Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.

    As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.

    #mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy

  16. Very early work in progress of the base mesh for my game's character. Lots to do still and lots to fix, but I need to get some sleep for today.

    The idea will be to tweak proportions and broad muscle details, merge everything together, then sculpt in more details and niceties while tweaking anything else that needs it, make him some clothes, retop him, and then texture and rig him for animation.

    I needed a break from the 2.5 month grind of whiteboxing my game's world.

    #mire #miregame #gamedev #3d #blender3d #sergal #workinprogress #wip #gamedevelopment #IndieDev #indiedevelopment #anthro

  17. Very early work in progress of the base mesh for my game's character. Lots to do still and lots to fix, but I need to get some sleep for today.

    The idea will be to tweak proportions and broad muscle details, merge everything together, then sculpt in more details and niceties while tweaking anything else that needs it, make him some clothes, retop him, and then texture and rig him for animation.

    I needed a break from the 2.5 month grind of whiteboxing my game's world.

    #mire #miregame #gamedev #3d #blender3d #sergal #workinprogress #wip #gamedevelopment #IndieDev #indiedevelopment #anthro

  18. Very early work in progress of the base mesh for my game's character. Lots to do still and lots to fix, but I need to get some sleep for today.

    The idea will be to tweak proportions and broad muscle details, merge everything together, then sculpt in more details and niceties while tweaking anything else that needs it, make him some clothes, retop him, and then texture and rig him for animation.

    I needed a break from the 2.5 month grind of whiteboxing my game's world.

    #mire #miregame #gamedev #3d #blender3d #sergal #workinprogress #wip #gamedevelopment #IndieDev #indiedevelopment #anthro

  19. Very early work in progress of the base mesh for my game's character. Lots to do still and lots to fix, but I need to get some sleep for today.

    The idea will be to tweak proportions and broad muscle details, merge everything together, then sculpt in more details and niceties while tweaking anything else that needs it, make him some clothes, retop him, and then texture and rig him for animation.

    I needed a break from the 2.5 month grind of whiteboxing my game's world.

    #mire #miregame #gamedev #3d #blender3d #sergal #workinprogress #wip #gamedevelopment #IndieDev #indiedevelopment #anthro

  20. Very early work in progress of the base mesh for my game's character. Lots to do still and lots to fix, but I need to get some sleep for today.

    The idea will be to tweak proportions and broad muscle details, merge everything together, then sculpt in more details and niceties while tweaking anything else that needs it, make him some clothes, retop him, and then texture and rig him for animation.

    I needed a break from the 2.5 month grind of whiteboxing my game's world.

    #mire #miregame #gamedev #3d #blender3d #sergal #workinprogress #wip #gamedevelopment #IndieDev #indiedevelopment #anthro

  21. My final progress update for May; I'm about 80% done with blocking in a floor plan for my game.

    The overview screenshots don't look too impressive until you peel away one of the roof layers of a building and realize that the entire building is as crazy and as complex as it is.

    There is still a basement and sub-basement to go for the two largest buildings. Both basements and sub-basements will add about another full floor's worth of explorable space to their respective buildings.

    #mire #miregame #IndieDev #gamedev #gamedevelopment #indiedevelopment #solodev #wip #workinprogress #planning

  22. My final progress update for May; I'm about 80% done with blocking in a floor plan for my game.

    The overview screenshots don't look too impressive until you peel away one of the roof layers of a building and realize that the entire building is as crazy and as complex as it is.

    There is still a basement and sub-basement to go for the two largest buildings. Both basements and sub-basements will add about another full floor's worth of explorable space to their respective buildings.

    #mire #miregame #IndieDev #gamedev #gamedevelopment #indiedevelopment #solodev #wip #workinprogress #planning

  23. My final progress update for May; I'm about 80% done with blocking in a floor plan for my game.

    The overview screenshots don't look too impressive until you peel away one of the roof layers of a building and realize that the entire building is as crazy and as complex as it is.

    There is still a basement and sub-basement to go for the two largest buildings. Both basements and sub-basements will add about another full floor's worth of explorable space to their respective buildings.

    #mire #miregame #IndieDev #gamedev #gamedevelopment #indiedevelopment #solodev #wip #workinprogress #planning

  24. My final progress update for May; I'm about 80% done with blocking in a floor plan for my game.

    The overview screenshots don't look too impressive until you peel away one of the roof layers of a building and realize that the entire building is as crazy and as complex as it is.

    There is still a basement and sub-basement to go for the two largest buildings. Both basements and sub-basements will add about another full floor's worth of explorable space to their respective buildings.

    #mire #miregame #IndieDev #gamedev #gamedevelopment #indiedevelopment #solodev #wip #workinprogress #planning

  25. My final progress update for May; I'm about 80% done with blocking in a floor plan for my game.

    The overview screenshots don't look too impressive until you peel away one of the roof layers of a building and realize that the entire building is as crazy and as complex as it is.

    There is still a basement and sub-basement to go for the two largest buildings. Both basements and sub-basements will add about another full floor's worth of explorable space to their respective buildings.

    #mire #miregame #IndieDev #gamedev #gamedevelopment #indiedevelopment #solodev #wip #workinprogress #planning