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1000 results for “gaveen”

  1. Und noch ein Update zu den Lichteffekten

    Nach den Erfahrungen mit Lichteffekten in den letzten Wochen habe ich die GameEngine diesbezüglich nochmal etwas überarbeitet:

    • Die Farben der Lichter sind nun frei definierbar und nicht mehr an die globale Farbpalette gebunden.
    • Objekte brauchen Lichter nicht mehr selber zu rendern, sondern fügen sie dem globalen LightSystem hinzu
    • Lichter können Lensflares haben. Lensflares sind Reflexionen, die durch Linsen und Spiegel in einer Filmkamera auftreten. In der Natur kommen sie so eigentlich nicht vor, aber da wir sie ständig in Film und Fernsehen sehen, fehlt uns etwas, wenn sie nicht da sind.

    Ich glaube, das Licht-System ist damit jetzt fertig, und ich kann mich wieder anderen Dingen widmen, zum Beispiel den Nacht-Level fertig machen und den Zombie einbauen.

    #gamedev #gamedevelopment #spieleentwicklung #GeorgeDecker #opensource

  2. Bei kleinen Games-Firmen ist die Party vorbei

    Nach dem Corona-Boom hat die Games-Branche mit höheren Zinsen und Kosten zu kämpfen. Besonders kleinen Entwicklern droht die Luft auszugehen.

    ➡️ tagesschau.de/wirtschaft/unter

    #Gameentwickler #GamesConvention #Videospiele

  3. 🚀 Ah, the thrilling saga of '1000 Blank White Cards'—a game so enigmatic, not even your browser can handle it! 🤖 Remember kids, treat your useragent with care and bow before the mighty robot overlords! 📜
    en.wikipedia.org/wiki/1000_Bla #1000BlankWhiteCards #BrowserChallenges #GameEnigmas #UserAgentRespect #RobotOverlords #HackerNews #ngated

  4. Les violences policières et l'enfumage des médias ne suffisent plus à masquer la réalité : tout baigne pour les riches (les milliardaires se gavent) pendant que pour les "riens" c'est autre chose... logique que certains se rebiffent ! #GJ #Acte52
    latribune.fr/bourse/dividendes

  5. 𝗕𝗶𝗿𝗴𝗶𝘁 𝗦𝗰𝗵𝘂𝘂𝗿𝗺𝗮𝗻 𝗱𝗲𝗲𝗹𝘁 𝗶𝗻𝘁𝗶𝗲𝗺𝗲 𝗸𝗶𝗲𝗸𝗷𝗲𝘀 𝗵𝘂𝘄𝗲𝗹𝗶𝗷𝗸𝘀𝗳𝗲𝗲𝘀𝘁 𝗝𝗲𝗹𝗸𝗮 𝘃𝗮𝗻 𝗛𝗼𝘂𝘁𝗲𝗻 𝗲𝗻 𝗛𝗲𝗻𝗿𝘆 𝘃𝗮𝗻 𝗟𝗼𝗼𝗻

    Jelka van Houten (46) en Henry van Loon (42) gaven elkaar afgelopen weekend het jawoord onder toeziend oog van hun dierbaren. Op de gastenlijst stond ook Birgit Schuurman (47): zij blikt op Instagram met een glimlach terug op de grote dag van...

    rtl.nl/boulevard/entertainment

    #BirgitSchuurman #huwelijksfeest #JelkaVanHouten

  6. Tog til fødseldagsbrunch hos fortræffelige @tanyakaroli. Gik bag bilen for at hente gaven. Knaldede øjenbrynet ind i bagsmækken. Ankom storblødende og med rødfarvet fødselsdagskort. 1/2leluja. Kort, men - i bogstavelig forstand - farverigt ophold til brunch. Nu i Amager akutkliniks venteværelse. Heldigvis ikke værre ramt, end at det trækker ud.

    Tillykke med fødseldagen Tanya. Undskyld, jeg fik den til at handle om mig. Tak for omsorgen.

    #DanskerTrut #HipHipHurra #KlumpeDumpe #DkSundhed

  7. Tog til fødseldagsbrunch hos fortræffelige @tanyakaroli. Gik bag bilen for at hente gaven. Knaldede øjenbrynet ind i bagsmækken. Ankom storblødende og med rødfarvet fødselsdagskort. 1/2leluja. Kort, men - i bogstavelig forstand - farverigt ophold til brunch. Nu i Amager akutkliniks venteværelse. Heldigvis ikke værre ramt, end at det trækker ud.

    Tillykke med fødseldagen Tanya. Undskyld, jeg fik den til at handle om mig. Tak for omsorgen.

    #DanskerTrut #HipHipHurra #KlumpeDumpe #DkSundhed

  8. Tog til fødseldagsbrunch hos fortræffelige @tanyakaroli. Gik bag bilen for at hente gaven. Knaldede øjenbrynet ind i bagsmækken. Ankom storblødende og med rødfarvet fødselsdagskort. 1/2leluja. Kort, men - i bogstavelig forstand - farverigt ophold til brunch. Nu i Amager akutkliniks venteværelse. Heldigvis ikke værre ramt, end at det trækker ud.

    Tillykke med fødseldagen Tanya. Undskyld, jeg fik den til at handle om mig. Tak for omsorgen.

    #DanskerTrut #HipHipHurra #KlumpeDumpe #DkSundhed

  9. Tog til fødseldagsbrunch hos fortræffelige @tanyakaroli. Gik bag bilen for at hente gaven. Knaldede øjenbrynet ind i bagsmækken. Ankom storblødende og med rødfarvet fødselsdagskort. 1/2leluja. Kort, men - i bogstavelig forstand - farverigt ophold til brunch. Nu i Amager akutkliniks venteværelse. Heldigvis ikke værre ramt, end at det trækker ud.

    Tillykke med fødseldagen Tanya. Undskyld, jeg fik den til at handle om mig. Tak for omsorgen.

    #DanskerTrut #HipHipHurra #KlumpeDumpe #DkSundhed

  10. Tog til fødseldagsbrunch hos fortræffelige @tanyakaroli. Gik bag bilen for at hente gaven. Knaldede øjenbrynet ind i bagsmækken. Ankom storblødende og med rødfarvet fødselsdagskort. 1/2leluja. Kort, men - i bogstavelig forstand - farverigt ophold til brunch. Nu i Amager akutkliniks venteværelse. Heldigvis ikke værre ramt, end at det trækker ud.

    Tillykke med fødseldagen Tanya. Undskyld, jeg fik den til at handle om mig. Tak for omsorgen.

    #DanskerTrut #HipHipHurra #KlumpeDumpe #DkSundhed

  11. #ShapeEngine 1.0 is finally released. Initially, I just wanted to overhaul the input and audio system of Shape Engine, which turned into a year-long complete rework.

    I think almost no area did not get changed or removed. I took some inspiration from Monogame on how to set up the basic game loop, and from Godot on how to overhaul my UI system and added many of my ideas.

    Full release trailer -> youtu.be/fmx9zICSe3Q

    #gamedev #indiedev #raylib #gameengine #programming #csharp

  12. Retro Puzzle Maker is an amazing little free game engine. It’s a web-based tool that allows you to make Sokoban style games that output as playable NES ROM files. The engine is code-free and any beginner can use it, and while means that while you can’t change much in terms of the type of game you’re making, there are some variations to the level goals you can select and a robust level editor to make the game feel like a creation that you yourself have made.

    When you first arrive at the homepage for Retro Puzzle Maker, you have the option of starting a new game, or loading a creation you’ve previously worked on if you’ve downloaded your game as a .json file before. Clicking on the new game option will let you enter basic info like the title before picking your main character from a large premade selection as well as the type of game tiles you’d like to use to build your game. Both your game character and the game tiles can be completely replaced with your original art however, as long as it follows the capabilities of the NES. The ‘graphics’ section of the game lets you change all of those, as well as gives you an FAQ on what you’ll need if you want to supply your own graphics.

    There are three gameplay styles you can choose from. The most basic is simply get to the exit to get to the next level. The second is pushing all boxes into holes, then getting to the exit. The third is collecting all coins on the screen, then getting to the exit. All the gameplay styles are played from a top-down perspective and are single screen levels. You can have up to 64 levels in your game, so you can make these pretty meaty if you’d like!

    I decided to try making a Christmas themed game last year just to see how the engine worked and was quite happy with the experience. First off, I changed all the graphics to be Christmas or Wintery themed. I chose the ‘collect all the coins’ style of gameplay, only in my game’s story, you’re Santa’s helper snowman and you’re trying to collect all the presents and put them at the tree, the tree being the exit for each stage after collecting the coins.

    The editor gives you several types of tiles to use in your level design to make things interesting. There’s the crates you can push into holes, and after you do the hole is filled and can be walked across. There are also ice tiles which make your character slide across all of them until they land on a different style tile or run into a wall. There are lock tiles that require you to get a key. And there are tiles that can be walked over once but then collapse into a hole after you do so you can’t go back. Using all of these you can make some pretty unique style levels!

    You can upload your own custom music as well, but making NES music is something that I have an interest in learning more about, but is still currently out of my wheelhouse. Luckily it has five built in songs with some variety in tone.

    There’s a simple sidebar to the left of the screen letting you access all the different parts of the game easily. Level editor, graphics, music, title screen, end screen, hud info is all there and with some simple documentation to answer any questions you might have. There’s also a ‘play’ button on the left, and at any time you can try your NES game right in the browser.

    Overall this is a great little engine for making a small puzzle game (or, if you use all 64 levels, a quite large puzzle game). I’ve seen a number of NES games pop up on itch.io that are clearly made using it, and there’s even a tag available now to search for them. Speaking of which, I put my game, Santa’s Snowman, up on itch.io, so give it a try! The ROM is also available to download for free, so you can play it in your browser or on your emulator of choice.

    https://paintedpixelsblog.wordpress.com/2023/12/11/retro-puzzle-maker-the-easiest-way-to-make-an-nes-game/

    #christmas #gameDev #gameEngines #NES #nintendo #retroGames

  13. Hoe Big Tech en AI het politieke bedrijf én gewone levens binnendringen (NRC) (€)

    Terwijl overheden technologiebedrijven de vrije hand gaven en vertrouwden op enige mate van zelfregulering, is kunstmatige intelligentie een steeds groter gevaar voor gewone mensen geworden.

    nrc.nl/nieuws/2024/09/05/hoe-b

    Citaten uit stuk: diasp.nl/posts/4181112

    #boeken #big_tech #facebook #meta #google #alphabet #microsoft #amazon #ai #kunstmatige_intelligentie #zelfregulering #overheid #democratie #datakolonialisme