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#ttrp — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ttrp, aggregated by home.social.

  1. Recent discussions of Quagmire possibly being a "Fantasy Florida" reminded me of the old Xanth novels. I never read Xanth, but many of my friends did. Not sure if it was popular elsewhere or not? I mean, I guess it had to be since a computer game was made, and a board game was sold. Here is the board.

    #dnd #rpg #ttrp #xanth

  2. Recent discussions of Quagmire possibly being a "Fantasy Florida" reminded me of the old Xanth novels. I never read Xanth, but many of my friends did. Not sure if it was popular elsewhere or not? I mean, I guess it had to be since a computer game was made, and a board game was sold. Here is the board.

    #dnd #rpg #ttrp #xanth

  3. Recent discussions of Quagmire possibly being a "Fantasy Florida" reminded me of the old Xanth novels. I never read Xanth, but many of my friends did. Not sure if it was popular elsewhere or not? I mean, I guess it had to be since a computer game was made, and a board game was sold. Here is the board.

    #dnd #rpg #ttrp #xanth

  4. Recent discussions of Quagmire possibly being a "Fantasy Florida" reminded me of the old Xanth novels. I never read Xanth, but many of my friends did. Not sure if it was popular elsewhere or not? I mean, I guess it had to be since a computer game was made, and a board game was sold. Here is the board.

    #dnd #rpg #ttrp #xanth

  5. Recent discussions of Quagmire possibly being a "Fantasy Florida" reminded me of the old Xanth novels. I never read Xanth, but many of my friends did. Not sure if it was popular elsewhere or not? I mean, I guess it had to be since a computer game was made, and a board game was sold. Here is the board.

    #dnd #rpg #ttrp #xanth

  6. I could probably talk game mechanics all day. In the latest Wandering DMs, they are talking with Kelsey Dionne and Paul asks about why did Kelsey decided to have Advantage/Disadvantage mechanic in Shadowdark (which I think is a pretty good mechanic), but the real interesting thing is the follow up question of does Kelsey announce AC to the players at the start of combat. And the answer is yes. And the reason is to get the information about fail/success chances to the players quickly. I have been harping on this point for 20+ years. It is why I prefer CoC, and Star Frontiers, and Runequest. The chance of success is written down on the character sheet. It is in front of the player. It works better to convey the information about what will work and what will not work more quickly to the player.

    youtu.be/UU-za2gIaDw?t=2702

    But, do not take this as I am advocating for the "One True Way" of playing a game. Just my preference and my reasoning for it. Other systems are fun too.

    #dnd #rpg #ttrp #osr

  7. I could probably talk game mechanics all day. In the latest Wandering DMs, they are talking with Kelsey Dionne and Paul asks about why did Kelsey decided to have Advantage/Disadvantage mechanic in Shadowdark (which I think is a pretty good mechanic), but the real interesting thing is the follow up question of does Kelsey announce AC to the players at the start of combat. And the answer is yes. And the reason is to get the information about fail/success chances to the players quickly. I have been harping on this point for 20+ years. It is why I prefer CoC, and Star Frontiers, and Runequest. The chance of success is written down on the character sheet. It is in front of the player. It works better to convey the information about what will work and what will not work more quickly to the player.

    youtu.be/UU-za2gIaDw?t=2702

    But, do not take this as I am advocating for the "One True Way" of playing a game. Just my preference and my reasoning for it. Other systems are fun too.

    #dnd #rpg #ttrp #osr

  8. I could probably talk game mechanics all day. In the latest Wandering DMs, they are talking with Kelsey Dionne and Paul asks about why did Kelsey decided to have Advantage/Disadvantage mechanic in Shadowdark (which I think is a pretty good mechanic), but the real interesting thing is the follow up question of does Kelsey announce AC to the players at the start of combat. And the answer is yes. And the reason is to get the information about fail/success chances to the players quickly. I have been harping on this point for 20+ years. It is why I prefer CoC, and Star Frontiers, and Runequest. The chance of success is written down on the character sheet. It is in front of the player. It works better to convey the information about what will work and what will not work more quickly to the player.

    youtu.be/UU-za2gIaDw?t=2702

    But, do not take this as I am advocating for the "One True Way" of playing a game. Just my preference and my reasoning for it. Other systems are fun too.

    #dnd #rpg #ttrp #osr

  9. I could probably talk game mechanics all day. In the latest Wandering DMs, they are talking with Kelsey Dionne and Paul asks about why did Kelsey decided to have Advantage/Disadvantage mechanic in Shadowdark (which I think is a pretty good mechanic), but the real interesting thing is the follow up question of does Kelsey announce AC to the players at the start of combat. And the answer is yes. And the reason is to get the information about fail/success chances to the players quickly. I have been harping on this point for 20+ years. It is why I prefer CoC, and Star Frontiers, and Runequest. The chance of success is written down on the character sheet. It is in front of the player. It works better to convey the information about what will work and what will not work more quickly to the player.

    youtu.be/UU-za2gIaDw?t=2702

    But, do not take this as I am advocating for the "One True Way" of playing a game. Just my preference and my reasoning for it. Other systems are fun too.

    #dnd #rpg #ttrp #osr

  10. I could probably talk game mechanics all day. In the latest Wandering DMs, they are talking with Kelsey Dionne and Paul asks about why did Kelsey decided to have Advantage/Disadvantage mechanic in Shadowdark (which I think is a pretty good mechanic), but the real interesting thing is the follow up question of does Kelsey announce AC to the players at the start of combat. And the answer is yes. And the reason is to get the information about fail/success chances to the players quickly. I have been harping on this point for 20+ years. It is why I prefer CoC, and Star Frontiers, and Runequest. The chance of success is written down on the character sheet. It is in front of the player. It works better to convey the information about what will work and what will not work more quickly to the player.

    youtu.be/UU-za2gIaDw?t=2702

    But, do not take this as I am advocating for the "One True Way" of playing a game. Just my preference and my reasoning for it. Other systems are fun too.

    #dnd #rpg #ttrp #osr

  11. Heute war ich mal wieder am #Naturkundemuseum #Stuttgart, wo ich für die aktuelle #Sonderausstellung zur #Trias ein urzeitliches Pen&Paper namens " #Stollen und #Saurier " entwickelt habe 🤩🎲📝🦎🐹🦖

    Nun war wieder ein Spieltermin - immer wieder lustig, wie aus dem groben Kampagnen-Gerüst ganz verschiedene Geschichten entstehen ^^ Der nächste Termin wird im Juni stattfinden, Details folgen 😎👍

    #TTRP #ttrpg #penandpaper #dungeonsanddragons #dinos #Urzeit #RPG #rollenspiel #rollenspielkampagne

  12. Heute war ich mal wieder am #Naturkundemuseum #Stuttgart, wo ich für die aktuelle #Sonderausstellung zur #Trias ein urzeitliches Pen&Paper namens " #Stollen und #Saurier " entwickelt habe 🤩🎲📝🦎🐹🦖

    Nun war wieder ein Spieltermin - immer wieder lustig, wie aus dem groben Kampagnen-Gerüst ganz verschiedene Geschichten entstehen ^^ Der nächste Termin wird im Juni stattfinden, Details folgen 😎👍

    #TTRP #ttrpg #penandpaper #dungeonsanddragons #dinos #Urzeit #RPG #rollenspiel #rollenspielkampagne

  13. Heute war ich mal wieder am #Naturkundemuseum #Stuttgart, wo ich für die aktuelle #Sonderausstellung zur #Trias ein urzeitliches Pen&Paper namens " #Stollen und #Saurier " entwickelt habe 🤩🎲📝🦎🐹🦖

    Nun war wieder ein Spieltermin - immer wieder lustig, wie aus dem groben Kampagnen-Gerüst ganz verschiedene Geschichten entstehen ^^ Der nächste Termin wird im Juni stattfinden, Details folgen 😎👍

    #TTRP #ttrpg #penandpaper #dungeonsanddragons #dinos #Urzeit #RPG #rollenspiel #rollenspielkampagne

  14. Heute war ich mal wieder am #Naturkundemuseum #Stuttgart, wo ich für die aktuelle #Sonderausstellung zur #Trias ein urzeitliches Pen&Paper namens " #Stollen und #Saurier " entwickelt habe 🤩🎲📝🦎🐹🦖

    Nun war wieder ein Spieltermin - immer wieder lustig, wie aus dem groben Kampagnen-Gerüst ganz verschiedene Geschichten entstehen ^^ Der nächste Termin wird im Juni stattfinden, Details folgen 😎👍

    #TTRP #ttrpg #penandpaper #dungeonsanddragons #dinos #Urzeit #RPG #rollenspiel #rollenspielkampagne

  15. Heute war ich mal wieder am #Naturkundemuseum #Stuttgart, wo ich für die aktuelle #Sonderausstellung zur #Trias ein urzeitliches Pen&Paper namens " #Stollen und #Saurier " entwickelt habe 🤩🎲📝🦎🐹🦖

    Nun war wieder ein Spieltermin - immer wieder lustig, wie aus dem groben Kampagnen-Gerüst ganz verschiedene Geschichten entstehen ^^ Der nächste Termin wird im Juni stattfinden, Details folgen 😎👍

    #TTRP #ttrpg #penandpaper #dungeonsanddragons #dinos #Urzeit #RPG #rollenspiel #rollenspielkampagne

  16. So going back to another thing I do not like about the Dragonlance modules, are all the clones of things from Lord of the Rings. Now, granted, D&D ripped off things from Lord of the Rings, but Dragonlance reaches what I feel is excessive.

    Companions of the Lance = Fellowship of the Ring
    Cataclysm = Fall of Númenor
    Knights of Solamnia = Dúnedain
    Dragon Orbs = Palantir

    Note also, the plot of the Dragon Orbs is it draws you in (sometimes) and some elf king is driven helpless by evil through the Orb which is like how the Palantir worked via a connection to Sauron.

    There is a scene where the players can summon ancient knight ghosts to help in a critical battle around a tower. Just like Aragorn.

    The name of the different elves, Qualinesti, Silvanesti, Kagonesti compared to Tolkien's Calaquendi, Moriquendi (although I am sure some Dragonlance afficiando will point out the "i" ending is very ancient roman as prior art).

    There is more. More than I can fit in a post.

    And I am sure some will say that all fantasy owes a debt to Tolkien, is inspired by Tolkien, but for me, it is just on the side of "too much".

    #dnd #rpg #ttrp #dragonlance #tolkien

  17. So going back to another thing I do not like about the Dragonlance modules, are all the clones of things from Lord of the Rings. Now, granted, D&D ripped off things from Lord of the Rings, but Dragonlance reaches what I feel is excessive.

    Companions of the Lance = Fellowship of the Ring
    Cataclysm = Fall of Númenor
    Knights of Solamnia = Dúnedain
    Dragon Orbs = Palantir

    Note also, the plot of the Dragon Orbs is it draws you in (sometimes) and some elf king is driven helpless by evil through the Orb which is like how the Palantir worked via a connection to Sauron.

    There is a scene where the players can summon ancient knight ghosts to help in a critical battle around a tower. Just like Aragorn.

    The name of the different elves, Qualinesti, Silvanesti, Kagonesti compared to Tolkien's Calaquendi, Moriquendi (although I am sure some Dragonlance afficiando will point out the "i" ending is very ancient roman as prior art).

    There is more. More than I can fit in a post.

    And I am sure some will say that all fantasy owes a debt to Tolkien, is inspired by Tolkien, but for me, it is just on the side of "too much".

    #dnd #rpg #ttrp #dragonlance #tolkien

  18. So going back to another thing I do not like about the Dragonlance modules, are all the clones of things from Lord of the Rings. Now, granted, D&D ripped off things from Lord of the Rings, but Dragonlance reaches what I feel is excessive.

    Companions of the Lance = Fellowship of the Ring
    Cataclysm = Fall of Númenor
    Knights of Solamnia = Dúnedain
    Dragon Orbs = Palantir

    Note also, the plot of the Dragon Orbs is it draws you in (sometimes) and some elf king is driven helpless by evil through the Orb which is like how the Palantir worked via a connection to Sauron.

    There is a scene where the players can summon ancient knight ghosts to help in a critical battle around a tower. Just like Aragorn.

    The name of the different elves, Qualinesti, Silvanesti, Kagonesti compared to Tolkien's Calaquendi, Moriquendi (although I am sure some Dragonlance afficiando will point out the "i" ending is very ancient roman as prior art).

    There is more. More than I can fit in a post.

    And I am sure some will say that all fantasy owes a debt to Tolkien, is inspired by Tolkien, but for me, it is just on the side of "too much".

    #dnd #rpg #ttrp #dragonlance #tolkien

  19. So going back to another thing I do not like about the Dragonlance modules, are all the clones of things from Lord of the Rings. Now, granted, D&D ripped off things from Lord of the Rings, but Dragonlance reaches what I feel is excessive.

    Companions of the Lance = Fellowship of the Ring
    Cataclysm = Fall of Númenor
    Knights of Solamnia = Dúnedain
    Dragon Orbs = Palantir

    Note also, the plot of the Dragon Orbs is it draws you in (sometimes) and some elf king is driven helpless by evil through the Orb which is like how the Palantir worked via a connection to Sauron.

    There is a scene where the players can summon ancient knight ghosts to help in a critical battle around a tower. Just like Aragorn.

    The name of the different elves, Qualinesti, Silvanesti, Kagonesti compared to Tolkien's Calaquendi, Moriquendi (although I am sure some Dragonlance afficiando will point out the "i" ending is very ancient roman as prior art).

    There is more. More than I can fit in a post.

    And I am sure some will say that all fantasy owes a debt to Tolkien, is inspired by Tolkien, but for me, it is just on the side of "too much".

    #dnd #rpg #ttrp #dragonlance #tolkien

  20. So going back to another thing I do not like about the Dragonlance modules, are all the clones of things from Lord of the Rings. Now, granted, D&D ripped off things from Lord of the Rings, but Dragonlance reaches what I feel is excessive.

    Companions of the Lance = Fellowship of the Ring
    Cataclysm = Fall of Númenor
    Knights of Solamnia = Dúnedain
    Dragon Orbs = Palantir

    Note also, the plot of the Dragon Orbs is it draws you in (sometimes) and some elf king is driven helpless by evil through the Orb which is like how the Palantir worked via a connection to Sauron.

    There is a scene where the players can summon ancient knight ghosts to help in a critical battle around a tower. Just like Aragorn.

    The name of the different elves, Qualinesti, Silvanesti, Kagonesti compared to Tolkien's Calaquendi, Moriquendi (although I am sure some Dragonlance afficiando will point out the "i" ending is very ancient roman as prior art).

    There is more. More than I can fit in a post.

    And I am sure some will say that all fantasy owes a debt to Tolkien, is inspired by Tolkien, but for me, it is just on the side of "too much".

    #dnd #rpg #ttrp #dragonlance #tolkien

  21. We had a new player in the group last night and we started to realize how many inside jokes we have accumulated over the years.

    One of the player's mentioned I have banned all ten foot poles in existence. They were exaggerating but still made a point of how they were a little salty about not being able to get a ten foot pole.

    So, being the unfunny GM I am, I had to explain to the new player that I am not against ten foot poles if you go make one, I just think it is silly that there would be an "adventuring shop" and in the shop they sell ten foot poles. Finely crafted ten foot poles for adventurers! To go into dungeons and poke stuff.

    They could also find a carpenter or a wood worker and request one.

    I also said I find it highly unlikely a dungeon explorer would drag around an un-collapsible ten foot pole. Doorways, small passages. Plus the annoying effect of accidentally smacking your fellow adventures in the face with a pole as you turn around.

    It just starts to lean into things like "there are a whole bunch of adventurers in the world" and "there are a whole bunch of dungeons in the world" and there are specialized shops for it. What else would be in such shops?

    A giant "riot shield". A mobile cart filled with burning tar. Leonardo da Vinci's fighting wagon.

    en.wikipedia.org/wiki/Leonardo

    #dnd #rpg #ttrp #osr

  22. We had a new player in the group last night and we started to realize how many inside jokes we have accumulated over the years.

    One of the player's mentioned I have banned all ten foot poles in existence. They were exaggerating but still made a point of how they were a little salty about not being able to get a ten foot pole.

    So, being the unfunny GM I am, I had to explain to the new player that I am not against ten foot poles if you go make one, I just think it is silly that there would be an "adventuring shop" and in the shop they sell ten foot poles. Finely crafted ten foot poles for adventurers! To go into dungeons and poke stuff.

    They could also find a carpenter or a wood worker and request one.

    I also said I find it highly unlikely a dungeon explorer would drag around an un-collapsible ten foot pole. Doorways, small passages. Plus the annoying effect of accidentally smacking your fellow adventures in the face with a pole as you turn around.

    It just starts to lean into things like "there are a whole bunch of adventurers in the world" and "there are a whole bunch of dungeons in the world" and there are specialized shops for it. What else would be in such shops?

    A giant "riot shield". A mobile cart filled with burning tar. Leonardo da Vinci's fighting wagon.

    en.wikipedia.org/wiki/Leonardo

    #dnd #rpg #ttrp #osr

  23. We had a new player in the group last night and we started to realize how many inside jokes we have accumulated over the years.

    One of the player's mentioned I have banned all ten foot poles in existence. They were exaggerating but still made a point of how they were a little salty about not being able to get a ten foot pole.

    So, being the unfunny GM I am, I had to explain to the new player that I am not against ten foot poles if you go make one, I just think it is silly that there would be an "adventuring shop" and in the shop they sell ten foot poles. Finely crafted ten foot poles for adventurers! To go into dungeons and poke stuff.

    They could also find a carpenter or a wood worker and request one.

    I also said I find it highly unlikely a dungeon explorer would drag around an un-collapsible ten foot pole. Doorways, small passages. Plus the annoying effect of accidentally smacking your fellow adventures in the face with a pole as you turn around.

    It just starts to lean into things like "there are a whole bunch of adventurers in the world" and "there are a whole bunch of dungeons in the world" and there are specialized shops for it. What else would be in such shops?

    A giant "riot shield". A mobile cart filled with burning tar. Leonardo da Vinci's fighting wagon.

    en.wikipedia.org/wiki/Leonardo

    #dnd #rpg #ttrp #osr

  24. We had a new player in the group last night and we started to realize how many inside jokes we have accumulated over the years.

    One of the player's mentioned I have banned all ten foot poles in existence. They were exaggerating but still made a point of how they were a little salty about not being able to get a ten foot pole.

    So, being the unfunny GM I am, I had to explain to the new player that I am not against ten foot poles if you go make one, I just think it is silly that there would be an "adventuring shop" and in the shop they sell ten foot poles. Finely crafted ten foot poles for adventurers! To go into dungeons and poke stuff.

    They could also find a carpenter or a wood worker and request one.

    I also said I find it highly unlikely a dungeon explorer would drag around an un-collapsible ten foot pole. Doorways, small passages. Plus the annoying effect of accidentally smacking your fellow adventures in the face with a pole as you turn around.

    It just starts to lean into things like "there are a whole bunch of adventurers in the world" and "there are a whole bunch of dungeons in the world" and there are specialized shops for it. What else would be in such shops?

    A giant "riot shield". A mobile cart filled with burning tar. Leonardo da Vinci's fighting wagon.

    en.wikipedia.org/wiki/Leonardo

    #dnd #rpg #ttrp #osr

  25. We had a new player in the group last night and we started to realize how many inside jokes we have accumulated over the years.

    One of the player's mentioned I have banned all ten foot poles in existence. They were exaggerating but still made a point of how they were a little salty about not being able to get a ten foot pole.

    So, being the unfunny GM I am, I had to explain to the new player that I am not against ten foot poles if you go make one, I just think it is silly that there would be an "adventuring shop" and in the shop they sell ten foot poles. Finely crafted ten foot poles for adventurers! To go into dungeons and poke stuff.

    They could also find a carpenter or a wood worker and request one.

    I also said I find it highly unlikely a dungeon explorer would drag around an un-collapsible ten foot pole. Doorways, small passages. Plus the annoying effect of accidentally smacking your fellow adventures in the face with a pole as you turn around.

    It just starts to lean into things like "there are a whole bunch of adventurers in the world" and "there are a whole bunch of dungeons in the world" and there are specialized shops for it. What else would be in such shops?

    A giant "riot shield". A mobile cart filled with burning tar. Leonardo da Vinci's fighting wagon.

    en.wikipedia.org/wiki/Leonardo

    #dnd #rpg #ttrp #osr

  26. Recent discussions got me to thinking back on the Gazeteer series again. Every now and then, I lament the point that Basic D&D was looked down upon in the 80s. Everyone cool was playing Advanced D&D.

    But Basic had a lot of stuff going on in it. It tried all kinds of crazy rules, settings. It was a more open canvas.

    The Five Shires finally gave halflings their due. Written by Ed Greenwood. Lot of interesting ideas for the setting.

    In addition, it provided a way for halfing's to become the protector of the forests. They got a mix of druid and magic-user spells, as well as some completely new spells.

    This idea was like prestige classes before 3e ever existed.

    Ed Greenwood has hinted in the past that the Five Shires would fit comfortably within the Forgotten Realms, within the halfling kingdom of Luiren.

    dmsguild.com/en/product/16980/

    #dnd #ttrp #rpg #osr

  27. Recent discussions got me to thinking back on the Gazeteer series again. Every now and then, I lament the point that Basic D&D was looked down upon in the 80s. Everyone cool was playing Advanced D&D.

    But Basic had a lot of stuff going on in it. It tried all kinds of crazy rules, settings. It was a more open canvas.

    The Five Shires finally gave halflings their due. Written by Ed Greenwood. Lot of interesting ideas for the setting.

    In addition, it provided a way for halfing's to become the protector of the forests. They got a mix of druid and magic-user spells, as well as some completely new spells.

    This idea was like prestige classes before 3e ever existed.

    Ed Greenwood has hinted in the past that the Five Shires would fit comfortably within the Forgotten Realms, within the halfling kingdom of Luiren.

    dmsguild.com/en/product/16980/

    #dnd #ttrp #rpg #osr

  28. Recent discussions got me to thinking back on the Gazeteer series again. Every now and then, I lament the point that Basic D&D was looked down upon in the 80s. Everyone cool was playing Advanced D&D.

    But Basic had a lot of stuff going on in it. It tried all kinds of crazy rules, settings. It was a more open canvas.

    The Five Shires finally gave halflings their due. Written by Ed Greenwood. Lot of interesting ideas for the setting.

    In addition, it provided a way for halfing's to become the protector of the forests. They got a mix of druid and magic-user spells, as well as some completely new spells.

    This idea was like prestige classes before 3e ever existed.

    Ed Greenwood has hinted in the past that the Five Shires would fit comfortably within the Forgotten Realms, within the halfling kingdom of Luiren.

    dmsguild.com/en/product/16980/

    #dnd #ttrp #rpg #osr

  29. Recent discussions got me to thinking back on the Gazeteer series again. Every now and then, I lament the point that Basic D&D was looked down upon in the 80s. Everyone cool was playing Advanced D&D.

    But Basic had a lot of stuff going on in it. It tried all kinds of crazy rules, settings. It was a more open canvas.

    The Five Shires finally gave halflings their due. Written by Ed Greenwood. Lot of interesting ideas for the setting.

    In addition, it provided a way for halfing's to become the protector of the forests. They got a mix of druid and magic-user spells, as well as some completely new spells.

    This idea was like prestige classes before 3e ever existed.

    Ed Greenwood has hinted in the past that the Five Shires would fit comfortably within the Forgotten Realms, within the halfling kingdom of Luiren.

    dmsguild.com/en/product/16980/

    #dnd #ttrp #rpg #osr

  30. Recent discussions got me to thinking back on the Gazeteer series again. Every now and then, I lament the point that Basic D&D was looked down upon in the 80s. Everyone cool was playing Advanced D&D.

    But Basic had a lot of stuff going on in it. It tried all kinds of crazy rules, settings. It was a more open canvas.

    The Five Shires finally gave halflings their due. Written by Ed Greenwood. Lot of interesting ideas for the setting.

    In addition, it provided a way for halfing's to become the protector of the forests. They got a mix of druid and magic-user spells, as well as some completely new spells.

    This idea was like prestige classes before 3e ever existed.

    Ed Greenwood has hinted in the past that the Five Shires would fit comfortably within the Forgotten Realms, within the halfling kingdom of Luiren.

    dmsguild.com/en/product/16980/

    #dnd #ttrp #rpg #osr

  31. I added timber posts to the map. I wanted to emphasize that the dungeon started off as a mining operation. At various points, the ceiling is held up by wooden posts and beams.

    It might end up just being window dressing, but I have a suspicion that the group is going to try and cause a collapse by destroying a beam at some point in the adventure.

    #dnd #ttrp #rpg #osr #maps

  32. I added timber posts to the map. I wanted to emphasize that the dungeon started off as a mining operation. At various points, the ceiling is held up by wooden posts and beams.

    It might end up just being window dressing, but I have a suspicion that the group is going to try and cause a collapse by destroying a beam at some point in the adventure.

    #dnd #ttrp #rpg #osr #maps

  33. I added timber posts to the map. I wanted to emphasize that the dungeon started off as a mining operation. At various points, the ceiling is held up by wooden posts and beams.

    It might end up just being window dressing, but I have a suspicion that the group is going to try and cause a collapse by destroying a beam at some point in the adventure.

    #dnd #ttrp #rpg #osr #maps

  34. I added timber posts to the map. I wanted to emphasize that the dungeon started off as a mining operation. At various points, the ceiling is held up by wooden posts and beams.

    It might end up just being window dressing, but I have a suspicion that the group is going to try and cause a collapse by destroying a beam at some point in the adventure.

    #dnd #ttrp #rpg #osr #maps

  35. I added timber posts to the map. I wanted to emphasize that the dungeon started off as a mining operation. At various points, the ceiling is held up by wooden posts and beams.

    It might end up just being window dressing, but I have a suspicion that the group is going to try and cause a collapse by destroying a beam at some point in the adventure.

    #dnd #ttrp #rpg #osr #maps

  36. One of the players in the group has a degree in architecture and they are always asking me about what are the walls made of, and then what is the door made of.

    Then, where are the hinges of the door?

    Then, which way does the door swing?

    So, in anticipation of that...

    I draw a line inside the door that goes from the hinge to the direction the door opens.

    Also, the dark lines are walls that are made up of masonry whereas the rest of the cavern is hewn out of stone from digging.

    #dnd #ttrp #rpg #osr

  37. One of the players in the group has a degree in architecture and they are always asking me about what are the walls made of, and then what is the door made of.

    Then, where are the hinges of the door?

    Then, which way does the door swing?

    So, in anticipation of that...

    I draw a line inside the door that goes from the hinge to the direction the door opens.

    Also, the dark lines are walls that are made up of masonry whereas the rest of the cavern is hewn out of stone from digging.

    #dnd #ttrp #rpg #osr

  38. One of the players in the group has a degree in architecture and they are always asking me about what are the walls made of, and then what is the door made of.

    Then, where are the hinges of the door?

    Then, which way does the door swing?

    So, in anticipation of that...

    I draw a line inside the door that goes from the hinge to the direction the door opens.

    Also, the dark lines are walls that are made up of masonry whereas the rest of the cavern is hewn out of stone from digging.

    #dnd #ttrp #rpg #osr

  39. One of the players in the group has a degree in architecture and they are always asking me about what are the walls made of, and then what is the door made of.

    Then, where are the hinges of the door?

    Then, which way does the door swing?

    So, in anticipation of that...

    I draw a line inside the door that goes from the hinge to the direction the door opens.

    Also, the dark lines are walls that are made up of masonry whereas the rest of the cavern is hewn out of stone from digging.

    #dnd #ttrp #rpg #osr

  40. One of the players in the group has a degree in architecture and they are always asking me about what are the walls made of, and then what is the door made of.

    Then, where are the hinges of the door?

    Then, which way does the door swing?

    So, in anticipation of that...

    I draw a line inside the door that goes from the hinge to the direction the door opens.

    Also, the dark lines are walls that are made up of masonry whereas the rest of the cavern is hewn out of stone from digging.

    #dnd #ttrp #rpg #osr

  41. I was comparing B1 In Search of the Unknown and B2 The Keep on the Borderlands. Again.

    It is a subject I have bludgeoned to death over the years.

    In my (controversial?) opinion, B1 is a superior adventure than B2.

    But the map is rather strange.

    #dnd #ttrp #rpg #osr

  42. I was comparing B1 In Search of the Unknown and B2 The Keep on the Borderlands. Again.

    It is a subject I have bludgeoned to death over the years.

    In my (controversial?) opinion, B1 is a superior adventure than B2.

    But the map is rather strange.

    #dnd #ttrp #rpg #osr

  43. I was comparing B1 In Search of the Unknown and B2 The Keep on the Borderlands. Again.

    It is a subject I have bludgeoned to death over the years.

    In my (controversial?) opinion, B1 is a superior adventure than B2.

    But the map is rather strange.

    #dnd #ttrp #rpg #osr

  44. I was comparing B1 In Search of the Unknown and B2 The Keep on the Borderlands. Again.

    It is a subject I have bludgeoned to death over the years.

    In my (controversial?) opinion, B1 is a superior adventure than B2.

    But the map is rather strange.

    #dnd #ttrp #rpg #osr

  45. I was comparing B1 In Search of the Unknown and B2 The Keep on the Borderlands. Again.

    It is a subject I have bludgeoned to death over the years.

    In my (controversial?) opinion, B1 is a superior adventure than B2.

    But the map is rather strange.

    #dnd #ttrp #rpg #osr

  46. We have a new player in the group, starting at level 1, so the group all decided to roll up some level 1 characters and try exploring Dwimmermount again. I suppose one problem is they already cleared out level 1 and if they go down into level 2 then it might be a bit too much for them to handle.

    I know I could restock level 1. I should probably do that, but knowing the group they will make a beeline to the stairs to go down into something new. The lure of some unexplored area is just too appealing.

    #ttrp #rpg #maps #osr

  47. We have a new player in the group, starting at level 1, so the group all decided to roll up some level 1 characters and try exploring Dwimmermount again. I suppose one problem is they already cleared out level 1 and if they go down into level 2 then it might be a bit too much for them to handle.

    I know I could restock level 1. I should probably do that, but knowing the group they will make a beeline to the stairs to go down into something new. The lure of some unexplored area is just too appealing.

    #ttrp #rpg #maps #osr

  48. We have a new player in the group, starting at level 1, so the group all decided to roll up some level 1 characters and try exploring Dwimmermount again. I suppose one problem is they already cleared out level 1 and if they go down into level 2 then it might be a bit too much for them to handle.

    I know I could restock level 1. I should probably do that, but knowing the group they will make a beeline to the stairs to go down into something new. The lure of some unexplored area is just too appealing.

    #ttrp #rpg #maps #osr

  49. We have a new player in the group, starting at level 1, so the group all decided to roll up some level 1 characters and try exploring Dwimmermount again. I suppose one problem is they already cleared out level 1 and if they go down into level 2 then it might be a bit too much for them to handle.

    I know I could restock level 1. I should probably do that, but knowing the group they will make a beeline to the stairs to go down into something new. The lure of some unexplored area is just too appealing.

    #ttrp #rpg #maps #osr

  50. We have a new player in the group, starting at level 1, so the group all decided to roll up some level 1 characters and try exploring Dwimmermount again. I suppose one problem is they already cleared out level 1 and if they go down into level 2 then it might be a bit too much for them to handle.

    I know I could restock level 1. I should probably do that, but knowing the group they will make a beeline to the stairs to go down into something new. The lure of some unexplored area is just too appealing.

    #ttrp #rpg #maps #osr