#oriandtheblindforest — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #oriandtheblindforest, aggregated by home.social.
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Organ Harvest Coordinator :BhjFlag_Ace: :sparkles_aromantic: :neocat_flag_agender_256: </IsmellaNEEEEEEEEEERD> @[email protected] ·CW: Long ramble about character writing that I absolutely love and the Ori games
I've been going through the Ori games once again and I to this day think people should appreciate it more. When the second and last game released I saw a lot of people complaining that it didn't have a good ending and that they were deeply disappointed that Shriek didn't get a redemption arc or got saved.
But I highly disagree with the sentiment to this day. Not only did the first game not have a 'good' ending, giving it to Shriek after all that was build up would just be half baked fan service that I am glad they didn't go for.In the first game, Ori and the blind forest, while we restored the world and 'Ori' population, we still left a trail of corpses behind.
All the Naru and Gumo are practically extinct.
The main antagonist, Kuro, sacrificed herself to safe the forest only with the hope that it will give her only remaining child a chance of survival. Which it did, but was unable to fly on one wing.Does that sound like a perfect happily ever after? Does that sound like the writers wanted to give us a cushy story with no edges?
We saw from the start that all the odds were heavily stacked against Shriek. Even before she was born, all of her kin was eradicated and she came to be in a decaying world with no guidance, no light, no support and love or forgiveness. She couldn't even fly as the dark sludge molded her wings into stumps that she could only use as extra legs. The one any only time she found companionship, it was whisked away and Shriek was chased off for her difference.
Since the very start Shriek was set to see the world as nothing more but a fight for survival and she had more than enough reason despise the light. And just before the end of the game, Sein — the light from the second game, the will of the wisps — out right attacked her and would have done further harm if we didn't stop them.
There was no world where right after that she would have accepted the light, even knowing her time was running out.Because if one thing keeps beating you down all your life you're not going to trust it even if it could safe you. That's just not how.. anyone works. Characters that have been so mistreated by the 'good side' don't bounce back from trauma just because we arrived. Even with the best intentions in mind, even with the tools and knowledge to fix everything taken by the rot and darkness, we arrived way too late in Shriek's story.
And I suppose with how many stories try to be satisfying with a good ending, I love how Will of the Wisps ended, not because it wasn't a good ending, it wasn't a bad ending either, it simply finished the story in a satisfying and faithful to the lore way.
It's bittersweet in a way that lets you cry in joy and loss.It shows you how the light can hurt, how characters that truly and deeply deserve to heal and be redeem can be too hurt to accept salvation, that death isn't as much of a beginning as it is an ending.
I love it, I love it so much.If you don't want to pay or pay for the games, there are plenty videos of cutscenes for both games that convey the main plot of the stories. However, I do recommend playing if you enjoy action platformers, they do an amazing job at immersing you in the world.
#rambles #ori-and-the-blind-forest #ori-and-the-will-of-the-wisps -
Organ Harvest Coordinator :BhjFlag_Ace: :sparkles_aromantic: :neocat_flag_agender_256: </IsmellaNEEEEEEEEEERD> @[email protected] ·CW: Long ramble about character writing that I absolutely love and the Ori games
I've been going through the Ori games once again and I to this day think people should appreciate it more. When the second and last game released I saw a lot of people complaining that it didn't have a good ending and that they were deeply disappointed that Shriek didn't get a redemption arc or got saved.
But I highly disagree with the sentiment to this day. Not only did the first game not have a 'good' ending, giving it to Shriek after all that was build up would just be half baked fan service that I am glad they didn't go for.In the first game, Ori and the blind forest, while we restored the world and 'Ori' population, we still left a trail of corpses behind.
All the Naru and Gumo are practically extinct.
The main antagonist, Kuro, sacrificed herself to safe the forest only with the hope that it will give her only remaining child a chance of survival. Which it did, but was unable to fly on one wing.Does that sound like a perfect happily ever after? Does that sound like the writers wanted to give us a cushy story with no edges?
We saw from the start that all the odds were heavily stacked against Shriek. Even before she was born, all of her kin was eradicated and she came to be in a decaying world with no guidance, no light, no support and love or forgiveness. She couldn't even fly as the dark sludge molded her wings into stumps that she could only use as extra legs. The one any only time she found companionship, it was whisked away and Shriek was chased off for her difference.
Since the very start Shriek was set to see the world as nothing more but a fight for survival and she had more than enough reason despise the light. And just before the end of the game, Sein — the light from the second game, the will of the wisps — out right attacked her and would have done further harm if we didn't stop them.
There was no world where right after that she would have accepted the light, even knowing her time was running out.Because if one thing keeps beating you down all your life you're not going to trust it even if it could safe you. That's just not how.. anyone works. Characters that have been so mistreated by the 'good side' don't bounce back from trauma just because we arrived. Even with the best intentions in mind, even with the tools and knowledge to fix everything taken by the rot and darkness, we arrived way too late in Shriek's story.
And I suppose with how many stories try to be satisfying with a good ending, I love how Will of the Wisps ended, not because it wasn't a good ending, it wasn't a bad ending either, it simply finished the story in a satisfying and faithful to the lore way.
It's bittersweet in a way that lets you cry in joy and loss.It shows you how the light can hurt, how characters that truly and deeply deserve to heal and be redeem can be too hurt to accept salvation, that death isn't as much of a beginning as it is an ending.
I love it, I love it so much.If you don't want to pay or pay for the games, there are plenty videos of cutscenes for both games that convey the main plot of the stories. However, I do recommend playing if you enjoy action platformers, they do an amazing job at immersing you in the world.
#rambles #ori-and-the-blind-forest #ori-and-the-will-of-the-wisps -
Organ Harvest Coordinator :BhjFlag_Ace: :sparkles_aromantic: :neocat_flag_agender_256: </IsmellaNEEEEEEEEEERD> @[email protected] ·CW: Long ramble about character writing that I absolutely love and the Ori games
I've been going through the Ori games once again and I to this day think people should appreciate it more. When the second and last game released I saw a lot of people complaining that it didn't have a good ending and that they were deeply disappointed that Shriek didn't get a redemption arc or got saved.
But I highly disagree with the sentiment to this day. Not only did the first game not have a 'good' ending, giving it to Shriek after all that was build up would just be half baked fan service that I am glad they didn't go for.In the first game, Ori and the blind forest, while we restored the world and 'Ori' population, we still left a trail of corpses behind.
All the Naru and Gumo are practically extinct.
The main antagonist, Kuro, sacrificed herself to safe the forest only with the hope that it will give her only remaining child a chance of survival. Which it did, but was unable to fly on one wing.Does that sound like a perfect happily ever after? Does that sound like the writers wanted to give us a cushy story with no edges?
We saw from the start that all the odds were heavily stacked against Shriek. Even before she was born, all of her kin was eradicated and she came to be in a decaying world with no guidance, no light, no support and love or forgiveness. She couldn't even fly as the dark sludge molded her wings into stumps that she could only use as extra legs. The one any only time she found companionship, it was whisked away and Shriek was chased off for her difference.
Since the very start Shriek was set to see the world as nothing more but a fight for survival and she had more than enough reason despise the light. And just before the end of the game, Sein — the light from the second game, the will of the wisps — out right attacked her and would have done further harm if we didn't stop them.
There was no world where right after that she would have accepted the light, even knowing her time was running out.Because if one thing keeps beating you down all your life you're not going to trust it even if it could safe you. That's just not how.. anyone works. Characters that have been so mistreated by the 'good side' don't bounce back from trauma just because we arrived. Even with the best intentions in mind, even with the tools and knowledge to fix everything taken by the rot and darkness, we arrived way too late in Shriek's story.
And I suppose with how many stories try to be satisfying with a good ending, I love how Will of the Wisps ended, not because it wasn't a good ending, it wasn't a bad ending either, it simply finished the story in a satisfying and faithful to the lore way.
It's bittersweet in a way that lets you cry in joy and loss.It shows you how the light can hurt, how characters that truly and deeply deserve to heal and be redeem can be too hurt to accept salvation, that death isn't as much of a beginning as it is an ending.
I love it, I love it so much.If you don't want to pay or pay for the games, there are plenty videos of cutscenes for both games that convey the main plot of the stories. However, I do recommend playing if you enjoy action platformers, they do an amazing job at immersing you in the world.
#rambles #ori-and-the-blind-forest #ori-and-the-will-of-the-wisps -
Organ Harvest Coordinator :BhjFlag_Ace: :sparkles_aromantic: :neocat_flag_agender_256: </IsmellaNEEEEEEEEEERD> @[email protected] ·CW: Long ramble about character writing that I absolutely love and the Ori games
I've been going through the Ori games once again and I to this day think people should appreciate it more. When the second and last game released I saw a lot of people complaining that it didn't have a good ending and that they were deeply disappointed that Shriek didn't get a redemption arc or got saved.
But I highly disagree with the sentiment to this day. Not only did the first game not have a 'good' ending, giving it to Shriek after all that was build up would just be half baked fan service that I am glad they didn't go for.In the first game, Ori and the blind forest, while we restored the world and 'Ori' population, we still left a trail of corpses behind.
All the Naru and Gumo are practically extinct.
The main antagonist, Kuro, sacrificed herself to safe the forest only with the hope that it will give her only remaining child a chance of survival. Which it did, but was unable to fly on one wing.Does that sound like a perfect happily ever after? Does that sound like the writers wanted to give us a cushy story with no edges?
We saw from the start that all the odds were heavily stacked against Shriek. Even before she was born, all of her kin was eradicated and she came to be in a decaying world with no guidance, no light, no support and love or forgiveness. She couldn't even fly as the dark sludge molded her wings into stumps that she could only use as extra legs. The one any only time she found companionship, it was whisked away and Shriek was chased off for her difference.
Since the very start Shriek was set to see the world as nothing more but a fight for survival and she had more than enough reason despise the light. And just before the end of the game, Sein — the light from the second game, the will of the wisps — out right attacked her and would have done further harm if we didn't stop them.
There was no world where right after that she would have accepted the light, even knowing her time was running out.Because if one thing keeps beating you down all your life you're not going to trust it even if it could safe you. That's just not how.. anyone works. Characters that have been so mistreated by the 'good side' don't bounce back from trauma just because we arrived. Even with the best intentions in mind, even with the tools and knowledge to fix everything taken by the rot and darkness, we arrived way too late in Shriek's story.
And I suppose with how many stories try to be satisfying with a good ending, I love how Will of the Wisps ended, not because it wasn't a good ending, it wasn't a bad ending either, it simply finished the story in a satisfying and faithful to the lore way.
It's bittersweet in a way that lets you cry in joy and loss.It shows you how the light can hurt, how characters that truly and deeply deserve to heal and be redeem can be too hurt to accept salvation, that death isn't as much of a beginning as it is an ending.
I love it, I love it so much.If you don't want to pay or pay for the games, there are plenty videos of cutscenes for both games that convey the main plot of the stories. However, I do recommend playing if you enjoy action platformers, they do an amazing job at immersing you in the world.
#rambles #ori-and-the-blind-forest #ori-and-the-will-of-the-wisps -
Organ Harvest Coordinator :BhjFlag_Ace: :sparkles_aromantic: :neocat_flag_agender_256: </IsmellaNEEEEEEEEEERD> @[email protected] ·CW: Long ramble about character writing that I absolutely love and the Ori games
I've been going through the Ori games once again and I to this day think people should appreciate it more. When the second and last game released I saw a lot of people complaining that it didn't have a good ending and that they were deeply disappointed that Shriek didn't get a redemption arc or got saved.
But I highly disagree with the sentiment to this day. Not only did the first game not have a 'good' ending, giving it to Shriek after all that was build up would just be half baked fan service that I am glad they didn't go for.In the first game, Ori and the blind forest, while we restored the world and 'Ori' population, we still left a trail of corpses behind.
All the Naru and Gumo are practically extinct.
The main antagonist, Kuro, sacrificed herself to safe the forest only with the hope that it will give her only remaining child a chance of survival. Which it did, but was unable to fly on one wing.Does that sound like a perfect happily ever after? Does that sound like the writers wanted to give us a cushy story with no edges?
We saw from the start that all the odds were heavily stacked against Shriek. Even before she was born, all of her kin was eradicated and she came to be in a decaying world with no guidance, no light, no support and love or forgiveness. She couldn't even fly as the dark sludge molded her wings into stumps that she could only use as extra legs. The one any only time she found companionship, it was whisked away and Shriek was chased off for her difference.
Since the very start Shriek was set to see the world as nothing more but a fight for survival and she had more than enough reason despise the light. And just before the end of the game, Sein — the light from the second game, the will of the wisps — out right attacked her and would have done further harm if we didn't stop them.
There was no world where right after that she would have accepted the light, even knowing her time was running out.Because if one thing keeps beating you down all your life you're not going to trust it even if it could safe you. That's just not how.. anyone works. Characters that have been so mistreated by the 'good side' don't bounce back from trauma just because we arrived. Even with the best intentions in mind, even with the tools and knowledge to fix everything taken by the rot and darkness, we arrived way too late in Shriek's story.
And I suppose with how many stories try to be satisfying with a good ending, I love how Will of the Wisps ended, not because it wasn't a good ending, it wasn't a bad ending either, it simply finished the story in a satisfying and faithful to the lore way.
It's bittersweet in a way that lets you cry in joy and loss.It shows you how the light can hurt, how characters that truly and deeply deserve to heal and be redeem can be too hurt to accept salvation, that death isn't as much of a beginning as it is an ending.
I love it, I love it so much.If you don't want to pay or pay for the games, there are plenty videos of cutscenes for both games that convey the main plot of the stories. However, I do recommend playing if you enjoy action platformers, they do an amazing job at immersing you in the world.
#rambles #ori-and-the-blind-forest #ori-and-the-will-of-the-wisps -
Tengo sentimientos encontrados con este juego.
Me gusta el diseño del personaje, el mapa, la historia, tienes un árbol de habilidades para ir desbloqueando un poco a tu gusto..., pero esta zona me está frustrando bastante.Tienes que cargar con una bola que hace que las plataformas rojas (que están ardiendo) no te quemen, pero cargando esa bola te cuesta moverte más, vas más despacio.
A eso le sumamos el cambio de plano y una especie de efecto gravedad hacia dicho plano. Me explico, no siempre vas recorriendo la plataforma de abajo (el suelo), si cargas con la bola puedes caminar sobre la pared vertical o incluso sobre el techo, pero los controles me resultan confusos porque cuando vas por el techo para ir hacia la derecha tienes que girar el joystick hacia la izquierda y viceversa. Y cuando caminas sobre la pared vertical eso me resulta aún más confuso. Si sueltas la bola, caes hacia el suelo (abajo) y el movimiento vuelve a ser normal. -
Tengo sentimientos encontrados con este juego.
Me gusta el diseño del personaje, el mapa, la historia, tienes un árbol de habilidades para ir desbloqueando un poco a tu gusto..., pero esta zona me está frustrando bastante.Tienes que cargar con una bola que hace que las plataformas rojas (que están ardiendo) no te quemen, pero cargando esa bola te cuesta moverte más, vas más despacio.
A eso le sumamos el cambio de plano y una especie de efecto gravedad hacia dicho plano. Me explico, no siempre vas recorriendo la plataforma de abajo (el suelo), si cargas con la bola puedes caminar sobre la pared vertical o incluso sobre el techo, pero los controles me resultan confusos porque cuando vas por el techo para ir hacia la derecha tienes que girar el joystick hacia la izquierda y viceversa. Y cuando caminas sobre la pared vertical eso me resulta aún más confuso. Si sueltas la bola, caes hacia el suelo (abajo) y el movimiento vuelve a ser normal. -
Tengo sentimientos encontrados con este juego.
Me gusta el diseño del personaje, el mapa, la historia, tienes un árbol de habilidades para ir desbloqueando un poco a tu gusto..., pero esta zona me está frustrando bastante.Tienes que cargar con una bola que hace que las plataformas rojas (que están ardiendo) no te quemen, pero cargando esa bola te cuesta moverte más, vas más despacio.
A eso le sumamos el cambio de plano y una especie de efecto gravedad hacia dicho plano. Me explico, no siempre vas recorriendo la plataforma de abajo (el suelo), si cargas con la bola puedes caminar sobre la pared vertical o incluso sobre el techo, pero los controles me resultan confusos porque cuando vas por el techo para ir hacia la derecha tienes que girar el joystick hacia la izquierda y viceversa. Y cuando caminas sobre la pared vertical eso me resulta aún más confuso. Si sueltas la bola, caes hacia el suelo (abajo) y el movimiento vuelve a ser normal. -
Tengo sentimientos encontrados con este juego.
Me gusta el diseño del personaje, el mapa, la historia, tienes un árbol de habilidades para ir desbloqueando un poco a tu gusto..., pero esta zona me está frustrando bastante.Tienes que cargar con una bola que hace que las plataformas rojas (que están ardiendo) no te quemen, pero cargando esa bola te cuesta moverte más, vas más despacio.
A eso le sumamos el cambio de plano y una especie de efecto gravedad hacia dicho plano. Me explico, no siempre vas recorriendo la plataforma de abajo (el suelo), si cargas con la bola puedes caminar sobre la pared vertical o incluso sobre el techo, pero los controles me resultan confusos porque cuando vas por el techo para ir hacia la derecha tienes que girar el joystick hacia la izquierda y viceversa. Y cuando caminas sobre la pared vertical eso me resulta aún más confuso. Si sueltas la bola, caes hacia el suelo (abajo) y el movimiento vuelve a ser normal. -
Tengo sentimientos encontrados con este juego.
Me gusta el diseño del personaje, el mapa, la historia, tienes un árbol de habilidades para ir desbloqueando un poco a tu gusto..., pero esta zona me está frustrando bastante.Tienes que cargar con una bola que hace que las plataformas rojas (que están ardiendo) no te quemen, pero cargando esa bola te cuesta moverte más, vas más despacio.
A eso le sumamos el cambio de plano y una especie de efecto gravedad hacia dicho plano. Me explico, no siempre vas recorriendo la plataforma de abajo (el suelo), si cargas con la bola puedes caminar sobre la pared vertical o incluso sobre el techo, pero los controles me resultan confusos porque cuando vas por el techo para ir hacia la derecha tienes que girar el joystick hacia la izquierda y viceversa. Y cuando caminas sobre la pared vertical eso me resulta aún más confuso. Si sueltas la bola, caes hacia el suelo (abajo) y el movimiento vuelve a ser normal. -
Kaikki on valmista viimeisen soweli Oli lon ma Nipe -sarjan videon kuvausta varten.
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Kaikki on valmista viimeisen soweli Oli lon ma Nipe -sarjan videon kuvausta varten.
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Kaikki on valmista viimeisen soweli Oli lon ma Nipe -sarjan videon kuvausta varten.
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Kaikki on valmista viimeisen soweli Oli lon ma Nipe -sarjan videon kuvausta varten.
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Hoy he desbloqueado la habilidad de doble salto y ahora subir paredes (con pinchos) es otra cosa :blobCatBounce:
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Hoy he desbloqueado la habilidad de doble salto y ahora subir paredes (con pinchos) es otra cosa :blobCatBounce:
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He perdido la cuenta de las veces que he intentado escalar el mismo tramo de pared saltando.
El juego me está gustando, el prota es adorable.
Pero lo de escalar paredes saltando es UNA COSA 😑 así que no se lo que aguantaré.Podría bajarle la dificultad pero no sé si eso influye en el problema que tengo con las paredes o simplemente me da más vida. Porque lo de enfrentarme a los enemigos no lo llevo tan mal (aunque también he muerto unas cuantas veces por un bicho que rueda hacia mí hasta que hace *¡bum!* contra algo (que no sea yo, porque si se choca contra mi la que hace *¡bum!* y se convierte en chocapic soy yo)).
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He perdido la cuenta de las veces que he intentado escalar el mismo tramo de pared saltando.
El juego me está gustando, el prota es adorable.
Pero lo de escalar paredes saltando es UNA COSA 😑 así que no se lo que aguantaré.Podría bajarle la dificultad pero no sé si eso influye en el problema que tengo con las paredes o simplemente me da más vida. Porque lo de enfrentarme a los enemigos no lo llevo tan mal (aunque también he muerto unas cuantas veces por un bicho que rueda hacia mí hasta que hace *¡bum!* contra algo (que no sea yo, porque si se choca contra mi la que hace *¡bum!* y se convierte en chocapic soy yo)).
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Kas niin. Toinen osa on nyt tekstitetty. Ei siinä vierähtänyt kuin kolme tuntia.
https://seka.pona.la/w/2QfJAyf3aihQH86e64aN1d
Vastaisuudessa teen enimmillään 20 minuutin jaksoja, jotta tekstitystaakka yhtä videota kohden ei olisi näin iso.
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Come hang out! We're playing Ori and the Blind Forest to start with, and we'll vote on where to go from there.
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La petite réception du jour qui fait plaisir 🥰
Deux superbes éditions vinyles de iam8bit
- Ori and the Blind Forest
- Ori and the Will of the WipsMerci Just For Games - Le Shop 👍
@Tmdjc @Terry_LevelMAX#vinylcollection #soundtrack #music #videogames #podcast #justforgames #oriandtheblindforest #oriandthewillofthewisp #vinyl #iam8bit
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Here is my #GameReview of #OriAndTheBlindForest! Such a fantastic game seriously. This is day 5 of #100DaysToOffload
https://joelchrono.xyz/blog/ori-and-the-blind-forest/
#metroidvania #gaming #nintendoSwitch #videogames #Games2024
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My #GamesOfTheYear definitely were #OriAndTheBlindForest, #TheCaseOfTheGoldenIdol and #RecursiveRuin.
While Ori is just Metroidvania crafted in perfection, the others are SOOOO intelligent and well designed.
I can't say, I understood half of the storyline of RR, but the levels were so brilliantly made. Much like #Braid I can't understand how people design stuff like this.
And the idol is just so well written and designed. And it holds a dear place in my heart because it was #MadeWithGodot.
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So after my #NintendoSwitch game supply got renewed, it was time for #PC…
#Danganronpa #DanganronpaTriggerHappyHavoc #MyFriendlyNeighborhood #CavernofDreams #SonicTheHedgehog #SonicSuperstars #FreedomPlanet #HorizonZeroDawn #Guacamelee #Guacamelee2 #OriandtheBlindForest #NotForBroadcast #TUNIC #PCGaming -
So after my #NintendoSwitch game supply got renewed, it was time for #PC…
#Danganronpa #DanganronpaTriggerHappyHavoc #MyFriendlyNeighborhood #CavernofDreams #SonicTheHedgehog #SonicSuperstars #FreedomPlanet #HorizonZeroDawn #Guacamelee #Guacamelee2 #OriandtheBlindForest #NotForBroadcast #TUNIC #PCGaming -
So after I renewed my #NintendoSwitch game supply, it was time for #PC…
#Danganronpa #DanganronpaTriggerHappyHavoc #MyFriendlyNeighborhood #CavernofDreams #SonicTheHedgehog #SonicSuperstars #FreedomPlanet #HorizonZeroDawn #Guacamelee #Guacamelee2 #OriandtheBlindForest #NotForBroadcast #TUNIC #PCGaming -
Pleasure to have my four armed little goober in this 💙🍕
#OriAndTheBlindForest #OriAndTheWillOfTheWisps
https://www.youtube.com/watch?v=k8eajOqY6mg -
An absolute treat of a piece by @[email protected] for my birthday, (naturally) featuring @[email protected].
Thank you so much for all the birthday wishes and pieces over today, it honestly means the world 💙
#Furry #FurryArt #Ori #OriAndTheWillOfTheWisps #OriAndTheBlindForest -
Lets see how many #SmallContentCreators are here on Mastodon lets #Connect and #Grow together to form a better #Community
So let me make a small presentation:
Im Dan a small #Youtube and #Twitch #Furry #VTuber / #PNGTuber #Streamer who are very #Introverted but working on my #Extroverted side and becoming more social as a person :)
Game genres i enjoy are #RPGs #MMORPGS #SingelPlayer #Simulation #Stealth
A few of all the games i enjoy are:
#FFXIV #Maplestory #OriandtheBlindForest #OriandtheWilloftheWisps #AssassinCreed #TheSims
The list can be made alot longer but i will start with these :)
If you wanna check out my content you will find my Youtube channel here: https://youtube.com/@Argomoon
My twitch is:
https://twitch.tv/danwolfmoonHope to see your presentation and channels in the replies ^^
//Dan aka Argo
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Holi! Soy Carmen (o Menchu, como prefieras) y estudio #informatica .
Me encantan los #videojuegos como #HollowKnight , #Cuphead y #OriAndTheBlindForest aunque también me gustan otros como el Minecraft, R6, CSGO, etc.
También me gusta mucho la #literatura (actualmente estoy con empezando con #BrandonSanderson y #JoeAbercrombie ), el #ajedrez , los #juegosdemesa , el #magicthegathering y el maravilloso mundo del #rol .
En cuanto al mundo de la informática, me apasiona desde que soy muy peque y me puedo tirar horas #programando o configurando una distro de #linux .
Y creo que con esto estaría ya toda mi #presentacion / #introduction :)
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Holi! Soy Carmen (o Menchu, como prefieras) y estudio #informatica .
Me encantan los #videojuegos como #HollowKnight , #Cuphead y #OriAndTheBlindForest aunque también me gustan otros como el Minecraft, R6, CSGO, etc.
También me gusta mucho la #literatura (actualmente estoy con empezando con #BrandonSanderson y #JoeAbercrombie ), el #ajedrez , los #juegosdemesa , el #magicthegathering y el maravilloso mundo del #rol .
En cuanto al mundo de la informática, me apasiona desde que soy muy peque y me puedo tirar horas #programando o configurando una distro de #linux .
Y creo que con esto estaría ya toda mi #presentacion / #introduction :)
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Holi! Soy Carmen (o Menchu, como prefieras) y estudio #informatica .
Me encantan los #videojuegos como #HollowKnight , #Cuphead y #OriAndTheBlindForest aunque también me gustan otros como el Minecraft, R6, CSGO, etc.
También me gusta mucho la #literatura (actualmente estoy con empezando con #BrandonSanderson y #JoeAbercrombie ), el #ajedrez , los #juegosdemesa , el #magicthegathering y el maravilloso mundo del #rol .
En cuanto al mundo de la informática, me apasiona desde que soy muy peque y me puedo tirar horas #programando o configurando una distro de #linux .
Y creo que con esto estaría ya toda mi #presentacion / #introduction :)
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Holi! Soy Carmen (o Menchu, como prefieras) y estudio #informatica .
Me encantan los #videojuegos como #HollowKnight , #Cuphead y #OriAndTheBlindForest aunque también me gustan otros como el Minecraft, R6, CSGO, etc.
También me gusta mucho la #literatura (actualmente estoy con empezando con #BrandonSanderson y #JoeAbercrombie ), el #ajedrez , los #juegosdemesa , el #magicthegathering y el maravilloso mundo del #rol .
En cuanto al mundo de la informática, me apasiona desde que soy muy peque y me puedo tirar horas #programando o configurando una distro de #linux .
Y creo que con esto estaría ya toda mi #presentacion / #introduction :)
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Holi! Soy Carmen (o Menchu, como prefieras) y estudio #informatica .
Me encantan los #videojuegos como #HollowKnight , #Cuphead y #OriAndTheBlindForest aunque también me gustan otros como el Minecraft, R6, CSGO, etc.
También me gusta mucho la #literatura (actualmente estoy con empezando con #BrandonSanderson y #JoeAbercrombie ), el #ajedrez , los #juegosdemesa , el #magicthegathering y el maravilloso mundo del #rol .
En cuanto al mundo de la informática, me apasiona desde que soy muy peque y me puedo tirar horas #programando o configurando una distro de #linux .
Y creo que con esto estaría ya toda mi #presentacion / #introduction :)
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I thought I'd post this here. Here's Inji, my own spirit character. Generously drawn by MuckieMotay, with help from my sweetheart @XaviBunn
🎨 https://MuckieMotay.tumblr.com
#furry #furryart #ori #oriandthewillofthewisps #oriandtheblindforest
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I thought I'd post this here. Here's Inji, my own spirit character. Generously drawn by MuckieMotay, with help from my sweetheart @[email protected]
🎨 https://MuckieMotay.tumblr.com
#Furry #FurryArt #Ori #OriAndTheWillOfTheWisps #OriAndTheBlindForest -
Notre vidéo de gameplay maison d’Ori and the Blind Forest : Definitive Edition sur Nintendo Switch
#gameplay #indiegame #ori #oriandtheblindforest #Nintendo #nintendoswitch #eshop #promotion #video #videogames #youtubegaming #youtube #nintendodifference #moonstudios #xbox #microsoft