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#gamereview — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamereview, aggregated by home.social.

  1. 2/2

    First game was decent, maybe "good". This sequel is, IMO, unplayable (and I do like adventure games; they're my favourite genre). I really don't get the acclaim for this one.

    The very first game set in this universe, Amerzone - though not part of the Syberia storyline - is one of my faves. Especially the modern remaster. Play that instead.

    #gaming #AdventureGames #GameReview

  2. 2/2

    First game was decent, maybe "good". This sequel is, IMO, unplayable (and I do like adventure games; they're my favourite genre). I really don't get the acclaim for this one.

    The very first game set in this universe, Amerzone - though not part of the Syberia storyline - is one of my faves. Especially the modern remaster. Play that instead.

    #gaming #AdventureGames #GameReview

  3. 2/2

    First game was decent, maybe "good". This sequel is, IMO, unplayable (and I do like adventure games; they're my favourite genre). I really don't get the acclaim for this one.

    The very first game set in this universe, Amerzone - though not part of the Syberia storyline - is one of my faves. Especially the modern remaster. Play that instead.

    #gaming #AdventureGames #GameReview

  4. Review: 🎮 Alone in the Dark can’t escape the shadows of its contemporaries 🎮

    Rating: ⭐️⭐️
    Developer (Platform): Pieces Interactive (Xbox Series X)
    Publisher (Release): THQ Nordic (2024)

    Full Review: phoenix-prjct.com/2026/08/28/r

    #Xbox #AloneintheDark #Gaming #SurvivalHorror #GameReview

  5. Review: 🎮 Pragmata is a smorgasbord of influences that come together to form a unique sci-fi action adventure 🎮

    Rating: ⭐️⭐️⭐️⭐️
    Developer & Publisher (Platform): Capcom (PlayStation 5 Pro)

    Full Review: phoenix-prjct.com/2026/08/07/r

    #PlayStation #Gaming #Capcom #Pragmata #GameReview

  6. My thoughts on: Motorslice; a review

    Motorslice is a pretty fresh action-adventure game, released in May of 2026. It was developed by Regular Studio and published by Top Hat Studios.

    I grabbed it the moment it dropped on GOG, but it took me a while to finish it and write this review, as you can see by the date of this post… Having a job and things to do kinda take away idle time.

    But I’m here, ready to boldly proclaim my opinions on this gem to the uncaring void… and the LLM data scrappers. And the eventual human reader, if there is any.

    Aesthetics

    You’d think that environments consisting of sand, steel, concrete and yellow orange paint would get stale. They don’t. There’s a surprising variety and it all looks coherent. And quite good to boot. Each area has its own theme that subtly alters the feel of each area, making them unique, despite being so limited.

    And the game regularly lets you marvel at the distance you’ve managed to conquer. The vistas of the megastructure are really, really nice. And they are further enhanced by the fact that you’ve been there — they aren’t some skyboxes or flat unreachable scenery. You could say it’s a little marvel you don’t often get to experience.

    The character model looks nice enough, though I guess some may be discouragead by the heavily stylised look of P but I don’t have anything against it. And the animations look good, with a few amusing idle ones, as well as all the little things, like the interactive main menu or selfie screenshot mode.

    The three types of enemies look abut as good as you could expect from construction vehicles… maybe with some subtle almost eldritch flair. While the bosses are damn good looking. Despite, or maybe precisely because of, being essentially environmental set pieces that need to be climbed and motorsliced (yes, that’s a titledrop) in special areas.

    When it comes to the audio side it’s rather minimalist… Or at least it felt like that. Most of the time you’ll hear the environmental sounds, P’s footsteps or her chainsaw’s engine as they echo in the empty concrete halls and corridors.

    There are few music tracks of course, and they are pretty nice. I quite liked the one that plays on the bridges between chapters.

    Gameplay

    The way it plays brings to mind the Prince of Persia games, especially the 2006 reboot. The bulk of the game consists of platforming in the PoP style: running on walls, swinging on conveniently placed horizontal poles, walking on thin beams or clinging to pillars and cracks in the walls.

    While I’ve completed the game using the Xbox controller, I did try out a single chapter on keyboard and mouse. Both control schemes worked very well, so it’s more of a matter of preference.

    Bulk of the time is spent doing just that, with the occasional gibbed red splat caused by a misjudged leap, bad timing or a fumble with controls. Or deliberately jumping to P’s doom.

    Admittedly sometimes the game freaks out and gibs you seemingly for no reason, but those cases were extremely rare… And I’m about 95% sure were caused by physics engine freaking out on a moving platform… And in one place while moving down a vertical crack in the wall in chapter 7.

    And then there is that minor wonkiness of switching the face of the grabbed pillar (and pole), but those are relatively minor things (and are an issue on both K&M and a pad).

    The game is a linear series of platforming sequences topped by platforming challenges in the guise of bossfights. And damn the bosses are a spectacle and a joy (if sometimes frustrating) to slice. And while it is linear, the path is a cooling and winding one, giving you glimpses of what lies ahead and, conversely, letting you look back and see the path you’ve taken.

    The game does have some actual combat sequences, but they are brief palette cleansers… When they aren’t part of a platforming challenge. There are 3 enemy types: the excavator, the drone and the roller. They don’t really matter, as I said, they are there more as a change of pace than anything else. You could almost consider them another obstacle in the platforming than genuine combat encounters. And in general, combat is pretty much vestigial. Which is totally fine, it’s a great platformer first and foremost and they nailed that.

    There is the optional objective of finding and collecting orb drones placed all over the levels… But it felt hollow, at least in GOG version, since the developers/publisher did not decide to add achievement support there… Nor any form of offline/local “achievement page”.

    Story

    There isn’t much of a story, really. P, a “slicer” arrived at a giant structure with the objective of tearing it down. She’s accompanied by a floating… Spherical drone, “Orbie” (which is technically the player character, according to the credits). The duo proceed to do just that: parkouring through the giant structure and destroying aggressive construction machines.

    Though, admittedly the game regularly drops bits and bobs of background lore and setting info. Mostly during the “slacking” scenes, where P says a few lines or interacts with Orbie. Which gives some interesting things to ponder about, like the mention of heresy, or the “resets”.

    And I have to give them credit: they did set up a sequel beautifully. And a prequel is also possible for pretty much the same reason… Even if that ending is a little bit… flabbergasting. I mean, people complained about Iron Keep in DS2…

    Summa Summarum

    All in all it’s a damn good fun. In an almost old-school way, with some of the quality of life things of the modern era.

    The only bad things I could say about the game have already been said. For me those are tiny, though I’d love to see achievement support for GOG version.

    Aside from that its a great game, with almost nostalgic design. Solid 5. Maybe you can tag on a minus, or two if you are bothered by the lack of Achievements… or the looks bother you… But I couldn’t justify anything lower, really.

    Go play this gem.

    #ActionAdventure #ComputerGames #gameReview #gaming #GOG #Motorslice #parkour #Platformer #RegularStudio #TopHatStudios
  7. Ever fancied writing a game review & seeing it up on a site? 🎮 Why not give it a go! Drop me a message – I’m always welcoming guest reviews at @CompleteXbox #GamingCommunity #GameReview #XboxFam #IndieGames #GamersUnite #Xbox #Gaming

  8. Escape from Ever After is one of those RPGs that sneaks up on you. Fun turn-based combat, a clever storybook world, and enough personality to keep things interesting the whole way through. #EscapeFromEverAfter #IndieRPG #TurnBasedRPG #GameReview #Review

    clouddosage.com/escape-from-ev

  9. MIO: Memories in Orbit is a Metroidvania that rewards taking your time, with solid movement and a world that starts to make more sense the more you play. #Metroidvania #IndieGames #GameReview #MIO

    clouddosage.com/mio-memories-i

  10. Is Formula Legends Worth Your Time? Honest Review

    Disclaimer

    I was sent a free copy of Formula Legends to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

    Shameless Self-Promotion

    If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

    Table of Contents

    1. Disclaimer
    2. Shameless Self-Promotion
    3. Table of Contents
    4. What is Formula Legends?
    5. Gameplay
      1. Races
      2. Pitstop and Resources
    6. Review
      1. The Artstyle
      2. Performance
      3. Difficulty
      4. Conclusion

    What is Formula Legends?

    Formula Legends is an arcade-style Formula one racing game out now on PlayStation, Xbox, Switch, and PC via Steam, Epic Games, and GoG.

    Formula Legends plays playful homage to 60 years of Formula 1 by bringing the action to your fingertips. Experience 16 iconic cars through 14 evolving circuits in a series of unforgettable races. Master control of your car through any weather, across any track, and around every opponent. Do you have what it takes to be a racing legend?

    Gameplay

    Formula Legends has players race through a campaign races based on different periods of formula one history. Players will need to win races to unlock the games different cars and tracks.

    Races

    Each race is themed after a period in Formula One history, with historically accurate cars to race them. Each car has its unique quirks to overcome, and the game does a good job and making each period feel different. The game does have an adjustable difficulty for players who need need the adjustment. The track is also marked by the dark tire trails to help players see the ideal path to victory. What makes the game unique is the pitstop mechanic.

    Pitstop and Resources

    Despite the cartoonish feel of the game, Formula Legends has a very realistic resource and pitstop mechanic to add depth to the racing. As players make their way across the track, they will use up fuel and their tires will wear out. Players will eventually need make a pitstop where there is a quickaction mini-game to complete. Completing the game correctly the first time saves time on a players run. This means that not only do players need to maneuver quickly and efficiently around the course, they will also need to know when to make their pitstop if they want to win.

    Review

    Formula One is a cute little racing game with a lot of heart, but one that lacks the performance to earn my recommendation. Unless you are a hardcore racing fan who wants to see more games likes this get made, I would wait for a sale.

    The Artstyle

    The aststyle is what drew me to the game originally. I like the low-poly, whimsical take on the genre. The cars and the people are very cute. The world is a little simple, but there is enough detail to make each track feel different and full. After sitting with the game for a bit, that whimsy lost its appeal as I slowly realized that the game isn’t ready.

    Performance

    The game performs poorly on my Nvidia RTX 3060, running the default settings. The cars in this game have the worst control I’ve felt in any driving game. There was an update after I got the key that was meant to fix the performance issue, but I didn’t notice a difference. Some of the issue may be a skill issue, but a lot of the issue is with the game design. Not only do these cars feel like they are driving on ice, but hitting anything will stop the car in its tracks. To make matters worse, the AI seems to be coded to ram into you constantly. This made racing, even on the easiest difficulty, frustrating.

    Difficulty

    I am bad at racing games so take this with a grain of salt. This game is hard, but not because of the skillful AI that rips down the track with masterful precision. No, this game is hard because everything rams into you, or the car would randomly turn off the track. Playing on easy did not fix any of these issues. As someone who only plays racing games casually, this was incredibly hard to sit through. I like to start on easy and slowly make my way through the difficulties until I am at a comfortable medium, but the game doesn’t give me the option. This game might be fun for the veterans of the genre who understand the math behind every turn, but Formula Legends’ forced difficulty is going to lose its casual players. I am not asking for the game to be easy, I am just asking for it to be playable.

    Conclusion

    In its current state, I can’t recomend Formula Legends, even if you’re a fan of Formula One. I like a lot of the ideas that exist within the game like the adorable art and the pitstop/resource system, but the game clearly needs more work. With a few more performance updates, maybe it will be worth your time and hard earned money. It’s not the worst racing game, but there is no real reason to buy this over Rally Arcade Classics if you enjoy arcade racers, or my personal favorite Inertial Drift if you want something a little crazier.

    You can pick up Formula Legends on PlayStation, Xbox, Switch, and PC via Steam, Epic Games, and GoG for $19.99.

    https://www.youtube.com/watch?v=ypcTMxVZUbQ

    #arcade #blog #blogging #cute #entertainment #formulaOne #gameReview #gaming #gamingBlog #indieGame #internet #racing #racingGame #review #Reviews #watch #wordpress #writing

  11. Towa and the Guardians of the Sacred Tree delivers new roguelite twists, emotional sacrifices, and some frustrating bumps along the way. Our review in the link below! #TowaGame #Towa #review #gamereview #gaming

    clouddosage.com/towa-and-the-g

  12. The Midnight Walk blends claymation visuals, quiet storytelling, and light stealth into a short but powerful emotional journey. Our review in the link below. #TheMidnightWalk #Review #GameReview

    clouddosage.com/the-midnight-w

  13. Traveller's Rest game review:

    This game is truly phenomenal, I started going into this hoping for a tavern management simulator with some mild harvest moon/stardew valley type elements. For me it delivered exactly what I was after in an indie management sim with beautiful pixel art graphics. At the start there is a lot to see and do, you'll have to do some graft in order to get your tavern in ship-shape and also get your resources in order. After the initial period of time, you'll start to really get a feel for what's going on.

    The game truly opens up when you reach level 6 and you can start hiring help to assist you with running the tavern. While you can save a lot of money by doing things yourself, having 75-85% of the workload covered by your staff definitely helps and frees up a lot of you time to be able to farm, gather, craft beer/wine and later on do some expansion and open up a hotel service for paid guests. The recipes themselves aren't too hard to follow, most of the base resources you can get in town itself for a small fee or you can make combinations yourself with the right equipment, tools and blueprints.

    Some parts of the game do get a little trickier like when certain crops are available in certain seasons, needing to get reputation so you can unlock later functions and recipes. When the game opens up later on, it REALLY opens up and you suddenly have a lot more freedom in terms of what wine/beer/spirits you stock, your food options and how you lay out your tavern. You'll really want to have large tables with benches and later on, expand the restaurant area especially the long walls so that you can put a lot more decoration on the walls. I like how you get diminishing returns on decoration, meaning you have to really have an ecclectic mix of different items, being able to theme certain areas including the guest rooms is really nice too. In the late game it's about having enough casks for beverages that will last you an entire season along with micro-managing your staff skills, my top tip is go after the staff who have 'reduce wages' as one of the perks. It is SO useful and you will always want the highest level unlocked and enabled, so their wages will become a lot lower.

    Honestly this is a phenomenal game. If you enjoyed Harvest Moon and Stardew Valley there is a lot to see and do here, the social aspects will be coming later with a future aspect. If you're curious about the tavern/restaurant management side this game fully has you covered and there's so many unique recipes to learn and combinations to make. Combine that with fishing, item crafting and upgrading items... there is so much to see and do. Worth every penny.

    #gamereview #travellersrest

  14. 🎮 FIRST 2 HOURS: BLACK BOOK 🌙 Initial dive into this atmospheric deck-builder exceeded expectations! Two hours in and already impressed by the authentic Slavic mythology, solid card mechanics, and genuinely creepy atmosphere. Perfect for anyone who likes their card games with a side of folklore horror.

    Early impressions and beginner tips: the-2tonwaffle.ghost.io/black-

    Gaming #FirstImpressions #IndieGames #DeckBuilder #BlackBook #PCGaming #GameReview #SlavicMythology

  15. Tunic review: Don’t let Elden Ring overshadow this memorable Zelda-Souls hybrid - Enlarge / Tunic looks and feels a lot like 8-bit Legend of Zelda. But I... - arstechnica.com/?p=1841525 #gaming&culture #secretlegend #gamereviews #gamereview #finji #tunic