#gamereview — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gamereview, aggregated by home.social.
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Great Visuals, Deep Systems—Repetitive Over Time - Idle Regenerator Gaming Review
#Gaming #VideoGames #GameReview 🕹 🎮
https://geezusgg.xyz/2026/09/7741/idle-regenerator-stunning-depth-repetitive-loop/
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2/2
First game was decent, maybe "good". This sequel is, IMO, unplayable (and I do like adventure games; they're my favourite genre). I really don't get the acclaim for this one.
The very first game set in this universe, Amerzone - though not part of the Syberia storyline - is one of my faves. Especially the modern remaster. Play that instead.
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2/2
First game was decent, maybe "good". This sequel is, IMO, unplayable (and I do like adventure games; they're my favourite genre). I really don't get the acclaim for this one.
The very first game set in this universe, Amerzone - though not part of the Syberia storyline - is one of my faves. Especially the modern remaster. Play that instead.
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2/2
First game was decent, maybe "good". This sequel is, IMO, unplayable (and I do like adventure games; they're my favourite genre). I really don't get the acclaim for this one.
The very first game set in this universe, Amerzone - though not part of the Syberia storyline - is one of my faves. Especially the modern remaster. Play that instead.
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"The Blood of Dawnwalker"
My comprehensive take on this game and what is all about. Good and Bad aspects.
Watch my quick review!#BloodOfDawnwalker #VampireRPG #GameReview #OpenWorldRPG #ActionRPG #NarrativeDriven #DayNightCycle #CombatSystem #RPGGameplay #RebelWolves #BandaiNamco #ActionCombat #gaming #videogaming #videogames
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"The Blood of Dawnwalker"
My comprehensive take on this game and what is all about. Good and Bad aspects.
Watch my quick review!#BloodOfDawnwalker #VampireRPG #GameReview #OpenWorldRPG #ActionRPG #NarrativeDriven #DayNightCycle #CombatSystem #RPGGameplay #RebelWolves #BandaiNamco #ActionCombat #gaming #videogaming #videogames
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"The Blood of Dawnwalker"
My comprehensive take on this game and what is all about. Good and Bad aspects.
Watch my quick review!#BloodOfDawnwalker #VampireRPG #GameReview #OpenWorldRPG #ActionRPG #NarrativeDriven #DayNightCycle #CombatSystem #RPGGameplay #RebelWolves #BandaiNamco #ActionCombat #gaming #videogaming #videogames
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"The Blood of Dawnwalker"
My comprehensive take on this game and what is all about. Good and Bad aspects.
Watch my quick review!#BloodOfDawnwalker #VampireRPG #GameReview #OpenWorldRPG #ActionRPG #NarrativeDriven #DayNightCycle #CombatSystem #RPGGameplay #RebelWolves #BandaiNamco #ActionCombat #gaming #videogaming #videogames
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"The Blood of Dawnwalker"
My comprehensive take on this game and what is all about. Good and Bad aspects.
Watch my quick review!#BloodOfDawnwalker #VampireRPG #GameReview #OpenWorldRPG #ActionRPG #NarrativeDriven #DayNightCycle #CombatSystem #RPGGameplay #RebelWolves #BandaiNamco #ActionCombat #gaming #videogaming #videogames
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GamerPauly`s Game of the Month (July)
GAME – Dragon Dragon Fire Fire Deluxe Reviewed on PC (Steam) Developed & Published by Zephyrix Current price on Steam – £4.56 Store Link – https://store.steampowered.com/app/4177670/Dragon_Dragon_Fire_Fire_Deluxe/ Compatible with Steam Deck ? – Unknown Available on other platforms ? – Not that I am aware of Twitch Integration - NO Dragon Dragon Fire Fire Deluxe (Whooooa what a title!) so I`m going to call it DDFF for short, sounds like a small Welsh village doesn't it?, […]https://gamerpauly.wordpress.com/2026/08/12/gamerpaulys-game-of-the-month-july/
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My thoughts on: Motorslice; a review
Motorslice is a pretty fresh action-adventure game, released in May of 2026. It was developed by Regular Studio and published by Top Hat Studios.
I grabbed it the moment it dropped on GOG, but it took me a while to finish it and write this review, as you can see by the date of this post… Having a job and things to do kinda take away idle time.
But I’m here, ready to boldly proclaim my opinions on this gem to the uncaring void… and the LLM data scrappers. And the eventual human reader, if there is any.
Aesthetics
You’d think that environments consisting of sand, steel, concrete and yellow orange paint would get stale. They don’t. There’s a surprising variety and it all looks coherent. And quite good to boot. Each area has its own theme that subtly alters the feel of each area, making them unique, despite being so limited.
And the game regularly lets you marvel at the distance you’ve managed to conquer. The vistas of the megastructure are really, really nice. And they are further enhanced by the fact that you’ve been there — they aren’t some skyboxes or flat unreachable scenery. You could say it’s a little marvel you don’t often get to experience.
The character model looks nice enough, though I guess some may be discouragead by the heavily stylised look of P but I don’t have anything against it. And the animations look good, with a few amusing idle ones, as well as all the little things, like the interactive main menu or selfie screenshot mode.
The three types of enemies look abut as good as you could expect from construction vehicles… maybe with some subtle almost eldritch flair. While the bosses are damn good looking. Despite, or maybe precisely because of, being essentially environmental set pieces that need to be climbed and motorsliced (yes, that’s a titledrop) in special areas.
When it comes to the audio side it’s rather minimalist… Or at least it felt like that. Most of the time you’ll hear the environmental sounds, P’s footsteps or her chainsaw’s engine as they echo in the empty concrete halls and corridors.
There are few music tracks of course, and they are pretty nice. I quite liked the one that plays on the bridges between chapters.
Gameplay
The way it plays brings to mind the Prince of Persia games, especially the 2006 reboot. The bulk of the game consists of platforming in the PoP style: running on walls, swinging on conveniently placed horizontal poles, walking on thin beams or clinging to pillars and cracks in the walls.
While I’ve completed the game using the Xbox controller, I did try out a single chapter on keyboard and mouse. Both control schemes worked very well, so it’s more of a matter of preference.
Bulk of the time is spent doing just that, with the occasional gibbed red splat caused by a misjudged leap, bad timing or a fumble with controls. Or deliberately jumping to P’s doom.
Admittedly sometimes the game freaks out and gibs you seemingly for no reason, but those cases were extremely rare… And I’m about 95% sure were caused by physics engine freaking out on a moving platform… And in one place while moving down a vertical crack in the wall in chapter 7.
And then there is that minor wonkiness of switching the face of the grabbed pillar (and pole), but those are relatively minor things (and are an issue on both K&M and a pad).
The game is a linear series of platforming sequences topped by platforming challenges in the guise of bossfights. And damn the bosses are a spectacle and a joy (if sometimes frustrating) to slice. And while it is linear, the path is a cooling and winding one, giving you glimpses of what lies ahead and, conversely, letting you look back and see the path you’ve taken.
The game does have some actual combat sequences, but they are brief palette cleansers… When they aren’t part of a platforming challenge. There are 3 enemy types: the excavator, the drone and the roller. They don’t really matter, as I said, they are there more as a change of pace than anything else. You could almost consider them another obstacle in the platforming than genuine combat encounters. And in general, combat is pretty much vestigial. Which is totally fine, it’s a great platformer first and foremost and they nailed that.
There is the optional objective of finding and collecting orb drones placed all over the levels… But it felt hollow, at least in GOG version, since the developers/publisher did not decide to add achievement support there… Nor any form of offline/local “achievement page”.
Story
There isn’t much of a story, really. P, a “slicer” arrived at a giant structure with the objective of tearing it down. She’s accompanied by a floating… Spherical drone, “Orbie” (which is technically the player character, according to the credits). The duo proceed to do just that: parkouring through the giant structure and destroying aggressive construction machines.
Though, admittedly the game regularly drops bits and bobs of background lore and setting info. Mostly during the “slacking” scenes, where P says a few lines or interacts with Orbie. Which gives some interesting things to ponder about, like the mention of heresy, or the “resets”.
And I have to give them credit: they did set up a sequel beautifully. And a prequel is also possible for pretty much the same reason… Even if that ending is a little bit… flabbergasting. I mean, people complained about Iron Keep in DS2…
Summa Summarum
All in all it’s a damn good fun. In an almost old-school way, with some of the quality of life things of the modern era.
The only bad things I could say about the game have already been said. For me those are tiny, though I’d love to see achievement support for GOG version.
Aside from that its a great game, with almost nostalgic design. Solid 5. Maybe you can tag on a minus, or two if you are bothered by the lack of Achievements… or the looks bother you… But I couldn’t justify anything lower, really.
Go play this gem.
#ActionAdventure #ComputerGames #gameReview #gaming #GOG #Motorslice #parkour #Platformer #RegularStudio #TopHatStudios -
GAME DEVS! – I WANT YOUR GAMES TO REVIEW!
Alright game devs…🎮🔥What you got for me this week?🤔 That half-finished demo, that cursed prototype, that “it’s almost done I swear” masterpiece… DM or email me. I’m ready to play it, hype it, or lovingly destroy it. Lets GO! 😜 #gamedevs#indiedevshttps://gamerpauly.wordpress.com/2026/07/27/game-devs-i-want-your-games-to-review/
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"ZeroSpace"
Indie RTS Meets Mass Effect.
Watch my quick review!#ZeroSpace #RTS #Strategy #RPG #SciFi #Indie #EarlyAccess #StrategyGame #MassEffect #StarCraft #Multiplayer #SinglePlayer #GalacticWar #GameReview #gaming #videogaming #videogames
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My Thoughts on: Astral Chain; a review
Astral Chain is an exclusive for Nintendo Switch, developed by Platinum Games and published in 2019 by Nintendo.
As a fan of spectacle fighters and Platinum, this game (along with Bayonetta 2&3) was the reason I caved in and bought a Switch.
And let’s be honest, a futuristic policeman (or policewoman) with a stand fighting against demons extradimensional monsters is a pretty neat concept.
To be frank: I’ve played in handheld mode, so keep that in mind.
Aesthetics
First things first, the game is set in a futuristic city, verging on a cyberpunk look. Holographic traffic lights, advertisements and the like. There are also futuristic helicopters and talkative vending machines.
The environments themselves are, obviously, urban. Be it the shopping mall, main streets, back alleys, slums or the sewers. The major exception is the red-and-black Astral Plane, full of rectangular blocks and jagged crystals that we visit pretty regularly.
All of the locations look good, though there wasn’t really anything that made me pause to admire the view, which isn’t a bad thing per se.
But what I really loved though, were the enemy (and Legion) designs. There’s a decent amount of variety in enemy types, and each type has a few variants that have some subtle differences… Even if they tend to be hard to notice at a glance. The monsters have this semi-mythological metallic look to them that i find extremely appealing.
The game has an anime style. Or well, the stylised look of animated movies. That is to say, humans actually have noses and facial features. So I guess it could be described as “realistic-leaning anime artstyle”…
But yeah, I liked the looks of the game… even if half the time I had the actual visuals removed by using the Iris (to look for chests and toilet stalls, but more on that later).
When it comes to music… it’s good. AC has some really nice tracks, nice enough that i looked them up to listen to them outside the game. Take that as you will.
Also, this game has a full on Anime Opening, just so you know.
Story
The game story follows a pair of twins, brother and sister, who work as policemen in humanity’s last bastion: Ark. They police there deal with such things as lost property, petty thieves and rifts in reality opening and turning people into mindless monsters.
During one such outbreak, the twins end up facing invisible enemies. These enemies are, undisclosed to the public, native to the Astral plane, and for some reason drag people through the rifts. The only way to fight them are Legions, controlled by the aforementioned special division: Neuron.
The game is divided into 11 “Files”, with twelfth being essentially post-game content. A good chunk of those could be called slice-of-life, almost episodic in nature. Though from about a third of the game, the main story starts to take hold, and I found it rather engaging.
While the main story is mostly serious, the optional (or well semi-optional) side content brings in enough levity to nicely balance it all out.
Though there’s still some weird and baffling elements, like the collectibles for the toilet fairy. No, I won’t explain more.
Gameplay
The game uses a pretty common structure: it has 11 Files, (plus the post-game one), each having several side objectives aside from the main one. Those side objectives can be separated into three categories: Blue Cases, which are essentially literally side-quests without end-of-case ranks; Red Cases, which are challenges that contribute towards File end rank; and Collectibles, so things like taking photos, finding stray cats, using the toilet and opening resource chests.
The somewhat eclectic mix of activities present in here really reminds me of the design of early 2000s platformers, where they seemingly had to add some racing segment, maybe some snowboarding or something else. I don’t mind such things, hell I’d say I welcome them… but there is that one detail: Red Cases are performance ranked. And, at least to me, getting those high ranks in these types of games are kind of a big thing.
So when there’s a minigame that asks you to use motion controls to balance a stack of boxes and move through a city… that’s a bit much. Or the puzzles… or chasing people doing graffiti. Many of those red cases are, frankly annoying.
As I mentioned, this is a Stylish Action game. And yes, the combat is good and stylish, even if it may appear somewhat bare-bones at the start, since we begin with two modes of the weapon: baton and blaster. Each has just the attack string at the start, but the game keeps expanding the options pretty much throughout the whole playthrough.
First it adds in the Legion and all the common things they do, like throwing it at enemies, puling yourself to it, using it to essentially parry an attack as you summon it, binding enemies and countering charging enemies. On top of that later on Legions get a selection of skills (2 at once per legion) and abilities (one of which adds a parry, like Bayonetta’s Moon of Maha-Kaala, sans bullet time)… and there’s 5 legions to swap between on the fly.
So yes, combat is fun and decently complex. Though you won’t find much of enemy juggling or aerial combos, though people have found a way to stay in the air by switching between weapons.
Oh, also: the game offers a “story” and casual modes, which do not give ranks at all. The former is for those who want to experience the story, and the latter… I’m not sure. I’ve played on Standard, and may or may not end up trying out Ultimate. I guess It’s a nice touch, as well as the fact that completing a FIle on Standard lets you play it on Ultimate, instead of requiring a new playthrough.
… Did I forget anything?
Oh, yeah, there’s character creation and customisation: You can get new colour schemes for your clothes and Legions, as well as some accessories for your character. It isn’t terribly deep, but a nice addition nonethelessSumma Summarum
Astral Chain has pretty visuals, nice music and a solid story. And most of all, it has pretty fun combat.
But it is marred, in my opinion, by the fact that file ranks include the minigames. They were fine in a singular playthrough… But I don’t feel like trying to get an S+ rank on those. And, for me, that’s a pretty big minus for this kind of game.
Is it worth dropping it an entire grade? As I’m writing this with some distance from the last annoying Red Case… I’m going to say “no”. I’d probably have said differently had I just tried to get an S+ on some odd case.
I will, however, tack on a second minus.In the end, I’m giving Astral Chain a 5–. With a note that It’s teetering on the verge of 4+; depending on my mood. YMMV.
#ActionAdventure #AstralChain #gameReview #gaming #NintendoSwitch #PlatinumGames #SpectacleFighter #StylishAction #VideoGame -
"Life Below"
The Zen City Builder That'll Make You Care About Corals.
Watch my quick review!#LifeBelow #CityBuilder #IndieGame #GameReview #UnderwaterGaming #EcoSimulator #Gameplay #StrategyGame #gaming #videogaming #videogames
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"Dark Light: Survivor"
When Top-Down Meets Third-Person in Carnage festival.
Watch my quick review!#Roguelike #IndieGame #GameReview #DarkLightSurvivor #SurvivalGame #NewGame #MustPlay #gaming #videogaming #videogames
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"Chthonian TD"
Co-op Tower Defense That Actually Demands Teamwork!
Watch my quick review!#CoopGaming #TowerDefense #RogueLite #GameReview #ActionGames #IndieGames #Roguelike #StrategyGames #gaming #videogaming #videogames
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#Mixtape < a giant abyss < #Dispatch
IGN scores are just a joke. They gave 9 to Dispatch, and 6 to #CrimsonDesert.
Sorry but their scores mean nothing, and are meant to create rage content around.
#Videogames #Gaming #Games #VisualNovel #Music #IGN #Ragebait #Reviews #GameReview #GameJournalism
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"FROGGY HATES SNOW"
A survival roguelike where a frog digs through freezing snow.
Watch my quick review!#FroggyHatesSnow #RoguelikeGames #SurvivalGames #IndieGames #GameReview #Gameplay #NewRelease #CozyGames #gaming #videogaming #videogames
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"Gambonanza"
Chess Roguelike That Breaks All The Rules
Watch my quick review!#ChessGaming #Roguelike #Indie #GameReview #Steam #TurnBased #NewRelease #ChessRoguelike #GameplayReview #ViralGaming #gaming #videogaming #videogames
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My thoughts on Toziuha Night: Order of the Alchemists; a review
To be fair, the cover art of the game would have made me skip it while browsing GOG’s catalogue, which would make me miss out on a great metroidvania. Fortunately a fellow member of one of the discord servers I’m in was singing praises for this title, so I got it and I do not regret.
Label
Speaking of, Toziuha Night: Order of the Alchemists is an indie metroidvania made by Danny Garay, on Godot 3.6. It released on the end of October 2025 and is available GOG, Itch and Steam. It’s also the second game in the series (you can get the first on Itch and Steam).
Aesthetics
It’s a pixelart game for the most part. And it looks gorgeous. The game offers the option of playing with the CRT-emulating filter, Grid LCD filter or without any. I personally preffer playing without any of those, but – as they say – Your Mileage May Vary.
The environments are varied; offering lush forests, underwater caverns, ruined cities, abandoned steampunk industrial areas snowy mountain and more. The character and enemy sprites also look very nice.
I did say the game was mostly pixelart. Where it breaks from that are character portraits during dialogues. These are presented in a VN style, with the drawing of the speaker being presented above the text box. They don’t look bad, but I’m not too enthusiastic about them.
The other break are a few artworks that appear as part of a cutscene a few times.And then there is music and general audio side of things. Each zone (and I’m pretty sure the bosses too) has it’s theme, and they all sound pretty damn good. Or at the very least I enjoyed the music immensely, as untrained in music as I am. There wasn’t anything that stood out to me, in either good or bad way, when it comes to rest of the sounds of the game.
Gameplay
TN:OotA is a 2D side scrolling metroidvania, so the game revolves around running around the rather big map, fighting enemies and looking for upgrades that let you access previously-out-of-reach areas, where you run around. Or, in a few cases run around lost, because you don’t know where to go next.
By the way, while the game supports controllers, I played similar exclusively on the keyboard.
Exploration
Which brings me to the exploration, which is a pretty important part of gameplay.
The general movement feels pretty good. Though to get some options aside from running, jumping and doing a backflip will take a little. And yes, forward dodge is an unlockable move… That comes online somewhere around halfway through the game.
Eventually the repertoire of moves gets pretty decent; with sliding, wall jumping, double jumping, air dashing and swinging on the whip feels pretty damn nice.
Maybe aside from the swinging, it can be somewhat… “off” for a lack of better term.
The game has platforming sections ranging from a nice change of pace to infuriating to roadblocks that take dozens of attempts. At least the worst ones aren’t mandatory… Which is both a blessing and a curse, because of you get there a bit too early, you’ll realise that you gave get through it again.
And then there’s the aforementioned getting lost. Either due to lack of indications where to go next… Or a somewhat misleading ones, that tell you to go somewhere you can’t go yet… Or telling you to find an item before going to a place… That you can only get after visiting that very place.
Combat
Combat on the other hand is rather simple. You have a whip attack and you can modify it with various elements by making “alloys”. Though I wonder why having a rust whip produces wind blades…
Of course, this being a metroidvania, some of the upgrades affect combat more directly, such as turning a single whip attack into a three-hit-combo string, adding a heavy strike and a powerful strike that will be very helpful against bosses and though enemies…
That and swapping between loadouts, because for some reason that’s an upgrade.
A spectacle fighter it is not, but it’s not the point. The combat is decent; with wide cast of enemies having varied elemental weaknesses it’s interesting enough, even if you can get though most of the game using the flashbang magnesium alloy that is gained at the very start, coupled with the decent selection of spells (again, electro spheres, one of the first gained will be useful almost everywhere) make it interesting enough.
Story
And then there is the story. It’s a simple, yet serviceable one, serving more as a spice enhancing the whole, rather than the core ingredient. I see no issue with it being the background for why we whip things with an iron whip that spawns fireballs and jump around various areas.
The protagonist has a grudge against a cult leader. Said cult attacked a city and Xandria (the protagonist) rushed there, with the aim of facing the cult leader… But one of his lieutenants, a Chlorine Alchemist, almost killed her before she could fight him.
The recovery time and expenses was the reason for the loss of her abilities. The rest of the game revolves around finding out what the cult is planning and stopping them, all the while Xandria in pretty focused on revenge.
Or well, it feels more like we randomly stumble upon something that pushes the plot ahead. Sometimes a bit randomly, like the whole hallucination section (which I very much liked, as it was a neat change of pace… though it felt close to overstaying its welcome), which is one of the very contentious places, if you visit the forums.
The game also offers multiple endings: the depressing one, the bad one, the tragic one and the good one. The depressing one is the first one you can get, and is potentially missable. Fortunately all of them can be done on the same save, though that requires reading the written notes… or consulting the guides on the internet.
The game also offers a chain of optional sidequests, such as finding a lost child, finding that child’s cats, photographing birds and delivering fruit.
Summa Summarum
Toziuha Nights: Order of the Alchemists is a very good metroidvania, with pretty visuals, good music, and fun overall gameplay.
There are a few issues that didn’t bother me enough to lower the grade further. Or at least they affected me little enough for them to fade from my mind.
Furthermore, the game is getting updates, with additional options (like the optional post game mode letting you play as a different character) and QoL changes (like drops being pulled in after a few seconds).
And so, I’m giving it a 5-.
#ActionAdventure #ComputerGames #gameReview #gaming #IndieGame #Metroidvania #ToziuhaNight #ToziuhaNightOrderOfTheAlchemists -
"Hive Blight"
A Hive Mind Nightmare You Can't Escape.
Watch my quick review!#HiveBlight #Roguelite #IndieGame #NewRelease #PCGaming #Steam #GameReview #StrategyGame #gaming #videogaming #videogames
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ChromaGun 2: Dye Hard takes the Portal-style lab setup and swaps wormholes for a colour gun and Magnetoid Chromatism. Our review in the link below. #ChromaGun2 #IndieGame #PuzzleGames #Review #GameReview
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Reanimal builds on what Tarsier Studios started with Little Nightmares, but the move to fully 3D spaces changes how you explore and work together. Dark, focused, and built around cooperation from start to finish. #Reanimal #LittleNightmares #Gaming #GameReview
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Nerrel hits the nail right in the head.
https://www.youtube.com/watch?v=r1nKnPICRHQ
#MetroidPrime4Beyond is the least #Metroid of the franchise, second to *that one*.
#Videogames #Gaming #Games #Metroid #MetroidPrime #MetroidPrime4 #Metroidvania #Nintendo #RetroStudios #NintendoSwitch #Switch #NintendoSwitch2 #Switch2 #YouTube #Review #GameReview #Video
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A short review of #StreetsOfRage4, because I felt like writing a bit more about it.
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Here is my #review for #LegacyOfKain #SoulReaver!
What a fantastic game that holds up pretty well today!
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Is Formula Legends Worth Your Time? Honest Review
Disclaimer
I was sent a free copy of Formula Legends to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Shameless Self-Promotion
If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!
Table of Contents
What is Formula Legends?
Formula Legends is an arcade-style Formula one racing game out now on PlayStation, Xbox, Switch, and PC via Steam, Epic Games, and GoG.
Formula Legends plays playful homage to 60 years of Formula 1 by bringing the action to your fingertips. Experience 16 iconic cars through 14 evolving circuits in a series of unforgettable races. Master control of your car through any weather, across any track, and around every opponent. Do you have what it takes to be a racing legend?
Gameplay
Formula Legends has players race through a campaign races based on different periods of formula one history. Players will need to win races to unlock the games different cars and tracks.
Races
Each race is themed after a period in Formula One history, with historically accurate cars to race them. Each car has its unique quirks to overcome, and the game does a good job and making each period feel different. The game does have an adjustable difficulty for players who need need the adjustment. The track is also marked by the dark tire trails to help players see the ideal path to victory. What makes the game unique is the pitstop mechanic.
Pitstop and Resources
Despite the cartoonish feel of the game, Formula Legends has a very realistic resource and pitstop mechanic to add depth to the racing. As players make their way across the track, they will use up fuel and their tires will wear out. Players will eventually need make a pitstop where there is a quickaction mini-game to complete. Completing the game correctly the first time saves time on a players run. This means that not only do players need to maneuver quickly and efficiently around the course, they will also need to know when to make their pitstop if they want to win.
Review
Formula One is a cute little racing game with a lot of heart, but one that lacks the performance to earn my recommendation. Unless you are a hardcore racing fan who wants to see more games likes this get made, I would wait for a sale.
The Artstyle
The aststyle is what drew me to the game originally. I like the low-poly, whimsical take on the genre. The cars and the people are very cute. The world is a little simple, but there is enough detail to make each track feel different and full. After sitting with the game for a bit, that whimsy lost its appeal as I slowly realized that the game isn’t ready.
Performance
The game performs poorly on my Nvidia RTX 3060, running the default settings. The cars in this game have the worst control I’ve felt in any driving game. There was an update after I got the key that was meant to fix the performance issue, but I didn’t notice a difference. Some of the issue may be a skill issue, but a lot of the issue is with the game design. Not only do these cars feel like they are driving on ice, but hitting anything will stop the car in its tracks. To make matters worse, the AI seems to be coded to ram into you constantly. This made racing, even on the easiest difficulty, frustrating.
Difficulty
I am bad at racing games so take this with a grain of salt. This game is hard, but not because of the skillful AI that rips down the track with masterful precision. No, this game is hard because everything rams into you, or the car would randomly turn off the track. Playing on easy did not fix any of these issues. As someone who only plays racing games casually, this was incredibly hard to sit through. I like to start on easy and slowly make my way through the difficulties until I am at a comfortable medium, but the game doesn’t give me the option. This game might be fun for the veterans of the genre who understand the math behind every turn, but Formula Legends’ forced difficulty is going to lose its casual players. I am not asking for the game to be easy, I am just asking for it to be playable.
Conclusion
In its current state, I can’t recomend Formula Legends, even if you’re a fan of Formula One. I like a lot of the ideas that exist within the game like the adorable art and the pitstop/resource system, but the game clearly needs more work. With a few more performance updates, maybe it will be worth your time and hard earned money. It’s not the worst racing game, but there is no real reason to buy this over Rally Arcade Classics if you enjoy arcade racers, or my personal favorite Inertial Drift if you want something a little crazier.
You can pick up Formula Legends on PlayStation, Xbox, Switch, and PC via Steam, Epic Games, and GoG for $19.99.
https://www.youtube.com/watch?v=ypcTMxVZUbQ
#arcade #blog #blogging #cute #entertainment #formulaOne #gameReview #gaming #gamingBlog #indieGame #internet #racing #racingGame #review #Reviews #watch #wordpress #writing
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Wordatro! bears some similarities to my last game review of Word Play. Basically, it follows the pattern of being a rogue-like game, however this one employs fewer mechanics. Each game consists of 10 rounds, with each round requiring a higher score to continue. You have a limited number of turns and re-rolls in each round, however as you make it past rounds you can add more turns and/or re-rolls.
Instead of adding or removing tiles from the bag (as you could in Word Play or Balatro), you can enhance a number of tiles value. You also get bonus effects as an award for completing a round. There are no additional specials, nor are there any bosses (or blinds like Balatro).
While this could lead one to think that this is an easier game than Word Play, it most certainly is not. It is in fact more difficult than Word Play by a mile. The escalation of the point targets in each round makes selecting more complex words that will score better difficult. It's not just selecting longer words, it's understanding the values that they will have by their placement on the board, and how they will interact with the bonuses that you've gained.
And that's something else that makes the game more of a challenge: whether you have selected the best combination of bonuses and sequenced them correctly will affect the game.
I've made it to the hard setting of the game, however, I have never completed a full game. I can make it to about round 8 (of 10), but continue to come up short.
There are, however, a few things that I have found lacking. The dictionary does seem to be missing some words that, while not the most common, are valid words that would be allowed in most other games. (The one that comes to mind right off is "rugrats".) There's also a case where I would say that the description of some of the bonuses isn't exactly clear (but that could just be me).
However, for $10USD on Steam, it's a game that is definitely worthwhile. It's a game that will bet replayable for a long time. And, there is even a daily challenge game where you compete against others if you get bored of the main game.
#gamereview #wordle #wordlelikegame #roguelikegames #balatro
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What do you get if you take #scrabblepieces in a word-search style grid, and cross it with a #roguelikegames such a #balatro? The answer is WordPlay. This is definitely the game for #wordle loving geeks like me...It's got everything a classic turn-based rogue-like has: challenge rounds, modifiers, bonuses, etc.
It's on #steam for only $6.80 USD -- and it's already given me over 3 hours of engaging play. It's getting to the point that I am probably going to become addicted to it the way I did Balatro.
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"Deliver At All Costs"
An Explosive Thrill Ride Through the Streets of 1959.
Check my quick review!#DeliverAtAllCosts #ActionGame #Destruction #Chaos #1959 #MatureContent #GameTrailer #GameReview #indie #gaming #videogaming #videogames
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Music and games have been intertwined since the beginning. Sometimes that relationship can result in something more. In this video I'll explore the legacy of Rez, Synesthesia, and the talented minds behind this unique philosophy.
https://www.youtube.com/watch?v=XqDhMn0_4og
#Rez #RezInfinite #TetsuyaMizuguchi #SEGA #SpaceChannel5 #QEntertainment #Lumines #Meteos #EveryExtend #ChildofEden #EnhanceGames #TetrisEffect #Humanity #Synesthesia #Game #Gaming #GameDesign #Review #GameReview #Retro #Retrogames #Dreamcast #Playstation #Xbox #Nintendo #PC #VR