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#gamereview — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamereview, aggregated by home.social.

  1. My Thoughts on: Astral Chain; a review

    Astral Chain is an exclusive for Nintendo Switch, developed by Platinum Games and published in 2019 by Nintendo.

    As a fan of spectacle fighters and Platinum, this game (along with Bayonetta 2&3) was the reason I caved in and bought a Switch.

    And let’s be honest, a futuristic policeman (or policewoman) with a stand fighting against demons extradimensional monsters is a pretty neat concept.

    To be frank: I’ve played in handheld mode, so keep that in mind.

    Aesthetics

    First things first, the game is set in a futuristic city, verging on a cyberpunk look. Holographic traffic lights, advertisements and the like. There are also futuristic helicopters and talkative vending machines.

    The environments themselves are, obviously, urban. Be it the shopping mall, main streets, back alleys, slums or the sewers. The major exception is the red-and-black Astral Plane, full of rectangular blocks and jagged crystals that we visit pretty regularly.

    All of the locations look good, though there wasn’t really anything that made me pause to admire the view, which isn’t a bad thing per se.

    But what I really loved though, were the enemy (and Legion) designs. There’s a decent amount of variety in enemy types, and each type has a few variants that have some subtle differences… Even if they tend to be hard to notice at a glance. The monsters have this semi-mythological metallic look to them that i find extremely appealing.

    The game has an anime style. Or well, the stylised look of animated movies. That is to say, humans actually have noses and facial features. So I guess it could be described as “realistic-leaning anime artstyle”…

    But yeah, I liked the looks of the game… even if half the time I had the actual visuals removed by using the Iris (to look for chests and toilet stalls, but more on that later).

    When it comes to music… it’s good. AC has some really nice tracks, nice enough that i looked them up to listen to them outside the game. Take that as you will.

    Also, this game has a full on Anime Opening, just so you know.

    Story

    The game story follows a pair of twins, brother and sister, who work as policemen in humanity’s last bastion: Ark. They police there deal with such things as lost property, petty thieves and rifts in reality opening and turning people into mindless monsters.

    During one such outbreak, the twins end up facing invisible enemies. These enemies are, undisclosed to the public, native to the Astral plane, and for some reason drag people through the rifts. The only way to fight them are Legions, controlled by the aforementioned special division: Neuron.

    The game is divided into 11 “Files”, with twelfth being essentially post-game content. A good chunk of those could be called slice-of-life, almost episodic in nature. Though from about a third of the game, the main story starts to take hold, and I found it rather engaging.

    While the main story is mostly serious, the optional (or well semi-optional) side content brings in enough levity to nicely balance it all out.

    Though there’s still some weird and baffling elements, like the collectibles for the toilet fairy. No, I won’t explain more.

    Gameplay

    The game uses a pretty common structure: it has 11 Files, (plus the post-game one), each having several side objectives aside from the main one. Those side objectives can be separated into three categories: Blue Cases, which are essentially literally side-quests without end-of-case ranks; Red Cases, which are challenges that contribute towards File end rank; and Collectibles, so things like taking photos, finding stray cats, using the toilet and opening resource chests.

    The somewhat eclectic mix of activities present in here really reminds me of the design of early 2000s platformers, where they seemingly had to add some racing segment, maybe some snowboarding or something else. I don’t mind such things, hell I’d say I welcome them… but there is that one detail: Red Cases are performance ranked. And, at least to me, getting those high ranks in these types of games are kind of a big thing.

    So when there’s a minigame that asks you to use motion controls to balance a stack of boxes and move through a city… that’s a bit much. Or the puzzles… or chasing people doing graffiti. Many of those red cases are, frankly annoying.

    As I mentioned, this is a Stylish Action game. And yes, the combat is good and stylish, even if it may appear somewhat bare-bones at the start, since we begin with two modes of the weapon: baton and blaster. Each has just the attack string at the start, but the game keeps expanding the options pretty much throughout the whole playthrough.

    First it adds in the Legion and all the common things they do, like throwing it at enemies, puling yourself to it, using it to essentially parry an attack as you summon it, binding enemies and countering charging enemies. On top of that later on Legions get a selection of skills (2 at once per legion) and abilities (one of which adds a parry, like Bayonetta’s Moon of Maha-Kaala, sans bullet time)… and there’s 5 legions to swap between on the fly.

    So yes, combat is fun and decently complex. Though you won’t find much of enemy juggling or aerial combos, though people have found a way to stay in the air by switching between weapons.

    Oh, also: the game offers a “story” and casual modes, which do not give ranks at all. The former is for those who want to experience the story, and the latter… I’m not sure. I’ve played on Standard, and may or may not end up trying out Ultimate. I guess It’s a nice touch, as well as the fact that completing a FIle on Standard lets you play it on Ultimate, instead of requiring a new playthrough.

    … Did I forget anything?
    Oh, yeah, there’s character creation and customisation: You can get new colour schemes for your clothes and Legions, as well as some accessories for your character. It isn’t terribly deep, but a nice addition nonetheless

    Summa Summarum

    Astral Chain has pretty visuals, nice music and a solid story. And most of all, it has pretty fun combat.

    But it is marred, in my opinion, by the fact that file ranks include the minigames. They were fine in a singular playthrough… But I don’t feel like trying to get an S+ rank on those. And, for me, that’s a pretty big minus for this kind of game.

    Is it worth dropping it an entire grade? As I’m writing this with some distance from the last annoying Red Case… I’m going to say “no”. I’d probably have said differently had I just tried to get an S+ on some odd case.
    I will, however, tack on a second minus.

    In the end, I’m giving Astral Chain a 5–. With a note that It’s teetering on the verge of 4+; depending on my mood. YMMV.

    #ActionAdventure #AstralChain #gameReview #gaming #NintendoSwitch #PlatinumGames #SpectacleFighter #StylishAction #VideoGame
  2. Screamer Roars onto the Scene, Promising a Refreshing Jolt to Arcade Racing, Though Some Circuits Feel Underdeveloped

    Read the Screamer game review. Learn about its twin-stick controls, anime style, and what players think of its racing and combat.

    #ScreamerGame, #ArcadeRacing, #AnimeGames, #TwinStick, #GameReview

    newsletter.tf/screamer-arcade-

  3. Screamer Roars onto the Scene, Promising a Refreshing Jolt to Arcade Racing, Though Some Circuits Feel Underdeveloped

    Read the Screamer game review. Learn about its twin-stick controls, anime style, and what players think of its racing and combat.

    #ScreamerGame, #ArcadeRacing, #AnimeGames, #TwinStick, #GameReview

    newsletter.tf/screamer-arcade-

  4. 🌵 DEAD STATIC DRIVE and the Long Road to the End of the World. A haunting, human road trip that rewards curiosity and compassion as much as survival instincts.
    REVIEW: sifter.com.au/post/dead-static #deadstaticdrive #gamereview

  5. 🌵 DEAD STATIC DRIVE and the Long Road to the End of the World. A haunting, human road trip that rewards curiosity and compassion as much as survival instincts.
    REVIEW: sifter.com.au/post/dead-static #deadstaticdrive #gamereview

  6. 🌵 DEAD STATIC DRIVE and the Long Road to the End of the World. A haunting, human road trip that rewards curiosity and compassion as much as survival instincts.
    REVIEW: sifter.com.au/post/dead-static #deadstaticdrive #gamereview

  7. 🌵 DEAD STATIC DRIVE and the Long Road to the End of the World. A haunting, human road trip that rewards curiosity and compassion as much as survival instincts.
    REVIEW: sifter.com.au/post/dead-static #deadstaticdrive #gamereview

  8. Mini #Game #review: Wordatro!

    Wordatro! bears some similarities to my last game review of Word Play. Basically, it follows the pattern of being a rogue-like game, however this one employs fewer mechanics. Each game consists of 10 rounds, with each round requiring a higher score to continue. You have a limited number of turns and re-rolls in each round, however as you make it past rounds you can add more turns and/or re-rolls.

    Instead of adding or removing tiles from the bag (as you could in Word Play or Balatro), you can enhance a number of tiles value. You also get bonus effects as an award for completing a round. There are no additional specials, nor are there any bosses (or blinds like Balatro).

    While this could lead one to think that this is an easier game than Word Play, it most certainly is not. It is in fact more difficult than Word Play by a mile. The escalation of the point targets in each round makes selecting more complex words that will score better difficult. It's not just selecting longer words, it's understanding the values that they will have by their placement on the board, and how they will interact with the bonuses that you've gained.

    And that's something else that makes the game more of a challenge: whether you have selected the best combination of bonuses and sequenced them correctly will affect the game.

    I've made it to the hard setting of the game, however, I have never completed a full game. I can make it to about round 8 (of 10), but continue to come up short.

    There are, however, a few things that I have found lacking. The dictionary does seem to be missing some words that, while not the most common, are valid words that would be allowed in most other games. (The one that comes to mind right off is "rugrats".) There's also a case where I would say that the description of some of the bonuses isn't exactly clear (but that could just be me).

    However, for $10USD on Steam, it's a game that is definitely worthwhile. It's a game that will bet replayable for a long time. And, there is even a daily challenge game where you compete against others if you get bored of the main game.

    #gamereview #wordle #wordlelikegame #roguelikegames #balatro

  9. What do you get if you take #scrabblepieces in a word-search style grid, and cross it with a #roguelikegames such a #balatro? The answer is WordPlay. This is definitely the game for #wordle loving geeks like me...It's got everything a classic turn-based rogue-like has: challenge rounds, modifiers, bonuses, etc.

    It's on #steam for only $6.80 USD -- and it's already given me over 3 hours of engaging play. It's getting to the point that I am probably going to become addicted to it the way I did Balatro.

    #gamereview #tinyreview