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652 results for “in8sworld”
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"While it may seem that such an #OpenSource contribution model that depends on just a few core contributors for so much of the code wouldn’t be sustainable, the opposite is true. Each vendor can take particular interest in just a few projects, committing code to those, while 'free riding' on other projects for which it derives less strategic value."
- #MattAsay
https://www.infoworld.com/article/3268001/open-source-isnt-the-community-you-think-it-is.html -
Meet a new friend 😊
She is so young and cute, like my little sister. 😆She is good at mesh plants. I bought her fresh plants and I really like them! Please check her MP and Inworld Store.
MP:
https://marketplace.secondlife.com/stores/248288
Inworld:
http://maps.secondlife.com/secondlife/www/188/89/21#Secondlife #sl #virtualworld #metaverse #secondlifephotography #digitalart #virtualart #virtualphotography #mastoart #art #photography #secondlifeworld #secondlifestore #artist #photographer
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It's time for a first entity #Javascript inside #Overte. An Overte entity is a 2D or 3D Object inside a World. It has as property: "Script", there a script URL can be entered.
(1) and (2) describes how an event is fired. In (3) the URL is read out. In (4) a fancy, local InWorld web browser is opened.
1000 thanks to @Silverfish
.
\__
R5|Day:11 #100DaysOfCode #VR #XR #3D #xrelog #gamedev #IndieGame #Metaverse #SocialVR #100DaysOverte #Multiverse #IndieDev #js -
Es wird Zeit für ein erstes Enity #Javascript aus #Overte. Ein Overte-Entity hat als Property: "Script", dort kann eine Script-URL eingetragen werden.
Über (1) und (2) wird beschrieben wie ein Event gefeuert wird. In (3) wird die URL ausgelesen. In (4) wird dann ein lokaler InWorld Webbrowser aufgerufen.
1000 Dank an @Silverfish
.
\__
R5|Day:11 #100DaysOfCode #VR #XR #3D #xrelog #gamedev #IndieGame #Metaverse #SocialVR #100DaysOverte #Multiverse #IndieDev #js -
@Ken Not only apparently. There is such a thing as #OpenSimulator. It has been around since early 2007, and the #Hypergrid was established in 2008. It even has a small but growing community in the Fediverse. You may have caught it from hearsay from people who in turn have heard about it from hearsay, but I'm an actual user. Someone who is more famous than me is @Mal Burns who also runs several series of YouTube videos including This Week in XR, MBTV and the OpenSim-specific Inworld Review.
For starters, see this FAQ page on #HypergridBusiness which has a dedicated OpenSim section labelled #Metaverse. Seriously, #OpenSim has been using that term since long before Zuckerberg tried to make everyone believe he invented it.
OpenSim is a result from the #SecondLife viewer going #OpenSource, thereby laying open Second Life's viewer API. For one, this led to the creation of third-party viewers such as the #FirestormViewer. But beyond that, a whole new platform for #VirtualWorlds was developed around that viewer API so that it'd work with the new third-party viewers, so that little had to be developed from scratch. The project started as OpenSecondLife, but it was renamed OpenSimulator prior to its public launch.
This also explains why OpenSim is so very similar to Second Life, why it's so very close to it: It still uses viewers primarily made for Second Life, albeit sometimes in dedicated OpenSim variants. The reason for this is a lack of developing capacity. See, Second Life is entirely maintained by a profit-oriented company with hundreds of hired full-time developers. OpenSim is maintained by a small bunch of spare-time developers who get code submissions from other spare-time developers from the community. And OpenSim still doesn't even have its own dedicated viewer. What few devs take care of Firestorm barely get to do more for OpenSim than absolutely necessary because they're busy enough to keep it running in Second Life.
So since the third-party viewers have to cling to Second Life's development and implement all its new innovations to stay compatible with Second Life, OpenSim is forced to follow suit to stay compatible with the viewers. New things from Second Life take their time to trickle down to OpenSim, also because they have to be more or less reverse-engineered first, but OpenSim got things like #BakesOnMesh or EEP.
The experience of Hypergridding is semi-smooth. You do get to take your entire inventory with you, for example. This also means that you can acquire things on other grids than your home grid.
There's a thing called Hypergrid v2 which introduced the "suitcase" in which items can be taken from grid to grid, so all you actually take with you is what's inside your suitcase or worn on your avatar. This was partly established in order to keep asset servers of grids from being cluttered with all kinds of stuff from all kinds of avatars' inventories. But since it's so inconvenient and cumbersome to use, few grids have adopted it, and even fewer still use it, mostly small newbie grids whose admins don't know what it is.
People Hypergrid all the time. Go to any event on the Hypergrid, and you've got folks from all over the Hypergrid as visitors. That's also because the Hypergrid is huge. An estimation says that over 8,000 individual grids are on the Hypergrid, ranging from small home-hosted personal grids to the behemoth that's #OSgrid which, all by itself, has a larger land area than Second Life.
There are a few problems, though. Some arise from not all grids always running the same OpenSim version. Some grids run development versions to always have the latest features and get bugfixes quickly. OSgrid itself is basically still the same development platform as which it was launched in 2008, so while it's the biggest grid in land mass and user numbers, it's also one of the most bleeding-edge grids. Other grids stick with stable release versions. Then there are grid owners who simply can't be bothered to upgrade. Some may have that Windows user mindset of installing once and never upgrading as long as it works. Also, there are entire grids which seems like they've spent at least the last six years under a rock with their hopelessly outdated OpenSim version and their complete lack of years of innovations, e.g. they still don't have any mesh. Last but not least, a few grids run forks of OpenSim which have been abandoned by their creators, which are therefore very outdated, but which are difficult to migrate from to vanilla OpenSim. So although OpenSim has introduced BoM some three years ago, there are still a few grids which don't support it.
Another problem is that not all grids are hosted on powerful Linux root servers in data centres. Especially lots of smaller grids are based on DreamGrid, an OpenSim distribution with a Windows-only point-and-click control interface geared towards ease-of-use for people who have zero experience in running servers. These are very often hosted at home on whatever spare Windows machine the grid admin had lying around through whatever landline the grid admin has at home. There are also people running their OpenSim grids on Raspberry Pis.
Last but not least, just like in the Fediverse, not all grids on the Hypergrid are connected to all other grids. A few grids are blocked by especially large public grids for various reasons. In the case of #ZetaWorlds, it's the other way around: They have blocked lots of other grids for a whole number of reasons, be it grids that use dynamic DNS which may wreak havoc on a grid's database, be it grids that don't offer any way to get into contact with the admin(s) other than in-world.
If you're interested, you may want to take a look at the OpenSimulator Community Conference which will take place on December 10th and 11th. I think registration is still open, and the grid it runs on offers first-time visitors to create a new avatar (it's also on the Hypergrid for those who already have avatars, but that isn't the case with you). -
@Ken Not only apparently. There is such a thing as #OpenSimulator. It has been around since early 2007, and the #Hypergrid was established in 2008. It even has a small but growing community in the Fediverse. You may have caught it from hearsay from people who in turn have heard about it from hearsay, but I'm an actual user. Someone who is more famous than me is @Mal Burns who also runs several series of YouTube videos including This Week in XR, MBTV and the OpenSim-specific Inworld Review.
For starters, see this FAQ page on #HypergridBusiness which has a dedicated OpenSim section labelled #Metaverse. Seriously, #OpenSim has been using that term since long before Zuckerberg tried to make everyone believe he invented it.
OpenSim is a result from the #SecondLife viewer going #OpenSource, thereby laying open Second Life's viewer API. For one, this led to the creation of third-party viewers such as the #FirestormViewer. But beyond that, a whole new platform for #VirtualWorlds was developed around that viewer API so that it'd work with the new third-party viewers, so that little had to be developed from scratch. The project started as OpenSecondLife, but it was renamed OpenSimulator prior to its public launch.
This also explains why OpenSim is so very similar to Second Life, why it's so very close to it: It still uses viewers primarily made for Second Life, albeit sometimes in dedicated OpenSim variants. The reason for this is a lack of developing capacity. See, Second Life is entirely maintained by a profit-oriented company with hundreds of hired full-time developers. OpenSim is maintained by a small bunch of spare-time developers who get code submissions from other spare-time developers from the community. And OpenSim still doesn't even have its own dedicated viewer. What few devs take care of Firestorm barely get to do more for OpenSim than absolutely necessary because they're busy enough to keep it running in Second Life.
So since the third-party viewers have to cling to Second Life's development and implement all its new innovations to stay compatible with Second Life, OpenSim is forced to follow suit to stay compatible with the viewers. New things from Second Life take their time to trickle down to OpenSim, also because they have to be more or less reverse-engineered first, but OpenSim got things like #BakesOnMesh or EEP.
The experience of Hypergridding is semi-smooth. You do get to take your entire inventory with you, for example. This also means that you can acquire things on other grids than your home grid.
There's a thing called Hypergrid v2 which introduced the "suitcase" in which items can be taken from grid to grid, so all you actually take with you is what's inside your suitcase or worn on your avatar. This was partly established in order to keep asset servers of grids from being cluttered with all kinds of stuff from all kinds of avatars' inventories. But since it's so inconvenient and cumbersome to use, few grids have adopted it, and even fewer still use it, mostly small newbie grids whose admins don't know what it is.
People Hypergrid all the time. Go to any event on the Hypergrid, and you've got folks from all over the Hypergrid as visitors. That's also because the Hypergrid is huge. An estimation says that over 8,000 individual grids are on the Hypergrid, ranging from small home-hosted personal grids to the behemoth that's #OSgrid which, all by itself, has a larger land area than Second Life.
There are a few problems, though. Some arise from not all grids always running the same OpenSim version. Some grids run development versions to always have the latest features and get bugfixes quickly. OSgrid itself is basically still the same development platform as which it was launched in 2008, so while it's the biggest grid in land mass and user numbers, it's also one of the most bleeding-edge grids. Other grids stick with stable release versions. Then there are grid owners who simply can't be bothered to upgrade. Some may have that Windows user mindset of installing once and never upgrading as long as it works. Also, there are entire grids which seems like they've spent at least the last six years under a rock with their hopelessly outdated OpenSim version and their complete lack of years of innovations, e.g. they still don't have any mesh. Last but not least, a few grids run forks of OpenSim which have been abandoned by their creators, which are therefore very outdated, but which are difficult to migrate from to vanilla OpenSim. So although OpenSim has introduced BoM some three years ago, there are still a few grids which don't support it.
Another problem is that not all grids are hosted on powerful Linux root servers in data centres. Especially lots of smaller grids are based on DreamGrid, an OpenSim distribution with a Windows-only point-and-click control interface geared towards ease-of-use for people who have zero experience in running servers. These are very often hosted at home on whatever spare Windows machine the grid admin had lying around through whatever landline the grid admin has at home. There are also people running their OpenSim grids on Raspberry Pis.
Last but not least, just like in the Fediverse, not all grids on the Hypergrid are connected to all other grids. A few grids are blocked by especially large public grids for various reasons. In the case of #ZetaWorlds, it's the other way around: They have blocked lots of other grids for a whole number of reasons, be it grids that use dynamic DNS which may wreak havoc on a grid's database, be it grids that don't offer any way to get into contact with the admin(s) other than in-world.
If you're interested, you may want to take a look at the OpenSimulator Community Conference which will take place on December 10th and 11th. I think registration is still open, and the grid it runs on offers first-time visitors to create a new avatar (it's also on the Hypergrid for those who already have avatars, but that isn't the case with you). -
In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and #VideoGames in #machinima.
#Gaming #FilmMaking #VideoGame #Book #Books #Bookstodon @bookstodon #Art #SecondLife #TheSims #WindLight #StringOfPearls #Prim #Inworld #VirtualWorld #PCGaming #Movies #Movie #Cinematography #GameStudies #Gamification #Pedagogy #TechnoMedicineWheel #Warcraft
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In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and #VideoGames in #machinima.
#Gaming #FilmMaking #VideoGame #Book #Books #Bookstodon @bookstodon #Art #SecondLife #TheSims #WindLight #StringOfPearls #Prim #Inworld #VirtualWorld #PCGaming #Movies #Movie #Cinematography #GameStudies #Gamification #Pedagogy #TechnoMedicineWheel #Warcraft
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In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and #VideoGames in #machinima.
#Gaming #FilmMaking #VideoGame #Book #Books #Bookstodon @bookstodon #Art #SecondLife #TheSims #WindLight #StringOfPearls #Prim #Inworld #VirtualWorld #PCGaming #Movies #Movie #Cinematography #GameStudies #Gamification #Pedagogy #TechnoMedicineWheel #Warcraft
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In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and #VideoGames in #machinima.
#Gaming #FilmMaking #VideoGame #Book #Books #Bookstodon @bookstodon #Art #SecondLife #TheSims #WindLight #StringOfPearls #Prim #Inworld #VirtualWorld #PCGaming #Movies #Movie #Cinematography #GameStudies #Gamification #Pedagogy #TechnoMedicineWheel #Warcraft
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From #AwesomeQuarto:
'A beginner's guide to using Observable JavaScript, R, and Python with Quarto'
This article shows you how to set up a Quarto document to use Observable JavaScript, including how to pass data from R or Python to an Observable code chunk.
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It's that time of year again, folks!
Olivetree Lighthouse wrote the following post Wed, 23 Nov 2022 15:32:22 +0100 10th OpenSimulator Community #conference – Dec 10-11, 2022
Join us as we explore how this Virtual World has been used by the community members for #art, #education, #Storytelling, #Music and more. Join us inworld or follow the stream.
Register and check schedule https://conference.opensimulator.org/ .
New to #Opensimulator ? Reach out for help.
#VirtualArt #VirtualLearning #DigitalStoryTelling #EdTech #VR
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Conference #OSCC #OSCC22 -
It's that time of year again, folks!
Olivetree Lighthouse wrote the following post Wed, 23 Nov 2022 15:32:22 +0100 10th OpenSimulator Community #conference – Dec 10-11, 2022
Join us as we explore how this Virtual World has been used by the community members for #art, #education, #Storytelling, #Music and more. Join us inworld or follow the stream.
Register and check schedule https://conference.opensimulator.org/ .
New to #Opensimulator ? Reach out for help.
#VirtualArt #VirtualLearning #DigitalStoryTelling #EdTech #VR
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Conference #OSCC #OSCC22 -
It's that time of year again, folks!
Olivetree Lighthouse wrote the following post Wed, 23 Nov 2022 15:32:22 +0100 10th OpenSimulator Community #conference – Dec 10-11, 2022
Join us as we explore how this Virtual World has been used by the community members for #art, #education, #Storytelling, #Music and more. Join us inworld or follow the stream.
Register and check schedule https://conference.opensimulator.org/ .
New to #Opensimulator ? Reach out for help.
#VirtualArt #VirtualLearning #DigitalStoryTelling #EdTech #VR
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Conference #OSCC #OSCC22 -
"Designed well, a knowledge base ensures agents have access to up-to-date and comprehensive organizational knowledge. Ultimately, this improves the consistency, accuracy, responsiveness, and governance of agentic responses and actions.
The benefits are clear. But what actually goes into such a repository?
(...)
A knowledge base for AI agents can hold many things: documentation, policies, style guides, sample code, workflows, compliance rules, and more. “A knowledge base for AI agents contains the full spectrum of a company’s operational reality,” says Igor Beninca, data science manager at Indicium, a data and AI services firm.Because enterprise data varies widely, a knowledge base will combine structured, semi-structured, and unstructured data. It should span everything from static rules to dynamic chat conversations. Really, any data that could be vectorized for training AI is fair game. That said, some common content types shine through for AI agent use cases."
https://www.infoworld.com/article/4091400/anatomy-of-an-ai-agent-knowledge-base.html
#AI #GenerativeAI #AIAgents #AgenticAI #KnowledgeBase #TechnicalWriting #SoftwareDocumentation
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CW: How things came to pass from the Ruth 2.0 test release to the development of Max; CW: long (full-blown blog post shared/"quote-tweeted" in its entirety)
If you've always been curious about the #MeshBody development in #OpenSim from Ruth 2.0 to the new #Max project, @Ai Austin has you covered in his blog:
Austin Tate's Blog wrote the following post Sun, 15 Oct 2023 11:59:49 +0200History of the Development of Max
History of the project, current Ruth2 and Roth2 avatars, testing models,
managing artists and the community social media channels. Further
resources for the Max, Maxine and Maxwell mesh avatars is available at
https://blog.inf.ed.ac.uk/atate/2023/09/13/max-new-open-source-mesh-avatar/
Timeline 2017 – Shin Ingen creates original … Continue reading →
https://blog.inf.ed.ac.uk/atate/2023/10/15/history-of-the-development-of-max/ View article View summary #^History of the Development of MaxHistory of the project, current Ruth2 and Roth2 avatars, testing models, managing artists and the community social media channels.
Further resources for the Max, Maxine and Maxwell mesh avatars is available at https://blog.inf.ed.ac.uk/atate/2023/09/13/max-new-open-source-mesh-avatar/
Timeline- 2017 – Shin Ingen creates original Ruth 2.0 and Roth 2.0 avatar meshes in ZBrush. https://github.com/ingen-lab/Ruth
- 2019 – Fred Beckhusen creates GitHub RuthAndRoth organization to improve open source community management of the project with Ada Radius, Ai Austin and Serie Sumei as administrators. https://github.com/RuthAndRoth
- 2019 – Ruth 2.0 RC#2, Ruth 2.0 RC#3 and Roth 2.0 RC#1 resources archived as branches in https://github.com/RuthAndRoth/Ruth
- 2019 – Ruth2 v4 and Roth2 v2 released by GitHub RuthAndRoth organization into OpenSim and Second Life. https://github.com/RuthAndRoth/Ruth2 and https://github.com/RuthAndRoth/Roth2
- 2022 – Ada Radius, Kayaker Magic and Tom Ernst explore details of viewer data for avatars as basis for Max. https://github.com/New-Media-Arts-New-Viewer-Avatar
- 2023 – Max, Maxine and Maxwell project underway. https://github.com/RuthAndRoth/Max
The new underlying avatar created directly in Blender by Ada Radius is called “Max” which can be morphed into female and male variants called “Maxine” and “Maxwell”. The avatar armature is refined via research on the character folder in SecondLife/OpenSim viewers https://github.com/New-Media-Arts-New-Viewer-Avatar.
RuthAndRoth GitHub Organization
In 2019 Fred Beckhusen created the GitHub RuthAndRoth “organization” as a shared community umbrella to improve open source community management of the project. Ada Radius, Ai Austin and Serie Sumei continue to act administrators.
Github Organization: https://github.com/RuthandRoth
There are several code and resource repositories available:- Ruth – the original Ruth 2.0 RC#2 and RC#3 and Roth 2.0 RC#1 resources with Git archival branches for the releases.
- Ruth2 – Female mesh avatar – Ruth2 v4.
- Roth2 – male mesh avatar – Roth2 v2.
- Extras – attachments and resources of interest for open source avatars.
- Skins – open source skins.
- Reference – archive of Second Life and OpenSimulator avatar-related reference files.
- Max – repository for the new Max, Maxine and Maxwell avatars.
Repository issues can be raised for discussion and a repository “Wiki” allows for useful documentation. Social media channels, in particular via Discord, are available to discuss developments, issues, testing, etc.
An OpenSim community region on OSGrid called “RuthAndRoth” is available to allow any user on any grid that implements the “Hypergrid” protocol to get in-world prepared resources and boxed releases. There is a Second Life marketplace also called “RuthAndRoth” for boxed release items. An avatar “RuthAndRoth Resident” exists in both OpenSim (on OSGrid) and Second Life to “own” the canonical version of each released item.
Resources and Social Media
Note not all of the resource below by any means will contain Max, Maxine or Maxwell relevant content at this early stage, but the links are here for possible future use.- GitHub:
- Github Organization: https://github.com/RuthandRoth
- Github Repository: https://github.com/RuthandRoth/Max
- Social Forums and Discussion:
- Discord Discussion Forum: RuthAndRoth [See channel #max] [Invite]
- MeWe Community Page: https://mewe.com/group/5bbe0189a5f4e57c73569fb9
- Second Life:
- Second Life Group: “RuthAndRoth” (free to join) – Group name place holder.
- Second Life Group: “Ruth and Roth Community” (free to join) – Most active and recommended for use.
- Second Life Marketplace Store: RuthAndRoth
- OpenSim:
- OSGrid Inworld Location: hop://hg.osgrid.org:80/RuthAndRoth/134/124/26
- OSGrid OpenSim Group: “RuthAndRoth” (free to join)
- OpenSim Kitely Market: RuthAndRoth Store (products not currently listed)
- Ada Radius
Ai Austin
Curious Creator
Kayaker Magic
Linden Lab
Serie Sumei
Sundance Haiku
Tom Ernst aka Owl Eyes
- Ada Radius
Ai Austin
Chimera Firecaster
Duck Girl
Elenia Boucher
Fred Beckhusen
Fritigern Gothly
Joe Builder
Kayaker Magic
Lelani Carver
Leona Morro
Linden Lab
Mike Dickson
Noxluna Nightfire
Sean Heavy
Serie Sumei
Shin Ingen
Sundance Haiku
- Original Ruth 2.0 RC#1, RC#2 and RC#3 and Roth 2.0 RC#1 meshes modelled in Zbrush by Shin Ingen with rigging and vertex weight maps by Ada Radius.
- GitHub Repository management and testing by Fred Beckhusen, Outworldz LLC (Ferd Frederix), Ai Austin and Serie Sumei.
- Revised mesh, rigging and vertex weight maps by Ada Radius.
- Improvements to feet meshes by Sundance Haiku and Curious Creator.
- Fingernails and toenails by Sundance Haiku.
- UV map is CC-BY Linden Lab.
- HUD mesh, textures and scripts by Serie Sumei using modifications to original scripts by Shin Ingen and nail enhancements by Sundance Haiku.
#RuthAndRoth #Ruth2 #Roth2 #Maxine #Maxwell #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #LongPost -
I spent a lot of my career working with java and the JVM. In recent years it hasn't worked for me, especially as other cross platform systems met or exceeded its promises but without legacy encumbrances (hello Dart and .NET Core). While JVM is probably never going to be my go-to for new projects, Project Valhalla is still an impressive look at how the team wants to upgrade the JVM. The stuff about primitive/value types is fascinating. One thing I never heard of before is 32-bit tearing. Basically 64-bit type operations, including reads, are not guaranteed to be atomic so can never truly be thread safe. As someone who usually writes software that uses 64-bit values that seems like a non-starter for me but they are "going back to 1995" with this limitation on primitive types for performance reasons. Anyway, interesting read and hats off to the team trying to pull this refactor of the JVM off. #java #dotnet #DartLang #ProjectValhalla www.infoworld.com/article/3687… -
Is the #GenerativeAI bubble about to burst?
by Matthew Tyson, Aug 20, 2025
Excerpt: "The AI money trap
"We don’t have to look far for a more contrarian perspective. Economist Paul Kedrosky, for one, notes that capital expenditure on data centers has driven 1.2% of national GDP, acting as a kind of stimulus program. Without that investment, he writes, the US economy would be in contraction.
"Kedrosky describes an 'AI #datacenter spending program' that is 'already larger than peak telecom spending (as a percentage of GDP) during the dot-com era, and within shouting distance of peak 19th century railroad infrastructure spending.'
"Virtually all #AI spend flows into #Nvidia in one way or another. This is reflected in its recent valuation as the first publicly traded company to break $4 trillion in market capitalization (second up was #Microsoft).
"To put that number in context, market observers such as Forbes described it as being greater than the GDP of Canada or the annual global spending on defense.
"Nvidia alone accounts for more than 7% of the value of the S&P 500. AI gadfly Ed Zitron calls it the 'AI money trap.' "
https://www.infoworld.com/article/4041556/is-the-generative-ai-bubble-about-to-burst.html
#AI #AISucks #DotComBubble #DotCom #AICrash #Greed #NoWaterForAI
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"All experts interviewed for this piece believe AI will assist developers rather than replace them wholesale. In fact, most view keeping developers in the loop as imperative for retaining code quality. “For now, human oversight remains essential when using AI-generated code,” says Digital.ai’s Kentosh.
“Building applications will mostly remain in the hands of the creative professionals using AI to supplement their work,” says SurrealDB’s Hitchcock. “Human oversight is absolutely necessary and required in the use of AI coding assistants, and I don’t see that changing,” adds Zhao.
Why? Partially, the ethical challenges. “Complete automation remains unattainable, as human oversight is critical for addressing complex architectures and ensuring ethical standards,” says Gopi. That said, AI reasoning is expected to improve. According to Wilson, the next phase is AI “becoming a legitimate engineering assistant that doesn’t just write code, but understands it.”"
#AI #GenerativeAI #LLMs #Programming #SoftwareDevelopment #AICodingAssistants
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CW: OpenSim-related Follow Friday post; CW: long (well over 3,000 characters)
Here's a premiere: the first #FollowFriday for #OpenSimulator.
For those who don't know what I'm talking about: OpenSimulator, also called #OpenSim, is a free and #OpenSource platform for 3-D #VirtualWorlds that uses largely the same technology as #SecondLife. It was launched as early as 2007. It mostly became a network of #federated, interconnected worlds (#grids) when the #Hypergrid was introduced in 2008. And "#Metaverse" has been a part of the standard OpenSim vocabulary since before 2010, too.
It currently measures about 420 public grids at various sizes from tiny to slightly larger than Second Life itself and countless private grids, the vast majority of which are on the Hypergrid.
So without further ado, here are some suggestions:- Shelenn Ayres
#InfiniteMetaverseAlliance CEO. Co-organiser of the on-going #OpenSimFest #OSFest2023 that'll continue until the end of the month. Follow her now for the daily schedule. Also maybe your first #Friendica connection.
→ @Shelenn Ayres - Mal Burns
Creator and main host of #InworldReview, also creator of several other YouTube video series about virtual worlds. One of the organisers of #HypergridInternationalExpo which will return next month after six years.
→ Main account: @Mal Burns Main
→ OpenSim account: @Metaworld Opensim Social - Thirza Ember
Organiser of the weekly #HGSafari. One of the hosts of Inworld Review. Another one of the organisers of #HIE.
→ @Thirza - Tosha Tyran
One of the four founders and owners of #CraftWorld, one of the five oldest grids. Another one of the organisers of HIE.
→ @Tosha T. - Kelso Uxlay
Co-founder and co-owner of the #CreaNovale grid. Co-builder of the famous four-seasons varsim known as #Novale. And yet another one of the organisers of HIE.
→ @Kelso Uxlay - Lone Wolf
Founder and owner of the #WolfTerritoriesGrid, the second-largest OpenSim grid. Might be the single person who owns the most virtual land in the world, but he offers it for rent. Also founder and owner of the OpenSimSocial #Mastodon instance.
→ @Lone Wolf - Hyacinth Jean
Founder and owner of the #GroovyVerse grid and the GroovyToot Mastodon instance. Prolific #MeshBody maker; has forked Ruth 2.0 into #LuvMyBod and Diana and created her own private mesh body. Currently working on an alternative to #OpenSimWorld.
→ @Hyacinth 🏳️⚧️ ☮️ - vrsimility
Working on an authentic, detailed recreation of 19th century #Liverpool in OpenSim.
→ @vrsimility - OpenSimulator Community Conference
The #OSCC is a yearly community event with a whole number of panels about OpenSim in particular and virtual worlds in general. Expect #OSCC23 to happen in December.
→ @OpenSim Community Conference - Finally, the OpenSim community on #Lemmy
Not a user for a change, but a place on Lemmy for OpenSim users/avatars to meet and discuss.
→ @OpenSim
#FOSS #FLOSS #Decentralized #Decentralization #Decentralised #Decentralisation #VirtualWorld #WolfTerritories #WolfGrid #Ruth2 #OSFest - Shelenn Ayres
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#APIDesign #APIs #APIGovernance #APIDocumentation #DX #DeveloperExperience: "Most enterprises face a widening API portfolio with an increasing number of API design styles and standards. “Almost all organizations are doing this,” says Brian Otten, VP of digital transformation catalysts at Axway. “I recently talked to a large food retailer that wants to see REST APIs alongside event-based resources and GraphQL,” Otten says.
In addition to the patchwork of API styles, most companies use multiple API gateways or management tools simultaneously. “We are at a point where organizations who already have API management solutions are buying API management solutions,” says Mark O’Neill, VP analyst at Gartner. O’Neill notes that in some cases, this is to replace the current platform, but in many situations, it’s cumulative.
In this multi-paradigm world, API governance is emerging as a key element for bridging disparate styles and avoiding the pains of a sprawling technical portfolio. According to API industry experts, governance will require a greater emphasis on documentation, centralizing common patterns across the organization, consolidating tools, and building internal platforms that improve the developer experience."
https://www.infoworld.com/article/3529600/how-do-you-govern-a-sprawling-disparate-api-portfolio.html
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Um "intelligente Transportsysteme" geht es beim ITS in Hamburg. Fußgänger sind da bloß Vulnerable Road Users. Immerhin wird eine autonome Fahrradbremse gezeigt.
Mobilitätskongress ITS: Erschreckend rückwärtsgewandt