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#bakesonmesh — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #bakesonmesh, aggregated by home.social.

  1. CW: What the introduction of PBR means, not only for Second Life users with old potato machines, but also for third-party viewers and OpenSim; CW: long (over 7,800 characters in one post)
    @OpenSim

    So #SecondLife is working on introducing #PBR, also called #PeanutButter. And the #FirestormViewer is working on keeping up with it. There's a PBR-enabled alpha version now. This gives me to think.



    One, there's that talk about higher hardware requirements. Now, Firestorm is actually still available in a 32-bit Windows version. Look back into the past. What were the last machines sold with pre-installed 32-bit Windows, and when was that?

    That must have been in the late 2000s. And those machines were entry-level consumer laptops with on-board graphics. In other words, these computers were under-powered already when they were new. But there are actually people who visit #VirtualWorlds using 15-year-old or even older potato computers that run 32-bit Windows. That was all they could afford when they bought them, and they've never again been able to afford any computer. Maybe it's a German thing that the second-hand market is chock-full of used business laptops that are comparably cheap because there are so many of them.

    Of course, in this use-case, toaster users have to turn down the graphics settings to a minimum. Advanced lighting is completely out of question, in fact, the shaders have to stay off entirely. The reason why so many Second Life buildings have shadows and gloss and all that painted onto their textures is so that they look pleasant to toaster users.

    Now, the Firestorm devs say that when Firestorm introduces PBR support, it will probably remove the advanced lighting switch. Not only the shaders will have to be permanently on, but so will advanced lighting.

    This doesn't necessarily mean that you'll have to replace your 32-bit, single-core Celeron M that can only use 3 of 4GB of installed RAM with a brand-new i9 and your on-board GMA 900 graphics with a GeForce RTX 4090 Ti. I mean, I've been able to use advanced lighting with a low-intermediate Radeon HD 7770 from 2012 until it died a week and a half ago. But your old clunker won't cut it anymore.



    Two, chances are that some more third-party viewers will wither away because their development can't keep up with that in Second Life. Remember when the #SingularityViewer was one of the hottest viewers? Well, the last new stable version introduced #BakesOnMesh and #Animesh, and that was in 2020 already, while some other third-party viewers still don't support either at all. The last nightly was over two years old, too, before nightly downloads were recently removed. Its user base is reduced to #OpenSimulator users who are at home on grids that still run #OpenSim versions with #Windlight.



    Speaking of which, three, this will once again show an advantage of Second Life's centralised structure over decentralised OpenSim: If you've only got one instance, you've also only got one server-side software version to worry about. Second Life introduced PBR all over in one go.

    In OpenSim, you can't expect all hundreds of grids and attached sims to upgrade to the newest version all at once, even if an OpenSim version with PBR should come out. Sure, most places run on 0.9.2.2 nowadays which even counts as a stable release while others are trying out 0.9.2.3.

    But there are still places that run older versions, even on the #Hypergrid. 0.9.2.1, 0.9.2.0, 0.9.1.1, all still with Windlight instead of #EEP, sometimes even older and without BoM scripting support. I think some are still stuck at 0.8.2.1. And here and there, I think, there are even a few with even older versions and no BoM support whatsoever.

    Some grid owners live by that typical Windows user credo: install once, never upgrade. And they extend it to their grid. It doesn't help that OpenSim is cross-platform, and the vast majority of at least private grids is running on desktop Windows.

    Others are fairly conservative. There are grids that seem like they've spent the past ten years under a rock. They've still got mesh disabled. As far as I know, that very switch has been removed from OpenSim quite a while ago, just like the one in viewers. Naturally, these grids run very old versions because the grid owner doesn't see any benefits in upgrading if new versions only introduce stuff they don't care for anyway or even remove something they've come to love. I wouldn't be too surprised if there were grids that still run OpenSim 0.7.3 while being connected to the Hypergrid.

    Forks come on top of that. Some grids still run on forks from 0.7.x days. Not only are these forks no longer maintained, but they weren't really soft forks to begin with. The maintainers only took over from vanilla what they deemed useful or necessary, leaving ArribaSim which used to be popular in German-speaking countries with flaky BoM support, probably because parts of BoM collided with the performance optimisations which Arriba was famous for.

    NextGen is even worse. It never had any support for BoM built in, not even any kind of fallback. I still know one grid that runs NextGen in spite of its gaping and actually exploited security holes. The reason is NextGen's killer feature, namely a nifty point-and-click Web interface. And your typical NextGen grid admin depends on this very point-and-click interface to be able to run a grid. Such grids can only be saved by either grafting NextGen's Web interface onto vanilla OpenSim or adding another admin who can administer OpenSim on the command line, and who'll effectively take all power away from the current admin. Until that happens, such grids are partially stuck at 0.8.0.0 at best.

    So this means that Second Life-only viewers can be developed against exactly one Second Life version. As soon as they want to support OpenSim, they'll have to cover some five years worth of releases or more.

    At least we're in the lucky situation of having a fairly new official stable release. For there haven't been any stable releases between 0.8.2.1 which introduced BoM basics and 0.9.2.1 which was the last version with Windlight. Before 0.9.2.1, the Hypergrid was split into a few grids that played it safe and stuck with the stable release and lots of grids that preferred development versions over hopelessly outdated versions. This is also why the "0.8.2.1" versions of #Ruth2 v4 and #Roth2 v2 exist.

    OpenSim will introduce PBR, this one is certain. It will have to in order to stay compatible with Firestorm, its most important viewer (sorry, #CoolVLViewer fans). But there will be a long period in which lots of grids will not have PBR. And even when a stable release of OpenSim with PBR is out, and #DreamGrid has made the switch to a PBR version, there will remain lots of places without PBR.

    Viewers that are compatible with OpenSim will have to remain compatible with non-PBR places in some way. If the Firestorm devs say that it's impossible to keep supporting non-PBR, just like they said it's impossible to support both Windlight and EEP, that'd create a rift through the Hypergrid. Users on PBR grids could no longer visit non-PBR places and vice versa. They'd need two viewers, one with PBR, one without. And even that is impossible because you can't rez your avatar somewhere on the Hypergrid while logging in. Unless you have sims on your home grid that run on a different OpenSim version, you're stuck in your half of the Hypergrid.

    The Windlight/EEP issue was solved acceptably: At least Firestorm versions with EEP have a fallback mode that uses EEP to emulate Windlight, and it looks like OpenSim versions with EEP have their own fallback for older viewers. If PBR means a similarly hard cut, I hope that there will be a similar compatibility solution.

    #Metaverse
  2. @Aeris Irides Originally, yes, #LindenLabs introduced that rating system to #SecondLife as content warnings for sensitive users: If you don't want to see sex and/or gore, don't go to Adult-rated sims. If partial or complete nudity disturbs you, you may want to stay away from Moderate-rated sims as well. When the teen grid was shut down, the rating system was also used to kept users under 18 away from sims that weren't General-rated.

    Of course, it also means that the content on the sims has to be appropriate for the rating. The Lindens probably don't take kindly to public sex being allowed and actually happening on General-rated sims if they find it out. On the other hand, I guess they may also go against rating misuse the other way, namely Adult-rated sims with no Adult-rated content. But these may be rare because there's no point in rating a Second Life sim Adult and keeping everything squeaky-clean.

    Now, experience has shown us that the Second Life rating system simply doesn't work in #OpenSimulator. It is based on the real-life age of the users, and even in Second Life, it only works with age verification: Only if you can prove that you're 18 or older, you may enter sims with a Moderate or Adult rating.

    But #OpenSim doesn't have age verification. The rating system doesn't work as an access restriction system based on real-life age. And the fact that it was originally intended as a content warning system is completely forgotten now.

    Add to this the fact that OpenSim doesn't have pre-defined standard grid rules built in. Almost no grid has any rules to begin with, so there's also no written definition of these ratings in OpenSim whatsoever, probably also because many grid owners believe that it's commonly accepted that the definitions are the same as in Second Life.

    Without user age verification, the focus has often switched away from the age of the users to the apparent age of the avatars. This, together with a lack of a common mandatory ratings definition, led to this not exactly rare new definition:

    • General = G-rated
    • Moderate = G-rated; nobody knows what the difference to General is
    • Adult = G-rated, but no child avatars allowed


    In part, this is due to misunderstanding on the side of grid owners/sim owners who don't speak English as I've said in the start post. But it can also be wishful thinking by deeply prudish and up-tight people who want all smut gone from the #Hypergrid.

    This, by the way, leads to an interesting phenomenon. You can often see it when you attend an event in a place where nudity is not just allowed as per the Adult rating and the implication that it means the same as in Second Life, but encouraged and actually practiced. So you have nude avatars dancing.

    Then someone who isn't a regular, who most likely has never been there before, comes teleporting in. Hellos are exchanged. They stay for about five minutes. And then they teleport out without saying a word. Why? Because they've spent these five minutes waiting for everyone's clothes to rez. After these five minutes, however, they came to the conclusion that some of the avatars are actually naked. Thus, they escaped from that cesspool, disgusted and disturbed. They clearly didn't expect an Adult-rated sim to actually have Adult-rated content on it.

    Now, why does OpenSim have this ratings system in the first place if it doesn't work? Because it has to stay as close to Second Life as possible so that it can use the same viewers.

    Some viewer developers think that adding grid selection is sufficient to make a Second Life viewer compatible with OpenSim, and they wish this was the case so that they don't have to take any extra efforts upon them. AFAIK, there are less popular viewers which are pretty full-featured when it comes to Second Life, but which lack a lot of OpenSim-specific features because the devs lack capacities and motivation to include them. If they only ever use Second Life, they can't even test them in the first place. Even Firestorm has removed the ability to create subfolders under Outfits because Second Life doesn't support them anymore, regardless of them working perfectly well in OpenSim.

    This also means that changing OpenSim in ways that replace Second Life features with original OpenSim features is completely out of question. OpenSim needs its own ratings and content warnings system, but that would have to sit next to Second Life's General/Moderate/Adult system in the viewers at first and eventually replace it altogether. Viewer devs won't do that.

    What makes matters even more complicated is that the grids run widely different OpenSim versions which viewers have to stay compatible with. #OSgrid is always bleeding-edge. Other grids still run OpenSim 0.8.2.1 or even older. Or they run some fork from 0.7.* times that only had a select few changes from newer versions backported over time, and which are no longer maintained anyway. This explains why Otterland which is stuck on OpenSim NextGen lacks both #BakesOnMesh support and even a fallback for BoM avatars, so it wrecks any and all BoM avatars entering the grid.

    Even if OpenSim did manage to introduce its own ratings system, it'd take years for all grids to implement it which would require some grids to shut down for good. On the viewer side, the #CoolVLViewer would be the first to implement it, the #FirestormViewer would follow when they deem it important enough to include it in one of their next releases, and probably all the others would lag behind a lot or never implement it in the first place and become useless for OpenSim.
  3. It's frightening how fragile the sims which I've listed in my mesh clothes shopping guide for the #Ruth2 family seem to be.

    When the guide was still an unfinished draft, 100 Dresses disappeared from Catena di isole on the #VirtualHG grid. It has yet to resurface. Until then, the line is commented out.

    Even earlier, Remmy Ravenhurst closed her sims in #OSgrid to start her own grid together with Tanned Babe. She has made a whole lot of textures for older mesh clothes. I'm still waiting for the grid to open. Another commented-out line.

    Not long after I've published the guide, #DorenasWorld suffered from hard drive failure and spent three weeks offline during which it was impossible to get certain Klarabella Karamell creations and almost impossible to get the Deva Moda products. Now Klara is leaving the grid and relocating her own sims to OSgrid so I have to edit these lines. I myself am looking for a

    While Dorenas World was already down, #Artdestiny got into software-side trouble, but it came back quickly.

    The #EtheriaGrid had its own share of trouble several times, making certain exclusive textured #Clutterfly items unavailable. I hope it's halfway stable now.

    Sabi Breen has completely redesigned Shopaholic once again, and she has yet to bring back her Damien Fate clothes.

    Recently, Cloe Kegel, owner of the #Astralia Shopping City, posted something that sounded like she had also closed Shopping City for reconstruction. This could have meant the removal of older layer and mesh items, some of which can only be found there anymore. Fortunately, Shopping City is still open and complete.

    And just a few minutes ago, I thought that Birch Grove on #Neverworld had been shut down in favour of its own spring variant which lacks some of the original's shops. It's still there, just not listed on #OpenSimWorld anymore. The spring variant with its new pride shop will receive a special mention when I make my list of shops with layer clothes useful for #BakesOnMesh bodies like Ruth2 v4.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth
  4. I've done it.

    I've launched a #wiki on this #Hubzilla channel of mine. It's still at a very early stage of being a WIP, but it's there, and it has three pages already. It's written in Markdown, by the way, for those of you Hubzilla users who want to take a peek at how that's being done, seeing as there's no documentation on it.

    Here it is.

    The purpose of this wiki is not so much experimentation or showcasing a feature that no other #Fediverse project offers (I give #CalcKey 6 months tops to include a wiki engine, heh). Instead, I've created it for what wikis are for: sharing information.

    More specifically, it's about the #Ruth2 and #Roth2 families of mesh bodies. It'll offer information and guides for those interested in using these bodies. The main focus is on #OpenSimulator, but maybe some who use Ruth2 v4 or Roth2 v2 in #SecondLife may find it useful, and be it to help them solve the mystery that's #BakesOnMesh, for I already have a page about that already.

    #OpenSim #Metaverse #VirtualWorlds #RuthAndRoth
  5. @Owlmagnet That's because I'm not on Mastodon, but on a bigger and older project named #Hubzilla which nonetheless is federated with Mastodon through ActivityPub. #^https://hubzilla.org/ Hubzilla doesn't really have a character limit.

    @Sean Heavy ✅🤙🏻☯🏳️‍🌈 Is my memory pranking me, or haven't you upgraded #RuthToo and #RothToo to #BakesOnMesh as well?

    If I were better at tinkering, I'd try to isolate the fingernails and toenails from RothToo, give them the same BoM capability as those for #Ruth2 v4 and add the nail BoM controls from the Ruth2 v4 HUD to the #Roth2 v2 hud.

    Not that I need that to put on the nail polish I've made a few months ago...
  6. @Owlmagnet @Cherowolf™️ I think what free content is in #SecondLife is legal content in #OpenSimulator.

    It's possible to deck out an entire avatar in it, but you've got little to choose from, and it's hard to find it in the first place. And, of course, it's even harder for male avatars. Many creators think it isn't worth creating for male avatars because all they need is a shirt, a pair of jeans and a pair of shoes whereas female avatars need all kinds of stuff in all kinds of variations.

    There is even only one legal male mesh body that can use #BakesOnMesh, #Roth2 v2. It was made in #OpenSim for OpenSim by a team lead by @Austin Tate, and it comes with an attached head. Although it's also available in the Second Life Marketplace as well from RuthAndRoth, very few clothes have ever been made for it, and they're all one-piece outfits. In OpenSim, only an acquaintance of mine has started making the first few pieces of clothing for Roth2 v2.

    Add to this that the shape of its mesh is so much different from all other bodies that wearing mesh clothes not rigged for Roth2 v2 can only be worn with massive use of alpha-masking and covering pretty much the entire body so nobody can see the air between your body and your clothes. You can't go topless unless you're wearing layer swim trunks (+ a sculpty bulge); mesh bottoms rigged for any other body will clip into your body at the front and stand far off the body at the back. And the tops you have to wear all need a collar that goes at least halfway up your neck because they collide with your body right below the neck.

    I've met the main mesh designer behind the body a while ago. She said that nobody involved, not even she herself, is satisfied with the shape of Roth2 v2, and that another complete re-design may be necessary. This probably won't happen anytime soon because the new team working on the #RuthAndRoth bodies is currently concentrating on #Ruth2. By then, we may actually have some more Roth2 v2 mesh clothes which would then become obsolete again.

    Still, the only body I might consider replacing Roth2 v2 with is a direct successor. It has BoM features which you won't find on any stolen body, it supports alpha masks out of the box (I hate alpha HUDs), not to mention that it's legal, open-source and under free licenses.
  7. Yes, it's possible to dress avatars entirely in clothes made in and for #OpenSim. And that doesn't mean that you have to resort entirely to layer and prim clothes from 2011 or earlier.

    Here's a picture of my in-world sister @Juno Rowland and me, taken less than an hour ago.



    First of all, both Juno and I are wearing mesh bodies made in and for OpenSim. Mine is #Roth2 v2, Juno's is #Ruth2 v4, both from 2020 and fully enabled for #BakesOnMesh. Both bodies can be found, for example, on the official #RuthAndRoth sim on #OSgrid (hg.osgrid.org:80:RuthAndRoth).

    As far as clothes and accessories are concerned, I am wearing Taarna Welles creations from head to toe. My new glasses (reMake Urban Glasses, modified by myself to have clear lenses), the hoodie (reMake Hoodie Men Grey Text) and the jeans (reMake Jeans Base Black) can be found on Taarna's more recent sim Savvy on her own #Bubblesz grid (bubblesz.nl:8002:Savvy). The LB Furio Sneakers, these are the black ones, are still made of sculpties and can be found on her old sim La Baronnie (bubblesz.nl:8002:La Baronnie).

    Juno's outfit started with a Sasa pullover dress made by a friend of ours, Loru Destiny; it's available in her small shop at Needful Things on #PangeaGrid (pangeagrid.de:8002:Needful Things). Unfortunately, as you can see, this dress is rather short, too short for weather that justifies a knit dress and too risqué (or even risky) for dancing. Fortunately, while many Second Life creators build dresses against the skin of the corresponding mesh body, this one, while rigged for a predecessor of Juno's body, leaves enough room to wear mesh jeans rigged for the same body underneath it.

    In this case, they are straight-cut jeans made by Klarabella Karamell, another friend of ours. You can get the piece of clothing itself and various textures for it at Bella Klara on #DorenasWorld (dorenas-world.de:8002:Bella Klara). Finally, the boots, reBoot Dune Middle Boots, are made by Taarna Welles again, and they can be found on Savvy.

    #OpenSimulator #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  8. @Lelani Carver @Cheryl Furse @The Steam Powered Story Teller @Matt J. @tanoujin It sounds like #Ruth2 and #Roth2 only slowly trickle down from GitHub and #OpenSimulator to #SecondLife and especially to the Marketplace to the point where it's third-party users instead of the original creators who import them to the Marketplace.

    But I guess one issue is that both bodies are rated Adult on the Marketplace, and it takes third parties to upload "forks" (I'm not even sure how many of them are still open-source, much less actual forks) with a lower rating to the Marketplace. Another one is that nobody seems to know the in-world store where you can find them; but then again, the official RuthAndRoth sim in #OpenSim still isn't listed on #OpenSimWorld either.

    OpenSim definitely gets all variants vanilla and as soon as they're done. We've had Roth2 v2 with one of the most advanced #BakesOnMesh implementations I've ever seen on a mesh avatar as early as May 2020, and Ruth2 v4 with an even more advanced BoM implementation followed suit in August. I was one of the earliest adopters of Roth2 v2, and I think I had the first dedicated third-party shop for these bodies.

    #RuthToo and #RothToo are already forks of Ruth 2.0 RC#3 and Roth 2.0 RC#1 respectively, created by @Sean Heavy ✅🤙🏻☯🏳️‍🌈 before BoM came along. In OpenSim, both have been upgraded with BoM this year.

    I've also heard that the development of both Ruth2 and Roth2 is being continued, but it seems like everything is currently done behind closed doors. Hardly anything is happening on Github.
  9. @CherylFurse @steampowered @lategamer @tanoujin

    As to the steady stream of new users, I looking for a different #RuthToo #OpenSource avatar than the older ones I had. The #SLCommunity comment linked below led me to #SLNewResidentIsle - an onboarding experience for newly created #SecondLifeResidents

    They do a better job at #SLCaledonOxbridge ‘s entry gateway.

    I eventually found the #BakesOnMesh avatar which is not bad, but testing a “Sweet’s RuthToo v3.5” later.

    community.secondlife.com/forum

  10. @Ken Not only apparently. There is such a thing as #OpenSimulator. It has been around since early 2007, and the #Hypergrid was established in 2008. It even has a small but growing community in the Fediverse. You may have caught it from hearsay from people who in turn have heard about it from hearsay, but I'm an actual user. Someone who is more famous than me is @Mal Burns who also runs several series of YouTube videos including This Week in XR, MBTV and the OpenSim-specific Inworld Review.

    For starters, see this FAQ page on #HypergridBusiness which has a dedicated OpenSim section labelled #Metaverse. Seriously, #OpenSim has been using that term since long before Zuckerberg tried to make everyone believe he invented it.

    OpenSim is a result from the #SecondLife viewer going #OpenSource, thereby laying open Second Life's viewer API. For one, this led to the creation of third-party viewers such as the #FirestormViewer. But beyond that, a whole new platform for #VirtualWorlds was developed around that viewer API so that it'd work with the new third-party viewers, so that little had to be developed from scratch. The project started as OpenSecondLife, but it was renamed OpenSimulator prior to its public launch.

    This also explains why OpenSim is so very similar to Second Life, why it's so very close to it: It still uses viewers primarily made for Second Life, albeit sometimes in dedicated OpenSim variants. The reason for this is a lack of developing capacity. See, Second Life is entirely maintained by a profit-oriented company with hundreds of hired full-time developers. OpenSim is maintained by a small bunch of spare-time developers who get code submissions from other spare-time developers from the community. And OpenSim still doesn't even have its own dedicated viewer. What few devs take care of Firestorm barely get to do more for OpenSim than absolutely necessary because they're busy enough to keep it running in Second Life.

    So since the third-party viewers have to cling to Second Life's development and implement all its new innovations to stay compatible with Second Life, OpenSim is forced to follow suit to stay compatible with the viewers. New things from Second Life take their time to trickle down to OpenSim, also because they have to be more or less reverse-engineered first, but OpenSim got things like #BakesOnMesh or EEP.

    The experience of Hypergridding is semi-smooth. You do get to take your entire inventory with you, for example. This also means that you can acquire things on other grids than your home grid.

    There's a thing called Hypergrid v2 which introduced the "suitcase" in which items can be taken from grid to grid, so all you actually take with you is what's inside your suitcase or worn on your avatar. This was partly established in order to keep asset servers of grids from being cluttered with all kinds of stuff from all kinds of avatars' inventories. But since it's so inconvenient and cumbersome to use, few grids have adopted it, and even fewer still use it, mostly small newbie grids whose admins don't know what it is.

    People Hypergrid all the time. Go to any event on the Hypergrid, and you've got folks from all over the Hypergrid as visitors. That's also because the Hypergrid is huge. An estimation says that over 8,000 individual grids are on the Hypergrid, ranging from small home-hosted personal grids to the behemoth that's #OSgrid which, all by itself, has a larger land area than Second Life.

    There are a few problems, though. Some arise from not all grids always running the same OpenSim version. Some grids run development versions to always have the latest features and get bugfixes quickly. OSgrid itself is basically still the same development platform as which it was launched in 2008, so while it's the biggest grid in land mass and user numbers, it's also one of the most bleeding-edge grids. Other grids stick with stable release versions. Then there are grid owners who simply can't be bothered to upgrade. Some may have that Windows user mindset of installing once and never upgrading as long as it works. Also, there are entire grids which seems like they've spent at least the last six years under a rock with their hopelessly outdated OpenSim version and their complete lack of years of innovations, e.g. they still don't have any mesh. Last but not least, a few grids run forks of OpenSim which have been abandoned by their creators, which are therefore very outdated, but which are difficult to migrate from to vanilla OpenSim. So although OpenSim has introduced BoM some three years ago, there are still a few grids which don't support it.

    Another problem is that not all grids are hosted on powerful Linux root servers in data centres. Especially lots of smaller grids are based on DreamGrid, an OpenSim distribution with a Windows-only point-and-click control interface geared towards ease-of-use for people who have zero experience in running servers. These are very often hosted at home on whatever spare Windows machine the grid admin had lying around through whatever landline the grid admin has at home. There are also people running their OpenSim grids on Raspberry Pis.

    Last but not least, just like in the Fediverse, not all grids on the Hypergrid are connected to all other grids. A few grids are blocked by especially large public grids for various reasons. In the case of #ZetaWorlds, it's the other way around: They have blocked lots of other grids for a whole number of reasons, be it grids that use dynamic DNS which may wreak havoc on a grid's database, be it grids that don't offer any way to get into contact with the admin(s) other than in-world.

    If you're interested, you may want to take a look at the OpenSimulator Community Conference which will take place on December 10th and 11th. I think registration is still open, and the grid it runs on offers first-time visitors to create a new avatar (it's also on the Hypergrid for those who already have avatars, but that isn't the case with you).
  11. And another name (probably) known in #OpenSim circles has joined the #Fediverse: Ai Austin, current maintainer of #Ruth2 and #Roth2.

    This is particularly exciting for me as I was an early adopter of Roth2 v2 two and a half years ago. That made me one of the first to use #BakesOnMesh, quite a while before Athena 6 came out which is usually regarded the first BoM body in OpenSim.

    #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth