#bakesonmesh — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #bakesonmesh, aggregated by home.social.
-
@kaleb I was one of the first to use #Roth2 v2, and I still do. Not in #SecondLife, though, but in #OpenSimulator which it was originally made for. The body has been out for three years, and I got it in June 2020.
For those who don't know: Roth2 v2 is open-source and published under various free licenses.
The #RuthAndRoth project leader is in the Fediverse, by the way, @Austin Tate, as is his avatar, @Ai Austin, another Roth2 v2. He may be behind that Marketplace seller himself. One contributor is @Sean Heavy ✅🤙🏻☯🏳️🌈 who still maintains his own Roth 2.0 fork, #RothToo RC#1.
I've got some good advices for you after almost three years of using this body:
Get the Extras box along with the body. You may need it, although it isn't as essential as in the case of #Ruth2 v4.
Look around for good classic skins. Roth2 v2 is geared towards these. The body can handle 1024x1024 textures with no problems.
Don't use an unmodified stock shape. Make a copy of the one that suits you better (the Extras box contains a second shape), and then spend a few hours tweaking it, especially the face.
Speaking of the face, this goes for both Roth2 v2 and Ruth2 v4: First pull up the mouth closer to the nose. Then lift the chin so that it isn't as massive anymore.
Also, Roth2 v2 is as susceptible to short "T. Rex" arms as all the other bodies including the system body. You may want to change that.
If you can get loose skin textures as graphics files somewhere, and if you think you can afford importing them to SL after modifying them, edit them in GIMP or somewhere, carefully remove the toenails and import them to SL. Otherwise, don't wear sandals.
Roth2 v2 has very advanced #BakesOnMesh capabilities. For example, you can switch the alpha mode of the body on the HUD. This comes in handy if, for some reason, your alpha masks stop working.
Unlike older pre-BoM mesh bodies, Roth2 v2 does not have a fine-grained alpha HUD. It largely relies on alpha masks. And you will need alpha masks for just about everything you wear.
There are hardly any clothes that are rigged for Roth2 v2, only a very few all-clothes-in-one complete outfits. You will have to try clothes rigged for other bodies and see if they fit, and if so, how well. Get lots and lots of demos.
Forget beaches unless they're nude beaches. It's very very unlikely that you'll find swim trunks that fit Roth2 v2 well enough. I myself have to resort to classic layer swimwear plus a modified sculpty bulge I've found somewhere. In Second Life, you probably won't have any of this at your disposal.
Normally, I'd suggest you learn how to make your own alpha masks. I usually make my own ones. But in #OpenSim, I can upload as many alpha textures as I want for absolutely free whereas this can become quite expensive in Second Life.
Essentially, Roth2 v2 is a body for tinkerers. It is compatible with Second Life, but it was made for OpenSim and under the assumption that you can upload textures and other stuff without having to pay for it.
This meme shows what Roth2 v2 can look like in OpenSim with some work and some third-party additions.
Finally, a picture of my whole avatar:
#Metaverse #VirtualWorlds #MeshBody