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#rothtoo — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #rothtoo, aggregated by home.social.

  1. @Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.

    Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.

    The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").

    The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.

    But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.

    The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.

    However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.

    These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.

    Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.

    However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.

    And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.

    Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth 🏳️‍⚧️ ☮️ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).

    In 2019, @Sean Heavy ✅🤙🏻☯🏳️‍🌈 forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.

    It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.

    This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.

    Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.

    It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.

    Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.

    In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.

    In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.

    By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric.
  2. This may seem like coincidence, but still.

    The #Hypergrid is experiencing a surge of new freebie sims. Most of them are basically the same as always, only upgraded. This means that everything they offer is illegal, stolen from #SecondLife. If something legal pops up somewhere, it's usually "by-catch" from raiding older freebie sims, mostly outdated versions of Ruth 2.0 (RC#2, RC#2 or even the test release), and the sim owners don't even know what it is that they slap against their walls. "Upgrade" means that, next to Maitreya Lara Athena and Slink Physique Hourglass Decadence-HG, the more recent and not renamed Legacy and eBody Reborn are being offered, along with outfits for them.

    Interestingly, however, sims that are dedicated to legal freebies seem to be on the rise. In #Groovyverse, Doctor Dave is building a sim named San Juan. @Juno Rowland has met him already; I shall go meet him, too. Many of the shop buildings on this sim are filled with legal clothes for #Ruth2 to wear, and Dave said he has still got lots of clothes collected from a grid he couldn't remember the name of that he hasn't put into stores yet. Next to Groovyverse itself whose founder @Hyacinth Jean Landry not only forked her own body LuvMyBod off Ruth 2.0 RC#2, but also made mostly "body offset" mesh clothes for both Ruth 2.0 RC#2 and LuveMyBod, the only grid to offer original, full-perm Ruth 2.0 clothes in larger quantities is #DorenasWorld.

    And just recently, Froot Loops started working on a new sim on #KinkyHavenGrid named HandMade. This sim shall only offer legal creations made in and for #OpenSim, full stop. In fact, instead of dividing the content into themes, it's the creators who get their own "stores" dedicated to them. After all, Froot Loops only wants to offer content which she can trace back to its origins. I hope she'll leave lots of space for more. For once Dorena's World is back online, Juno and I will have lots of content to bring her.

    Speaking of which, once Jeanne Lefavre is done rebuilding the #Caribou sims in #OSgrid, I may become a shopkeep there. Chances are good she'll give me one of the stores to fill. If I get one in the building I've already laid eyes on, I'll use the ground floor as a #RuthAndRoth body shop like the one I already have in Dorena's World, i.e. part museum, but with more explanation and guidance on the walls. That way, Caribou will have the Ruth2 and #Roth2 product lines offered by someone who actually knows them.

    Even though I'm likely to have enough space for them, I'm not sure if I will also offer @Sean Heavy ✅🤙🏻☯🏳️‍🌈's #RuthToo and #RothToo boxes. Sean is a pretty good shopkeep already with various shops on at least two grids (speaking of which, the two OSgrid outlets still lack the layer underwear boxes). Besides, not all older boxes seem to be full-perm, and I'm not sure if that's by mistake or intentional.

    Upstairs, although there's a teleporter making up for a lack of actual stairs, I want to revive Deva Moda in a place that's easier to reach.

    #OpenSimulator #Metaverse #VirtualWorlds
  3. @Owlmagnet That's because I'm not on Mastodon, but on a bigger and older project named #Hubzilla which nonetheless is federated with Mastodon through ActivityPub. #^https://hubzilla.org/ Hubzilla doesn't really have a character limit.

    @Sean Heavy ✅🤙🏻☯🏳️‍🌈 Is my memory pranking me, or haven't you upgraded #RuthToo and #RothToo to #BakesOnMesh as well?

    If I were better at tinkering, I'd try to isolate the fingernails and toenails from RothToo, give them the same BoM capability as those for #Ruth2 v4 and add the nail BoM controls from the Ruth2 v4 HUD to the #Roth2 v2 hud.

    Not that I need that to put on the nail polish I've made a few months ago...
  4. @Cheryl Furse So you still claim that 100% of all content in #OpenSim is stolen from #SecondLife? Although I've tried to prove to you again and again that this is absolutely FALSE?

    Well, then I dare you to tell Shin Ingen, Ada Radius, Serie Sumei etc. and the current maintainer @Austin Tate straight into their faces that the #Ruth2 v4 and #Roth2 v2 mesh bodies are stolen from Second Life and not created by them, and that the bodies are unscripted because nobody in OpenSim can script.

    By the way, here is the public source repository for Ruth2, and here is the one for Roth2. Even if these links make you snap into your "dumb blonde" "I don't understand what any of this is, so I'll just pretend it isn't there and ignore it" mode.

    I'd like you to tell @Sean Heavy ✅🤙🏻☯🏳️‍🌈 straight into his face that his mesh bodies #RuthToo and #RothToo, forked from Ruth2 and Roth2, are stolen from Second Life, too, because he can impossibly have done any work on them.

    I dare you to tell @Hyacinth 🏳️‍⚧️ ☮️ straight into her face that her fork #LuvMyBod and her mesh clothes are stolen from Second Life because she can impossibly have worked on any of it herself, because she doesn't even know how.

    I dare you to accuse @vrsimility of having stolen everything on his historic Liverpool sims from Second Life down to the buildings.

    I dare you to haul your avatar to GridTalk tomorrow, Tuesday, January 3rd, 11 AM grid time which is 8:00 PM CET. Alternatively, Nihilon, Friday, January 6th, same time. Wait for Klarabella Karamell to show up. And when she's there, accuse her in public in front of all the other guests, including the grid owners and her husband, of having no skills, never having created a single piece of mesh clothing and having copybotted them all from Second Life instead. While you're there, accuse Anachron Young of having copybotted the Rockhouse building from Second Life.

    And I dare you to return to OpenSimWorld and tell Aaack Aardvark and Bibiana Bombinante that they're both unskilled, talentless hacks who have copybotted everything on their sims from Second Life and who couldn't write scripts to save their lives.

    While you're back at OpenSimWorld, claim to everyone, site creator and admin Satyr Aeon included, that even the OpenSimWorld beacon was stolen from Second Life, script included, because a) nothing has ever been created in OpenSim, and b) Satyr isn't even capable of creating anything like this.

    What do you have to lose, Cheryl? Why should you chicken out now? You know for a fact that you're right, that literally everything in OpenSim without an exception is copybotted from Second Life with crappy scripts or none at all!

    Oh, and concerning only 200 OpenSim users worldwide: Hypergrid Business has a list of active OpenSim grids. 407 grids. All with links that you can click. You'll see that just about every last one of them is alive. Click on them, and you'll see that none of them is fake.

    I ask you, Cheryl: Who runs these grids? If there are only 200 OpenSim users worldwide, everyone of them has to run two grids on average. How many grids do you run, Cheryl? And why should someone run more than one grid?


    @The Aether Dragon Ignore her. She's a clueless loudmouth that just about nobody in the OpenSim community takes seriously anymore, probably not even her in-world BDSM sugardaddy.

    When she had been in OpenSim for only two measly months, she was already Little Miss Know-It-All who knew everything, absolutely everything better than people who had been there for several years already, and she told them all that they're all wrong, and she is the only one who knows stuff for a fact.

    If you present her any proof against her theories, she'll either claim it's fabricated and falsified, and that's a fact, or if she can't because the proof is too solid, she'll turn into a "dumb blonde" who doesn't understand jack shit. Either way, even the most solid proof is useless against her because she ignores it all.

    She has grown a hard resistance against learning anything. She thinks she knows doesn't have to learn because she already knows everything, and it's her task to educate the masses that have spent their many years in OpenSim entirely uneducated.

    Apart from OpenSim and recently #ThirdRoom, her world only consists of her in-world BDSM sugardaddy, BDSM in general, three musical genres, her Apple MacBook Air and BDSM-modded Resident Evil 2.
  5. I've made something for those of you who either have or would like to have a #Ruth2 v4 mesh body:

    Nail polish. The first third-party nail polish for this body.



    As you can see, it comes in two boxes. The one on the left contains the same 22 colours previously available as presets in the nail polish applier for Ruth 2.0. As a bonus, there's a mint nail polish derived from the standard setting on a copy of the same nail polish applier which I found in the #RothToo box.

    The one on the right contains the 8 colours from the Ruth2 v4 HUD that aren't meant to be nail bed colours. Using the HUD for actual nail polish is a kluge anyway because it leaves the same white tip that's necessary for a proper nail bed. BoM nail polish, on the other hand, covers the entire nail.

    Altogether, it's 31 colours.

    Now, nail polish for Ruth2 v4 is not only based on Bakes-on-Mesh, it also makes use of so-called Universal Wearables which weren't available before #OpenSimulator 0.9.1.1. Unfortunately, older #OpenSim versions can't ignore Universals. Instead, if you try to teleport into a sim running an OpenSim version that's too old (including 0.8.2.1 as well as Arriba), you'll get the message that "your avatar is too complex".

    Also, obviously, the nail polish won't become visible until you switch your nails to BoM with Ruth2 v4's own HUD. But it's all explained in the Readme notecards that come with the boxes.

    As of now, the only place where you can get the boxes is my bodyshop in the Westend on #DorenasWorld (#^https://opensimworld.com/hop/80119; dorenas-world.de:8002:Westend). I've also submitted them to @Austin Tate / @Ai Austin to be added to the official #RuthAndRoth sim (hg.osgrid.org:80:RuthAndRoth). @Juno Rowland and I are going to deliver the boxes to other sims that offer Ruth2 v4 by and by.

    #MadeInOpenSim #Metaverse #VirtualWorlds
  6. @Lelani Carver @Cheryl Furse @The Steam Powered Story Teller @Matt J. @tanoujin It sounds like #Ruth2 and #Roth2 only slowly trickle down from GitHub and #OpenSimulator to #SecondLife and especially to the Marketplace to the point where it's third-party users instead of the original creators who import them to the Marketplace.

    But I guess one issue is that both bodies are rated Adult on the Marketplace, and it takes third parties to upload "forks" (I'm not even sure how many of them are still open-source, much less actual forks) with a lower rating to the Marketplace. Another one is that nobody seems to know the in-world store where you can find them; but then again, the official RuthAndRoth sim in #OpenSim still isn't listed on #OpenSimWorld either.

    OpenSim definitely gets all variants vanilla and as soon as they're done. We've had Roth2 v2 with one of the most advanced #BakesOnMesh implementations I've ever seen on a mesh avatar as early as May 2020, and Ruth2 v4 with an even more advanced BoM implementation followed suit in August. I was one of the earliest adopters of Roth2 v2, and I think I had the first dedicated third-party shop for these bodies.

    #RuthToo and #RothToo are already forks of Ruth 2.0 RC#3 and Roth 2.0 RC#1 respectively, created by @Sean Heavy ✅🤙🏻☯🏳️‍🌈 before BoM came along. In OpenSim, both have been upgraded with BoM this year.

    I've also heard that the development of both Ruth2 and Roth2 is being continued, but it seems like everything is currently done behind closed doors. Hardly anything is happening on Github.