home.social

#opensimulator — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #opensimulator, aggregated by home.social.

fetched live
  1. #Haut-koenigsbourg 9 : Construction d'u château du #château dans #OpenSimulator . Début de la construction de l'hostellerie. Vue aérienne

    Simulateur OpenSim local, installé sur PC. Base de données MySQL (fonctionne par défaut avec SQLite). #Logiciellibre

  2. #Pouet_8 Construction d'u château du #hautkoenigsbourg dans #OpenSimulator . Forme générale du petit bastion avant détails. Modélisation dans #Blender3D .

    Simulateur OpenSim local, installé sur PC. Base de données MySQL (fonctionne par défaut avec SQLite). #Logiciellibre

  3. @Metaverse Standards Forum

    A few comments by someone with six years of experience in decentralised virtual worlds:


    Interesting to see that Sneeze and the Open Metaverse are planned to support glTF PBR, just like Second Life and OpenSim do. Only that PBR has a bad rep on Second Life and OpenSim for bogging viewers down except on what's commonly referred to as "high-end gaming computers". Then again, that's at least partly because PBR-enabled viewers have an advanced lighting model hard-coded that's optional on older, non-PBR viewers.

    If Sneeze really wants to be able to render any kind of scene with hundreds of avatars, all decked out in PBR, at a guaranteed constant 60fps on mobile hardware with passive cooling, it'll really need some very advanced cross-platform graphics stack underneath. Although I think that Second Life and OpenSim viewers would be much faster if they managed to switch from early-2000s OpenGL 2.x to modern-day Vulcan.

    Granted, one Second Life or OpenSim avatar was more complex with more vertices than an entire World of Warcraft scene some five years ago already, and it has only gotten worse. It'll be interesting how the Open Metaverse is going to keep its avatars lightweight in spite of PBR, and how it's going to keep users from tricking their avatars out to the max. Also, it'll be interesting how the Open Metaverse is going to directly compete with Second Life and its photo-realistic avatars. (Just go search Flickr for "Second Life". All those pics are actual in-world renderings.)

    As for Unity and Unreal3D, they're unfit for 3-D virtual worlds because they rely on ready-made scenes. If you want to build in-world rather than pre-build entire scenes in external editors, they're less than optimal to say the least. But virtual worlds live on being built by their users, and they'd better be able to build in-world.

    Basic example: Let's say you host a private party, and you need one or two more chairs for your guests. If you have to send them all home, fire up the Unity Editor, open your home scene, edit another two chairs in, edit the corresponding sit scripts in (if needed), save it, export it and import it to the world just to have those extra chairs, that's bad. In Second Life and any OpenSim-based world, you can easily rez another one or two chairs.

    But in general, the harder it is to build the world, the less attractive it will be for creative users, and the less the existing users will build it. But the less the world is being built and changed, the more quickly it becomes stale because people have seen everything. One reason why Second Life has survived for more than two decades is because it's constantly changing.

    There are some other interesting things I've picked up. For example, content ratings are being considered, including warnings. Not only does that mean that the Open Metaverse is not being designed with the notion in mind that it'll be 100% professional and business-grade, but it means that it'll hopefully have a better content rating system than Second Life and OpenSim, and it'll have a unified definition for the ratings across the whole network, much unlike OpenSim where every grid or even sim owner can redefine "General", "Moderate" and "Adult" as they want to.

    As for identities, it's a pity that the Open Metaverse decided to adopt Meta Horizon's concept of digital twins and each human having one and exactly one virtual world identity. Even though this is necessary for security and law enforcement purposes, this is bound to backfire; see this article of mine: Avatars are always digital twins? How about no?

    I hope that it'll at least be possible to bring multiple personas online at the same time. This, by the way, would increase persona anonymity: If certain personas are seen in-world frequently, but never in the same place at the same time, this may raise suspicion that there's one and the same person behind them.

    (For the record, I've got two fully independent avatars online right now, both attending the same event at the same location.)

    This sounds interesting:
    Identity does not go offline when a device sleeps, a browser closes, or a network connection drops.

    So basically, even if there is no device accessing an identity, the corresponding avatar remains visible in-world?

    Of course, this means that it'll have to become part of the culture to send your avatar home or, for those who aren't that much into immersion, at least stash your avatar someplace where it isn't in the way.

    What's interesting in the avatar section are the device-specific levels of detail. Essentially, they mean that photo-realistic avatars at least close to the level of Second Life (just look at some pics on Flickr) could be possible, but they most likely won't bog any devices down.

    A few things seem not to have been taken into consideration yet: Can avatars change parts of their look (e.g. adding or removing certain accessories or pieces of clothing) in-world in real time? How are high heels for female humanoid avatars handled, especially changing between e.g. high-heeled sandals and barefoot which has to involve adjusting the overall avatar height? How is long hair handled? How are skirts handled?

    And yes, the women amongst the users (and probably not only them) will ask for skirts in various lengths and shapes, non-flat shoes and longer-than-above-shoulder, non-ponytail, non-pigtails hair sooner or later. And the skirts had better neither look like concrete nor constantly clip into the legs. (Yes, this is tricky. I've seen about four different takes on skirts in OpenSim. None of them is entirely satisfactory. This really requires inclusion into the very engine as done by Linden Lab's Sansar, High Fidelity in which Philip Rosedale was involved and the two decentralised High Fidelity descendants Vircadia and Overte.)

    Lastly, the Voice section in the wiki reminds me of why it's important to solve everything internally rather than licensing external solutions. Otherwise the hassle that Second Life and OpenSim have with finding a working replacement for Vivox is bound to repeat itself.

    I've noticed a lack of high-quality media streaming support, e.g. for DJ events or concerts. But seriously, this should really be handled by external media players capable of playing Web streams. Second Life and OpenSim viewers have such stuff built in, but the same stream sounds a lot better through dedicated media players. Just pass the link to the stream on to the users so they can run it through an external media player, and everyone wins.

    It really goes to show that creating a satisfactory Metaverse standard is difficult. On the one hand, it really is important to start from scratch and leave behind outdated technology. On the other hand, experiences gained by and in existing worlds must not be disregarded.

    #Long #LongPost #CWLong #CWLongPost #SecondLife #OpenSim #OpenSimulator #Metaverse #VirtualWorlds
  4. Interestingly, we stayed in-world yesterday until well past 22:00 when DENIC had already fscked up.

    Either OpenSim doesn't muck around with domains unless you log in or go Hypergridding.

    That, or our grid domain is not DNSSEC-signed. After all, the grid website doesn't have any SSL encryption yet either. And we did have visitors coming in from the Hypergrid past 21:00.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Hypergrid #DENIC #DNSSEC
  5. Tomorrow is my sixth rezday, @Juno Rowland's fifth rezday and also International Jazz Day.

    A pity that there doesn't seem to be any good opportunity to celebrate either. Today's event at the Moka Efti may pretty well have been the only DJ event with a focus on jazz in all April.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #VirtualEvent #Rezday #InternationalJazzDay #JazzDay
  6. @HG Safari will take us to (virtual) Tromsø in the Wolf Territories tomorrow evening. One of the things that place is known for is that its EEP daycycle is automatically sync'd with real-life Tromsø.

    This was the first time that I've checked a real-life weather report before visiting a virtual location. And it won't stay the only time.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #HGSafari #WolfTerritories #WolfTerritoriesGrid #WTGrid #WolfGrid #EEP #Norway #Tromsø
  7. Update to my OpenSimulator docker image earlier this AM (GMT). This switches screen for basic console mode on the server, slimming down the image and letting OpenSim work with Docker natively.

    If you preferred screen, pin the ref or switch tag to 0.9.3.0-screen.

    github.com/soup-bowl/opensimul

    #OpenSim #OpenSImulator #Metaverse

  8. Boom! That's more like it. Now we have the GPU passing through - Firestorm running on a Vast.ai GPU VM instance.

    #secondlife #opensim #opensimulator

  9. I've got Firestorm (#SecondLife / #OpenSimulator) running in a Docker container using the Linuxserver selkies image. Going to try it out on Runpod, see if we can get a Second Life zero-type thing going.

    github.com/soup-bowl/firestorm

  10. What St Patrick's Day in OpenSim means:

    Almost everyone is wearing green or even going beyond that. (Seriously, you have to see my brother.)

    The DJ is playing only music from Ireland.

    If you're lucky, every other solo dancer dances an Irish jig. Even on high-heeled shoes which I do not recommend. That's why I always wear flat shoes on St Patrick's Day.

    Some may be drunk enough to be able to pronounce "Áine Caoimhe".

    And: Shamrocks. Shamrocks everywhere. Including four-leaf shamrocks. People even yay shamrocks.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #VirtualEvent #StPatricksDay
  11. @Pipeliner Depends on how you define "metaverse".

    "The Metaverse" as in "Zuckerberg's Metaverse" as in "The Facebook Metaverse" as in "Meta Metaverse", actually Meta Horizon, is dwindling, as is Meta Platform's own support for it because they need all hands where the money is made: AI.

    "The Metaverse" by its official definition is no longer booming, but far from dead. There are hundreds of monolithic, stand-alone virtual worlds out there that are largely incompatible with each other, from crypto-based get-rich-quick schemes that were haphazardly whipped up during the Metaverse hype of 2021/2022 to Second Life which was launched in 2002 and opened to the public in 2023, and which is still evolving.

    What @Metaverse Standards Forum is talking about is the creation of an interconnected network of free, ideally open-source 3-D virtual worlds. It's being considered a first, something that has never been done before. The general consensus is that all virtual worlds that have existed so far were or still are non-free, closed-source, proprietary, stand-alone, monolithic silos. What's happening here is widely regarded as the first attempt ever at changing this.

    Only that it isn't. No, really, it isn't. This has been done before long ago.

    Free, open-source, decentralised, host-your-own-world 3-D virtual worlds have existed at least since January, 2007. That was when OpenSimulator was launched, a free, open-source re-implementation of the technology of Second Life, largely compatible with some third-party Second Life client applications ("viewers"). (Official website with no HTTPS support; article by me: Okay, so what is this OpenSim thing?)

    The first OpenSim-based world ("grid") open to the general public was launched in July, 2007: OSgrid (official website). As you can see, it still exists. And it's the second-biggest grid and barely smaller than Second Life in area.

    Also, in mid-2008, the Hypergrid was introduced which made it possible for avatars from one grid to teleport to another, outfit, inventory and all. From that point on, OpenSim was not just decentralised, but even federated. In other words: A federated network of independent 3-D virtual worlds based on free, open-source server software has been around for almost 18 years. And it has used the term "Metaverse" for even longer.

    It isn't exactly tiny either. We're talking about a combined area of over four times Second Life. The biggest and most active grid is the Wolf Territories Grid, launched in 2020 by @Lone Wolf. It measures some 33,500 Second Life standard regions or about 2,200 square kilometres. That's not only 25% bigger than Second Life, but with much, much more room to grow.

    See also another article by me: What is the Metaverse anyway?

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Hypergrid
  12. You haven't partied in the Hypergrid until you've celebrated Cornflakes Week among dinkies. While wearing a plunger that one of the dinkies gave you on top of a top hat.

    Happening right now.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorld #VirtualEvent #CornflakesWeek
  13. @Metaverse Standards Forum So these people are about to re-invent OpenSimulator? Something that has been around since 2007 and has even used the word "metaverse" as a regular part of its jargon since 2007?

    http://opensimulator.org

    Okay, so what is this OpenSim thing?

    How decentralised is OpenSim?

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OpenMetaverse
  14. Petite loutre modélisée dans #Blender3D pour une simulation #OpenSImulator

    L ' ensemble maillage + texture doit être assez léger pour être importé dans une simulation en temps réel.

  15. CW: Communication between the Fediverse and OpenSim is being worked on again; CW: long (over 600 characters), Fediverse meta, Fediverse-beyond-Mastodon meta
    Work has been resumed on establishing connections between the Fediverse and the likewise decentralised metaverse, i.e. OpenSimulator.

    For now, the only feature that's actually implemented is sending OpenSim group messages out via ActivityPub. However, it has been tested against the opposite end of the Fediverse from Mastodon: Hubzilla, (streams) and Forte.

    https://codeberg.org/fionasweet/OS-AP

    https://opensimworld.com/post/128355

    #Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Fediverse #Hubzilla #Streams #(streams) #Forte #ActivityPub #OpenSim #OpenSimulator #Metaverse #VirtualWorlds
  16. CW: My first time being interviewed at Inworld Review; CW: long (over 1,400 characters), Fediverse meta
    It has finally happened. I was a guest at Inworld Review and interviewed by Thirza Ember and James Atlloud of @HG Safari fame as well as Petlove Petshop today.

    Here's the video, redirected to Invidious. (Link instead of embedding so I hopefully don't have to spend months writing a visual description that'll take you days to read or listen to.)

    Better yet: Thirza wanted to interview me about the Fediverse. Good thing OpenSim users are already used to things being decentralised because OpenSim itself is. In fact, I could have told her that some of the tropes associated with OpenSim being decentralised apply to the Fediverse as well.

    Extra shoutouts to @Elena Rossini for her Fediverse video featured on fediverse.info and to @Dorena Verne as a good example of a grid manager (see Petlove's video in the video) because she has managed to move Dorenas World from a Windows server to a Debian server and considerably speeding it up in the process.

    For those who aren't familiar with Inworld Review: It's an OpenSim-themed talkshow on YouTube started by the late Mal Burns many years ago. His whole backlog of almost 400 episodes can be found here. And here is the channel on which Mal's former co-host continue Inworld Review without him with 62 episodes so far.

    #Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Fediverse #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #InworldReview
  17. CW: When new, hot and high-end matter more for avatars than uniqueness and recognisability; CW: long (over 2,600 characters)
    Does anyone remember when avatars were made to be unique and recognisable, even after outfit changes? Changing the body and/or the head was out of question if it turned out impossible to make the new ones look like or at least similar enough to the old ones.

    It seems like these times are long gone in OpenSim. Second Life's "fast fashion" has arrived here. It doesn't matter anymore what your avatar looks like. Especially consistency doesn't matter anymore. After all, why should avatars be recognisable by their looks if they're already recognisable by the name tags above them?

    Instead, what matters more than everything else is how new, how high-end, how highly detailed and how expensive in Second Life everything on your avatar is. After all, you don't have to pay for it anyway. Leave the paying to the freebie merchants who export the new stuff right after buying it. That is, unless they manage to copybot it for free instead.

    Nobody invests any time into fine-tuning their shapes anymore. Instead, folks pick a mesh head and then one of the shapes that came with the head. If anything, they make the shape even more extreme: even taller, even longer legs, even bigger boobs, an even bigger butt. Anything beyond that isn't worth the effort if they're going to replace the head anyway when the newest LeLutka EvoX heads arrive in the stores a few months later. This is also why so many OpenSim avatars look like they're unmodified complete avatars out of the box.

    Second Life users tend to cling to the content they've bought for as long as they can get away with. After all, they've pumped a five-digit amount of Linden Dollars into everything, and they don't want to let it go to waste, at least not that soon. Except, of course, for those who can afford to throw everything away in favour of all-new stuff twice a year or so.

    In OpenSim, they've often got much higher-end content and much more of it. But they haven't paid anything for it. So it's easier to let go of it the moment something newer and hotter and better arrives. It doesn't matter that your brand-new head doesn't really look like the six-months-old head you had last. But it's newer and probably better.

    Of course, in addition, this post by @juno still applies as well. But another reason why especially many female avatars only ever dress like for an Ibiza club party in summer is: Why bother with searching for clothes for different styles or purposes if you can't be sure that your mesh body won't be painfully outdated in two or three months?

    #OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #Avatar #Avatars #VirtualFashion
  18. Looks like Maria Korolov of Hypergrid Business is hoping for the above to come true, now that Google has made a 3D-world-generating AI. Like, one extensive prompt, and you'll get all this within three seconds.

    https://www.hypergridbusiness.com/2026/01/googles-world-building-ai-points-to-exciting-future-for-opensim-creators-or-their-doom/

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #HypergridBusiness #SimBuilding #AI
  19. Dereos will celebrate its 11th grid anniversary on Saturday, January 31st, with a beach party at Ko Suai. Music will be supplied by the local DJs.

    Important: Party language is German, but I expect there to be a translator.

    Taxi: hop://dereos.org:80/ko%20suai

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #VirtualEvent #GridAnniversary #Dereos
  20. CW: A virtual world based on free, open-source software will be 16 years old this Friday; CW: long (almost 750 characters)
    Dorenas World, the oldest German-speaking grid and the third-oldest of all grids, is going to celebrate its 16th anniversary this week. Due to real-life influences, the schedule is somewhat cut short.

    All times are in grid time = PST.

    Friday, January 16th (actual anniversary date)
    11:00: DJ Anachron Young (open end)
    Event location: Rock-House, Nihilon
    hop://dorenas-world.de:8002/Nihilon/216/167/22

    Saturday, January 17th
    10:00: Reading by Rubeus Helgerud
    11:00: Wolem Wobbit live "Still Alive"
    Afterwards: DJ Rubeus Helgerud (open end)
    Event location: Festival ground, Landing
    hop://dorenas-world.de:8002/Landing/140/149/22

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #DorenasWorld #GridAnniversary
  21. Another look back on last year in OpenSim, freshly posted on Hypergrid Business: OpenSim in 2025: A Year of Crisis, Growth, and Loss

    Including:
    • OSgrid's Asset Reset
    • Someone trying to build full-size North America in OSgrid
    • NeverTV
    • Mal Burns' passing and the restart of Inworld Review without him

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #HypergridBusiness #OSgrid #Neverworld #NeverworldGrid #NeverTV #InworldReview
  22. English-speaking New Year's parties in virtual worlds are weird for one reason: Not everyone is in the same timezone, so you're likely to have multiple New Year countdowns. Much unlike German-speaking New Year's parties where it's safe to assume that everyone's timezone is CET.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #VirtualEvent #NewYear
  23. The Kitely grid has published a video that sums up 12 months in a bit over 11 minutes. (Content warning for the link: eye contact, potentially partial nudity, potentially flashing images) Watch it on Invidious!

    Can you spot @Juno Rowland and me at some of the events?

    Also, nice farewell to @Mal Burns (@Mal Burns Main) and @Luna Lunaria.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely
  24. CW: Winter sims in OpenSim are closing again, now that Christmas is over; CW: long (over 850 characters)
    In other news:

    Christmas is over, and so is almost the year. Snow-covered themes are being shut down again, and it won't be long after New Year's Day that OpenSim is back to its usual eternal summer until October. And then we'll have one month of autumn in a few places because autumn and Halloween are basically the same here.

    Good thing there are a few exceptions. @Kelso Uxlay's Novale on his own grid probably still changes its seasons along with real-life Québec. Jimmy Olsen's Norge in the Wolf Territories shares its weather and daycycle with real-life northern Norway; his Alfheim used to do the same. And there are a few permanent winter or Christmas places; Dorenas World has three of them.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Novale #WolfTerritories #WolfTerritoriesGrid #WolfGrid #DorenasWorld
  25. Please welcome @Dorena Verne! She is the admin of Dorenas World, the oldest German OpenSim grid and the third-oldest OpenSim grid that is still around (officially launched in January, 2010).

    She has also got a Hubzilla channel under @Dorena Verne, but it has fallen dormant.

    #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #DorenasWorld
  26. It isn't that easy anymore to impress me in OpenSim. I've seen just about everything by now.

    But then, yesterday, there was (CW for the link: eye contact) Shandon Loring, looking just like Arlo Guthrie while reciting Alice's Restaurant Massacree. Inside a church modelled after Alice's and Ray's church with their little room in the belfry.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #VirtualEvent #Thanksgiving #Thanksgiving2025 #ArloGuthrie #AlicesRestaurant
  27. CW: Overwhelming (and surprising) reactions upon Luna Lunaria's passing; CW: long (almost 1,600 characters), death
    Seriously, never before have I seen as many condolence posts and comments and actions on OpenSimWorld as for @Luna Lunaria. And never before have I seen two independent memorial events being scheduled for one member of the community. (Unfortunately, one will be in the middle of the night for me.)

    This is even more remarkable when you consider that she was a commercial merchant who sold most of her creations for money. Even some of the "Never buy in OpenSim" die-hards appear to mourn her. After all, her creations are worth the money, especially the buildings. I doubt that there's anything exclusive to Second Life that comes close to that monumental art déco event location appropriately called (CW for the link: eye contact) "The Majestic". (Sadly, we'll never get a PBR "Majestic" now, as gorgeous it is with Blinn-Phong textures.)

    So I guess (I actually hope) that her passing won't be seen as an opportunity to copybot her creations, rebox them and offer them as freebies somewhere, now that she can't do anything against it anymore. I mean, her content isn't going to go anywhere. @Lone Wolf has said her sims will stay online. I hope that even the anti-capitalist activists and the freebie store owners who are constantly looking for exclusive, top-notch-quality content won't have the heart to bot or god-mode her stuff, especially seeing as her creations are so unique that nobody can get away with rebranding Luna's works as their own original creations.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Death #CWDeath