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#virtualfashion — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #virtualfashion, aggregated by home.social.

  1. CW: When new, hot and high-end matter more for avatars than uniqueness and recognisability; CW: long (over 2,600 characters)
    Does anyone remember when avatars were made to be unique and recognisable, even after outfit changes? Changing the body and/or the head was out of question if it turned out impossible to make the new ones look like or at least similar enough to the old ones.

    It seems like these times are long gone in OpenSim. Second Life's "fast fashion" has arrived here. It doesn't matter anymore what your avatar looks like. Especially consistency doesn't matter anymore. After all, why should avatars be recognisable by their looks if they're already recognisable by the name tags above them?

    Instead, what matters more than everything else is how new, how high-end, how highly detailed and how expensive in Second Life everything on your avatar is. After all, you don't have to pay for it anyway. Leave the paying to the freebie merchants who export the new stuff right after buying it. That is, unless they manage to copybot it for free instead.

    Nobody invests any time into fine-tuning their shapes anymore. Instead, folks pick a mesh head and then one of the shapes that came with the head. If anything, they make the shape even more extreme: even taller, even longer legs, even bigger boobs, an even bigger butt. Anything beyond that isn't worth the effort if they're going to replace the head anyway when the newest LeLutka EvoX heads arrive in the stores a few months later. This is also why so many OpenSim avatars look like they're unmodified complete avatars out of the box.

    Second Life users tend to cling to the content they've bought for as long as they can get away with. After all, they've pumped a five-digit amount of Linden Dollars into everything, and they don't want to let it go to waste, at least not that soon. Except, of course, for those who can afford to throw everything away in favour of all-new stuff twice a year or so.

    In OpenSim, they've often got much higher-end content and much more of it. But they haven't paid anything for it. So it's easier to let go of it the moment something newer and hotter and better arrives. It doesn't matter that your brand-new head doesn't really look like the six-months-old head you had last. But it's newer and probably better.

    Of course, in addition, this post by @juno still applies as well. But another reason why especially many female avatars only ever dress like for an Ibiza club party in summer is: Why bother with searching for clothes for different styles or purposes if you can't be sure that your mesh body won't be painfully outdated in two or three months?

    #OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #Avatar #Avatars #VirtualFashion
  2. CW: When new, hot and high-end matter more for avatars than uniqueness and recognisability; CW: long (over 2,600 characters)
    Does anyone remember when avatars were made to be unique and recognisable, even after outfit changes? Changing the body and/or the head was out of question if it turned out impossible to make the new ones look like or at least similar enough to the old ones.

    It seems like these times are long gone in OpenSim. Second Life's "fast fashion" has arrived here. It doesn't matter anymore what your avatar looks like. Especially consistency doesn't matter anymore. After all, why should avatars be recognisable by their looks if they're already recognisable by the name tags above them?

    Instead, what matters more than everything else is how new, how high-end, how highly detailed and how expensive in Second Life everything on your avatar is. After all, you don't have to pay for it anyway. Leave the paying to the freebie merchants who export the new stuff right after buying it. That is, unless they manage to copybot it for free instead.

    Nobody invests any time into fine-tuning their shapes anymore. Instead, folks pick a mesh head and then one of the shapes that came with the head. If anything, they make the shape even more extreme: even taller, even longer legs, even bigger boobs, an even bigger butt. Anything beyond that isn't worth the effort if they're going to replace the head anyway when the newest LeLutka EvoX heads arrive in the stores a few months later. This is also why so many OpenSim avatars look like they're unmodified complete avatars out of the box.

    Second Life users tend to cling to the content they've bought for as long as they can get away with. After all, they've pumped a five-digit amount of Linden Dollars into everything, and they don't want to let it go to waste, at least not that soon. Except, of course, for those who can afford to throw everything away in favour of all-new stuff twice a year or so.

    In OpenSim, they've often got much higher-end content and much more of it. But they haven't paid anything for it. So it's easier to let go of it the moment something newer and hotter and better arrives. It doesn't matter that your brand-new head doesn't really look like the six-months-old head you had last. But it's newer and probably better.

    Of course, in addition, this post by @juno still applies as well. But another reason why especially many female avatars only ever dress like for an Ibiza club party in summer is: Why bother with searching for clothes for different styles or purposes if you can't be sure that your mesh body won't be painfully outdated in two or three months?

    #OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #Avatar #Avatars #VirtualFashion
  3. CW: When new, hot and high-end matter more for avatars than uniqueness and recognisability; CW: long (over 2,600 characters)
    Does anyone remember when avatars were made to be unique and recognisable, even after outfit changes? Changing the body and/or the head was out of question if it turned out impossible to make the new ones look like or at least similar enough to the old ones.

    It seems like these times are long gone in OpenSim. Second Life's "fast fashion" has arrived here. It doesn't matter anymore what your avatar looks like. Especially consistency doesn't matter anymore. After all, why should avatars be recognisable by their looks if they're already recognisable by the name tags above them?

    Instead, what matters more than everything else is how new, how high-end, how highly detailed and how expensive in Second Life everything on your avatar is. After all, you don't have to pay for it anyway. Leave the paying to the freebie merchants who export the new stuff right after buying it. That is, unless they manage to copybot it for free instead.

    Nobody invests any time into fine-tuning their shapes anymore. Instead, folks pick a mesh head and then one of the shapes that came with the head. If anything, they make the shape even more extreme: even taller, even longer legs, even bigger boobs, an even bigger butt. Anything beyond that isn't worth the effort if they're going to replace the head anyway when the newest LeLutka EvoX heads arrive in the stores a few months later. This is also why so many OpenSim avatars look like they're unmodified complete avatars out of the box.

    Second Life users tend to cling to the content they've bought for as long as they can get away with. After all, they've pumped a five-digit amount of Linden Dollars into everything, and they don't want to let it go to waste, at least not that soon. Except, of course, for those who can afford to throw everything away in favour of all-new stuff twice a year or so.

    In OpenSim, they've often got much higher-end content and much more of it. But they haven't paid anything for it. So it's easier to let go of it the moment something newer and hotter and better arrives. It doesn't matter that your brand-new head doesn't really look like the six-months-old head you had last. But it's newer and probably better.

    Of course, in addition, this post by @juno still applies as well. But another reason why especially many female avatars only ever dress like for an Ibiza club party in summer is: Why bother with searching for clothes for different styles or purposes if you can't be sure that your mesh body won't be painfully outdated in two or three months?

    #OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #Avatar #Avatars #VirtualFashion
  4. CW: When new, hot and high-end matter more for avatars than uniqueness and recognisability; CW: long (over 2,600 characters)
    Does anyone remember when avatars were made to be unique and recognisable, even after outfit changes? Changing the body and/or the head was out of question if it turned out impossible to make the new ones look like or at least similar enough to the old ones.

    It seems like these times are long gone in OpenSim. Second Life's "fast fashion" has arrived here. It doesn't matter anymore what your avatar looks like. Especially consistency doesn't matter anymore. After all, why should avatars be recognisable by their looks if they're already recognisable by the name tags above them?

    Instead, what matters more than everything else is how new, how high-end, how highly detailed and how expensive in Second Life everything on your avatar is. After all, you don't have to pay for it anyway. Leave the paying to the freebie merchants who export the new stuff right after buying it. That is, unless they manage to copybot it for free instead.

    Nobody invests any time into fine-tuning their shapes anymore. Instead, folks pick a mesh head and then one of the shapes that came with the head. If anything, they make the shape even more extreme: even taller, even longer legs, even bigger boobs, an even bigger butt. Anything beyond that isn't worth the effort if they're going to replace the head anyway when the newest LeLutka EvoX heads arrive in the stores a few months later. This is also why so many OpenSim avatars look like they're unmodified complete avatars out of the box.

    Second Life users tend to cling to the content they've bought for as long as they can get away with. After all, they've pumped a five-digit amount of Linden Dollars into everything, and they don't want to let it go to waste, at least not that soon. Except, of course, for those who can afford to throw everything away in favour of all-new stuff twice a year or so.

    In OpenSim, they've often got much higher-end content and much more of it. But they haven't paid anything for it. So it's easier to let go of it the moment something newer and hotter and better arrives. It doesn't matter that your brand-new head doesn't really look like the six-months-old head you had last. But it's newer and probably better.

    Of course, in addition, this post by @juno still applies as well. But another reason why especially many female avatars only ever dress like for an Ibiza club party in summer is: Why bother with searching for clothes for different styles or purposes if you can't be sure that your mesh body won't be painfully outdated in two or three months?

    #OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #Avatar #Avatars #VirtualFashion
  5. 🎄 CONFIRMED: Kim Kardashian coming to Fortnite, Spongebob collaboration with movie release (Dec 19), NEW Winter Hatsune Miku skin coming soon!

    Winterfest 2025 = LARGEST event ever!

    Checkout shorturl.at/lMe4j

    #Fortnite #SocialMedia #VirtualFashion #GameCollaborations #Streaming #ContentCreator #Viral #Baskingamer #GamingNews

  6. 🎄 CONFIRMED: Kim Kardashian coming to Fortnite, Spongebob collaboration with movie release (Dec 19), NEW Winter Hatsune Miku skin coming soon!

    Winterfest 2025 = LARGEST event ever!

    Checkout shorturl.at/lMe4j

    #Fortnite #SocialMedia #VirtualFashion #GameCollaborations #Streaming #ContentCreator #Viral #Baskingamer #GamingNews

  7. 🎄 CONFIRMED: Kim Kardashian coming to Fortnite, Spongebob collaboration with movie release (Dec 19), NEW Winter Hatsune Miku skin coming soon!

    Winterfest 2025 = LARGEST event ever!

    Checkout shorturl.at/lMe4j

    #Fortnite #SocialMedia #VirtualFashion #GameCollaborations #Streaming #ContentCreator #Viral #Baskingamer #GamingNews

  8. 🎄 CONFIRMED: Kim Kardashian coming to Fortnite, Spongebob collaboration with movie release (Dec 19), NEW Winter Hatsune Miku skin coming soon!

    Winterfest 2025 = LARGEST event ever!

    Checkout shorturl.at/lMe4j

    #Fortnite #SocialMedia #VirtualFashion #GameCollaborations #Streaming #ContentCreator #Viral #Baskingamer #GamingNews

  9. 🎄 CONFIRMED: Kim Kardashian coming to Fortnite, Spongebob collaboration with movie release (Dec 19), NEW Winter Hatsune Miku skin coming soon!

    Winterfest 2025 = LARGEST event ever!

    Checkout shorturl.at/lMe4j

    #Fortnite #SocialMedia #VirtualFashion #GameCollaborations #Streaming #ContentCreator #Viral #Baskingamer #GamingNews

  10. Oh wow, a riveting exposé on the world of "Cloth Simulation"—because clearly, the fabric of the universe hinges on virtual laundry. 🧺 Let's all marvel at zeros and ones flapping in the digital breeze, while real clothes still refuse to iron themselves. 🤖🧦
    cloth.mikail-khan.com/ #ClothSimulation #DigitalLaundry #TechExposé #VirtualFashion #FabricOfTheFuture #HackerNews #ngated

  11. Oh wow, a riveting exposé on the world of "Cloth Simulation"—because clearly, the fabric of the universe hinges on virtual laundry. 🧺 Let's all marvel at zeros and ones flapping in the digital breeze, while real clothes still refuse to iron themselves. 🤖🧦
    cloth.mikail-khan.com/ #ClothSimulation #DigitalLaundry #TechExposé #VirtualFashion #FabricOfTheFuture #HackerNews #ngated

  12. Oh wow, a riveting exposé on the world of "Cloth Simulation"—because clearly, the fabric of the universe hinges on virtual laundry. 🧺 Let's all marvel at zeros and ones flapping in the digital breeze, while real clothes still refuse to iron themselves. 🤖🧦
    cloth.mikail-khan.com/ #ClothSimulation #DigitalLaundry #TechExposé #VirtualFashion #FabricOfTheFuture #HackerNews #ngated

  13. Oh wow, a riveting exposé on the world of "Cloth Simulation"—because clearly, the fabric of the universe hinges on virtual laundry. 🧺 Let's all marvel at zeros and ones flapping in the digital breeze, while real clothes still refuse to iron themselves. 🤖🧦
    cloth.mikail-khan.com/ #ClothSimulation #DigitalLaundry #TechExposé #VirtualFashion #FabricOfTheFuture #HackerNews #ngated

  14. 🥴 Oh no, gamers! Counter-Strike's digital dress-up party lost $2 billion in pretend money, and now your fancy imaginary guns are worth less than Monopoly money. 🤑 Meanwhile, the internet continues to care way too much about virtual fashion in a game from 1999. 🙄
    polygon.com/counter-strike-cs- #CounterStrike #VirtualFashion #GamingNews #DigitalEconomy #GameInvestments #HackerNews #ngated

  15. 🥴 Oh no, gamers! Counter-Strike's digital dress-up party lost $2 billion in pretend money, and now your fancy imaginary guns are worth less than Monopoly money. 🤑 Meanwhile, the internet continues to care way too much about virtual fashion in a game from 1999. 🙄
    polygon.com/counter-strike-cs- #CounterStrike #VirtualFashion #GamingNews #DigitalEconomy #GameInvestments #HackerNews #ngated

  16. 🥴 Oh no, gamers! Counter-Strike's digital dress-up party lost $2 billion in pretend money, and now your fancy imaginary guns are worth less than Monopoly money. 🤑 Meanwhile, the internet continues to care way too much about virtual fashion in a game from 1999. 🙄
    polygon.com/counter-strike-cs- #CounterStrike #VirtualFashion #GamingNews #DigitalEconomy #GameInvestments #HackerNews #ngated

  17. 🥴 Oh no, gamers! Counter-Strike's digital dress-up party lost $2 billion in pretend money, and now your fancy imaginary guns are worth less than Monopoly money. 🤑 Meanwhile, the internet continues to care way too much about virtual fashion in a game from 1999. 🙄
    polygon.com/counter-strike-cs- #CounterStrike #VirtualFashion #GamingNews #DigitalEconomy #GameInvestments #HackerNews #ngated

  18. Your Roblox avatar's wardrobe is about to get an upgrade. VLGE is rolling out tools for 50 fashion brands to launch shoppable worlds for 'World Fashion Week.' Is this the ultimate virtual retail therapy, or just another reason to question reality?

    #Roblox #VirtualFashion #Gaming #TechNews #Metaverse

    techcrunch.com/2025/10/17/vlge

  19. Your Roblox avatar's wardrobe is about to get an upgrade. VLGE is rolling out tools for 50 fashion brands to launch shoppable worlds for 'World Fashion Week.' Is this the ultimate virtual retail therapy, or just another reason to question reality?

    #Roblox #VirtualFashion #Gaming #TechNews #Metaverse

    techcrunch.com/2025/10/17/vlge

  20. Virtual fitting rooms just got real! 🛍️ #GoogleDoppl is a FREE AI app for anyone wanting a sneak preview before buying clothes online. Fashion tech that’s actually fun! Article: techglimmer.io/google-doppl-fr
    #AI #VirtualFashion #ShoppingTech

  21. Google's virtual try-on just leveled up! Now you can virtually "try on" shoes just by uploading a full-length photo. Because who needs the hassle of, you know, actually trying on shoes in real life? 😉

    What's the most absurd item you'd want to virtually try on?

    #TechNews #AI #VirtualFashion #Google #Shopping
    techcrunch.com/2025/10/08/goog

  22. CW: Being sexy in OpenSim requires illegal content all over that's as new as possible and absolutely over the top and impractical, but don't you dare reject it
    I think I've figured out OpenSim's current "sexiness standards" for female avatars.

    The thing in OpenSim in 2025 is: Not only are the sexiness standards completely absurd by now, but female avatars seem to be required to be as sexy as possible, always and everywhere. Refuse, and you're likely to be ostracised for it.

    In general, legal content disfigures you greatly because it isn't on the same level as the best premium payware in Second Life. Hardly anyone will openly admit that their avatars consist entirely of illegal parts, down to the often unmodified shape. But not few are ready and willing to roast you for wearing anything legal.

    On top of that, the Second Life rat race for always having only the newest and hottest stuff on your avatar has reached OpenSim. Not only must you wear ripped Second Life content, but you must wear Second Life content that was ripped no more than two years ago. Not even one year for clothes.

    Just like in Second Life, the "best" female mesh body is Legacy. It's apparently the very definition of "sexy". After all, there are freebie stores that only offer female clothes for Legacy now. I don't know what it's like in Second Life, but here in OpenSim, female avatars seem to also be required to have hips twice as wide as their waist and thighs that are way thicker than their head is big. Tone your shape down, and you're no longer sexy.

    As so many freebie store owners wanted to offer Legacy and wanted to offer that body exclusively, there are at least ten different independent Legacy imports. I guess all of them were no-transfer originally. Those who imported them didn't want other freebie store owners to steal their stolen mesh bodies and harvest the visitors they wanted to claim for themselves. In the meantime, at least some Legacy variants were god-moded, either to full perms or simply to be put up in another freebie store while remaining no-transfer.

    By the way: It doesn't look like anyone could ever be bothered to give Legacy a new name.

    Next comes LaraX. Its target audience appears to be those who want a new hot body while largely keeping the looks of their avatars. Except for the face because they replace the head that often.

    On a distant third place, there's Simona. To my best knowledge, this ripped copy of Maitreya Lara 5.3 is only available on the one sim in Trianon-World for which it was "created". That sim also offers LaraX under the name of Xara.

    I guess nobody acquires Athena for new avatars anymore. The same goes for any variant of SLink Physique Hourglass (BBHG, Je'Thai HG and especially Decadence-HG, the only one that was given basic BoM support as far as I know) even though that body is even more extreme in shape than Legacy. A typical HG avatar used to have hips three times as wide as the waist.

    Of course, an EvoX head is mandatory for "good-looking" avatars nowadays. The same goes for Doux hair. By next year, your avatar will be painfully outdated without 2K skins. 2K PBR skins even if PBR support is added to BoM until then. I'm not sure whether veins have become a must now; I guess the community is torn between the highest possible detail level and perfection. I mean, if realism really was that essential, female avatars would be based on Legacy Perky or LaraX Petite, and I would be criticised for my absurdly big boobs. But as things are right now, Legacy Perky and LaraX Petite are still constantly on the verge of being regarded underage because everyone is used to huge boobs.

    Clothing really shows the shift in what's considered sexy.

    For example, five years ago, 15cm stilettos were the sexiness benchmark. Back then already, almost all female avatars ran around with their feet permanently in a high-heel position, even when they were barefoot. I mean, at most beach events, I was the only one capable of changing the foot position without requiring working avatar scripts and changing my height accordingly without using the hover height slider. All the Athenas were often powerless after Hypergridding because their avatar scripts no longer worked, and Athena is notorious for blowing up when detached and re-attached while out and about on the Hypergrid. Something else, by the way, that I can do with Ruth2 v4 with no problems, even if Ruth2 v4 has much more advanced scripted BoM support than any ripped Second Life body.

    Nowadays, 15cm stilettos are the absolute minimum requirement for not being compared with an ugly old granny. If you want to be sexy, you have to wear sandals with 30cm stiletto heels and 15cm platform soles. Always and everywhere. And I've actually seen even higher footwear in stores. Not long until those 15cm platforms will be the norm, and the even higher ones will be the minimum for sexiness.

    It wasn't that long ago that skirts were a kind of touchy issue. Super-short micro-mini skirts and dresses were preferred, not only because they caused little to no clipping due to less-than-optimal rigging, but also for sexiness. Still, many worried that their undies could peek out. Or their private parts because their skirt or dress was so clingy that it was impossible to wear mesh underwear underneath it. Rigging these garments required a few tricks.

    In the meantime, the first skirts and dresses appeared that always bare your buttocks.

    Nowadays, if you want to be sexy, you have to wear skirts and dresses which are so short that they reveal your underwear while you're standing up. In fact, they must even reveal your underwear to you when you switch your camera to front view, and then the camera is hovering a great deal higher than your own head. These skirts and dresses usually come with their own underwear, but it's often as tiny as one can get away with. Technically speaking, you could get banned from the OSgrid Plazas for wearing such clothes because the Plaza rules cite "exposed underwear" as a bannable offence.

    Some things haven't changed, however. You're still expected to bare as much skin as possible because only the maximum amount of bare skin is sexy. A two-part outfit must bare your midriff. Ideally, so should a dress, at least partially; alternatively, it must reveal as much cleavage as is tolerable on a General-rated sim.

    This, of course, goes together with the wide-spread idea that it's always not only summer everywhere in OpenSim, but actually sweltering heat. Yes, even on a Christmas-themed, snow-covered winter sim at night. Oh, and yes, you can walk and even dance on 15cm platforms with 30cm stiletto heels both on snow and ice and on sand. People will most likely keep this attitude up even when winter sims have started using PBR materials for snow and ice to be even more realistic. Being as sexy as possible is such a hard requirement that adapting your outfit to your surroundings has become a complete no-no.

    Hosiery is only allowed in the shape of nylon stockings with the garters in plain sight, worn more like lingerie than to keep your legs warm in colder weather. Still, completely naked legs are sexier. One reason why nobody has ever stolen nylon tights from Second Life.

    And lastly, and this hasn't changed either: You must never make full use of the capabilites of BoM. It's only for skins, make-up and, more recently, skin details. You must never use it to wear layer clothes. In this light, I wonder why two new shops with layer clothes have opened in the last few months if actually wearing them is frowned upon. The other reason why nobody has ever stolen nylon tights from Second Life.

    If you're like me, and you refuse to both wear illegal content all over and participate in that maximum sexiness game all the time, you'd better have friends whom you can hang around with, who support you and your style and who may even back you up and defend you.

    #OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  23. CW: Being sexy in OpenSim requires illegal content all over that's as new as possible and absolutely over the top and impractical, but don't you dare reject it
    I think I've figured out OpenSim's current "sexiness standards" for female avatars.

    The thing in OpenSim in 2025 is: Not only are the sexiness standards completely absurd by now, but female avatars seem to be required to be as sexy as possible, always and everywhere. Refuse, and you're likely to be ostracised for it.

    In general, legal content disfigures you greatly because it isn't on the same level as the best premium payware in Second Life. Hardly anyone will openly admit that their avatars consist entirely of illegal parts, down to the often unmodified shape. But not few are ready and willing to roast you for wearing anything legal.

    On top of that, the Second Life rat race for always having only the newest and hottest stuff on your avatar has reached OpenSim. Not only must you wear ripped Second Life content, but you must wear Second Life content that was ripped no more than two years ago. Not even one year for clothes.

    Just like in Second Life, the "best" female mesh body is Legacy. It's apparently the very definition of "sexy". After all, there are freebie stores that only offer female clothes for Legacy now. I don't know what it's like in Second Life, but here in OpenSim, female avatars seem to also be required to have hips twice as wide as their waist and thighs that are way thicker than their head is big. Tone your shape down, and you're no longer sexy.

    As so many freebie store owners wanted to offer Legacy and wanted to offer that body exclusively, there are at least ten different independent Legacy imports. I guess all of them were no-transfer originally. Those who imported them didn't want other freebie store owners to steal their stolen mesh bodies and harvest the visitors they wanted to claim for themselves. In the meantime, at least some Legacy variants were god-moded, either to full perms or simply to be put up in another freebie store while remaining no-transfer.

    By the way: It doesn't look like anyone could ever be bothered to give Legacy a new name.

    Next comes LaraX. Its target audience appears to be those who want a new hot body while largely keeping the looks of their avatars. Except for the face because they replace the head that often.

    On a distant third place, there's Simona. To my best knowledge, this ripped copy of Maitreya Lara 5.3 is only available on the one sim in Trianon-World for which it was "created". That sim also offers LaraX under the name of Xara.

    I guess nobody acquires Athena for new avatars anymore. The same goes for any variant of SLink Physique Hourglass (BBHG, Je'Thai HG and especially Decadence-HG, the only one that was given basic BoM support as far as I know) even though that body is even more extreme in shape than Legacy. A typical HG avatar used to have hips three times as wide as the waist.

    Of course, an EvoX head is mandatory for "good-looking" avatars nowadays. The same goes for Doux hair. By next year, your avatar will be painfully outdated without 2K skins. 2K PBR skins even if PBR support is added to BoM until then. I'm not sure whether veins have become a must now; I guess the community is torn between the highest possible detail level and perfection. I mean, if realism really was that essential, female avatars would be based on Legacy Perky or LaraX Petite, and I would be criticised for my absurdly big boobs. But as things are right now, Legacy Perky and LaraX Petite are still constantly on the verge of being regarded underage because everyone is used to huge boobs.

    Clothing really shows the shift in what's considered sexy.

    For example, five years ago, 15cm stilettos were the sexiness benchmark. Back then already, almost all female avatars ran around with their feet permanently in a high-heel position, even when they were barefoot. I mean, at most beach events, I was the only one capable of changing the foot position without requiring working avatar scripts and changing my height accordingly without using the hover height slider. All the Athenas were often powerless after Hypergridding because their avatar scripts no longer worked, and Athena is notorious for blowing up when detached and re-attached while out and about on the Hypergrid. Something else, by the way, that I can do with Ruth2 v4 with no problems, even if Ruth2 v4 has much more advanced scripted BoM support than any ripped Second Life body.

    Nowadays, 15cm stilettos are the absolute minimum requirement for not being compared with an ugly old granny. If you want to be sexy, you have to wear sandals with 30cm stiletto heels and 15cm platform soles. Always and everywhere. And I've actually seen even higher footwear in stores. Not long until those 15cm platforms will be the norm, and the even higher ones will be the minimum for sexiness.

    It wasn't that long ago that skirts were a kind of touchy issue. Super-short micro-mini skirts and dresses were preferred, not only because they caused little to no clipping due to less-than-optimal rigging, but also for sexiness. Still, many worried that their undies could peek out. Or their private parts because their skirt or dress was so clingy that it was impossible to wear mesh underwear underneath it. Rigging these garments required a few tricks.

    In the meantime, the first skirts and dresses appeared that always bare your buttocks.

    Nowadays, if you want to be sexy, you have to wear skirts and dresses which are so short that they reveal your underwear while you're standing up. In fact, they must even reveal your underwear to you when you switch your camera to front view, and then the camera is hovering a great deal higher than your own head. These skirts and dresses usually come with their own underwear, but it's often as tiny as one can get away with. Technically speaking, you could get banned from the OSgrid Plazas for wearing such clothes because the Plaza rules cite "exposed underwear" as a bannable offence.

    Some things haven't changed, however. You're still expected to bare as much skin as possible because only the maximum amount of bare skin is sexy. A two-part outfit must bare your midriff. Ideally, so should a dress, at least partially; alternatively, it must reveal as much cleavage as is tolerable on a General-rated sim.

    This, of course, goes together with the wide-spread idea that it's always not only summer everywhere in OpenSim, but actually sweltering heat. Yes, even on a Christmas-themed, snow-covered winter sim at night. Oh, and yes, you can walk and even dance on 15cm platforms with 30cm stiletto heels both on snow and ice and on sand. People will most likely keep this attitude up even when winter sims have started using PBR materials for snow and ice to be even more realistic. Being as sexy as possible is such a hard requirement that adapting your outfit to your surroundings has become a complete no-no.

    Hosiery is only allowed in the shape of nylon stockings with the garters in plain sight, worn more like lingerie than to keep your legs warm in colder weather. Still, completely naked legs are sexier. One reason why nobody has ever stolen nylon tights from Second Life.

    And lastly, and this hasn't changed either: You must never make full use of the capabilites of BoM. It's only for skins, make-up and, more recently, skin details. You must never use it to wear layer clothes. In this light, I wonder why two new shops with layer clothes have opened in the last few months if actually wearing them is frowned upon. The other reason why nobody has ever stolen nylon tights from Second Life.

    If you're like me, and you refuse to both wear illegal content all over and participate in that maximum sexiness game all the time, you'd better have friends whom you can hang around with, who support you and your style and who may even back you up and defend you.

    #OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  24. CW: Being sexy in OpenSim requires illegal content all over that's as new as possible and absolutely over the top and impractical, but don't you dare reject it
    I think I've figured out OpenSim's current "sexiness standards" for female avatars.

    The thing in OpenSim in 2025 is: Not only are the sexiness standards completely absurd by now, but female avatars seem to be required to be as sexy as possible, always and everywhere. Refuse, and you're likely to be ostracised for it.

    In general, legal content disfigures you greatly because it isn't on the same level as the best premium payware in Second Life. Hardly anyone will openly admit that their avatars consist entirely of illegal parts, down to the often unmodified shape. But not few are ready and willing to roast you for wearing anything legal.

    On top of that, the Second Life rat race for always having only the newest and hottest stuff on your avatar has reached OpenSim. Not only must you wear ripped Second Life content, but you must wear Second Life content that was ripped no more than two years ago. Not even one year for clothes.

    Just like in Second Life, the "best" female mesh body is Legacy. It's apparently the very definition of "sexy". After all, there are freebie stores that only offer female clothes for Legacy now. I don't know what it's like in Second Life, but here in OpenSim, female avatars seem to also be required to have hips twice as wide as their waist and thighs that are way thicker than their head is big. Tone your shape down, and you're no longer sexy.

    As so many freebie store owners wanted to offer Legacy and wanted to offer that body exclusively, there are at least ten different independent Legacy imports. I guess all of them were no-transfer originally. Those who imported them didn't want other freebie store owners to steal their stolen mesh bodies and harvest the visitors they wanted to claim for themselves. In the meantime, at least some Legacy variants were god-moded, either to full perms or simply to be put up in another freebie store while remaining no-transfer.

    By the way: It doesn't look like anyone could ever be bothered to give Legacy a new name.

    Next comes LaraX. Its target audience appears to be those who want a new hot body while largely keeping the looks of their avatars. Except for the face because they replace the head that often.

    On a distant third place, there's Simona. To my best knowledge, this ripped copy of Maitreya Lara 5.3 is only available on the one sim in Trianon-World for which it was "created". That sim also offers LaraX under the name of Xara.

    I guess nobody acquires Athena for new avatars anymore. The same goes for any variant of SLink Physique Hourglass (BBHG, Je'Thai HG and especially Decadence-HG, the only one that was given basic BoM support as far as I know) even though that body is even more extreme in shape than Legacy. A typical HG avatar used to have hips three times as wide as the waist.

    Of course, an EvoX head is mandatory for "good-looking" avatars nowadays. The same goes for Doux hair. By next year, your avatar will be painfully outdated without 2K skins. 2K PBR skins even if PBR support is added to BoM until then. I'm not sure whether veins have become a must now; I guess the community is torn between the highest possible detail level and perfection. I mean, if realism really was that essential, female avatars would be based on Legacy Perky or LaraX Petite, and I would be criticised for my absurdly big boobs. But as things are right now, Legacy Perky and LaraX Petite are still constantly on the verge of being regarded underage because everyone is used to huge boobs.

    Clothing really shows the shift in what's considered sexy.

    For example, five years ago, 15cm stilettos were the sexiness benchmark. Back then already, almost all female avatars ran around with their feet permanently in a high-heel position, even when they were barefoot. I mean, at most beach events, I was the only one capable of changing the foot position without requiring working avatar scripts and changing my height accordingly without using the hover height slider. All the Athenas were often powerless after Hypergridding because their avatar scripts no longer worked, and Athena is notorious for blowing up when detached and re-attached while out and about on the Hypergrid. Something else, by the way, that I can do with Ruth2 v4 with no problems, even if Ruth2 v4 has much more advanced scripted BoM support than any ripped Second Life body.

    Nowadays, 15cm stilettos are the absolute minimum requirement for not being compared with an ugly old granny. If you want to be sexy, you have to wear sandals with 30cm stiletto heels and 15cm platform soles. Always and everywhere. And I've actually seen even higher footwear in stores. Not long until those 15cm platforms will be the norm, and the even higher ones will be the minimum for sexiness.

    It wasn't that long ago that skirts were a kind of touchy issue. Super-short micro-mini skirts and dresses were preferred, not only because they caused little to no clipping due to less-than-optimal rigging, but also for sexiness. Still, many worried that their undies could peek out. Or their private parts because their skirt or dress was so clingy that it was impossible to wear mesh underwear underneath it. Rigging these garments required a few tricks.

    In the meantime, the first skirts and dresses appeared that always bare your buttocks.

    Nowadays, if you want to be sexy, you have to wear skirts and dresses which are so short that they reveal your underwear while you're standing up. In fact, they must even reveal your underwear to you when you switch your camera to front view, and then the camera is hovering a great deal higher than your own head. These skirts and dresses usually come with their own underwear, but it's often as tiny as one can get away with. Technically speaking, you could get banned from the OSgrid Plazas for wearing such clothes because the Plaza rules cite "exposed underwear" as a bannable offence.

    Some things haven't changed, however. You're still expected to bare as much skin as possible because only the maximum amount of bare skin is sexy. A two-part outfit must bare your midriff. Ideally, so should a dress, at least partially; alternatively, it must reveal as much cleavage as is tolerable on a General-rated sim.

    This, of course, goes together with the wide-spread idea that it's always not only summer everywhere in OpenSim, but actually sweltering heat. Yes, even on a Christmas-themed, snow-covered winter sim at night. Oh, and yes, you can walk and even dance on 15cm platforms with 30cm stiletto heels both on snow and ice and on sand. People will most likely keep this attitude up even when winter sims have started using PBR materials for snow and ice to be even more realistic. Being as sexy as possible is such a hard requirement that adapting your outfit to your surroundings has become a complete no-no.

    Hosiery is only allowed in the shape of nylon stockings with the garters in plain sight, worn more like lingerie than to keep your legs warm in colder weather. Still, completely naked legs are sexier. One reason why nobody has ever stolen nylon tights from Second Life.

    And lastly, and this hasn't changed either: You must never make full use of the capabilites of BoM. It's only for skins, make-up and, more recently, skin details. You must never use it to wear layer clothes. In this light, I wonder why two new shops with layer clothes have opened in the last few months if actually wearing them is frowned upon. The other reason why nobody has ever stolen nylon tights from Second Life.

    If you're like me, and you refuse to both wear illegal content all over and participate in that maximum sexiness game all the time, you'd better have friends whom you can hang around with, who support you and your style and who may even back you up and defend you.

    #OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  25. Call for Contributions: CFC Conference 2025 – Made in Digital
    📍 Rimini, University of Bologna Campus
    🗓 November 7–8, 2025
    📝 Deadline for abstracts: July 23, 2025

    The 5th CFC – Culture Fashion Communication Conference invites scholars to explore the paradigm of the Digital Twin, with emphasis on its technological, aesthetic, cultural, and social dimensions.

    More info: centri.unibo.it/culturefashion
    #DigitalFashion #XR #AI #DigitalTwin #FashionResearch #CallForPapers #VirtualFashion

  26. Call for Contributions: CFC Conference 2025 – Made in Digital
    📍 Rimini, University of Bologna Campus
    🗓 November 7–8, 2025
    📝 Deadline for abstracts: July 23, 2025

    The 5th CFC – Culture Fashion Communication Conference invites scholars to explore the paradigm of the Digital Twin, with emphasis on its technological, aesthetic, cultural, and social dimensions.

    More info: centri.unibo.it/culturefashion
    #DigitalFashion #XR #AI #DigitalTwin #FashionResearch #CallForPapers #VirtualFashion

  27. Call for Contributions: CFC Conference 2025 – Made in Digital
    📍 Rimini, University of Bologna Campus
    🗓 November 7–8, 2025
    📝 Deadline for abstracts: July 23, 2025

    The 5th CFC – Culture Fashion Communication Conference invites scholars to explore the paradigm of the Digital Twin, with emphasis on its technological, aesthetic, cultural, and social dimensions.

    More info: centri.unibo.it/culturefashion
    #DigitalFashion #XR #AI #DigitalTwin #FashionResearch #CallForPapers #VirtualFashion

  28. Call for Contributions: CFC Conference 2025 – Made in Digital
    📍 Rimini, University of Bologna Campus
    🗓 November 7–8, 2025
    📝 Deadline for abstracts: July 23, 2025

    The 5th CFC – Culture Fashion Communication Conference invites scholars to explore the paradigm of the Digital Twin, with emphasis on its technological, aesthetic, cultural, and social dimensions.

    More info: centri.unibo.it/culturefashion
    #DigitalFashion #XR #AI #DigitalTwin #FashionResearch #CallForPapers #VirtualFashion

  29. Call for Contributions: CFC Conference 2025 – Made in Digital
    📍 Rimini, University of Bologna Campus
    🗓 November 7–8, 2025
    📝 Deadline for abstracts: July 23, 2025

    The 5th CFC – Culture Fashion Communication Conference invites scholars to explore the paradigm of the Digital Twin, with emphasis on its technological, aesthetic, cultural, and social dimensions.

    More info: centri.unibo.it/culturefashion
    #DigitalFashion #XR #AI #DigitalTwin #FashionResearch #CallForPapers #VirtualFashion

  30. 🥴 Oh joy, an app to pretend you're fashionable without leaving your couch. Next.js and Google Gemini team up to ensure you never experience the horror of actual human interaction while shopping. 🚀 Who needs fitting rooms when you have AI and infinite bandwidth for your narcissism?
    github.com/oyeolamilekan/gemin #fashiontech #AIshopping #virtualfashion #onlineexperience #HackerNews #ngated

  31. 🥴 Oh joy, an app to pretend you're fashionable without leaving your couch. Next.js and Google Gemini team up to ensure you never experience the horror of actual human interaction while shopping. 🚀 Who needs fitting rooms when you have AI and infinite bandwidth for your narcissism?
    github.com/oyeolamilekan/gemin #fashiontech #AIshopping #virtualfashion #onlineexperience #HackerNews #ngated

  32. 🥴 Oh joy, an app to pretend you're fashionable without leaving your couch. Next.js and Google Gemini team up to ensure you never experience the horror of actual human interaction while shopping. 🚀 Who needs fitting rooms when you have AI and infinite bandwidth for your narcissism?
    github.com/oyeolamilekan/gemin #fashiontech #AIshopping #virtualfashion #onlineexperience #HackerNews #ngated

  33. 🥴 Oh joy, an app to pretend you're fashionable without leaving your couch. Next.js and Google Gemini team up to ensure you never experience the horror of actual human interaction while shopping. 🚀 Who needs fitting rooms when you have AI and infinite bandwidth for your narcissism?
    github.com/oyeolamilekan/gemin #fashiontech #AIshopping #virtualfashion #onlineexperience #HackerNews #ngated

  34. ✔️ E-sports Fashion Education: Virtual Apparel and Branding for Gamers

    ✨A unique e-learning platform that merges fashion and #Esports by educating gamers and influencers on creating and promoting #VirtualFashion brands for avatars and digital personas.

    #GamingFashionDesign #AvatarCustomization #DigitalFashion #GamingCourses #InfluencerBranding

  35. CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
    I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.

    Some changes:
    • Kaydi Rose Designs is a new entry.
    • I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
    • The Great Canadian Grid is gone again, so the two shops there were removed.
    • Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
    • Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
    • Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
    • The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion
  36. CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
    I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.

    Some changes:
    • Kaydi Rose Designs is a new entry.
    • I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
    • The Great Canadian Grid is gone again, so the two shops there were removed.
    • Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
    • Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
    • Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
    • The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion
  37. CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
    I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.

    Some changes:
    • Kaydi Rose Designs is a new entry.
    • I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
    • The Great Canadian Grid is gone again, so the two shops there were removed.
    • Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
    • Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
    • Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
    • The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion