home.social

#virtualclothing — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #virtualclothing, aggregated by home.social.

  1. CW: Being sexy in OpenSim requires illegal content all over that's as new as possible and absolutely over the top and impractical, but don't you dare reject it
    I think I've figured out OpenSim's current "sexiness standards" for female avatars.

    The thing in OpenSim in 2025 is: Not only are the sexiness standards completely absurd by now, but female avatars seem to be required to be as sexy as possible, always and everywhere. Refuse, and you're likely to be ostracised for it.

    In general, legal content disfigures you greatly because it isn't on the same level as the best premium payware in Second Life. Hardly anyone will openly admit that their avatars consist entirely of illegal parts, down to the often unmodified shape. But not few are ready and willing to roast you for wearing anything legal.

    On top of that, the Second Life rat race for always having only the newest and hottest stuff on your avatar has reached OpenSim. Not only must you wear ripped Second Life content, but you must wear Second Life content that was ripped no more than two years ago. Not even one year for clothes.

    Just like in Second Life, the "best" female mesh body is Legacy. It's apparently the very definition of "sexy". After all, there are freebie stores that only offer female clothes for Legacy now. I don't know what it's like in Second Life, but here in OpenSim, female avatars seem to also be required to have hips twice as wide as their waist and thighs that are way thicker than their head is big. Tone your shape down, and you're no longer sexy.

    As so many freebie store owners wanted to offer Legacy and wanted to offer that body exclusively, there are at least ten different independent Legacy imports. I guess all of them were no-transfer originally. Those who imported them didn't want other freebie store owners to steal their stolen mesh bodies and harvest the visitors they wanted to claim for themselves. In the meantime, at least some Legacy variants were god-moded, either to full perms or simply to be put up in another freebie store while remaining no-transfer.

    By the way: It doesn't look like anyone could ever be bothered to give Legacy a new name.

    Next comes LaraX. Its target audience appears to be those who want a new hot body while largely keeping the looks of their avatars. Except for the face because they replace the head that often.

    On a distant third place, there's Simona. To my best knowledge, this ripped copy of Maitreya Lara 5.3 is only available on the one sim in Trianon-World for which it was "created". That sim also offers LaraX under the name of Xara.

    I guess nobody acquires Athena for new avatars anymore. The same goes for any variant of SLink Physique Hourglass (BBHG, Je'Thai HG and especially Decadence-HG, the only one that was given basic BoM support as far as I know) even though that body is even more extreme in shape than Legacy. A typical HG avatar used to have hips three times as wide as the waist.

    Of course, an EvoX head is mandatory for "good-looking" avatars nowadays. The same goes for Doux hair. By next year, your avatar will be painfully outdated without 2K skins. 2K PBR skins even if PBR support is added to BoM until then. I'm not sure whether veins have become a must now; I guess the community is torn between the highest possible detail level and perfection. I mean, if realism really was that essential, female avatars would be based on Legacy Perky or LaraX Petite, and I would be criticised for my absurdly big boobs. But as things are right now, Legacy Perky and LaraX Petite are still constantly on the verge of being regarded underage because everyone is used to huge boobs.

    Clothing really shows the shift in what's considered sexy.

    For example, five years ago, 15cm stilettos were the sexiness benchmark. Back then already, almost all female avatars ran around with their feet permanently in a high-heel position, even when they were barefoot. I mean, at most beach events, I was the only one capable of changing the foot position without requiring working avatar scripts and changing my height accordingly without using the hover height slider. All the Athenas were often powerless after Hypergridding because their avatar scripts no longer worked, and Athena is notorious for blowing up when detached and re-attached while out and about on the Hypergrid. Something else, by the way, that I can do with Ruth2 v4 with no problems, even if Ruth2 v4 has much more advanced scripted BoM support than any ripped Second Life body.

    Nowadays, 15cm stilettos are the absolute minimum requirement for not being compared with an ugly old granny. If you want to be sexy, you have to wear sandals with 30cm stiletto heels and 15cm platform soles. Always and everywhere. And I've actually seen even higher footwear in stores. Not long until those 15cm platforms will be the norm, and the even higher ones will be the minimum for sexiness.

    It wasn't that long ago that skirts were a kind of touchy issue. Super-short micro-mini skirts and dresses were preferred, not only because they caused little to no clipping due to less-than-optimal rigging, but also for sexiness. Still, many worried that their undies could peek out. Or their private parts because their skirt or dress was so clingy that it was impossible to wear mesh underwear underneath it. Rigging these garments required a few tricks.

    In the meantime, the first skirts and dresses appeared that always bare your buttocks.

    Nowadays, if you want to be sexy, you have to wear skirts and dresses which are so short that they reveal your underwear while you're standing up. In fact, they must even reveal your underwear to you when you switch your camera to front view, and then the camera is hovering a great deal higher than your own head. These skirts and dresses usually come with their own underwear, but it's often as tiny as one can get away with. Technically speaking, you could get banned from the OSgrid Plazas for wearing such clothes because the Plaza rules cite "exposed underwear" as a bannable offence.

    Some things haven't changed, however. You're still expected to bare as much skin as possible because only the maximum amount of bare skin is sexy. A two-part outfit must bare your midriff. Ideally, so should a dress, at least partially; alternatively, it must reveal as much cleavage as is tolerable on a General-rated sim.

    This, of course, goes together with the wide-spread idea that it's always not only summer everywhere in OpenSim, but actually sweltering heat. Yes, even on a Christmas-themed, snow-covered winter sim at night. Oh, and yes, you can walk and even dance on 15cm platforms with 30cm stiletto heels both on snow and ice and on sand. People will most likely keep this attitude up even when winter sims have started using PBR materials for snow and ice to be even more realistic. Being as sexy as possible is such a hard requirement that adapting your outfit to your surroundings has become a complete no-no.

    Hosiery is only allowed in the shape of nylon stockings with the garters in plain sight, worn more like lingerie than to keep your legs warm in colder weather. Still, completely naked legs are sexier. One reason why nobody has ever stolen nylon tights from Second Life.

    And lastly, and this hasn't changed either: You must never make full use of the capabilites of BoM. It's only for skins, make-up and, more recently, skin details. You must never use it to wear layer clothes. In this light, I wonder why two new shops with layer clothes have opened in the last few months if actually wearing them is frowned upon. The other reason why nobody has ever stolen nylon tights from Second Life.

    If you're like me, and you refuse to both wear illegal content all over and participate in that maximum sexiness game all the time, you'd better have friends whom you can hang around with, who support you and your style and who may even back you up and defend you.

    #OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  2. CW: Being sexy in OpenSim requires illegal content all over that's as new as possible and absolutely over the top and impractical, but don't you dare reject it
    I think I've figured out OpenSim's current "sexiness standards" for female avatars.

    The thing in OpenSim in 2025 is: Not only are the sexiness standards completely absurd by now, but female avatars seem to be required to be as sexy as possible, always and everywhere. Refuse, and you're likely to be ostracised for it.

    In general, legal content disfigures you greatly because it isn't on the same level as the best premium payware in Second Life. Hardly anyone will openly admit that their avatars consist entirely of illegal parts, down to the often unmodified shape. But not few are ready and willing to roast you for wearing anything legal.

    On top of that, the Second Life rat race for always having only the newest and hottest stuff on your avatar has reached OpenSim. Not only must you wear ripped Second Life content, but you must wear Second Life content that was ripped no more than two years ago. Not even one year for clothes.

    Just like in Second Life, the "best" female mesh body is Legacy. It's apparently the very definition of "sexy". After all, there are freebie stores that only offer female clothes for Legacy now. I don't know what it's like in Second Life, but here in OpenSim, female avatars seem to also be required to have hips twice as wide as their waist and thighs that are way thicker than their head is big. Tone your shape down, and you're no longer sexy.

    As so many freebie store owners wanted to offer Legacy and wanted to offer that body exclusively, there are at least ten different independent Legacy imports. I guess all of them were no-transfer originally. Those who imported them didn't want other freebie store owners to steal their stolen mesh bodies and harvest the visitors they wanted to claim for themselves. In the meantime, at least some Legacy variants were god-moded, either to full perms or simply to be put up in another freebie store while remaining no-transfer.

    By the way: It doesn't look like anyone could ever be bothered to give Legacy a new name.

    Next comes LaraX. Its target audience appears to be those who want a new hot body while largely keeping the looks of their avatars. Except for the face because they replace the head that often.

    On a distant third place, there's Simona. To my best knowledge, this ripped copy of Maitreya Lara 5.3 is only available on the one sim in Trianon-World for which it was "created". That sim also offers LaraX under the name of Xara.

    I guess nobody acquires Athena for new avatars anymore. The same goes for any variant of SLink Physique Hourglass (BBHG, Je'Thai HG and especially Decadence-HG, the only one that was given basic BoM support as far as I know) even though that body is even more extreme in shape than Legacy. A typical HG avatar used to have hips three times as wide as the waist.

    Of course, an EvoX head is mandatory for "good-looking" avatars nowadays. The same goes for Doux hair. By next year, your avatar will be painfully outdated without 2K skins. 2K PBR skins even if PBR support is added to BoM until then. I'm not sure whether veins have become a must now; I guess the community is torn between the highest possible detail level and perfection. I mean, if realism really was that essential, female avatars would be based on Legacy Perky or LaraX Petite, and I would be criticised for my absurdly big boobs. But as things are right now, Legacy Perky and LaraX Petite are still constantly on the verge of being regarded underage because everyone is used to huge boobs.

    Clothing really shows the shift in what's considered sexy.

    For example, five years ago, 15cm stilettos were the sexiness benchmark. Back then already, almost all female avatars ran around with their feet permanently in a high-heel position, even when they were barefoot. I mean, at most beach events, I was the only one capable of changing the foot position without requiring working avatar scripts and changing my height accordingly without using the hover height slider. All the Athenas were often powerless after Hypergridding because their avatar scripts no longer worked, and Athena is notorious for blowing up when detached and re-attached while out and about on the Hypergrid. Something else, by the way, that I can do with Ruth2 v4 with no problems, even if Ruth2 v4 has much more advanced scripted BoM support than any ripped Second Life body.

    Nowadays, 15cm stilettos are the absolute minimum requirement for not being compared with an ugly old granny. If you want to be sexy, you have to wear sandals with 30cm stiletto heels and 15cm platform soles. Always and everywhere. And I've actually seen even higher footwear in stores. Not long until those 15cm platforms will be the norm, and the even higher ones will be the minimum for sexiness.

    It wasn't that long ago that skirts were a kind of touchy issue. Super-short micro-mini skirts and dresses were preferred, not only because they caused little to no clipping due to less-than-optimal rigging, but also for sexiness. Still, many worried that their undies could peek out. Or their private parts because their skirt or dress was so clingy that it was impossible to wear mesh underwear underneath it. Rigging these garments required a few tricks.

    In the meantime, the first skirts and dresses appeared that always bare your buttocks.

    Nowadays, if you want to be sexy, you have to wear skirts and dresses which are so short that they reveal your underwear while you're standing up. In fact, they must even reveal your underwear to you when you switch your camera to front view, and then the camera is hovering a great deal higher than your own head. These skirts and dresses usually come with their own underwear, but it's often as tiny as one can get away with. Technically speaking, you could get banned from the OSgrid Plazas for wearing such clothes because the Plaza rules cite "exposed underwear" as a bannable offence.

    Some things haven't changed, however. You're still expected to bare as much skin as possible because only the maximum amount of bare skin is sexy. A two-part outfit must bare your midriff. Ideally, so should a dress, at least partially; alternatively, it must reveal as much cleavage as is tolerable on a General-rated sim.

    This, of course, goes together with the wide-spread idea that it's always not only summer everywhere in OpenSim, but actually sweltering heat. Yes, even on a Christmas-themed, snow-covered winter sim at night. Oh, and yes, you can walk and even dance on 15cm platforms with 30cm stiletto heels both on snow and ice and on sand. People will most likely keep this attitude up even when winter sims have started using PBR materials for snow and ice to be even more realistic. Being as sexy as possible is such a hard requirement that adapting your outfit to your surroundings has become a complete no-no.

    Hosiery is only allowed in the shape of nylon stockings with the garters in plain sight, worn more like lingerie than to keep your legs warm in colder weather. Still, completely naked legs are sexier. One reason why nobody has ever stolen nylon tights from Second Life.

    And lastly, and this hasn't changed either: You must never make full use of the capabilites of BoM. It's only for skins, make-up and, more recently, skin details. You must never use it to wear layer clothes. In this light, I wonder why two new shops with layer clothes have opened in the last few months if actually wearing them is frowned upon. The other reason why nobody has ever stolen nylon tights from Second Life.

    If you're like me, and you refuse to both wear illegal content all over and participate in that maximum sexiness game all the time, you'd better have friends whom you can hang around with, who support you and your style and who may even back you up and defend you.

    #OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  3. CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
    I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.

    Some changes:
    • Kaydi Rose Designs is a new entry.
    • I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
    • The Great Canadian Grid is gone again, so the two shops there were removed.
    • Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
    • Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
    • Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
    • The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion
  4. CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
    I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.

    Some changes:
    • Kaydi Rose Designs is a new entry.
    • I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
    • The Great Canadian Grid is gone again, so the two shops there were removed.
    • Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
    • Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
    • Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
    • The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion
  5. CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
    I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.

    Some changes:
    • Kaydi Rose Designs is a new entry.
    • I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
    • The Great Canadian Grid is gone again, so the two shops there were removed.
    • Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
    • Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
    • Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
    • The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion
  6. CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
    I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.

    Some changes:
    • Kaydi Rose Designs is a new entry.
    • I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
    • The Great Canadian Grid is gone again, so the two shops there were removed.
    • Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
    • Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
    • Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
    • The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion
  7. CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
    I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.

    Some changes:
    • Kaydi Rose Designs is a new entry.
    • I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
    • The Great Canadian Grid is gone again, so the two shops there were removed.
    • Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
    • Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
    • Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
    • The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion
  8. CW: Astralia's Shopping City lost its last interesting shops; CW: long (2,761 characters)
    Shopping City in Astralia has lost almost all its appeal now.

    Cloe Kegel has ripped out the last remaining shops that offered legal mesh clothes and replaced them with more outlets for stolen SL clothes for stolen SL bodies. For some of the items in these shops, Shopping City was the very last place all over the Hypergrid where you could get them. Now they're gone. No longer available anywhere.

    Some two dozen tank top and miniskirt sets textured by Illiana Blachere and based on Damien Fate meshes, gone. Another Damien Fate-based set by Avia Bonne with an exclusive handbag which, I think, Avia has made herself, gone. And so forth. At least Oddball Otoole's Damien Fate texturings are still available at Riverford in Craft-World.

    But Shopping City has lost the best reason to go there.

    Maybe, just maybe I can get into contact with Cloe or the former owner of La Tortuga and ask them if they've still got the sales boxes, and if I can have them to keep the content alive. It'll certainly be more difficult and require more luck than my successful rescue of the Deva Moda clothes and make-up, and I'll have permissions to fix.

    If that fails, I guess @Juno Rowland and I will have some god-moding, permission-fixing and repackaging to do. Unfortunately, there are some items of which I don't know who made the textures because Cloe probably accidentally overwrote all credentials at some point in the past.

    It's such a pity that so many who offer custom-textured Clutterfly or Damien Fate clothes or even obscure old layer clothes are or were sloppy, careless shopkeeps who never check what they slap against their shop walls, much less repair what's broken. Otherwise I'd be in possession of many many more sales boxes.

    Sometimes, the only way to save content that's becoming increasingly rare is actually by copybotting it out-right because the items or sales boxes have botched rights, they can't be picked up in any "legal" way, and the shop owner can't be bothered to fix them. I'm almost tempted to take a copybot viewer to Sinus and save the Damien Fate stuff from Eva Kraai's shop because Eva flat-out refuses to fix her old content as she told me herself.

    This wouldn't be so bad if the Ruth2 and Roth2 families didn't have to rely on Clutterfly and especially Damien Fate for legal mesh clothes. Chances are that the Max family will eventually get brand-new mesh clothes rigged just for these bodies, but Ruth2 and Roth2 with their unusable dev kits will probably rely on that slowly vanishing old stuff for good, even though Damien Fate makes Ruth2 v4 look pudgy and Roth2 v2 look thin as a twig.

    #Long #LongPost #CWLong #CWLongPost #Astralia #DamienFate #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  9. CW: Astralia's Shopping City lost its last interesting shops; CW: long (2,761 characters)
    Shopping City in Astralia has lost almost all its appeal now.

    Cloe Kegel has ripped out the last remaining shops that offered legal mesh clothes and replaced them with more outlets for stolen SL clothes for stolen SL bodies. For some of the items in these shops, Shopping City was the very last place all over the Hypergrid where you could get them. Now they're gone. No longer available anywhere.

    Some two dozen tank top and miniskirt sets textured by Illiana Blachere and based on Damien Fate meshes, gone. Another Damien Fate-based set by Avia Bonne with an exclusive handbag which, I think, Avia has made herself, gone. And so forth. At least Oddball Otoole's Damien Fate texturings are still available at Riverford in Craft-World.

    But Shopping City has lost the best reason to go there.

    Maybe, just maybe I can get into contact with Cloe or the former owner of La Tortuga and ask them if they've still got the sales boxes, and if I can have them to keep the content alive. It'll certainly be more difficult and require more luck than my successful rescue of the Deva Moda clothes and make-up, and I'll have permissions to fix.

    If that fails, I guess @Juno Rowland and I will have some god-moding, permission-fixing and repackaging to do. Unfortunately, there are some items of which I don't know who made the textures because Cloe probably accidentally overwrote all credentials at some point in the past.

    It's such a pity that so many who offer custom-textured Clutterfly or Damien Fate clothes or even obscure old layer clothes are or were sloppy, careless shopkeeps who never check what they slap against their shop walls, much less repair what's broken. Otherwise I'd be in possession of many many more sales boxes.

    Sometimes, the only way to save content that's becoming increasingly rare is actually by copybotting it out-right because the items or sales boxes have botched rights, they can't be picked up in any "legal" way, and the shop owner can't be bothered to fix them. I'm almost tempted to take a copybot viewer to Sinus and save the Damien Fate stuff from Eva Kraai's shop because Eva flat-out refuses to fix her old content as she told me herself.

    This wouldn't be so bad if the Ruth2 and Roth2 families didn't have to rely on Clutterfly and especially Damien Fate for legal mesh clothes. Chances are that the Max family will eventually get brand-new mesh clothes rigged just for these bodies, but Ruth2 and Roth2 with their unusable dev kits will probably rely on that slowly vanishing old stuff for good, even though Damien Fate makes Ruth2 v4 look pudgy and Roth2 v2 look thin as a twig.

    #Long #LongPost #CWLong #CWLongPost #Astralia #DamienFate #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  10. @Metaverse Standards Forum I can't help but wonder if there's any influence or inspiration or experience from Second Life, the pioneer of highly modular and highly customisable avatars, going into this. And I mean actually using it, not hearsay or reading about it. (Mentioning OpenSim is probably futile here.)

    Especially female avatars are tricky. Linden Labs has learned that the hard way after only supporting male/unisex clothes. When people wanted their female avatars to optionally wear high heels, or when they wanted them to wear skirts that move with the legs, Second Life's avatar standard had to be changed. All that was stuff that nobody had thought of early on, even if the default starter avatar was technically female.

    For good skirts, look at Sinespace and Overte, by the way.

    #Metaverse #VirtualWorlds #Avatar #Avatars #VirtualClothing #Long #LongPost #CWLong #CWLongPost
  11. @Metaverse Standards Forum I can't help but wonder if there's any influence or inspiration or experience from Second Life, the pioneer of highly modular and highly customisable avatars, going into this. And I mean actually using it, not hearsay or reading about it. (Mentioning OpenSim is probably futile here.)

    Especially female avatars are tricky. Linden Labs has learned that the hard way after only supporting male/unisex clothes. When people wanted their female avatars to optionally wear high heels, or when they wanted them to wear skirts that move with the legs, Second Life's avatar standard had to be changed. All that was stuff that nobody had thought of early on, even if the default starter avatar was technically female.

    For good skirts, look at Sinespace and Overte, by the way.

    #Metaverse #VirtualWorlds #Avatar #Avatars #VirtualClothing #Long #LongPost #CWLong #CWLongPost
  12. CW: How clothing boxes are changing in OpenSim; CW: long (over 2,900 characters)
    I've noticed a trend in avatar clothing.

    Single pieces of clothing and fatpacks with the same piece of clothing in many colours/variants have been superseded by outfit boxes with tops and bottoms over the years, almost always including footwear and often offering everything in only one colour. We've reached a point at which the former two are basically dead, as seems to be mixing and matching your own outfits. Granted, it doesn't help that clothes-makers often try to make their own mesh clothes incompatible with those by their competitors to keep you from combining tops by maker A with bottoms by maker B.

    But outfit boxes themselves are increasingly superseded by complete avatars which add a mesh body plus a mesh head plus necessary HUDs, one shape, one skin, one eye texture and one hairstyle which often doesn't come with a colour HUD. As if you didn't have these already. Yes, you'll look like on the box art, but you won't look any different without out-of-the-box stuff or editing the shape.

    These have been around since long before mesh and mostly targeted at newbies who wanted or had to change their look away from default Ruth and didn't know how. But nowadays, complete avatars are increasingly replacing outfit boxes.

    Admittedly, that's even more convenient because you don't have to make the outfit work with your avatar if you replace your whole avatar. And right-clicking a folder with a complete avatar in it and then clicking "Replace" is less work than taking your previous clothes off, putting new clothes on, adjusting alphas if necessary and then saving the result as an outfit, not to mention learning what "outfits" in the viewer are in the first place.

    Also admittedly, this means that your whole avatar looks different whenever you put on something new if you only ever wear complete avatars as they come out of the box. But over the last years, fewer and fewer users have actually put work into customising their looks anyway because they can't make the shapes that come with mesh heads, starter avatars and complete avatars any sexier.

    There used to be a time when most users put work into their avatars by selecting or even modifying a skin, eyes and a hairstyle and editing the shape. But then they had a unique, individual look. You could recognise your acquaintances or well-known avatars by looking at them without paying the name tags above their heads any attention. A killer feature that's pretty unique to Second Life and OpenSim.

    This is increasingly sacrificed to convenience and maxed-out sexiness.

    I hope that the arrival of Maxine and Maxwell will not only kick-start the increased creation of native OpenSim clothes for these bodies, but since they start out with no clothes at all, cover the basics first with fatpacks.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #Avatars #VirtualWorlds #VirtualClothing #OldAndBusted #NewHotness
  13. CW: How clothing boxes are changing in OpenSim; CW: long (over 2,900 characters)
    I've noticed a trend in avatar clothing.

    Single pieces of clothing and fatpacks with the same piece of clothing in many colours/variants have been superseded by outfit boxes with tops and bottoms over the years, almost always including footwear and often offering everything in only one colour. We've reached a point at which the former two are basically dead, as seems to be mixing and matching your own outfits. Granted, it doesn't help that clothes-makers often try to make their own mesh clothes incompatible with those by their competitors to keep you from combining tops by maker A with bottoms by maker B.

    But outfit boxes themselves are increasingly superseded by complete avatars which add a mesh body plus a mesh head plus necessary HUDs, one shape, one skin, one eye texture and one hairstyle which often doesn't come with a colour HUD. As if you didn't have these already. Yes, you'll look like on the box art, but you won't look any different without out-of-the-box stuff or editing the shape.

    These have been around since long before mesh and mostly targeted at newbies who wanted or had to change their look away from default Ruth and didn't know how. But nowadays, complete avatars are increasingly replacing outfit boxes.

    Admittedly, that's even more convenient because you don't have to make the outfit work with your avatar if you replace your whole avatar. And right-clicking a folder with a complete avatar in it and then clicking "Replace" is less work than taking your previous clothes off, putting new clothes on, adjusting alphas if necessary and then saving the result as an outfit, not to mention learning what "outfits" in the viewer are in the first place.

    Also admittedly, this means that your whole avatar looks different whenever you put on something new if you only ever wear complete avatars as they come out of the box. But over the last years, fewer and fewer users have actually put work into customising their looks anyway because they can't make the shapes that come with mesh heads, starter avatars and complete avatars any sexier.

    There used to be a time when most users put work into their avatars by selecting or even modifying a skin, eyes and a hairstyle and editing the shape. But then they had a unique, individual look. You could recognise your acquaintances or well-known avatars by looking at them without paying the name tags above their heads any attention. A killer feature that's pretty unique to Second Life and OpenSim.

    This is increasingly sacrificed to convenience and maxed-out sexiness.

    I hope that the arrival of Maxine and Maxwell will not only kick-start the increased creation of native OpenSim clothes for these bodies, but since they start out with no clothes at all, cover the basics first with fatpacks.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #Avatars #VirtualWorlds #VirtualClothing #OldAndBusted #NewHotness
  14. CW: How clothing boxes are changing in OpenSim; CW: long (over 2,900 characters)
    I've noticed a trend in avatar clothing.

    Single pieces of clothing and fatpacks with the same piece of clothing in many colours/variants have been superseded by outfit boxes with tops and bottoms over the years, almost always including footwear and often offering everything in only one colour. We've reached a point at which the former two are basically dead, as seems to be mixing and matching your own outfits. Granted, it doesn't help that clothes-makers often try to make their own mesh clothes incompatible with those by their competitors to keep you from combining tops by maker A with bottoms by maker B.

    But outfit boxes themselves are increasingly superseded by complete avatars which add a mesh body plus a mesh head plus necessary HUDs, one shape, one skin, one eye texture and one hairstyle which often doesn't come with a colour HUD. As if you didn't have these already. Yes, you'll look like on the box art, but you won't look any different without out-of-the-box stuff or editing the shape.

    These have been around since long before mesh and mostly targeted at newbies who wanted or had to change their look away from default Ruth and didn't know how. But nowadays, complete avatars are increasingly replacing outfit boxes.

    Admittedly, that's even more convenient because you don't have to make the outfit work with your avatar if you replace your whole avatar. And right-clicking a folder with a complete avatar in it and then clicking "Replace" is less work than taking your previous clothes off, putting new clothes on, adjusting alphas if necessary and then saving the result as an outfit, not to mention learning what "outfits" in the viewer are in the first place.

    Also admittedly, this means that your whole avatar looks different whenever you put on something new if you only ever wear complete avatars as they come out of the box. But over the last years, fewer and fewer users have actually put work into customising their looks anyway because they can't make the shapes that come with mesh heads, starter avatars and complete avatars any sexier.

    There used to be a time when most users put work into their avatars by selecting or even modifying a skin, eyes and a hairstyle and editing the shape. But then they had a unique, individual look. You could recognise your acquaintances or well-known avatars by looking at them without paying the name tags above their heads any attention. A killer feature that's pretty unique to Second Life and OpenSim.

    This is increasingly sacrificed to convenience and maxed-out sexiness.

    I hope that the arrival of Maxine and Maxwell will not only kick-start the increased creation of native OpenSim clothes for these bodies, but since they start out with no clothes at all, cover the basics first with fatpacks.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #Avatars #VirtualWorlds #VirtualClothing #OldAndBusted #NewHotness
  15. CW: How clothing boxes are changing in OpenSim; CW: long (over 2,900 characters)
    I've noticed a trend in avatar clothing.

    Single pieces of clothing and fatpacks with the same piece of clothing in many colours/variants have been superseded by outfit boxes with tops and bottoms over the years, almost always including footwear and often offering everything in only one colour. We've reached a point at which the former two are basically dead, as seems to be mixing and matching your own outfits. Granted, it doesn't help that clothes-makers often try to make their own mesh clothes incompatible with those by their competitors to keep you from combining tops by maker A with bottoms by maker B.

    But outfit boxes themselves are increasingly superseded by complete avatars which add a mesh body plus a mesh head plus necessary HUDs, one shape, one skin, one eye texture and one hairstyle which often doesn't come with a colour HUD. As if you didn't have these already. Yes, you'll look like on the box art, but you won't look any different without out-of-the-box stuff or editing the shape.

    These have been around since long before mesh and mostly targeted at newbies who wanted or had to change their look away from default Ruth and didn't know how. But nowadays, complete avatars are increasingly replacing outfit boxes.

    Admittedly, that's even more convenient because you don't have to make the outfit work with your avatar if you replace your whole avatar. And right-clicking a folder with a complete avatar in it and then clicking "Replace" is less work than taking your previous clothes off, putting new clothes on, adjusting alphas if necessary and then saving the result as an outfit, not to mention learning what "outfits" in the viewer are in the first place.

    Also admittedly, this means that your whole avatar looks different whenever you put on something new if you only ever wear complete avatars as they come out of the box. But over the last years, fewer and fewer users have actually put work into customising their looks anyway because they can't make the shapes that come with mesh heads, starter avatars and complete avatars any sexier.

    There used to be a time when most users put work into their avatars by selecting or even modifying a skin, eyes and a hairstyle and editing the shape. But then they had a unique, individual look. You could recognise your acquaintances or well-known avatars by looking at them without paying the name tags above their heads any attention. A killer feature that's pretty unique to Second Life and OpenSim.

    This is increasingly sacrificed to convenience and maxed-out sexiness.

    I hope that the arrival of Maxine and Maxwell will not only kick-start the increased creation of native OpenSim clothes for these bodies, but since they start out with no clothes at all, cover the basics first with fatpacks.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #Avatars #VirtualWorlds #VirtualClothing #OldAndBusted #NewHotness
  16. CW: How clothing boxes are changing in OpenSim; CW: long (over 2,900 characters)
    I've noticed a trend in avatar clothing.

    Single pieces of clothing and fatpacks with the same piece of clothing in many colours/variants have been superseded by outfit boxes with tops and bottoms over the years, almost always including footwear and often offering everything in only one colour. We've reached a point at which the former two are basically dead, as seems to be mixing and matching your own outfits. Granted, it doesn't help that clothes-makers often try to make their own mesh clothes incompatible with those by their competitors to keep you from combining tops by maker A with bottoms by maker B.

    But outfit boxes themselves are increasingly superseded by complete avatars which add a mesh body plus a mesh head plus necessary HUDs, one shape, one skin, one eye texture and one hairstyle which often doesn't come with a colour HUD. As if you didn't have these already. Yes, you'll look like on the box art, but you won't look any different without out-of-the-box stuff or editing the shape.

    These have been around since long before mesh and mostly targeted at newbies who wanted or had to change their look away from default Ruth and didn't know how. But nowadays, complete avatars are increasingly replacing outfit boxes.

    Admittedly, that's even more convenient because you don't have to make the outfit work with your avatar if you replace your whole avatar. And right-clicking a folder with a complete avatar in it and then clicking "Replace" is less work than taking your previous clothes off, putting new clothes on, adjusting alphas if necessary and then saving the result as an outfit, not to mention learning what "outfits" in the viewer are in the first place.

    Also admittedly, this means that your whole avatar looks different whenever you put on something new if you only ever wear complete avatars as they come out of the box. But over the last years, fewer and fewer users have actually put work into customising their looks anyway because they can't make the shapes that come with mesh heads, starter avatars and complete avatars any sexier.

    There used to be a time when most users put work into their avatars by selecting or even modifying a skin, eyes and a hairstyle and editing the shape. But then they had a unique, individual look. You could recognise your acquaintances or well-known avatars by looking at them without paying the name tags above their heads any attention. A killer feature that's pretty unique to Second Life and OpenSim.

    This is increasingly sacrificed to convenience and maxed-out sexiness.

    I hope that the arrival of Maxine and Maxwell will not only kick-start the increased creation of native OpenSim clothes for these bodies, but since they start out with no clothes at all, cover the basics first with fatpacks.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #Avatars #VirtualWorlds #VirtualClothing #OldAndBusted #NewHotness
  17. Good news, everyone: I've just read that Loru Destiny has fired up her old fashion sim Tryloria on #ArtDestiny again. And I've added it to my Ruth2 mesh clothes shopping guide.

    There are two castles on the sim. The one where the coordinates should take you contains an assortment of Ruth 2.0 mesh clothes plus some Roth 2.0 outfits in somewhat medieval Nordic styles. The other one contains classic layer & prim clothes, at least some of which could be useful for BoM avatars.

    Still, I've yet to find the shop where the Burta summer dress can be acquired.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  18. Good news, everyone: I've just read that Loru Destiny has fired up her old fashion sim Tryloria on #ArtDestiny again. And I've added it to my Ruth2 mesh clothes shopping guide.

    There are two castles on the sim. The one where the coordinates should take you contains an assortment of Ruth 2.0 mesh clothes plus some Roth 2.0 outfits in somewhat medieval Nordic styles. The other one contains classic layer & prim clothes, at least some of which could be useful for BoM avatars.

    Still, I've yet to find the shop where the Burta summer dress can be acquired.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  19. CW: There's keeping naughty contents away from sims, and there's this
    I've just come across a picture from #LbsaPlaza which shows a sign that reads all the avatar-related things that are forbidden on the Plaza sims on #OSgrid. Quote:
    • No nudity
    • No child avatar/NPC/etc
    • No sex
    • No sex toys
    • No BDSM devices
    • No spankers
    • No exposed underwear
    • No diapers
    • No lingerie
    • No private parts
    • No exceptions

    The sign also says that all OSgrid Plazas are rated G. Remember that the General rating in #SecondLife corresponds to PG, but in #OpenSim, there used to be and still are sims that are unironically both Adult-rated and G-rated, for the Adult rating is often only used as an attempt at keeping child avatars (= paedophiles) out.

    So far, so good.

    Now you might argue that this list is a counter-measure against rampant trolling, and that the sims which represent OpenSim's oldest and biggest grid should really be squeaky-clean. But the mods at Lbsa Plaza have been described not only as so ultra-conservative that they're openly, unashamedly and aggressively racist, sexist, ableist, homophobic and transphobic, spewing hatred at whatever opportunity they get, but also as prudish, up-tight, strait-laced pseudo-Puritans. "Pseudo" because real Puritans actually weren't as up-tight as commonly believed.

    So not only is this list meant seriously, but it can be expected to be both taken to its logical extremes and expanded and escalated further in the near future. Both can easily mean trouble for female avatars.

    "No private parts" in combination with "no exceptions" should be expected to mean that female avatars can't go commando on the Plazas. Sounds hard, but still fair enough. Keep in mind, though, that there are plenty of "Athena-rigged" mesh skirts and dresses that cling to the body so tightly that any mesh knickers will clip through.

    But if whatever can be seen when camming under the skirt of a female avatar wearing underwear counts, then "no exposed underwear" plus "no exceptions" essentially means no skirts or dresses. At all. For under a skirt or a dress, underwear is always exposed. Only to whoever can look up the skirt or the dress, but still always. And with camming, anyone can look up any female avatar's skirt or dress and see what's underneath. Remember, "no exceptions!" Your underwear must NOT be visible from ANY angle.

    Now, keep something else in mind: Some of those big mixed freebie sims that offer Second Life clothes don't offer any jeans or trousers or leggings or outfits containing either, only skirts and dresses. Maybe the sim builder considers them too concealing and therefore not sexy enough, maybe the sim builder simply hasn't found any. If you do all your shopping at such sims, you're stuck with skirts and dresses. And this often also means no skirts or dresses longer than micro-mini where the hemline doesn't go lower than three inches below your crotch.

    What can you do then?

    Well, you may go look around for freebie stores that offer jeans or trousers, and be it in outfit boxes. Wear these instead of skirts. And to be safe, go find long enough tops that neither bare your midriff (you'll never know when that'll be banned) nor collide with your jeans.

    If you absolutely have to wear a skirt or a dress, you have two choices.

    Either forgo underwear and alpha out your entire hip area. But you have to remember alpha-ing it out whenever you go to a Plaza, any Plaza actually. In fact, if you're an OSgrid resident, alpha it out before logging out, for when you log back in, your home sim may be down, and you may end up at Lbsa Plaza.

    Or put more effort into covering up. Forget knickers, wear leggings. Or opaque tights if you can find any.

    No, not nylon for three reasons:

    One, nylon is sheer. It lets your underwear shine through which remains a bannable offence.

    Two, nylon could be filed under lingerie. This means you could be banned if a little bit of it is visible on your ankles between your jeans and your shoes. "No lingerie" isn't explicitly limited to lingerie in plain sight, it isn't limited at all.

    Three, all this doesn't matter anyway to anyone with a Second Life body who only ever wears mesh clothes. You cannot wear mesh nylon tights over mesh knickers, you cannot wear mesh nylon tights underneath about 99% of all skirts and dresses, and you cannot wear a mesh skirt/a mesh dress over mesh nylon tights over mesh knickers at all.

    Most female avatars on the Hypergrid would never wear layer clothes. They either have a pre-BoM mesh body, or they do have a BoM-enabled mesh body, but they still don't wear layer clothes. Maybe it's because they believe that BoM is just a fancy new way of applying skins, make-up and tattoos. Maybe it's because they consider layer clothes as outdated as alpha masks. Maybe it's simply because they don't know where to get any layer clothes. Today's freebie stores are all mesh only except for the few pieces of lingerie in the Athena 6 body boxes and that one Athena 6 box with some additional layer lingerie. So they're stuck with mesh.

    So they have to go and find mesh leggings. Even if they do find a box with leggings, however, they'll end up discovering that these leggings clip through all of their beloved skirts and dresses. So they have to go and find skirts or dresses that leave enough space to wear something underneath.

    Of course, everything would be easier with layer clothes. BoM enables you to wear a mesh skirt over layer leggings over layer tights over layer underwear with no problems at all. It lets you wear leggings or tights underneath everything. No more clipping than if you go commando. You just have to know where to find that stuff, and you must not have a problem with wearing something that's potentially even older than Athena. By the way, it comes with the advantage of definitely being legal. To my best knowledge, nobody has ever stolen layer leggings or tights from Second Life.

    Speaking of Athena, there is one big problem with this body that may make wearing layer leggings futile. Athena has a pussy slit in its mesh. Mesh leggings can cover it up. Layer leggings can't; they'll give you a cameltoe. I can see cameltoes or even layer legwear on mesh bodies being banned next, especially if people start obtaining old layer leggings, putting them on their Athenas and then walking around Lbsa Plaza with cameltoes just to troll the mods.

    At least a ban on cameltoes won't hit smooth-crotched #Ruth2 v4. A ban on layer legwear on mesh bodies would affect that body undeservedly. A general ban on layer legwear would lock out every last classic avatar, male or female, unless they got themselves mesh clothes from somewhere. In fact, it would make all avatars illegal that are decked out in only what can be obtained from the Plazas.

    Okay, so you want to wear mesh jeans instead to be on the safe side? Well, just about all "Athena-rigged" mesh jeans are skin-tight. It's only a question of time until they're being considered too risqué.

    For those of us who play immersively and dress their avatars accordingly (like wearing something warm on winter sims), next summer will become difficult, for covering up sufficiently under skirts or dresses will mean wearing too much in the heat. Better get yourselves some shorts, but not too short ones. That is, unless they'll get banned, too, for being too skimpy. Or keep away from the Plazas for two or three months.

    By the way, these rules also ban working on outfits within the confines of your home if it happens to be on one of the three homestead Plazas. That's right, you have to constantly cover up underneath your skirt even inside your house with closed opaque curtains. If a mod comes in and decides to cam into your bathroom while you're putting together a formal evening outfit, and he can see your knickers under your floor-length evening gown, you're toast. Banned from all Plazas on the spot and forever. In fact, even changing clothes isn't allowed on the Plazas because your undies may be exposed for a few seconds. You have to do that on third-party sims.

    Last but not least: Cary Bean's old Deva Moda sakko outfits, as "business formal" as they are, are forbidden at Lbsa Plaza, too, if you wear them the way they're supposed to be worn. Yes, even if you wear them with the included pair of trousers instead of the included miniskirt or the additional pencil skirt that you can hardly cam underneath. The reason is because the layer tops that come with these outfits don't fully cover up the lace that ligns the upper edges of the bras. This falls under exposed underwear, at least for those who know these garments well enough to be able to tell what on the avatar's skin is underwear and what isn't. If you want to play it safe, leave the bra off.

    #OpenSimulator #Metaverse #VirtualWorlds #VirtualClothing
  20. CW: There's keeping naughty contents away from sims, and there's this
    I've just come across a picture from #LbsaPlaza which shows a sign that reads all the avatar-related things that are forbidden on the Plaza sims on #OSgrid. Quote:
    • No nudity
    • No child avatar/NPC/etc
    • No sex
    • No sex toys
    • No BDSM devices
    • No spankers
    • No exposed underwear
    • No diapers
    • No lingerie
    • No private parts
    • No exceptions

    The sign also says that all OSgrid Plazas are rated G. Remember that the General rating in #SecondLife corresponds to PG, but in #OpenSim, there used to be and still are sims that are unironically both Adult-rated and G-rated, for the Adult rating is often only used as an attempt at keeping child avatars (= paedophiles) out.

    So far, so good.

    Now you might argue that this list is a counter-measure against rampant trolling, and that the sims which represent OpenSim's oldest and biggest grid should really be squeaky-clean. But the mods at Lbsa Plaza have been described not only as so ultra-conservative that they're openly, unashamedly and aggressively racist, sexist, ableist, homophobic and transphobic, spewing hatred at whatever opportunity they get, but also as prudish, up-tight, strait-laced pseudo-Puritans. "Pseudo" because real Puritans actually weren't as up-tight as commonly believed.

    So not only is this list meant seriously, but it can be expected to be both taken to its logical extremes and expanded and escalated further in the near future. Both can easily mean trouble for female avatars.

    "No private parts" in combination with "no exceptions" should be expected to mean that female avatars can't go commando on the Plazas. Sounds hard, but still fair enough. Keep in mind, though, that there are plenty of "Athena-rigged" mesh skirts and dresses that cling to the body so tightly that any mesh knickers will clip through.

    But if whatever can be seen when camming under the skirt of a female avatar wearing underwear counts, then "no exposed underwear" plus "no exceptions" essentially means no skirts or dresses. At all. For under a skirt or a dress, underwear is always exposed. Only to whoever can look up the skirt or the dress, but still always. And with camming, anyone can look up any female avatar's skirt or dress and see what's underneath. Remember, "no exceptions!" Your underwear must NOT be visible from ANY angle.

    Now, keep something else in mind: Some of those big mixed freebie sims that offer Second Life clothes don't offer any jeans or trousers or leggings or outfits containing either, only skirts and dresses. Maybe the sim builder considers them too concealing and therefore not sexy enough, maybe the sim builder simply hasn't found any. If you do all your shopping at such sims, you're stuck with skirts and dresses. And this often also means no skirts or dresses longer than micro-mini where the hemline doesn't go lower than three inches below your crotch.

    What can you do then?

    Well, you may go look around for freebie stores that offer jeans or trousers, and be it in outfit boxes. Wear these instead of skirts. And to be safe, go find long enough tops that neither bare your midriff (you'll never know when that'll be banned) nor collide with your jeans.

    If you absolutely have to wear a skirt or a dress, you have two choices.

    Either forgo underwear and alpha out your entire hip area. But you have to remember alpha-ing it out whenever you go to a Plaza, any Plaza actually. In fact, if you're an OSgrid resident, alpha it out before logging out, for when you log back in, your home sim may be down, and you may end up at Lbsa Plaza.

    Or put more effort into covering up. Forget knickers, wear leggings. Or opaque tights if you can find any.

    No, not nylon for three reasons:

    One, nylon is sheer. It lets your underwear shine through which remains a bannable offence.

    Two, nylon could be filed under lingerie. This means you could be banned if a little bit of it is visible on your ankles between your jeans and your shoes. "No lingerie" isn't explicitly limited to lingerie in plain sight, it isn't limited at all.

    Three, all this doesn't matter anyway to anyone with a Second Life body who only ever wears mesh clothes. You cannot wear mesh nylon tights over mesh knickers, you cannot wear mesh nylon tights underneath about 99% of all skirts and dresses, and you cannot wear a mesh skirt/a mesh dress over mesh nylon tights over mesh knickers at all.

    Most female avatars on the Hypergrid would never wear layer clothes. They either have a pre-BoM mesh body, or they do have a BoM-enabled mesh body, but they still don't wear layer clothes. Maybe it's because they believe that BoM is just a fancy new way of applying skins, make-up and tattoos. Maybe it's because they consider layer clothes as outdated as alpha masks. Maybe it's simply because they don't know where to get any layer clothes. Today's freebie stores are all mesh only except for the few pieces of lingerie in the Athena 6 body boxes and that one Athena 6 box with some additional layer lingerie. So they're stuck with mesh.

    So they have to go and find mesh leggings. Even if they do find a box with leggings, however, they'll end up discovering that these leggings clip through all of their beloved skirts and dresses. So they have to go and find skirts or dresses that leave enough space to wear something underneath.

    Of course, everything would be easier with layer clothes. BoM enables you to wear a mesh skirt over layer leggings over layer tights over layer underwear with no problems at all. It lets you wear leggings or tights underneath everything. No more clipping than if you go commando. You just have to know where to find that stuff, and you must not have a problem with wearing something that's potentially even older than Athena. By the way, it comes with the advantage of definitely being legal. To my best knowledge, nobody has ever stolen layer leggings or tights from Second Life.

    Speaking of Athena, there is one big problem with this body that may make wearing layer leggings futile. Athena has a pussy slit in its mesh. Mesh leggings can cover it up. Layer leggings can't; they'll give you a cameltoe. I can see cameltoes or even layer legwear on mesh bodies being banned next, especially if people start obtaining old layer leggings, putting them on their Athenas and then walking around Lbsa Plaza with cameltoes just to troll the mods.

    At least a ban on cameltoes won't hit smooth-crotched #Ruth2 v4. A ban on layer legwear on mesh bodies would affect that body undeservedly. A general ban on layer legwear would lock out every last classic avatar, male or female, unless they got themselves mesh clothes from somewhere. In fact, it would make all avatars illegal that are decked out in only what can be obtained from the Plazas.

    Okay, so you want to wear mesh jeans instead to be on the safe side? Well, just about all "Athena-rigged" mesh jeans are skin-tight. It's only a question of time until they're being considered too risqué.

    For those of us who play immersively and dress their avatars accordingly (like wearing something warm on winter sims), next summer will become difficult, for covering up sufficiently under skirts or dresses will mean wearing too much in the heat. Better get yourselves some shorts, but not too short ones. That is, unless they'll get banned, too, for being too skimpy. Or keep away from the Plazas for two or three months.

    By the way, these rules also ban working on outfits within the confines of your home if it happens to be on one of the three homestead Plazas. That's right, you have to constantly cover up underneath your skirt even inside your house with closed opaque curtains. If a mod comes in and decides to cam into your bathroom while you're putting together a formal evening outfit, and he can see your knickers under your floor-length evening gown, you're toast. Banned from all Plazas on the spot and forever. In fact, even changing clothes isn't allowed on the Plazas because your undies may be exposed for a few seconds. You have to do that on third-party sims.

    Last but not least: Cary Bean's old Deva Moda sakko outfits, as "business formal" as they are, are forbidden at Lbsa Plaza, too, if you wear them the way they're supposed to be worn. Yes, even if you wear them with the included pair of trousers instead of the included miniskirt or the additional pencil skirt that you can hardly cam underneath. The reason is because the layer tops that come with these outfits don't fully cover up the lace that ligns the upper edges of the bras. This falls under exposed underwear, at least for those who know these garments well enough to be able to tell what on the avatar's skin is underwear and what isn't. If you want to play it safe, leave the bra off.

    #OpenSimulator #Metaverse #VirtualWorlds #VirtualClothing
  21. Yes, it's possible to dress avatars entirely in clothes made in and for #OpenSim. And that doesn't mean that you have to resort entirely to layer and prim clothes from 2011 or earlier.

    Here's a picture of my in-world sister @Juno Rowland and me, taken less than an hour ago.



    First of all, both Juno and I are wearing mesh bodies made in and for OpenSim. Mine is #Roth2 v2, Juno's is #Ruth2 v4, both from 2020 and fully enabled for #BakesOnMesh. Both bodies can be found, for example, on the official #RuthAndRoth sim on #OSgrid (hg.osgrid.org:80:RuthAndRoth).

    As far as clothes and accessories are concerned, I am wearing Taarna Welles creations from head to toe. My new glasses (reMake Urban Glasses, modified by myself to have clear lenses), the hoodie (reMake Hoodie Men Grey Text) and the jeans (reMake Jeans Base Black) can be found on Taarna's more recent sim Savvy on her own #Bubblesz grid (bubblesz.nl:8002:Savvy). The LB Furio Sneakers, these are the black ones, are still made of sculpties and can be found on her old sim La Baronnie (bubblesz.nl:8002:La Baronnie).

    Juno's outfit started with a Sasa pullover dress made by a friend of ours, Loru Destiny; it's available in her small shop at Needful Things on #PangeaGrid (pangeagrid.de:8002:Needful Things). Unfortunately, as you can see, this dress is rather short, too short for weather that justifies a knit dress and too risqué (or even risky) for dancing. Fortunately, while many Second Life creators build dresses against the skin of the corresponding mesh body, this one, while rigged for a predecessor of Juno's body, leaves enough room to wear mesh jeans rigged for the same body underneath it.

    In this case, they are straight-cut jeans made by Klarabella Karamell, another friend of ours. You can get the piece of clothing itself and various textures for it at Bella Klara on #DorenasWorld (dorenas-world.de:8002:Bella Klara). Finally, the boots, reBoot Dune Middle Boots, are made by Taarna Welles again, and they can be found on Savvy.

    #OpenSimulator #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  22. Yes, it's possible to dress avatars entirely in clothes made in and for #OpenSim. And that doesn't mean that you have to resort entirely to layer and prim clothes from 2011 or earlier.

    Here's a picture of my in-world sister @Juno Rowland and me, taken less than an hour ago.



    First of all, both Juno and I are wearing mesh bodies made in and for OpenSim. Mine is #Roth2 v2, Juno's is #Ruth2 v4, both from 2020 and fully enabled for #BakesOnMesh. Both bodies can be found, for example, on the official #RuthAndRoth sim on #OSgrid (hg.osgrid.org:80:RuthAndRoth).

    As far as clothes and accessories are concerned, I am wearing Taarna Welles creations from head to toe. My new glasses (reMake Urban Glasses, modified by myself to have clear lenses), the hoodie (reMake Hoodie Men Grey Text) and the jeans (reMake Jeans Base Black) can be found on Taarna's more recent sim Savvy on her own #Bubblesz grid (bubblesz.nl:8002:Savvy). The LB Furio Sneakers, these are the black ones, are still made of sculpties and can be found on her old sim La Baronnie (bubblesz.nl:8002:La Baronnie).

    Juno's outfit started with a Sasa pullover dress made by a friend of ours, Loru Destiny; it's available in her small shop at Needful Things on #PangeaGrid (pangeagrid.de:8002:Needful Things). Unfortunately, as you can see, this dress is rather short, too short for weather that justifies a knit dress and too risqué (or even risky) for dancing. Fortunately, while many Second Life creators build dresses against the skin of the corresponding mesh body, this one, while rigged for a predecessor of Juno's body, leaves enough room to wear mesh jeans rigged for the same body underneath it.

    In this case, they are straight-cut jeans made by Klarabella Karamell, another friend of ours. You can get the piece of clothing itself and various textures for it at Bella Klara on #DorenasWorld (dorenas-world.de:8002:Bella Klara). Finally, the boots, reBoot Dune Middle Boots, are made by Taarna Welles again, and they can be found on Savvy.

    #OpenSimulator #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  23. Yes, it's possible to dress avatars entirely in clothes made in and for #OpenSim. And that doesn't mean that you have to resort entirely to layer and prim clothes from 2011 or earlier.

    Here's a picture of my in-world sister @Juno Rowland and me, taken less than an hour ago.



    First of all, both Juno and I are wearing mesh bodies made in and for OpenSim. Mine is #Roth2 v2, Juno's is #Ruth2 v4, both from 2020 and fully enabled for #BakesOnMesh. Both bodies can be found, for example, on the official #RuthAndRoth sim on #OSgrid (hg.osgrid.org:80:RuthAndRoth).

    As far as clothes and accessories are concerned, I am wearing Taarna Welles creations from head to toe. My new glasses (reMake Urban Glasses, modified by myself to have clear lenses), the hoodie (reMake Hoodie Men Grey Text) and the jeans (reMake Jeans Base Black) can be found on Taarna's more recent sim Savvy on her own #Bubblesz grid (bubblesz.nl:8002:Savvy). The LB Furio Sneakers, these are the black ones, are still made of sculpties and can be found on her old sim La Baronnie (bubblesz.nl:8002:La Baronnie).

    Juno's outfit started with a Sasa pullover dress made by a friend of ours, Loru Destiny; it's available in her small shop at Needful Things on #PangeaGrid (pangeagrid.de:8002:Needful Things). Unfortunately, as you can see, this dress is rather short, too short for weather that justifies a knit dress and too risqué (or even risky) for dancing. Fortunately, while many Second Life creators build dresses against the skin of the corresponding mesh body, this one, while rigged for a predecessor of Juno's body, leaves enough room to wear mesh jeans rigged for the same body underneath it.

    In this case, they are straight-cut jeans made by Klarabella Karamell, another friend of ours. You can get the piece of clothing itself and various textures for it at Bella Klara on #DorenasWorld (dorenas-world.de:8002:Bella Klara). Finally, the boots, reBoot Dune Middle Boots, are made by Taarna Welles again, and they can be found on Savvy.

    #OpenSimulator #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  24. Yes, it's possible to dress avatars entirely in clothes made in and for #OpenSim. And that doesn't mean that you have to resort entirely to layer and prim clothes from 2011 or earlier.

    Here's a picture of my in-world sister @Juno Rowland and me, taken less than an hour ago.



    First of all, both Juno and I are wearing mesh bodies made in and for OpenSim. Mine is #Roth2 v2, Juno's is #Ruth2 v4, both from 2020 and fully enabled for #BakesOnMesh. Both bodies can be found, for example, on the official #RuthAndRoth sim on #OSgrid (hg.osgrid.org:80:RuthAndRoth).

    As far as clothes and accessories are concerned, I am wearing Taarna Welles creations from head to toe. My new glasses (reMake Urban Glasses, modified by myself to have clear lenses), the hoodie (reMake Hoodie Men Grey Text) and the jeans (reMake Jeans Base Black) can be found on Taarna's more recent sim Savvy on her own #Bubblesz grid (bubblesz.nl:8002:Savvy). The LB Furio Sneakers, these are the black ones, are still made of sculpties and can be found on her old sim La Baronnie (bubblesz.nl:8002:La Baronnie).

    Juno's outfit started with a Sasa pullover dress made by a friend of ours, Loru Destiny; it's available in her small shop at Needful Things on #PangeaGrid (pangeagrid.de:8002:Needful Things). Unfortunately, as you can see, this dress is rather short, too short for weather that justifies a knit dress and too risqué (or even risky) for dancing. Fortunately, while many Second Life creators build dresses against the skin of the corresponding mesh body, this one, while rigged for a predecessor of Juno's body, leaves enough room to wear mesh jeans rigged for the same body underneath it.

    In this case, they are straight-cut jeans made by Klarabella Karamell, another friend of ours. You can get the piece of clothing itself and various textures for it at Bella Klara on #DorenasWorld (dorenas-world.de:8002:Bella Klara). Finally, the boots, reBoot Dune Middle Boots, are made by Taarna Welles again, and they can be found on Savvy.

    #OpenSimulator #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  25. First Advent sunday. More and more sims with #Christmas and #Winter themes (re-)opening.

    About time to get my winter clothes back out of the wardrobe. I pity all those ladies who'll run around in the snowy winter weather with naked legs under their micro-dresses already now.


    I probably won't wear those high-heeled Luella overknee boots on snow, though. High heels and snow don't mix well. But it's too warm most of the year for me to wear this.


    We're getting there, but not quite.


    Now we're talking. Two-piece sculpties, but warm and good for snow and, if I'm careful, ice.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Clothing #VirtualClothing #Fashion #VirtualFashion
  26. Walmart now lets you virtually model over 270,000 items of apparel clothing on your own body

    gadgeteer.co.za/wp-content/upl The new Be Your Own Model experience requires customers to upload a full-body photo of themselves to create a realistic simulation of what an item of clothing would look like on their own bodies. The […]

    gadgeteer.co.za/walmart-now-le

    gadgeteer.co.za/walmart-now-le