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#maya3d — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #maya3d, aggregated by home.social.

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  1. I finally finish this one thing in Maya, a character with fire hair, it took way to long to understand how bifrost works. No explanation on how command prompts work or how someone would need to press TAB to get it open. Still none of that matters because you could have just replace it with the model of your choice. I going to have to do a video it on because no one else is doing a better job at explaining it.

    #maya3d #3dart #mastoartists #blender3d #gamedev #vfx

  2. OMG, Google killed Job search! It should not look like this, disabling Java and adblock gives this white space. It's dead!
    #maya3d #3dart #mastoartists #blender3d #gamedev #game #job #google

  3. At long last, I got someone to look at my demo reel at Vimeo and it tracked someone looking from UK. I had no jobs for UK because it's not simple to get oversea jobs. I applied for Santa Monica Studio. This can only mean, Sony sends our job application to UK overseas just like 2K Games. You aren't directly communicating to the studio, it's sending to someone who doesn't care. #maya3d #3dart #mastoartists #blender3d #gamedev #game #job

  4. PROJECT REBIRTH.UPDATE 04.APHA
    It goes on with my REBIRTH project and this will be a transport rover, which is still in the "box modeling stage". The wheels are my own creation, the base I used from one of my first rover versions and modified it.

    #b3d #blender #blender3d #autodeskmaya #maya3d #3dcg #3dmodeling #3dart #environment #vehicle

  5. Exporting ass and kick is a +1 for Maya tho.. Blender needs a kick and ass export of sorts to top it 😂 #maya3d #b3d

  6. Another damn good site, for ArchViz artists.... some of you may already know it but there are always those who haven't seen this great site yet.

    architextures.org/

    #3d #b3d #blender #resources #archviz #architecture #maya3d #3dsMax #textures #material

  7. An insane "PBR-Reference-Site" for 3D-Artists and those who want to become one. From Arnold to Vray and from ACEScg to sRGB (Linear) ... simply terrific.

    physicallybased.info/

    #3d #3dart #reference #b3d #maya3d #arnoldrenderer #engines #PBR #material

  8. Yes... I'm still working on my ArtPen, only now I've modeled a different fountain pen. I'm also still trying to combine the right material nodes in Arnold deep dive. I have combined ai-curvature and ai-ambient-occlusion with a mix shader.... but even though I'm very subtle about the various settings.... I'm still missing that certain something. I'm slowly but surely making progress.
    #3d #3dart #maya3d #maya #arnoldrenderer #render #rendering #study #wip

  9. Since my ArtPen project is still work in progress, I'll continue with some material and shader tests in Arnold. The whole scene will be built in Maya for now, but after I'm done in Maya, I'll transfer this scene to Blender and see where I can get more out of it in the end... in Maya with Arnold or Blender with Cycles. Will be an exciting thing.
    #maya3d #maya #3d #3dart #wip

  10. Here is the first quick environment rendering from my REBIRTH project. As you can see, I was inspired by the Rebirth project from Qixel and Unreal. But it's still a long way to go, there's still a lot to do. Creat with
    Autodesk Maya and Render in Arnold Renderer

    #3d #3dart #maya #maya3d #enwironment #3dcg #rendering #render #DigitalArt #conceptart

  11. I see some 3d pipeline types here. Here’s a debate: We need to categorize data in a maya scene to be post processed by the pipe. E.g. pulling out set geometry and publishing it. What is the better approach for identifying that data in the Maya scene? Tagging via an attr? Using high level groups? Something else? #pipeline #maya3d

  12. A new action has been added to #SHAPES 5.10 to convert in-between shapes to a shape sequence for export to a game engine. This allows for better manual control of the blending when working with in-betweens. #maya #maya3d #rigtip

  13. In #SHAPES 5.10 we added a preference setting to define a custom prefix/suffix when splitting target shapes. This also applies to extracting split region maps. #maya #maya3d #rigtip

  14. Latest changes in #SHAPES version 5.10:

    - Existing licenses need updating.
    - Minimum supported Maya version is 2020.
    - Includes and requires the new weightDriver 4.0 node. Changes to the RBF algorithm might break compatibility with existing setups. Please keep that in mind when updating.

    #maya #maya3d #rigtip

  15. We're happy to announce the latest release of the #SHAPES blend shape editor for #Maya, ready for download at: braverabbit.com/shapes/#curren
    As usual this is a free update. #maya3d #rigtip

    Please note that due to licensing changes it is required to update your existing license. Additional info can be found on the download page.

    Don't worry - there are no re-licensing fees!