home.social

#kitely — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #kitely, aggregated by home.social.

  1. The Kitely grid has published a video that sums up 12 months in a bit over 11 minutes. (Content warning for the link: eye contact, potentially partial nudity, potentially flashing images) Watch it on Invidious!

    Can you spot @Juno Rowland and me at some of the events?

    Also, nice farewell to @Mal Burns (@Mal Burns Main) and @Luna Lunaria.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely
  2. The Kitely grid has published a video that sums up 12 months in a bit over 11 minutes. (Content warning for the link: eye contact, potentially partial nudity, potentially flashing images) Watch it on Invidious!

    Can you spot @Juno Rowland and me at some of the events?

    Also, nice farewell to @Mal Burns (@Mal Burns Main) and @Luna Lunaria.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely
  3. The Kitely grid has published a video that sums up 12 months in a bit over 11 minutes. (Content warning for the link: eye contact, potentially partial nudity, potentially flashing images) Watch it on Invidious!

    Can you spot @Juno Rowland and me at some of the events?

    Also, nice farewell to @Mal Burns (@Mal Burns Main) and @Luna Lunaria.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely
  4. The Kitely grid has published a video that sums up 12 months in a bit over 11 minutes. (Content warning for the link: eye contact, potentially partial nudity, potentially flashing images) Watch it on Invidious!

    Can you spot @Juno Rowland and me at some of the events?

    Also, nice farewell to @Mal Burns (@Mal Burns Main) and @Luna Lunaria.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely
  5. It isn't that easy anymore to impress me in OpenSim. I've seen just about everything by now.

    But then, yesterday, there was (CW for the link: eye contact) Shandon Loring, looking just like Arlo Guthrie while reciting Alice's Restaurant Massacree. Inside a church modelled after Alice's and Ray's church with their little room in the belfry.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #VirtualEvent #Thanksgiving #Thanksgiving2025 #ArloGuthrie #AlicesRestaurant
  6. It isn't that easy anymore to impress me in OpenSim. I've seen just about everything by now.

    But then, yesterday, there was (CW for the link: eye contact) Shandon Loring, looking just like Arlo Guthrie while reciting Alice's Restaurant Massacree. Inside a church modelled after Alice's and Ray's church with their little room in the belfry.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #VirtualEvent #Thanksgiving #Thanksgiving2025 #ArloGuthrie #AlicesRestaurant
  7. It isn't that easy anymore to impress me in OpenSim. I've seen just about everything by now.

    But then, yesterday, there was (CW for the link: eye contact) Shandon Loring, looking just like Arlo Guthrie while reciting Alice's Restaurant Massacree. Inside a church modelled after Alice's and Ray's church with their little room in the belfry.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #VirtualEvent #Thanksgiving #Thanksgiving2025 #ArloGuthrie #AlicesRestaurant
  8. It isn't that easy anymore to impress me in OpenSim. I've seen just about everything by now.

    But then, yesterday, there was (CW for the link: eye contact) Shandon Loring, looking just like Arlo Guthrie while reciting Alice's Restaurant Massacree. Inside a church modelled after Alice's and Ray's church with their little room in the belfry.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #VirtualEvent #Thanksgiving #Thanksgiving2025 #ArloGuthrie #AlicesRestaurant
  9. It isn't that easy anymore to impress me in OpenSim. I've seen just about everything by now.

    But then, yesterday, there was (CW for the link: eye contact) Shandon Loring, looking just like Arlo Guthrie while reciting Alice's Restaurant Massacree. Inside a church modelled after Alice's and Ray's church with their little room in the belfry.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #VirtualEvent #Thanksgiving #Thanksgiving2025 #ArloGuthrie #AlicesRestaurant
  10. CW: The Wrong Biennale in OpenSim
    @Juno Rowland and I are at an art event for a change, but one that only happens every two years: The Wrong Biennale. Not in real life, of course, but at one of the virtual locations, the Kitely Expo Center. This virtual expo is named Synthetic Dreams, and it is explained as "a collaboration between artist and algorithm in the age of AI".

    Amazingly, it only took two months to set up.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #VirtualArt #TheWrong #TheWrongBiennale #WrongBiennale
  11. CW: The Wrong Biennale in OpenSim
    @Juno Rowland and I are at an art event for a change, but one that only happens every two years: The Wrong Biennale. Not in real life, of course, but at one of the virtual locations, the Kitely Expo Center. This virtual expo is named Synthetic Dreams, and it is explained as "a collaboration between artist and algorithm in the age of AI".

    Amazingly, it only took two months to set up.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #VirtualArt #TheWrong #TheWrongBiennale #WrongBiennale
  12. CW: The Wrong Biennale in OpenSim
    @Juno Rowland and I are at an art event for a change, but one that only happens every two years: The Wrong Biennale. Not in real life, of course, but at one of the virtual locations, the Kitely Expo Center. This virtual expo is named Synthetic Dreams, and it is explained as "a collaboration between artist and algorithm in the age of AI".

    Amazingly, it only took two months to set up.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #VirtualArt #TheWrong #TheWrongBiennale #WrongBiennale
  13. CW: The Wrong Biennale in OpenSim
    @Juno Rowland and I are at an art event for a change, but one that only happens every two years: The Wrong Biennale. Not in real life, of course, but at one of the virtual locations, the Kitely Expo Center. This virtual expo is named Synthetic Dreams, and it is explained as "a collaboration between artist and algorithm in the age of AI".

    Amazingly, it only took two months to set up.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #VirtualArt #TheWrong #TheWrongBiennale #WrongBiennale
  14. CW: OSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
    One of the worst things that can happen in an OpenSim grid, except its complete and permanent shutdown, is the inventories of all avatars being wiped clean. It has happened in Metropolis, I think, in 2019. Many of those who were around back then decided to move away to another grid that promised to be more reliable. Those who were AWOL returned later, just to find their inventories completely empty and their avatars consisting of only the white, textureless system body. In either case, their inventories didn't even contain the "building blocks" for standard Ruth, and when they returned, a blank skin, a blank shape, blank hair and blank eyes had to be created on the spot.

    Except for what they had installed in-world, if anything, they had to start over from scratch. Not exactly few decided to do so on another grid, basically starting Metropolis' shrinking process.

    Now, Metropolis was one of the oldest grids, launched in 2008. When it was shut down in 2022, it was the fourth-oldest grid. For a while, it even used to be bigger than OSgrid. But this age also meant it was dragging around a whole lot of old assets that were no longer in use.

    OSgrid is even older. Except for maybe the odd impromptu private test grid to get recently-created OpenSim running, it has always been the oldest grid. It was launched in 2007, so it's a whopping 17 years old now. Also, for most of the time, it has been the biggest grid and basically the "lighthouse instance" of OpenSim where almost all newbies ended up.

    In other words, a whole lot of people contributed to the filling of what has been one of the most troubled asset servers in OpenSim for years already. The admins had tried quite a few things over the last few years to improve the situation, only to worsen it. Assets in inventories were broken or missing altogether. Announcements that the situation would normalise in a few months (with an increasing number of months estimated) never came to pass.

    What was identified as a major issue are assets that don't exist in-world, and that are broken or faulty to begin with. Some may only exist on the asset server, but others linger in the inventories of avatars, many of which haven't been used in years. A lot of these were stolen from Second Life and haphazardly imported, or they broke upon export already.

    So they decided to take this last resort and reset all inventories to get rid of broken content. The announcement came yesterday.

    But as it seems, they've received a whole lot of criticism. They may also have been reminded that the total inventory reset with everyone losing everything that wasn't rezzed in-world was the beginning of the end of the once-mighty Metropolis Metaversum. Apparently, the OSgrid admins all pack lightly, and they seem not to be able to estimate how much the still active avatars would lose and have to save or reconstruct.

    Sure, it's possible to save your entire OSgrid inventory as an IAR. But that's only possible if you have land, if you have at least one sim attached to OSgrid. So this could also have been seen as a ploy to get those who don't have land yet to host and attach sims so that OSgrid can outgrow the Wolf Territories Grid again and reclaim its spot as the biggest grid on the Hypergrid. I mean, it's commonly known that OSgrid doesn't take Lbsa Plaza not being the top spot on OpenSimWorld either. Besides, many simply don't have what it takes to host your own sim, not even temporarily.

    And so Dan Banner, one of the admins, changed the asset reset announcement. The OSgrid team had understood how bad an idea it actually is to purge all assets that aren't rezzed in-world and delete everything from everyone's inventories, actually including payware from commercial grids. It would drive people away from OSgrid even faster than the current situation which mostly has them create backup avatars elsewhere.

    It would not only drive them away from OSgrid, but over to commercial competitors like Kitely or Wolf Territories which not only aren't younger than OSgrid, but which have their own powerful asset servers and actually take good care of them. Especially the Wolf Territories Grid comes with the advantage of being only three years old and never having been used as a gateway for mass-importing tons of copybotted content. Also, these commercial grids have stable sources of income in the shape of land rentals. OSgrid doesn't have land rentals at all; all sims that aren't official are hosted by their users and attached for free. So OSgrid only makes money from donations and an annual in-world auction.

    And indeed, @Lone Wolf has just reported that 87 sims were just recently moved to Wolf Territories via OAR export and import. This greatly reeks of a beginning OSgrid exodus.

    This must have caused a change of mind among the OSgrid admins. They still consider a reset, but now they want to try to restore the assets in people's inventories afterwards. That's all we know now.

    Metaworld Opensim Social wrote the following post Mon, 10 Feb 2025 00:24:54 +0100 Asset Reset - OSgrid News
    https://www.osgrid.online/news/asset-reset/

    #Long #LongPost #CWLong #CWLongPost #QuotePost #QuoteTweet #QuoteToot #QuoteBoost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #Kitely #WolfTerritories #WolfGrid #WolfTerritoriesGrid
  15. CW: OSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
    One of the worst things that can happen in an OpenSim grid, except its complete and permanent shutdown, is the inventories of all avatars being wiped clean. It has happened in Metropolis, I think, in 2019. Many of those who were around back then decided to move away to another grid that promised to be more reliable. Those who were AWOL returned later, just to find their inventories completely empty and their avatars consisting of only the white, textureless system body. In either case, their inventories didn't even contain the "building blocks" for standard Ruth, and when they returned, a blank skin, a blank shape, blank hair and blank eyes had to be created on the spot.

    Except for what they had installed in-world, if anything, they had to start over from scratch. Not exactly few decided to do so on another grid, basically starting Metropolis' shrinking process.

    Now, Metropolis was one of the oldest grids, launched in 2008. When it was shut down in 2022, it was the fourth-oldest grid. For a while, it even used to be bigger than OSgrid. But this age also meant it was dragging around a whole lot of old assets that were no longer in use.

    OSgrid is even older. Except for maybe the odd impromptu private test grid to get recently-created OpenSim running, it has always been the oldest grid. It was launched in 2007, so it's a whopping 17 years old now. Also, for most of the time, it has been the biggest grid and basically the "lighthouse instance" of OpenSim where almost all newbies ended up.

    In other words, a whole lot of people contributed to the filling of what has been one of the most troubled asset servers in OpenSim for years already. The admins had tried quite a few things over the last few years to improve the situation, only to worsen it. Assets in inventories were broken or missing altogether. Announcements that the situation would normalise in a few months (with an increasing number of months estimated) never came to pass.

    What was identified as a major issue are assets that don't exist in-world, and that are broken or faulty to begin with. Some may only exist on the asset server, but others linger in the inventories of avatars, many of which haven't been used in years. A lot of these were stolen from Second Life and haphazardly imported, or they broke upon export already.

    So they decided to take this last resort and reset all inventories to get rid of broken content. The announcement came yesterday.

    But as it seems, they've received a whole lot of criticism. They may also have been reminded that the total inventory reset with everyone losing everything that wasn't rezzed in-world was the beginning of the end of the once-mighty Metropolis Metaversum. Apparently, the OSgrid admins all pack lightly, and they seem not to be able to estimate how much the still active avatars would lose and have to save or reconstruct.

    Sure, it's possible to save your entire OSgrid inventory as an IAR. But that's only possible if you have land, if you have at least one sim attached to OSgrid. So this could also have been seen as a ploy to get those who don't have land yet to host and attach sims so that OSgrid can outgrow the Wolf Territories Grid again and reclaim its spot as the biggest grid on the Hypergrid. I mean, it's commonly known that OSgrid doesn't take Lbsa Plaza not being the top spot on OpenSimWorld either. Besides, many simply don't have what it takes to host your own sim, not even temporarily.

    And so Dan Banner, one of the admins, changed the asset reset announcement. The OSgrid team had understood how bad an idea it actually is to purge all assets that aren't rezzed in-world and delete everything from everyone's inventories, actually including payware from commercial grids. It would drive people away from OSgrid even faster than the current situation which mostly has them create backup avatars elsewhere.

    It would not only drive them away from OSgrid, but over to commercial competitors like Kitely or Wolf Territories which not only aren't younger than OSgrid, but which have their own powerful asset servers and actually take good care of them. Especially the Wolf Territories Grid comes with the advantage of being only three years old and never having been used as a gateway for mass-importing tons of copybotted content. Also, these commercial grids have stable sources of income in the shape of land rentals. OSgrid doesn't have land rentals at all; all sims that aren't official are hosted by their users and attached for free. So OSgrid only makes money from donations and an annual in-world auction.

    And indeed, @Lone Wolf has just reported that 87 sims were just recently moved to Wolf Territories via OAR export and import. This greatly reeks of a beginning OSgrid exodus.

    This must have caused a change of mind among the OSgrid admins. They still consider a reset, but now they want to try to restore the assets in people's inventories afterwards. That's all we know now.

    Metaworld Opensim Social wrote the following post Mon, 10 Feb 2025 00:24:54 +0100 Asset Reset - OSgrid News
    https://www.osgrid.online/news/asset-reset/

    #Long #LongPost #CWLong #CWLongPost #QuotePost #QuoteTweet #QuoteToot #QuoteBoost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #Kitely #WolfTerritories #WolfGrid #WolfTerritoriesGrid
  16. CW: OSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
    One of the worst things that can happen in an OpenSim grid, except its complete and permanent shutdown, is the inventories of all avatars being wiped clean. It has happened in Metropolis, I think, in 2019. Many of those who were around back then decided to move away to another grid that promised to be more reliable. Those who were AWOL returned later, just to find their inventories completely empty and their avatars consisting of only the white, textureless system body. In either case, their inventories didn't even contain the "building blocks" for standard Ruth, and when they returned, a blank skin, a blank shape, blank hair and blank eyes had to be created on the spot.

    Except for what they had installed in-world, if anything, they had to start over from scratch. Not exactly few decided to do so on another grid, basically starting Metropolis' shrinking process.

    Now, Metropolis was one of the oldest grids, launched in 2008. When it was shut down in 2022, it was the fourth-oldest grid. For a while, it even used to be bigger than OSgrid. But this age also meant it was dragging around a whole lot of old assets that were no longer in use.

    OSgrid is even older. Except for maybe the odd impromptu private test grid to get recently-created OpenSim running, it has always been the oldest grid. It was launched in 2007, so it's a whopping 17 years old now. Also, for most of the time, it has been the biggest grid and basically the "lighthouse instance" of OpenSim where almost all newbies ended up.

    In other words, a whole lot of people contributed to the filling of what has been one of the most troubled asset servers in OpenSim for years already. The admins had tried quite a few things over the last few years to improve the situation, only to worsen it. Assets in inventories were broken or missing altogether. Announcements that the situation would normalise in a few months (with an increasing number of months estimated) never came to pass.

    What was identified as a major issue are assets that don't exist in-world, and that are broken or faulty to begin with. Some may only exist on the asset server, but others linger in the inventories of avatars, many of which haven't been used in years. A lot of these were stolen from Second Life and haphazardly imported, or they broke upon export already.

    So they decided to take this last resort and reset all inventories to get rid of broken content. The announcement came yesterday.

    But as it seems, they've received a whole lot of criticism. They may also have been reminded that the total inventory reset with everyone losing everything that wasn't rezzed in-world was the beginning of the end of the once-mighty Metropolis Metaversum. Apparently, the OSgrid admins all pack lightly, and they seem not to be able to estimate how much the still active avatars would lose and have to save or reconstruct.

    Sure, it's possible to save your entire OSgrid inventory as an IAR. But that's only possible if you have land, if you have at least one sim attached to OSgrid. So this could also have been seen as a ploy to get those who don't have land yet to host and attach sims so that OSgrid can outgrow the Wolf Territories Grid again and reclaim its spot as the biggest grid on the Hypergrid. I mean, it's commonly known that OSgrid doesn't take Lbsa Plaza not being the top spot on OpenSimWorld either. Besides, many simply don't have what it takes to host your own sim, not even temporarily.

    And so Dan Banner, one of the admins, changed the asset reset announcement. The OSgrid team had understood how bad an idea it actually is to purge all assets that aren't rezzed in-world and delete everything from everyone's inventories, actually including payware from commercial grids. It would drive people away from OSgrid even faster than the current situation which mostly has them create backup avatars elsewhere.

    It would not only drive them away from OSgrid, but over to commercial competitors like Kitely or Wolf Territories which not only aren't younger than OSgrid, but which have their own powerful asset servers and actually take good care of them. Especially the Wolf Territories Grid comes with the advantage of being only three years old and never having been used as a gateway for mass-importing tons of copybotted content. Also, these commercial grids have stable sources of income in the shape of land rentals. OSgrid doesn't have land rentals at all; all sims that aren't official are hosted by their users and attached for free. So OSgrid only makes money from donations and an annual in-world auction.

    And indeed, @Lone Wolf has just reported that 87 sims were just recently moved to Wolf Territories via OAR export and import. This greatly reeks of a beginning OSgrid exodus.

    This must have caused a change of mind among the OSgrid admins. They still consider a reset, but now they want to try to restore the assets in people's inventories afterwards. That's all we know now.

    Metaworld Opensim Social wrote the following post Mon, 10 Feb 2025 00:24:54 +0100 Asset Reset - OSgrid News
    https://www.osgrid.online/news/asset-reset/

    #Long #LongPost #CWLong #CWLongPost #QuotePost #QuoteTweet #QuoteToot #QuoteBoost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #Kitely #WolfTerritories #WolfGrid #WolfTerritoriesGrid
  17. CW: OSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
    One of the worst things that can happen in an OpenSim grid, except its complete and permanent shutdown, is the inventories of all avatars being wiped clean. It has happened in Metropolis, I think, in 2019. Many of those who were around back then decided to move away to another grid that promised to be more reliable. Those who were AWOL returned later, just to find their inventories completely empty and their avatars consisting of only the white, textureless system body. In either case, their inventories didn't even contain the "building blocks" for standard Ruth, and when they returned, a blank skin, a blank shape, blank hair and blank eyes had to be created on the spot.

    Except for what they had installed in-world, if anything, they had to start over from scratch. Not exactly few decided to do so on another grid, basically starting Metropolis' shrinking process.

    Now, Metropolis was one of the oldest grids, launched in 2008. When it was shut down in 2022, it was the fourth-oldest grid. For a while, it even used to be bigger than OSgrid. But this age also meant it was dragging around a whole lot of old assets that were no longer in use.

    OSgrid is even older. Except for maybe the odd impromptu private test grid to get recently-created OpenSim running, it has always been the oldest grid. It was launched in 2007, so it's a whopping 17 years old now. Also, for most of the time, it has been the biggest grid and basically the "lighthouse instance" of OpenSim where almost all newbies ended up.

    In other words, a whole lot of people contributed to the filling of what has been one of the most troubled asset servers in OpenSim for years already. The admins had tried quite a few things over the last few years to improve the situation, only to worsen it. Assets in inventories were broken or missing altogether. Announcements that the situation would normalise in a few months (with an increasing number of months estimated) never came to pass.

    What was identified as a major issue are assets that don't exist in-world, and that are broken or faulty to begin with. Some may only exist on the asset server, but others linger in the inventories of avatars, many of which haven't been used in years. A lot of these were stolen from Second Life and haphazardly imported, or they broke upon export already.

    So they decided to take this last resort and reset all inventories to get rid of broken content. The announcement came yesterday.

    But as it seems, they've received a whole lot of criticism. They may also have been reminded that the total inventory reset with everyone losing everything that wasn't rezzed in-world was the beginning of the end of the once-mighty Metropolis Metaversum. Apparently, the OSgrid admins all pack lightly, and they seem not to be able to estimate how much the still active avatars would lose and have to save or reconstruct.

    Sure, it's possible to save your entire OSgrid inventory as an IAR. But that's only possible if you have land, if you have at least one sim attached to OSgrid. So this could also have been seen as a ploy to get those who don't have land yet to host and attach sims so that OSgrid can outgrow the Wolf Territories Grid again and reclaim its spot as the biggest grid on the Hypergrid. I mean, it's commonly known that OSgrid doesn't take Lbsa Plaza not being the top spot on OpenSimWorld either. Besides, many simply don't have what it takes to host your own sim, not even temporarily.

    And so Dan Banner, one of the admins, changed the asset reset announcement. The OSgrid team had understood how bad an idea it actually is to purge all assets that aren't rezzed in-world and delete everything from everyone's inventories, actually including payware from commercial grids. It would drive people away from OSgrid even faster than the current situation which mostly has them create backup avatars elsewhere.

    It would not only drive them away from OSgrid, but over to commercial competitors like Kitely or Wolf Territories which not only aren't younger than OSgrid, but which have their own powerful asset servers and actually take good care of them. Especially the Wolf Territories Grid comes with the advantage of being only three years old and never having been used as a gateway for mass-importing tons of copybotted content. Also, these commercial grids have stable sources of income in the shape of land rentals. OSgrid doesn't have land rentals at all; all sims that aren't official are hosted by their users and attached for free. So OSgrid only makes money from donations and an annual in-world auction.

    And indeed, @Lone Wolf has just reported that 87 sims were just recently moved to Wolf Territories via OAR export and import. This greatly reeks of a beginning OSgrid exodus.

    This must have caused a change of mind among the OSgrid admins. They still consider a reset, but now they want to try to restore the assets in people's inventories afterwards. That's all we know now.

    Metaworld Opensim Social wrote the following post Mon, 10 Feb 2025 00:24:54 +0100 Asset Reset - OSgrid News
    https://www.osgrid.online/news/asset-reset/

    #Long #LongPost #CWLong #CWLongPost #QuotePost #QuoteTweet #QuoteToot #QuoteBoost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #Kitely #WolfTerritories #WolfGrid #WolfTerritoriesGrid
  18. CW: OSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
    One of the worst things that can happen in an OpenSim grid, except its complete and permanent shutdown, is the inventories of all avatars being wiped clean. It has happened in Metropolis, I think, in 2019. Many of those who were around back then decided to move away to another grid that promised to be more reliable. Those who were AWOL returned later, just to find their inventories completely empty and their avatars consisting of only the white, textureless system body. In either case, their inventories didn't even contain the "building blocks" for standard Ruth, and when they returned, a blank skin, a blank shape, blank hair and blank eyes had to be created on the spot.

    Except for what they had installed in-world, if anything, they had to start over from scratch. Not exactly few decided to do so on another grid, basically starting Metropolis' shrinking process.

    Now, Metropolis was one of the oldest grids, launched in 2008. When it was shut down in 2022, it was the fourth-oldest grid. For a while, it even used to be bigger than OSgrid. But this age also meant it was dragging around a whole lot of old assets that were no longer in use.

    OSgrid is even older. Except for maybe the odd impromptu private test grid to get recently-created OpenSim running, it has always been the oldest grid. It was launched in 2007, so it's a whopping 17 years old now. Also, for most of the time, it has been the biggest grid and basically the "lighthouse instance" of OpenSim where almost all newbies ended up.

    In other words, a whole lot of people contributed to the filling of what has been one of the most troubled asset servers in OpenSim for years already. The admins had tried quite a few things over the last few years to improve the situation, only to worsen it. Assets in inventories were broken or missing altogether. Announcements that the situation would normalise in a few months (with an increasing number of months estimated) never came to pass.

    What was identified as a major issue are assets that don't exist in-world, and that are broken or faulty to begin with. Some may only exist on the asset server, but others linger in the inventories of avatars, many of which haven't been used in years. A lot of these were stolen from Second Life and haphazardly imported, or they broke upon export already.

    So they decided to take this last resort and reset all inventories to get rid of broken content. The announcement came yesterday.

    But as it seems, they've received a whole lot of criticism. They may also have been reminded that the total inventory reset with everyone losing everything that wasn't rezzed in-world was the beginning of the end of the once-mighty Metropolis Metaversum. Apparently, the OSgrid admins all pack lightly, and they seem not to be able to estimate how much the still active avatars would lose and have to save or reconstruct.

    Sure, it's possible to save your entire OSgrid inventory as an IAR. But that's only possible if you have land, if you have at least one sim attached to OSgrid. So this could also have been seen as a ploy to get those who don't have land yet to host and attach sims so that OSgrid can outgrow the Wolf Territories Grid again and reclaim its spot as the biggest grid on the Hypergrid. I mean, it's commonly known that OSgrid doesn't take Lbsa Plaza not being the top spot on OpenSimWorld either. Besides, many simply don't have what it takes to host your own sim, not even temporarily.

    And so Dan Banner, one of the admins, changed the asset reset announcement. The OSgrid team had understood how bad an idea it actually is to purge all assets that aren't rezzed in-world and delete everything from everyone's inventories, actually including payware from commercial grids. It would drive people away from OSgrid even faster than the current situation which mostly has them create backup avatars elsewhere.

    It would not only drive them away from OSgrid, but over to commercial competitors like Kitely or Wolf Territories which not only aren't younger than OSgrid, but which have their own powerful asset servers and actually take good care of them. Especially the Wolf Territories Grid comes with the advantage of being only three years old and never having been used as a gateway for mass-importing tons of copybotted content. Also, these commercial grids have stable sources of income in the shape of land rentals. OSgrid doesn't have land rentals at all; all sims that aren't official are hosted by their users and attached for free. So OSgrid only makes money from donations and an annual in-world auction.

    And indeed, @Lone Wolf has just reported that 87 sims were just recently moved to Wolf Territories via OAR export and import. This greatly reeks of a beginning OSgrid exodus.

    This must have caused a change of mind among the OSgrid admins. They still consider a reset, but now they want to try to restore the assets in people's inventories afterwards. That's all we know now.

    Metaworld Opensim Social wrote the following post Mon, 10 Feb 2025 00:24:54 +0100 Asset Reset - OSgrid News
    https://www.osgrid.online/news/asset-reset/

    #Long #LongPost #CWLong #CWLongPost #QuotePost #QuoteTweet #QuoteToot #QuoteBoost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #Kitely #WolfTerritories #WolfGrid #WolfTerritoriesGrid
  19. CW: OSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
    One of the worst things that can happen in an OpenSim grid, except its complete and permanent shutdown, is the inventories of all avatars being wiped clean. It has happened in Metropolis, I think, in 2019. Many of those who were around back then decided to move away to another grid that promised to be more reliable. Those who were AWOL returned later, just to find their inventories completely empty and their avatars consisting of only the white, textureless system body. In either case, their inventories didn't even contain the "building blocks" for standard Ruth, and when they returned, a blank skin, a blank shape, blank hair and blank eyes had to be created on the spot.

    Except for what they had installed in-world, if anything, they had to start over from scratch. Not exactly few decided to do so on another grid, basically starting Metropolis' shrinking process.

    Now, Metropolis was one of the oldest grids, launched in 2008. When it was shut down in 2022, it was the fourth-oldest grid. For a while, it even used to be bigger than OSgrid. But this age also meant it was dragging around a whole lot of old assets that were no longer in use.

    OSgrid is even older. Except for maybe the odd impromptu private test grid to get recently-created OpenSim running, it has always been the oldest grid. It was launched in 2007, so it's a whopping 17 years old now. Also, for most of the time, it has been the biggest grid and basically the "lighthouse instance" of OpenSim where almost all newbies ended up.

    In other words, a whole lot of people contributed to the filling of what has been one of the most troubled asset servers in OpenSim for years already. The admins had tried quite a few things over the last few years to improve the situation, only to worsen it. Assets in inventories were broken or missing altogether. Announcements that the situation would normalise in a few months (with an increasing number of months estimated) never came to pass.

    What was identified as a major issue are assets that don't exist in-world, and that are broken or faulty to begin with. Some may only exist on the asset server, but others linger in the inventories of avatars, many of which haven't been used in years. A lot of these were stolen from Second Life and haphazardly imported, or they broke upon export already.

    So they decided to take this last resort and reset all inventories to get rid of broken content. The announcement came yesterday.

    But as it seems, they've received a whole lot of criticism. They may also have been reminded that the total inventory reset with everyone losing everything that wasn't rezzed in-world was the beginning of the end of the once-mighty Metropolis Metaversum. Apparently, the OSgrid admins all pack lightly, and they seem not to be able to estimate how much the still active avatars would lose and have to save or reconstruct.

    Sure, it's possible to save your entire OSgrid inventory as an IAR. But that's only possible if you have land, if you have at least one sim attached to OSgrid. So this could also have been seen as a ploy to get those who don't have land yet to host and attach sims so that OSgrid can outgrow the Wolf Territories Grid again and reclaim its spot as the biggest grid on the Hypergrid. I mean, it's commonly known that OSgrid doesn't take Lbsa Plaza not being the top spot on OpenSimWorld either. Besides, many simply don't have what it takes to host your own sim, not even temporarily.

    And so Dan Banner, one of the admins, changed the asset reset announcement. The OSgrid team had understood how bad an idea it actually is to purge all assets that aren't rezzed in-world and delete everything from everyone's inventories, actually including payware from commercial grids. It would drive people away from OSgrid even faster than the current situation which mostly has them create backup avatars elsewhere.

    It would not only drive them away from OSgrid, but over to commercial competitors like Kitely or Wolf Territories which not only aren't younger than OSgrid, but which have their own powerful asset servers and actually take good care of them. Especially the Wolf Territories Grid comes with the advantage of being only three years old and never having been used as a gateway for mass-importing tons of copybotted content. Also, these commercial grids have stable sources of income in the shape of land rentals. OSgrid doesn't have land rentals at all; all sims that aren't official are hosted by their users and attached for free. So OSgrid only makes money from donations and an annual in-world auction.

    And indeed, @Lone Wolf has just reported that 87 sims were just recently moved to Wolf Territories via OAR export and import. This greatly reeks of a beginning OSgrid exodus.

    This must have caused a change of mind among the OSgrid admins. They still consider a reset, but now they want to try to restore the assets in people's inventories afterwards. That's all we know now.

    Metaworld Opensim Social wrote the following post Mon, 10 Feb 2025 00:24:54 +0100 Asset Reset - OSgrid News
    https://www.osgrid.online/news/asset-reset/

    #Long #LongPost #CWLong #CWLongPost #QuotePost #QuoteTweet #QuoteToot #QuoteBoost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #Kitely #WolfTerritories #WolfGrid #WolfTerritoriesGrid
  20. I've just completed the Eleven Cities Tour, an ice-skating event with eleven checkpoints.

    Not the real deal (Elfstedentocht) which  hasn't been possible in the last 28 years, but the virtual version that one can take at Catronian Archipelago in Kitely. And even though it's much shorter (it has to fit onto one square kilometre), and it has only got one small town, it's still nice.

    Also, I was actually ten days early.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #Elfstedentocht
  21. I've just completed the Eleven Cities Tour, an ice-skating event with eleven checkpoints.

    Not the real deal (Elfstedentocht) which  hasn't been possible in the last 28 years, but the virtual version that one can take at Catronian Archipelago in Kitely. And even though it's much shorter (it has to fit onto one square kilometre), and it has only got one small town, it's still nice.

    Also, I was actually ten days early.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #Elfstedentocht
  22. I've just completed the Eleven Cities Tour, an ice-skating event with eleven checkpoints.

    Not the real deal (Elfstedentocht) which  hasn't been possible in the last 28 years, but the virtual version that one can take at Catronian Archipelago in Kitely. And even though it's much shorter (it has to fit onto one square kilometre), and it has only got one small town, it's still nice.

    Also, I was actually ten days early.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #Elfstedentocht
  23. I've just completed the Eleven Cities Tour, an ice-skating event with eleven checkpoints.

    Not the real deal (Elfstedentocht) which  hasn't been possible in the last 28 years, but the virtual version that one can take at Catronian Archipelago in Kitely. And even though it's much shorter (it has to fit onto one square kilometre), and it has only got one small town, it's still nice.

    Also, I was actually ten days early.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #Elfstedentocht
  24. I've just completed the Eleven Cities Tour, an ice-skating event with eleven checkpoints.

    Not the real deal (Elfstedentocht) which  hasn't been possible in the last 28 years, but the virtual version that one can take at Catronian Archipelago in Kitely. And even though it's much shorter (it has to fit onto one square kilometre), and it has only got one small town, it's still nice.

    Also, I was actually ten days early.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #Elfstedentocht
  25. CW: Pondering the OpenSim grid statistics for May; CW: long (over 7,000 characters)
    What really gave me to think when looking at Hypergrid Business' OpenSim statistics for May was the varying discrepancy between active users, Hypergridders included, and land mass on the various grids.

    The biggest grids in land mass are both special cases. Being the second-largest grid with 29,248 standard regions, the Wolf Territories Grid is one because it's largely varsims, and at least the mainland is varsims from 4x4 upward. Whereas other grids are dominated by standard-region-sized sims, a typical Wolf Territories sim is 16 of these. Also, @Lone Wolf himself is probably still the owner of the most land in the metaverse. At the same time, the Wolf Territories Grid tops the list of most active grids with 6,232 MAUs.

    OSgrid, largest with 32,547 standard regions, easily leaving Second Life in the dust, and second-busiest with 5,186 MAUs, is a special case because it doesn't offer land rentals. Everything that isn't an official sim is attached to the grid and hosted by its users. Size-wise, that goes from single personal sims hosted at home to whole archipelagos of varsims like Tropicana Estates (which used to be a whole lot bigger even) or Nautilus Estates. Technically speaking, OSgrid is the one grid with the most region servers. Also, for this reason, OSgrid's land mass always takes a little dive whenever they do a clean-up and remove dead sims from their map because many don't shut their sims down properly when removing them. At the same time, of course, OSgrid is a popular destination for Hypergridders even beyond parking your avatar at Lbsa Plaza.

    Now let's take a look at some other grids.

    Kitely is the third-largest grid with 18,077 standard regions, but the 20th-busiest grid with only 627 MAU. But it's a popular builders' grid due to its stability. Kitely's trick to cope with that much land is to shut all sims down when they aren't populated and start them up again when someone wants to enter them, a trick that was later re-implemented by DreamGrid.

    ZetaWorlds is the fourth-largest grid with 12,910 standard regions, but only the 21st-busiest grid with only 596 MAU. I doubt that this includes the 3rd Wind community. Still, one reason ZetaWorlds is so large and underpopulated is its huge ocean, consisting of dozens upon dozens of varsims; I think it was 3x3s. It's so big that it takes well over five minutes to cross in a motor boat at full speed. Even Stark, a nudism-encouraging archipelago of 14 4x4 vars, that's still 224 standard regions in the hands of three owners, doesn't make up a large percentage of ZetaWorlds' land area. The lack of MAU can be explained by ZetaWorlds not letting avatars from lots of grids in for reliability reasons.

    Alternate Metaverse is actually balanced. It's the fifth-busiest grid with 2,025 MAU and the fifth-largest grid with 10,178 standard regions. This may not seem balanced, but AMV residents love to build big, too. Grid owners Cataplexia Numbers and Clifford Hanger seem to almost always build vars because they always need lots of room. Welcome and Annex are exceptions because they're practically entirely indoors. Chris McCracken builds vars so big that even he gets lost without a proper map. And AMV was where Jimmy Olsen inflated Norway-themed Alfheim from an already respectable 4x4 with lots of details to a 10x10 giant before it sadly vanished. At the same time, AMV has loads of events which also attract Hypergridders.

    GroovyVerse, sixth-largest at 7,837 standard regions and 23rd-busiest with only 514 MAUs, is a community effort in building a whole lot of land. It's actually building a sim-crossing railway network which by now may be larger than the one in the Wolf Territories, and that one already takes quite some time to travel.
    One reason for the lack of activity may be because only few sims are advertised on OpenSimWorld, and so only few people know about them in the first place. That's partly because of @Hyacinth 🏳️‍⚧️ ☮️'s very justified love-hate relationship towards OSW to say the least. In fact, she "loves" OSW so much that she is working on an alternative to replace it.

    Shoalwater Bay is another interesting case: The tenth-largest grid with 1,072 standard regions isn't even in the top 25 of busiest grids. The reason becomes apparent if you look at its grid map, and the grid name is a dead giveaway: It's a sailing grid with only 49 adjacent sims, six of which are 8x8 vars, the other 43 being 4x4 vars. Over half a dozen sims don't even seem to have any actual land on them.

    The GBG Metaverse, formerly GreekLife Breath Grid, is the opposite case. It's the third-busiest grid with 2,239 MAU, but only the tenth-largest grid with only 956 standard regions. This is astounding for two reasons. One, GBG is the result of two grid mergers. First, the Tranquility Grid was merged into the younger Little Breath Grid. And then Little Breath merged with GreekLife. Two, GreekLife used to make renting at least one sim mandatory for every resident. GBG has switched to a different model: Your inventory is limited to 5,000 items unless you rent land or donate. Still, I wonder where the discrepancy comes from, seeing as GBG doesn't have any super-popular events or freebie sims.

    Even more extreme: Darkheart's Playground and WaterSplash are number seven and eight in MAU, both between 1,600 and 1,700. But neither is even in the top 40 of largest grids. However, both are famous for one very popular freebie sim each, Darkheart's Boutiques and iPleasure respectively, the latter being the home of the R. Lion "brand". I think both grids have only got about half a dozen sims each or so. So either the stats are vastly dominated by Hypergridders, or people create alts on these grid to make grubbing freebies and passing them on to their mains easier and circumvent grid blocks. For example, AFAIK, ZetaWorlds has blocked both, and in the case of Darkheart's Playground, the block is mutual. I'd really like to see the faces of the users when they discover that most content offered on both grids is no-transfer.

    Last but not least, Neverworld makes me wonder, too. It reported 1,101 MAUs, ranking ninth, on only 343 standard regions, ranking 22th. And that's considering this grid is mostly vars, too. Most of it is joined together in one big mainland connected by a network of streets. A lot of it is owned by grid owner Govega Sachertorte and split into parcels for everyone to rent for free, even Hypergridders. Still, most of that land is vacant, maybe also because you can't set your home out in the Hypergrid, so it isn't quite useful as a dwelling-place unless you're a Neverworlder. What probably causes the most traffic, however, are Nexus Storm's several large freebie sims.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Grid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #OSgrid #Kitely #ZetaWorlds #AlternateMetaverse #AMV #GroovyVerse #ShoalwaterBay #GBG #DarkheartsPlayground #WaterSplash #Neverworld #OpenSimStatistics
  26. CW: Pondering the OpenSim grid statistics for May; CW: long (over 7,000 characters)
    What really gave me to think when looking at Hypergrid Business' OpenSim statistics for May was the varying discrepancy between active users, Hypergridders included, and land mass on the various grids.

    The biggest grids in land mass are both special cases. Being the second-largest grid with 29,248 standard regions, the Wolf Territories Grid is one because it's largely varsims, and at least the mainland is varsims from 4x4 upward. Whereas other grids are dominated by standard-region-sized sims, a typical Wolf Territories sim is 16 of these. Also, @Lone Wolf himself is probably still the owner of the most land in the metaverse. At the same time, the Wolf Territories Grid tops the list of most active grids with 6,232 MAUs.

    OSgrid, largest with 32,547 standard regions, easily leaving Second Life in the dust, and second-busiest with 5,186 MAUs, is a special case because it doesn't offer land rentals. Everything that isn't an official sim is attached to the grid and hosted by its users. Size-wise, that goes from single personal sims hosted at home to whole archipelagos of varsims like Tropicana Estates (which used to be a whole lot bigger even) or Nautilus Estates. Technically speaking, OSgrid is the one grid with the most region servers. Also, for this reason, OSgrid's land mass always takes a little dive whenever they do a clean-up and remove dead sims from their map because many don't shut their sims down properly when removing them. At the same time, of course, OSgrid is a popular destination for Hypergridders even beyond parking your avatar at Lbsa Plaza.

    Now let's take a look at some other grids.

    Kitely is the third-largest grid with 18,077 standard regions, but the 20th-busiest grid with only 627 MAU. But it's a popular builders' grid due to its stability. Kitely's trick to cope with that much land is to shut all sims down when they aren't populated and start them up again when someone wants to enter them, a trick that was later re-implemented by DreamGrid.

    ZetaWorlds is the fourth-largest grid with 12,910 standard regions, but only the 21st-busiest grid with only 596 MAU. I doubt that this includes the 3rd Wind community. Still, one reason ZetaWorlds is so large and underpopulated is its huge ocean, consisting of dozens upon dozens of varsims; I think it was 3x3s. It's so big that it takes well over five minutes to cross in a motor boat at full speed. Even Stark, a nudism-encouraging archipelago of 14 4x4 vars, that's still 224 standard regions in the hands of three owners, doesn't make up a large percentage of ZetaWorlds' land area. The lack of MAU can be explained by ZetaWorlds not letting avatars from lots of grids in for reliability reasons.

    Alternate Metaverse is actually balanced. It's the fifth-busiest grid with 2,025 MAU and the fifth-largest grid with 10,178 standard regions. This may not seem balanced, but AMV residents love to build big, too. Grid owners Cataplexia Numbers and Clifford Hanger seem to almost always build vars because they always need lots of room. Welcome and Annex are exceptions because they're practically entirely indoors. Chris McCracken builds vars so big that even he gets lost without a proper map. And AMV was where Jimmy Olsen inflated Norway-themed Alfheim from an already respectable 4x4 with lots of details to a 10x10 giant before it sadly vanished. At the same time, AMV has loads of events which also attract Hypergridders.

    GroovyVerse, sixth-largest at 7,837 standard regions and 23rd-busiest with only 514 MAUs, is a community effort in building a whole lot of land. It's actually building a sim-crossing railway network which by now may be larger than the one in the Wolf Territories, and that one already takes quite some time to travel.
    One reason for the lack of activity may be because only few sims are advertised on OpenSimWorld, and so only few people know about them in the first place. That's partly because of @Hyacinth 🏳️‍⚧️ ☮️'s very justified love-hate relationship towards OSW to say the least. In fact, she "loves" OSW so much that she is working on an alternative to replace it.

    Shoalwater Bay is another interesting case: The tenth-largest grid with 1,072 standard regions isn't even in the top 25 of busiest grids. The reason becomes apparent if you look at its grid map, and the grid name is a dead giveaway: It's a sailing grid with only 49 adjacent sims, six of which are 8x8 vars, the other 43 being 4x4 vars. Over half a dozen sims don't even seem to have any actual land on them.

    The GBG Metaverse, formerly GreekLife Breath Grid, is the opposite case. It's the third-busiest grid with 2,239 MAU, but only the tenth-largest grid with only 956 standard regions. This is astounding for two reasons. One, GBG is the result of two grid mergers. First, the Tranquility Grid was merged into the younger Little Breath Grid. And then Little Breath merged with GreekLife. Two, GreekLife used to make renting at least one sim mandatory for every resident. GBG has switched to a different model: Your inventory is limited to 5,000 items unless you rent land or donate. Still, I wonder where the discrepancy comes from, seeing as GBG doesn't have any super-popular events or freebie sims.

    Even more extreme: Darkheart's Playground and WaterSplash are number seven and eight in MAU, both between 1,600 and 1,700. But neither is even in the top 40 of largest grids. However, both are famous for one very popular freebie sim each, Darkheart's Boutiques and iPleasure respectively, the latter being the home of the R. Lion "brand". I think both grids have only got about half a dozen sims each or so. So either the stats are vastly dominated by Hypergridders, or people create alts on these grid to make grubbing freebies and passing them on to their mains easier and circumvent grid blocks. For example, AFAIK, ZetaWorlds has blocked both, and in the case of Darkheart's Playground, the block is mutual. I'd really like to see the faces of the users when they discover that most content offered on both grids is no-transfer.

    Last but not least, Neverworld makes me wonder, too. It reported 1,101 MAUs, ranking ninth, on only 343 standard regions, ranking 22th. And that's considering this grid is mostly vars, too. Most of it is joined together in one big mainland connected by a network of streets. A lot of it is owned by grid owner Govega Sachertorte and split into parcels for everyone to rent for free, even Hypergridders. Still, most of that land is vacant, maybe also because you can't set your home out in the Hypergrid, so it isn't quite useful as a dwelling-place unless you're a Neverworlder. What probably causes the most traffic, however, are Nexus Storm's several large freebie sims.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Grid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #OSgrid #Kitely #ZetaWorlds #AlternateMetaverse #AMV #GroovyVerse #ShoalwaterBay #GBG #DarkheartsPlayground #WaterSplash #Neverworld #OpenSimStatistics
  27. CW: Pondering the OpenSim grid statistics for May; CW: long (over 7,000 characters)
    What really gave me to think when looking at Hypergrid Business' OpenSim statistics for May was the varying discrepancy between active users, Hypergridders included, and land mass on the various grids.

    The biggest grids in land mass are both special cases. Being the second-largest grid with 29,248 standard regions, the Wolf Territories Grid is one because it's largely varsims, and at least the mainland is varsims from 4x4 upward. Whereas other grids are dominated by standard-region-sized sims, a typical Wolf Territories sim is 16 of these. Also, @Lone Wolf himself is probably still the owner of the most land in the metaverse. At the same time, the Wolf Territories Grid tops the list of most active grids with 6,232 MAUs.

    OSgrid, largest with 32,547 standard regions, easily leaving Second Life in the dust, and second-busiest with 5,186 MAUs, is a special case because it doesn't offer land rentals. Everything that isn't an official sim is attached to the grid and hosted by its users. Size-wise, that goes from single personal sims hosted at home to whole archipelagos of varsims like Tropicana Estates (which used to be a whole lot bigger even) or Nautilus Estates. Technically speaking, OSgrid is the one grid with the most region servers. Also, for this reason, OSgrid's land mass always takes a little dive whenever they do a clean-up and remove dead sims from their map because many don't shut their sims down properly when removing them. At the same time, of course, OSgrid is a popular destination for Hypergridders even beyond parking your avatar at Lbsa Plaza.

    Now let's take a look at some other grids.

    Kitely is the third-largest grid with 18,077 standard regions, but the 20th-busiest grid with only 627 MAU. But it's a popular builders' grid due to its stability. Kitely's trick to cope with that much land is to shut all sims down when they aren't populated and start them up again when someone wants to enter them, a trick that was later re-implemented by DreamGrid.

    ZetaWorlds is the fourth-largest grid with 12,910 standard regions, but only the 21st-busiest grid with only 596 MAU. I doubt that this includes the 3rd Wind community. Still, one reason ZetaWorlds is so large and underpopulated is its huge ocean, consisting of dozens upon dozens of varsims; I think it was 3x3s. It's so big that it takes well over five minutes to cross in a motor boat at full speed. Even Stark, a nudism-encouraging archipelago of 14 4x4 vars, that's still 224 standard regions in the hands of three owners, doesn't make up a large percentage of ZetaWorlds' land area. The lack of MAU can be explained by ZetaWorlds not letting avatars from lots of grids in for reliability reasons.

    Alternate Metaverse is actually balanced. It's the fifth-busiest grid with 2,025 MAU and the fifth-largest grid with 10,178 standard regions. This may not seem balanced, but AMV residents love to build big, too. Grid owners Cataplexia Numbers and Clifford Hanger seem to almost always build vars because they always need lots of room. Welcome and Annex are exceptions because they're practically entirely indoors. Chris McCracken builds vars so big that even he gets lost without a proper map. And AMV was where Jimmy Olsen inflated Norway-themed Alfheim from an already respectable 4x4 with lots of details to a 10x10 giant before it sadly vanished. At the same time, AMV has loads of events which also attract Hypergridders.

    GroovyVerse, sixth-largest at 7,837 standard regions and 23rd-busiest with only 514 MAUs, is a community effort in building a whole lot of land. It's actually building a sim-crossing railway network which by now may be larger than the one in the Wolf Territories, and that one already takes quite some time to travel.
    One reason for the lack of activity may be because only few sims are advertised on OpenSimWorld, and so only few people know about them in the first place. That's partly because of @Hyacinth 🏳️‍⚧️ ☮️'s very justified love-hate relationship towards OSW to say the least. In fact, she "loves" OSW so much that she is working on an alternative to replace it.

    Shoalwater Bay is another interesting case: The tenth-largest grid with 1,072 standard regions isn't even in the top 25 of busiest grids. The reason becomes apparent if you look at its grid map, and the grid name is a dead giveaway: It's a sailing grid with only 49 adjacent sims, six of which are 8x8 vars, the other 43 being 4x4 vars. Over half a dozen sims don't even seem to have any actual land on them.

    The GBG Metaverse, formerly GreekLife Breath Grid, is the opposite case. It's the third-busiest grid with 2,239 MAU, but only the tenth-largest grid with only 956 standard regions. This is astounding for two reasons. One, GBG is the result of two grid mergers. First, the Tranquility Grid was merged into the younger Little Breath Grid. And then Little Breath merged with GreekLife. Two, GreekLife used to make renting at least one sim mandatory for every resident. GBG has switched to a different model: Your inventory is limited to 5,000 items unless you rent land or donate. Still, I wonder where the discrepancy comes from, seeing as GBG doesn't have any super-popular events or freebie sims.

    Even more extreme: Darkheart's Playground and WaterSplash are number seven and eight in MAU, both between 1,600 and 1,700. But neither is even in the top 40 of largest grids. However, both are famous for one very popular freebie sim each, Darkheart's Boutiques and iPleasure respectively, the latter being the home of the R. Lion "brand". I think both grids have only got about half a dozen sims each or so. So either the stats are vastly dominated by Hypergridders, or people create alts on these grid to make grubbing freebies and passing them on to their mains easier and circumvent grid blocks. For example, AFAIK, ZetaWorlds has blocked both, and in the case of Darkheart's Playground, the block is mutual. I'd really like to see the faces of the users when they discover that most content offered on both grids is no-transfer.

    Last but not least, Neverworld makes me wonder, too. It reported 1,101 MAUs, ranking ninth, on only 343 standard regions, ranking 22th. And that's considering this grid is mostly vars, too. Most of it is joined together in one big mainland connected by a network of streets. A lot of it is owned by grid owner Govega Sachertorte and split into parcels for everyone to rent for free, even Hypergridders. Still, most of that land is vacant, maybe also because you can't set your home out in the Hypergrid, so it isn't quite useful as a dwelling-place unless you're a Neverworlder. What probably causes the most traffic, however, are Nexus Storm's several large freebie sims.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Grid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #OSgrid #Kitely #ZetaWorlds #AlternateMetaverse #AMV #GroovyVerse #ShoalwaterBay #GBG #DarkheartsPlayground #WaterSplash #Neverworld #OpenSimStatistics
  28. CW: Pondering the OpenSim grid statistics for May; CW: long (over 7,000 characters)
    What really gave me to think when looking at Hypergrid Business' OpenSim statistics for May was the varying discrepancy between active users, Hypergridders included, and land mass on the various grids.

    The biggest grids in land mass are both special cases. Being the second-largest grid with 29,248 standard regions, the Wolf Territories Grid is one because it's largely varsims, and at least the mainland is varsims from 4x4 upward. Whereas other grids are dominated by standard-region-sized sims, a typical Wolf Territories sim is 16 of these. Also, @Lone Wolf himself is probably still the owner of the most land in the metaverse. At the same time, the Wolf Territories Grid tops the list of most active grids with 6,232 MAUs.

    OSgrid, largest with 32,547 standard regions, easily leaving Second Life in the dust, and second-busiest with 5,186 MAUs, is a special case because it doesn't offer land rentals. Everything that isn't an official sim is attached to the grid and hosted by its users. Size-wise, that goes from single personal sims hosted at home to whole archipelagos of varsims like Tropicana Estates (which used to be a whole lot bigger even) or Nautilus Estates. Technically speaking, OSgrid is the one grid with the most region servers. Also, for this reason, OSgrid's land mass always takes a little dive whenever they do a clean-up and remove dead sims from their map because many don't shut their sims down properly when removing them. At the same time, of course, OSgrid is a popular destination for Hypergridders even beyond parking your avatar at Lbsa Plaza.

    Now let's take a look at some other grids.

    Kitely is the third-largest grid with 18,077 standard regions, but the 20th-busiest grid with only 627 MAU. But it's a popular builders' grid due to its stability. Kitely's trick to cope with that much land is to shut all sims down when they aren't populated and start them up again when someone wants to enter them, a trick that was later re-implemented by DreamGrid.

    ZetaWorlds is the fourth-largest grid with 12,910 standard regions, but only the 21st-busiest grid with only 596 MAU. I doubt that this includes the 3rd Wind community. Still, one reason ZetaWorlds is so large and underpopulated is its huge ocean, consisting of dozens upon dozens of varsims; I think it was 3x3s. It's so big that it takes well over five minutes to cross in a motor boat at full speed. Even Stark, a nudism-encouraging archipelago of 14 4x4 vars, that's still 224 standard regions in the hands of three owners, doesn't make up a large percentage of ZetaWorlds' land area. The lack of MAU can be explained by ZetaWorlds not letting avatars from lots of grids in for reliability reasons.

    Alternate Metaverse is actually balanced. It's the fifth-busiest grid with 2,025 MAU and the fifth-largest grid with 10,178 standard regions. This may not seem balanced, but AMV residents love to build big, too. Grid owners Cataplexia Numbers and Clifford Hanger seem to almost always build vars because they always need lots of room. Welcome and Annex are exceptions because they're practically entirely indoors. Chris McCracken builds vars so big that even he gets lost without a proper map. And AMV was where Jimmy Olsen inflated Norway-themed Alfheim from an already respectable 4x4 with lots of details to a 10x10 giant before it sadly vanished. At the same time, AMV has loads of events which also attract Hypergridders.

    GroovyVerse, sixth-largest at 7,837 standard regions and 23rd-busiest with only 514 MAUs, is a community effort in building a whole lot of land. It's actually building a sim-crossing railway network which by now may be larger than the one in the Wolf Territories, and that one already takes quite some time to travel.
    One reason for the lack of activity may be because only few sims are advertised on OpenSimWorld, and so only few people know about them in the first place. That's partly because of @Hyacinth 🏳️‍⚧️ ☮️'s very justified love-hate relationship towards OSW to say the least. In fact, she "loves" OSW so much that she is working on an alternative to replace it.

    Shoalwater Bay is another interesting case: The tenth-largest grid with 1,072 standard regions isn't even in the top 25 of busiest grids. The reason becomes apparent if you look at its grid map, and the grid name is a dead giveaway: It's a sailing grid with only 49 adjacent sims, six of which are 8x8 vars, the other 43 being 4x4 vars. Over half a dozen sims don't even seem to have any actual land on them.

    The GBG Metaverse, formerly GreekLife Breath Grid, is the opposite case. It's the third-busiest grid with 2,239 MAU, but only the tenth-largest grid with only 956 standard regions. This is astounding for two reasons. One, GBG is the result of two grid mergers. First, the Tranquility Grid was merged into the younger Little Breath Grid. And then Little Breath merged with GreekLife. Two, GreekLife used to make renting at least one sim mandatory for every resident. GBG has switched to a different model: Your inventory is limited to 5,000 items unless you rent land or donate. Still, I wonder where the discrepancy comes from, seeing as GBG doesn't have any super-popular events or freebie sims.

    Even more extreme: Darkheart's Playground and WaterSplash are number seven and eight in MAU, both between 1,600 and 1,700. But neither is even in the top 40 of largest grids. However, both are famous for one very popular freebie sim each, Darkheart's Boutiques and iPleasure respectively, the latter being the home of the R. Lion "brand". I think both grids have only got about half a dozen sims each or so. So either the stats are vastly dominated by Hypergridders, or people create alts on these grid to make grubbing freebies and passing them on to their mains easier and circumvent grid blocks. For example, AFAIK, ZetaWorlds has blocked both, and in the case of Darkheart's Playground, the block is mutual. I'd really like to see the faces of the users when they discover that most content offered on both grids is no-transfer.

    Last but not least, Neverworld makes me wonder, too. It reported 1,101 MAUs, ranking ninth, on only 343 standard regions, ranking 22th. And that's considering this grid is mostly vars, too. Most of it is joined together in one big mainland connected by a network of streets. A lot of it is owned by grid owner Govega Sachertorte and split into parcels for everyone to rent for free, even Hypergridders. Still, most of that land is vacant, maybe also because you can't set your home out in the Hypergrid, so it isn't quite useful as a dwelling-place unless you're a Neverworlder. What probably causes the most traffic, however, are Nexus Storm's several large freebie sims.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Grid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #OSgrid #Kitely #ZetaWorlds #AlternateMetaverse #AMV #GroovyVerse #ShoalwaterBay #GBG #DarkheartsPlayground #WaterSplash #Neverworld #OpenSimStatistics
  29. CW: Pondering the OpenSim grid statistics for May; CW: long (over 7,000 characters)
    What really gave me to think when looking at Hypergrid Business' OpenSim statistics for May was the varying discrepancy between active users, Hypergridders included, and land mass on the various grids.

    The biggest grids in land mass are both special cases. Being the second-largest grid with 29,248 standard regions, the Wolf Territories Grid is one because it's largely varsims, and at least the mainland is varsims from 4x4 upward. Whereas other grids are dominated by standard-region-sized sims, a typical Wolf Territories sim is 16 of these. Also, @Lone Wolf himself is probably still the owner of the most land in the metaverse. At the same time, the Wolf Territories Grid tops the list of most active grids with 6,232 MAUs.

    OSgrid, largest with 32,547 standard regions, easily leaving Second Life in the dust, and second-busiest with 5,186 MAUs, is a special case because it doesn't offer land rentals. Everything that isn't an official sim is attached to the grid and hosted by its users. Size-wise, that goes from single personal sims hosted at home to whole archipelagos of varsims like Tropicana Estates (which used to be a whole lot bigger even) or Nautilus Estates. Technically speaking, OSgrid is the one grid with the most region servers. Also, for this reason, OSgrid's land mass always takes a little dive whenever they do a clean-up and remove dead sims from their map because many don't shut their sims down properly when removing them. At the same time, of course, OSgrid is a popular destination for Hypergridders even beyond parking your avatar at Lbsa Plaza.

    Now let's take a look at some other grids.

    Kitely is the third-largest grid with 18,077 standard regions, but the 20th-busiest grid with only 627 MAU. But it's a popular builders' grid due to its stability. Kitely's trick to cope with that much land is to shut all sims down when they aren't populated and start them up again when someone wants to enter them, a trick that was later re-implemented by DreamGrid.

    ZetaWorlds is the fourth-largest grid with 12,910 standard regions, but only the 21st-busiest grid with only 596 MAU. I doubt that this includes the 3rd Wind community. Still, one reason ZetaWorlds is so large and underpopulated is its huge ocean, consisting of dozens upon dozens of varsims; I think it was 3x3s. It's so big that it takes well over five minutes to cross in a motor boat at full speed. Even Stark, a nudism-encouraging archipelago of 14 4x4 vars, that's still 224 standard regions in the hands of three owners, doesn't make up a large percentage of ZetaWorlds' land area. The lack of MAU can be explained by ZetaWorlds not letting avatars from lots of grids in for reliability reasons.

    Alternate Metaverse is actually balanced. It's the fifth-busiest grid with 2,025 MAU and the fifth-largest grid with 10,178 standard regions. This may not seem balanced, but AMV residents love to build big, too. Grid owners Cataplexia Numbers and Clifford Hanger seem to almost always build vars because they always need lots of room. Welcome and Annex are exceptions because they're practically entirely indoors. Chris McCracken builds vars so big that even he gets lost without a proper map. And AMV was where Jimmy Olsen inflated Norway-themed Alfheim from an already respectable 4x4 with lots of details to a 10x10 giant before it sadly vanished. At the same time, AMV has loads of events which also attract Hypergridders.

    GroovyVerse, sixth-largest at 7,837 standard regions and 23rd-busiest with only 514 MAUs, is a community effort in building a whole lot of land. It's actually building a sim-crossing railway network which by now may be larger than the one in the Wolf Territories, and that one already takes quite some time to travel.
    One reason for the lack of activity may be because only few sims are advertised on OpenSimWorld, and so only few people know about them in the first place. That's partly because of @Hyacinth 🏳️‍⚧️ ☮️'s very justified love-hate relationship towards OSW to say the least. In fact, she "loves" OSW so much that she is working on an alternative to replace it.

    Shoalwater Bay is another interesting case: The tenth-largest grid with 1,072 standard regions isn't even in the top 25 of busiest grids. The reason becomes apparent if you look at its grid map, and the grid name is a dead giveaway: It's a sailing grid with only 49 adjacent sims, six of which are 8x8 vars, the other 43 being 4x4 vars. Over half a dozen sims don't even seem to have any actual land on them.

    The GBG Metaverse, formerly GreekLife Breath Grid, is the opposite case. It's the third-busiest grid with 2,239 MAU, but only the tenth-largest grid with only 956 standard regions. This is astounding for two reasons. One, GBG is the result of two grid mergers. First, the Tranquility Grid was merged into the younger Little Breath Grid. And then Little Breath merged with GreekLife. Two, GreekLife used to make renting at least one sim mandatory for every resident. GBG has switched to a different model: Your inventory is limited to 5,000 items unless you rent land or donate. Still, I wonder where the discrepancy comes from, seeing as GBG doesn't have any super-popular events or freebie sims.

    Even more extreme: Darkheart's Playground and WaterSplash are number seven and eight in MAU, both between 1,600 and 1,700. But neither is even in the top 40 of largest grids. However, both are famous for one very popular freebie sim each, Darkheart's Boutiques and iPleasure respectively, the latter being the home of the R. Lion "brand". I think both grids have only got about half a dozen sims each or so. So either the stats are vastly dominated by Hypergridders, or people create alts on these grid to make grubbing freebies and passing them on to their mains easier and circumvent grid blocks. For example, AFAIK, ZetaWorlds has blocked both, and in the case of Darkheart's Playground, the block is mutual. I'd really like to see the faces of the users when they discover that most content offered on both grids is no-transfer.

    Last but not least, Neverworld makes me wonder, too. It reported 1,101 MAUs, ranking ninth, on only 343 standard regions, ranking 22th. And that's considering this grid is mostly vars, too. Most of it is joined together in one big mainland connected by a network of streets. A lot of it is owned by grid owner Govega Sachertorte and split into parcels for everyone to rent for free, even Hypergridders. Still, most of that land is vacant, maybe also because you can't set your home out in the Hypergrid, so it isn't quite useful as a dwelling-place unless you're a Neverworlder. What probably causes the most traffic, however, are Nexus Storm's several large freebie sims.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Grid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #OSgrid #Kitely #ZetaWorlds #AlternateMetaverse #AMV #GroovyVerse #ShoalwaterBay #GBG #DarkheartsPlayground #WaterSplash #Neverworld #OpenSimStatistics
  30. CW: AI, blockchains and crypto won't have much of a chance in OpenSim; CW: long (1,860 characters), AI meta, blockchain meta, cryptocurrency meta
    I won't even consider believing in artificial intelligence, blockchains and cryptocurrencies in "the Metaverse" until both OSgrid and Kitely introduce them.

    There are things that even commercial grids won't do, and I think I know Ilan Tochner quite well now. And while OSgrid is bleeding-edge as hell, being OpenSim's development testbed, it isn't like it doesn't have any other issues that are more important, be it PBR looming over OpenSim, be it its asset server crammed with almost 17 years worth of stuff acting up every couple months. Also, a cryptocurrency doesn't even make sense in a grid that doesn't have any in-world payment to begin with.

    And what's AI supposed to do in OpenSim beyond driving chatbots? Build assets? Then it'd have to become better in meshing, texturing and scripting than the professional "creators" in Second Life whose stuff ends up pirated. Unless prompting an AI ends up so much easier than wading through the Marketplace and spending money through your SL avatar on stuff to export or searching SL's grid for places to copybot that content that quality no longer matters.

    Build sims? Before you've managed to teach an AI to do that and find the right prompts, you've built that sim yourself, and it's probably been more fun. Good luck finding the right prompts to give you something akin to Novale, Nadejdae or Zweet ZurroundingZ anyway.

    And besides, loading a ready-made OAR and rezzing a few extra things to make it your own is still quicker and easier. Even with sim-building AI available, more beach sims will come from Joe Builder, more educational sims from Nebadon Izumi and more amusement park sims from Cuteulala Artis than from an AI.

    #OpenSim #OpenSimulator #Metaverse #TheMetaverse #VirtualWorlds #OSgrid #Kitely #ArtificialIntelligence #AI #Blockchain #Cryptocurrency #Cryptocurrencies #Crypto #Buzzwords
  31. CW: AI, blockchains and crypto won't have much of a chance in OpenSim; CW: long (1,860 characters), AI meta, blockchain meta, cryptocurrency meta
    I won't even consider believing in artificial intelligence, blockchains and cryptocurrencies in "the Metaverse" until both OSgrid and Kitely introduce them.

    There are things that even commercial grids won't do, and I think I know Ilan Tochner quite well now. And while OSgrid is bleeding-edge as hell, being OpenSim's development testbed, it isn't like it doesn't have any other issues that are more important, be it PBR looming over OpenSim, be it its asset server crammed with almost 17 years worth of stuff acting up every couple months. Also, a cryptocurrency doesn't even make sense in a grid that doesn't have any in-world payment to begin with.

    And what's AI supposed to do in OpenSim beyond driving chatbots? Build assets? Then it'd have to become better in meshing, texturing and scripting than the professional "creators" in Second Life whose stuff ends up pirated. Unless prompting an AI ends up so much easier than wading through the Marketplace and spending money through your SL avatar on stuff to export or searching SL's grid for places to copybot that content that quality no longer matters.

    Build sims? Before you've managed to teach an AI to do that and find the right prompts, you've built that sim yourself, and it's probably been more fun. Good luck finding the right prompts to give you something akin to Novale, Nadejdae or Zweet ZurroundingZ anyway.

    And besides, loading a ready-made OAR and rezzing a few extra things to make it your own is still quicker and easier. Even with sim-building AI available, more beach sims will come from Joe Builder, more educational sims from Nebadon Izumi and more amusement park sims from Cuteulala Artis than from an AI.

    #OpenSim #OpenSimulator #Metaverse #TheMetaverse #VirtualWorlds #OSgrid #Kitely #ArtificialIntelligence #AI #Blockchain #Cryptocurrency #Cryptocurrencies #Crypto #Buzzwords
  32. CW: AI, blockchains and crypto won't have much of a chance in OpenSim; CW: long (1,860 characters), AI meta, blockchain meta, cryptocurrency meta
    I won't even consider believing in artificial intelligence, blockchains and cryptocurrencies in "the Metaverse" until both OSgrid and Kitely introduce them.

    There are things that even commercial grids won't do, and I think I know Ilan Tochner quite well now. And while OSgrid is bleeding-edge as hell, being OpenSim's development testbed, it isn't like it doesn't have any other issues that are more important, be it PBR looming over OpenSim, be it its asset server crammed with almost 17 years worth of stuff acting up every couple months. Also, a cryptocurrency doesn't even make sense in a grid that doesn't have any in-world payment to begin with.

    And what's AI supposed to do in OpenSim beyond driving chatbots? Build assets? Then it'd have to become better in meshing, texturing and scripting than the professional "creators" in Second Life whose stuff ends up pirated. Unless prompting an AI ends up so much easier than wading through the Marketplace and spending money through your SL avatar on stuff to export or searching SL's grid for places to copybot that content that quality no longer matters.

    Build sims? Before you've managed to teach an AI to do that and find the right prompts, you've built that sim yourself, and it's probably been more fun. Good luck finding the right prompts to give you something akin to Novale, Nadejdae or Zweet ZurroundingZ anyway.

    And besides, loading a ready-made OAR and rezzing a few extra things to make it your own is still quicker and easier. Even with sim-building AI available, more beach sims will come from Joe Builder, more educational sims from Nebadon Izumi and more amusement park sims from Cuteulala Artis than from an AI.

    #OpenSim #OpenSimulator #Metaverse #TheMetaverse #VirtualWorlds #OSgrid #Kitely #ArtificialIntelligence #AI #Blockchain #Cryptocurrency #Cryptocurrencies #Crypto #Buzzwords
  33. CW: AI, blockchains and crypto won't have much of a chance in OpenSim; CW: long (1,860 characters), AI meta, blockchain meta, cryptocurrency meta
    I won't even consider believing in artificial intelligence, blockchains and cryptocurrencies in "the Metaverse" until both OSgrid and Kitely introduce them.

    There are things that even commercial grids won't do, and I think I know Ilan Tochner quite well now. And while OSgrid is bleeding-edge as hell, being OpenSim's development testbed, it isn't like it doesn't have any other issues that are more important, be it PBR looming over OpenSim, be it its asset server crammed with almost 17 years worth of stuff acting up every couple months. Also, a cryptocurrency doesn't even make sense in a grid that doesn't have any in-world payment to begin with.

    And what's AI supposed to do in OpenSim beyond driving chatbots? Build assets? Then it'd have to become better in meshing, texturing and scripting than the professional "creators" in Second Life whose stuff ends up pirated. Unless prompting an AI ends up so much easier than wading through the Marketplace and spending money through your SL avatar on stuff to export or searching SL's grid for places to copybot that content that quality no longer matters.

    Build sims? Before you've managed to teach an AI to do that and find the right prompts, you've built that sim yourself, and it's probably been more fun. Good luck finding the right prompts to give you something akin to Novale, Nadejdae or Zweet ZurroundingZ anyway.

    And besides, loading a ready-made OAR and rezzing a few extra things to make it your own is still quicker and easier. Even with sim-building AI available, more beach sims will come from Joe Builder, more educational sims from Nebadon Izumi and more amusement park sims from Cuteulala Artis than from an AI.

    #OpenSim #OpenSimulator #Metaverse #TheMetaverse #VirtualWorlds #OSgrid #Kitely #ArtificialIntelligence #AI #Blockchain #Cryptocurrency #Cryptocurrencies #Crypto #Buzzwords
  34. CW: AI, blockchains and crypto won't have much of a chance in OpenSim; CW: long (1,860 characters), AI meta, blockchain meta, cryptocurrency meta
    I won't even consider believing in artificial intelligence, blockchains and cryptocurrencies in "the Metaverse" until both OSgrid and Kitely introduce them.

    There are things that even commercial grids won't do, and I think I know Ilan Tochner quite well now. And while OSgrid is bleeding-edge as hell, being OpenSim's development testbed, it isn't like it doesn't have any other issues that are more important, be it PBR looming over OpenSim, be it its asset server crammed with almost 17 years worth of stuff acting up every couple months. Also, a cryptocurrency doesn't even make sense in a grid that doesn't have any in-world payment to begin with.

    And what's AI supposed to do in OpenSim beyond driving chatbots? Build assets? Then it'd have to become better in meshing, texturing and scripting than the professional "creators" in Second Life whose stuff ends up pirated. Unless prompting an AI ends up so much easier than wading through the Marketplace and spending money through your SL avatar on stuff to export or searching SL's grid for places to copybot that content that quality no longer matters.

    Build sims? Before you've managed to teach an AI to do that and find the right prompts, you've built that sim yourself, and it's probably been more fun. Good luck finding the right prompts to give you something akin to Novale, Nadejdae or Zweet ZurroundingZ anyway.

    And besides, loading a ready-made OAR and rezzing a few extra things to make it your own is still quicker and easier. Even with sim-building AI available, more beach sims will come from Joe Builder, more educational sims from Nebadon Izumi and more amusement park sims from Cuteulala Artis than from an AI.

    #OpenSim #OpenSimulator #Metaverse #TheMetaverse #VirtualWorlds #OSgrid #Kitely #ArtificialIntelligence #AI #Blockchain #Cryptocurrency #Cryptocurrencies #Crypto #Buzzwords
  35. CW: Jeanne Lefavre has shut the Caribou Grid down and left OpenSim; CW: long (1,510 characters)
    This just in from The Box on OSW:

    The Caribou Grid has shut down unannounced, and its founder, Jeanne Lefavre, has left OpenSim.

    I still remember when Caribou was one big 4x4 varsim in Kitely. Much earlier, it used to be in Second Life. It moved a lot over time.

    I think it was in 2022 when Caribou moved to ZetaWorlds and was turned into a bunch of 2x2 varsims, waiting to be at least partially redesigned. That wasn't too long after Stark had returned. However, Caribou relocated to OSgrid after Stark had managed to 7-days-per-week event schedule, leaving little room for Caribou's events which partly shared the same audience. I actually wanted to run a shop or two on OSgrid Caribou.

    Then, in 2023, Jeanne moved Caribou to its own, brand-new grid. She brought old sims back and started redesigning what was already there, reshaping large parts of the land. Things really looked good. She even married Andron Rae of Neverworld, although that relationship wasn't really built to last, but he kept helping her with the tech. It was only recently that she started posting personal things on OSW.

    And now she and Caribou as a whole are gone. I guess all the harassment had become too much.

    It makes me wonder what the remaining rest of the Caribou staff will do now. Fortunately, they've got leftover avatars on a whole bunch of grids now.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #ZetaWorlds #OSgrid #Neverworld #NeverworldGrid #Caribou #CaribouGrid
  36. CW: Jeanne Lefavre has shut the Caribou Grid down and left OpenSim; CW: long (1,510 characters)
    This just in from The Box on OSW:

    The Caribou Grid has shut down unannounced, and its founder, Jeanne Lefavre, has left OpenSim.

    I still remember when Caribou was one big 4x4 varsim in Kitely. Much earlier, it used to be in Second Life. It moved a lot over time.

    I think it was in 2022 when Caribou moved to ZetaWorlds and was turned into a bunch of 2x2 varsims, waiting to be at least partially redesigned. That wasn't too long after Stark had returned. However, Caribou relocated to OSgrid after Stark had managed to 7-days-per-week event schedule, leaving little room for Caribou's events which partly shared the same audience. I actually wanted to run a shop or two on OSgrid Caribou.

    Then, in 2023, Jeanne moved Caribou to its own, brand-new grid. She brought old sims back and started redesigning what was already there, reshaping large parts of the land. Things really looked good. She even married Andron Rae of Neverworld, although that relationship wasn't really built to last, but he kept helping her with the tech. It was only recently that she started posting personal things on OSW.

    And now she and Caribou as a whole are gone. I guess all the harassment had become too much.

    It makes me wonder what the remaining rest of the Caribou staff will do now. Fortunately, they've got leftover avatars on a whole bunch of grids now.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #ZetaWorlds #OSgrid #Neverworld #NeverworldGrid #Caribou #CaribouGrid
  37. CW: Jeanne Lefavre has shut the Caribou Grid down and left OpenSim; CW: long (1,510 characters)
    This just in from The Box on OSW:

    The Caribou Grid has shut down unannounced, and its founder, Jeanne Lefavre, has left OpenSim.

    I still remember when Caribou was one big 4x4 varsim in Kitely. Much earlier, it used to be in Second Life. It moved a lot over time.

    I think it was in 2022 when Caribou moved to ZetaWorlds and was turned into a bunch of 2x2 varsims, waiting to be at least partially redesigned. That wasn't too long after Stark had returned. However, Caribou relocated to OSgrid after Stark had managed to 7-days-per-week event schedule, leaving little room for Caribou's events which partly shared the same audience. I actually wanted to run a shop or two on OSgrid Caribou.

    Then, in 2023, Jeanne moved Caribou to its own, brand-new grid. She brought old sims back and started redesigning what was already there, reshaping large parts of the land. Things really looked good. She even married Andron Rae of Neverworld, although that relationship wasn't really built to last, but he kept helping her with the tech. It was only recently that she started posting personal things on OSW.

    And now she and Caribou as a whole are gone. I guess all the harassment had become too much.

    It makes me wonder what the remaining rest of the Caribou staff will do now. Fortunately, they've got leftover avatars on a whole bunch of grids now.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #ZetaWorlds #OSgrid #Neverworld #NeverworldGrid #Caribou #CaribouGrid
  38. CW: Jeanne Lefavre has shut the Caribou Grid down and left OpenSim; CW: long (1,510 characters)
    This just in from The Box on OSW:

    The Caribou Grid has shut down unannounced, and its founder, Jeanne Lefavre, has left OpenSim.

    I still remember when Caribou was one big 4x4 varsim in Kitely. Much earlier, it used to be in Second Life. It moved a lot over time.

    I think it was in 2022 when Caribou moved to ZetaWorlds and was turned into a bunch of 2x2 varsims, waiting to be at least partially redesigned. That wasn't too long after Stark had returned. However, Caribou relocated to OSgrid after Stark had managed to 7-days-per-week event schedule, leaving little room for Caribou's events which partly shared the same audience. I actually wanted to run a shop or two on OSgrid Caribou.

    Then, in 2023, Jeanne moved Caribou to its own, brand-new grid. She brought old sims back and started redesigning what was already there, reshaping large parts of the land. Things really looked good. She even married Andron Rae of Neverworld, although that relationship wasn't really built to last, but he kept helping her with the tech. It was only recently that she started posting personal things on OSW.

    And now she and Caribou as a whole are gone. I guess all the harassment had become too much.

    It makes me wonder what the remaining rest of the Caribou staff will do now. Fortunately, they've got leftover avatars on a whole bunch of grids now.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #ZetaWorlds #OSgrid #Neverworld #NeverworldGrid #Caribou #CaribouGrid
  39. CW: Jeanne Lefavre has shut the Caribou Grid down and left OpenSim; CW: long (1,510 characters)
    This just in from The Box on OSW:

    The Caribou Grid has shut down unannounced, and its founder, Jeanne Lefavre, has left OpenSim.

    I still remember when Caribou was one big 4x4 varsim in Kitely. Much earlier, it used to be in Second Life. It moved a lot over time.

    I think it was in 2022 when Caribou moved to ZetaWorlds and was turned into a bunch of 2x2 varsims, waiting to be at least partially redesigned. That wasn't too long after Stark had returned. However, Caribou relocated to OSgrid after Stark had managed to 7-days-per-week event schedule, leaving little room for Caribou's events which partly shared the same audience. I actually wanted to run a shop or two on OSgrid Caribou.

    Then, in 2023, Jeanne moved Caribou to its own, brand-new grid. She brought old sims back and started redesigning what was already there, reshaping large parts of the land. Things really looked good. She even married Andron Rae of Neverworld, although that relationship wasn't really built to last, but he kept helping her with the tech. It was only recently that she started posting personal things on OSW.

    And now she and Caribou as a whole are gone. I guess all the harassment had become too much.

    It makes me wonder what the remaining rest of the Caribou staff will do now. Fortunately, they've got leftover avatars on a whole bunch of grids now.

    #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Kitely #ZetaWorlds #OSgrid #Neverworld #NeverworldGrid #Caribou #CaribouGrid
  40. 🏗️ #Hypergrid Nach dem vielen Lesen und Texten den ganzen Tag über ein wenig praktische Arbeit und Entspannung auf dem #Kitely Grid: Das Outlay fürs #Landscaping meiner Region. Ja richtig, ich mache meine OARs noch selber. From the scratch, wie man so schön sagt, und durchaus old style ohne das Übel #Mesh. Eine schöne und entspannende Arbeit.

  41. 🏗️ #Hypergrid Nach dem vielen Lesen und Texten den ganzen Tag über ein wenig praktische Arbeit und Entspannung auf dem #Kitely Grid: Das Outlay fürs #Landscaping meiner Region. Ja richtig, ich mache meine OARs noch selber. From the scratch, wie man so schön sagt, und durchaus old style ohne das Übel #Mesh. Eine schöne und entspannende Arbeit.

  42. 🏗️ #Hypergrid Nach dem vielen Lesen und Texten den ganzen Tag über ein wenig praktische Arbeit und Entspannung auf dem #Kitely Grid: Das Outlay fürs #Landscaping meiner Region. Ja richtig, ich mache meine OARs noch selber. From the scratch, wie man so schön sagt, und durchaus old style ohne das Übel #Mesh. Eine schöne und entspannende Arbeit.