#wolfterritoriesgrid — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #wolfterritoriesgrid, aggregated by home.social.
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@HG Safari will take us to (virtual) Tromsø in the Wolf Territories tomorrow evening. One of the things that place is known for is that its EEP daycycle is automatically sync'd with real-life Tromsø.
This was the first time that I've checked a real-life weather report before visiting a virtual location. And it won't stay the only time.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #HGSafari #WolfTerritories #WolfTerritoriesGrid #WTGrid #WolfGrid #EEP #Norway #Tromsø -
@HG Safari will take us to (virtual) Tromsø in the Wolf Territories tomorrow evening. One of the things that place is known for is that its EEP daycycle is automatically sync'd with real-life Tromsø.
This was the first time that I've checked a real-life weather report before visiting a virtual location. And it won't stay the only time.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #HGSafari #WolfTerritories #WolfTerritoriesGrid #WTGrid #WolfGrid #EEP #Norway #Tromsø -
@HG Safari will take us to (virtual) Tromsø in the Wolf Territories tomorrow evening. One of the things that place is known for is that its EEP daycycle is automatically sync'd with real-life Tromsø.
This was the first time that I've checked a real-life weather report before visiting a virtual location. And it won't stay the only time.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #HGSafari #WolfTerritories #WolfTerritoriesGrid #WTGrid #WolfGrid #EEP #Norway #Tromsø -
@HG Safari will take us to (virtual) Tromsø in the Wolf Territories tomorrow evening. One of the things that place is known for is that its EEP daycycle is automatically sync'd with real-life Tromsø.
This was the first time that I've checked a real-life weather report before visiting a virtual location. And it won't stay the only time.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #HGSafari #WolfTerritories #WolfTerritoriesGrid #WTGrid #WolfGrid #EEP #Norway #Tromsø -
@HG Safari will take us to (virtual) Tromsø in the Wolf Territories tomorrow evening. One of the things that place is known for is that its EEP daycycle is automatically sync'd with real-life Tromsø.
This was the first time that I've checked a real-life weather report before visiting a virtual location. And it won't stay the only time.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #HGSafari #WolfTerritories #WolfTerritoriesGrid #WTGrid #WolfGrid #EEP #Norway #Tromsø -
@HG Safari will take us to (virtual) Tromsø in the Wolf Territories tomorrow evening. One of the things that place is known for is that its EEP daycycle is automatically sync'd with real-life Tromsø.
This was the first time that I've checked a real-life weather report before visiting a virtual location. And it won't stay the only time.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #HGSafari #WolfTerritories #WolfTerritoriesGrid #WTGrid #WolfGrid #EEP #Norway #Tromsø -
CW: Winter sims in OpenSim are closing again, now that Christmas is over; CW: long (over 850 characters)
In other news:
Christmas is over, and so is almost the year. Snow-covered themes are being shut down again, and it won't be long after New Year's Day that OpenSim is back to its usual eternal summer until October. And then we'll have one month of autumn in a few places because autumn and Halloween are basically the same here.
Good thing there are a few exceptions. @Kelso Uxlay's Novale on his own grid probably still changes its seasons along with real-life Québec. Jimmy Olsen's Norge in the Wolf Territories shares its weather and daycycle with real-life northern Norway; his Alfheim used to do the same. And there are a few permanent winter or Christmas places; Dorenas World has three of them.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Novale #WolfTerritories #WolfTerritoriesGrid #WolfGrid #DorenasWorld -
CW: Winter sims in OpenSim are closing again, now that Christmas is over; CW: long (over 850 characters)
In other news:
Christmas is over, and so is almost the year. Snow-covered themes are being shut down again, and it won't be long after New Year's Day that OpenSim is back to its usual eternal summer until October. And then we'll have one month of autumn in a few places because autumn and Halloween are basically the same here.
Good thing there are a few exceptions. @Kelso Uxlay's Novale on his own grid probably still changes its seasons along with real-life Québec. Jimmy Olsen's Norge in the Wolf Territories shares its weather and daycycle with real-life northern Norway; his Alfheim used to do the same. And there are a few permanent winter or Christmas places; Dorenas World has three of them.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Novale #WolfTerritories #WolfTerritoriesGrid #WolfGrid #DorenasWorld -
CW: Winter sims in OpenSim are closing again, now that Christmas is over; CW: long (over 850 characters)
In other news:
Christmas is over, and so is almost the year. Snow-covered themes are being shut down again, and it won't be long after New Year's Day that OpenSim is back to its usual eternal summer until October. And then we'll have one month of autumn in a few places because autumn and Halloween are basically the same here.
Good thing there are a few exceptions. @Kelso Uxlay's Novale on his own grid probably still changes its seasons along with real-life Québec. Jimmy Olsen's Norge in the Wolf Territories shares its weather and daycycle with real-life northern Norway; his Alfheim used to do the same. And there are a few permanent winter or Christmas places; Dorenas World has three of them.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Novale #WolfTerritories #WolfTerritoriesGrid #WolfGrid #DorenasWorld -
CW: Winter sims in OpenSim are closing again, now that Christmas is over; CW: long (over 850 characters)
In other news:
Christmas is over, and so is almost the year. Snow-covered themes are being shut down again, and it won't be long after New Year's Day that OpenSim is back to its usual eternal summer until October. And then we'll have one month of autumn in a few places because autumn and Halloween are basically the same here.
Good thing there are a few exceptions. @Kelso Uxlay's Novale on his own grid probably still changes its seasons along with real-life Québec. Jimmy Olsen's Norge in the Wolf Territories shares its weather and daycycle with real-life northern Norway; his Alfheim used to do the same. And there are a few permanent winter or Christmas places; Dorenas World has three of them.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Novale #WolfTerritories #WolfTerritoriesGrid #WolfGrid #DorenasWorld -
#rockingsands #wolfgrid #livemusic #livesingers
#wolfterritoriesgrid #countryrock #livemusicians
♬ WHO Rogue Galaxy
♬ WHAT Live Music Performance
♬ WHEN 4:00 PM OST
♬ WHERE ABRAHAMS ENTERTAINMENT VENUES - ROCKING SANDS
♬ RIDE: hop://grid.wolfterritories.org:8002/Abraham%20Entertainment%20Venues/1143/1137/22 -
@Jerralyn Franzic I've basically moved my alt to the Wolf Territories myself. I've actually followed my home and my two shops because they're all on Nautilus sims, and Chad Deischer has relocated the whole Nautilus archipelago to the Wolf Territories several weeks ago, my furnished home, the stuff in my shops and all. So I had to follow suit to reclaim my home and my shops.
I just hope the Wolf Territories will find a way to have that nasty bug with creating folders and outfits fixed, then it'll be much more fun.
As for OSgrid, I'm not sure what to do with the avatar I have there. Maybe keep him as another spare. I'm not even sure if I'll find him a new home. But I won't delete him, seeing as he's the creator of a few items.
My main remains in Dorenas World.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #WolfTerritories #WolfTerritoriesGrid #WTGrid #WolfGrid #DorenasWorld -
CW: Lots of simultaneous in-world events today; CW: long (over 700 characters)
Today is one of those days on which simply too much happens in the Hypergrid at the same time.
There's the World Zero Discrimination Day event in ZetaWorlds which starts in a bit over an hour and a half.
There's the grand opening of OpenSim World's Fair in the Wolf Territories.
There's an unlisted St. David's Day Dance on the Welsh sim Redoutable in Speculoos Grid.
Not to mention a whole lot of more or less regular events.
Maybe we'll do some event hopping today.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Hypergrid #VirtualEvent #ZetaWorlds #WolfTerritories #WolfTerritoriesGrid #WolfGrid #WTGrid #Speculoos #OpenSimWorldsFair #StDavidsDay #DyddGwylDewiHapus #ZeroDiscriminationDay -
CW: Lots of simultaneous in-world events today; CW: long (over 700 characters)
Today is one of those days on which simply too much happens in the Hypergrid at the same time.
There's the World Zero Discrimination Day event in ZetaWorlds which starts in a bit over an hour and a half.
There's the grand opening of OpenSim World's Fair in the Wolf Territories.
There's an unlisted St. David's Day Dance on the Welsh sim Redoutable in Speculoos Grid.
Not to mention a whole lot of more or less regular events.
Maybe we'll do some event hopping today.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Hypergrid #VirtualEvent #ZetaWorlds #WolfTerritories #WolfTerritoriesGrid #WolfGrid #WTGrid #Speculoos #OpenSimWorldsFair #StDavidsDay #DyddGwylDewiHapus #ZeroDiscriminationDay -
CW: Lots of simultaneous in-world events today; CW: long (over 700 characters)
Today is one of those days on which simply too much happens in the Hypergrid at the same time.
There's the World Zero Discrimination Day event in ZetaWorlds which starts in a bit over an hour and a half.
There's the grand opening of OpenSim World's Fair in the Wolf Territories.
There's an unlisted St. David's Day Dance on the Welsh sim Redoutable in Speculoos Grid.
Not to mention a whole lot of more or less regular events.
Maybe we'll do some event hopping today.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Hypergrid #VirtualEvent #ZetaWorlds #WolfTerritories #WolfTerritoriesGrid #WolfGrid #WTGrid #Speculoos #OpenSimWorldsFair #StDavidsDay #DyddGwylDewiHapus #ZeroDiscriminationDay -
CW: Lots of simultaneous in-world events today; CW: long (over 700 characters)
Today is one of those days on which simply too much happens in the Hypergrid at the same time.
There's the World Zero Discrimination Day event in ZetaWorlds which starts in a bit over an hour and a half.
There's the grand opening of OpenSim World's Fair in the Wolf Territories.
There's an unlisted St. David's Day Dance on the Welsh sim Redoutable in Speculoos Grid.
Not to mention a whole lot of more or less regular events.
Maybe we'll do some event hopping today.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Hypergrid #VirtualEvent #ZetaWorlds #WolfTerritories #WolfTerritoriesGrid #WolfGrid #WTGrid #Speculoos #OpenSimWorldsFair #StDavidsDay #DyddGwylDewiHapus #ZeroDiscriminationDay -
CW: Lots of simultaneous in-world events today; CW: long (over 700 characters)
Today is one of those days on which simply too much happens in the Hypergrid at the same time.
There's the World Zero Discrimination Day event in ZetaWorlds which starts in a bit over an hour and a half.
There's the grand opening of OpenSim World's Fair in the Wolf Territories.
There's an unlisted St. David's Day Dance on the Welsh sim Redoutable in Speculoos Grid.
Not to mention a whole lot of more or less regular events.
Maybe we'll do some event hopping today.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Hypergrid #VirtualEvent #ZetaWorlds #WolfTerritories #WolfTerritoriesGrid #WolfGrid #WTGrid #Speculoos #OpenSimWorldsFair #StDavidsDay #DyddGwylDewiHapus #ZeroDiscriminationDay -
CW: Lots of simultaneous in-world events today; CW: long (over 700 characters)
Today is one of those days on which simply too much happens in the Hypergrid at the same time.
There's the World Zero Discrimination Day event in ZetaWorlds which starts in a bit over an hour and a half.
There's the grand opening of OpenSim World's Fair in the Wolf Territories.
There's an unlisted St. David's Day Dance on the Welsh sim Redoutable in Speculoos Grid.
Not to mention a whole lot of more or less regular events.
Maybe we'll do some event hopping today.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Hypergrid #VirtualEvent #ZetaWorlds #WolfTerritories #WolfTerritoriesGrid #WolfGrid #WTGrid #Speculoos #OpenSimWorldsFair #StDavidsDay #DyddGwylDewiHapus #ZeroDiscriminationDay -
CW: OSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
One of the worst things that can happen in an OpenSim grid, except its complete and permanent shutdown, is the inventories of all avatars being wiped clean. It has happened in Metropolis, I think, in 2019. Many of those who were around back then decided to move away to another grid that promised to be more reliable. Those who were AWOL returned later, just to find their inventories completely empty and their avatars consisting of only the white, textureless system body. In either case, their inventories didn't even contain the "building blocks" for standard Ruth, and when they returned, a blank skin, a blank shape, blank hair and blank eyes had to be created on the spot.
Except for what they had installed in-world, if anything, they had to start over from scratch. Not exactly few decided to do so on another grid, basically starting Metropolis' shrinking process.
Now, Metropolis was one of the oldest grids, launched in 2008. When it was shut down in 2022, it was the fourth-oldest grid. For a while, it even used to be bigger than OSgrid. But this age also meant it was dragging around a whole lot of old assets that were no longer in use.
OSgrid is even older. Except for maybe the odd impromptu private test grid to get recently-created OpenSim running, it has always been the oldest grid. It was launched in 2007, so it's a whopping 17 years old now. Also, for most of the time, it has been the biggest grid and basically the "lighthouse instance" of OpenSim where almost all newbies ended up.
In other words, a whole lot of people contributed to the filling of what has been one of the most troubled asset servers in OpenSim for years already. The admins had tried quite a few things over the last few years to improve the situation, only to worsen it. Assets in inventories were broken or missing altogether. Announcements that the situation would normalise in a few months (with an increasing number of months estimated) never came to pass.
What was identified as a major issue are assets that don't exist in-world, and that are broken or faulty to begin with. Some may only exist on the asset server, but others linger in the inventories of avatars, many of which haven't been used in years. A lot of these were stolen from Second Life and haphazardly imported, or they broke upon export already.
So they decided to take this last resort and reset all inventories to get rid of broken content. The announcement came yesterday.
But as it seems, they've received a whole lot of criticism. They may also have been reminded that the total inventory reset with everyone losing everything that wasn't rezzed in-world was the beginning of the end of the once-mighty Metropolis Metaversum. Apparently, the OSgrid admins all pack lightly, and they seem not to be able to estimate how much the still active avatars would lose and have to save or reconstruct.
Sure, it's possible to save your entire OSgrid inventory as an IAR. But that's only possible if you have land, if you have at least one sim attached to OSgrid. So this could also have been seen as a ploy to get those who don't have land yet to host and attach sims so that OSgrid can outgrow the Wolf Territories Grid again and reclaim its spot as the biggest grid on the Hypergrid. I mean, it's commonly known that OSgrid doesn't take Lbsa Plaza not being the top spot on OpenSimWorld either. Besides, many simply don't have what it takes to host your own sim, not even temporarily.
And so Dan Banner, one of the admins, changed the asset reset announcement. The OSgrid team had understood how bad an idea it actually is to purge all assets that aren't rezzed in-world and delete everything from everyone's inventories, actually including payware from commercial grids. It would drive people away from OSgrid even faster than the current situation which mostly has them create backup avatars elsewhere.
It would not only drive them away from OSgrid, but over to commercial competitors like Kitely or Wolf Territories which not only aren't younger than OSgrid, but which have their own powerful asset servers and actually take good care of them. Especially the Wolf Territories Grid comes with the advantage of being only three years old and never having been used as a gateway for mass-importing tons of copybotted content. Also, these commercial grids have stable sources of income in the shape of land rentals. OSgrid doesn't have land rentals at all; all sims that aren't official are hosted by their users and attached for free. So OSgrid only makes money from donations and an annual in-world auction.
And indeed, @Lone Wolf has just reported that 87 sims were just recently moved to Wolf Territories via OAR export and import. This greatly reeks of a beginning OSgrid exodus.
This must have caused a change of mind among the OSgrid admins. They still consider a reset, but now they want to try to restore the assets in people's inventories afterwards. That's all we know now.
Metaworld Opensim Social wrote the following post Mon, 10 Feb 2025 00:24:54 +0100 Asset Reset - OSgrid News
https://www.osgrid.online/news/asset-reset/
#Long #LongPost #CWLong #CWLongPost #QuotePost #QuoteTweet #QuoteToot #QuoteBoost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #Kitely #WolfTerritories #WolfGrid #WolfTerritoriesGrid -
CW: OSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
One of the worst things that can happen in an OpenSim grid, except its complete and permanent shutdown, is the inventories of all avatars being wiped clean. It has happened in Metropolis, I think, in 2019. Many of those who were around back then decided to move away to another grid that promised to be more reliable. Those who were AWOL returned later, just to find their inventories completely empty and their avatars consisting of only the white, textureless system body. In either case, their inventories didn't even contain the "building blocks" for standard Ruth, and when they returned, a blank skin, a blank shape, blank hair and blank eyes had to be created on the spot.
Except for what they had installed in-world, if anything, they had to start over from scratch. Not exactly few decided to do so on another grid, basically starting Metropolis' shrinking process.
Now, Metropolis was one of the oldest grids, launched in 2008. When it was shut down in 2022, it was the fourth-oldest grid. For a while, it even used to be bigger than OSgrid. But this age also meant it was dragging around a whole lot of old assets that were no longer in use.
OSgrid is even older. Except for maybe the odd impromptu private test grid to get recently-created OpenSim running, it has always been the oldest grid. It was launched in 2007, so it's a whopping 17 years old now. Also, for most of the time, it has been the biggest grid and basically the "lighthouse instance" of OpenSim where almost all newbies ended up.
In other words, a whole lot of people contributed to the filling of what has been one of the most troubled asset servers in OpenSim for years already. The admins had tried quite a few things over the last few years to improve the situation, only to worsen it. Assets in inventories were broken or missing altogether. Announcements that the situation would normalise in a few months (with an increasing number of months estimated) never came to pass.
What was identified as a major issue are assets that don't exist in-world, and that are broken or faulty to begin with. Some may only exist on the asset server, but others linger in the inventories of avatars, many of which haven't been used in years. A lot of these were stolen from Second Life and haphazardly imported, or they broke upon export already.
So they decided to take this last resort and reset all inventories to get rid of broken content. The announcement came yesterday.
But as it seems, they've received a whole lot of criticism. They may also have been reminded that the total inventory reset with everyone losing everything that wasn't rezzed in-world was the beginning of the end of the once-mighty Metropolis Metaversum. Apparently, the OSgrid admins all pack lightly, and they seem not to be able to estimate how much the still active avatars would lose and have to save or reconstruct.
Sure, it's possible to save your entire OSgrid inventory as an IAR. But that's only possible if you have land, if you have at least one sim attached to OSgrid. So this could also have been seen as a ploy to get those who don't have land yet to host and attach sims so that OSgrid can outgrow the Wolf Territories Grid again and reclaim its spot as the biggest grid on the Hypergrid. I mean, it's commonly known that OSgrid doesn't take Lbsa Plaza not being the top spot on OpenSimWorld either. Besides, many simply don't have what it takes to host your own sim, not even temporarily.
And so Dan Banner, one of the admins, changed the asset reset announcement. The OSgrid team had understood how bad an idea it actually is to purge all assets that aren't rezzed in-world and delete everything from everyone's inventories, actually including payware from commercial grids. It would drive people away from OSgrid even faster than the current situation which mostly has them create backup avatars elsewhere.
It would not only drive them away from OSgrid, but over to commercial competitors like Kitely or Wolf Territories which not only aren't younger than OSgrid, but which have their own powerful asset servers and actually take good care of them. Especially the Wolf Territories Grid comes with the advantage of being only three years old and never having been used as a gateway for mass-importing tons of copybotted content. Also, these commercial grids have stable sources of income in the shape of land rentals. OSgrid doesn't have land rentals at all; all sims that aren't official are hosted by their users and attached for free. So OSgrid only makes money from donations and an annual in-world auction.
And indeed, @Lone Wolf has just reported that 87 sims were just recently moved to Wolf Territories via OAR export and import. This greatly reeks of a beginning OSgrid exodus.
This must have caused a change of mind among the OSgrid admins. They still consider a reset, but now they want to try to restore the assets in people's inventories afterwards. That's all we know now.
Metaworld Opensim Social wrote the following post Mon, 10 Feb 2025 00:24:54 +0100 Asset Reset - OSgrid News
https://www.osgrid.online/news/asset-reset/
#Long #LongPost #CWLong #CWLongPost #QuotePost #QuoteTweet #QuoteToot #QuoteBoost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #Kitely #WolfTerritories #WolfGrid #WolfTerritoriesGrid -
CW: OSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
One of the worst things that can happen in an OpenSim grid, except its complete and permanent shutdown, is the inventories of all avatars being wiped clean. It has happened in Metropolis, I think, in 2019. Many of those who were around back then decided to move away to another grid that promised to be more reliable. Those who were AWOL returned later, just to find their inventories completely empty and their avatars consisting of only the white, textureless system body. In either case, their inventories didn't even contain the "building blocks" for standard Ruth, and when they returned, a blank skin, a blank shape, blank hair and blank eyes had to be created on the spot.
Except for what they had installed in-world, if anything, they had to start over from scratch. Not exactly few decided to do so on another grid, basically starting Metropolis' shrinking process.
Now, Metropolis was one of the oldest grids, launched in 2008. When it was shut down in 2022, it was the fourth-oldest grid. For a while, it even used to be bigger than OSgrid. But this age also meant it was dragging around a whole lot of old assets that were no longer in use.
OSgrid is even older. Except for maybe the odd impromptu private test grid to get recently-created OpenSim running, it has always been the oldest grid. It was launched in 2007, so it's a whopping 17 years old now. Also, for most of the time, it has been the biggest grid and basically the "lighthouse instance" of OpenSim where almost all newbies ended up.
In other words, a whole lot of people contributed to the filling of what has been one of the most troubled asset servers in OpenSim for years already. The admins had tried quite a few things over the last few years to improve the situation, only to worsen it. Assets in inventories were broken or missing altogether. Announcements that the situation would normalise in a few months (with an increasing number of months estimated) never came to pass.
What was identified as a major issue are assets that don't exist in-world, and that are broken or faulty to begin with. Some may only exist on the asset server, but others linger in the inventories of avatars, many of which haven't been used in years. A lot of these were stolen from Second Life and haphazardly imported, or they broke upon export already.
So they decided to take this last resort and reset all inventories to get rid of broken content. The announcement came yesterday.
But as it seems, they've received a whole lot of criticism. They may also have been reminded that the total inventory reset with everyone losing everything that wasn't rezzed in-world was the beginning of the end of the once-mighty Metropolis Metaversum. Apparently, the OSgrid admins all pack lightly, and they seem not to be able to estimate how much the still active avatars would lose and have to save or reconstruct.
Sure, it's possible to save your entire OSgrid inventory as an IAR. But that's only possible if you have land, if you have at least one sim attached to OSgrid. So this could also have been seen as a ploy to get those who don't have land yet to host and attach sims so that OSgrid can outgrow the Wolf Territories Grid again and reclaim its spot as the biggest grid on the Hypergrid. I mean, it's commonly known that OSgrid doesn't take Lbsa Plaza not being the top spot on OpenSimWorld either. Besides, many simply don't have what it takes to host your own sim, not even temporarily.
And so Dan Banner, one of the admins, changed the asset reset announcement. The OSgrid team had understood how bad an idea it actually is to purge all assets that aren't rezzed in-world and delete everything from everyone's inventories, actually including payware from commercial grids. It would drive people away from OSgrid even faster than the current situation which mostly has them create backup avatars elsewhere.
It would not only drive them away from OSgrid, but over to commercial competitors like Kitely or Wolf Territories which not only aren't younger than OSgrid, but which have their own powerful asset servers and actually take good care of them. Especially the Wolf Territories Grid comes with the advantage of being only three years old and never having been used as a gateway for mass-importing tons of copybotted content. Also, these commercial grids have stable sources of income in the shape of land rentals. OSgrid doesn't have land rentals at all; all sims that aren't official are hosted by their users and attached for free. So OSgrid only makes money from donations and an annual in-world auction.
And indeed, @Lone Wolf has just reported that 87 sims were just recently moved to Wolf Territories via OAR export and import. This greatly reeks of a beginning OSgrid exodus.
This must have caused a change of mind among the OSgrid admins. They still consider a reset, but now they want to try to restore the assets in people's inventories afterwards. That's all we know now.
Metaworld Opensim Social wrote the following post Mon, 10 Feb 2025 00:24:54 +0100 Asset Reset - OSgrid News
https://www.osgrid.online/news/asset-reset/
#Long #LongPost #CWLong #CWLongPost #QuotePost #QuoteTweet #QuoteToot #QuoteBoost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #Kitely #WolfTerritories #WolfGrid #WolfTerritoriesGrid -
CW: OSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
One of the worst things that can happen in an OpenSim grid, except its complete and permanent shutdown, is the inventories of all avatars being wiped clean. It has happened in Metropolis, I think, in 2019. Many of those who were around back then decided to move away to another grid that promised to be more reliable. Those who were AWOL returned later, just to find their inventories completely empty and their avatars consisting of only the white, textureless system body. In either case, their inventories didn't even contain the "building blocks" for standard Ruth, and when they returned, a blank skin, a blank shape, blank hair and blank eyes had to be created on the spot.
Except for what they had installed in-world, if anything, they had to start over from scratch. Not exactly few decided to do so on another grid, basically starting Metropolis' shrinking process.
Now, Metropolis was one of the oldest grids, launched in 2008. When it was shut down in 2022, it was the fourth-oldest grid. For a while, it even used to be bigger than OSgrid. But this age also meant it was dragging around a whole lot of old assets that were no longer in use.
OSgrid is even older. Except for maybe the odd impromptu private test grid to get recently-created OpenSim running, it has always been the oldest grid. It was launched in 2007, so it's a whopping 17 years old now. Also, for most of the time, it has been the biggest grid and basically the "lighthouse instance" of OpenSim where almost all newbies ended up.
In other words, a whole lot of people contributed to the filling of what has been one of the most troubled asset servers in OpenSim for years already. The admins had tried quite a few things over the last few years to improve the situation, only to worsen it. Assets in inventories were broken or missing altogether. Announcements that the situation would normalise in a few months (with an increasing number of months estimated) never came to pass.
What was identified as a major issue are assets that don't exist in-world, and that are broken or faulty to begin with. Some may only exist on the asset server, but others linger in the inventories of avatars, many of which haven't been used in years. A lot of these were stolen from Second Life and haphazardly imported, or they broke upon export already.
So they decided to take this last resort and reset all inventories to get rid of broken content. The announcement came yesterday.
But as it seems, they've received a whole lot of criticism. They may also have been reminded that the total inventory reset with everyone losing everything that wasn't rezzed in-world was the beginning of the end of the once-mighty Metropolis Metaversum. Apparently, the OSgrid admins all pack lightly, and they seem not to be able to estimate how much the still active avatars would lose and have to save or reconstruct.
Sure, it's possible to save your entire OSgrid inventory as an IAR. But that's only possible if you have land, if you have at least one sim attached to OSgrid. So this could also have been seen as a ploy to get those who don't have land yet to host and attach sims so that OSgrid can outgrow the Wolf Territories Grid again and reclaim its spot as the biggest grid on the Hypergrid. I mean, it's commonly known that OSgrid doesn't take Lbsa Plaza not being the top spot on OpenSimWorld either. Besides, many simply don't have what it takes to host your own sim, not even temporarily.
And so Dan Banner, one of the admins, changed the asset reset announcement. The OSgrid team had understood how bad an idea it actually is to purge all assets that aren't rezzed in-world and delete everything from everyone's inventories, actually including payware from commercial grids. It would drive people away from OSgrid even faster than the current situation which mostly has them create backup avatars elsewhere.
It would not only drive them away from OSgrid, but over to commercial competitors like Kitely or Wolf Territories which not only aren't younger than OSgrid, but which have their own powerful asset servers and actually take good care of them. Especially the Wolf Territories Grid comes with the advantage of being only three years old and never having been used as a gateway for mass-importing tons of copybotted content. Also, these commercial grids have stable sources of income in the shape of land rentals. OSgrid doesn't have land rentals at all; all sims that aren't official are hosted by their users and attached for free. So OSgrid only makes money from donations and an annual in-world auction.
And indeed, @Lone Wolf has just reported that 87 sims were just recently moved to Wolf Territories via OAR export and import. This greatly reeks of a beginning OSgrid exodus.
This must have caused a change of mind among the OSgrid admins. They still consider a reset, but now they want to try to restore the assets in people's inventories afterwards. That's all we know now.
Metaworld Opensim Social wrote the following post Mon, 10 Feb 2025 00:24:54 +0100 Asset Reset - OSgrid News
https://www.osgrid.online/news/asset-reset/
#Long #LongPost #CWLong #CWLongPost #QuotePost #QuoteTweet #QuoteToot #QuoteBoost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #Kitely #WolfTerritories #WolfGrid #WolfTerritoriesGrid -
CW: OSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
One of the worst things that can happen in an OpenSim grid, except its complete and permanent shutdown, is the inventories of all avatars being wiped clean. It has happened in Metropolis, I think, in 2019. Many of those who were around back then decided to move away to another grid that promised to be more reliable. Those who were AWOL returned later, just to find their inventories completely empty and their avatars consisting of only the white, textureless system body. In either case, their inventories didn't even contain the "building blocks" for standard Ruth, and when they returned, a blank skin, a blank shape, blank hair and blank eyes had to be created on the spot.
Except for what they had installed in-world, if anything, they had to start over from scratch. Not exactly few decided to do so on another grid, basically starting Metropolis' shrinking process.
Now, Metropolis was one of the oldest grids, launched in 2008. When it was shut down in 2022, it was the fourth-oldest grid. For a while, it even used to be bigger than OSgrid. But this age also meant it was dragging around a whole lot of old assets that were no longer in use.
OSgrid is even older. Except for maybe the odd impromptu private test grid to get recently-created OpenSim running, it has always been the oldest grid. It was launched in 2007, so it's a whopping 17 years old now. Also, for most of the time, it has been the biggest grid and basically the "lighthouse instance" of OpenSim where almost all newbies ended up.
In other words, a whole lot of people contributed to the filling of what has been one of the most troubled asset servers in OpenSim for years already. The admins had tried quite a few things over the last few years to improve the situation, only to worsen it. Assets in inventories were broken or missing altogether. Announcements that the situation would normalise in a few months (with an increasing number of months estimated) never came to pass.
What was identified as a major issue are assets that don't exist in-world, and that are broken or faulty to begin with. Some may only exist on the asset server, but others linger in the inventories of avatars, many of which haven't been used in years. A lot of these were stolen from Second Life and haphazardly imported, or they broke upon export already.
So they decided to take this last resort and reset all inventories to get rid of broken content. The announcement came yesterday.
But as it seems, they've received a whole lot of criticism. They may also have been reminded that the total inventory reset with everyone losing everything that wasn't rezzed in-world was the beginning of the end of the once-mighty Metropolis Metaversum. Apparently, the OSgrid admins all pack lightly, and they seem not to be able to estimate how much the still active avatars would lose and have to save or reconstruct.
Sure, it's possible to save your entire OSgrid inventory as an IAR. But that's only possible if you have land, if you have at least one sim attached to OSgrid. So this could also have been seen as a ploy to get those who don't have land yet to host and attach sims so that OSgrid can outgrow the Wolf Territories Grid again and reclaim its spot as the biggest grid on the Hypergrid. I mean, it's commonly known that OSgrid doesn't take Lbsa Plaza not being the top spot on OpenSimWorld either. Besides, many simply don't have what it takes to host your own sim, not even temporarily.
And so Dan Banner, one of the admins, changed the asset reset announcement. The OSgrid team had understood how bad an idea it actually is to purge all assets that aren't rezzed in-world and delete everything from everyone's inventories, actually including payware from commercial grids. It would drive people away from OSgrid even faster than the current situation which mostly has them create backup avatars elsewhere.
It would not only drive them away from OSgrid, but over to commercial competitors like Kitely or Wolf Territories which not only aren't younger than OSgrid, but which have their own powerful asset servers and actually take good care of them. Especially the Wolf Territories Grid comes with the advantage of being only three years old and never having been used as a gateway for mass-importing tons of copybotted content. Also, these commercial grids have stable sources of income in the shape of land rentals. OSgrid doesn't have land rentals at all; all sims that aren't official are hosted by their users and attached for free. So OSgrid only makes money from donations and an annual in-world auction.
And indeed, @Lone Wolf has just reported that 87 sims were just recently moved to Wolf Territories via OAR export and import. This greatly reeks of a beginning OSgrid exodus.
This must have caused a change of mind among the OSgrid admins. They still consider a reset, but now they want to try to restore the assets in people's inventories afterwards. That's all we know now.
Metaworld Opensim Social wrote the following post Mon, 10 Feb 2025 00:24:54 +0100 Asset Reset - OSgrid News
https://www.osgrid.online/news/asset-reset/
#Long #LongPost #CWLong #CWLongPost #QuotePost #QuoteTweet #QuoteToot #QuoteBoost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #Kitely #WolfTerritories #WolfGrid #WolfTerritoriesGrid -
CW: OSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
One of the worst things that can happen in an OpenSim grid, except its complete and permanent shutdown, is the inventories of all avatars being wiped clean. It has happened in Metropolis, I think, in 2019. Many of those who were around back then decided to move away to another grid that promised to be more reliable. Those who were AWOL returned later, just to find their inventories completely empty and their avatars consisting of only the white, textureless system body. In either case, their inventories didn't even contain the "building blocks" for standard Ruth, and when they returned, a blank skin, a blank shape, blank hair and blank eyes had to be created on the spot.
Except for what they had installed in-world, if anything, they had to start over from scratch. Not exactly few decided to do so on another grid, basically starting Metropolis' shrinking process.
Now, Metropolis was one of the oldest grids, launched in 2008. When it was shut down in 2022, it was the fourth-oldest grid. For a while, it even used to be bigger than OSgrid. But this age also meant it was dragging around a whole lot of old assets that were no longer in use.
OSgrid is even older. Except for maybe the odd impromptu private test grid to get recently-created OpenSim running, it has always been the oldest grid. It was launched in 2007, so it's a whopping 17 years old now. Also, for most of the time, it has been the biggest grid and basically the "lighthouse instance" of OpenSim where almost all newbies ended up.
In other words, a whole lot of people contributed to the filling of what has been one of the most troubled asset servers in OpenSim for years already. The admins had tried quite a few things over the last few years to improve the situation, only to worsen it. Assets in inventories were broken or missing altogether. Announcements that the situation would normalise in a few months (with an increasing number of months estimated) never came to pass.
What was identified as a major issue are assets that don't exist in-world, and that are broken or faulty to begin with. Some may only exist on the asset server, but others linger in the inventories of avatars, many of which haven't been used in years. A lot of these were stolen from Second Life and haphazardly imported, or they broke upon export already.
So they decided to take this last resort and reset all inventories to get rid of broken content. The announcement came yesterday.
But as it seems, they've received a whole lot of criticism. They may also have been reminded that the total inventory reset with everyone losing everything that wasn't rezzed in-world was the beginning of the end of the once-mighty Metropolis Metaversum. Apparently, the OSgrid admins all pack lightly, and they seem not to be able to estimate how much the still active avatars would lose and have to save or reconstruct.
Sure, it's possible to save your entire OSgrid inventory as an IAR. But that's only possible if you have land, if you have at least one sim attached to OSgrid. So this could also have been seen as a ploy to get those who don't have land yet to host and attach sims so that OSgrid can outgrow the Wolf Territories Grid again and reclaim its spot as the biggest grid on the Hypergrid. I mean, it's commonly known that OSgrid doesn't take Lbsa Plaza not being the top spot on OpenSimWorld either. Besides, many simply don't have what it takes to host your own sim, not even temporarily.
And so Dan Banner, one of the admins, changed the asset reset announcement. The OSgrid team had understood how bad an idea it actually is to purge all assets that aren't rezzed in-world and delete everything from everyone's inventories, actually including payware from commercial grids. It would drive people away from OSgrid even faster than the current situation which mostly has them create backup avatars elsewhere.
It would not only drive them away from OSgrid, but over to commercial competitors like Kitely or Wolf Territories which not only aren't younger than OSgrid, but which have their own powerful asset servers and actually take good care of them. Especially the Wolf Territories Grid comes with the advantage of being only three years old and never having been used as a gateway for mass-importing tons of copybotted content. Also, these commercial grids have stable sources of income in the shape of land rentals. OSgrid doesn't have land rentals at all; all sims that aren't official are hosted by their users and attached for free. So OSgrid only makes money from donations and an annual in-world auction.
And indeed, @Lone Wolf has just reported that 87 sims were just recently moved to Wolf Territories via OAR export and import. This greatly reeks of a beginning OSgrid exodus.
This must have caused a change of mind among the OSgrid admins. They still consider a reset, but now they want to try to restore the assets in people's inventories afterwards. That's all we know now.
Metaworld Opensim Social wrote the following post Mon, 10 Feb 2025 00:24:54 +0100 Asset Reset - OSgrid News
https://www.osgrid.online/news/asset-reset/
#Long #LongPost #CWLong #CWLongPost #QuotePost #QuoteTweet #QuoteToot #QuoteBoost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #OSgrid #Kitely #WolfTerritories #WolfGrid #WolfTerritoriesGrid -
Took a post from a while ago, edited it, upgraded it and made it into a new article.
What is the Metaverse anyway?
#VirtualWorlds #SnowCrash #Horizons #HorizonWorlds #SecondLife #VRChat #HighFidelity #Vircadia #Overte #RecRoom #ThirdRoom #Roblox #Minecraft #WorldOfWarcraft #Fortnite #OpenSim #OpenSimulator #OSgrid #Kitely #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Metropolis #MetropolisMetaversum #AlternateMetaverse #DreamGrid #InfiniteMetaverseAlliance #TheMetaverse #Metaverse -
Took a post from a while ago, edited it, upgraded it and made it into a new article.
What is the Metaverse anyway?
#VirtualWorlds #SnowCrash #Horizons #HorizonWorlds #SecondLife #VRChat #HighFidelity #Vircadia #Overte #RecRoom #ThirdRoom #Roblox #Minecraft #WorldOfWarcraft #Fortnite #OpenSim #OpenSimulator #OSgrid #Kitely #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Metropolis #MetropolisMetaversum #AlternateMetaverse #DreamGrid #InfiniteMetaverseAlliance #TheMetaverse #Metaverse -
Took a post from a while ago, edited it, upgraded it and made it into a new article.
What is the Metaverse anyway?
#VirtualWorlds #SnowCrash #Horizons #HorizonWorlds #SecondLife #VRChat #HighFidelity #Vircadia #Overte #RecRoom #ThirdRoom #Roblox #Minecraft #WorldOfWarcraft #Fortnite #OpenSim #OpenSimulator #OSgrid #Kitely #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Metropolis #MetropolisMetaversum #AlternateMetaverse #DreamGrid #InfiniteMetaverseAlliance #TheMetaverse #Metaverse -
Took a post from a while ago, edited it, upgraded it and made it into a new article.
What is the Metaverse anyway?
#VirtualWorlds #SnowCrash #Horizons #HorizonWorlds #SecondLife #VRChat #HighFidelity #Vircadia #Overte #RecRoom #ThirdRoom #Roblox #Minecraft #WorldOfWarcraft #Fortnite #OpenSim #OpenSimulator #OSgrid #Kitely #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Metropolis #MetropolisMetaversum #AlternateMetaverse #DreamGrid #InfiniteMetaverseAlliance #TheMetaverse #Metaverse -
Took a post from a while ago, edited it, upgraded it and made it into a new article.
What is the Metaverse anyway?
#VirtualWorlds #SnowCrash #Horizons #HorizonWorlds #SecondLife #VRChat #HighFidelity #Vircadia #Overte #RecRoom #ThirdRoom #Roblox #Minecraft #WorldOfWarcraft #Fortnite #OpenSim #OpenSimulator #OSgrid #Kitely #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Metropolis #MetropolisMetaversum #AlternateMetaverse #DreamGrid #InfiniteMetaverseAlliance #TheMetaverse #Metaverse -
@Katja Diehl
Sechstens und letztens, und davon dürfte hier annähernd niemand je gehört haben: OpenSimulator. Eine freie, quelloffene Serverplattform für dezentrale, föderierte virtuelle Welten auf der Basis weitgehend derselben Technologie wie Second Life. Jetzt kommt's: Das ist kein spinnertes Zukunftsprojekt, sondern seit Januar 2007 im Einsatz. Und spätestens mit dem Start des OSgrid, des ersten öffentlichen OpenSim-Grid, im Sommer 2007 wird im Zusammenhang mit OpenSim auch regular der Begriff "Metaverse" verwendet. Seit 14 Jahren, bevor Zuckerberg ihn für sich beansprucht hat.
Decentraland behauptet ja, das erste dezentrale Metaverse zu sein. Tatsächlich ist an Decentraland nur dezentral, daß es eine eigene Kryptowährung hat. Die übrigens immer noch auf der Ethereum-Blockchain läuft, aber egal. OpenSim ist tatsächlich dezentral mit lauter unabhängigen Instanzen, sogenannten Grids. Und es ist föderiert: Du kannst einen Grid in einem Avatar haben und damit andere Grids besuchen.
Inzwischen gibt es tausende große und kleine Grids, weil sich im Prinzip jeder sein eigenes aufsetzen kann. Das reicht von winzigen persönlichen Grids bis hin zu den Giganten OSgrid und Wolf Territories, die beide jeweils mehr Landmasse haben als Second Life. Allerdings steckt dahinter nur ein vierköpfiges "Team", von dem auch nur einer wirklich codet und der Rest sich nicht um Publicity kümmert. Auch die Community kümmert sich nicht darum, OpenSim zu bewerben.
Und so hat OpenSim zwar einen 17jährigen Erfahrungsschatz mit dezentralen virtuellen Welten und einen 16jährigen mit föderierten, aber die ganzen Open-Metaverse-Bestrebungen und -Projekte werden davon nie erfahren und genauso auf die Nase fallen wie die, die nichts von Second Life lernen.
CC: die anderen bisherigen Threadteilnehmer, @Tenkoman, @Kevin Karhan :verified:, @Nowhere!Fast!, @C.Suthorn :prn:, @Jan Kruse
#Long #LongPost #CWLong #CWLongPost #LangerPost #CWLangerPost #Metaverse #Metaversum #VirtuelleWelten #OSgrid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Hypergrid #OpenSim #OpenSimulator -
@Katja Diehl
Sechstens und letztens, und davon dürfte hier annähernd niemand je gehört haben: OpenSimulator. Eine freie, quelloffene Serverplattform für dezentrale, föderierte virtuelle Welten auf der Basis weitgehend derselben Technologie wie Second Life. Jetzt kommt's: Das ist kein spinnertes Zukunftsprojekt, sondern seit Januar 2007 im Einsatz. Und spätestens mit dem Start des OSgrid, des ersten öffentlichen OpenSim-Grid, im Sommer 2007 wird im Zusammenhang mit OpenSim auch regular der Begriff "Metaverse" verwendet. Seit 14 Jahren, bevor Zuckerberg ihn für sich beansprucht hat.
Decentraland behauptet ja, das erste dezentrale Metaverse zu sein. Tatsächlich ist an Decentraland nur dezentral, daß es eine eigene Kryptowährung hat. Die übrigens immer noch auf der Ethereum-Blockchain läuft, aber egal. OpenSim ist tatsächlich dezentral mit lauter unabhängigen Instanzen, sogenannten Grids. Und es ist föderiert: Du kannst einen Grid in einem Avatar haben und damit andere Grids besuchen.
Inzwischen gibt es tausende große und kleine Grids, weil sich im Prinzip jeder sein eigenes aufsetzen kann. Das reicht von winzigen persönlichen Grids bis hin zu den Giganten OSgrid und Wolf Territories, die beide jeweils mehr Landmasse haben als Second Life. Allerdings steckt dahinter nur ein vierköpfiges "Team", von dem auch nur einer wirklich codet und der Rest sich nicht um Publicity kümmert. Auch die Community kümmert sich nicht darum, OpenSim zu bewerben.
Und so hat OpenSim zwar einen 17jährigen Erfahrungsschatz mit dezentralen virtuellen Welten und einen 16jährigen mit föderierten, aber die ganzen Open-Metaverse-Bestrebungen und -Projekte werden davon nie erfahren und genauso auf die Nase fallen wie die, die nichts von Second Life lernen.
CC: die anderen bisherigen Threadteilnehmer, @Tenkoman, @Kevin Karhan :verified:, @Nowhere!Fast!, @C.Suthorn :prn:, @Jan Kruse
#Long #LongPost #CWLong #CWLongPost #LangerPost #CWLangerPost #Metaverse #Metaversum #VirtuelleWelten #OSgrid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Hypergrid #OpenSim #OpenSimulator -
@Katja Diehl
Sechstens und letztens, und davon dürfte hier annähernd niemand je gehört haben: OpenSimulator. Eine freie, quelloffene Serverplattform für dezentrale, föderierte virtuelle Welten auf der Basis weitgehend derselben Technologie wie Second Life. Jetzt kommt's: Das ist kein spinnertes Zukunftsprojekt, sondern seit Januar 2007 im Einsatz. Und spätestens mit dem Start des OSgrid, des ersten öffentlichen OpenSim-Grid, im Sommer 2007 wird im Zusammenhang mit OpenSim auch regular der Begriff "Metaverse" verwendet. Seit 14 Jahren, bevor Zuckerberg ihn für sich beansprucht hat.
Decentraland behauptet ja, das erste dezentrale Metaverse zu sein. Tatsächlich ist an Decentraland nur dezentral, daß es eine eigene Kryptowährung hat. Die übrigens immer noch auf der Ethereum-Blockchain läuft, aber egal. OpenSim ist tatsächlich dezentral mit lauter unabhängigen Instanzen, sogenannten Grids. Und es ist föderiert: Du kannst einen Grid in einem Avatar haben und damit andere Grids besuchen.
Inzwischen gibt es tausende große und kleine Grids, weil sich im Prinzip jeder sein eigenes aufsetzen kann. Das reicht von winzigen persönlichen Grids bis hin zu den Giganten OSgrid und Wolf Territories, die beide jeweils mehr Landmasse haben als Second Life. Allerdings steckt dahinter nur ein vierköpfiges "Team", von dem auch nur einer wirklich codet und der Rest sich nicht um Publicity kümmert. Auch die Community kümmert sich nicht darum, OpenSim zu bewerben.
Und so hat OpenSim zwar einen 17jährigen Erfahrungsschatz mit dezentralen virtuellen Welten und einen 16jährigen mit föderierten, aber die ganzen Open-Metaverse-Bestrebungen und -Projekte werden davon nie erfahren und genauso auf die Nase fallen wie die, die nichts von Second Life lernen.
CC: die anderen bisherigen Threadteilnehmer, @Tenkoman, @Kevin Karhan :verified:, @Nowhere!Fast!, @C.Suthorn :prn:, @Jan Kruse
#Long #LongPost #CWLong #CWLongPost #LangerPost #CWLangerPost #Metaverse #Metaversum #VirtuelleWelten #OSgrid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Hypergrid #OpenSim #OpenSimulator -
@Katja Diehl
Sechstens und letztens, und davon dürfte hier annähernd niemand je gehört haben: OpenSimulator. Eine freie, quelloffene Serverplattform für dezentrale, föderierte virtuelle Welten auf der Basis weitgehend derselben Technologie wie Second Life. Jetzt kommt's: Das ist kein spinnertes Zukunftsprojekt, sondern seit Januar 2007 im Einsatz. Und spätestens mit dem Start des OSgrid, des ersten öffentlichen OpenSim-Grid, im Sommer 2007 wird im Zusammenhang mit OpenSim auch regular der Begriff "Metaverse" verwendet. Seit 14 Jahren, bevor Zuckerberg ihn für sich beansprucht hat.
Decentraland behauptet ja, das erste dezentrale Metaverse zu sein. Tatsächlich ist an Decentraland nur dezentral, daß es eine eigene Kryptowährung hat. Die übrigens immer noch auf der Ethereum-Blockchain läuft, aber egal. OpenSim ist tatsächlich dezentral mit lauter unabhängigen Instanzen, sogenannten Grids. Und es ist föderiert: Du kannst einen Grid in einem Avatar haben und damit andere Grids besuchen.
Inzwischen gibt es tausende große und kleine Grids, weil sich im Prinzip jeder sein eigenes aufsetzen kann. Das reicht von winzigen persönlichen Grids bis hin zu den Giganten OSgrid und Wolf Territories, die beide jeweils mehr Landmasse haben als Second Life. Allerdings steckt dahinter nur ein vierköpfiges "Team", von dem auch nur einer wirklich codet und der Rest sich nicht um Publicity kümmert. Auch die Community kümmert sich nicht darum, OpenSim zu bewerben.
Und so hat OpenSim zwar einen 17jährigen Erfahrungsschatz mit dezentralen virtuellen Welten und einen 16jährigen mit föderierten, aber die ganzen Open-Metaverse-Bestrebungen und -Projekte werden davon nie erfahren und genauso auf die Nase fallen wie die, die nichts von Second Life lernen.
CC: die anderen bisherigen Threadteilnehmer, @Tenkoman, @Kevin Karhan :verified:, @Nowhere!Fast!, @C.Suthorn :prn:, @Jan Kruse
#Long #LongPost #CWLong #CWLongPost #LangerPost #CWLangerPost #Metaverse #Metaversum #VirtuelleWelten #OSgrid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Hypergrid #OpenSim #OpenSimulator -
@Katja Diehl
Sechstens und letztens, und davon dürfte hier annähernd niemand je gehört haben: OpenSimulator. Eine freie, quelloffene Serverplattform für dezentrale, föderierte virtuelle Welten auf der Basis weitgehend derselben Technologie wie Second Life. Jetzt kommt's: Das ist kein spinnertes Zukunftsprojekt, sondern seit Januar 2007 im Einsatz. Und spätestens mit dem Start des OSgrid, des ersten öffentlichen OpenSim-Grid, im Sommer 2007 wird im Zusammenhang mit OpenSim auch regular der Begriff "Metaverse" verwendet. Seit 14 Jahren, bevor Zuckerberg ihn für sich beansprucht hat.
Decentraland behauptet ja, das erste dezentrale Metaverse zu sein. Tatsächlich ist an Decentraland nur dezentral, daß es eine eigene Kryptowährung hat. Die übrigens immer noch auf der Ethereum-Blockchain läuft, aber egal. OpenSim ist tatsächlich dezentral mit lauter unabhängigen Instanzen, sogenannten Grids. Und es ist föderiert: Du kannst einen Grid in einem Avatar haben und damit andere Grids besuchen.
Inzwischen gibt es tausende große und kleine Grids, weil sich im Prinzip jeder sein eigenes aufsetzen kann. Das reicht von winzigen persönlichen Grids bis hin zu den Giganten OSgrid und Wolf Territories, die beide jeweils mehr Landmasse haben als Second Life. Allerdings steckt dahinter nur ein vierköpfiges "Team", von dem auch nur einer wirklich codet und der Rest sich nicht um Publicity kümmert. Auch die Community kümmert sich nicht darum, OpenSim zu bewerben.
Und so hat OpenSim zwar einen 17jährigen Erfahrungsschatz mit dezentralen virtuellen Welten und einen 16jährigen mit föderierten, aber die ganzen Open-Metaverse-Bestrebungen und -Projekte werden davon nie erfahren und genauso auf die Nase fallen wie die, die nichts von Second Life lernen.
CC: die anderen bisherigen Threadteilnehmer, @Tenkoman, @Kevin Karhan :verified:, @Nowhere!Fast!, @C.Suthorn :prn:, @Jan Kruse
#Long #LongPost #CWLong #CWLongPost #LangerPost #CWLangerPost #Metaverse #Metaversum #VirtuelleWelten #OSgrid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #Hypergrid #OpenSim #OpenSimulator -
CW: Pondering the OpenSim grid statistics for May; CW: long (over 7,000 characters)
What really gave me to think when looking at Hypergrid Business' OpenSim statistics for May was the varying discrepancy between active users, Hypergridders included, and land mass on the various grids.
The biggest grids in land mass are both special cases. Being the second-largest grid with 29,248 standard regions, the Wolf Territories Grid is one because it's largely varsims, and at least the mainland is varsims from 4x4 upward. Whereas other grids are dominated by standard-region-sized sims, a typical Wolf Territories sim is 16 of these. Also, @Lone Wolf himself is probably still the owner of the most land in the metaverse. At the same time, the Wolf Territories Grid tops the list of most active grids with 6,232 MAUs.
OSgrid, largest with 32,547 standard regions, easily leaving Second Life in the dust, and second-busiest with 5,186 MAUs, is a special case because it doesn't offer land rentals. Everything that isn't an official sim is attached to the grid and hosted by its users. Size-wise, that goes from single personal sims hosted at home to whole archipelagos of varsims like Tropicana Estates (which used to be a whole lot bigger even) or Nautilus Estates. Technically speaking, OSgrid is the one grid with the most region servers. Also, for this reason, OSgrid's land mass always takes a little dive whenever they do a clean-up and remove dead sims from their map because many don't shut their sims down properly when removing them. At the same time, of course, OSgrid is a popular destination for Hypergridders even beyond parking your avatar at Lbsa Plaza.
Now let's take a look at some other grids.
Kitely is the third-largest grid with 18,077 standard regions, but the 20th-busiest grid with only 627 MAU. But it's a popular builders' grid due to its stability. Kitely's trick to cope with that much land is to shut all sims down when they aren't populated and start them up again when someone wants to enter them, a trick that was later re-implemented by DreamGrid.
ZetaWorlds is the fourth-largest grid with 12,910 standard regions, but only the 21st-busiest grid with only 596 MAU. I doubt that this includes the 3rd Wind community. Still, one reason ZetaWorlds is so large and underpopulated is its huge ocean, consisting of dozens upon dozens of varsims; I think it was 3x3s. It's so big that it takes well over five minutes to cross in a motor boat at full speed. Even Stark, a nudism-encouraging archipelago of 14 4x4 vars, that's still 224 standard regions in the hands of three owners, doesn't make up a large percentage of ZetaWorlds' land area. The lack of MAU can be explained by ZetaWorlds not letting avatars from lots of grids in for reliability reasons.
Alternate Metaverse is actually balanced. It's the fifth-busiest grid with 2,025 MAU and the fifth-largest grid with 10,178 standard regions. This may not seem balanced, but AMV residents love to build big, too. Grid owners Cataplexia Numbers and Clifford Hanger seem to almost always build vars because they always need lots of room. Welcome and Annex are exceptions because they're practically entirely indoors. Chris McCracken builds vars so big that even he gets lost without a proper map. And AMV was where Jimmy Olsen inflated Norway-themed Alfheim from an already respectable 4x4 with lots of details to a 10x10 giant before it sadly vanished. At the same time, AMV has loads of events which also attract Hypergridders.
GroovyVerse, sixth-largest at 7,837 standard regions and 23rd-busiest with only 514 MAUs, is a community effort in building a whole lot of land. It's actually building a sim-crossing railway network which by now may be larger than the one in the Wolf Territories, and that one already takes quite some time to travel.
One reason for the lack of activity may be because only few sims are advertised on OpenSimWorld, and so only few people know about them in the first place. That's partly because of @Hyacinth 🏳️⚧️ ☮️'s very justified love-hate relationship towards OSW to say the least. In fact, she "loves" OSW so much that she is working on an alternative to replace it.
Shoalwater Bay is another interesting case: The tenth-largest grid with 1,072 standard regions isn't even in the top 25 of busiest grids. The reason becomes apparent if you look at its grid map, and the grid name is a dead giveaway: It's a sailing grid with only 49 adjacent sims, six of which are 8x8 vars, the other 43 being 4x4 vars. Over half a dozen sims don't even seem to have any actual land on them.
The GBG Metaverse, formerly GreekLife Breath Grid, is the opposite case. It's the third-busiest grid with 2,239 MAU, but only the tenth-largest grid with only 956 standard regions. This is astounding for two reasons. One, GBG is the result of two grid mergers. First, the Tranquility Grid was merged into the younger Little Breath Grid. And then Little Breath merged with GreekLife. Two, GreekLife used to make renting at least one sim mandatory for every resident. GBG has switched to a different model: Your inventory is limited to 5,000 items unless you rent land or donate. Still, I wonder where the discrepancy comes from, seeing as GBG doesn't have any super-popular events or freebie sims.
Even more extreme: Darkheart's Playground and WaterSplash are number seven and eight in MAU, both between 1,600 and 1,700. But neither is even in the top 40 of largest grids. However, both are famous for one very popular freebie sim each, Darkheart's Boutiques and iPleasure respectively, the latter being the home of the R. Lion "brand". I think both grids have only got about half a dozen sims each or so. So either the stats are vastly dominated by Hypergridders, or people create alts on these grid to make grubbing freebies and passing them on to their mains easier and circumvent grid blocks. For example, AFAIK, ZetaWorlds has blocked both, and in the case of Darkheart's Playground, the block is mutual. I'd really like to see the faces of the users when they discover that most content offered on both grids is no-transfer.
Last but not least, Neverworld makes me wonder, too. It reported 1,101 MAUs, ranking ninth, on only 343 standard regions, ranking 22th. And that's considering this grid is mostly vars, too. Most of it is joined together in one big mainland connected by a network of streets. A lot of it is owned by grid owner Govega Sachertorte and split into parcels for everyone to rent for free, even Hypergridders. Still, most of that land is vacant, maybe also because you can't set your home out in the Hypergrid, so it isn't quite useful as a dwelling-place unless you're a Neverworlder. What probably causes the most traffic, however, are Nexus Storm's several large freebie sims.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Grid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #OSgrid #Kitely #ZetaWorlds #AlternateMetaverse #AMV #GroovyVerse #ShoalwaterBay #GBG #DarkheartsPlayground #WaterSplash #Neverworld #OpenSimStatistics -
CW: Pondering the OpenSim grid statistics for May; CW: long (over 7,000 characters)
What really gave me to think when looking at Hypergrid Business' OpenSim statistics for May was the varying discrepancy between active users, Hypergridders included, and land mass on the various grids.
The biggest grids in land mass are both special cases. Being the second-largest grid with 29,248 standard regions, the Wolf Territories Grid is one because it's largely varsims, and at least the mainland is varsims from 4x4 upward. Whereas other grids are dominated by standard-region-sized sims, a typical Wolf Territories sim is 16 of these. Also, @Lone Wolf himself is probably still the owner of the most land in the metaverse. At the same time, the Wolf Territories Grid tops the list of most active grids with 6,232 MAUs.
OSgrid, largest with 32,547 standard regions, easily leaving Second Life in the dust, and second-busiest with 5,186 MAUs, is a special case because it doesn't offer land rentals. Everything that isn't an official sim is attached to the grid and hosted by its users. Size-wise, that goes from single personal sims hosted at home to whole archipelagos of varsims like Tropicana Estates (which used to be a whole lot bigger even) or Nautilus Estates. Technically speaking, OSgrid is the one grid with the most region servers. Also, for this reason, OSgrid's land mass always takes a little dive whenever they do a clean-up and remove dead sims from their map because many don't shut their sims down properly when removing them. At the same time, of course, OSgrid is a popular destination for Hypergridders even beyond parking your avatar at Lbsa Plaza.
Now let's take a look at some other grids.
Kitely is the third-largest grid with 18,077 standard regions, but the 20th-busiest grid with only 627 MAU. But it's a popular builders' grid due to its stability. Kitely's trick to cope with that much land is to shut all sims down when they aren't populated and start them up again when someone wants to enter them, a trick that was later re-implemented by DreamGrid.
ZetaWorlds is the fourth-largest grid with 12,910 standard regions, but only the 21st-busiest grid with only 596 MAU. I doubt that this includes the 3rd Wind community. Still, one reason ZetaWorlds is so large and underpopulated is its huge ocean, consisting of dozens upon dozens of varsims; I think it was 3x3s. It's so big that it takes well over five minutes to cross in a motor boat at full speed. Even Stark, a nudism-encouraging archipelago of 14 4x4 vars, that's still 224 standard regions in the hands of three owners, doesn't make up a large percentage of ZetaWorlds' land area. The lack of MAU can be explained by ZetaWorlds not letting avatars from lots of grids in for reliability reasons.
Alternate Metaverse is actually balanced. It's the fifth-busiest grid with 2,025 MAU and the fifth-largest grid with 10,178 standard regions. This may not seem balanced, but AMV residents love to build big, too. Grid owners Cataplexia Numbers and Clifford Hanger seem to almost always build vars because they always need lots of room. Welcome and Annex are exceptions because they're practically entirely indoors. Chris McCracken builds vars so big that even he gets lost without a proper map. And AMV was where Jimmy Olsen inflated Norway-themed Alfheim from an already respectable 4x4 with lots of details to a 10x10 giant before it sadly vanished. At the same time, AMV has loads of events which also attract Hypergridders.
GroovyVerse, sixth-largest at 7,837 standard regions and 23rd-busiest with only 514 MAUs, is a community effort in building a whole lot of land. It's actually building a sim-crossing railway network which by now may be larger than the one in the Wolf Territories, and that one already takes quite some time to travel.
One reason for the lack of activity may be because only few sims are advertised on OpenSimWorld, and so only few people know about them in the first place. That's partly because of @Hyacinth 🏳️⚧️ ☮️'s very justified love-hate relationship towards OSW to say the least. In fact, she "loves" OSW so much that she is working on an alternative to replace it.
Shoalwater Bay is another interesting case: The tenth-largest grid with 1,072 standard regions isn't even in the top 25 of busiest grids. The reason becomes apparent if you look at its grid map, and the grid name is a dead giveaway: It's a sailing grid with only 49 adjacent sims, six of which are 8x8 vars, the other 43 being 4x4 vars. Over half a dozen sims don't even seem to have any actual land on them.
The GBG Metaverse, formerly GreekLife Breath Grid, is the opposite case. It's the third-busiest grid with 2,239 MAU, but only the tenth-largest grid with only 956 standard regions. This is astounding for two reasons. One, GBG is the result of two grid mergers. First, the Tranquility Grid was merged into the younger Little Breath Grid. And then Little Breath merged with GreekLife. Two, GreekLife used to make renting at least one sim mandatory for every resident. GBG has switched to a different model: Your inventory is limited to 5,000 items unless you rent land or donate. Still, I wonder where the discrepancy comes from, seeing as GBG doesn't have any super-popular events or freebie sims.
Even more extreme: Darkheart's Playground and WaterSplash are number seven and eight in MAU, both between 1,600 and 1,700. But neither is even in the top 40 of largest grids. However, both are famous for one very popular freebie sim each, Darkheart's Boutiques and iPleasure respectively, the latter being the home of the R. Lion "brand". I think both grids have only got about half a dozen sims each or so. So either the stats are vastly dominated by Hypergridders, or people create alts on these grid to make grubbing freebies and passing them on to their mains easier and circumvent grid blocks. For example, AFAIK, ZetaWorlds has blocked both, and in the case of Darkheart's Playground, the block is mutual. I'd really like to see the faces of the users when they discover that most content offered on both grids is no-transfer.
Last but not least, Neverworld makes me wonder, too. It reported 1,101 MAUs, ranking ninth, on only 343 standard regions, ranking 22th. And that's considering this grid is mostly vars, too. Most of it is joined together in one big mainland connected by a network of streets. A lot of it is owned by grid owner Govega Sachertorte and split into parcels for everyone to rent for free, even Hypergridders. Still, most of that land is vacant, maybe also because you can't set your home out in the Hypergrid, so it isn't quite useful as a dwelling-place unless you're a Neverworlder. What probably causes the most traffic, however, are Nexus Storm's several large freebie sims.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Grid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #OSgrid #Kitely #ZetaWorlds #AlternateMetaverse #AMV #GroovyVerse #ShoalwaterBay #GBG #DarkheartsPlayground #WaterSplash #Neverworld #OpenSimStatistics -
CW: Pondering the OpenSim grid statistics for May; CW: long (over 7,000 characters)
What really gave me to think when looking at Hypergrid Business' OpenSim statistics for May was the varying discrepancy between active users, Hypergridders included, and land mass on the various grids.
The biggest grids in land mass are both special cases. Being the second-largest grid with 29,248 standard regions, the Wolf Territories Grid is one because it's largely varsims, and at least the mainland is varsims from 4x4 upward. Whereas other grids are dominated by standard-region-sized sims, a typical Wolf Territories sim is 16 of these. Also, @Lone Wolf himself is probably still the owner of the most land in the metaverse. At the same time, the Wolf Territories Grid tops the list of most active grids with 6,232 MAUs.
OSgrid, largest with 32,547 standard regions, easily leaving Second Life in the dust, and second-busiest with 5,186 MAUs, is a special case because it doesn't offer land rentals. Everything that isn't an official sim is attached to the grid and hosted by its users. Size-wise, that goes from single personal sims hosted at home to whole archipelagos of varsims like Tropicana Estates (which used to be a whole lot bigger even) or Nautilus Estates. Technically speaking, OSgrid is the one grid with the most region servers. Also, for this reason, OSgrid's land mass always takes a little dive whenever they do a clean-up and remove dead sims from their map because many don't shut their sims down properly when removing them. At the same time, of course, OSgrid is a popular destination for Hypergridders even beyond parking your avatar at Lbsa Plaza.
Now let's take a look at some other grids.
Kitely is the third-largest grid with 18,077 standard regions, but the 20th-busiest grid with only 627 MAU. But it's a popular builders' grid due to its stability. Kitely's trick to cope with that much land is to shut all sims down when they aren't populated and start them up again when someone wants to enter them, a trick that was later re-implemented by DreamGrid.
ZetaWorlds is the fourth-largest grid with 12,910 standard regions, but only the 21st-busiest grid with only 596 MAU. I doubt that this includes the 3rd Wind community. Still, one reason ZetaWorlds is so large and underpopulated is its huge ocean, consisting of dozens upon dozens of varsims; I think it was 3x3s. It's so big that it takes well over five minutes to cross in a motor boat at full speed. Even Stark, a nudism-encouraging archipelago of 14 4x4 vars, that's still 224 standard regions in the hands of three owners, doesn't make up a large percentage of ZetaWorlds' land area. The lack of MAU can be explained by ZetaWorlds not letting avatars from lots of grids in for reliability reasons.
Alternate Metaverse is actually balanced. It's the fifth-busiest grid with 2,025 MAU and the fifth-largest grid with 10,178 standard regions. This may not seem balanced, but AMV residents love to build big, too. Grid owners Cataplexia Numbers and Clifford Hanger seem to almost always build vars because they always need lots of room. Welcome and Annex are exceptions because they're practically entirely indoors. Chris McCracken builds vars so big that even he gets lost without a proper map. And AMV was where Jimmy Olsen inflated Norway-themed Alfheim from an already respectable 4x4 with lots of details to a 10x10 giant before it sadly vanished. At the same time, AMV has loads of events which also attract Hypergridders.
GroovyVerse, sixth-largest at 7,837 standard regions and 23rd-busiest with only 514 MAUs, is a community effort in building a whole lot of land. It's actually building a sim-crossing railway network which by now may be larger than the one in the Wolf Territories, and that one already takes quite some time to travel.
One reason for the lack of activity may be because only few sims are advertised on OpenSimWorld, and so only few people know about them in the first place. That's partly because of @Hyacinth 🏳️⚧️ ☮️'s very justified love-hate relationship towards OSW to say the least. In fact, she "loves" OSW so much that she is working on an alternative to replace it.
Shoalwater Bay is another interesting case: The tenth-largest grid with 1,072 standard regions isn't even in the top 25 of busiest grids. The reason becomes apparent if you look at its grid map, and the grid name is a dead giveaway: It's a sailing grid with only 49 adjacent sims, six of which are 8x8 vars, the other 43 being 4x4 vars. Over half a dozen sims don't even seem to have any actual land on them.
The GBG Metaverse, formerly GreekLife Breath Grid, is the opposite case. It's the third-busiest grid with 2,239 MAU, but only the tenth-largest grid with only 956 standard regions. This is astounding for two reasons. One, GBG is the result of two grid mergers. First, the Tranquility Grid was merged into the younger Little Breath Grid. And then Little Breath merged with GreekLife. Two, GreekLife used to make renting at least one sim mandatory for every resident. GBG has switched to a different model: Your inventory is limited to 5,000 items unless you rent land or donate. Still, I wonder where the discrepancy comes from, seeing as GBG doesn't have any super-popular events or freebie sims.
Even more extreme: Darkheart's Playground and WaterSplash are number seven and eight in MAU, both between 1,600 and 1,700. But neither is even in the top 40 of largest grids. However, both are famous for one very popular freebie sim each, Darkheart's Boutiques and iPleasure respectively, the latter being the home of the R. Lion "brand". I think both grids have only got about half a dozen sims each or so. So either the stats are vastly dominated by Hypergridders, or people create alts on these grid to make grubbing freebies and passing them on to their mains easier and circumvent grid blocks. For example, AFAIK, ZetaWorlds has blocked both, and in the case of Darkheart's Playground, the block is mutual. I'd really like to see the faces of the users when they discover that most content offered on both grids is no-transfer.
Last but not least, Neverworld makes me wonder, too. It reported 1,101 MAUs, ranking ninth, on only 343 standard regions, ranking 22th. And that's considering this grid is mostly vars, too. Most of it is joined together in one big mainland connected by a network of streets. A lot of it is owned by grid owner Govega Sachertorte and split into parcels for everyone to rent for free, even Hypergridders. Still, most of that land is vacant, maybe also because you can't set your home out in the Hypergrid, so it isn't quite useful as a dwelling-place unless you're a Neverworlder. What probably causes the most traffic, however, are Nexus Storm's several large freebie sims.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Grid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #OSgrid #Kitely #ZetaWorlds #AlternateMetaverse #AMV #GroovyVerse #ShoalwaterBay #GBG #DarkheartsPlayground #WaterSplash #Neverworld #OpenSimStatistics -
CW: Pondering the OpenSim grid statistics for May; CW: long (over 7,000 characters)
What really gave me to think when looking at Hypergrid Business' OpenSim statistics for May was the varying discrepancy between active users, Hypergridders included, and land mass on the various grids.
The biggest grids in land mass are both special cases. Being the second-largest grid with 29,248 standard regions, the Wolf Territories Grid is one because it's largely varsims, and at least the mainland is varsims from 4x4 upward. Whereas other grids are dominated by standard-region-sized sims, a typical Wolf Territories sim is 16 of these. Also, @Lone Wolf himself is probably still the owner of the most land in the metaverse. At the same time, the Wolf Territories Grid tops the list of most active grids with 6,232 MAUs.
OSgrid, largest with 32,547 standard regions, easily leaving Second Life in the dust, and second-busiest with 5,186 MAUs, is a special case because it doesn't offer land rentals. Everything that isn't an official sim is attached to the grid and hosted by its users. Size-wise, that goes from single personal sims hosted at home to whole archipelagos of varsims like Tropicana Estates (which used to be a whole lot bigger even) or Nautilus Estates. Technically speaking, OSgrid is the one grid with the most region servers. Also, for this reason, OSgrid's land mass always takes a little dive whenever they do a clean-up and remove dead sims from their map because many don't shut their sims down properly when removing them. At the same time, of course, OSgrid is a popular destination for Hypergridders even beyond parking your avatar at Lbsa Plaza.
Now let's take a look at some other grids.
Kitely is the third-largest grid with 18,077 standard regions, but the 20th-busiest grid with only 627 MAU. But it's a popular builders' grid due to its stability. Kitely's trick to cope with that much land is to shut all sims down when they aren't populated and start them up again when someone wants to enter them, a trick that was later re-implemented by DreamGrid.
ZetaWorlds is the fourth-largest grid with 12,910 standard regions, but only the 21st-busiest grid with only 596 MAU. I doubt that this includes the 3rd Wind community. Still, one reason ZetaWorlds is so large and underpopulated is its huge ocean, consisting of dozens upon dozens of varsims; I think it was 3x3s. It's so big that it takes well over five minutes to cross in a motor boat at full speed. Even Stark, a nudism-encouraging archipelago of 14 4x4 vars, that's still 224 standard regions in the hands of three owners, doesn't make up a large percentage of ZetaWorlds' land area. The lack of MAU can be explained by ZetaWorlds not letting avatars from lots of grids in for reliability reasons.
Alternate Metaverse is actually balanced. It's the fifth-busiest grid with 2,025 MAU and the fifth-largest grid with 10,178 standard regions. This may not seem balanced, but AMV residents love to build big, too. Grid owners Cataplexia Numbers and Clifford Hanger seem to almost always build vars because they always need lots of room. Welcome and Annex are exceptions because they're practically entirely indoors. Chris McCracken builds vars so big that even he gets lost without a proper map. And AMV was where Jimmy Olsen inflated Norway-themed Alfheim from an already respectable 4x4 with lots of details to a 10x10 giant before it sadly vanished. At the same time, AMV has loads of events which also attract Hypergridders.
GroovyVerse, sixth-largest at 7,837 standard regions and 23rd-busiest with only 514 MAUs, is a community effort in building a whole lot of land. It's actually building a sim-crossing railway network which by now may be larger than the one in the Wolf Territories, and that one already takes quite some time to travel.
One reason for the lack of activity may be because only few sims are advertised on OpenSimWorld, and so only few people know about them in the first place. That's partly because of @Hyacinth 🏳️⚧️ ☮️'s very justified love-hate relationship towards OSW to say the least. In fact, she "loves" OSW so much that she is working on an alternative to replace it.
Shoalwater Bay is another interesting case: The tenth-largest grid with 1,072 standard regions isn't even in the top 25 of busiest grids. The reason becomes apparent if you look at its grid map, and the grid name is a dead giveaway: It's a sailing grid with only 49 adjacent sims, six of which are 8x8 vars, the other 43 being 4x4 vars. Over half a dozen sims don't even seem to have any actual land on them.
The GBG Metaverse, formerly GreekLife Breath Grid, is the opposite case. It's the third-busiest grid with 2,239 MAU, but only the tenth-largest grid with only 956 standard regions. This is astounding for two reasons. One, GBG is the result of two grid mergers. First, the Tranquility Grid was merged into the younger Little Breath Grid. And then Little Breath merged with GreekLife. Two, GreekLife used to make renting at least one sim mandatory for every resident. GBG has switched to a different model: Your inventory is limited to 5,000 items unless you rent land or donate. Still, I wonder where the discrepancy comes from, seeing as GBG doesn't have any super-popular events or freebie sims.
Even more extreme: Darkheart's Playground and WaterSplash are number seven and eight in MAU, both between 1,600 and 1,700. But neither is even in the top 40 of largest grids. However, both are famous for one very popular freebie sim each, Darkheart's Boutiques and iPleasure respectively, the latter being the home of the R. Lion "brand". I think both grids have only got about half a dozen sims each or so. So either the stats are vastly dominated by Hypergridders, or people create alts on these grid to make grubbing freebies and passing them on to their mains easier and circumvent grid blocks. For example, AFAIK, ZetaWorlds has blocked both, and in the case of Darkheart's Playground, the block is mutual. I'd really like to see the faces of the users when they discover that most content offered on both grids is no-transfer.
Last but not least, Neverworld makes me wonder, too. It reported 1,101 MAUs, ranking ninth, on only 343 standard regions, ranking 22th. And that's considering this grid is mostly vars, too. Most of it is joined together in one big mainland connected by a network of streets. A lot of it is owned by grid owner Govega Sachertorte and split into parcels for everyone to rent for free, even Hypergridders. Still, most of that land is vacant, maybe also because you can't set your home out in the Hypergrid, so it isn't quite useful as a dwelling-place unless you're a Neverworlder. What probably causes the most traffic, however, are Nexus Storm's several large freebie sims.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Grid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #OSgrid #Kitely #ZetaWorlds #AlternateMetaverse #AMV #GroovyVerse #ShoalwaterBay #GBG #DarkheartsPlayground #WaterSplash #Neverworld #OpenSimStatistics -
CW: Pondering the OpenSim grid statistics for May; CW: long (over 7,000 characters)
What really gave me to think when looking at Hypergrid Business' OpenSim statistics for May was the varying discrepancy between active users, Hypergridders included, and land mass on the various grids.
The biggest grids in land mass are both special cases. Being the second-largest grid with 29,248 standard regions, the Wolf Territories Grid is one because it's largely varsims, and at least the mainland is varsims from 4x4 upward. Whereas other grids are dominated by standard-region-sized sims, a typical Wolf Territories sim is 16 of these. Also, @Lone Wolf himself is probably still the owner of the most land in the metaverse. At the same time, the Wolf Territories Grid tops the list of most active grids with 6,232 MAUs.
OSgrid, largest with 32,547 standard regions, easily leaving Second Life in the dust, and second-busiest with 5,186 MAUs, is a special case because it doesn't offer land rentals. Everything that isn't an official sim is attached to the grid and hosted by its users. Size-wise, that goes from single personal sims hosted at home to whole archipelagos of varsims like Tropicana Estates (which used to be a whole lot bigger even) or Nautilus Estates. Technically speaking, OSgrid is the one grid with the most region servers. Also, for this reason, OSgrid's land mass always takes a little dive whenever they do a clean-up and remove dead sims from their map because many don't shut their sims down properly when removing them. At the same time, of course, OSgrid is a popular destination for Hypergridders even beyond parking your avatar at Lbsa Plaza.
Now let's take a look at some other grids.
Kitely is the third-largest grid with 18,077 standard regions, but the 20th-busiest grid with only 627 MAU. But it's a popular builders' grid due to its stability. Kitely's trick to cope with that much land is to shut all sims down when they aren't populated and start them up again when someone wants to enter them, a trick that was later re-implemented by DreamGrid.
ZetaWorlds is the fourth-largest grid with 12,910 standard regions, but only the 21st-busiest grid with only 596 MAU. I doubt that this includes the 3rd Wind community. Still, one reason ZetaWorlds is so large and underpopulated is its huge ocean, consisting of dozens upon dozens of varsims; I think it was 3x3s. It's so big that it takes well over five minutes to cross in a motor boat at full speed. Even Stark, a nudism-encouraging archipelago of 14 4x4 vars, that's still 224 standard regions in the hands of three owners, doesn't make up a large percentage of ZetaWorlds' land area. The lack of MAU can be explained by ZetaWorlds not letting avatars from lots of grids in for reliability reasons.
Alternate Metaverse is actually balanced. It's the fifth-busiest grid with 2,025 MAU and the fifth-largest grid with 10,178 standard regions. This may not seem balanced, but AMV residents love to build big, too. Grid owners Cataplexia Numbers and Clifford Hanger seem to almost always build vars because they always need lots of room. Welcome and Annex are exceptions because they're practically entirely indoors. Chris McCracken builds vars so big that even he gets lost without a proper map. And AMV was where Jimmy Olsen inflated Norway-themed Alfheim from an already respectable 4x4 with lots of details to a 10x10 giant before it sadly vanished. At the same time, AMV has loads of events which also attract Hypergridders.
GroovyVerse, sixth-largest at 7,837 standard regions and 23rd-busiest with only 514 MAUs, is a community effort in building a whole lot of land. It's actually building a sim-crossing railway network which by now may be larger than the one in the Wolf Territories, and that one already takes quite some time to travel.
One reason for the lack of activity may be because only few sims are advertised on OpenSimWorld, and so only few people know about them in the first place. That's partly because of @Hyacinth 🏳️⚧️ ☮️'s very justified love-hate relationship towards OSW to say the least. In fact, she "loves" OSW so much that she is working on an alternative to replace it.
Shoalwater Bay is another interesting case: The tenth-largest grid with 1,072 standard regions isn't even in the top 25 of busiest grids. The reason becomes apparent if you look at its grid map, and the grid name is a dead giveaway: It's a sailing grid with only 49 adjacent sims, six of which are 8x8 vars, the other 43 being 4x4 vars. Over half a dozen sims don't even seem to have any actual land on them.
The GBG Metaverse, formerly GreekLife Breath Grid, is the opposite case. It's the third-busiest grid with 2,239 MAU, but only the tenth-largest grid with only 956 standard regions. This is astounding for two reasons. One, GBG is the result of two grid mergers. First, the Tranquility Grid was merged into the younger Little Breath Grid. And then Little Breath merged with GreekLife. Two, GreekLife used to make renting at least one sim mandatory for every resident. GBG has switched to a different model: Your inventory is limited to 5,000 items unless you rent land or donate. Still, I wonder where the discrepancy comes from, seeing as GBG doesn't have any super-popular events or freebie sims.
Even more extreme: Darkheart's Playground and WaterSplash are number seven and eight in MAU, both between 1,600 and 1,700. But neither is even in the top 40 of largest grids. However, both are famous for one very popular freebie sim each, Darkheart's Boutiques and iPleasure respectively, the latter being the home of the R. Lion "brand". I think both grids have only got about half a dozen sims each or so. So either the stats are vastly dominated by Hypergridders, or people create alts on these grid to make grubbing freebies and passing them on to their mains easier and circumvent grid blocks. For example, AFAIK, ZetaWorlds has blocked both, and in the case of Darkheart's Playground, the block is mutual. I'd really like to see the faces of the users when they discover that most content offered on both grids is no-transfer.
Last but not least, Neverworld makes me wonder, too. It reported 1,101 MAUs, ranking ninth, on only 343 standard regions, ranking 22th. And that's considering this grid is mostly vars, too. Most of it is joined together in one big mainland connected by a network of streets. A lot of it is owned by grid owner Govega Sachertorte and split into parcels for everyone to rent for free, even Hypergridders. Still, most of that land is vacant, maybe also because you can't set your home out in the Hypergrid, so it isn't quite useful as a dwelling-place unless you're a Neverworlder. What probably causes the most traffic, however, are Nexus Storm's several large freebie sims.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Grid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #OSgrid #Kitely #ZetaWorlds #AlternateMetaverse #AMV #GroovyVerse #ShoalwaterBay #GBG #DarkheartsPlayground #WaterSplash #Neverworld #OpenSimStatistics -
Wolf Mountain where it all begain #wolfgrid #wolfterritories #wolfterritoriesgrid
Buy land on our grid https://www.wolf-grid.com
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@kaleb Which grid are you on? Wolf Territories?
I've just checked. It isn't on the grid list.
Have you simply typed "Wolf Territories Grid" into the grid field? If so, then Firestorm can't find it.
Okay, just for you, I've switched my Firestorm to French so I can walk you through correctly adding Wolf Territories to your grid list.- Click "Viewer" in the top left.
- Open "Préférences".
- Go to the tab "Opensim".
- There's a field, "Ajouter une nouvelle Grille". Copy-paste
http://grid.wolfterritories.org:8002into it and click "Ajouter". - You should now automatically have the following entries:
- Nom de la Grille :
Wolf Territories Grid - Adresse :
http://grid.wolfterritories.org:8002/ - Adresse de la connexion :
https://www.wolf-grid.com/ - etc.
- Nom de la Grille :
- Close the preferences window with "OK".
- I recommend you to restart Firestorm to be certain that the new grid entry remains.
If logging in still fails, get into contact with @Lone Wolf. He's the founder and owner of Wolf Territories.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #WolfTerritories #WolfGrid #WolfTerritoriesGrid - Click "Viewer" in the top left.
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@kaleb Which grid are you on? Wolf Territories?
I've just checked. It isn't on the grid list.
Have you simply typed "Wolf Territories Grid" into the grid field? If so, then Firestorm can't find it.
Okay, just for you, I've switched my Firestorm to French so I can walk you through correctly adding Wolf Territories to your grid list.- Click "Viewer" in the top left.
- Open "Préférences".
- Go to the tab "Opensim".
- There's a field, "Ajouter une nouvelle Grille". Copy-paste
http://grid.wolfterritories.org:8002into it and click "Ajouter". - You should now automatically have the following entries:
- Nom de la Grille :
Wolf Territories Grid - Adresse :
http://grid.wolfterritories.org:8002/ - Adresse de la connexion :
https://www.wolf-grid.com/ - etc.
- Nom de la Grille :
- Close the preferences window with "OK".
- I recommend you to restart Firestorm to be certain that the new grid entry remains.
If logging in still fails, get into contact with @Lone Wolf. He's the founder and owner of Wolf Territories.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #WolfTerritories #WolfGrid #WolfTerritoriesGrid - Click "Viewer" in the top left.
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@Hyacinth @jupiter_rowland lols.... I have 28960 land area. lols.
This is mostly made up of 4x4s, I do have 1 8x8 and a few 12x12s.
We are adding on average 1200 regions a month.
Challenge Accepted.
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@Hyacinth @jupiter_rowland lols.... I have 28960 land area. lols.
This is mostly made up of 4x4s, I do have 1 8x8 and a few 12x12s.
We are adding on average 1200 regions a month.
Challenge Accepted.
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@Hyacinth @jupiter_rowland lols.... I have 28960 land area. lols.
This is mostly made up of 4x4s, I do have 1 8x8 and a few 12x12s.
We are adding on average 1200 regions a month.
Challenge Accepted.
-
@Hyacinth @jupiter_rowland lols.... I have 28960 land area. lols.
This is mostly made up of 4x4s, I do have 1 8x8 and a few 12x12s.
We are adding on average 1200 regions a month.
Challenge Accepted.
-
@Hyacinth @jupiter_rowland lols.... I have 28960 land area. lols.
This is mostly made up of 4x4s, I do have 1 8x8 and a few 12x12s.
We are adding on average 1200 regions a month.
Challenge Accepted.
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Wolf Territories Grid Stargate Teleport Type 2 available in the Region Owners Pack at Wolf Mountain
www.wolf-grid.com
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Setting up for our Christmas Carols Friday at the White House, you can visit the oval office.
hop://grid.wolfterritories.org:8002/The%20White%20House/400/89/23
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And the #OpenSimStatistics for September are in:
Metaworld Opensim Social wrote the following post Sun, 15 Oct 2023 18:31:28 +0200 OpenSim roundup
https://www.hypergridbusiness.com/2023/10/opensim-total-land-area-and-hypergriddable-regions-hit-a-new-all-time-high-again/
Land area records have been broken again, both for all #OpenSimulator #grids that have reported stats this time, for all those amongst them that are connected to the #Hypergrid and for some individual grids.
Not only is #OSgrid alone still bigger than #SecondLife, but it is so by almost 11%, even in comparison with Second Life's September 10th stats which I used the last time. For today, GridSurvey has reported that Second Life has slightly shrunk since September 10th. This does not change the fact that OSgrid has grown beyond 30,000 standard regions as well as beyond 2,000km².
The #WolfTerritoriesGrid is still hot on Second Life's heels at 94% of its land area. Now, while OSgrid is almost entirely hosted by the owners of the respective sims, all of #WolfTerritories was created and is owned by @Lone Wolf, and it runs on his servers. Granted, it helps that the grid mostly consists of large varsims which are made of multiple standard regions.
#Kitely is now larger than Second Life's Private Estates combined. Still, Kitely requires only a fraction of Second Life's server power because sims with nobody on them are automatically shut down and powered back up when someone wants to visit them.
As always, add #ZetaWorlds, and you've got three times Second Life's entire landmass. And the nine biggest #OpenSim grids, all on the Hypergrid, make up four times Second Life's landmass. Last month, this still required eleven grids. Down from there, grids quickly get smaller. The 13th-largest grid is already under 1,000 standard regions, and around the 40th place, grids have only 140 standard regions, so I'm not sure if five times Second Life's landmass can be amassed, especially if only grids on the Hypergrid count.
It's a pity that there are no stats on the actual number of sims. It'd be interesting to see their average size, and especially sailing grids would be way up this ranking.
#Metaverse #VirtualWorlds