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#roth2 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #roth2, aggregated by home.social.

  1. CW: How things came to pass from the Ruth 2.0 test release to the development of Max; CW: long (full-blown blog post shared/"quote-tweeted" in its entirety)
    If you've always been curious about the #MeshBody development in #OpenSim from Ruth 2.0 to the new #Max project, @Ai Austin has you covered in his blog:

    Austin Tate's Blog wrote the following post Sun, 15 Oct 2023 11:59:49 +0200

    History of the Development of Max


    History of the project, current Ruth2 and Roth2 avatars, testing models,
    managing artists and the community social media channels. Further
    resources for the Max, Maxine and Maxwell mesh avatars is available at
    https://blog.inf.ed.ac.uk/atate/2023/09/13/max-new-open-source-mesh-avatar/
    Timeline 2017 – Shin Ingen creates original … Continue reading →

    https://blog.inf.ed.ac.uk/atate/2023/10/15/history-of-the-development-of-max/ View article View summary #^History of the Development of Max

    History of the project, current Ruth2 and Roth2 avatars, testing models, managing artists and the community social media channels.

    Further resources for the Max, Maxine and Maxwell mesh avatars is available at https://blog.inf.ed.ac.uk/atate/2023/09/13/max-new-open-source-mesh-avatar/

    TimelineMax, Maxine and Maxwell

    The new underlying avatar created directly in Blender by Ada Radius is called “Max” which can be morphed into female and male variants called “Maxine” and “Maxwell”. The avatar armature is refined via research on the character folder in SecondLife/OpenSim viewers https://github.com/New-Media-Arts-New-Viewer-Avatar.


    RuthAndRoth GitHub Organization

    In 2019 Fred Beckhusen created the GitHub RuthAndRoth “organization” as a shared community umbrella to improve open source community management of the project. Ada Radius, Ai Austin and Serie Sumei continue to act administrators.

    Github Organization: https://github.com/RuthandRoth

    There are several code and resource repositories available:
    • Ruth – the original Ruth 2.0 RC#2 and RC#3 and Roth 2.0 RC#1 resources with Git archival branches for the releases.
    • Ruth2 – Female mesh avatar – Ruth2 v4.
    • Roth2 – male mesh avatar – Roth2 v2.
    • Extras – attachments and resources of interest for open source avatars.
    • Skins – open source skins.
    • Reference – archive of Second Life and OpenSimulator avatar-related reference files.
    • Max – repository for the new Max, Maxine and Maxwell avatars.
    A simple management approach to code and resource contributions and preparation of releases is taken at present. There is a “Contrib/ which any creator may establish and into which they can commit their own contributions. Hence they can make them available to the community for testing and feedback.

    Repository issues can be raised for discussion and a repository “Wiki” allows for useful documentation. Social media channels, in particular via Discord, are available to discuss developments, issues, testing, etc.

    An OpenSim community region on OSGrid called “RuthAndRoth” is available to allow any user on any grid that implements the “Hypergrid” protocol to get in-world prepared resources and boxed releases. There is a Second Life marketplace also called “RuthAndRoth” for boxed release items. An avatar “RuthAndRoth Resident” exists in both OpenSim (on OSGrid) and Second Life to “own” the canonical version of each released item.

    Resources and Social Media

    Note not all of the resource below by any means will contain Max, Maxine or Maxwell relevant content at this early stage, but the links are here for possible future use.Contributors to Max
    • Ada Radius
      Ai Austin
      Curious Creator
      Kayaker Magic
      Linden Lab
      Serie Sumei
      Sundance Haiku
      Tom Ernst aka Owl Eyes
    Contributors to Ruth2 v4 and Roth2 v2 Development
    • Ada Radius
      Ai Austin
      Chimera Firecaster
      Duck Girl
      Elenia Boucher
      Fred Beckhusen
      Fritigern Gothly
      Joe Builder
      Kayaker Magic
      Lelani Carver
      Leona Morro
      Linden Lab
      Mike Dickson
      Noxluna Nightfire
      Sean Heavy
      Serie Sumei
      Shin Ingen
      Sundance Haiku
    Previous Core Contributions to Ruth2 and Roth2 Avatars
    • Original Ruth 2.0 RC#1, RC#2 and RC#3 and Roth 2.0 RC#1 meshes modelled in Zbrush by Shin Ingen with rigging and vertex weight maps by Ada Radius.
    • GitHub Repository management and testing by Fred Beckhusen, Outworldz LLC (Ferd Frederix), Ai Austin and Serie Sumei.
    • Revised mesh, rigging and vertex weight maps by Ada Radius.
    • Improvements to feet meshes by Sundance Haiku and Curious Creator.
    • Fingernails and toenails by Sundance Haiku.
    • UV map is CC-BY Linden Lab.
    • HUD mesh, textures and scripts by Serie Sumei using modifications to original scripts by Shin Ingen and nail enhancements by Sundance Haiku.


    #RuthAndRoth #Ruth2 #Roth2 #Maxine #Maxwell #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #LongPost
  2. It's happening.

    #Max is slowly coming together. The new free and open-source #MeshBody for #OpenSim and #SecondLife has a GitHub repository now on which the old #RuthAndRoth gang is reuniting, still with @Ai Austin at the helm.

    There isn't any actual content in the repository yet, but I can hardly wait to ask if they need a beta tester. I think having daily-driven #Roth2 v2 since June 2020 should add to my qualification.

    #OpenSimulator #Metaverse #VirtualWorlds #Maxine #Maxwell
  3. CW: New free & open-source mesh body in the making for OpenSim and Second Life; CW: long (can't count due to included shared post, but over 500 characters)
    @OpenSim

    Exciting news from @Austin Tate/@Ai Austin: A new #OpenSource mesh avatar for #OpenSim is in the making! Oh, and it'll be available in #SecondLife as well. The project is called Max, the female body is named #Maxine, the male body is named #Maxwell. (Now we need an easily distinguishable hashtag for the whole project.)

    Looks like Ada found it easier to make something completely new from scratch in Blender than to try to nip and tuck even the most glaring shortcomings out of #Ruth2 and especially #Roth2. Granted, we'll be back to zero clothes-wise, but it looks like chances are good that Max will have a working and usable dev kit, and making clothes for Max will be much easier than for Ruth2 and Roth2.

    The new bodies will be licensed under #CreativeCommons #CC-BY-NC 4.0, probably a better choice for a mesh body than the #AGPL. After all, most Ruth2 and Roth2 spin-offs in Second Life are technically closed-source.

    Metaworld Opensim Social wrote the following post Wed, 13 Sep 2023 20:11:13 +0200 Max – New Open Source Mesh Avatar – Resources | Austin Tate's Blog
    https://blog.inf.ed.ac.uk/atate/2023/09/13/max-new-open-source-mesh-avatar/

    #OpenSimulator #Metaverse #VirtualWorlds #MeshBody
  4. CW: Why disallowing avatar scripts on sims is not always such a good idea; CW: long (ca. 1,700 characters)
    @OpenSim

    I know it's tempting to disallow avatar scripts on your sims. I know that it can greatly improve the performance by killing off the heavy-weight scripts that some people wear on their avatars for whatever reasons of flashiness.

    But keep in mind that the following things don't work anymore with avatar scripts off:
    • Attached AOs. This may be one reason to disallow scripts because typical #SecondLife #ZHAO AOs use up tremendous amounts of server resources, and hardly any #OpenSimulator user has ever heard of #khAOs. But many #OpenSim users depend on attached AOs. They either don't know how to put an AO into their viewer, or they can't be bothered because attaching one is sooo much more convenient, and it gives you a HUD.
    • Adjusting the foot position on most female mesh bodies from #SecondLife. Unless you've got your feet on "high" permanently, you can neither take your high heels off nor put them on.
    • Switching the alpha mode on #Ruth2 v4 and #Roth2 v2. If it's forced to "off" when you teleport in, and your alpha masks stop working, you can't use your HUD to turn it back on, and you have to edit the body manually.¹
    • The alpha HUD on pretty much all other mesh bodies. You can only change clothes if you don't need alpha-ing.
    • Bento HUDs. You can't even correct your hands if your fingers are stretched into all directions.
    • Sex, at least not if it involves at least one male avatar. Guys can't switch their boners on. Turning avatar scripts off on a sex-oriented sim is amongst the top five stupidest things you can possibly do as a sim owner.


    ¹By the way, yes, #BakesOnMesh supports alpha masks. If your mesh bodies don't, doesn't mean BoM as a whole doesn't.

    #Metaverse #VirtualWorlds
  5. CW: What the introduction of PBR means, not only for Second Life users with old potato machines, but also for third-party viewers and OpenSim; CW: long (over 7,800 characters in one post)
    @OpenSim

    So #SecondLife is working on introducing #PBR, also called #PeanutButter. And the #FirestormViewer is working on keeping up with it. There's a PBR-enabled alpha version now. This gives me to think.



    One, there's that talk about higher hardware requirements. Now, Firestorm is actually still available in a 32-bit Windows version. Look back into the past. What were the last machines sold with pre-installed 32-bit Windows, and when was that?

    That must have been in the late 2000s. And those machines were entry-level consumer laptops with on-board graphics. In other words, these computers were under-powered already when they were new. But there are actually people who visit #VirtualWorlds using 15-year-old or even older potato computers that run 32-bit Windows. That was all they could afford when they bought them, and they've never again been able to afford any computer. Maybe it's a German thing that the second-hand market is chock-full of used business laptops that are comparably cheap because there are so many of them.

    Of course, in this use-case, toaster users have to turn down the graphics settings to a minimum. Advanced lighting is completely out of question, in fact, the shaders have to stay off entirely. The reason why so many Second Life buildings have shadows and gloss and all that painted onto their textures is so that they look pleasant to toaster users.

    Now, the Firestorm devs say that when Firestorm introduces PBR support, it will probably remove the advanced lighting switch. Not only the shaders will have to be permanently on, but so will advanced lighting.

    This doesn't necessarily mean that you'll have to replace your 32-bit, single-core Celeron M that can only use 3 of 4GB of installed RAM with a brand-new i9 and your on-board GMA 900 graphics with a GeForce RTX 4090 Ti. I mean, I've been able to use advanced lighting with a low-intermediate Radeon HD 7770 from 2012 until it died a week and a half ago. But your old clunker won't cut it anymore.



    Two, chances are that some more third-party viewers will wither away because their development can't keep up with that in Second Life. Remember when the #SingularityViewer was one of the hottest viewers? Well, the last new stable version introduced #BakesOnMesh and #Animesh, and that was in 2020 already, while some other third-party viewers still don't support either at all. The last nightly was over two years old, too, before nightly downloads were recently removed. Its user base is reduced to #OpenSimulator users who are at home on grids that still run #OpenSim versions with #Windlight.



    Speaking of which, three, this will once again show an advantage of Second Life's centralised structure over decentralised OpenSim: If you've only got one instance, you've also only got one server-side software version to worry about. Second Life introduced PBR all over in one go.

    In OpenSim, you can't expect all hundreds of grids and attached sims to upgrade to the newest version all at once, even if an OpenSim version with PBR should come out. Sure, most places run on 0.9.2.2 nowadays which even counts as a stable release while others are trying out 0.9.2.3.

    But there are still places that run older versions, even on the #Hypergrid. 0.9.2.1, 0.9.2.0, 0.9.1.1, all still with Windlight instead of #EEP, sometimes even older and without BoM scripting support. I think some are still stuck at 0.8.2.1. And here and there, I think, there are even a few with even older versions and no BoM support whatsoever.

    Some grid owners live by that typical Windows user credo: install once, never upgrade. And they extend it to their grid. It doesn't help that OpenSim is cross-platform, and the vast majority of at least private grids is running on desktop Windows.

    Others are fairly conservative. There are grids that seem like they've spent the past ten years under a rock. They've still got mesh disabled. As far as I know, that very switch has been removed from OpenSim quite a while ago, just like the one in viewers. Naturally, these grids run very old versions because the grid owner doesn't see any benefits in upgrading if new versions only introduce stuff they don't care for anyway or even remove something they've come to love. I wouldn't be too surprised if there were grids that still run OpenSim 0.7.3 while being connected to the Hypergrid.

    Forks come on top of that. Some grids still run on forks from 0.7.x days. Not only are these forks no longer maintained, but they weren't really soft forks to begin with. The maintainers only took over from vanilla what they deemed useful or necessary, leaving ArribaSim which used to be popular in German-speaking countries with flaky BoM support, probably because parts of BoM collided with the performance optimisations which Arriba was famous for.

    NextGen is even worse. It never had any support for BoM built in, not even any kind of fallback. I still know one grid that runs NextGen in spite of its gaping and actually exploited security holes. The reason is NextGen's killer feature, namely a nifty point-and-click Web interface. And your typical NextGen grid admin depends on this very point-and-click interface to be able to run a grid. Such grids can only be saved by either grafting NextGen's Web interface onto vanilla OpenSim or adding another admin who can administer OpenSim on the command line, and who'll effectively take all power away from the current admin. Until that happens, such grids are partially stuck at 0.8.0.0 at best.

    So this means that Second Life-only viewers can be developed against exactly one Second Life version. As soon as they want to support OpenSim, they'll have to cover some five years worth of releases or more.

    At least we're in the lucky situation of having a fairly new official stable release. For there haven't been any stable releases between 0.8.2.1 which introduced BoM basics and 0.9.2.1 which was the last version with Windlight. Before 0.9.2.1, the Hypergrid was split into a few grids that played it safe and stuck with the stable release and lots of grids that preferred development versions over hopelessly outdated versions. This is also why the "0.8.2.1" versions of #Ruth2 v4 and #Roth2 v2 exist.

    OpenSim will introduce PBR, this one is certain. It will have to in order to stay compatible with Firestorm, its most important viewer (sorry, #CoolVLViewer fans). But there will be a long period in which lots of grids will not have PBR. And even when a stable release of OpenSim with PBR is out, and #DreamGrid has made the switch to a PBR version, there will remain lots of places without PBR.

    Viewers that are compatible with OpenSim will have to remain compatible with non-PBR places in some way. If the Firestorm devs say that it's impossible to keep supporting non-PBR, just like they said it's impossible to support both Windlight and EEP, that'd create a rift through the Hypergrid. Users on PBR grids could no longer visit non-PBR places and vice versa. They'd need two viewers, one with PBR, one without. And even that is impossible because you can't rez your avatar somewhere on the Hypergrid while logging in. Unless you have sims on your home grid that run on a different OpenSim version, you're stuck in your half of the Hypergrid.

    The Windlight/EEP issue was solved acceptably: At least Firestorm versions with EEP have a fallback mode that uses EEP to emulate Windlight, and it looks like OpenSim versions with EEP have their own fallback for older viewers. If PBR means a similarly hard cut, I hope that there will be a similar compatibility solution.

    #Metaverse
  6. Yeah, I know that the Playground Mall is the hottest thing since Richard Lionheart's freebie sim which was the hottest thing since The Harbor still received new stuff.

    But I find it hilarious that someone said that it has clothes for "ALL mesh bodies".

    I've yet to find a store with clothes made for any body from the #Ruth2 or even #Roth2 families. But then again, the usual source for mesh clothes doesn't have anything worth mentioning for these two body families either. #OpenSim itself might actually have much more at this point.

    Still, if someone says, "all mesh bodies," what they actually mean is, "all halfway recent mesh bodies from #SecondLife," that much is certain.

    #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #PetPeeve
  7. @Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.

    Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.

    The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").

    The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.

    But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.

    The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.

    However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.

    These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.

    Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.

    However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.

    And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.

    Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth 🏳️‍⚧️ ☮️ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).

    In 2019, @Sean Heavy ✅🤙🏻☯🏳️‍🌈 forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.

    It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.

    This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.

    Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.

    It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.

    Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.

    In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.

    In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.

    By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric.
  8. @Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.

    Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.

    The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").

    The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.

    But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.

    The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.

    However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.

    These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.

    Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.

    However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.

    And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.

    Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth 🏳️‍⚧️ ☮️ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).

    In 2019, @Sean Heavy ✅🤙🏻☯🏳️‍🌈 forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.

    It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.

    This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.

    Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.

    It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.

    Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.

    In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.

    In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.

    By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric.
  9. @Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.

    Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.

    The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").

    The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.

    But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.

    The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.

    However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.

    These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.

    Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.

    However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.

    And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.

    Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth 🏳️‍⚧️ ☮️ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).

    In 2019, @Sean Heavy ✅🤙🏻☯🏳️‍🌈 forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.

    It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.

    This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.

    Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.

    It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.

    Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.

    In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.

    In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.

    By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric.
  10. @Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.

    Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.

    The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").

    The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.

    But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.

    The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.

    However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.

    These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.

    Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.

    However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.

    And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.

    Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth 🏳️‍⚧️ ☮️ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).

    In 2019, @Sean Heavy ✅🤙🏻☯🏳️‍🌈 forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.

    It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.

    This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.

    Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.

    It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.

    Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.

    In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.

    In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.

    By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric.
  11. This may seem like coincidence, but still.

    The #Hypergrid is experiencing a surge of new freebie sims. Most of them are basically the same as always, only upgraded. This means that everything they offer is illegal, stolen from #SecondLife. If something legal pops up somewhere, it's usually "by-catch" from raiding older freebie sims, mostly outdated versions of Ruth 2.0 (RC#2, RC#2 or even the test release), and the sim owners don't even know what it is that they slap against their walls. "Upgrade" means that, next to Maitreya Lara Athena and Slink Physique Hourglass Decadence-HG, the more recent and not renamed Legacy and eBody Reborn are being offered, along with outfits for them.

    Interestingly, however, sims that are dedicated to legal freebies seem to be on the rise. In #Groovyverse, Doctor Dave is building a sim named San Juan. @Juno Rowland has met him already; I shall go meet him, too. Many of the shop buildings on this sim are filled with legal clothes for #Ruth2 to wear, and Dave said he has still got lots of clothes collected from a grid he couldn't remember the name of that he hasn't put into stores yet. Next to Groovyverse itself whose founder @Hyacinth Jean Landry not only forked her own body LuvMyBod off Ruth 2.0 RC#2, but also made mostly "body offset" mesh clothes for both Ruth 2.0 RC#2 and LuveMyBod, the only grid to offer original, full-perm Ruth 2.0 clothes in larger quantities is #DorenasWorld.

    And just recently, Froot Loops started working on a new sim on #KinkyHavenGrid named HandMade. This sim shall only offer legal creations made in and for #OpenSim, full stop. In fact, instead of dividing the content into themes, it's the creators who get their own "stores" dedicated to them. After all, Froot Loops only wants to offer content which she can trace back to its origins. I hope she'll leave lots of space for more. For once Dorena's World is back online, Juno and I will have lots of content to bring her.

    Speaking of which, once Jeanne Lefavre is done rebuilding the #Caribou sims in #OSgrid, I may become a shopkeep there. Chances are good she'll give me one of the stores to fill. If I get one in the building I've already laid eyes on, I'll use the ground floor as a #RuthAndRoth body shop like the one I already have in Dorena's World, i.e. part museum, but with more explanation and guidance on the walls. That way, Caribou will have the Ruth2 and #Roth2 product lines offered by someone who actually knows them.

    Even though I'm likely to have enough space for them, I'm not sure if I will also offer @Sean Heavy ✅🤙🏻☯🏳️‍🌈's #RuthToo and #RothToo boxes. Sean is a pretty good shopkeep already with various shops on at least two grids (speaking of which, the two OSgrid outlets still lack the layer underwear boxes). Besides, not all older boxes seem to be full-perm, and I'm not sure if that's by mistake or intentional.

    Upstairs, although there's a teleporter making up for a lack of actual stairs, I want to revive Deva Moda in a place that's easier to reach.

    #OpenSimulator #Metaverse #VirtualWorlds
  12. This may seem like coincidence, but still.

    The #Hypergrid is experiencing a surge of new freebie sims. Most of them are basically the same as always, only upgraded. This means that everything they offer is illegal, stolen from #SecondLife. If something legal pops up somewhere, it's usually "by-catch" from raiding older freebie sims, mostly outdated versions of Ruth 2.0 (RC#2, RC#2 or even the test release), and the sim owners don't even know what it is that they slap against their walls. "Upgrade" means that, next to Maitreya Lara Athena and Slink Physique Hourglass Decadence-HG, the more recent and not renamed Legacy and eBody Reborn are being offered, along with outfits for them.

    Interestingly, however, sims that are dedicated to legal freebies seem to be on the rise. In #Groovyverse, Doctor Dave is building a sim named San Juan. @Juno Rowland has met him already; I shall go meet him, too. Many of the shop buildings on this sim are filled with legal clothes for #Ruth2 to wear, and Dave said he has still got lots of clothes collected from a grid he couldn't remember the name of that he hasn't put into stores yet. Next to Groovyverse itself whose founder @Hyacinth Jean Landry not only forked her own body LuvMyBod off Ruth 2.0 RC#2, but also made mostly "body offset" mesh clothes for both Ruth 2.0 RC#2 and LuveMyBod, the only grid to offer original, full-perm Ruth 2.0 clothes in larger quantities is #DorenasWorld.

    And just recently, Froot Loops started working on a new sim on #KinkyHavenGrid named HandMade. This sim shall only offer legal creations made in and for #OpenSim, full stop. In fact, instead of dividing the content into themes, it's the creators who get their own "stores" dedicated to them. After all, Froot Loops only wants to offer content which she can trace back to its origins. I hope she'll leave lots of space for more. For once Dorena's World is back online, Juno and I will have lots of content to bring her.

    Speaking of which, once Jeanne Lefavre is done rebuilding the #Caribou sims in #OSgrid, I may become a shopkeep there. Chances are good she'll give me one of the stores to fill. If I get one in the building I've already laid eyes on, I'll use the ground floor as a #RuthAndRoth body shop like the one I already have in Dorena's World, i.e. part museum, but with more explanation and guidance on the walls. That way, Caribou will have the Ruth2 and #Roth2 product lines offered by someone who actually knows them.

    Even though I'm likely to have enough space for them, I'm not sure if I will also offer @Sean Heavy ✅🤙🏻☯🏳️‍🌈's #RuthToo and #RothToo boxes. Sean is a pretty good shopkeep already with various shops on at least two grids (speaking of which, the two OSgrid outlets still lack the layer underwear boxes). Besides, not all older boxes seem to be full-perm, and I'm not sure if that's by mistake or intentional.

    Upstairs, although there's a teleporter making up for a lack of actual stairs, I want to revive Deva Moda in a place that's easier to reach.

    #OpenSimulator #Metaverse #VirtualWorlds
  13. This may seem like coincidence, but still.

    The #Hypergrid is experiencing a surge of new freebie sims. Most of them are basically the same as always, only upgraded. This means that everything they offer is illegal, stolen from #SecondLife. If something legal pops up somewhere, it's usually "by-catch" from raiding older freebie sims, mostly outdated versions of Ruth 2.0 (RC#2, RC#2 or even the test release), and the sim owners don't even know what it is that they slap against their walls. "Upgrade" means that, next to Maitreya Lara Athena and Slink Physique Hourglass Decadence-HG, the more recent and not renamed Legacy and eBody Reborn are being offered, along with outfits for them.

    Interestingly, however, sims that are dedicated to legal freebies seem to be on the rise. In #Groovyverse, Doctor Dave is building a sim named San Juan. @Juno Rowland has met him already; I shall go meet him, too. Many of the shop buildings on this sim are filled with legal clothes for #Ruth2 to wear, and Dave said he has still got lots of clothes collected from a grid he couldn't remember the name of that he hasn't put into stores yet. Next to Groovyverse itself whose founder @Hyacinth Jean Landry not only forked her own body LuvMyBod off Ruth 2.0 RC#2, but also made mostly "body offset" mesh clothes for both Ruth 2.0 RC#2 and LuveMyBod, the only grid to offer original, full-perm Ruth 2.0 clothes in larger quantities is #DorenasWorld.

    And just recently, Froot Loops started working on a new sim on #KinkyHavenGrid named HandMade. This sim shall only offer legal creations made in and for #OpenSim, full stop. In fact, instead of dividing the content into themes, it's the creators who get their own "stores" dedicated to them. After all, Froot Loops only wants to offer content which she can trace back to its origins. I hope she'll leave lots of space for more. For once Dorena's World is back online, Juno and I will have lots of content to bring her.

    Speaking of which, once Jeanne Lefavre is done rebuilding the #Caribou sims in #OSgrid, I may become a shopkeep there. Chances are good she'll give me one of the stores to fill. If I get one in the building I've already laid eyes on, I'll use the ground floor as a #RuthAndRoth body shop like the one I already have in Dorena's World, i.e. part museum, but with more explanation and guidance on the walls. That way, Caribou will have the Ruth2 and #Roth2 product lines offered by someone who actually knows them.

    Even though I'm likely to have enough space for them, I'm not sure if I will also offer @Sean Heavy ✅🤙🏻☯🏳️‍🌈's #RuthToo and #RothToo boxes. Sean is a pretty good shopkeep already with various shops on at least two grids (speaking of which, the two OSgrid outlets still lack the layer underwear boxes). Besides, not all older boxes seem to be full-perm, and I'm not sure if that's by mistake or intentional.

    Upstairs, although there's a teleporter making up for a lack of actual stairs, I want to revive Deva Moda in a place that's easier to reach.

    #OpenSimulator #Metaverse #VirtualWorlds
  14. This may seem like coincidence, but still.

    The #Hypergrid is experiencing a surge of new freebie sims. Most of them are basically the same as always, only upgraded. This means that everything they offer is illegal, stolen from #SecondLife. If something legal pops up somewhere, it's usually "by-catch" from raiding older freebie sims, mostly outdated versions of Ruth 2.0 (RC#2, RC#2 or even the test release), and the sim owners don't even know what it is that they slap against their walls. "Upgrade" means that, next to Maitreya Lara Athena and Slink Physique Hourglass Decadence-HG, the more recent and not renamed Legacy and eBody Reborn are being offered, along with outfits for them.

    Interestingly, however, sims that are dedicated to legal freebies seem to be on the rise. In #Groovyverse, Doctor Dave is building a sim named San Juan. @Juno Rowland has met him already; I shall go meet him, too. Many of the shop buildings on this sim are filled with legal clothes for #Ruth2 to wear, and Dave said he has still got lots of clothes collected from a grid he couldn't remember the name of that he hasn't put into stores yet. Next to Groovyverse itself whose founder @Hyacinth Jean Landry not only forked her own body LuvMyBod off Ruth 2.0 RC#2, but also made mostly "body offset" mesh clothes for both Ruth 2.0 RC#2 and LuveMyBod, the only grid to offer original, full-perm Ruth 2.0 clothes in larger quantities is #DorenasWorld.

    And just recently, Froot Loops started working on a new sim on #KinkyHavenGrid named HandMade. This sim shall only offer legal creations made in and for #OpenSim, full stop. In fact, instead of dividing the content into themes, it's the creators who get their own "stores" dedicated to them. After all, Froot Loops only wants to offer content which she can trace back to its origins. I hope she'll leave lots of space for more. For once Dorena's World is back online, Juno and I will have lots of content to bring her.

    Speaking of which, once Jeanne Lefavre is done rebuilding the #Caribou sims in #OSgrid, I may become a shopkeep there. Chances are good she'll give me one of the stores to fill. If I get one in the building I've already laid eyes on, I'll use the ground floor as a #RuthAndRoth body shop like the one I already have in Dorena's World, i.e. part museum, but with more explanation and guidance on the walls. That way, Caribou will have the Ruth2 and #Roth2 product lines offered by someone who actually knows them.

    Even though I'm likely to have enough space for them, I'm not sure if I will also offer @Sean Heavy ✅🤙🏻☯🏳️‍🌈's #RuthToo and #RothToo boxes. Sean is a pretty good shopkeep already with various shops on at least two grids (speaking of which, the two OSgrid outlets still lack the layer underwear boxes). Besides, not all older boxes seem to be full-perm, and I'm not sure if that's by mistake or intentional.

    Upstairs, although there's a teleporter making up for a lack of actual stairs, I want to revive Deva Moda in a place that's easier to reach.

    #OpenSimulator #Metaverse #VirtualWorlds
  15. This may seem like coincidence, but still.

    The #Hypergrid is experiencing a surge of new freebie sims. Most of them are basically the same as always, only upgraded. This means that everything they offer is illegal, stolen from #SecondLife. If something legal pops up somewhere, it's usually "by-catch" from raiding older freebie sims, mostly outdated versions of Ruth 2.0 (RC#2, RC#2 or even the test release), and the sim owners don't even know what it is that they slap against their walls. "Upgrade" means that, next to Maitreya Lara Athena and Slink Physique Hourglass Decadence-HG, the more recent and not renamed Legacy and eBody Reborn are being offered, along with outfits for them.

    Interestingly, however, sims that are dedicated to legal freebies seem to be on the rise. In #Groovyverse, Doctor Dave is building a sim named San Juan. @Juno Rowland has met him already; I shall go meet him, too. Many of the shop buildings on this sim are filled with legal clothes for #Ruth2 to wear, and Dave said he has still got lots of clothes collected from a grid he couldn't remember the name of that he hasn't put into stores yet. Next to Groovyverse itself whose founder @Hyacinth Jean Landry not only forked her own body LuvMyBod off Ruth 2.0 RC#2, but also made mostly "body offset" mesh clothes for both Ruth 2.0 RC#2 and LuveMyBod, the only grid to offer original, full-perm Ruth 2.0 clothes in larger quantities is #DorenasWorld.

    And just recently, Froot Loops started working on a new sim on #KinkyHavenGrid named HandMade. This sim shall only offer legal creations made in and for #OpenSim, full stop. In fact, instead of dividing the content into themes, it's the creators who get their own "stores" dedicated to them. After all, Froot Loops only wants to offer content which she can trace back to its origins. I hope she'll leave lots of space for more. For once Dorena's World is back online, Juno and I will have lots of content to bring her.

    Speaking of which, once Jeanne Lefavre is done rebuilding the #Caribou sims in #OSgrid, I may become a shopkeep there. Chances are good she'll give me one of the stores to fill. If I get one in the building I've already laid eyes on, I'll use the ground floor as a #RuthAndRoth body shop like the one I already have in Dorena's World, i.e. part museum, but with more explanation and guidance on the walls. That way, Caribou will have the Ruth2 and #Roth2 product lines offered by someone who actually knows them.

    Even though I'm likely to have enough space for them, I'm not sure if I will also offer @Sean Heavy ✅🤙🏻☯🏳️‍🌈's #RuthToo and #RothToo boxes. Sean is a pretty good shopkeep already with various shops on at least two grids (speaking of which, the two OSgrid outlets still lack the layer underwear boxes). Besides, not all older boxes seem to be full-perm, and I'm not sure if that's by mistake or intentional.

    Upstairs, although there's a teleporter making up for a lack of actual stairs, I want to revive Deva Moda in a place that's easier to reach.

    #OpenSimulator #Metaverse #VirtualWorlds
  16. @kaleb I was one of the first to use #Roth2 v2, and I still do. Not in #SecondLife, though, but in #OpenSimulator which it was originally made for. The body has been out for three years, and I got it in June 2020.

    For those who don't know: Roth2 v2 is open-source and published under various free licenses.

    The #RuthAndRoth project leader is in the Fediverse, by the way, @Austin Tate, as is his avatar, @Ai Austin, another Roth2 v2. He may be behind that Marketplace seller himself. One contributor is @Sean Heavy ✅🤙🏻☯🏳️‍🌈 who still maintains his own Roth 2.0 fork, #RothToo RC#1.


    I've got some good advices for you after almost three years of using this body:

    Get the Extras box along with the body. You may need it, although it isn't as essential as in the case of #Ruth2 v4.

    Look around for good classic skins. Roth2 v2 is geared towards these. The body can handle 1024x1024 textures with no problems.

    Don't use an unmodified stock shape. Make a copy of the one that suits you better (the Extras box contains a second shape), and then spend a few hours tweaking it, especially the face.

    Speaking of the face, this goes for both Roth2 v2 and Ruth2 v4: First pull up the mouth closer to the nose. Then lift the chin so that it isn't as massive anymore.

    Also, Roth2 v2 is as susceptible to short "T. Rex" arms as all the other bodies including the system body. You may want to change that.

    If you can get loose skin textures as graphics files somewhere, and if you think you can afford importing them to SL after modifying them, edit them in GIMP or somewhere, carefully remove the toenails and import them to SL. Otherwise, don't wear sandals.

    Roth2 v2 has very advanced #BakesOnMesh capabilities. For example, you can switch the alpha mode of the body on the HUD. This comes in handy if, for some reason, your alpha masks stop working.

    Unlike older pre-BoM mesh bodies, Roth2 v2 does not have a fine-grained alpha HUD. It largely relies on alpha masks. And you will need alpha masks for just about everything you wear.

    There are hardly any clothes that are rigged for Roth2 v2, only a very few all-clothes-in-one complete outfits. You will have to try clothes rigged for other bodies and see if they fit, and if so, how well. Get lots and lots of demos.

    Forget beaches unless they're nude beaches. It's very very unlikely that you'll find swim trunks that fit Roth2 v2 well enough. I myself have to resort to classic layer swimwear plus a modified sculpty bulge I've found somewhere. In Second Life, you probably won't have any of this at your disposal.

    Normally, I'd suggest you learn how to make your own alpha masks. I usually make my own ones. But in #OpenSim, I can upload as many alpha textures as I want for absolutely free whereas this can become quite expensive in Second Life.

    Essentially, Roth2 v2 is a body for tinkerers. It is compatible with Second Life, but it was made for OpenSim and under the assumption that you can upload textures and other stuff without having to pay for it.

    This meme shows what Roth2 v2 can look like in OpenSim with some work and some third-party additions.

    Finally, a picture of my whole avatar:



    #Metaverse #VirtualWorlds #MeshBody
  17. Either Ada Radius has remodelled the hands on #Roth2 v2, or @Sean Heavy ✅🤙🏻☯🏳️‍🌈 has remodelled the hands on #RothToo RC#1, or both. Probably the former.

    Whatever the reason, the mesh fingernails from the BoM version of RothToo RC#1 don't fit on Roth2 v2.

    Before someone suggests this, I think I've actually tried those from #Ruth2 v4, and there must certainly be a reason why I'm not using them.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds
  18. Either Ada Radius has remodelled the hands on #Roth2 v2, or @Sean Heavy ✅🤙🏻☯🏳️‍🌈 has remodelled the hands on #RothToo RC#1, or both. Probably the former.

    Whatever the reason, the mesh fingernails from the BoM version of RothToo RC#1 don't fit on Roth2 v2.

    Before someone suggests this, I think I've actually tried those from #Ruth2 v4, and there must certainly be a reason why I'm not using them.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds
  19. Either Ada Radius has remodelled the hands on #Roth2 v2, or @Sean Heavy ✅🤙🏻☯🏳️‍🌈 has remodelled the hands on #RothToo RC#1, or both. Probably the former.

    Whatever the reason, the mesh fingernails from the BoM version of RothToo RC#1 don't fit on Roth2 v2.

    Before someone suggests this, I think I've actually tried those from #Ruth2 v4, and there must certainly be a reason why I'm not using them.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds
  20. Either Ada Radius has remodelled the hands on #Roth2 v2, or @Sean Heavy ✅🤙🏻☯🏳️‍🌈 has remodelled the hands on #RothToo RC#1, or both. Probably the former.

    Whatever the reason, the mesh fingernails from the BoM version of RothToo RC#1 don't fit on Roth2 v2.

    Before someone suggests this, I think I've actually tried those from #Ruth2 v4, and there must certainly be a reason why I'm not using them.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds
  21. Either Ada Radius has remodelled the hands on #Roth2 v2, or @Sean Heavy ✅🤙🏻☯🏳️‍🌈 has remodelled the hands on #RothToo RC#1, or both. Probably the former.

    Whatever the reason, the mesh fingernails from the BoM version of RothToo RC#1 don't fit on Roth2 v2.

    Before someone suggests this, I think I've actually tried those from #Ruth2 v4, and there must certainly be a reason why I'm not using them.

    #OpenSim #OpenSimulator #Metaverse #VirtualWorlds
  22. I've done it.

    I've launched a #wiki on this #Hubzilla channel of mine. It's still at a very early stage of being a WIP, but it's there, and it has three pages already. It's written in Markdown, by the way, for those of you Hubzilla users who want to take a peek at how that's being done, seeing as there's no documentation on it.

    Here it is.

    The purpose of this wiki is not so much experimentation or showcasing a feature that no other #Fediverse project offers (I give #CalcKey 6 months tops to include a wiki engine, heh). Instead, I've created it for what wikis are for: sharing information.

    More specifically, it's about the #Ruth2 and #Roth2 families of mesh bodies. It'll offer information and guides for those interested in using these bodies. The main focus is on #OpenSimulator, but maybe some who use Ruth2 v4 or Roth2 v2 in #SecondLife may find it useful, and be it to help them solve the mystery that's #BakesOnMesh, for I already have a page about that already.

    #OpenSim #Metaverse #VirtualWorlds #RuthAndRoth
  23. @Owlmagnet That's because I'm not on Mastodon, but on a bigger and older project named #Hubzilla which nonetheless is federated with Mastodon through ActivityPub. #^https://hubzilla.org/ Hubzilla doesn't really have a character limit.

    @Sean Heavy ✅🤙🏻☯🏳️‍🌈 Is my memory pranking me, or haven't you upgraded #RuthToo and #RothToo to #BakesOnMesh as well?

    If I were better at tinkering, I'd try to isolate the fingernails and toenails from RothToo, give them the same BoM capability as those for #Ruth2 v4 and add the nail BoM controls from the Ruth2 v4 HUD to the #Roth2 v2 hud.

    Not that I need that to put on the nail polish I've made a few months ago...
  24. @Owlmagnet That's because I'm not on Mastodon, but on a bigger and older project named #Hubzilla which nonetheless is federated with Mastodon through ActivityPub. #^https://hubzilla.org/ Hubzilla doesn't really have a character limit.

    @Sean Heavy ✅🤙🏻☯🏳️‍🌈 Is my memory pranking me, or haven't you upgraded #RuthToo and #RothToo to #BakesOnMesh as well?

    If I were better at tinkering, I'd try to isolate the fingernails and toenails from RothToo, give them the same BoM capability as those for #Ruth2 v4 and add the nail BoM controls from the Ruth2 v4 HUD to the #Roth2 v2 hud.

    Not that I need that to put on the nail polish I've made a few months ago...
  25. @Owlmagnet That's because I'm not on Mastodon, but on a bigger and older project named #Hubzilla which nonetheless is federated with Mastodon through ActivityPub. #^https://hubzilla.org/ Hubzilla doesn't really have a character limit.

    @Sean Heavy ✅🤙🏻☯🏳️‍🌈 Is my memory pranking me, or haven't you upgraded #RuthToo and #RothToo to #BakesOnMesh as well?

    If I were better at tinkering, I'd try to isolate the fingernails and toenails from RothToo, give them the same BoM capability as those for #Ruth2 v4 and add the nail BoM controls from the Ruth2 v4 HUD to the #Roth2 v2 hud.

    Not that I need that to put on the nail polish I've made a few months ago...
  26. @Owlmagnet That's because I'm not on Mastodon, but on a bigger and older project named #Hubzilla which nonetheless is federated with Mastodon through ActivityPub. #^https://hubzilla.org/ Hubzilla doesn't really have a character limit.

    @Sean Heavy ✅🤙🏻☯🏳️‍🌈 Is my memory pranking me, or haven't you upgraded #RuthToo and #RothToo to #BakesOnMesh as well?

    If I were better at tinkering, I'd try to isolate the fingernails and toenails from RothToo, give them the same BoM capability as those for #Ruth2 v4 and add the nail BoM controls from the Ruth2 v4 HUD to the #Roth2 v2 hud.

    Not that I need that to put on the nail polish I've made a few months ago...
  27. @Owlmagnet @Cherowolf™️ I think what free content is in #SecondLife is legal content in #OpenSimulator.

    It's possible to deck out an entire avatar in it, but you've got little to choose from, and it's hard to find it in the first place. And, of course, it's even harder for male avatars. Many creators think it isn't worth creating for male avatars because all they need is a shirt, a pair of jeans and a pair of shoes whereas female avatars need all kinds of stuff in all kinds of variations.

    There is even only one legal male mesh body that can use #BakesOnMesh, #Roth2 v2. It was made in #OpenSim for OpenSim by a team lead by @Austin Tate, and it comes with an attached head. Although it's also available in the Second Life Marketplace as well from RuthAndRoth, very few clothes have ever been made for it, and they're all one-piece outfits. In OpenSim, only an acquaintance of mine has started making the first few pieces of clothing for Roth2 v2.

    Add to this that the shape of its mesh is so much different from all other bodies that wearing mesh clothes not rigged for Roth2 v2 can only be worn with massive use of alpha-masking and covering pretty much the entire body so nobody can see the air between your body and your clothes. You can't go topless unless you're wearing layer swim trunks (+ a sculpty bulge); mesh bottoms rigged for any other body will clip into your body at the front and stand far off the body at the back. And the tops you have to wear all need a collar that goes at least halfway up your neck because they collide with your body right below the neck.

    I've met the main mesh designer behind the body a while ago. She said that nobody involved, not even she herself, is satisfied with the shape of Roth2 v2, and that another complete re-design may be necessary. This probably won't happen anytime soon because the new team working on the #RuthAndRoth bodies is currently concentrating on #Ruth2. By then, we may actually have some more Roth2 v2 mesh clothes which would then become obsolete again.

    Still, the only body I might consider replacing Roth2 v2 with is a direct successor. It has BoM features which you won't find on any stolen body, it supports alpha masks out of the box (I hate alpha HUDs), not to mention that it's legal, open-source and under free licenses.
  28. Yes, it's possible to dress avatars entirely in clothes made in and for #OpenSim. And that doesn't mean that you have to resort entirely to layer and prim clothes from 2011 or earlier.

    Here's a picture of my in-world sister @Juno Rowland and me, taken less than an hour ago.



    First of all, both Juno and I are wearing mesh bodies made in and for OpenSim. Mine is #Roth2 v2, Juno's is #Ruth2 v4, both from 2020 and fully enabled for #BakesOnMesh. Both bodies can be found, for example, on the official #RuthAndRoth sim on #OSgrid (hg.osgrid.org:80:RuthAndRoth).

    As far as clothes and accessories are concerned, I am wearing Taarna Welles creations from head to toe. My new glasses (reMake Urban Glasses, modified by myself to have clear lenses), the hoodie (reMake Hoodie Men Grey Text) and the jeans (reMake Jeans Base Black) can be found on Taarna's more recent sim Savvy on her own #Bubblesz grid (bubblesz.nl:8002:Savvy). The LB Furio Sneakers, these are the black ones, are still made of sculpties and can be found on her old sim La Baronnie (bubblesz.nl:8002:La Baronnie).

    Juno's outfit started with a Sasa pullover dress made by a friend of ours, Loru Destiny; it's available in her small shop at Needful Things on #PangeaGrid (pangeagrid.de:8002:Needful Things). Unfortunately, as you can see, this dress is rather short, too short for weather that justifies a knit dress and too risqué (or even risky) for dancing. Fortunately, while many Second Life creators build dresses against the skin of the corresponding mesh body, this one, while rigged for a predecessor of Juno's body, leaves enough room to wear mesh jeans rigged for the same body underneath it.

    In this case, they are straight-cut jeans made by Klarabella Karamell, another friend of ours. You can get the piece of clothing itself and various textures for it at Bella Klara on #DorenasWorld (dorenas-world.de:8002:Bella Klara). Finally, the boots, reBoot Dune Middle Boots, are made by Taarna Welles again, and they can be found on Savvy.

    #OpenSimulator #Metaverse #VirtualWorlds #VirtualClothing #VirtualFashion
  29. @Cheryl Furse So you still claim that 100% of all content in #OpenSim is stolen from #SecondLife? Although I've tried to prove to you again and again that this is absolutely FALSE?

    Well, then I dare you to tell Shin Ingen, Ada Radius, Serie Sumei etc. and the current maintainer @Austin Tate straight into their faces that the #Ruth2 v4 and #Roth2 v2 mesh bodies are stolen from Second Life and not created by them, and that the bodies are unscripted because nobody in OpenSim can script.

    By the way, here is the public source repository for Ruth2, and here is the one for Roth2. Even if these links make you snap into your "dumb blonde" "I don't understand what any of this is, so I'll just pretend it isn't there and ignore it" mode.

    I'd like you to tell @Sean Heavy ✅🤙🏻☯🏳️‍🌈 straight into his face that his mesh bodies #RuthToo and #RothToo, forked from Ruth2 and Roth2, are stolen from Second Life, too, because he can impossibly have done any work on them.

    I dare you to tell @Hyacinth 🏳️‍⚧️ ☮️ straight into her face that her fork #LuvMyBod and her mesh clothes are stolen from Second Life because she can impossibly have worked on any of it herself, because she doesn't even know how.

    I dare you to accuse @vrsimility of having stolen everything on his historic Liverpool sims from Second Life down to the buildings.

    I dare you to haul your avatar to GridTalk tomorrow, Tuesday, January 3rd, 11 AM grid time which is 8:00 PM CET. Alternatively, Nihilon, Friday, January 6th, same time. Wait for Klarabella Karamell to show up. And when she's there, accuse her in public in front of all the other guests, including the grid owners and her husband, of having no skills, never having created a single piece of mesh clothing and having copybotted them all from Second Life instead. While you're there, accuse Anachron Young of having copybotted the Rockhouse building from Second Life.

    And I dare you to return to OpenSimWorld and tell Aaack Aardvark and Bibiana Bombinante that they're both unskilled, talentless hacks who have copybotted everything on their sims from Second Life and who couldn't write scripts to save their lives.

    While you're back at OpenSimWorld, claim to everyone, site creator and admin Satyr Aeon included, that even the OpenSimWorld beacon was stolen from Second Life, script included, because a) nothing has ever been created in OpenSim, and b) Satyr isn't even capable of creating anything like this.

    What do you have to lose, Cheryl? Why should you chicken out now? You know for a fact that you're right, that literally everything in OpenSim without an exception is copybotted from Second Life with crappy scripts or none at all!

    Oh, and concerning only 200 OpenSim users worldwide: Hypergrid Business has a list of active OpenSim grids. 407 grids. All with links that you can click. You'll see that just about every last one of them is alive. Click on them, and you'll see that none of them is fake.

    I ask you, Cheryl: Who runs these grids? If there are only 200 OpenSim users worldwide, everyone of them has to run two grids on average. How many grids do you run, Cheryl? And why should someone run more than one grid?


    @The Aether Dragon Ignore her. She's a clueless loudmouth that just about nobody in the OpenSim community takes seriously anymore, probably not even her in-world BDSM sugardaddy.

    When she had been in OpenSim for only two measly months, she was already Little Miss Know-It-All who knew everything, absolutely everything better than people who had been there for several years already, and she told them all that they're all wrong, and she is the only one who knows stuff for a fact.

    If you present her any proof against her theories, she'll either claim it's fabricated and falsified, and that's a fact, or if she can't because the proof is too solid, she'll turn into a "dumb blonde" who doesn't understand jack shit. Either way, even the most solid proof is useless against her because she ignores it all.

    She has grown a hard resistance against learning anything. She thinks she knows doesn't have to learn because she already knows everything, and it's her task to educate the masses that have spent their many years in OpenSim entirely uneducated.

    Apart from OpenSim and recently #ThirdRoom, her world only consists of her in-world BDSM sugardaddy, BDSM in general, three musical genres, her Apple MacBook Air and BDSM-modded Resident Evil 2.
  30. @Cheryl Furse So you still claim that 100% of all content in #OpenSim is stolen from #SecondLife? Although I've tried to prove to you again and again that this is absolutely FALSE?

    Well, then I dare you to tell Shin Ingen, Ada Radius, Serie Sumei etc. and the current maintainer @Austin Tate straight into their faces that the #Ruth2 v4 and #Roth2 v2 mesh bodies are stolen from Second Life and not created by them, and that the bodies are unscripted because nobody in OpenSim can script.

    By the way, here is the public source repository for Ruth2, and here is the one for Roth2. Even if these links make you snap into your "dumb blonde" "I don't understand what any of this is, so I'll just pretend it isn't there and ignore it" mode.

    I'd like you to tell @Sean Heavy ✅🤙🏻☯🏳️‍🌈 straight into his face that his mesh bodies #RuthToo and #RothToo, forked from Ruth2 and Roth2, are stolen from Second Life, too, because he can impossibly have done any work on them.

    I dare you to tell @Hyacinth 🏳️‍⚧️ ☮️ straight into her face that her fork #LuvMyBod and her mesh clothes are stolen from Second Life because she can impossibly have worked on any of it herself, because she doesn't even know how.

    I dare you to accuse @vrsimility of having stolen everything on his historic Liverpool sims from Second Life down to the buildings.

    I dare you to haul your avatar to GridTalk tomorrow, Tuesday, January 3rd, 11 AM grid time which is 8:00 PM CET. Alternatively, Nihilon, Friday, January 6th, same time. Wait for Klarabella Karamell to show up. And when she's there, accuse her in public in front of all the other guests, including the grid owners and her husband, of having no skills, never having created a single piece of mesh clothing and having copybotted them all from Second Life instead. While you're there, accuse Anachron Young of having copybotted the Rockhouse building from Second Life.

    And I dare you to return to OpenSimWorld and tell Aaack Aardvark and Bibiana Bombinante that they're both unskilled, talentless hacks who have copybotted everything on their sims from Second Life and who couldn't write scripts to save their lives.

    While you're back at OpenSimWorld, claim to everyone, site creator and admin Satyr Aeon included, that even the OpenSimWorld beacon was stolen from Second Life, script included, because a) nothing has ever been created in OpenSim, and b) Satyr isn't even capable of creating anything like this.

    What do you have to lose, Cheryl? Why should you chicken out now? You know for a fact that you're right, that literally everything in OpenSim without an exception is copybotted from Second Life with crappy scripts or none at all!

    Oh, and concerning only 200 OpenSim users worldwide: Hypergrid Business has a list of active OpenSim grids. 407 grids. All with links that you can click. You'll see that just about every last one of them is alive. Click on them, and you'll see that none of them is fake.

    I ask you, Cheryl: Who runs these grids? If there are only 200 OpenSim users worldwide, everyone of them has to run two grids on average. How many grids do you run, Cheryl? And why should someone run more than one grid?


    @The Aether Dragon Ignore her. She's a clueless loudmouth that just about nobody in the OpenSim community takes seriously anymore, probably not even her in-world BDSM sugardaddy.

    When she had been in OpenSim for only two measly months, she was already Little Miss Know-It-All who knew everything, absolutely everything better than people who had been there for several years already, and she told them all that they're all wrong, and she is the only one who knows stuff for a fact.

    If you present her any proof against her theories, she'll either claim it's fabricated and falsified, and that's a fact, or if she can't because the proof is too solid, she'll turn into a "dumb blonde" who doesn't understand jack shit. Either way, even the most solid proof is useless against her because she ignores it all.

    She has grown a hard resistance against learning anything. She thinks she knows doesn't have to learn because she already knows everything, and it's her task to educate the masses that have spent their many years in OpenSim entirely uneducated.

    Apart from OpenSim and recently #ThirdRoom, her world only consists of her in-world BDSM sugardaddy, BDSM in general, three musical genres, her Apple MacBook Air and BDSM-modded Resident Evil 2.
  31. @Cheryl Furse So you still claim that 100% of all content in #OpenSim is stolen from #SecondLife? Although I've tried to prove to you again and again that this is absolutely FALSE?

    Well, then I dare you to tell Shin Ingen, Ada Radius, Serie Sumei etc. and the current maintainer @Austin Tate straight into their faces that the #Ruth2 v4 and #Roth2 v2 mesh bodies are stolen from Second Life and not created by them, and that the bodies are unscripted because nobody in OpenSim can script.

    By the way, here is the public source repository for Ruth2, and here is the one for Roth2. Even if these links make you snap into your "dumb blonde" "I don't understand what any of this is, so I'll just pretend it isn't there and ignore it" mode.

    I'd like you to tell @Sean Heavy ✅🤙🏻☯🏳️‍🌈 straight into his face that his mesh bodies #RuthToo and #RothToo, forked from Ruth2 and Roth2, are stolen from Second Life, too, because he can impossibly have done any work on them.

    I dare you to tell @Hyacinth 🏳️‍⚧️ ☮️ straight into her face that her fork #LuvMyBod and her mesh clothes are stolen from Second Life because she can impossibly have worked on any of it herself, because she doesn't even know how.

    I dare you to accuse @vrsimility of having stolen everything on his historic Liverpool sims from Second Life down to the buildings.

    I dare you to haul your avatar to GridTalk tomorrow, Tuesday, January 3rd, 11 AM grid time which is 8:00 PM CET. Alternatively, Nihilon, Friday, January 6th, same time. Wait for Klarabella Karamell to show up. And when she's there, accuse her in public in front of all the other guests, including the grid owners and her husband, of having no skills, never having created a single piece of mesh clothing and having copybotted them all from Second Life instead. While you're there, accuse Anachron Young of having copybotted the Rockhouse building from Second Life.

    And I dare you to return to OpenSimWorld and tell Aaack Aardvark and Bibiana Bombinante that they're both unskilled, talentless hacks who have copybotted everything on their sims from Second Life and who couldn't write scripts to save their lives.

    While you're back at OpenSimWorld, claim to everyone, site creator and admin Satyr Aeon included, that even the OpenSimWorld beacon was stolen from Second Life, script included, because a) nothing has ever been created in OpenSim, and b) Satyr isn't even capable of creating anything like this.

    What do you have to lose, Cheryl? Why should you chicken out now? You know for a fact that you're right, that literally everything in OpenSim without an exception is copybotted from Second Life with crappy scripts or none at all!

    Oh, and concerning only 200 OpenSim users worldwide: Hypergrid Business has a list of active OpenSim grids. 407 grids. All with links that you can click. You'll see that just about every last one of them is alive. Click on them, and you'll see that none of them is fake.

    I ask you, Cheryl: Who runs these grids? If there are only 200 OpenSim users worldwide, everyone of them has to run two grids on average. How many grids do you run, Cheryl? And why should someone run more than one grid?


    @The Aether Dragon Ignore her. She's a clueless loudmouth that just about nobody in the OpenSim community takes seriously anymore, probably not even her in-world BDSM sugardaddy.

    When she had been in OpenSim for only two measly months, she was already Little Miss Know-It-All who knew everything, absolutely everything better than people who had been there for several years already, and she told them all that they're all wrong, and she is the only one who knows stuff for a fact.

    If you present her any proof against her theories, she'll either claim it's fabricated and falsified, and that's a fact, or if she can't because the proof is too solid, she'll turn into a "dumb blonde" who doesn't understand jack shit. Either way, even the most solid proof is useless against her because she ignores it all.

    She has grown a hard resistance against learning anything. She thinks she knows doesn't have to learn because she already knows everything, and it's her task to educate the masses that have spent their many years in OpenSim entirely uneducated.

    Apart from OpenSim and recently #ThirdRoom, her world only consists of her in-world BDSM sugardaddy, BDSM in general, three musical genres, her Apple MacBook Air and BDSM-modded Resident Evil 2.
  32. @Cheryl Furse So you still claim that 100% of all content in #OpenSim is stolen from #SecondLife? Although I've tried to prove to you again and again that this is absolutely FALSE?

    Well, then I dare you to tell Shin Ingen, Ada Radius, Serie Sumei etc. and the current maintainer @Austin Tate straight into their faces that the #Ruth2 v4 and #Roth2 v2 mesh bodies are stolen from Second Life and not created by them, and that the bodies are unscripted because nobody in OpenSim can script.

    By the way, here is the public source repository for Ruth2, and here is the one for Roth2. Even if these links make you snap into your "dumb blonde" "I don't understand what any of this is, so I'll just pretend it isn't there and ignore it" mode.

    I'd like you to tell @Sean Heavy ✅🤙🏻☯🏳️‍🌈 straight into his face that his mesh bodies #RuthToo and #RothToo, forked from Ruth2 and Roth2, are stolen from Second Life, too, because he can impossibly have done any work on them.

    I dare you to tell @Hyacinth 🏳️‍⚧️ ☮️ straight into her face that her fork #LuvMyBod and her mesh clothes are stolen from Second Life because she can impossibly have worked on any of it herself, because she doesn't even know how.

    I dare you to accuse @vrsimility of having stolen everything on his historic Liverpool sims from Second Life down to the buildings.

    I dare you to haul your avatar to GridTalk tomorrow, Tuesday, January 3rd, 11 AM grid time which is 8:00 PM CET. Alternatively, Nihilon, Friday, January 6th, same time. Wait for Klarabella Karamell to show up. And when she's there, accuse her in public in front of all the other guests, including the grid owners and her husband, of having no skills, never having created a single piece of mesh clothing and having copybotted them all from Second Life instead. While you're there, accuse Anachron Young of having copybotted the Rockhouse building from Second Life.

    And I dare you to return to OpenSimWorld and tell Aaack Aardvark and Bibiana Bombinante that they're both unskilled, talentless hacks who have copybotted everything on their sims from Second Life and who couldn't write scripts to save their lives.

    While you're back at OpenSimWorld, claim to everyone, site creator and admin Satyr Aeon included, that even the OpenSimWorld beacon was stolen from Second Life, script included, because a) nothing has ever been created in OpenSim, and b) Satyr isn't even capable of creating anything like this.

    What do you have to lose, Cheryl? Why should you chicken out now? You know for a fact that you're right, that literally everything in OpenSim without an exception is copybotted from Second Life with crappy scripts or none at all!

    Oh, and concerning only 200 OpenSim users worldwide: Hypergrid Business has a list of active OpenSim grids. 407 grids. All with links that you can click. You'll see that just about every last one of them is alive. Click on them, and you'll see that none of them is fake.

    I ask you, Cheryl: Who runs these grids? If there are only 200 OpenSim users worldwide, everyone of them has to run two grids on average. How many grids do you run, Cheryl? And why should someone run more than one grid?


    @The Aether Dragon Ignore her. She's a clueless loudmouth that just about nobody in the OpenSim community takes seriously anymore, probably not even her in-world BDSM sugardaddy.

    When she had been in OpenSim for only two measly months, she was already Little Miss Know-It-All who knew everything, absolutely everything better than people who had been there for several years already, and she told them all that they're all wrong, and she is the only one who knows stuff for a fact.

    If you present her any proof against her theories, she'll either claim it's fabricated and falsified, and that's a fact, or if she can't because the proof is too solid, she'll turn into a "dumb blonde" who doesn't understand jack shit. Either way, even the most solid proof is useless against her because she ignores it all.

    She has grown a hard resistance against learning anything. She thinks she knows doesn't have to learn because she already knows everything, and it's her task to educate the masses that have spent their many years in OpenSim entirely uneducated.

    Apart from OpenSim and recently #ThirdRoom, her world only consists of her in-world BDSM sugardaddy, BDSM in general, three musical genres, her Apple MacBook Air and BDSM-modded Resident Evil 2.
  33. @Lelani Carver I'm still wondering how original, vanilla Ruth 2.0 (and which version, the 2017 test release, the RC#1, the RC#2 or the RC#3) became Sweet's Ruth 2.0 and through which steps. Sweet's Ruth 2.0 itself is closed-source (because Sweet Lynwood supplies neither the sources nor a link to them) which, to my understanding, goes against the licenses of original Ruth 2.0.

    So much I know: The #BakesOnMesh conversion of Sweet's Ruth predates both #OpenSim mainline bodies #Roth2 v2 and #Ruth2 v4. Thus, it is not based on the latter. On Ruth2 v4, BoM works reasonably well, up to and including alpha masks on body and eyes, but its HUD only controls 12 alpha cut zones, head included.

    I've got my doubts that Sweet Lynwood came into contact with the maintainers of Ruth2 who had had Roth2 v2 in the making already at that point; I guess she "re-invented the wheel" when she applied BoM to Ruth 2.0. Unlike Sweet's Ruth 2.0, Ruth2 v4 has two buttons on its HUD which can switch the alpha mode of body and eyes to alpha blending and alpha masking respectively. They're also very useful if the alpha mode of the body ends up off altogether after teleporting, causing all worn alpha masks to fail.

    If you want to try the official Ruth2 v4, it may be available from the shop run by its maintainers.

    What exactly was your issue? Did you put on layers (tattoos or clothes) that didn't appear? Did they appear in the wrong order? Did you put on alpha masks, but they didn't cut anything? Did you have trouble making self-made alpha masks fit?

    If the latter is the case, try making a classic skin or a classic tattoo out of Robin "Sojourner" Wood's UV templates and using it as a reference.
  34. @Lelani Carver @Cheryl Furse @The Steam Powered Story Teller @Matt J. @tanoujin It sounds like #Ruth2 and #Roth2 only slowly trickle down from GitHub and #OpenSimulator to #SecondLife and especially to the Marketplace to the point where it's third-party users instead of the original creators who import them to the Marketplace.

    But I guess one issue is that both bodies are rated Adult on the Marketplace, and it takes third parties to upload "forks" (I'm not even sure how many of them are still open-source, much less actual forks) with a lower rating to the Marketplace. Another one is that nobody seems to know the in-world store where you can find them; but then again, the official RuthAndRoth sim in #OpenSim still isn't listed on #OpenSimWorld either.

    OpenSim definitely gets all variants vanilla and as soon as they're done. We've had Roth2 v2 with one of the most advanced #BakesOnMesh implementations I've ever seen on a mesh avatar as early as May 2020, and Ruth2 v4 with an even more advanced BoM implementation followed suit in August. I was one of the earliest adopters of Roth2 v2, and I think I had the first dedicated third-party shop for these bodies.

    #RuthToo and #RothToo are already forks of Ruth 2.0 RC#3 and Roth 2.0 RC#1 respectively, created by @Sean Heavy ✅🤙🏻☯🏳️‍🌈 before BoM came along. In OpenSim, both have been upgraded with BoM this year.

    I've also heard that the development of both Ruth2 and Roth2 is being continued, but it seems like everything is currently done behind closed doors. Hardly anything is happening on Github.
  35. @Lelani Carver @Cheryl Furse @The Steam Powered Story Teller @Matt J. @tanoujin It sounds like #Ruth2 and #Roth2 only slowly trickle down from GitHub and #OpenSimulator to #SecondLife and especially to the Marketplace to the point where it's third-party users instead of the original creators who import them to the Marketplace.

    But I guess one issue is that both bodies are rated Adult on the Marketplace, and it takes third parties to upload "forks" (I'm not even sure how many of them are still open-source, much less actual forks) with a lower rating to the Marketplace. Another one is that nobody seems to know the in-world store where you can find them; but then again, the official RuthAndRoth sim in #OpenSim still isn't listed on #OpenSimWorld either.

    OpenSim definitely gets all variants vanilla and as soon as they're done. We've had Roth2 v2 with one of the most advanced #BakesOnMesh implementations I've ever seen on a mesh avatar as early as May 2020, and Ruth2 v4 with an even more advanced BoM implementation followed suit in August. I was one of the earliest adopters of Roth2 v2, and I think I had the first dedicated third-party shop for these bodies.

    #RuthToo and #RothToo are already forks of Ruth 2.0 RC#3 and Roth 2.0 RC#1 respectively, created by @Sean Heavy ✅🤙🏻☯🏳️‍🌈 before BoM came along. In OpenSim, both have been upgraded with BoM this year.

    I've also heard that the development of both Ruth2 and Roth2 is being continued, but it seems like everything is currently done behind closed doors. Hardly anything is happening on Github.
  36. @Lelani Carver @Cheryl Furse @The Steam Powered Story Teller @Matt J. @tanoujin It sounds like #Ruth2 and #Roth2 only slowly trickle down from GitHub and #OpenSimulator to #SecondLife and especially to the Marketplace to the point where it's third-party users instead of the original creators who import them to the Marketplace.

    But I guess one issue is that both bodies are rated Adult on the Marketplace, and it takes third parties to upload "forks" (I'm not even sure how many of them are still open-source, much less actual forks) with a lower rating to the Marketplace. Another one is that nobody seems to know the in-world store where you can find them; but then again, the official RuthAndRoth sim in #OpenSim still isn't listed on #OpenSimWorld either.

    OpenSim definitely gets all variants vanilla and as soon as they're done. We've had Roth2 v2 with one of the most advanced #BakesOnMesh implementations I've ever seen on a mesh avatar as early as May 2020, and Ruth2 v4 with an even more advanced BoM implementation followed suit in August. I was one of the earliest adopters of Roth2 v2, and I think I had the first dedicated third-party shop for these bodies.

    #RuthToo and #RothToo are already forks of Ruth 2.0 RC#3 and Roth 2.0 RC#1 respectively, created by @Sean Heavy ✅🤙🏻☯🏳️‍🌈 before BoM came along. In OpenSim, both have been upgraded with BoM this year.

    I've also heard that the development of both Ruth2 and Roth2 is being continued, but it seems like everything is currently done behind closed doors. Hardly anything is happening on Github.
  37. @Lelani Carver @Cheryl Furse @The Steam Powered Story Teller @Matt J. @tanoujin It sounds like #Ruth2 and #Roth2 only slowly trickle down from GitHub and #OpenSimulator to #SecondLife and especially to the Marketplace to the point where it's third-party users instead of the original creators who import them to the Marketplace.

    But I guess one issue is that both bodies are rated Adult on the Marketplace, and it takes third parties to upload "forks" (I'm not even sure how many of them are still open-source, much less actual forks) with a lower rating to the Marketplace. Another one is that nobody seems to know the in-world store where you can find them; but then again, the official RuthAndRoth sim in #OpenSim still isn't listed on #OpenSimWorld either.

    OpenSim definitely gets all variants vanilla and as soon as they're done. We've had Roth2 v2 with one of the most advanced #BakesOnMesh implementations I've ever seen on a mesh avatar as early as May 2020, and Ruth2 v4 with an even more advanced BoM implementation followed suit in August. I was one of the earliest adopters of Roth2 v2, and I think I had the first dedicated third-party shop for these bodies.

    #RuthToo and #RothToo are already forks of Ruth 2.0 RC#3 and Roth 2.0 RC#1 respectively, created by @Sean Heavy ✅🤙🏻☯🏳️‍🌈 before BoM came along. In OpenSim, both have been upgraded with BoM this year.

    I've also heard that the development of both Ruth2 and Roth2 is being continued, but it seems like everything is currently done behind closed doors. Hardly anything is happening on Github.
  38. @Shelenn Ayres @Ryan Schultz @David Farnell @Aereyn Onyx LeShelle herself has sent an open letter to the #OpenSim community years ago, demanding the removal of any and all copies of Maitreya content. It's still publicly available at Tante Tilly's in Klamotto, that's where I know it from. The sim owner Otto von Otter is one of the seemingly few who complied with her demands and removed everything listed in the letter.

    Otherwise, typical reactions are:

    "LOL, go ahead and try to sue us!"

    "I've bought this in #SecondLife, so it's mine, and I can do with it whatever I want." No, you can't. What you bought is not the item, but the right to use it in ways granted by the creator who still remains the owner. If the creator doesn't explicitly allow you to export their contents to OpenSim, you must not do that, full stop. Especially not without asking the creator first.

    "Give us rock-solid proof that $ITEM is stolen, otherwise we'll regard your claim as false!"

    "We've reworked $ITEM so much that nothing of the original is left anymore." Often used with Athena which simply isn't true, even less true with clothing. I actually know one shop owner who copybots clothes from Sacrarium which the Sacrarium shopkeeps have stolen from Second Life themselves, changes the box art and offers them as her own creations.

    And, of course, the owners of some places define any and all questioning of the legality of the items in their freebie stores as "drama" and punish it with immediate perma-bans, thus rendering investigations difficult.

    Speaking of suing: I've read about a situation in 2015 when at least one content creator, together with Linden Labs, actually threatened legal action against OpenSim grids for content theft because they distributed copybotted Second Life content, all the way to cease-and-desist. In other words, grids that wouldn't remove any and all copies of legal content from this creator would have been shut down.

    To keep this from happening, the grid owners addressed to the owners of sims where such content was offered as freebies and demanded they remove all of it, lest their sims be deleted.

    Back then, it was still possible to not only rent shops on freebie sims, but actually offer content from no matter where in them. So there were freebie sims that were chock-full of copybotted content. The sim owners then demanded the shopkeeps to remove that stolen content, otherwise they'd thrown them out and remove their shops.

    Now, there was a lot of Chinese whispers involved, so that whoever ran the shops didn't know which illegal items exactly they were to remove. That, and/or if one SL creator sued for removal of illegal copies of their works, maybe tomorrow another one comes and does the same and so forth. So what they did was rip everything out of which they weren't 100% certain that it was legal. Since they didn't want to abandon their freebie shops, they replenished them with what they knew was legal. However, many of them only knew one creator of legal content in OpenSim. And so they filled their stores with old layer clothes made by Linda Kellie in 2007/2008.

    This led to even more Linda Kellie drama because some claimed she was behind this, trying to stay relevant with her old content because nothing new had come from her since 2013 (that was before Clutterfly was launched, maybe even before Linda released any mesh items). It suddenly became easier for the copybotting mafia to make propaganda against legal freebies, likening them all to Linda's early works or outright implying that all legal freebies are by Linda. Also, this may have led to the creation of Sacrarium, run by a Kazakh at home with Russian co-admins under a Russian domain, a grid completely out of reach for any Western jurisdiction.

    One downside of the copybotting craze is that it killed large parts of OpenSim's own creativity. Ever heard of Deva Moda? Cary Bean made some great clothes out of Damien Fate meshes in times when there were no mesh clothes in OpenSim yet. But then came copybotting. All of a sudden, just about everyone who didn't want to stick with traditional avatars only wanted an Athena body and Athena clothes which were the results of copybotting the in-world stores of Maitreya, BlueBerry etc. wholesale. Cary quit on the spot because it looked like it wasn't worth carrying on. It may actually have surprised her to learn from Otto that my in-world sister @Juno Rowland enjoys wearing her creations.

    Nonetheless, there have always been idealists who made what seemingly nobody wants. Some continued texturing Clutterfly and/or Damien Fate meshes which, by the way, can often be combined, e.g. Damien Fate tops and Clutterfly skirts. Thirza Ember of HG Safari fame offers a lot of this on her sim, Remmy Ravenhurst joined most recently, some more can be found in places like Astralia's ShoppingCity or at Sinus on Craft-World.

    Others went all the way and even made their own meshes. Taarna Welles started with sculpties and made them into shoes and other accessories, then she switched to rigged mesh which can be found on her sims Savvy and La Baronnie. I'm friends with two more creators, Loru Destiny and Klarabella Karamell, both of whom came from layer & prim clothes and eventually went mesh. All three rig for Ruth 2.0 now, and Loru and Klara also have a few pieces for Roth 2.0. Loru's main store is not on OpenSimWorld; it can be found on her ArtDestiny grid. She also has at least one older satellite store.

    Klara even had a Damien Fate phase, it's still worth getting her works from that time. She has made a whole number of mesh skirts matching Damien Fate tops this year which means that she may now be responsible for the majority of mesh skirts longer than three inches below the crotch being legal. Places where you can find Klara's creations are Meshmatsch, Bella Klara, the top floor of the Kaufrausch Megastore in Santiago and the shoe store in the Westend.

    Speaking of Ruth 2.0 and Roth 2.0, OpenSim has even got its own lines of mesh bodies. Or rather trees if you look the various forks. They were originally created as basic starter avatar material that is neither as outdated and ugly as the system body nor as illegal as the other mesh bodies which existed back then.

    The current lead maintainer of both, @Austin Tate / @Ai Austin, led #Ruth2 and #Roth2 into being the mesh bodies with probably the most advanced #BakesOnMesh in all of OpenSim so far, offering features which Athena 6 and Adonis 4 users still deem outright impossible such as alpha mask support or actually switching BoM off.

    It's important that such endeavours are advertised and receive the attention they deserve. It's especially important because many OpenSim users believe that there literally isn't any legal content in OpenSim. This is what those who offer stolen content want them to believe. I mean, there's still anti-Linda Kellie propaganda around. Freebie merchants flat-out refuse to offer anything legal. Some openly deny that there's legal content to keep people from looking for it. Once they're proven wrong, they start badmouthing anything legal, again, to keep people from looking for it instead of acquiring content from them.

    Fortunately, not all merchants are like this. Okay, maybe some are simply clueless and don't know what it is that they put into their stores as long as it's a lot. But the Ruth2 v4 and Roth2 v2 boxes are slowly spreading from freebie store to freebie store, sometimes including third-party content. That said, a good sign that some shopkeeps don't curate what they offer and just want to slap as many boxes against their walls as possible is when a new freebie store opens with Ruth 2.0 RC#2 or even the test release on one of the walls.

    Sad but true: This is why many creators in OpenSim make their content no-transfer or don't allow it to be "resold" in mixed freebie stores. It makes removing outdated versions of their creations impossible. The downside, however, is that they only get very little exposure this way because everyone only ever runs to the big and popular freebie sims.

    I've recently discovered a new approach to shopping, and that's a specialised sim with teleportals only to fashion stores. However, I've got a feeling that the owners of this sim don't really want to feature places with original, legal creations, and be it because the likes of Taarna Welles or Loru Destiny don't rig their works for stolen bodies.

    As for keeping out illegal content or even banning entire grids because their users come in with copybotted avatar attachments, this is a double-edged sword. Sure, it's honourable, and one could say that you have to start somewhere. But the vast majority of today's avatars is decked out in 100% illegal content from head to toe.

    For one, newbies are usually exposed to literally nothing else at first. Finding legal alternatives usually requires outright detective work due to how little exposure it gets whereas the illegal stuff is plastered all over all the big freebie sims. Also, it takes newbies who didn't come here from Second Life a while to realise that what they're wearing is illegal.

    Also, the the Menswear Ghetto makes outfitting male avatars in mesh pretty difficult. It's even more difficult to outfit them in ways that don't make them look like leather-clad one-percenters or Russian mafiya mobsters, and it's almost impossible to outfit them in 100% legal content. Granted, women's fashion in OpenSim strongly gravitates towards outfits that'd look out of place anywhere that isn't an Ibiza club party. But female avatars simply have more choice. Juno could run around in legal clothes on a legal body all year round with only her hair being of uncertain source. I couldn't even wear shorts until recently, and I don't have anything legal for winter that isn't too blatantly unfitting either.

    Which takes us to another issue for the guys: clothes matching the body. Women's fashion can greatly rely upon Maitreya Lara/Athena which has become a de-facto standard. The only notable competition is SLink Physique Hourglass/Decadence-HG for which exists considerably less clothing, but if you've got that body, dressing like the girl next door or even practically isn't on your mind anyway. For men, not only are there three illegal standard bodies (SLink Physique Male/Adonis, Signature Gianni/Apollo, Belleza Jake/Ares) across which what little fashion is available for them stretches, but it's no longer mentioned what shall fit which body. And here I'm talking about illegal clothes for illegal bodies.

    Ruth2 is fortunate enough to be able to wear a lot of things, also because it's mostly rather slender. While that slenderness does bring some limitations with itself, it isn't much of a problem. Even the swimwear situation improved with the adoption of BoM. Also, there's an increasing quantity of clothing rigged for Ruth2 or with Ruth2 in mind.

    Roth2, on the other hand, is so far away from any and all established standards that it's hard to make any menswear work on it, Roth2 v2 even more so than Roth2 v1/Roth 2.0 RC#1 to the point of only tops with standing or otherwise big enough collars working on it. Alpha masks become your best friends because you always end up alpha-ing out most of the body. Whereas Ruth2 is technically too thin for Damien Fate clothes, Roth2 is too thick and ends up quite lanky in what few Damien Fate clothes halfway fit. In general, clothes are way too loose around the upper chest and the lower back and clip through the lower belly and the back below the neck. There isn't a single piece of mesh swimwear that fits Roth2 v2; you have to resort to layer clothes plus a most likely self-made bulge.

    Add to this that men don't wear dresses, rarely wear one-pieces in general and almost never bare their midriff. You always have to match a top and a bottom which is a pain with copybotted clothes already unless you use boxed outfits. I don't have that much to choose from, especially not when I want to go legal. For example, I can pretty much only wear legal jeans that actually look like jeans with Gavin jackets (which do come from Second Life, but with consent from the creator), Taarna's reMake hoodies or the Arcadia turtleneck. None of these are good for summer.

    Now, I've got more than two and a half years of experience with Roth2 v2, not to mention an increasing number of self-made alpha masks, and I may know every last source for legal mesh clothes on the Hypergrid, no matter how obscure. What is a newbie supposed to do? A recent Second Life convert? Or someone who has to switch to Roth2 v2 from Adonis or Apollo, and who only knows the big freebie stores that barely offer anything legal?

    It'd actually be hard enough to fall back to the system body with layer and prim clothes because the big freebie stores have long since quit offering these in favour of copybotted mesh stuff. Linda Kellie's creations are still the easiest to find, but even that requires detective work. As for clothes that come neither from her nor from FleepGrid, you'd better be Sherlock Holmes and/or very very lucky or know the right people if you want these.
  39. And another name (probably) known in #OpenSim circles has joined the #Fediverse: Ai Austin, current maintainer of #Ruth2 and #Roth2.

    This is particularly exciting for me as I was an early adopter of Roth2 v2 two and a half years ago. That made me one of the first to use #BakesOnMesh, quite a while before Athena 6 came out which is usually regarded the first BoM body in OpenSim.

    #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth