#luvmybod โ Public Fediverse posts
Live and recent posts from across the Fediverse tagged #luvmybod, aggregated by home.social.
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CW: OpenSim-related Follow Friday post; CW: long (well over 3,000 characters)
Here's a premiere: the first #FollowFriday for #OpenSimulator.
For those who don't know what I'm talking about: OpenSimulator, also called #OpenSim, is a free and #OpenSource platform for 3-D #VirtualWorlds that uses largely the same technology as #SecondLife. It was launched as early as 2007. It mostly became a network of #federated, interconnected worlds (#grids) when the #Hypergrid was introduced in 2008. And "#Metaverse" has been a part of the standard OpenSim vocabulary since before 2010, too.
It currently measures about 420 public grids at various sizes from tiny to slightly larger than Second Life itself and countless private grids, the vast majority of which are on the Hypergrid.
So without further ado, here are some suggestions:- Shelenn Ayres
#InfiniteMetaverseAlliance CEO. Co-organiser of the on-going #OpenSimFest #OSFest2023 that'll continue until the end of the month. Follow her now for the daily schedule. Also maybe your first #Friendica connection.
โ @Shelenn Ayres - Mal Burns
Creator and main host of #InworldReview, also creator of several other YouTube video series about virtual worlds. One of the organisers of #HypergridInternationalExpo which will return next month after six years.
โ Main account: @Mal Burns Main
โ OpenSim account: @Metaworld Opensim Social - Thirza Ember
Organiser of the weekly #HGSafari. One of the hosts of Inworld Review. Another one of the organisers of #HIE.
โ @Thirza - Tosha Tyran
One of the four founders and owners of #CraftWorld, one of the five oldest grids. Another one of the organisers of HIE.
โ @Tosha T. - Kelso Uxlay
Co-founder and co-owner of the #CreaNovale grid. Co-builder of the famous four-seasons varsim known as #Novale. And yet another one of the organisers of HIE.
โ @Kelso Uxlay - Lone Wolf
Founder and owner of the #WolfTerritoriesGrid, the second-largest OpenSim grid. Might be the single person who owns the most virtual land in the world, but he offers it for rent. Also founder and owner of the OpenSimSocial #Mastodon instance.
โ @Lone Wolf - Hyacinth Jean
Founder and owner of the #GroovyVerse grid and the GroovyToot Mastodon instance. Prolific #MeshBody maker; has forked Ruth 2.0 into #LuvMyBod and Diana and created her own private mesh body. Currently working on an alternative to #OpenSimWorld.
โ @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ - vrsimility
Working on an authentic, detailed recreation of 19th century #Liverpool in OpenSim.
โ @vrsimility - OpenSimulator Community Conference
The #OSCC is a yearly community event with a whole number of panels about OpenSim in particular and virtual worlds in general. Expect #OSCC23 to happen in December.
โ @OpenSim Community Conference - Finally, the OpenSim community on #Lemmy
Not a user for a change, but a place on Lemmy for OpenSim users/avatars to meet and discuss.
โ @OpenSim
#FOSS #FLOSS #Decentralized #Decentralization #Decentralised #Decentralisation #VirtualWorld #WolfTerritories #WolfGrid #Ruth2 #OSFest - Shelenn Ayres
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CW: OpenSim-related Follow Friday post; CW: long (well over 3,000 characters)
Here's a premiere: the first #FollowFriday for #OpenSimulator.
For those who don't know what I'm talking about: OpenSimulator, also called #OpenSim, is a free and #OpenSource platform for 3-D #VirtualWorlds that uses largely the same technology as #SecondLife. It was launched as early as 2007. It mostly became a network of #federated, interconnected worlds (#grids) when the #Hypergrid was introduced in 2008. And "#Metaverse" has been a part of the standard OpenSim vocabulary since before 2010, too.
It currently measures about 420 public grids at various sizes from tiny to slightly larger than Second Life itself and countless private grids, the vast majority of which are on the Hypergrid.
So without further ado, here are some suggestions:- Shelenn Ayres
#InfiniteMetaverseAlliance CEO. Co-organiser of the on-going #OpenSimFest #OSFest2023 that'll continue until the end of the month. Follow her now for the daily schedule. Also maybe your first #Friendica connection.
โ @Shelenn Ayres - Mal Burns
Creator and main host of #InworldReview, also creator of several other YouTube video series about virtual worlds. One of the organisers of #HypergridInternationalExpo which will return next month after six years.
โ Main account: @Mal Burns Main
โ OpenSim account: @Metaworld Opensim Social - Thirza Ember
Organiser of the weekly #HGSafari. One of the hosts of Inworld Review. Another one of the organisers of #HIE.
โ @Thirza - Tosha Tyran
One of the four founders and owners of #CraftWorld, one of the five oldest grids. Another one of the organisers of HIE.
โ @Tosha T. - Kelso Uxlay
Co-founder and co-owner of the #CreaNovale grid. Co-builder of the famous four-seasons varsim known as #Novale. And yet another one of the organisers of HIE.
โ @Kelso Uxlay - Lone Wolf
Founder and owner of the #WolfTerritoriesGrid, the second-largest OpenSim grid. Might be the single person who owns the most virtual land in the world, but he offers it for rent. Also founder and owner of the OpenSimSocial #Mastodon instance.
โ @Lone Wolf - Hyacinth Jean
Founder and owner of the #GroovyVerse grid and the GroovyToot Mastodon instance. Prolific #MeshBody maker; has forked Ruth 2.0 into #LuvMyBod and Diana and created her own private mesh body. Currently working on an alternative to #OpenSimWorld.
โ @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ - vrsimility
Working on an authentic, detailed recreation of 19th century #Liverpool in OpenSim.
โ @vrsimility - OpenSimulator Community Conference
The #OSCC is a yearly community event with a whole number of panels about OpenSim in particular and virtual worlds in general. Expect #OSCC23 to happen in December.
โ @OpenSim Community Conference - Finally, the OpenSim community on #Lemmy
Not a user for a change, but a place on Lemmy for OpenSim users/avatars to meet and discuss.
โ @OpenSim
#FOSS #FLOSS #Decentralized #Decentralization #Decentralised #Decentralisation #VirtualWorld #WolfTerritories #WolfGrid #Ruth2 #OSFest - Shelenn Ayres
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CW: OpenSim-related Follow Friday post; CW: long (well over 3,000 characters)
Here's a premiere: the first #FollowFriday for #OpenSimulator.
For those who don't know what I'm talking about: OpenSimulator, also called #OpenSim, is a free and #OpenSource platform for 3-D #VirtualWorlds that uses largely the same technology as #SecondLife. It was launched as early as 2007. It mostly became a network of #federated, interconnected worlds (#grids) when the #Hypergrid was introduced in 2008. And "#Metaverse" has been a part of the standard OpenSim vocabulary since before 2010, too.
It currently measures about 420 public grids at various sizes from tiny to slightly larger than Second Life itself and countless private grids, the vast majority of which are on the Hypergrid.
So without further ado, here are some suggestions:- Shelenn Ayres
#InfiniteMetaverseAlliance CEO. Co-organiser of the on-going #OpenSimFest #OSFest2023 that'll continue until the end of the month. Follow her now for the daily schedule. Also maybe your first #Friendica connection.
โ @Shelenn Ayres - Mal Burns
Creator and main host of #InworldReview, also creator of several other YouTube video series about virtual worlds. One of the organisers of #HypergridInternationalExpo which will return next month after six years.
โ Main account: @Mal Burns Main
โ OpenSim account: @Metaworld Opensim Social - Thirza Ember
Organiser of the weekly #HGSafari. One of the hosts of Inworld Review. Another one of the organisers of #HIE.
โ @Thirza - Tosha Tyran
One of the four founders and owners of #CraftWorld, one of the five oldest grids. Another one of the organisers of HIE.
โ @Tosha T. - Kelso Uxlay
Co-founder and co-owner of the #CreaNovale grid. Co-builder of the famous four-seasons varsim known as #Novale. And yet another one of the organisers of HIE.
โ @Kelso Uxlay - Lone Wolf
Founder and owner of the #WolfTerritoriesGrid, the second-largest OpenSim grid. Might be the single person who owns the most virtual land in the world, but he offers it for rent. Also founder and owner of the OpenSimSocial #Mastodon instance.
โ @Lone Wolf - Hyacinth Jean
Founder and owner of the #GroovyVerse grid and the GroovyToot Mastodon instance. Prolific #MeshBody maker; has forked Ruth 2.0 into #LuvMyBod and Diana and created her own private mesh body. Currently working on an alternative to #OpenSimWorld.
โ @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ - vrsimility
Working on an authentic, detailed recreation of 19th century #Liverpool in OpenSim.
โ @vrsimility - OpenSimulator Community Conference
The #OSCC is a yearly community event with a whole number of panels about OpenSim in particular and virtual worlds in general. Expect #OSCC23 to happen in December.
โ @OpenSim Community Conference - Finally, the OpenSim community on #Lemmy
Not a user for a change, but a place on Lemmy for OpenSim users/avatars to meet and discuss.
โ @OpenSim
#FOSS #FLOSS #Decentralized #Decentralization #Decentralised #Decentralisation #VirtualWorld #WolfTerritories #WolfGrid #Ruth2 #OSFest - Shelenn Ayres
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CW: OpenSim-related Follow Friday post; CW: long (well over 3,000 characters)
Here's a premiere: the first #FollowFriday for #OpenSimulator.
For those who don't know what I'm talking about: OpenSimulator, also called #OpenSim, is a free and #OpenSource platform for 3-D #VirtualWorlds that uses largely the same technology as #SecondLife. It was launched as early as 2007. It mostly became a network of #federated, interconnected worlds (#grids) when the #Hypergrid was introduced in 2008. And "#Metaverse" has been a part of the standard OpenSim vocabulary since before 2010, too.
It currently measures about 420 public grids at various sizes from tiny to slightly larger than Second Life itself and countless private grids, the vast majority of which are on the Hypergrid.
So without further ado, here are some suggestions:- Shelenn Ayres
#InfiniteMetaverseAlliance CEO. Co-organiser of the on-going #OpenSimFest #OSFest2023 that'll continue until the end of the month. Follow her now for the daily schedule. Also maybe your first #Friendica connection.
โ @Shelenn Ayres - Mal Burns
Creator and main host of #InworldReview, also creator of several other YouTube video series about virtual worlds. One of the organisers of #HypergridInternationalExpo which will return next month after six years.
โ Main account: @Mal Burns Main
โ OpenSim account: @Metaworld Opensim Social - Thirza Ember
Organiser of the weekly #HGSafari. One of the hosts of Inworld Review. Another one of the organisers of #HIE.
โ @Thirza - Tosha Tyran
One of the four founders and owners of #CraftWorld, one of the five oldest grids. Another one of the organisers of HIE.
โ @Tosha T. - Kelso Uxlay
Co-founder and co-owner of the #CreaNovale grid. Co-builder of the famous four-seasons varsim known as #Novale. And yet another one of the organisers of HIE.
โ @Kelso Uxlay - Lone Wolf
Founder and owner of the #WolfTerritoriesGrid, the second-largest OpenSim grid. Might be the single person who owns the most virtual land in the world, but he offers it for rent. Also founder and owner of the OpenSimSocial #Mastodon instance.
โ @Lone Wolf - Hyacinth Jean
Founder and owner of the #GroovyVerse grid and the GroovyToot Mastodon instance. Prolific #MeshBody maker; has forked Ruth 2.0 into #LuvMyBod and Diana and created her own private mesh body. Currently working on an alternative to #OpenSimWorld.
โ @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ - vrsimility
Working on an authentic, detailed recreation of 19th century #Liverpool in OpenSim.
โ @vrsimility - OpenSimulator Community Conference
The #OSCC is a yearly community event with a whole number of panels about OpenSim in particular and virtual worlds in general. Expect #OSCC23 to happen in December.
โ @OpenSim Community Conference - Finally, the OpenSim community on #Lemmy
Not a user for a change, but a place on Lemmy for OpenSim users/avatars to meet and discuss.
โ @OpenSim
#FOSS #FLOSS #Decentralized #Decentralization #Decentralised #Decentralisation #VirtualWorld #WolfTerritories #WolfGrid #Ruth2 #OSFest - Shelenn Ayres
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CW: OpenSim-related Follow Friday post; CW: long (well over 3,000 characters)
Here's a premiere: the first #FollowFriday for #OpenSimulator.
For those who don't know what I'm talking about: OpenSimulator, also called #OpenSim, is a free and #OpenSource platform for 3-D #VirtualWorlds that uses largely the same technology as #SecondLife. It was launched as early as 2007. It mostly became a network of #federated, interconnected worlds (#grids) when the #Hypergrid was introduced in 2008. And "#Metaverse" has been a part of the standard OpenSim vocabulary since before 2010, too.
It currently measures about 420 public grids at various sizes from tiny to slightly larger than Second Life itself and countless private grids, the vast majority of which are on the Hypergrid.
So without further ado, here are some suggestions:- Shelenn Ayres
#InfiniteMetaverseAlliance CEO. Co-organiser of the on-going #OpenSimFest #OSFest2023 that'll continue until the end of the month. Follow her now for the daily schedule. Also maybe your first #Friendica connection.
โ @Shelenn Ayres - Mal Burns
Creator and main host of #InworldReview, also creator of several other YouTube video series about virtual worlds. One of the organisers of #HypergridInternationalExpo which will return next month after six years.
โ Main account: @Mal Burns Main
โ OpenSim account: @Metaworld Opensim Social - Thirza Ember
Organiser of the weekly #HGSafari. One of the hosts of Inworld Review. Another one of the organisers of #HIE.
โ @Thirza - Tosha Tyran
One of the four founders and owners of #CraftWorld, one of the five oldest grids. Another one of the organisers of HIE.
โ @Tosha T. - Kelso Uxlay
Co-founder and co-owner of the #CreaNovale grid. Co-builder of the famous four-seasons varsim known as #Novale. And yet another one of the organisers of HIE.
โ @Kelso Uxlay - Lone Wolf
Founder and owner of the #WolfTerritoriesGrid, the second-largest OpenSim grid. Might be the single person who owns the most virtual land in the world, but he offers it for rent. Also founder and owner of the OpenSimSocial #Mastodon instance.
โ @Lone Wolf - Hyacinth Jean
Founder and owner of the #GroovyVerse grid and the GroovyToot Mastodon instance. Prolific #MeshBody maker; has forked Ruth 2.0 into #LuvMyBod and Diana and created her own private mesh body. Currently working on an alternative to #OpenSimWorld.
โ @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ - vrsimility
Working on an authentic, detailed recreation of 19th century #Liverpool in OpenSim.
โ @vrsimility - OpenSimulator Community Conference
The #OSCC is a yearly community event with a whole number of panels about OpenSim in particular and virtual worlds in general. Expect #OSCC23 to happen in December.
โ @OpenSim Community Conference - Finally, the OpenSim community on #Lemmy
Not a user for a change, but a place on Lemmy for OpenSim users/avatars to meet and discuss.
โ @OpenSim
#FOSS #FLOSS #Decentralized #Decentralization #Decentralised #Decentralisation #VirtualWorld #WolfTerritories #WolfGrid #Ruth2 #OSFest - Shelenn Ayres
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To all you #OpenSim users out there: Follow @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ if you don't do it already.
She's the owner of the #Groovyverse #grid (the one with The Big Mamou, home of the #LuvMyBod mesh body, and an impressive #NewYorkCity varsim), she also runs the @OpenSim #Lemmy community (join it if you haven't already), and she's no longer on #OpenSimWorld. But she's here.
More and more users are escaping from the rampant, out-of-control drama in that largely unmoderated place, even if there's no alternative.
Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ wrote the following post Tue, 05 Sep 2023 15:41:32 +0200 I have been on the OpenSimWorld website for years, and I finally deleted my account. I don't need another source of hate and negativity in my life. I love and care about OpenSim, and my grid family deeply. We have a beautiful, happy, peaceful world. It is really sad to see so many miserable people slugging out on that site every single day.
I really wish there were a better alternative, that just had region and event listings.
#OpenSim
Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ wrote the following post Tue, 05 Sep 2023 16:10:12 +0200 Some drama-free alternatives to OSW I am thinking of.
1. A simple searchable listing. They enter the region and grid, and it just fetches the standard search data and parcel picture. No drama, judgement, or comments. just the facts.
2. A hookup tool. You can check-in/announce where you are. And also who you want to meet. A friend, a lover,play a game, dance party.. come join us .. etc. And you can browse live listings of where people are and their interests.
#OpenSim
#OpenSimulator #Metaverse #VirtualWorlds -
@Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.
Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.
The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").
The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.
But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.
The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.
However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.
These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.
Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.
However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.
And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.
Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).
In 2019, @Sean Heavy โ ๐ค๐ปโฏ๐ณ๏ธโ๐ forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.
It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.
This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.
Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.
It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.
Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.
In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.
In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.
By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric. -
@Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.
Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.
The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").
The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.
But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.
The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.
However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.
These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.
Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.
However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.
And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.
Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).
In 2019, @Sean Heavy โ ๐ค๐ปโฏ๐ณ๏ธโ๐ forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.
It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.
This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.
Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.
It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.
Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.
In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.
In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.
By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric. -
@Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.
Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.
The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").
The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.
But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.
The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.
However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.
These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.
Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.
However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.
And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.
Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).
In 2019, @Sean Heavy โ ๐ค๐ปโฏ๐ณ๏ธโ๐ forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.
It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.
This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.
Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.
It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.
Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.
In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.
In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.
By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric. -
@Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.
Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.
The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").
The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.
But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.
The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.
However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.
These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.
Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.
However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.
And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.
Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).
In 2019, @Sean Heavy โ ๐ค๐ปโฏ๐ณ๏ธโ๐ forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.
It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.
This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.
Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.
It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.
Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.
In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.
In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.
By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric. -
@Cheryl Furse So you still claim that 100% of all content in #OpenSim is stolen from #SecondLife? Although I've tried to prove to you again and again that this is absolutely FALSE?
Well, then I dare you to tell Shin Ingen, Ada Radius, Serie Sumei etc. and the current maintainer @Austin Tate straight into their faces that the #Ruth2 v4 and #Roth2 v2 mesh bodies are stolen from Second Life and not created by them, and that the bodies are unscripted because nobody in OpenSim can script.
By the way, here is the public source repository for Ruth2, and here is the one for Roth2. Even if these links make you snap into your "dumb blonde" "I don't understand what any of this is, so I'll just pretend it isn't there and ignore it" mode.
I'd like you to tell @Sean Heavy โ ๐ค๐ปโฏ๐ณ๏ธโ๐ straight into his face that his mesh bodies #RuthToo and #RothToo, forked from Ruth2 and Roth2, are stolen from Second Life, too, because he can impossibly have done any work on them.
I dare you to tell @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ straight into her face that her fork #LuvMyBod and her mesh clothes are stolen from Second Life because she can impossibly have worked on any of it herself, because she doesn't even know how.
I dare you to accuse @vrsimility of having stolen everything on his historic Liverpool sims from Second Life down to the buildings.
I dare you to haul your avatar to GridTalk tomorrow, Tuesday, January 3rd, 11 AM grid time which is 8:00 PM CET. Alternatively, Nihilon, Friday, January 6th, same time. Wait for Klarabella Karamell to show up. And when she's there, accuse her in public in front of all the other guests, including the grid owners and her husband, of having no skills, never having created a single piece of mesh clothing and having copybotted them all from Second Life instead. While you're there, accuse Anachron Young of having copybotted the Rockhouse building from Second Life.
And I dare you to return to OpenSimWorld and tell Aaack Aardvark and Bibiana Bombinante that they're both unskilled, talentless hacks who have copybotted everything on their sims from Second Life and who couldn't write scripts to save their lives.
While you're back at OpenSimWorld, claim to everyone, site creator and admin Satyr Aeon included, that even the OpenSimWorld beacon was stolen from Second Life, script included, because a) nothing has ever been created in OpenSim, and b) Satyr isn't even capable of creating anything like this.
What do you have to lose, Cheryl? Why should you chicken out now? You know for a fact that you're right, that literally everything in OpenSim without an exception is copybotted from Second Life with crappy scripts or none at all!
Oh, and concerning only 200 OpenSim users worldwide: Hypergrid Business has a list of active OpenSim grids. 407 grids. All with links that you can click. You'll see that just about every last one of them is alive. Click on them, and you'll see that none of them is fake.
I ask you, Cheryl: Who runs these grids? If there are only 200 OpenSim users worldwide, everyone of them has to run two grids on average. How many grids do you run, Cheryl? And why should someone run more than one grid?
@The Aether Dragon Ignore her. She's a clueless loudmouth that just about nobody in the OpenSim community takes seriously anymore, probably not even her in-world BDSM sugardaddy.
When she had been in OpenSim for only two measly months, she was already Little Miss Know-It-All who knew everything, absolutely everything better than people who had been there for several years already, and she told them all that they're all wrong, and she is the only one who knows stuff for a fact.
If you present her any proof against her theories, she'll either claim it's fabricated and falsified, and that's a fact, or if she can't because the proof is too solid, she'll turn into a "dumb blonde" who doesn't understand jack shit. Either way, even the most solid proof is useless against her because she ignores it all.
She has grown a hard resistance against learning anything. She thinks she knows doesn't have to learn because she already knows everything, and it's her task to educate the masses that have spent their many years in OpenSim entirely uneducated.
Apart from OpenSim and recently #ThirdRoom, her world only consists of her in-world BDSM sugardaddy, BDSM in general, three musical genres, her Apple MacBook Air and BDSM-modded Resident Evil 2. -
@Cheryl Furse So you still claim that 100% of all content in #OpenSim is stolen from #SecondLife? Although I've tried to prove to you again and again that this is absolutely FALSE?
Well, then I dare you to tell Shin Ingen, Ada Radius, Serie Sumei etc. and the current maintainer @Austin Tate straight into their faces that the #Ruth2 v4 and #Roth2 v2 mesh bodies are stolen from Second Life and not created by them, and that the bodies are unscripted because nobody in OpenSim can script.
By the way, here is the public source repository for Ruth2, and here is the one for Roth2. Even if these links make you snap into your "dumb blonde" "I don't understand what any of this is, so I'll just pretend it isn't there and ignore it" mode.
I'd like you to tell @Sean Heavy โ ๐ค๐ปโฏ๐ณ๏ธโ๐ straight into his face that his mesh bodies #RuthToo and #RothToo, forked from Ruth2 and Roth2, are stolen from Second Life, too, because he can impossibly have done any work on them.
I dare you to tell @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ straight into her face that her fork #LuvMyBod and her mesh clothes are stolen from Second Life because she can impossibly have worked on any of it herself, because she doesn't even know how.
I dare you to accuse @vrsimility of having stolen everything on his historic Liverpool sims from Second Life down to the buildings.
I dare you to haul your avatar to GridTalk tomorrow, Tuesday, January 3rd, 11 AM grid time which is 8:00 PM CET. Alternatively, Nihilon, Friday, January 6th, same time. Wait for Klarabella Karamell to show up. And when she's there, accuse her in public in front of all the other guests, including the grid owners and her husband, of having no skills, never having created a single piece of mesh clothing and having copybotted them all from Second Life instead. While you're there, accuse Anachron Young of having copybotted the Rockhouse building from Second Life.
And I dare you to return to OpenSimWorld and tell Aaack Aardvark and Bibiana Bombinante that they're both unskilled, talentless hacks who have copybotted everything on their sims from Second Life and who couldn't write scripts to save their lives.
While you're back at OpenSimWorld, claim to everyone, site creator and admin Satyr Aeon included, that even the OpenSimWorld beacon was stolen from Second Life, script included, because a) nothing has ever been created in OpenSim, and b) Satyr isn't even capable of creating anything like this.
What do you have to lose, Cheryl? Why should you chicken out now? You know for a fact that you're right, that literally everything in OpenSim without an exception is copybotted from Second Life with crappy scripts or none at all!
Oh, and concerning only 200 OpenSim users worldwide: Hypergrid Business has a list of active OpenSim grids. 407 grids. All with links that you can click. You'll see that just about every last one of them is alive. Click on them, and you'll see that none of them is fake.
I ask you, Cheryl: Who runs these grids? If there are only 200 OpenSim users worldwide, everyone of them has to run two grids on average. How many grids do you run, Cheryl? And why should someone run more than one grid?
@The Aether Dragon Ignore her. She's a clueless loudmouth that just about nobody in the OpenSim community takes seriously anymore, probably not even her in-world BDSM sugardaddy.
When she had been in OpenSim for only two measly months, she was already Little Miss Know-It-All who knew everything, absolutely everything better than people who had been there for several years already, and she told them all that they're all wrong, and she is the only one who knows stuff for a fact.
If you present her any proof against her theories, she'll either claim it's fabricated and falsified, and that's a fact, or if she can't because the proof is too solid, she'll turn into a "dumb blonde" who doesn't understand jack shit. Either way, even the most solid proof is useless against her because she ignores it all.
She has grown a hard resistance against learning anything. She thinks she knows doesn't have to learn because she already knows everything, and it's her task to educate the masses that have spent their many years in OpenSim entirely uneducated.
Apart from OpenSim and recently #ThirdRoom, her world only consists of her in-world BDSM sugardaddy, BDSM in general, three musical genres, her Apple MacBook Air and BDSM-modded Resident Evil 2. -
@Cheryl Furse So you still claim that 100% of all content in #OpenSim is stolen from #SecondLife? Although I've tried to prove to you again and again that this is absolutely FALSE?
Well, then I dare you to tell Shin Ingen, Ada Radius, Serie Sumei etc. and the current maintainer @Austin Tate straight into their faces that the #Ruth2 v4 and #Roth2 v2 mesh bodies are stolen from Second Life and not created by them, and that the bodies are unscripted because nobody in OpenSim can script.
By the way, here is the public source repository for Ruth2, and here is the one for Roth2. Even if these links make you snap into your "dumb blonde" "I don't understand what any of this is, so I'll just pretend it isn't there and ignore it" mode.
I'd like you to tell @Sean Heavy โ ๐ค๐ปโฏ๐ณ๏ธโ๐ straight into his face that his mesh bodies #RuthToo and #RothToo, forked from Ruth2 and Roth2, are stolen from Second Life, too, because he can impossibly have done any work on them.
I dare you to tell @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ straight into her face that her fork #LuvMyBod and her mesh clothes are stolen from Second Life because she can impossibly have worked on any of it herself, because she doesn't even know how.
I dare you to accuse @vrsimility of having stolen everything on his historic Liverpool sims from Second Life down to the buildings.
I dare you to haul your avatar to GridTalk tomorrow, Tuesday, January 3rd, 11 AM grid time which is 8:00 PM CET. Alternatively, Nihilon, Friday, January 6th, same time. Wait for Klarabella Karamell to show up. And when she's there, accuse her in public in front of all the other guests, including the grid owners and her husband, of having no skills, never having created a single piece of mesh clothing and having copybotted them all from Second Life instead. While you're there, accuse Anachron Young of having copybotted the Rockhouse building from Second Life.
And I dare you to return to OpenSimWorld and tell Aaack Aardvark and Bibiana Bombinante that they're both unskilled, talentless hacks who have copybotted everything on their sims from Second Life and who couldn't write scripts to save their lives.
While you're back at OpenSimWorld, claim to everyone, site creator and admin Satyr Aeon included, that even the OpenSimWorld beacon was stolen from Second Life, script included, because a) nothing has ever been created in OpenSim, and b) Satyr isn't even capable of creating anything like this.
What do you have to lose, Cheryl? Why should you chicken out now? You know for a fact that you're right, that literally everything in OpenSim without an exception is copybotted from Second Life with crappy scripts or none at all!
Oh, and concerning only 200 OpenSim users worldwide: Hypergrid Business has a list of active OpenSim grids. 407 grids. All with links that you can click. You'll see that just about every last one of them is alive. Click on them, and you'll see that none of them is fake.
I ask you, Cheryl: Who runs these grids? If there are only 200 OpenSim users worldwide, everyone of them has to run two grids on average. How many grids do you run, Cheryl? And why should someone run more than one grid?
@The Aether Dragon Ignore her. She's a clueless loudmouth that just about nobody in the OpenSim community takes seriously anymore, probably not even her in-world BDSM sugardaddy.
When she had been in OpenSim for only two measly months, she was already Little Miss Know-It-All who knew everything, absolutely everything better than people who had been there for several years already, and she told them all that they're all wrong, and she is the only one who knows stuff for a fact.
If you present her any proof against her theories, she'll either claim it's fabricated and falsified, and that's a fact, or if she can't because the proof is too solid, she'll turn into a "dumb blonde" who doesn't understand jack shit. Either way, even the most solid proof is useless against her because she ignores it all.
She has grown a hard resistance against learning anything. She thinks she knows doesn't have to learn because she already knows everything, and it's her task to educate the masses that have spent their many years in OpenSim entirely uneducated.
Apart from OpenSim and recently #ThirdRoom, her world only consists of her in-world BDSM sugardaddy, BDSM in general, three musical genres, her Apple MacBook Air and BDSM-modded Resident Evil 2. -
@Cheryl Furse So you still claim that 100% of all content in #OpenSim is stolen from #SecondLife? Although I've tried to prove to you again and again that this is absolutely FALSE?
Well, then I dare you to tell Shin Ingen, Ada Radius, Serie Sumei etc. and the current maintainer @Austin Tate straight into their faces that the #Ruth2 v4 and #Roth2 v2 mesh bodies are stolen from Second Life and not created by them, and that the bodies are unscripted because nobody in OpenSim can script.
By the way, here is the public source repository for Ruth2, and here is the one for Roth2. Even if these links make you snap into your "dumb blonde" "I don't understand what any of this is, so I'll just pretend it isn't there and ignore it" mode.
I'd like you to tell @Sean Heavy โ ๐ค๐ปโฏ๐ณ๏ธโ๐ straight into his face that his mesh bodies #RuthToo and #RothToo, forked from Ruth2 and Roth2, are stolen from Second Life, too, because he can impossibly have done any work on them.
I dare you to tell @Hyacinth ๐ณ๏ธโโง๏ธ โฎ๏ธ straight into her face that her fork #LuvMyBod and her mesh clothes are stolen from Second Life because she can impossibly have worked on any of it herself, because she doesn't even know how.
I dare you to accuse @vrsimility of having stolen everything on his historic Liverpool sims from Second Life down to the buildings.
I dare you to haul your avatar to GridTalk tomorrow, Tuesday, January 3rd, 11 AM grid time which is 8:00 PM CET. Alternatively, Nihilon, Friday, January 6th, same time. Wait for Klarabella Karamell to show up. And when she's there, accuse her in public in front of all the other guests, including the grid owners and her husband, of having no skills, never having created a single piece of mesh clothing and having copybotted them all from Second Life instead. While you're there, accuse Anachron Young of having copybotted the Rockhouse building from Second Life.
And I dare you to return to OpenSimWorld and tell Aaack Aardvark and Bibiana Bombinante that they're both unskilled, talentless hacks who have copybotted everything on their sims from Second Life and who couldn't write scripts to save their lives.
While you're back at OpenSimWorld, claim to everyone, site creator and admin Satyr Aeon included, that even the OpenSimWorld beacon was stolen from Second Life, script included, because a) nothing has ever been created in OpenSim, and b) Satyr isn't even capable of creating anything like this.
What do you have to lose, Cheryl? Why should you chicken out now? You know for a fact that you're right, that literally everything in OpenSim without an exception is copybotted from Second Life with crappy scripts or none at all!
Oh, and concerning only 200 OpenSim users worldwide: Hypergrid Business has a list of active OpenSim grids. 407 grids. All with links that you can click. You'll see that just about every last one of them is alive. Click on them, and you'll see that none of them is fake.
I ask you, Cheryl: Who runs these grids? If there are only 200 OpenSim users worldwide, everyone of them has to run two grids on average. How many grids do you run, Cheryl? And why should someone run more than one grid?
@The Aether Dragon Ignore her. She's a clueless loudmouth that just about nobody in the OpenSim community takes seriously anymore, probably not even her in-world BDSM sugardaddy.
When she had been in OpenSim for only two measly months, she was already Little Miss Know-It-All who knew everything, absolutely everything better than people who had been there for several years already, and she told them all that they're all wrong, and she is the only one who knows stuff for a fact.
If you present her any proof against her theories, she'll either claim it's fabricated and falsified, and that's a fact, or if she can't because the proof is too solid, she'll turn into a "dumb blonde" who doesn't understand jack shit. Either way, even the most solid proof is useless against her because she ignores it all.
She has grown a hard resistance against learning anything. She thinks she knows doesn't have to learn because she already knows everything, and it's her task to educate the masses that have spent their many years in OpenSim entirely uneducated.
Apart from OpenSim and recently #ThirdRoom, her world only consists of her in-world BDSM sugardaddy, BDSM in general, three musical genres, her Apple MacBook Air and BDSM-modded Resident Evil 2.