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#coolvlviewer — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #coolvlviewer, aggregated by home.social.

  1. @AVILIFE
    Currently SL forced an update that has made firestorm and alchemy unable to support opensim at the moment.

    Don't worry. If you have Firestorm for OpenSim installed right now, Linden Lab cannot do anything to make this installed Firestorm incompatible with OpenSim.

    In order to be able to do that, they would have to either force files onto your computer with admin/root rights and change something that has nothing to do with Second Life or force OpenSim to change something that breaks compatibility with Firestorm for OpenSim. And Linden Lab has no power over Ubit Umarov and the other OpenSim devs.

    Also, no new Firestorm release has come out since version 7.1.9, the first version with PBR support and multi-threading. That version works about as well with OpenSim as it does with Second Life. If you check the Firestorm website, the blog has no newer post than the 7.1.9 announcement. So there's nothing indicating compatibility breakage with OpenSim in a current or future release.

    If you've read somewhere that Firestorm drops OpenSim support, check the date. It's probably from 2019. That's way, way, way outdated.

    (By the way, you've downloaded and installed Firestorm for OpenSim, right? You can't use OpenSim with Firestorm for Second Life. These two are different.)

    As for Alchemy, I've read somewhere that they've dropped OpenSim support altogether a year ago even though they halfway advertise it here and there. Currently, the only viewers that support OpenSim are Firestorm, the Cool VL Viewer and Radegast which is text-only with no graphics.

    #Long #LongPost #CWLong #CWLongPost #SecondLife #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #FirestormViewer #AlchemyViewer #CoolVLViewer
  2. CW: What the introduction of PBR means, not only for Second Life users with old potato machines, but also for third-party viewers and OpenSim; CW: long (over 7,800 characters in one post)
    @OpenSim

    So #SecondLife is working on introducing #PBR, also called #PeanutButter. And the #FirestormViewer is working on keeping up with it. There's a PBR-enabled alpha version now. This gives me to think.



    One, there's that talk about higher hardware requirements. Now, Firestorm is actually still available in a 32-bit Windows version. Look back into the past. What were the last machines sold with pre-installed 32-bit Windows, and when was that?

    That must have been in the late 2000s. And those machines were entry-level consumer laptops with on-board graphics. In other words, these computers were under-powered already when they were new. But there are actually people who visit #VirtualWorlds using 15-year-old or even older potato computers that run 32-bit Windows. That was all they could afford when they bought them, and they've never again been able to afford any computer. Maybe it's a German thing that the second-hand market is chock-full of used business laptops that are comparably cheap because there are so many of them.

    Of course, in this use-case, toaster users have to turn down the graphics settings to a minimum. Advanced lighting is completely out of question, in fact, the shaders have to stay off entirely. The reason why so many Second Life buildings have shadows and gloss and all that painted onto their textures is so that they look pleasant to toaster users.

    Now, the Firestorm devs say that when Firestorm introduces PBR support, it will probably remove the advanced lighting switch. Not only the shaders will have to be permanently on, but so will advanced lighting.

    This doesn't necessarily mean that you'll have to replace your 32-bit, single-core Celeron M that can only use 3 of 4GB of installed RAM with a brand-new i9 and your on-board GMA 900 graphics with a GeForce RTX 4090 Ti. I mean, I've been able to use advanced lighting with a low-intermediate Radeon HD 7770 from 2012 until it died a week and a half ago. But your old clunker won't cut it anymore.



    Two, chances are that some more third-party viewers will wither away because their development can't keep up with that in Second Life. Remember when the #SingularityViewer was one of the hottest viewers? Well, the last new stable version introduced #BakesOnMesh and #Animesh, and that was in 2020 already, while some other third-party viewers still don't support either at all. The last nightly was over two years old, too, before nightly downloads were recently removed. Its user base is reduced to #OpenSimulator users who are at home on grids that still run #OpenSim versions with #Windlight.



    Speaking of which, three, this will once again show an advantage of Second Life's centralised structure over decentralised OpenSim: If you've only got one instance, you've also only got one server-side software version to worry about. Second Life introduced PBR all over in one go.

    In OpenSim, you can't expect all hundreds of grids and attached sims to upgrade to the newest version all at once, even if an OpenSim version with PBR should come out. Sure, most places run on 0.9.2.2 nowadays which even counts as a stable release while others are trying out 0.9.2.3.

    But there are still places that run older versions, even on the #Hypergrid. 0.9.2.1, 0.9.2.0, 0.9.1.1, all still with Windlight instead of #EEP, sometimes even older and without BoM scripting support. I think some are still stuck at 0.8.2.1. And here and there, I think, there are even a few with even older versions and no BoM support whatsoever.

    Some grid owners live by that typical Windows user credo: install once, never upgrade. And they extend it to their grid. It doesn't help that OpenSim is cross-platform, and the vast majority of at least private grids is running on desktop Windows.

    Others are fairly conservative. There are grids that seem like they've spent the past ten years under a rock. They've still got mesh disabled. As far as I know, that very switch has been removed from OpenSim quite a while ago, just like the one in viewers. Naturally, these grids run very old versions because the grid owner doesn't see any benefits in upgrading if new versions only introduce stuff they don't care for anyway or even remove something they've come to love. I wouldn't be too surprised if there were grids that still run OpenSim 0.7.3 while being connected to the Hypergrid.

    Forks come on top of that. Some grids still run on forks from 0.7.x days. Not only are these forks no longer maintained, but they weren't really soft forks to begin with. The maintainers only took over from vanilla what they deemed useful or necessary, leaving ArribaSim which used to be popular in German-speaking countries with flaky BoM support, probably because parts of BoM collided with the performance optimisations which Arriba was famous for.

    NextGen is even worse. It never had any support for BoM built in, not even any kind of fallback. I still know one grid that runs NextGen in spite of its gaping and actually exploited security holes. The reason is NextGen's killer feature, namely a nifty point-and-click Web interface. And your typical NextGen grid admin depends on this very point-and-click interface to be able to run a grid. Such grids can only be saved by either grafting NextGen's Web interface onto vanilla OpenSim or adding another admin who can administer OpenSim on the command line, and who'll effectively take all power away from the current admin. Until that happens, such grids are partially stuck at 0.8.0.0 at best.

    So this means that Second Life-only viewers can be developed against exactly one Second Life version. As soon as they want to support OpenSim, they'll have to cover some five years worth of releases or more.

    At least we're in the lucky situation of having a fairly new official stable release. For there haven't been any stable releases between 0.8.2.1 which introduced BoM basics and 0.9.2.1 which was the last version with Windlight. Before 0.9.2.1, the Hypergrid was split into a few grids that played it safe and stuck with the stable release and lots of grids that preferred development versions over hopelessly outdated versions. This is also why the "0.8.2.1" versions of #Ruth2 v4 and #Roth2 v2 exist.

    OpenSim will introduce PBR, this one is certain. It will have to in order to stay compatible with Firestorm, its most important viewer (sorry, #CoolVLViewer fans). But there will be a long period in which lots of grids will not have PBR. And even when a stable release of OpenSim with PBR is out, and #DreamGrid has made the switch to a PBR version, there will remain lots of places without PBR.

    Viewers that are compatible with OpenSim will have to remain compatible with non-PBR places in some way. If the Firestorm devs say that it's impossible to keep supporting non-PBR, just like they said it's impossible to support both Windlight and EEP, that'd create a rift through the Hypergrid. Users on PBR grids could no longer visit non-PBR places and vice versa. They'd need two viewers, one with PBR, one without. And even that is impossible because you can't rez your avatar somewhere on the Hypergrid while logging in. Unless you have sims on your home grid that run on a different OpenSim version, you're stuck in your half of the Hypergrid.

    The Windlight/EEP issue was solved acceptably: At least Firestorm versions with EEP have a fallback mode that uses EEP to emulate Windlight, and it looks like OpenSim versions with EEP have their own fallback for older viewers. If PBR means a similarly hard cut, I hope that there will be a similar compatibility solution.

    #Metaverse
  3. @Aeris Irides Originally, yes, #LindenLabs introduced that rating system to #SecondLife as content warnings for sensitive users: If you don't want to see sex and/or gore, don't go to Adult-rated sims. If partial or complete nudity disturbs you, you may want to stay away from Moderate-rated sims as well. When the teen grid was shut down, the rating system was also used to kept users under 18 away from sims that weren't General-rated.

    Of course, it also means that the content on the sims has to be appropriate for the rating. The Lindens probably don't take kindly to public sex being allowed and actually happening on General-rated sims if they find it out. On the other hand, I guess they may also go against rating misuse the other way, namely Adult-rated sims with no Adult-rated content. But these may be rare because there's no point in rating a Second Life sim Adult and keeping everything squeaky-clean.

    Now, experience has shown us that the Second Life rating system simply doesn't work in #OpenSimulator. It is based on the real-life age of the users, and even in Second Life, it only works with age verification: Only if you can prove that you're 18 or older, you may enter sims with a Moderate or Adult rating.

    But #OpenSim doesn't have age verification. The rating system doesn't work as an access restriction system based on real-life age. And the fact that it was originally intended as a content warning system is completely forgotten now.

    Add to this the fact that OpenSim doesn't have pre-defined standard grid rules built in. Almost no grid has any rules to begin with, so there's also no written definition of these ratings in OpenSim whatsoever, probably also because many grid owners believe that it's commonly accepted that the definitions are the same as in Second Life.

    Without user age verification, the focus has often switched away from the age of the users to the apparent age of the avatars. This, together with a lack of a common mandatory ratings definition, led to this not exactly rare new definition:

    • General = G-rated
    • Moderate = G-rated; nobody knows what the difference to General is
    • Adult = G-rated, but no child avatars allowed


    In part, this is due to misunderstanding on the side of grid owners/sim owners who don't speak English as I've said in the start post. But it can also be wishful thinking by deeply prudish and up-tight people who want all smut gone from the #Hypergrid.

    This, by the way, leads to an interesting phenomenon. You can often see it when you attend an event in a place where nudity is not just allowed as per the Adult rating and the implication that it means the same as in Second Life, but encouraged and actually practiced. So you have nude avatars dancing.

    Then someone who isn't a regular, who most likely has never been there before, comes teleporting in. Hellos are exchanged. They stay for about five minutes. And then they teleport out without saying a word. Why? Because they've spent these five minutes waiting for everyone's clothes to rez. After these five minutes, however, they came to the conclusion that some of the avatars are actually naked. Thus, they escaped from that cesspool, disgusted and disturbed. They clearly didn't expect an Adult-rated sim to actually have Adult-rated content on it.

    Now, why does OpenSim have this ratings system in the first place if it doesn't work? Because it has to stay as close to Second Life as possible so that it can use the same viewers.

    Some viewer developers think that adding grid selection is sufficient to make a Second Life viewer compatible with OpenSim, and they wish this was the case so that they don't have to take any extra efforts upon them. AFAIK, there are less popular viewers which are pretty full-featured when it comes to Second Life, but which lack a lot of OpenSim-specific features because the devs lack capacities and motivation to include them. If they only ever use Second Life, they can't even test them in the first place. Even Firestorm has removed the ability to create subfolders under Outfits because Second Life doesn't support them anymore, regardless of them working perfectly well in OpenSim.

    This also means that changing OpenSim in ways that replace Second Life features with original OpenSim features is completely out of question. OpenSim needs its own ratings and content warnings system, but that would have to sit next to Second Life's General/Moderate/Adult system in the viewers at first and eventually replace it altogether. Viewer devs won't do that.

    What makes matters even more complicated is that the grids run widely different OpenSim versions which viewers have to stay compatible with. #OSgrid is always bleeding-edge. Other grids still run OpenSim 0.8.2.1 or even older. Or they run some fork from 0.7.* times that only had a select few changes from newer versions backported over time, and which are no longer maintained anyway. This explains why Otterland which is stuck on OpenSim NextGen lacks both #BakesOnMesh support and even a fallback for BoM avatars, so it wrecks any and all BoM avatars entering the grid.

    Even if OpenSim did manage to introduce its own ratings system, it'd take years for all grids to implement it which would require some grids to shut down for good. On the viewer side, the #CoolVLViewer would be the first to implement it, the #FirestormViewer would follow when they deem it important enough to include it in one of their next releases, and probably all the others would lag behind a lot or never implement it in the first place and become useless for OpenSim.