#ruth2 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ruth2, aggregated by home.social.
-
CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.
Some changes:- Kaydi Rose Designs is a new entry.
- I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
- The Great Canadian Grid is gone again, so the two shops there were removed.
- Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
- Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
- Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
- The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion - Kaydi Rose Designs is a new entry.
-
CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.
Some changes:- Kaydi Rose Designs is a new entry.
- I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
- The Great Canadian Grid is gone again, so the two shops there were removed.
- Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
- Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
- Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
- The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion - Kaydi Rose Designs is a new entry.
-
CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.
Some changes:- Kaydi Rose Designs is a new entry.
- I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
- The Great Canadian Grid is gone again, so the two shops there were removed.
- Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
- Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
- Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
- The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion - Kaydi Rose Designs is a new entry.
-
CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.
Some changes:- Kaydi Rose Designs is a new entry.
- I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
- The Great Canadian Grid is gone again, so the two shops there were removed.
- Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
- Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
- Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
- The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion - Kaydi Rose Designs is a new entry.
-
CW: Recent changes in my mesh clothes shopping guide for Ruth2; CW: long (over 1,300 characters)
I've updated the guide for mesh clothes for Ruth2 in my Ruth2 and Roth2 wiki.
Some changes:- Kaydi Rose Designs is a new entry.
- I've also added the fashion store I run at Nautilus Anchorage Landing in OSgrid; it currently mostly serves as another Deva Moda backup store plus some hard-to-acquire additional Taarna Welles footwear. I've still got two floors to fill, though.
- The Great Canadian Grid is gone again, so the two shops there were removed.
- Astralia ShoppingCity lost the retextured Clutterfly and Damien Fate content, so the shops there were removed, too.
- Birch Grove is now Birch Grove Winter and currently inaccessible. I've changed one shop that's at all four Birch Groves to Birch Grove Spring and suspended the other two. That said, Jamie Wright/Anna Cooper has a new sim in the making which will permanently offer stuff from at least one of these shops.
- Shopaholic was torn down and completely rebuilt quite a while ago. Sabi no longer offers her textured Damien Fate clothes. Thus, Shopaholic was removed.
- The Public World went offline by the turn of the year with no announcement. I'll keep Loru Destiny's shop at the TPW-Mall suspended until things clear up.
#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #Ruth2 #VirtualClothing #VirtualFashion - Kaydi Rose Designs is a new entry.
-
CW: How things came to pass from the Ruth 2.0 test release to the development of Max; CW: long (full-blown blog post shared/"quote-tweeted" in its entirety)
If you've always been curious about the #MeshBody development in #OpenSim from Ruth 2.0 to the new #Max project, @Ai Austin has you covered in his blog:
Austin Tate's Blog wrote the following post Sun, 15 Oct 2023 11:59:49 +0200History of the Development of Max
History of the project, current Ruth2 and Roth2 avatars, testing models,
managing artists and the community social media channels. Further
resources for the Max, Maxine and Maxwell mesh avatars is available at
https://blog.inf.ed.ac.uk/atate/2023/09/13/max-new-open-source-mesh-avatar/
Timeline 2017 – Shin Ingen creates original … Continue reading →
https://blog.inf.ed.ac.uk/atate/2023/10/15/history-of-the-development-of-max/ View article View summary #^History of the Development of MaxHistory of the project, current Ruth2 and Roth2 avatars, testing models, managing artists and the community social media channels.
Further resources for the Max, Maxine and Maxwell mesh avatars is available at https://blog.inf.ed.ac.uk/atate/2023/09/13/max-new-open-source-mesh-avatar/
Timeline- 2017 – Shin Ingen creates original Ruth 2.0 and Roth 2.0 avatar meshes in ZBrush. https://github.com/ingen-lab/Ruth
- 2019 – Fred Beckhusen creates GitHub RuthAndRoth organization to improve open source community management of the project with Ada Radius, Ai Austin and Serie Sumei as administrators. https://github.com/RuthAndRoth
- 2019 – Ruth 2.0 RC#2, Ruth 2.0 RC#3 and Roth 2.0 RC#1 resources archived as branches in https://github.com/RuthAndRoth/Ruth
- 2019 – Ruth2 v4 and Roth2 v2 released by GitHub RuthAndRoth organization into OpenSim and Second Life. https://github.com/RuthAndRoth/Ruth2 and https://github.com/RuthAndRoth/Roth2
- 2022 – Ada Radius, Kayaker Magic and Tom Ernst explore details of viewer data for avatars as basis for Max. https://github.com/New-Media-Arts-New-Viewer-Avatar
- 2023 – Max, Maxine and Maxwell project underway. https://github.com/RuthAndRoth/Max
The new underlying avatar created directly in Blender by Ada Radius is called “Max” which can be morphed into female and male variants called “Maxine” and “Maxwell”. The avatar armature is refined via research on the character folder in SecondLife/OpenSim viewers https://github.com/New-Media-Arts-New-Viewer-Avatar.
RuthAndRoth GitHub Organization
In 2019 Fred Beckhusen created the GitHub RuthAndRoth “organization” as a shared community umbrella to improve open source community management of the project. Ada Radius, Ai Austin and Serie Sumei continue to act administrators.
Github Organization: https://github.com/RuthandRoth
There are several code and resource repositories available:- Ruth – the original Ruth 2.0 RC#2 and RC#3 and Roth 2.0 RC#1 resources with Git archival branches for the releases.
- Ruth2 – Female mesh avatar – Ruth2 v4.
- Roth2 – male mesh avatar – Roth2 v2.
- Extras – attachments and resources of interest for open source avatars.
- Skins – open source skins.
- Reference – archive of Second Life and OpenSimulator avatar-related reference files.
- Max – repository for the new Max, Maxine and Maxwell avatars.
Repository issues can be raised for discussion and a repository “Wiki” allows for useful documentation. Social media channels, in particular via Discord, are available to discuss developments, issues, testing, etc.
An OpenSim community region on OSGrid called “RuthAndRoth” is available to allow any user on any grid that implements the “Hypergrid” protocol to get in-world prepared resources and boxed releases. There is a Second Life marketplace also called “RuthAndRoth” for boxed release items. An avatar “RuthAndRoth Resident” exists in both OpenSim (on OSGrid) and Second Life to “own” the canonical version of each released item.
Resources and Social Media
Note not all of the resource below by any means will contain Max, Maxine or Maxwell relevant content at this early stage, but the links are here for possible future use.- GitHub:
- Github Organization: https://github.com/RuthandRoth
- Github Repository: https://github.com/RuthandRoth/Max
- Social Forums and Discussion:
- Discord Discussion Forum: RuthAndRoth [See channel #max] [Invite]
- MeWe Community Page: https://mewe.com/group/5bbe0189a5f4e57c73569fb9
- Second Life:
- Second Life Group: “RuthAndRoth” (free to join) – Group name place holder.
- Second Life Group: “Ruth and Roth Community” (free to join) – Most active and recommended for use.
- Second Life Marketplace Store: RuthAndRoth
- OpenSim:
- OSGrid Inworld Location: hop://hg.osgrid.org:80/RuthAndRoth/134/124/26
- OSGrid OpenSim Group: “RuthAndRoth” (free to join)
- OpenSim Kitely Market: RuthAndRoth Store (products not currently listed)
- Ada Radius
Ai Austin
Curious Creator
Kayaker Magic
Linden Lab
Serie Sumei
Sundance Haiku
Tom Ernst aka Owl Eyes
- Ada Radius
Ai Austin
Chimera Firecaster
Duck Girl
Elenia Boucher
Fred Beckhusen
Fritigern Gothly
Joe Builder
Kayaker Magic
Lelani Carver
Leona Morro
Linden Lab
Mike Dickson
Noxluna Nightfire
Sean Heavy
Serie Sumei
Shin Ingen
Sundance Haiku
- Original Ruth 2.0 RC#1, RC#2 and RC#3 and Roth 2.0 RC#1 meshes modelled in Zbrush by Shin Ingen with rigging and vertex weight maps by Ada Radius.
- GitHub Repository management and testing by Fred Beckhusen, Outworldz LLC (Ferd Frederix), Ai Austin and Serie Sumei.
- Revised mesh, rigging and vertex weight maps by Ada Radius.
- Improvements to feet meshes by Sundance Haiku and Curious Creator.
- Fingernails and toenails by Sundance Haiku.
- UV map is CC-BY Linden Lab.
- HUD mesh, textures and scripts by Serie Sumei using modifications to original scripts by Shin Ingen and nail enhancements by Sundance Haiku.
#RuthAndRoth #Ruth2 #Roth2 #Maxine #Maxwell #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #LongPost -
CW: OpenSim-related Follow Friday post; CW: long (well over 3,000 characters)
Here's a premiere: the first #FollowFriday for #OpenSimulator.
For those who don't know what I'm talking about: OpenSimulator, also called #OpenSim, is a free and #OpenSource platform for 3-D #VirtualWorlds that uses largely the same technology as #SecondLife. It was launched as early as 2007. It mostly became a network of #federated, interconnected worlds (#grids) when the #Hypergrid was introduced in 2008. And "#Metaverse" has been a part of the standard OpenSim vocabulary since before 2010, too.
It currently measures about 420 public grids at various sizes from tiny to slightly larger than Second Life itself and countless private grids, the vast majority of which are on the Hypergrid.
So without further ado, here are some suggestions:- Shelenn Ayres
#InfiniteMetaverseAlliance CEO. Co-organiser of the on-going #OpenSimFest #OSFest2023 that'll continue until the end of the month. Follow her now for the daily schedule. Also maybe your first #Friendica connection.
→ @Shelenn Ayres - Mal Burns
Creator and main host of #InworldReview, also creator of several other YouTube video series about virtual worlds. One of the organisers of #HypergridInternationalExpo which will return next month after six years.
→ Main account: @Mal Burns Main
→ OpenSim account: @Metaworld Opensim Social - Thirza Ember
Organiser of the weekly #HGSafari. One of the hosts of Inworld Review. Another one of the organisers of #HIE.
→ @Thirza - Tosha Tyran
One of the four founders and owners of #CraftWorld, one of the five oldest grids. Another one of the organisers of HIE.
→ @Tosha T. - Kelso Uxlay
Co-founder and co-owner of the #CreaNovale grid. Co-builder of the famous four-seasons varsim known as #Novale. And yet another one of the organisers of HIE.
→ @Kelso Uxlay - Lone Wolf
Founder and owner of the #WolfTerritoriesGrid, the second-largest OpenSim grid. Might be the single person who owns the most virtual land in the world, but he offers it for rent. Also founder and owner of the OpenSimSocial #Mastodon instance.
→ @Lone Wolf - Hyacinth Jean
Founder and owner of the #GroovyVerse grid and the GroovyToot Mastodon instance. Prolific #MeshBody maker; has forked Ruth 2.0 into #LuvMyBod and Diana and created her own private mesh body. Currently working on an alternative to #OpenSimWorld.
→ @Hyacinth 🏳️⚧️ ☮️ - vrsimility
Working on an authentic, detailed recreation of 19th century #Liverpool in OpenSim.
→ @vrsimility - OpenSimulator Community Conference
The #OSCC is a yearly community event with a whole number of panels about OpenSim in particular and virtual worlds in general. Expect #OSCC23 to happen in December.
→ @OpenSim Community Conference - Finally, the OpenSim community on #Lemmy
Not a user for a change, but a place on Lemmy for OpenSim users/avatars to meet and discuss.
→ @OpenSim
#FOSS #FLOSS #Decentralized #Decentralization #Decentralised #Decentralisation #VirtualWorld #WolfTerritories #WolfGrid #Ruth2 #OSFest - Shelenn Ayres
-
CW: OpenSim-related Follow Friday post; CW: long (well over 3,000 characters)
Here's a premiere: the first #FollowFriday for #OpenSimulator.
For those who don't know what I'm talking about: OpenSimulator, also called #OpenSim, is a free and #OpenSource platform for 3-D #VirtualWorlds that uses largely the same technology as #SecondLife. It was launched as early as 2007. It mostly became a network of #federated, interconnected worlds (#grids) when the #Hypergrid was introduced in 2008. And "#Metaverse" has been a part of the standard OpenSim vocabulary since before 2010, too.
It currently measures about 420 public grids at various sizes from tiny to slightly larger than Second Life itself and countless private grids, the vast majority of which are on the Hypergrid.
So without further ado, here are some suggestions:- Shelenn Ayres
#InfiniteMetaverseAlliance CEO. Co-organiser of the on-going #OpenSimFest #OSFest2023 that'll continue until the end of the month. Follow her now for the daily schedule. Also maybe your first #Friendica connection.
→ @Shelenn Ayres - Mal Burns
Creator and main host of #InworldReview, also creator of several other YouTube video series about virtual worlds. One of the organisers of #HypergridInternationalExpo which will return next month after six years.
→ Main account: @Mal Burns Main
→ OpenSim account: @Metaworld Opensim Social - Thirza Ember
Organiser of the weekly #HGSafari. One of the hosts of Inworld Review. Another one of the organisers of #HIE.
→ @Thirza - Tosha Tyran
One of the four founders and owners of #CraftWorld, one of the five oldest grids. Another one of the organisers of HIE.
→ @Tosha T. - Kelso Uxlay
Co-founder and co-owner of the #CreaNovale grid. Co-builder of the famous four-seasons varsim known as #Novale. And yet another one of the organisers of HIE.
→ @Kelso Uxlay - Lone Wolf
Founder and owner of the #WolfTerritoriesGrid, the second-largest OpenSim grid. Might be the single person who owns the most virtual land in the world, but he offers it for rent. Also founder and owner of the OpenSimSocial #Mastodon instance.
→ @Lone Wolf - Hyacinth Jean
Founder and owner of the #GroovyVerse grid and the GroovyToot Mastodon instance. Prolific #MeshBody maker; has forked Ruth 2.0 into #LuvMyBod and Diana and created her own private mesh body. Currently working on an alternative to #OpenSimWorld.
→ @Hyacinth 🏳️⚧️ ☮️ - vrsimility
Working on an authentic, detailed recreation of 19th century #Liverpool in OpenSim.
→ @vrsimility - OpenSimulator Community Conference
The #OSCC is a yearly community event with a whole number of panels about OpenSim in particular and virtual worlds in general. Expect #OSCC23 to happen in December.
→ @OpenSim Community Conference - Finally, the OpenSim community on #Lemmy
Not a user for a change, but a place on Lemmy for OpenSim users/avatars to meet and discuss.
→ @OpenSim
#FOSS #FLOSS #Decentralized #Decentralization #Decentralised #Decentralisation #VirtualWorld #WolfTerritories #WolfGrid #Ruth2 #OSFest - Shelenn Ayres
-
CW: OpenSim-related Follow Friday post; CW: long (well over 3,000 characters)
Here's a premiere: the first #FollowFriday for #OpenSimulator.
For those who don't know what I'm talking about: OpenSimulator, also called #OpenSim, is a free and #OpenSource platform for 3-D #VirtualWorlds that uses largely the same technology as #SecondLife. It was launched as early as 2007. It mostly became a network of #federated, interconnected worlds (#grids) when the #Hypergrid was introduced in 2008. And "#Metaverse" has been a part of the standard OpenSim vocabulary since before 2010, too.
It currently measures about 420 public grids at various sizes from tiny to slightly larger than Second Life itself and countless private grids, the vast majority of which are on the Hypergrid.
So without further ado, here are some suggestions:- Shelenn Ayres
#InfiniteMetaverseAlliance CEO. Co-organiser of the on-going #OpenSimFest #OSFest2023 that'll continue until the end of the month. Follow her now for the daily schedule. Also maybe your first #Friendica connection.
→ @Shelenn Ayres - Mal Burns
Creator and main host of #InworldReview, also creator of several other YouTube video series about virtual worlds. One of the organisers of #HypergridInternationalExpo which will return next month after six years.
→ Main account: @Mal Burns Main
→ OpenSim account: @Metaworld Opensim Social - Thirza Ember
Organiser of the weekly #HGSafari. One of the hosts of Inworld Review. Another one of the organisers of #HIE.
→ @Thirza - Tosha Tyran
One of the four founders and owners of #CraftWorld, one of the five oldest grids. Another one of the organisers of HIE.
→ @Tosha T. - Kelso Uxlay
Co-founder and co-owner of the #CreaNovale grid. Co-builder of the famous four-seasons varsim known as #Novale. And yet another one of the organisers of HIE.
→ @Kelso Uxlay - Lone Wolf
Founder and owner of the #WolfTerritoriesGrid, the second-largest OpenSim grid. Might be the single person who owns the most virtual land in the world, but he offers it for rent. Also founder and owner of the OpenSimSocial #Mastodon instance.
→ @Lone Wolf - Hyacinth Jean
Founder and owner of the #GroovyVerse grid and the GroovyToot Mastodon instance. Prolific #MeshBody maker; has forked Ruth 2.0 into #LuvMyBod and Diana and created her own private mesh body. Currently working on an alternative to #OpenSimWorld.
→ @Hyacinth 🏳️⚧️ ☮️ - vrsimility
Working on an authentic, detailed recreation of 19th century #Liverpool in OpenSim.
→ @vrsimility - OpenSimulator Community Conference
The #OSCC is a yearly community event with a whole number of panels about OpenSim in particular and virtual worlds in general. Expect #OSCC23 to happen in December.
→ @OpenSim Community Conference - Finally, the OpenSim community on #Lemmy
Not a user for a change, but a place on Lemmy for OpenSim users/avatars to meet and discuss.
→ @OpenSim
#FOSS #FLOSS #Decentralized #Decentralization #Decentralised #Decentralisation #VirtualWorld #WolfTerritories #WolfGrid #Ruth2 #OSFest - Shelenn Ayres
-
CW: OpenSim-related Follow Friday post; CW: long (well over 3,000 characters)
Here's a premiere: the first #FollowFriday for #OpenSimulator.
For those who don't know what I'm talking about: OpenSimulator, also called #OpenSim, is a free and #OpenSource platform for 3-D #VirtualWorlds that uses largely the same technology as #SecondLife. It was launched as early as 2007. It mostly became a network of #federated, interconnected worlds (#grids) when the #Hypergrid was introduced in 2008. And "#Metaverse" has been a part of the standard OpenSim vocabulary since before 2010, too.
It currently measures about 420 public grids at various sizes from tiny to slightly larger than Second Life itself and countless private grids, the vast majority of which are on the Hypergrid.
So without further ado, here are some suggestions:- Shelenn Ayres
#InfiniteMetaverseAlliance CEO. Co-organiser of the on-going #OpenSimFest #OSFest2023 that'll continue until the end of the month. Follow her now for the daily schedule. Also maybe your first #Friendica connection.
→ @Shelenn Ayres - Mal Burns
Creator and main host of #InworldReview, also creator of several other YouTube video series about virtual worlds. One of the organisers of #HypergridInternationalExpo which will return next month after six years.
→ Main account: @Mal Burns Main
→ OpenSim account: @Metaworld Opensim Social - Thirza Ember
Organiser of the weekly #HGSafari. One of the hosts of Inworld Review. Another one of the organisers of #HIE.
→ @Thirza - Tosha Tyran
One of the four founders and owners of #CraftWorld, one of the five oldest grids. Another one of the organisers of HIE.
→ @Tosha T. - Kelso Uxlay
Co-founder and co-owner of the #CreaNovale grid. Co-builder of the famous four-seasons varsim known as #Novale. And yet another one of the organisers of HIE.
→ @Kelso Uxlay - Lone Wolf
Founder and owner of the #WolfTerritoriesGrid, the second-largest OpenSim grid. Might be the single person who owns the most virtual land in the world, but he offers it for rent. Also founder and owner of the OpenSimSocial #Mastodon instance.
→ @Lone Wolf - Hyacinth Jean
Founder and owner of the #GroovyVerse grid and the GroovyToot Mastodon instance. Prolific #MeshBody maker; has forked Ruth 2.0 into #LuvMyBod and Diana and created her own private mesh body. Currently working on an alternative to #OpenSimWorld.
→ @Hyacinth 🏳️⚧️ ☮️ - vrsimility
Working on an authentic, detailed recreation of 19th century #Liverpool in OpenSim.
→ @vrsimility - OpenSimulator Community Conference
The #OSCC is a yearly community event with a whole number of panels about OpenSim in particular and virtual worlds in general. Expect #OSCC23 to happen in December.
→ @OpenSim Community Conference - Finally, the OpenSim community on #Lemmy
Not a user for a change, but a place on Lemmy for OpenSim users/avatars to meet and discuss.
→ @OpenSim
#FOSS #FLOSS #Decentralized #Decentralization #Decentralised #Decentralisation #VirtualWorld #WolfTerritories #WolfGrid #Ruth2 #OSFest - Shelenn Ayres
-
CW: OpenSim-related Follow Friday post; CW: long (well over 3,000 characters)
Here's a premiere: the first #FollowFriday for #OpenSimulator.
For those who don't know what I'm talking about: OpenSimulator, also called #OpenSim, is a free and #OpenSource platform for 3-D #VirtualWorlds that uses largely the same technology as #SecondLife. It was launched as early as 2007. It mostly became a network of #federated, interconnected worlds (#grids) when the #Hypergrid was introduced in 2008. And "#Metaverse" has been a part of the standard OpenSim vocabulary since before 2010, too.
It currently measures about 420 public grids at various sizes from tiny to slightly larger than Second Life itself and countless private grids, the vast majority of which are on the Hypergrid.
So without further ado, here are some suggestions:- Shelenn Ayres
#InfiniteMetaverseAlliance CEO. Co-organiser of the on-going #OpenSimFest #OSFest2023 that'll continue until the end of the month. Follow her now for the daily schedule. Also maybe your first #Friendica connection.
→ @Shelenn Ayres - Mal Burns
Creator and main host of #InworldReview, also creator of several other YouTube video series about virtual worlds. One of the organisers of #HypergridInternationalExpo which will return next month after six years.
→ Main account: @Mal Burns Main
→ OpenSim account: @Metaworld Opensim Social - Thirza Ember
Organiser of the weekly #HGSafari. One of the hosts of Inworld Review. Another one of the organisers of #HIE.
→ @Thirza - Tosha Tyran
One of the four founders and owners of #CraftWorld, one of the five oldest grids. Another one of the organisers of HIE.
→ @Tosha T. - Kelso Uxlay
Co-founder and co-owner of the #CreaNovale grid. Co-builder of the famous four-seasons varsim known as #Novale. And yet another one of the organisers of HIE.
→ @Kelso Uxlay - Lone Wolf
Founder and owner of the #WolfTerritoriesGrid, the second-largest OpenSim grid. Might be the single person who owns the most virtual land in the world, but he offers it for rent. Also founder and owner of the OpenSimSocial #Mastodon instance.
→ @Lone Wolf - Hyacinth Jean
Founder and owner of the #GroovyVerse grid and the GroovyToot Mastodon instance. Prolific #MeshBody maker; has forked Ruth 2.0 into #LuvMyBod and Diana and created her own private mesh body. Currently working on an alternative to #OpenSimWorld.
→ @Hyacinth 🏳️⚧️ ☮️ - vrsimility
Working on an authentic, detailed recreation of 19th century #Liverpool in OpenSim.
→ @vrsimility - OpenSimulator Community Conference
The #OSCC is a yearly community event with a whole number of panels about OpenSim in particular and virtual worlds in general. Expect #OSCC23 to happen in December.
→ @OpenSim Community Conference - Finally, the OpenSim community on #Lemmy
Not a user for a change, but a place on Lemmy for OpenSim users/avatars to meet and discuss.
→ @OpenSim
#FOSS #FLOSS #Decentralized #Decentralization #Decentralised #Decentralisation #VirtualWorld #WolfTerritories #WolfGrid #Ruth2 #OSFest - Shelenn Ayres
-
CW: New free & open-source mesh body in the making for OpenSim and Second Life; CW: long (can't count due to included shared post, but over 500 characters)
@OpenSim
Exciting news from @Austin Tate/@Ai Austin: A new #OpenSource mesh avatar for #OpenSim is in the making! Oh, and it'll be available in #SecondLife as well. The project is called Max, the female body is named #Maxine, the male body is named #Maxwell. (Now we need an easily distinguishable hashtag for the whole project.)
Looks like Ada found it easier to make something completely new from scratch in Blender than to try to nip and tuck even the most glaring shortcomings out of #Ruth2 and especially #Roth2. Granted, we'll be back to zero clothes-wise, but it looks like chances are good that Max will have a working and usable dev kit, and making clothes for Max will be much easier than for Ruth2 and Roth2.
The new bodies will be licensed under #CreativeCommons #CC-BY-NC 4.0, probably a better choice for a mesh body than the #AGPL. After all, most Ruth2 and Roth2 spin-offs in Second Life are technically closed-source.
Metaworld Opensim Social wrote the following post Wed, 13 Sep 2023 20:11:13 +0200 Max – New Open Source Mesh Avatar – Resources | Austin Tate's Blog
https://blog.inf.ed.ac.uk/atate/2023/09/13/max-new-open-source-mesh-avatar/
#OpenSimulator #Metaverse #VirtualWorlds #MeshBody -
CW: Why disallowing avatar scripts on sims is not always such a good idea; CW: long (ca. 1,700 characters)
@OpenSim
I know it's tempting to disallow avatar scripts on your sims. I know that it can greatly improve the performance by killing off the heavy-weight scripts that some people wear on their avatars for whatever reasons of flashiness.
But keep in mind that the following things don't work anymore with avatar scripts off:- Attached AOs. This may be one reason to disallow scripts because typical #SecondLife #ZHAO AOs use up tremendous amounts of server resources, and hardly any #OpenSimulator user has ever heard of #khAOs. But many #OpenSim users depend on attached AOs. They either don't know how to put an AO into their viewer, or they can't be bothered because attaching one is sooo much more convenient, and it gives you a HUD.
- Adjusting the foot position on most female mesh bodies from #SecondLife. Unless you've got your feet on "high" permanently, you can neither take your high heels off nor put them on.
- Switching the alpha mode on #Ruth2 v4 and #Roth2 v2. If it's forced to "off" when you teleport in, and your alpha masks stop working, you can't use your HUD to turn it back on, and you have to edit the body manually.¹
- The alpha HUD on pretty much all other mesh bodies. You can only change clothes if you don't need alpha-ing.
- Bento HUDs. You can't even correct your hands if your fingers are stretched into all directions.
- Sex, at least not if it involves at least one male avatar. Guys can't switch their boners on. Turning avatar scripts off on a sex-oriented sim is amongst the top five stupidest things you can possibly do as a sim owner.
¹By the way, yes, #BakesOnMesh supports alpha masks. If your mesh bodies don't, doesn't mean BoM as a whole doesn't.
#Metaverse #VirtualWorlds - Attached AOs. This may be one reason to disallow scripts because typical #SecondLife #ZHAO AOs use up tremendous amounts of server resources, and hardly any #OpenSimulator user has ever heard of #khAOs. But many #OpenSim users depend on attached AOs. They either don't know how to put an AO into their viewer, or they can't be bothered because attaching one is sooo much more convenient, and it gives you a HUD.
-
CW: Why disallowing avatar scripts on sims is not always such a good idea; CW: long (ca. 1,700 characters)
@OpenSim
I know it's tempting to disallow avatar scripts on your sims. I know that it can greatly improve the performance by killing off the heavy-weight scripts that some people wear on their avatars for whatever reasons of flashiness.
But keep in mind that the following things don't work anymore with avatar scripts off:- Attached AOs. This may be one reason to disallow scripts because typical #SecondLife #ZHAO AOs use up tremendous amounts of server resources, and hardly any #OpenSimulator user has ever heard of #khAOs. But many #OpenSim users depend on attached AOs. They either don't know how to put an AO into their viewer, or they can't be bothered because attaching one is sooo much more convenient, and it gives you a HUD.
- Adjusting the foot position on most female mesh bodies from #SecondLife. Unless you've got your feet on "high" permanently, you can neither take your high heels off nor put them on.
- Switching the alpha mode on #Ruth2 v4 and #Roth2 v2. If it's forced to "off" when you teleport in, and your alpha masks stop working, you can't use your HUD to turn it back on, and you have to edit the body manually.¹
- The alpha HUD on pretty much all other mesh bodies. You can only change clothes if you don't need alpha-ing.
- Bento HUDs. You can't even correct your hands if your fingers are stretched into all directions.
- Sex, at least not if it involves at least one male avatar. Guys can't switch their boners on. Turning avatar scripts off on a sex-oriented sim is amongst the top five stupidest things you can possibly do as a sim owner.
¹By the way, yes, #BakesOnMesh supports alpha masks. If your mesh bodies don't, doesn't mean BoM as a whole doesn't.
#Metaverse #VirtualWorlds - Attached AOs. This may be one reason to disallow scripts because typical #SecondLife #ZHAO AOs use up tremendous amounts of server resources, and hardly any #OpenSimulator user has ever heard of #khAOs. But many #OpenSim users depend on attached AOs. They either don't know how to put an AO into their viewer, or they can't be bothered because attaching one is sooo much more convenient, and it gives you a HUD.
-
CW: Why disallowing avatar scripts on sims is not always such a good idea; CW: long (ca. 1,700 characters)
@OpenSim
I know it's tempting to disallow avatar scripts on your sims. I know that it can greatly improve the performance by killing off the heavy-weight scripts that some people wear on their avatars for whatever reasons of flashiness.
But keep in mind that the following things don't work anymore with avatar scripts off:- Attached AOs. This may be one reason to disallow scripts because typical #SecondLife #ZHAO AOs use up tremendous amounts of server resources, and hardly any #OpenSimulator user has ever heard of #khAOs. But many #OpenSim users depend on attached AOs. They either don't know how to put an AO into their viewer, or they can't be bothered because attaching one is sooo much more convenient, and it gives you a HUD.
- Adjusting the foot position on most female mesh bodies from #SecondLife. Unless you've got your feet on "high" permanently, you can neither take your high heels off nor put them on.
- Switching the alpha mode on #Ruth2 v4 and #Roth2 v2. If it's forced to "off" when you teleport in, and your alpha masks stop working, you can't use your HUD to turn it back on, and you have to edit the body manually.¹
- The alpha HUD on pretty much all other mesh bodies. You can only change clothes if you don't need alpha-ing.
- Bento HUDs. You can't even correct your hands if your fingers are stretched into all directions.
- Sex, at least not if it involves at least one male avatar. Guys can't switch their boners on. Turning avatar scripts off on a sex-oriented sim is amongst the top five stupidest things you can possibly do as a sim owner.
¹By the way, yes, #BakesOnMesh supports alpha masks. If your mesh bodies don't, doesn't mean BoM as a whole doesn't.
#Metaverse #VirtualWorlds - Attached AOs. This may be one reason to disallow scripts because typical #SecondLife #ZHAO AOs use up tremendous amounts of server resources, and hardly any #OpenSimulator user has ever heard of #khAOs. But many #OpenSim users depend on attached AOs. They either don't know how to put an AO into their viewer, or they can't be bothered because attaching one is sooo much more convenient, and it gives you a HUD.
-
CW: Why disallowing avatar scripts on sims is not always such a good idea; CW: long (ca. 1,700 characters)
@OpenSim
I know it's tempting to disallow avatar scripts on your sims. I know that it can greatly improve the performance by killing off the heavy-weight scripts that some people wear on their avatars for whatever reasons of flashiness.
But keep in mind that the following things don't work anymore with avatar scripts off:- Attached AOs. This may be one reason to disallow scripts because typical #SecondLife #ZHAO AOs use up tremendous amounts of server resources, and hardly any #OpenSimulator user has ever heard of #khAOs. But many #OpenSim users depend on attached AOs. They either don't know how to put an AO into their viewer, or they can't be bothered because attaching one is sooo much more convenient, and it gives you a HUD.
- Adjusting the foot position on most female mesh bodies from #SecondLife. Unless you've got your feet on "high" permanently, you can neither take your high heels off nor put them on.
- Switching the alpha mode on #Ruth2 v4 and #Roth2 v2. If it's forced to "off" when you teleport in, and your alpha masks stop working, you can't use your HUD to turn it back on, and you have to edit the body manually.¹
- The alpha HUD on pretty much all other mesh bodies. You can only change clothes if you don't need alpha-ing.
- Bento HUDs. You can't even correct your hands if your fingers are stretched into all directions.
- Sex, at least not if it involves at least one male avatar. Guys can't switch their boners on. Turning avatar scripts off on a sex-oriented sim is amongst the top five stupidest things you can possibly do as a sim owner.
¹By the way, yes, #BakesOnMesh supports alpha masks. If your mesh bodies don't, doesn't mean BoM as a whole doesn't.
#Metaverse #VirtualWorlds - Attached AOs. This may be one reason to disallow scripts because typical #SecondLife #ZHAO AOs use up tremendous amounts of server resources, and hardly any #OpenSimulator user has ever heard of #khAOs. But many #OpenSim users depend on attached AOs. They either don't know how to put an AO into their viewer, or they can't be bothered because attaching one is sooo much more convenient, and it gives you a HUD.
-
CW: Why disallowing avatar scripts on sims is not always such a good idea; CW: long (ca. 1,700 characters)
@OpenSim
I know it's tempting to disallow avatar scripts on your sims. I know that it can greatly improve the performance by killing off the heavy-weight scripts that some people wear on their avatars for whatever reasons of flashiness.
But keep in mind that the following things don't work anymore with avatar scripts off:- Attached AOs. This may be one reason to disallow scripts because typical #SecondLife #ZHAO AOs use up tremendous amounts of server resources, and hardly any #OpenSimulator user has ever heard of #khAOs. But many #OpenSim users depend on attached AOs. They either don't know how to put an AO into their viewer, or they can't be bothered because attaching one is sooo much more convenient, and it gives you a HUD.
- Adjusting the foot position on most female mesh bodies from #SecondLife. Unless you've got your feet on "high" permanently, you can neither take your high heels off nor put them on.
- Switching the alpha mode on #Ruth2 v4 and #Roth2 v2. If it's forced to "off" when you teleport in, and your alpha masks stop working, you can't use your HUD to turn it back on, and you have to edit the body manually.¹
- The alpha HUD on pretty much all other mesh bodies. You can only change clothes if you don't need alpha-ing.
- Bento HUDs. You can't even correct your hands if your fingers are stretched into all directions.
- Sex, at least not if it involves at least one male avatar. Guys can't switch their boners on. Turning avatar scripts off on a sex-oriented sim is amongst the top five stupidest things you can possibly do as a sim owner.
¹By the way, yes, #BakesOnMesh supports alpha masks. If your mesh bodies don't, doesn't mean BoM as a whole doesn't.
#Metaverse #VirtualWorlds - Attached AOs. This may be one reason to disallow scripts because typical #SecondLife #ZHAO AOs use up tremendous amounts of server resources, and hardly any #OpenSimulator user has ever heard of #khAOs. But many #OpenSim users depend on attached AOs. They either don't know how to put an AO into their viewer, or they can't be bothered because attaching one is sooo much more convenient, and it gives you a HUD.
-
CW: What the introduction of PBR means, not only for Second Life users with old potato machines, but also for third-party viewers and OpenSim; CW: long (over 7,800 characters in one post)
@OpenSim
So #SecondLife is working on introducing #PBR, also called #PeanutButter. And the #FirestormViewer is working on keeping up with it. There's a PBR-enabled alpha version now. This gives me to think.
One, there's that talk about higher hardware requirements. Now, Firestorm is actually still available in a 32-bit Windows version. Look back into the past. What were the last machines sold with pre-installed 32-bit Windows, and when was that?
That must have been in the late 2000s. And those machines were entry-level consumer laptops with on-board graphics. In other words, these computers were under-powered already when they were new. But there are actually people who visit #VirtualWorlds using 15-year-old or even older potato computers that run 32-bit Windows. That was all they could afford when they bought them, and they've never again been able to afford any computer. Maybe it's a German thing that the second-hand market is chock-full of used business laptops that are comparably cheap because there are so many of them.
Of course, in this use-case, toaster users have to turn down the graphics settings to a minimum. Advanced lighting is completely out of question, in fact, the shaders have to stay off entirely. The reason why so many Second Life buildings have shadows and gloss and all that painted onto their textures is so that they look pleasant to toaster users.
Now, the Firestorm devs say that when Firestorm introduces PBR support, it will probably remove the advanced lighting switch. Not only the shaders will have to be permanently on, but so will advanced lighting.
This doesn't necessarily mean that you'll have to replace your 32-bit, single-core Celeron M that can only use 3 of 4GB of installed RAM with a brand-new i9 and your on-board GMA 900 graphics with a GeForce RTX 4090 Ti. I mean, I've been able to use advanced lighting with a low-intermediate Radeon HD 7770 from 2012 until it died a week and a half ago. But your old clunker won't cut it anymore.
Two, chances are that some more third-party viewers will wither away because their development can't keep up with that in Second Life. Remember when the #SingularityViewer was one of the hottest viewers? Well, the last new stable version introduced #BakesOnMesh and #Animesh, and that was in 2020 already, while some other third-party viewers still don't support either at all. The last nightly was over two years old, too, before nightly downloads were recently removed. Its user base is reduced to #OpenSimulator users who are at home on grids that still run #OpenSim versions with #Windlight.
Speaking of which, three, this will once again show an advantage of Second Life's centralised structure over decentralised OpenSim: If you've only got one instance, you've also only got one server-side software version to worry about. Second Life introduced PBR all over in one go.
In OpenSim, you can't expect all hundreds of grids and attached sims to upgrade to the newest version all at once, even if an OpenSim version with PBR should come out. Sure, most places run on 0.9.2.2 nowadays which even counts as a stable release while others are trying out 0.9.2.3.
But there are still places that run older versions, even on the #Hypergrid. 0.9.2.1, 0.9.2.0, 0.9.1.1, all still with Windlight instead of #EEP, sometimes even older and without BoM scripting support. I think some are still stuck at 0.8.2.1. And here and there, I think, there are even a few with even older versions and no BoM support whatsoever.
Some grid owners live by that typical Windows user credo: install once, never upgrade. And they extend it to their grid. It doesn't help that OpenSim is cross-platform, and the vast majority of at least private grids is running on desktop Windows.
Others are fairly conservative. There are grids that seem like they've spent the past ten years under a rock. They've still got mesh disabled. As far as I know, that very switch has been removed from OpenSim quite a while ago, just like the one in viewers. Naturally, these grids run very old versions because the grid owner doesn't see any benefits in upgrading if new versions only introduce stuff they don't care for anyway or even remove something they've come to love. I wouldn't be too surprised if there were grids that still run OpenSim 0.7.3 while being connected to the Hypergrid.
Forks come on top of that. Some grids still run on forks from 0.7.x days. Not only are these forks no longer maintained, but they weren't really soft forks to begin with. The maintainers only took over from vanilla what they deemed useful or necessary, leaving ArribaSim which used to be popular in German-speaking countries with flaky BoM support, probably because parts of BoM collided with the performance optimisations which Arriba was famous for.
NextGen is even worse. It never had any support for BoM built in, not even any kind of fallback. I still know one grid that runs NextGen in spite of its gaping and actually exploited security holes. The reason is NextGen's killer feature, namely a nifty point-and-click Web interface. And your typical NextGen grid admin depends on this very point-and-click interface to be able to run a grid. Such grids can only be saved by either grafting NextGen's Web interface onto vanilla OpenSim or adding another admin who can administer OpenSim on the command line, and who'll effectively take all power away from the current admin. Until that happens, such grids are partially stuck at 0.8.0.0 at best.
So this means that Second Life-only viewers can be developed against exactly one Second Life version. As soon as they want to support OpenSim, they'll have to cover some five years worth of releases or more.
At least we're in the lucky situation of having a fairly new official stable release. For there haven't been any stable releases between 0.8.2.1 which introduced BoM basics and 0.9.2.1 which was the last version with Windlight. Before 0.9.2.1, the Hypergrid was split into a few grids that played it safe and stuck with the stable release and lots of grids that preferred development versions over hopelessly outdated versions. This is also why the "0.8.2.1" versions of #Ruth2 v4 and #Roth2 v2 exist.
OpenSim will introduce PBR, this one is certain. It will have to in order to stay compatible with Firestorm, its most important viewer (sorry, #CoolVLViewer fans). But there will be a long period in which lots of grids will not have PBR. And even when a stable release of OpenSim with PBR is out, and #DreamGrid has made the switch to a PBR version, there will remain lots of places without PBR.
Viewers that are compatible with OpenSim will have to remain compatible with non-PBR places in some way. If the Firestorm devs say that it's impossible to keep supporting non-PBR, just like they said it's impossible to support both Windlight and EEP, that'd create a rift through the Hypergrid. Users on PBR grids could no longer visit non-PBR places and vice versa. They'd need two viewers, one with PBR, one without. And even that is impossible because you can't rez your avatar somewhere on the Hypergrid while logging in. Unless you have sims on your home grid that run on a different OpenSim version, you're stuck in your half of the Hypergrid.
The Windlight/EEP issue was solved acceptably: At least Firestorm versions with EEP have a fallback mode that uses EEP to emulate Windlight, and it looks like OpenSim versions with EEP have their own fallback for older viewers. If PBR means a similarly hard cut, I hope that there will be a similar compatibility solution.
#Metaverse -
CW: What the introduction of PBR means, not only for Second Life users with old potato machines, but also for third-party viewers and OpenSim; CW: long (over 7,800 characters in one post)
@OpenSim
So #SecondLife is working on introducing #PBR, also called #PeanutButter. And the #FirestormViewer is working on keeping up with it. There's a PBR-enabled alpha version now. This gives me to think.
One, there's that talk about higher hardware requirements. Now, Firestorm is actually still available in a 32-bit Windows version. Look back into the past. What were the last machines sold with pre-installed 32-bit Windows, and when was that?
That must have been in the late 2000s. And those machines were entry-level consumer laptops with on-board graphics. In other words, these computers were under-powered already when they were new. But there are actually people who visit #VirtualWorlds using 15-year-old or even older potato computers that run 32-bit Windows. That was all they could afford when they bought them, and they've never again been able to afford any computer. Maybe it's a German thing that the second-hand market is chock-full of used business laptops that are comparably cheap because there are so many of them.
Of course, in this use-case, toaster users have to turn down the graphics settings to a minimum. Advanced lighting is completely out of question, in fact, the shaders have to stay off entirely. The reason why so many Second Life buildings have shadows and gloss and all that painted onto their textures is so that they look pleasant to toaster users.
Now, the Firestorm devs say that when Firestorm introduces PBR support, it will probably remove the advanced lighting switch. Not only the shaders will have to be permanently on, but so will advanced lighting.
This doesn't necessarily mean that you'll have to replace your 32-bit, single-core Celeron M that can only use 3 of 4GB of installed RAM with a brand-new i9 and your on-board GMA 900 graphics with a GeForce RTX 4090 Ti. I mean, I've been able to use advanced lighting with a low-intermediate Radeon HD 7770 from 2012 until it died a week and a half ago. But your old clunker won't cut it anymore.
Two, chances are that some more third-party viewers will wither away because their development can't keep up with that in Second Life. Remember when the #SingularityViewer was one of the hottest viewers? Well, the last new stable version introduced #BakesOnMesh and #Animesh, and that was in 2020 already, while some other third-party viewers still don't support either at all. The last nightly was over two years old, too, before nightly downloads were recently removed. Its user base is reduced to #OpenSimulator users who are at home on grids that still run #OpenSim versions with #Windlight.
Speaking of which, three, this will once again show an advantage of Second Life's centralised structure over decentralised OpenSim: If you've only got one instance, you've also only got one server-side software version to worry about. Second Life introduced PBR all over in one go.
In OpenSim, you can't expect all hundreds of grids and attached sims to upgrade to the newest version all at once, even if an OpenSim version with PBR should come out. Sure, most places run on 0.9.2.2 nowadays which even counts as a stable release while others are trying out 0.9.2.3.
But there are still places that run older versions, even on the #Hypergrid. 0.9.2.1, 0.9.2.0, 0.9.1.1, all still with Windlight instead of #EEP, sometimes even older and without BoM scripting support. I think some are still stuck at 0.8.2.1. And here and there, I think, there are even a few with even older versions and no BoM support whatsoever.
Some grid owners live by that typical Windows user credo: install once, never upgrade. And they extend it to their grid. It doesn't help that OpenSim is cross-platform, and the vast majority of at least private grids is running on desktop Windows.
Others are fairly conservative. There are grids that seem like they've spent the past ten years under a rock. They've still got mesh disabled. As far as I know, that very switch has been removed from OpenSim quite a while ago, just like the one in viewers. Naturally, these grids run very old versions because the grid owner doesn't see any benefits in upgrading if new versions only introduce stuff they don't care for anyway or even remove something they've come to love. I wouldn't be too surprised if there were grids that still run OpenSim 0.7.3 while being connected to the Hypergrid.
Forks come on top of that. Some grids still run on forks from 0.7.x days. Not only are these forks no longer maintained, but they weren't really soft forks to begin with. The maintainers only took over from vanilla what they deemed useful or necessary, leaving ArribaSim which used to be popular in German-speaking countries with flaky BoM support, probably because parts of BoM collided with the performance optimisations which Arriba was famous for.
NextGen is even worse. It never had any support for BoM built in, not even any kind of fallback. I still know one grid that runs NextGen in spite of its gaping and actually exploited security holes. The reason is NextGen's killer feature, namely a nifty point-and-click Web interface. And your typical NextGen grid admin depends on this very point-and-click interface to be able to run a grid. Such grids can only be saved by either grafting NextGen's Web interface onto vanilla OpenSim or adding another admin who can administer OpenSim on the command line, and who'll effectively take all power away from the current admin. Until that happens, such grids are partially stuck at 0.8.0.0 at best.
So this means that Second Life-only viewers can be developed against exactly one Second Life version. As soon as they want to support OpenSim, they'll have to cover some five years worth of releases or more.
At least we're in the lucky situation of having a fairly new official stable release. For there haven't been any stable releases between 0.8.2.1 which introduced BoM basics and 0.9.2.1 which was the last version with Windlight. Before 0.9.2.1, the Hypergrid was split into a few grids that played it safe and stuck with the stable release and lots of grids that preferred development versions over hopelessly outdated versions. This is also why the "0.8.2.1" versions of #Ruth2 v4 and #Roth2 v2 exist.
OpenSim will introduce PBR, this one is certain. It will have to in order to stay compatible with Firestorm, its most important viewer (sorry, #CoolVLViewer fans). But there will be a long period in which lots of grids will not have PBR. And even when a stable release of OpenSim with PBR is out, and #DreamGrid has made the switch to a PBR version, there will remain lots of places without PBR.
Viewers that are compatible with OpenSim will have to remain compatible with non-PBR places in some way. If the Firestorm devs say that it's impossible to keep supporting non-PBR, just like they said it's impossible to support both Windlight and EEP, that'd create a rift through the Hypergrid. Users on PBR grids could no longer visit non-PBR places and vice versa. They'd need two viewers, one with PBR, one without. And even that is impossible because you can't rez your avatar somewhere on the Hypergrid while logging in. Unless you have sims on your home grid that run on a different OpenSim version, you're stuck in your half of the Hypergrid.
The Windlight/EEP issue was solved acceptably: At least Firestorm versions with EEP have a fallback mode that uses EEP to emulate Windlight, and it looks like OpenSim versions with EEP have their own fallback for older viewers. If PBR means a similarly hard cut, I hope that there will be a similar compatibility solution.
#Metaverse -
CW: What the introduction of PBR means, not only for Second Life users with old potato machines, but also for third-party viewers and OpenSim; CW: long (over 7,800 characters in one post)
@OpenSim
So #SecondLife is working on introducing #PBR, also called #PeanutButter. And the #FirestormViewer is working on keeping up with it. There's a PBR-enabled alpha version now. This gives me to think.
One, there's that talk about higher hardware requirements. Now, Firestorm is actually still available in a 32-bit Windows version. Look back into the past. What were the last machines sold with pre-installed 32-bit Windows, and when was that?
That must have been in the late 2000s. And those machines were entry-level consumer laptops with on-board graphics. In other words, these computers were under-powered already when they were new. But there are actually people who visit #VirtualWorlds using 15-year-old or even older potato computers that run 32-bit Windows. That was all they could afford when they bought them, and they've never again been able to afford any computer. Maybe it's a German thing that the second-hand market is chock-full of used business laptops that are comparably cheap because there are so many of them.
Of course, in this use-case, toaster users have to turn down the graphics settings to a minimum. Advanced lighting is completely out of question, in fact, the shaders have to stay off entirely. The reason why so many Second Life buildings have shadows and gloss and all that painted onto their textures is so that they look pleasant to toaster users.
Now, the Firestorm devs say that when Firestorm introduces PBR support, it will probably remove the advanced lighting switch. Not only the shaders will have to be permanently on, but so will advanced lighting.
This doesn't necessarily mean that you'll have to replace your 32-bit, single-core Celeron M that can only use 3 of 4GB of installed RAM with a brand-new i9 and your on-board GMA 900 graphics with a GeForce RTX 4090 Ti. I mean, I've been able to use advanced lighting with a low-intermediate Radeon HD 7770 from 2012 until it died a week and a half ago. But your old clunker won't cut it anymore.
Two, chances are that some more third-party viewers will wither away because their development can't keep up with that in Second Life. Remember when the #SingularityViewer was one of the hottest viewers? Well, the last new stable version introduced #BakesOnMesh and #Animesh, and that was in 2020 already, while some other third-party viewers still don't support either at all. The last nightly was over two years old, too, before nightly downloads were recently removed. Its user base is reduced to #OpenSimulator users who are at home on grids that still run #OpenSim versions with #Windlight.
Speaking of which, three, this will once again show an advantage of Second Life's centralised structure over decentralised OpenSim: If you've only got one instance, you've also only got one server-side software version to worry about. Second Life introduced PBR all over in one go.
In OpenSim, you can't expect all hundreds of grids and attached sims to upgrade to the newest version all at once, even if an OpenSim version with PBR should come out. Sure, most places run on 0.9.2.2 nowadays which even counts as a stable release while others are trying out 0.9.2.3.
But there are still places that run older versions, even on the #Hypergrid. 0.9.2.1, 0.9.2.0, 0.9.1.1, all still with Windlight instead of #EEP, sometimes even older and without BoM scripting support. I think some are still stuck at 0.8.2.1. And here and there, I think, there are even a few with even older versions and no BoM support whatsoever.
Some grid owners live by that typical Windows user credo: install once, never upgrade. And they extend it to their grid. It doesn't help that OpenSim is cross-platform, and the vast majority of at least private grids is running on desktop Windows.
Others are fairly conservative. There are grids that seem like they've spent the past ten years under a rock. They've still got mesh disabled. As far as I know, that very switch has been removed from OpenSim quite a while ago, just like the one in viewers. Naturally, these grids run very old versions because the grid owner doesn't see any benefits in upgrading if new versions only introduce stuff they don't care for anyway or even remove something they've come to love. I wouldn't be too surprised if there were grids that still run OpenSim 0.7.3 while being connected to the Hypergrid.
Forks come on top of that. Some grids still run on forks from 0.7.x days. Not only are these forks no longer maintained, but they weren't really soft forks to begin with. The maintainers only took over from vanilla what they deemed useful or necessary, leaving ArribaSim which used to be popular in German-speaking countries with flaky BoM support, probably because parts of BoM collided with the performance optimisations which Arriba was famous for.
NextGen is even worse. It never had any support for BoM built in, not even any kind of fallback. I still know one grid that runs NextGen in spite of its gaping and actually exploited security holes. The reason is NextGen's killer feature, namely a nifty point-and-click Web interface. And your typical NextGen grid admin depends on this very point-and-click interface to be able to run a grid. Such grids can only be saved by either grafting NextGen's Web interface onto vanilla OpenSim or adding another admin who can administer OpenSim on the command line, and who'll effectively take all power away from the current admin. Until that happens, such grids are partially stuck at 0.8.0.0 at best.
So this means that Second Life-only viewers can be developed against exactly one Second Life version. As soon as they want to support OpenSim, they'll have to cover some five years worth of releases or more.
At least we're in the lucky situation of having a fairly new official stable release. For there haven't been any stable releases between 0.8.2.1 which introduced BoM basics and 0.9.2.1 which was the last version with Windlight. Before 0.9.2.1, the Hypergrid was split into a few grids that played it safe and stuck with the stable release and lots of grids that preferred development versions over hopelessly outdated versions. This is also why the "0.8.2.1" versions of #Ruth2 v4 and #Roth2 v2 exist.
OpenSim will introduce PBR, this one is certain. It will have to in order to stay compatible with Firestorm, its most important viewer (sorry, #CoolVLViewer fans). But there will be a long period in which lots of grids will not have PBR. And even when a stable release of OpenSim with PBR is out, and #DreamGrid has made the switch to a PBR version, there will remain lots of places without PBR.
Viewers that are compatible with OpenSim will have to remain compatible with non-PBR places in some way. If the Firestorm devs say that it's impossible to keep supporting non-PBR, just like they said it's impossible to support both Windlight and EEP, that'd create a rift through the Hypergrid. Users on PBR grids could no longer visit non-PBR places and vice versa. They'd need two viewers, one with PBR, one without. And even that is impossible because you can't rez your avatar somewhere on the Hypergrid while logging in. Unless you have sims on your home grid that run on a different OpenSim version, you're stuck in your half of the Hypergrid.
The Windlight/EEP issue was solved acceptably: At least Firestorm versions with EEP have a fallback mode that uses EEP to emulate Windlight, and it looks like OpenSim versions with EEP have their own fallback for older viewers. If PBR means a similarly hard cut, I hope that there will be a similar compatibility solution.
#Metaverse -
CW: What the introduction of PBR means, not only for Second Life users with old potato machines, but also for third-party viewers and OpenSim; CW: long (over 7,800 characters in one post)
@OpenSim
So #SecondLife is working on introducing #PBR, also called #PeanutButter. And the #FirestormViewer is working on keeping up with it. There's a PBR-enabled alpha version now. This gives me to think.
One, there's that talk about higher hardware requirements. Now, Firestorm is actually still available in a 32-bit Windows version. Look back into the past. What were the last machines sold with pre-installed 32-bit Windows, and when was that?
That must have been in the late 2000s. And those machines were entry-level consumer laptops with on-board graphics. In other words, these computers were under-powered already when they were new. But there are actually people who visit #VirtualWorlds using 15-year-old or even older potato computers that run 32-bit Windows. That was all they could afford when they bought them, and they've never again been able to afford any computer. Maybe it's a German thing that the second-hand market is chock-full of used business laptops that are comparably cheap because there are so many of them.
Of course, in this use-case, toaster users have to turn down the graphics settings to a minimum. Advanced lighting is completely out of question, in fact, the shaders have to stay off entirely. The reason why so many Second Life buildings have shadows and gloss and all that painted onto their textures is so that they look pleasant to toaster users.
Now, the Firestorm devs say that when Firestorm introduces PBR support, it will probably remove the advanced lighting switch. Not only the shaders will have to be permanently on, but so will advanced lighting.
This doesn't necessarily mean that you'll have to replace your 32-bit, single-core Celeron M that can only use 3 of 4GB of installed RAM with a brand-new i9 and your on-board GMA 900 graphics with a GeForce RTX 4090 Ti. I mean, I've been able to use advanced lighting with a low-intermediate Radeon HD 7770 from 2012 until it died a week and a half ago. But your old clunker won't cut it anymore.
Two, chances are that some more third-party viewers will wither away because their development can't keep up with that in Second Life. Remember when the #SingularityViewer was one of the hottest viewers? Well, the last new stable version introduced #BakesOnMesh and #Animesh, and that was in 2020 already, while some other third-party viewers still don't support either at all. The last nightly was over two years old, too, before nightly downloads were recently removed. Its user base is reduced to #OpenSimulator users who are at home on grids that still run #OpenSim versions with #Windlight.
Speaking of which, three, this will once again show an advantage of Second Life's centralised structure over decentralised OpenSim: If you've only got one instance, you've also only got one server-side software version to worry about. Second Life introduced PBR all over in one go.
In OpenSim, you can't expect all hundreds of grids and attached sims to upgrade to the newest version all at once, even if an OpenSim version with PBR should come out. Sure, most places run on 0.9.2.2 nowadays which even counts as a stable release while others are trying out 0.9.2.3.
But there are still places that run older versions, even on the #Hypergrid. 0.9.2.1, 0.9.2.0, 0.9.1.1, all still with Windlight instead of #EEP, sometimes even older and without BoM scripting support. I think some are still stuck at 0.8.2.1. And here and there, I think, there are even a few with even older versions and no BoM support whatsoever.
Some grid owners live by that typical Windows user credo: install once, never upgrade. And they extend it to their grid. It doesn't help that OpenSim is cross-platform, and the vast majority of at least private grids is running on desktop Windows.
Others are fairly conservative. There are grids that seem like they've spent the past ten years under a rock. They've still got mesh disabled. As far as I know, that very switch has been removed from OpenSim quite a while ago, just like the one in viewers. Naturally, these grids run very old versions because the grid owner doesn't see any benefits in upgrading if new versions only introduce stuff they don't care for anyway or even remove something they've come to love. I wouldn't be too surprised if there were grids that still run OpenSim 0.7.3 while being connected to the Hypergrid.
Forks come on top of that. Some grids still run on forks from 0.7.x days. Not only are these forks no longer maintained, but they weren't really soft forks to begin with. The maintainers only took over from vanilla what they deemed useful or necessary, leaving ArribaSim which used to be popular in German-speaking countries with flaky BoM support, probably because parts of BoM collided with the performance optimisations which Arriba was famous for.
NextGen is even worse. It never had any support for BoM built in, not even any kind of fallback. I still know one grid that runs NextGen in spite of its gaping and actually exploited security holes. The reason is NextGen's killer feature, namely a nifty point-and-click Web interface. And your typical NextGen grid admin depends on this very point-and-click interface to be able to run a grid. Such grids can only be saved by either grafting NextGen's Web interface onto vanilla OpenSim or adding another admin who can administer OpenSim on the command line, and who'll effectively take all power away from the current admin. Until that happens, such grids are partially stuck at 0.8.0.0 at best.
So this means that Second Life-only viewers can be developed against exactly one Second Life version. As soon as they want to support OpenSim, they'll have to cover some five years worth of releases or more.
At least we're in the lucky situation of having a fairly new official stable release. For there haven't been any stable releases between 0.8.2.1 which introduced BoM basics and 0.9.2.1 which was the last version with Windlight. Before 0.9.2.1, the Hypergrid was split into a few grids that played it safe and stuck with the stable release and lots of grids that preferred development versions over hopelessly outdated versions. This is also why the "0.8.2.1" versions of #Ruth2 v4 and #Roth2 v2 exist.
OpenSim will introduce PBR, this one is certain. It will have to in order to stay compatible with Firestorm, its most important viewer (sorry, #CoolVLViewer fans). But there will be a long period in which lots of grids will not have PBR. And even when a stable release of OpenSim with PBR is out, and #DreamGrid has made the switch to a PBR version, there will remain lots of places without PBR.
Viewers that are compatible with OpenSim will have to remain compatible with non-PBR places in some way. If the Firestorm devs say that it's impossible to keep supporting non-PBR, just like they said it's impossible to support both Windlight and EEP, that'd create a rift through the Hypergrid. Users on PBR grids could no longer visit non-PBR places and vice versa. They'd need two viewers, one with PBR, one without. And even that is impossible because you can't rez your avatar somewhere on the Hypergrid while logging in. Unless you have sims on your home grid that run on a different OpenSim version, you're stuck in your half of the Hypergrid.
The Windlight/EEP issue was solved acceptably: At least Firestorm versions with EEP have a fallback mode that uses EEP to emulate Windlight, and it looks like OpenSim versions with EEP have their own fallback for older viewers. If PBR means a similarly hard cut, I hope that there will be a similar compatibility solution.
#Metaverse -
CW: What the introduction of PBR means, not only for Second Life users with old potato machines, but also for third-party viewers and OpenSim; CW: long (over 7,800 characters in one post)
@OpenSim
So #SecondLife is working on introducing #PBR, also called #PeanutButter. And the #FirestormViewer is working on keeping up with it. There's a PBR-enabled alpha version now. This gives me to think.
One, there's that talk about higher hardware requirements. Now, Firestorm is actually still available in a 32-bit Windows version. Look back into the past. What were the last machines sold with pre-installed 32-bit Windows, and when was that?
That must have been in the late 2000s. And those machines were entry-level consumer laptops with on-board graphics. In other words, these computers were under-powered already when they were new. But there are actually people who visit #VirtualWorlds using 15-year-old or even older potato computers that run 32-bit Windows. That was all they could afford when they bought them, and they've never again been able to afford any computer. Maybe it's a German thing that the second-hand market is chock-full of used business laptops that are comparably cheap because there are so many of them.
Of course, in this use-case, toaster users have to turn down the graphics settings to a minimum. Advanced lighting is completely out of question, in fact, the shaders have to stay off entirely. The reason why so many Second Life buildings have shadows and gloss and all that painted onto their textures is so that they look pleasant to toaster users.
Now, the Firestorm devs say that when Firestorm introduces PBR support, it will probably remove the advanced lighting switch. Not only the shaders will have to be permanently on, but so will advanced lighting.
This doesn't necessarily mean that you'll have to replace your 32-bit, single-core Celeron M that can only use 3 of 4GB of installed RAM with a brand-new i9 and your on-board GMA 900 graphics with a GeForce RTX 4090 Ti. I mean, I've been able to use advanced lighting with a low-intermediate Radeon HD 7770 from 2012 until it died a week and a half ago. But your old clunker won't cut it anymore.
Two, chances are that some more third-party viewers will wither away because their development can't keep up with that in Second Life. Remember when the #SingularityViewer was one of the hottest viewers? Well, the last new stable version introduced #BakesOnMesh and #Animesh, and that was in 2020 already, while some other third-party viewers still don't support either at all. The last nightly was over two years old, too, before nightly downloads were recently removed. Its user base is reduced to #OpenSimulator users who are at home on grids that still run #OpenSim versions with #Windlight.
Speaking of which, three, this will once again show an advantage of Second Life's centralised structure over decentralised OpenSim: If you've only got one instance, you've also only got one server-side software version to worry about. Second Life introduced PBR all over in one go.
In OpenSim, you can't expect all hundreds of grids and attached sims to upgrade to the newest version all at once, even if an OpenSim version with PBR should come out. Sure, most places run on 0.9.2.2 nowadays which even counts as a stable release while others are trying out 0.9.2.3.
But there are still places that run older versions, even on the #Hypergrid. 0.9.2.1, 0.9.2.0, 0.9.1.1, all still with Windlight instead of #EEP, sometimes even older and without BoM scripting support. I think some are still stuck at 0.8.2.1. And here and there, I think, there are even a few with even older versions and no BoM support whatsoever.
Some grid owners live by that typical Windows user credo: install once, never upgrade. And they extend it to their grid. It doesn't help that OpenSim is cross-platform, and the vast majority of at least private grids is running on desktop Windows.
Others are fairly conservative. There are grids that seem like they've spent the past ten years under a rock. They've still got mesh disabled. As far as I know, that very switch has been removed from OpenSim quite a while ago, just like the one in viewers. Naturally, these grids run very old versions because the grid owner doesn't see any benefits in upgrading if new versions only introduce stuff they don't care for anyway or even remove something they've come to love. I wouldn't be too surprised if there were grids that still run OpenSim 0.7.3 while being connected to the Hypergrid.
Forks come on top of that. Some grids still run on forks from 0.7.x days. Not only are these forks no longer maintained, but they weren't really soft forks to begin with. The maintainers only took over from vanilla what they deemed useful or necessary, leaving ArribaSim which used to be popular in German-speaking countries with flaky BoM support, probably because parts of BoM collided with the performance optimisations which Arriba was famous for.
NextGen is even worse. It never had any support for BoM built in, not even any kind of fallback. I still know one grid that runs NextGen in spite of its gaping and actually exploited security holes. The reason is NextGen's killer feature, namely a nifty point-and-click Web interface. And your typical NextGen grid admin depends on this very point-and-click interface to be able to run a grid. Such grids can only be saved by either grafting NextGen's Web interface onto vanilla OpenSim or adding another admin who can administer OpenSim on the command line, and who'll effectively take all power away from the current admin. Until that happens, such grids are partially stuck at 0.8.0.0 at best.
So this means that Second Life-only viewers can be developed against exactly one Second Life version. As soon as they want to support OpenSim, they'll have to cover some five years worth of releases or more.
At least we're in the lucky situation of having a fairly new official stable release. For there haven't been any stable releases between 0.8.2.1 which introduced BoM basics and 0.9.2.1 which was the last version with Windlight. Before 0.9.2.1, the Hypergrid was split into a few grids that played it safe and stuck with the stable release and lots of grids that preferred development versions over hopelessly outdated versions. This is also why the "0.8.2.1" versions of #Ruth2 v4 and #Roth2 v2 exist.
OpenSim will introduce PBR, this one is certain. It will have to in order to stay compatible with Firestorm, its most important viewer (sorry, #CoolVLViewer fans). But there will be a long period in which lots of grids will not have PBR. And even when a stable release of OpenSim with PBR is out, and #DreamGrid has made the switch to a PBR version, there will remain lots of places without PBR.
Viewers that are compatible with OpenSim will have to remain compatible with non-PBR places in some way. If the Firestorm devs say that it's impossible to keep supporting non-PBR, just like they said it's impossible to support both Windlight and EEP, that'd create a rift through the Hypergrid. Users on PBR grids could no longer visit non-PBR places and vice versa. They'd need two viewers, one with PBR, one without. And even that is impossible because you can't rez your avatar somewhere on the Hypergrid while logging in. Unless you have sims on your home grid that run on a different OpenSim version, you're stuck in your half of the Hypergrid.
The Windlight/EEP issue was solved acceptably: At least Firestorm versions with EEP have a fallback mode that uses EEP to emulate Windlight, and it looks like OpenSim versions with EEP have their own fallback for older viewers. If PBR means a similarly hard cut, I hope that there will be a similar compatibility solution.
#Metaverse -
Yeah, I know that the Playground Mall is the hottest thing since Richard Lionheart's freebie sim which was the hottest thing since The Harbor still received new stuff.
But I find it hilarious that someone said that it has clothes for "ALL mesh bodies".
I've yet to find a store with clothes made for any body from the #Ruth2 or even #Roth2 families. But then again, the usual source for mesh clothes doesn't have anything worth mentioning for these two body families either. #OpenSim itself might actually have much more at this point.
Still, if someone says, "all mesh bodies," what they actually mean is, "all halfway recent mesh bodies from #SecondLife," that much is certain.
#OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth #PetPeeve -
@Lelani Carver And I thought that #Ruth2 v4 had texture mapping issues. -
@Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.
Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.
The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").
The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.
But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.
The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.
However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.
These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.
Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.
However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.
And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.
Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth 🏳️⚧️ ☮️ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).
In 2019, @Sean Heavy ✅🤙🏻☯🏳️🌈 forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.
It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.
This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.
Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.
It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.
Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.
In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.
In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.
By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric. -
@Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.
Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.
The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").
The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.
But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.
The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.
However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.
These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.
Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.
However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.
And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.
Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth 🏳️⚧️ ☮️ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).
In 2019, @Sean Heavy ✅🤙🏻☯🏳️🌈 forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.
It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.
This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.
Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.
It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.
Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.
In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.
In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.
By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric. -
@Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.
Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.
The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").
The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.
But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.
The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.
However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.
These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.
Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.
However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.
And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.
Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth 🏳️⚧️ ☮️ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).
In 2019, @Sean Heavy ✅🤙🏻☯🏳️🌈 forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.
It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.
This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.
Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.
It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.
Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.
In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.
In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.
By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric. -
@Holocluck Henly @Jerralyn Franzic Many of their products are available on the #Hypergrid. But not through them.
Signature Gianni has been available since the second half of the 2010s, but neither by buying it from Signature nor, for the longest time, under that name. Signature Gianni was copybotted, re-scripted and renamed "Apollo" to make it a) less obvious what was stolen and therefore even less likely for the content thieves to be DMCA'd and b) look like they've created the body themselves from scratch. Ever since, it has been offered as a full-perm freebie.
The same happened to Maitreya Lara ("Athena", still the number one female mesh body on the Hypergrid), Slink Physique Male ("Adonis" and "Decadence Male"), Slink Physique Hourglass ("BBHG", "Decadence-HG", "Je'Thai HG" with the original box art, only with the Slink logo removed and the new name added) and Belleza Jake ("Ares").
The renaming probably happened to conceal that these bodies were stolen in a reaction upon legal threats against #OpenSim grids in 2015: At least one #SecondLife creator forced multiple OpenSim grids to remove any and all of their content from freebie stores, or they'll take legal action which may end up in the grid being closed by the authorities. This included fairly big grids which then had to start take according action.
But since no actual legal actions were ever taken, not even against US-based grids, the copybotters and content importers feel safe now. They usually no longer rename anything. Genus heads, Lelutka products, more recently Kupra, Legacy, Legacy Perky and eBody Reborn and many other products are brazenly being offered under their Second Life brands and names. Renaming only happens when someone wants to offer copybotted Second Life content as their own original creation.
The mass-copybotting that started in late 2014 or 2015 has killed off a great deal of OpenSim's own creativity. Creators saw no chance for themselves to compete with stolen premium luxury payware from Second Life. By now, there's hardly an avatar out there that doesn't wear anything illegal unless the avatar is still devoid of mesh, and the vast majority of avatars is decked out entirely in illegal content and never wears anything legal. That's also because most freebie stores don't even offer anything legal, so legal content is hard to find.
However, there are actually free and legal mesh bodies in OpenSim, basically two families of bodies that started with two mesh bodies named Ruth 2.0 (after the old Second Life standard avatar which still exists in OpenSim today) and Roth 2.0 (after the same avatar when you switch the shape to male). The names are somewhat confusing because the "2.0" is part of the names rather than a version number.
These two bodies were born out of necessity: Just like Second Life, some OpenSim grids offer starter avatars instead of creating all new avatars as Ruths. These used to be classic layer-and-prim avatars, often complete avatars made by Linda Kellie (known in Second Life as Karra Baker until 2007 and as Linda Kellie since 2017). But since illegal mesh bodies and matching illegal mesh clothes had started spreading, these avatars were considered outdated.
Grids that wanted to offer decent-looking starter avatars were in a catch now. They only had two options: either outdated classic layer-and-prim avatars or up-to-date mesh avatars on which everything was stolen from Second Life, maybe except for the hair. The latter would mean that the grid owners themselves would officially distribute illegal content. Some simply shrugged it off and went for it.
However, it was clear that OpenSim had to become able to offer modern mesh avatars that'd consist out of entirely legal content made in and for OpenSim. The obvious starting-point was to create mesh bodies so that rigged mesh clothes could be made for these then.
And so a team of volunteers made two open-source mesh bodies under free licenses. The first to come out was Ruth 2.0, starting with a test release in, I think, 2017. On the same day in December, 2018, that the final release candidate, RC#3, came out, so did the only release candidate RC#1 of the male body Roth 2.0. However, the project leader must have abandoned the project before final versions could be released.
Since both bodies are free and open-source, forks happened. In 2018, @Hyacinth 🏳️⚧️ ☮️ forked Ruth 2.0 RC#2 into Ruth Reloaded from which she then derived #LuvMyBod which is slightly more voluptuous without going as crazy as eBody Reborn or Slink Physique Hourglass. The latest incarnation is still-unfinished Diana which offers basic BoM support and is targetted at Athena converts. She also forked Roth 2.0 RC#1 into Roth Reloaded and eventually R00Fie! which was never finished. And she was the only one to ever make an alternative head for Ruth 2.0 (unlike Second Life bodies, Ruth 2.0 and Roth 2.0 come with a head that's usually seamlessly attached).
In 2019, @Sean Heavy ✅🤙🏻☯🏳️🌈 forked Ruth 2.0 RC#3 and Roth 2.0 RC#1 into #RuthToo RC#3 and #RothToo RC#1 respectively. He did some work on both meshes, and he gave RothToo the mesh fingernails and toenails which the other bodies in the male family still lack. Both bodies became available with basic BoM support in complete avatar boxes several months ago.
It must have been later in 2019 that @Austin Tate took over as the new official project leader. Not only were both bodies thoroughly reworked, including the meshes, but both bodies were given full-blown scripted BoM support with features that you won't find on any commercial Second Life body. Since version numbering became necessary, but the "2.0" would have collided with it, the bodies had to be renamed. Ruth 2.0 RC#3 and Roth 2.0 RC#1 were declared stable releases and renamed #Ruth2 v3 and #Roth2 v1 respectively, and the new versions were named Ruth2 v4 and Roth2 v2.
This time, Roth2 v2 was the first to come out in late May 2020, OpenSim's first BoM-enabled mesh body that was actually announced and somewhat advertised. Thus, it predates both Athena 6 and Adonis 4 which were rushed out in summer with not only basic, but halfway botched BoM support that led almost all OpenSim users to believe that BoM doesn't support alpha masks. Austin's avatar and in-world representation, @Ai Austin, was probably the first adopter. And I feel like I was the second; I still use Roth2 v2 today.
Ruth2 v4 followed in September. Some more work was necessary here due to several extra features, not all of which are related to the even more extensive BoM support. My little in-world sister @Juno Rowland may have become the "poster child" of Ruth2 v4 if there's such a thing.
It's said that new versions are being worked on by a new team of creators. But they work "behind closed doors" and only communicate through an unadvertised Discord server, probably not even noticing what may happen on GitHub.
Clothing, on the other hand, is still an issue. I know three clothesmakers who have made clothes for Ruth 2.0 RC#2 or RC#3 which have identical meshes AFAIK, but these clothes are far from covering all use-cases. I think there's exactly one bikini and one pair of underpants for Ruth 2.0. For Roth 2.0, so little has been made that you're basically forced to wear Second Life clothes and alpha away your entire body underneath. In addition, there are some mesh clothes by Hyacinth and Sean which are offsets of Ruth 2.0 RC#2, LuvMyBod and RothToo RC#1 respectively.
In fact, Ruth2 v4 and Roth2 v2 seem to have made making mesh clothes for these bodies even less attractive because their meshes have changed so much. On Ruth2 v4, Ruth 2.0 clothes are as hit-and-miss as Maitreya Lara/Athena clothes and as rigged or fitted mesh clothes made for the system body. For Roth2 v2, the situation is even worse because Roth 2.0 RC#1 is already completely incompatible with everything else. So I guess some aspiring clothesmakers are now sitting and waiting for new versions that seem definite and stable rather than transitional again so they can make clothes that won't be outdated again soon.
In fact, BoM support on these bodies is a bliss because you have to resort to layer clothes for underwear, swimwear and hosiery. At the same time, converts from stolen Second Life bodies as well as from the older non-BoM versions are likely to be irritated because Ruth2 v4 and Roth2 v2 are the only BoM mesh bodies in OpenSim that have done away with fine-grained alpha HUDs in favour of alpha masks, but the only clothes in OpenSim that come with alpha masks were made for the system body before 2015.
By the way, I've started working on a wiki for the Ruth2 and Roth2 families. It's still a very early WIP, and while both bodies are also available in Second Life, it's OpenSim-centric. -
It's frightening how fragile the sims which I've listed in my mesh clothes shopping guide for the #Ruth2 family seem to be.
When the guide was still an unfinished draft, 100 Dresses disappeared from Catena di isole on the #VirtualHG grid. It has yet to resurface. Until then, the line is commented out.
Even earlier, Remmy Ravenhurst closed her sims in #OSgrid to start her own grid together with Tanned Babe. She has made a whole lot of textures for older mesh clothes. I'm still waiting for the grid to open. Another commented-out line.
Not long after I've published the guide, #DorenasWorld suffered from hard drive failure and spent three weeks offline during which it was impossible to get certain Klarabella Karamell creations and almost impossible to get the Deva Moda products. Now Klara is leaving the grid and relocating her own sims to OSgrid so I have to edit these lines. I myself am looking for a
While Dorenas World was already down, #Artdestiny got into software-side trouble, but it came back quickly.
The #EtheriaGrid had its own share of trouble several times, making certain exclusive textured #Clutterfly items unavailable. I hope it's halfway stable now.
Sabi Breen has completely redesigned Shopaholic once again, and she has yet to bring back her Damien Fate clothes.
Recently, Cloe Kegel, owner of the #Astralia Shopping City, posted something that sounded like she had also closed Shopping City for reconstruction. This could have meant the removal of older layer and mesh items, some of which can only be found there anymore. Fortunately, Shopping City is still open and complete.
And just a few minutes ago, I thought that Birch Grove on #Neverworld had been shut down in favour of its own spring variant which lacks some of the original's shops. It's still there, just not listed on #OpenSimWorld anymore. The spring variant with its new pride shop will receive a special mention when I make my list of shops with layer clothes useful for #BakesOnMesh bodies like Ruth2 v4.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth -
It's frightening how fragile the sims which I've listed in my mesh clothes shopping guide for the #Ruth2 family seem to be.
When the guide was still an unfinished draft, 100 Dresses disappeared from Catena di isole on the #VirtualHG grid. It has yet to resurface. Until then, the line is commented out.
Even earlier, Remmy Ravenhurst closed her sims in #OSgrid to start her own grid together with Tanned Babe. She has made a whole lot of textures for older mesh clothes. I'm still waiting for the grid to open. Another commented-out line.
Not long after I've published the guide, #DorenasWorld suffered from hard drive failure and spent three weeks offline during which it was impossible to get certain Klarabella Karamell creations and almost impossible to get the Deva Moda products. Now Klara is leaving the grid and relocating her own sims to OSgrid so I have to edit these lines. I myself am looking for a
While Dorenas World was already down, #Artdestiny got into software-side trouble, but it came back quickly.
The #EtheriaGrid had its own share of trouble several times, making certain exclusive textured #Clutterfly items unavailable. I hope it's halfway stable now.
Sabi Breen has completely redesigned Shopaholic once again, and she has yet to bring back her Damien Fate clothes.
Recently, Cloe Kegel, owner of the #Astralia Shopping City, posted something that sounded like she had also closed Shopping City for reconstruction. This could have meant the removal of older layer and mesh items, some of which can only be found there anymore. Fortunately, Shopping City is still open and complete.
And just a few minutes ago, I thought that Birch Grove on #Neverworld had been shut down in favour of its own spring variant which lacks some of the original's shops. It's still there, just not listed on #OpenSimWorld anymore. The spring variant with its new pride shop will receive a special mention when I make my list of shops with layer clothes useful for #BakesOnMesh bodies like Ruth2 v4.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth -
It's frightening how fragile the sims which I've listed in my mesh clothes shopping guide for the #Ruth2 family seem to be.
When the guide was still an unfinished draft, 100 Dresses disappeared from Catena di isole on the #VirtualHG grid. It has yet to resurface. Until then, the line is commented out.
Even earlier, Remmy Ravenhurst closed her sims in #OSgrid to start her own grid together with Tanned Babe. She has made a whole lot of textures for older mesh clothes. I'm still waiting for the grid to open. Another commented-out line.
Not long after I've published the guide, #DorenasWorld suffered from hard drive failure and spent three weeks offline during which it was impossible to get certain Klarabella Karamell creations and almost impossible to get the Deva Moda products. Now Klara is leaving the grid and relocating her own sims to OSgrid so I have to edit these lines. I myself am looking for a
While Dorenas World was already down, #Artdestiny got into software-side trouble, but it came back quickly.
The #EtheriaGrid had its own share of trouble several times, making certain exclusive textured #Clutterfly items unavailable. I hope it's halfway stable now.
Sabi Breen has completely redesigned Shopaholic once again, and she has yet to bring back her Damien Fate clothes.
Recently, Cloe Kegel, owner of the #Astralia Shopping City, posted something that sounded like she had also closed Shopping City for reconstruction. This could have meant the removal of older layer and mesh items, some of which can only be found there anymore. Fortunately, Shopping City is still open and complete.
And just a few minutes ago, I thought that Birch Grove on #Neverworld had been shut down in favour of its own spring variant which lacks some of the original's shops. It's still there, just not listed on #OpenSimWorld anymore. The spring variant with its new pride shop will receive a special mention when I make my list of shops with layer clothes useful for #BakesOnMesh bodies like Ruth2 v4.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth -
It's frightening how fragile the sims which I've listed in my mesh clothes shopping guide for the #Ruth2 family seem to be.
When the guide was still an unfinished draft, 100 Dresses disappeared from Catena di isole on the #VirtualHG grid. It has yet to resurface. Until then, the line is commented out.
Even earlier, Remmy Ravenhurst closed her sims in #OSgrid to start her own grid together with Tanned Babe. She has made a whole lot of textures for older mesh clothes. I'm still waiting for the grid to open. Another commented-out line.
Not long after I've published the guide, #DorenasWorld suffered from hard drive failure and spent three weeks offline during which it was impossible to get certain Klarabella Karamell creations and almost impossible to get the Deva Moda products. Now Klara is leaving the grid and relocating her own sims to OSgrid so I have to edit these lines. I myself am looking for a
While Dorenas World was already down, #Artdestiny got into software-side trouble, but it came back quickly.
The #EtheriaGrid had its own share of trouble several times, making certain exclusive textured #Clutterfly items unavailable. I hope it's halfway stable now.
Sabi Breen has completely redesigned Shopaholic once again, and she has yet to bring back her Damien Fate clothes.
Recently, Cloe Kegel, owner of the #Astralia Shopping City, posted something that sounded like she had also closed Shopping City for reconstruction. This could have meant the removal of older layer and mesh items, some of which can only be found there anymore. Fortunately, Shopping City is still open and complete.
And just a few minutes ago, I thought that Birch Grove on #Neverworld had been shut down in favour of its own spring variant which lacks some of the original's shops. It's still there, just not listed on #OpenSimWorld anymore. The spring variant with its new pride shop will receive a special mention when I make my list of shops with layer clothes useful for #BakesOnMesh bodies like Ruth2 v4.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth -
It's frightening how fragile the sims which I've listed in my mesh clothes shopping guide for the #Ruth2 family seem to be.
When the guide was still an unfinished draft, 100 Dresses disappeared from Catena di isole on the #VirtualHG grid. It has yet to resurface. Until then, the line is commented out.
Even earlier, Remmy Ravenhurst closed her sims in #OSgrid to start her own grid together with Tanned Babe. She has made a whole lot of textures for older mesh clothes. I'm still waiting for the grid to open. Another commented-out line.
Not long after I've published the guide, #DorenasWorld suffered from hard drive failure and spent three weeks offline during which it was impossible to get certain Klarabella Karamell creations and almost impossible to get the Deva Moda products. Now Klara is leaving the grid and relocating her own sims to OSgrid so I have to edit these lines. I myself am looking for a
While Dorenas World was already down, #Artdestiny got into software-side trouble, but it came back quickly.
The #EtheriaGrid had its own share of trouble several times, making certain exclusive textured #Clutterfly items unavailable. I hope it's halfway stable now.
Sabi Breen has completely redesigned Shopaholic once again, and she has yet to bring back her Damien Fate clothes.
Recently, Cloe Kegel, owner of the #Astralia Shopping City, posted something that sounded like she had also closed Shopping City for reconstruction. This could have meant the removal of older layer and mesh items, some of which can only be found there anymore. Fortunately, Shopping City is still open and complete.
And just a few minutes ago, I thought that Birch Grove on #Neverworld had been shut down in favour of its own spring variant which lacks some of the original's shops. It's still there, just not listed on #OpenSimWorld anymore. The spring variant with its new pride shop will receive a special mention when I make my list of shops with layer clothes useful for #BakesOnMesh bodies like Ruth2 v4.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #RuthAndRoth -
This may seem like coincidence, but still.
The #Hypergrid is experiencing a surge of new freebie sims. Most of them are basically the same as always, only upgraded. This means that everything they offer is illegal, stolen from #SecondLife. If something legal pops up somewhere, it's usually "by-catch" from raiding older freebie sims, mostly outdated versions of Ruth 2.0 (RC#2, RC#2 or even the test release), and the sim owners don't even know what it is that they slap against their walls. "Upgrade" means that, next to Maitreya Lara Athena and Slink Physique Hourglass Decadence-HG, the more recent and not renamed Legacy and eBody Reborn are being offered, along with outfits for them.
Interestingly, however, sims that are dedicated to legal freebies seem to be on the rise. In #Groovyverse, Doctor Dave is building a sim named San Juan. @Juno Rowland has met him already; I shall go meet him, too. Many of the shop buildings on this sim are filled with legal clothes for #Ruth2 to wear, and Dave said he has still got lots of clothes collected from a grid he couldn't remember the name of that he hasn't put into stores yet. Next to Groovyverse itself whose founder @Hyacinth Jean Landry not only forked her own body LuvMyBod off Ruth 2.0 RC#2, but also made mostly "body offset" mesh clothes for both Ruth 2.0 RC#2 and LuveMyBod, the only grid to offer original, full-perm Ruth 2.0 clothes in larger quantities is #DorenasWorld.
And just recently, Froot Loops started working on a new sim on #KinkyHavenGrid named HandMade. This sim shall only offer legal creations made in and for #OpenSim, full stop. In fact, instead of dividing the content into themes, it's the creators who get their own "stores" dedicated to them. After all, Froot Loops only wants to offer content which she can trace back to its origins. I hope she'll leave lots of space for more. For once Dorena's World is back online, Juno and I will have lots of content to bring her.
Speaking of which, once Jeanne Lefavre is done rebuilding the #Caribou sims in #OSgrid, I may become a shopkeep there. Chances are good she'll give me one of the stores to fill. If I get one in the building I've already laid eyes on, I'll use the ground floor as a #RuthAndRoth body shop like the one I already have in Dorena's World, i.e. part museum, but with more explanation and guidance on the walls. That way, Caribou will have the Ruth2 and #Roth2 product lines offered by someone who actually knows them.
Even though I'm likely to have enough space for them, I'm not sure if I will also offer @Sean Heavy ✅🤙🏻☯🏳️🌈's #RuthToo and #RothToo boxes. Sean is a pretty good shopkeep already with various shops on at least two grids (speaking of which, the two OSgrid outlets still lack the layer underwear boxes). Besides, not all older boxes seem to be full-perm, and I'm not sure if that's by mistake or intentional.
Upstairs, although there's a teleporter making up for a lack of actual stairs, I want to revive Deva Moda in a place that's easier to reach.
#OpenSimulator #Metaverse #VirtualWorlds -
This may seem like coincidence, but still.
The #Hypergrid is experiencing a surge of new freebie sims. Most of them are basically the same as always, only upgraded. This means that everything they offer is illegal, stolen from #SecondLife. If something legal pops up somewhere, it's usually "by-catch" from raiding older freebie sims, mostly outdated versions of Ruth 2.0 (RC#2, RC#2 or even the test release), and the sim owners don't even know what it is that they slap against their walls. "Upgrade" means that, next to Maitreya Lara Athena and Slink Physique Hourglass Decadence-HG, the more recent and not renamed Legacy and eBody Reborn are being offered, along with outfits for them.
Interestingly, however, sims that are dedicated to legal freebies seem to be on the rise. In #Groovyverse, Doctor Dave is building a sim named San Juan. @Juno Rowland has met him already; I shall go meet him, too. Many of the shop buildings on this sim are filled with legal clothes for #Ruth2 to wear, and Dave said he has still got lots of clothes collected from a grid he couldn't remember the name of that he hasn't put into stores yet. Next to Groovyverse itself whose founder @Hyacinth Jean Landry not only forked her own body LuvMyBod off Ruth 2.0 RC#2, but also made mostly "body offset" mesh clothes for both Ruth 2.0 RC#2 and LuveMyBod, the only grid to offer original, full-perm Ruth 2.0 clothes in larger quantities is #DorenasWorld.
And just recently, Froot Loops started working on a new sim on #KinkyHavenGrid named HandMade. This sim shall only offer legal creations made in and for #OpenSim, full stop. In fact, instead of dividing the content into themes, it's the creators who get their own "stores" dedicated to them. After all, Froot Loops only wants to offer content which she can trace back to its origins. I hope she'll leave lots of space for more. For once Dorena's World is back online, Juno and I will have lots of content to bring her.
Speaking of which, once Jeanne Lefavre is done rebuilding the #Caribou sims in #OSgrid, I may become a shopkeep there. Chances are good she'll give me one of the stores to fill. If I get one in the building I've already laid eyes on, I'll use the ground floor as a #RuthAndRoth body shop like the one I already have in Dorena's World, i.e. part museum, but with more explanation and guidance on the walls. That way, Caribou will have the Ruth2 and #Roth2 product lines offered by someone who actually knows them.
Even though I'm likely to have enough space for them, I'm not sure if I will also offer @Sean Heavy ✅🤙🏻☯🏳️🌈's #RuthToo and #RothToo boxes. Sean is a pretty good shopkeep already with various shops on at least two grids (speaking of which, the two OSgrid outlets still lack the layer underwear boxes). Besides, not all older boxes seem to be full-perm, and I'm not sure if that's by mistake or intentional.
Upstairs, although there's a teleporter making up for a lack of actual stairs, I want to revive Deva Moda in a place that's easier to reach.
#OpenSimulator #Metaverse #VirtualWorlds -
This may seem like coincidence, but still.
The #Hypergrid is experiencing a surge of new freebie sims. Most of them are basically the same as always, only upgraded. This means that everything they offer is illegal, stolen from #SecondLife. If something legal pops up somewhere, it's usually "by-catch" from raiding older freebie sims, mostly outdated versions of Ruth 2.0 (RC#2, RC#2 or even the test release), and the sim owners don't even know what it is that they slap against their walls. "Upgrade" means that, next to Maitreya Lara Athena and Slink Physique Hourglass Decadence-HG, the more recent and not renamed Legacy and eBody Reborn are being offered, along with outfits for them.
Interestingly, however, sims that are dedicated to legal freebies seem to be on the rise. In #Groovyverse, Doctor Dave is building a sim named San Juan. @Juno Rowland has met him already; I shall go meet him, too. Many of the shop buildings on this sim are filled with legal clothes for #Ruth2 to wear, and Dave said he has still got lots of clothes collected from a grid he couldn't remember the name of that he hasn't put into stores yet. Next to Groovyverse itself whose founder @Hyacinth Jean Landry not only forked her own body LuvMyBod off Ruth 2.0 RC#2, but also made mostly "body offset" mesh clothes for both Ruth 2.0 RC#2 and LuveMyBod, the only grid to offer original, full-perm Ruth 2.0 clothes in larger quantities is #DorenasWorld.
And just recently, Froot Loops started working on a new sim on #KinkyHavenGrid named HandMade. This sim shall only offer legal creations made in and for #OpenSim, full stop. In fact, instead of dividing the content into themes, it's the creators who get their own "stores" dedicated to them. After all, Froot Loops only wants to offer content which she can trace back to its origins. I hope she'll leave lots of space for more. For once Dorena's World is back online, Juno and I will have lots of content to bring her.
Speaking of which, once Jeanne Lefavre is done rebuilding the #Caribou sims in #OSgrid, I may become a shopkeep there. Chances are good she'll give me one of the stores to fill. If I get one in the building I've already laid eyes on, I'll use the ground floor as a #RuthAndRoth body shop like the one I already have in Dorena's World, i.e. part museum, but with more explanation and guidance on the walls. That way, Caribou will have the Ruth2 and #Roth2 product lines offered by someone who actually knows them.
Even though I'm likely to have enough space for them, I'm not sure if I will also offer @Sean Heavy ✅🤙🏻☯🏳️🌈's #RuthToo and #RothToo boxes. Sean is a pretty good shopkeep already with various shops on at least two grids (speaking of which, the two OSgrid outlets still lack the layer underwear boxes). Besides, not all older boxes seem to be full-perm, and I'm not sure if that's by mistake or intentional.
Upstairs, although there's a teleporter making up for a lack of actual stairs, I want to revive Deva Moda in a place that's easier to reach.
#OpenSimulator #Metaverse #VirtualWorlds -
This may seem like coincidence, but still.
The #Hypergrid is experiencing a surge of new freebie sims. Most of them are basically the same as always, only upgraded. This means that everything they offer is illegal, stolen from #SecondLife. If something legal pops up somewhere, it's usually "by-catch" from raiding older freebie sims, mostly outdated versions of Ruth 2.0 (RC#2, RC#2 or even the test release), and the sim owners don't even know what it is that they slap against their walls. "Upgrade" means that, next to Maitreya Lara Athena and Slink Physique Hourglass Decadence-HG, the more recent and not renamed Legacy and eBody Reborn are being offered, along with outfits for them.
Interestingly, however, sims that are dedicated to legal freebies seem to be on the rise. In #Groovyverse, Doctor Dave is building a sim named San Juan. @Juno Rowland has met him already; I shall go meet him, too. Many of the shop buildings on this sim are filled with legal clothes for #Ruth2 to wear, and Dave said he has still got lots of clothes collected from a grid he couldn't remember the name of that he hasn't put into stores yet. Next to Groovyverse itself whose founder @Hyacinth Jean Landry not only forked her own body LuvMyBod off Ruth 2.0 RC#2, but also made mostly "body offset" mesh clothes for both Ruth 2.0 RC#2 and LuveMyBod, the only grid to offer original, full-perm Ruth 2.0 clothes in larger quantities is #DorenasWorld.
And just recently, Froot Loops started working on a new sim on #KinkyHavenGrid named HandMade. This sim shall only offer legal creations made in and for #OpenSim, full stop. In fact, instead of dividing the content into themes, it's the creators who get their own "stores" dedicated to them. After all, Froot Loops only wants to offer content which she can trace back to its origins. I hope she'll leave lots of space for more. For once Dorena's World is back online, Juno and I will have lots of content to bring her.
Speaking of which, once Jeanne Lefavre is done rebuilding the #Caribou sims in #OSgrid, I may become a shopkeep there. Chances are good she'll give me one of the stores to fill. If I get one in the building I've already laid eyes on, I'll use the ground floor as a #RuthAndRoth body shop like the one I already have in Dorena's World, i.e. part museum, but with more explanation and guidance on the walls. That way, Caribou will have the Ruth2 and #Roth2 product lines offered by someone who actually knows them.
Even though I'm likely to have enough space for them, I'm not sure if I will also offer @Sean Heavy ✅🤙🏻☯🏳️🌈's #RuthToo and #RothToo boxes. Sean is a pretty good shopkeep already with various shops on at least two grids (speaking of which, the two OSgrid outlets still lack the layer underwear boxes). Besides, not all older boxes seem to be full-perm, and I'm not sure if that's by mistake or intentional.
Upstairs, although there's a teleporter making up for a lack of actual stairs, I want to revive Deva Moda in a place that's easier to reach.
#OpenSimulator #Metaverse #VirtualWorlds -
This may seem like coincidence, but still.
The #Hypergrid is experiencing a surge of new freebie sims. Most of them are basically the same as always, only upgraded. This means that everything they offer is illegal, stolen from #SecondLife. If something legal pops up somewhere, it's usually "by-catch" from raiding older freebie sims, mostly outdated versions of Ruth 2.0 (RC#2, RC#2 or even the test release), and the sim owners don't even know what it is that they slap against their walls. "Upgrade" means that, next to Maitreya Lara Athena and Slink Physique Hourglass Decadence-HG, the more recent and not renamed Legacy and eBody Reborn are being offered, along with outfits for them.
Interestingly, however, sims that are dedicated to legal freebies seem to be on the rise. In #Groovyverse, Doctor Dave is building a sim named San Juan. @Juno Rowland has met him already; I shall go meet him, too. Many of the shop buildings on this sim are filled with legal clothes for #Ruth2 to wear, and Dave said he has still got lots of clothes collected from a grid he couldn't remember the name of that he hasn't put into stores yet. Next to Groovyverse itself whose founder @Hyacinth Jean Landry not only forked her own body LuvMyBod off Ruth 2.0 RC#2, but also made mostly "body offset" mesh clothes for both Ruth 2.0 RC#2 and LuveMyBod, the only grid to offer original, full-perm Ruth 2.0 clothes in larger quantities is #DorenasWorld.
And just recently, Froot Loops started working on a new sim on #KinkyHavenGrid named HandMade. This sim shall only offer legal creations made in and for #OpenSim, full stop. In fact, instead of dividing the content into themes, it's the creators who get their own "stores" dedicated to them. After all, Froot Loops only wants to offer content which she can trace back to its origins. I hope she'll leave lots of space for more. For once Dorena's World is back online, Juno and I will have lots of content to bring her.
Speaking of which, once Jeanne Lefavre is done rebuilding the #Caribou sims in #OSgrid, I may become a shopkeep there. Chances are good she'll give me one of the stores to fill. If I get one in the building I've already laid eyes on, I'll use the ground floor as a #RuthAndRoth body shop like the one I already have in Dorena's World, i.e. part museum, but with more explanation and guidance on the walls. That way, Caribou will have the Ruth2 and #Roth2 product lines offered by someone who actually knows them.
Even though I'm likely to have enough space for them, I'm not sure if I will also offer @Sean Heavy ✅🤙🏻☯🏳️🌈's #RuthToo and #RothToo boxes. Sean is a pretty good shopkeep already with various shops on at least two grids (speaking of which, the two OSgrid outlets still lack the layer underwear boxes). Besides, not all older boxes seem to be full-perm, and I'm not sure if that's by mistake or intentional.
Upstairs, although there's a teleporter making up for a lack of actual stairs, I want to revive Deva Moda in a place that's easier to reach.
#OpenSimulator #Metaverse #VirtualWorlds -
@kaleb I was one of the first to use #Roth2 v2, and I still do. Not in #SecondLife, though, but in #OpenSimulator which it was originally made for. The body has been out for three years, and I got it in June 2020.
For those who don't know: Roth2 v2 is open-source and published under various free licenses.
The #RuthAndRoth project leader is in the Fediverse, by the way, @Austin Tate, as is his avatar, @Ai Austin, another Roth2 v2. He may be behind that Marketplace seller himself. One contributor is @Sean Heavy ✅🤙🏻☯🏳️🌈 who still maintains his own Roth 2.0 fork, #RothToo RC#1.
I've got some good advices for you after almost three years of using this body:
Get the Extras box along with the body. You may need it, although it isn't as essential as in the case of #Ruth2 v4.
Look around for good classic skins. Roth2 v2 is geared towards these. The body can handle 1024x1024 textures with no problems.
Don't use an unmodified stock shape. Make a copy of the one that suits you better (the Extras box contains a second shape), and then spend a few hours tweaking it, especially the face.
Speaking of the face, this goes for both Roth2 v2 and Ruth2 v4: First pull up the mouth closer to the nose. Then lift the chin so that it isn't as massive anymore.
Also, Roth2 v2 is as susceptible to short "T. Rex" arms as all the other bodies including the system body. You may want to change that.
If you can get loose skin textures as graphics files somewhere, and if you think you can afford importing them to SL after modifying them, edit them in GIMP or somewhere, carefully remove the toenails and import them to SL. Otherwise, don't wear sandals.
Roth2 v2 has very advanced #BakesOnMesh capabilities. For example, you can switch the alpha mode of the body on the HUD. This comes in handy if, for some reason, your alpha masks stop working.
Unlike older pre-BoM mesh bodies, Roth2 v2 does not have a fine-grained alpha HUD. It largely relies on alpha masks. And you will need alpha masks for just about everything you wear.
There are hardly any clothes that are rigged for Roth2 v2, only a very few all-clothes-in-one complete outfits. You will have to try clothes rigged for other bodies and see if they fit, and if so, how well. Get lots and lots of demos.
Forget beaches unless they're nude beaches. It's very very unlikely that you'll find swim trunks that fit Roth2 v2 well enough. I myself have to resort to classic layer swimwear plus a modified sculpty bulge I've found somewhere. In Second Life, you probably won't have any of this at your disposal.
Normally, I'd suggest you learn how to make your own alpha masks. I usually make my own ones. But in #OpenSim, I can upload as many alpha textures as I want for absolutely free whereas this can become quite expensive in Second Life.
Essentially, Roth2 v2 is a body for tinkerers. It is compatible with Second Life, but it was made for OpenSim and under the assumption that you can upload textures and other stuff without having to pay for it.
This meme shows what Roth2 v2 can look like in OpenSim with some work and some third-party additions.
Finally, a picture of my whole avatar:
#Metaverse #VirtualWorlds #MeshBody -
Either Ada Radius has remodelled the hands on #Roth2 v2, or @Sean Heavy ✅🤙🏻☯🏳️🌈 has remodelled the hands on #RothToo RC#1, or both. Probably the former.
Whatever the reason, the mesh fingernails from the BoM version of RothToo RC#1 don't fit on Roth2 v2.
Before someone suggests this, I think I've actually tried those from #Ruth2 v4, and there must certainly be a reason why I'm not using them.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds -
Either Ada Radius has remodelled the hands on #Roth2 v2, or @Sean Heavy ✅🤙🏻☯🏳️🌈 has remodelled the hands on #RothToo RC#1, or both. Probably the former.
Whatever the reason, the mesh fingernails from the BoM version of RothToo RC#1 don't fit on Roth2 v2.
Before someone suggests this, I think I've actually tried those from #Ruth2 v4, and there must certainly be a reason why I'm not using them.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds -
Either Ada Radius has remodelled the hands on #Roth2 v2, or @Sean Heavy ✅🤙🏻☯🏳️🌈 has remodelled the hands on #RothToo RC#1, or both. Probably the former.
Whatever the reason, the mesh fingernails from the BoM version of RothToo RC#1 don't fit on Roth2 v2.
Before someone suggests this, I think I've actually tried those from #Ruth2 v4, and there must certainly be a reason why I'm not using them.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds -
Either Ada Radius has remodelled the hands on #Roth2 v2, or @Sean Heavy ✅🤙🏻☯🏳️🌈 has remodelled the hands on #RothToo RC#1, or both. Probably the former.
Whatever the reason, the mesh fingernails from the BoM version of RothToo RC#1 don't fit on Roth2 v2.
Before someone suggests this, I think I've actually tried those from #Ruth2 v4, and there must certainly be a reason why I'm not using them.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds -
Either Ada Radius has remodelled the hands on #Roth2 v2, or @Sean Heavy ✅🤙🏻☯🏳️🌈 has remodelled the hands on #RothToo RC#1, or both. Probably the former.
Whatever the reason, the mesh fingernails from the BoM version of RothToo RC#1 don't fit on Roth2 v2.
Before someone suggests this, I think I've actually tried those from #Ruth2 v4, and there must certainly be a reason why I'm not using them.
#OpenSim #OpenSimulator #Metaverse #VirtualWorlds -
I've done it.
I've launched a #wiki on this #Hubzilla channel of mine. It's still at a very early stage of being a WIP, but it's there, and it has three pages already. It's written in Markdown, by the way, for those of you Hubzilla users who want to take a peek at how that's being done, seeing as there's no documentation on it.
Here it is.
The purpose of this wiki is not so much experimentation or showcasing a feature that no other #Fediverse project offers (I give #CalcKey 6 months tops to include a wiki engine, heh). Instead, I've created it for what wikis are for: sharing information.
More specifically, it's about the #Ruth2 and #Roth2 families of mesh bodies. It'll offer information and guides for those interested in using these bodies. The main focus is on #OpenSimulator, but maybe some who use Ruth2 v4 or Roth2 v2 in #SecondLife may find it useful, and be it to help them solve the mystery that's #BakesOnMesh, for I already have a page about that already.
#OpenSim #Metaverse #VirtualWorlds #RuthAndRoth -
I've done it.
I've launched a #wiki on this #Hubzilla channel of mine. It's still at a very early stage of being a WIP, but it's there, and it has three pages already. It's written in Markdown, by the way, for those of you Hubzilla users who want to take a peek at how that's being done, seeing as there's no documentation on it.
Here it is.
The purpose of this wiki is not so much experimentation or showcasing a feature that no other #Fediverse project offers (I give #CalcKey 6 months tops to include a wiki engine, heh). Instead, I've created it for what wikis are for: sharing information.
More specifically, it's about the #Ruth2 and #Roth2 families of mesh bodies. It'll offer information and guides for those interested in using these bodies. The main focus is on #OpenSimulator, but maybe some who use Ruth2 v4 or Roth2 v2 in #SecondLife may find it useful, and be it to help them solve the mystery that's #BakesOnMesh, for I already have a page about that already.
#OpenSim #Metaverse #VirtualWorlds #RuthAndRoth -
I've done it.
I've launched a #wiki on this #Hubzilla channel of mine. It's still at a very early stage of being a WIP, but it's there, and it has three pages already. It's written in Markdown, by the way, for those of you Hubzilla users who want to take a peek at how that's being done, seeing as there's no documentation on it.
Here it is.
The purpose of this wiki is not so much experimentation or showcasing a feature that no other #Fediverse project offers (I give #CalcKey 6 months tops to include a wiki engine, heh). Instead, I've created it for what wikis are for: sharing information.
More specifically, it's about the #Ruth2 and #Roth2 families of mesh bodies. It'll offer information and guides for those interested in using these bodies. The main focus is on #OpenSimulator, but maybe some who use Ruth2 v4 or Roth2 v2 in #SecondLife may find it useful, and be it to help them solve the mystery that's #BakesOnMesh, for I already have a page about that already.
#OpenSim #Metaverse #VirtualWorlds #RuthAndRoth -
I've done it.
I've launched a #wiki on this #Hubzilla channel of mine. It's still at a very early stage of being a WIP, but it's there, and it has three pages already. It's written in Markdown, by the way, for those of you Hubzilla users who want to take a peek at how that's being done, seeing as there's no documentation on it.
Here it is.
The purpose of this wiki is not so much experimentation or showcasing a feature that no other #Fediverse project offers (I give #CalcKey 6 months tops to include a wiki engine, heh). Instead, I've created it for what wikis are for: sharing information.
More specifically, it's about the #Ruth2 and #Roth2 families of mesh bodies. It'll offer information and guides for those interested in using these bodies. The main focus is on #OpenSimulator, but maybe some who use Ruth2 v4 or Roth2 v2 in #SecondLife may find it useful, and be it to help them solve the mystery that's #BakesOnMesh, for I already have a page about that already.
#OpenSim #Metaverse #VirtualWorlds #RuthAndRoth -
I've done it.
I've launched a #wiki on this #Hubzilla channel of mine. It's still at a very early stage of being a WIP, but it's there, and it has three pages already. It's written in Markdown, by the way, for those of you Hubzilla users who want to take a peek at how that's being done, seeing as there's no documentation on it.
Here it is.
The purpose of this wiki is not so much experimentation or showcasing a feature that no other #Fediverse project offers (I give #CalcKey 6 months tops to include a wiki engine, heh). Instead, I've created it for what wikis are for: sharing information.
More specifically, it's about the #Ruth2 and #Roth2 families of mesh bodies. It'll offer information and guides for those interested in using these bodies. The main focus is on #OpenSimulator, but maybe some who use Ruth2 v4 or Roth2 v2 in #SecondLife may find it useful, and be it to help them solve the mystery that's #BakesOnMesh, for I already have a page about that already.
#OpenSim #Metaverse #VirtualWorlds #RuthAndRoth -
@Owlmagnet That's because I'm not on Mastodon, but on a bigger and older project named #Hubzilla which nonetheless is federated with Mastodon through ActivityPub. #^https://hubzilla.org/ Hubzilla doesn't really have a character limit.
@Sean Heavy ✅🤙🏻☯🏳️🌈 Is my memory pranking me, or haven't you upgraded #RuthToo and #RothToo to #BakesOnMesh as well?
If I were better at tinkering, I'd try to isolate the fingernails and toenails from RothToo, give them the same BoM capability as those for #Ruth2 v4 and add the nail BoM controls from the Ruth2 v4 HUD to the #Roth2 v2 hud.
Not that I need that to put on the nail polish I've made a few months ago...