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1000 results for “gaveen”
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Từ đống rác 7k dòng XML → game engine 400 dòng bằng MVI (FlowMVI) và plugin: start <2s, replay tức thì, nhúng vào feed, analytics đầy đủ, xử lý lỗi & phục hồi ổn định, reuse codec/video player. Kết quả: load ~20s → 1,75s; crash 8% → 0,01%; throughput +1700%; buffering 31% → <10%; ANR ~0; GC -40%.#Kotlin #MVI #GameEngine #JetpackCompose #AndroidDev #Coroutines #FlowMVI #Performance #Ktor #AppArchitecture #CleanCode #Tech #Vietnamese #VietnameseTech #CôngNghệ #LậpTrình #Android #KỹThuật #HiệuNăng
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I made a video explaining how my game engine warps time to hide network latency. It includes a bunch of animations showing the tradeoffs of some other common networking approaches as well. https://www.youtube.com/watch?v=g52nosxz4cY
#IndieDev #networkprogramming #gameengine #algorithms #WorldFabric
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I made a video explaining how my game engine warps time to hide network latency. It includes a bunch of animations showing the tradeoffs of some other common networking approaches as well. https://www.youtube.com/watch?v=g52nosxz4cY
#IndieDev #networkprogramming #gameengine #algorithms #WorldFabric
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I made a video explaining how my game engine warps time to hide network latency. It includes a bunch of animations showing the tradeoffs of some other common networking approaches as well. https://www.youtube.com/watch?v=g52nosxz4cY
#IndieDev #networkprogramming #gameengine #algorithms #WorldFabric
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I made a video explaining how my game engine warps time to hide network latency. It includes a bunch of animations showing the tradeoffs of some other common networking approaches as well. https://www.youtube.com/watch?v=g52nosxz4cY
#IndieDev #networkprogramming #gameengine #algorithms #WorldFabric
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I made a video explaining how my game engine warps time to hide network latency. It includes a bunch of animations showing the tradeoffs of some other common networking approaches as well. https://www.youtube.com/watch?v=g52nosxz4cY
#IndieDev #networkprogramming #gameengine #algorithms #WorldFabric
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A Visual No-Code Game Engine – 50x Easier Than Unity
#HackerNews #VisualNoCode #GameEngine #UnityAlternatives #GameDevelopment #EasierThanUnity #PlayMaker
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Hoy ha sido publicada la versión de 25.10.0 de O3DE.
Este motor es el sucesor del Amazon Lumberyard que a su vez proviene del CryEngine. Si no reconocéis estos nombres tal vez os suenen Far Cry o la popular saga Crysis. Pues bien, estos juegos fueron creados con el CryEngine, lo que demuestra lo que se podría llegar a conseguir con O3DE.
Si te gusta la programación y el desarrollo de videojuegos échale un vistazo en su página oficial:
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Justin Long Starring, Kate Bosworth Producing
“Grave Encounters,” the 2011 found footage horror film that earned a cult following among genre fans and spawned…
#NewsBeep #News #US #USA #UnitedStates #UnitedStatesOfAmerica #Movies #Entertainment #GraveEncounters #JustinLong #KateBosworth
https://www.newsbeep.com/us/166046/ -
Justin Long Starring, Kate Bosworth Producing
“Grave Encounters,” the 2011 found footage horror film that earned a cult following among genre fans and spawned…
#NewsBeep #News #Movies #AU #Australia #Entertainment #GraveEncounters #JustinLong #KateBosworth
https://www.newsbeep.com/au/152734/ -
‘Grave Encounters’ Reboot Set: Justin Long to Star, Produce With Kate Bosworth (EXCLUSIVE)
#Variety #News #GraveEncounters #JustinLong #KateBosworthhttps://variety.com/2025/film/news/grave-encounters-reboot-justin-long-kate-bosworth-1236523325/
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‘Grave Encounters’ Reboot Set: Justin Long to Star, Produce With Kate Bosworth (EXCLUSIVE)
#Variety #News #GraveEncounters #JustinLong #KateBosworthhttps://variety.com/2025/film/news/grave-encounters-reboot-justin-long-kate-bosworth-1236523325/
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‘Grave Encounters’ Reboot Set: Justin Long to Star, Produce With Kate Bosworth (EXCLUSIVE)
#Variety #News #GraveEncounters #JustinLong #KateBosworthhttps://variety.com/2025/film/news/grave-encounters-reboot-justin-long-kate-bosworth-1236523325/
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‘Grave Encounters’ Reboot Set: Justin Long to Star, Produce With Kate Bosworth (EXCLUSIVE)
#Variety #News #GraveEncounters #JustinLong #KateBosworthhttps://variety.com/2025/film/news/grave-encounters-reboot-justin-long-kate-bosworth-1236523325/
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‘Grave Encounters’ Reboot Set: Justin Long to Star, Produce With Kate Bosworth (EXCLUSIVE)
#Variety #News #GraveEncounters #JustinLong #KateBosworthhttps://variety.com/2025/film/news/grave-encounters-reboot-justin-long-kate-bosworth-1236523325/
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The problem of #Nanite is not in its implementation, but rather the work pipeline.
Imagine having to tell the artists they now have to make 3~4 LOD versions because they want to optimize the game... for all the models they already did.
Fuck no. Enable Nanite, release the game and let PC Gamers take the blunt buying an RTX.
#Videogames #Gaming #Games #GameDevelopment #GameDev #UnrealEngine5 #UE2 #UnrealEngine #Unreal5 #GameEngine #Modeling #3DModeling
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Some performance improvements incoming - focusing on a smooth multi-body space engine has been my focus as I took a few days to just clean up code, APIs and - happily running at 120fps (at 96x speed - where the n-body physics is still relatively stable) - the main bottleneck is now in the WebGL rendering itself!
#devDiary #screenshots #gameEngine #gameDev #simulation #astronomy #nBody #threeBodyProblem #webGl #threeJS
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Something for the next release of #teskooano I'm cooking up - man-made celestials!
Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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#devDiary - Sometimes you just need some boring information about gravity and light when you're working on a #simulation
#video #devDiary #gameEngine #gameDev #threeJS #webGL #teskooano
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New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano
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#teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth
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@ChrisAalberts Bizarre en gekleurde samenvatting van het congres, waar bijna 80% van de leden ruim steun gaven aan #KatiPiri.
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@ChrisAalberts Bizarre en gekleurde samenvatting van het congres, waar bijna 80% van de leden ruim steun gaven aan #KatiPiri.
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At Sonorous Arts, we're not taking a break and are currently developing two games in parallel!
And here's something to amaze you. SAGE (Sonorous Arts Game Engine) has evolved so rapidly that we've implemented a game character, complete with body shape, movement, collision, and more, all in under an hour.
There’s a lot happening behind the scenes, but we hope to return soon with even more exciting news. Stay tuned!#GameDev #GameDevelopment #GameEngine #SAGE #SonorousArts #MarvelRealm
@Kianoosh @sonorous_arts -
🎮 Oh joy, yet another "lovingly crafted" game engine promising the world 🌍 but likely just a glorified slideshow for your Mac, Linux, and Windows dreams (with a side order of web-based delusion). 🙃 It's "easy to learn" because you only need a decade's experience to navigate its #labyrinthine #design priorities. 🚀
https://luxeengine.com/ #gameengine #hype #disappointment #gamingcommunity #indiegame #development #HackerNews #ngated -
#alienreapers #branchingchoices #characterdrivennarrative #chooseyouradventure #creativegamedesign #darkfantasy #decisionmaking #dynamiccontent #dynamicnarrative #engaginggameplay #epicfantasygame #evolvingstory #factiondynamics #fantasycharacters #fantasyfactions #fantasyworlds #gamedevelopment #gameenvironments #gothicRPG #Hellion #immersivegameplay #immersivestorylines #interactivestorytelling #lorerichworld
https://miltonmarketing.com/games/portals-of-hellion-shattered-realms-rpg/
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From our experience Godot is a nice boi to use, Gdevelop is nice for juniors, annoying for senior dev and in general if you are specific about your game and unity is a shady friend.
What is your experience with games engines? Have you tried GBstudio? UnrealEngine maybe? WE WANNA KNOW
#indiegame #gamedev #gamedevelopment #gameengines #programing #gaming -
𝗘𝘃𝗮 𝗝𝗶𝗻𝗲𝗸 𝗯𝗲𝘃𝗲𝘀𝘁𝗶𝗴𝘁 '𝗴𝗲𝗵𝗲𝗶𝗺𝗲' 𝗯𝗿𝘂𝗶𝗹𝗼𝗳𝘁: '𝗙𝗲𝗲𝘀𝘁 𝗴𝗮𝗮𝘁 𝗲𝗿 𝘄𝗲𝗹 𝗸𝗼𝗺𝗲𝗻'
Eva Jinek (46) en haar grote liefde Dexter gaven elkaar in 2020 het jawoord. Dat was op basis van documenten al bekend, maar nooit door de presentatrice bevestigd. Tot nu. Ze legt in een interview met 'Vrouw' uit waarom ze haar grote dag stilhield.
https://www.rtl.nl/boulevard/entertainment/artikel/5496660/eva-jinek-bevestigt-geheime-bruiloft
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𝗕𝗶𝗿𝗴𝗶𝘁 𝗦𝗰𝗵𝘂𝘂𝗿𝗺𝗮𝗻 𝗱𝗲𝗲𝗹𝘁 𝗶𝗻𝘁𝗶𝗲𝗺𝗲 𝗸𝗶𝗲𝗸𝗷𝗲𝘀 𝗵𝘂𝘄𝗲𝗹𝗶𝗷𝗸𝘀𝗳𝗲𝗲𝘀𝘁 𝗝𝗲𝗹𝗸𝗮 𝘃𝗮𝗻 𝗛𝗼𝘂𝘁𝗲𝗻 𝗲𝗻 𝗛𝗲𝗻𝗿𝘆 𝘃𝗮𝗻 𝗟𝗼𝗼𝗻
Jelka van Houten (46) en Henry van Loon (42) gaven elkaar afgelopen weekend het jawoord onder toeziend oog van hun dierbaren. Op de gastenlijst stond ook Birgit Schuurman (47): zij blikt op Instagram met een glimlach terug op de grote dag van...
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Our 2nd trip to Kakheti, where wine itself and the root word "ghveeno" (ღვინო) were invented 6,000+ years ago: https://thevagabondcouple.blogspot.com/2021/07/georgia-tbilisi-kakheti-bodbe-sighnagi-july-2021.html
#kakheti #KTW #VagabondCouple #Georgia #sakartvelo #travel #travelphotography #travelblogger #traveltheworld