#nanite — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #nanite, aggregated by home.social.
-
https://www.europesays.com/pl/65311/ NVIDIA udostępnia demo Bonsai Diorama z RTX Mega Geometry i pełnym path tracingiem w Unreal Engine 5.6.1 #BonsaiDiorama #demo #Dlss4 #GeforceRtx #nanite #Nauka #NaukaITechnika #NaukaTechnika #nvidia #PathTracing #PL #Poland #Polish #Polska #Polski #RayTracing #RtxMegaGeometry #Science #ScienceAndTechnology #ScienceTechnology #Technika #Technology #UnrealEngine5.6.1
-
[Перевод] Parrot Game Sample: референс-проект для перехода на Unreal Engine
Смена движка — один из вечных вопросов разработки игр, и разработчики знают, что перенос команды и проекта на новый движок может оказаться непростым испытанием. Движки отличаются друг от друга на архитектурном уровне, и это сказывается на всем: от стиля кода и инструментов до арт-пайплайнов создания графики. Это означает, что паттерны разработки и накопленная экспертиза команды потребуют обновления, если вы переходите на другой движок. Мы хотим сделать переход на Unreal Engine как можно более плавным для разработчиков — и здесь как раз пригодится Parrot Game Sample! Перейти к разбору
https://habr.com/ru/companies/otus/articles/950452/
#миграция_на_Unreal_Engine #переход_с_Unity_на_UE5 #Parrot_Game_Sample #25D_платформер #lumen #nanite #Behavior_Trees #геймдев
-
[Перевод] Parrot Game Sample: референс-проект для перехода на Unreal Engine
Смена движка — один из вечных вопросов разработки игр, и разработчики знают, что перенос команды и проекта на новый движок может оказаться непростым испытанием. Движки отличаются друг от друга на архитектурном уровне, и это сказывается на всем: от стиля кода и инструментов до арт-пайплайнов создания графики. Это означает, что паттерны разработки и накопленная экспертиза команды потребуют обновления, если вы переходите на другой движок. Мы хотим сделать переход на Unreal Engine как можно более плавным для разработчиков — и здесь как раз пригодится Parrot Game Sample! Перейти к разбору
https://habr.com/ru/companies/otus/articles/950452/
#миграция_на_Unreal_Engine #переход_с_Unity_на_UE5 #Parrot_Game_Sample #25D_платформер #lumen #nanite #Behavior_Trees #геймдев
-
[Перевод] Parrot Game Sample: референс-проект для перехода на Unreal Engine
Смена движка — один из вечных вопросов разработки игр, и разработчики знают, что перенос команды и проекта на новый движок может оказаться непростым испытанием. Движки отличаются друг от друга на архитектурном уровне, и это сказывается на всем: от стиля кода и инструментов до арт-пайплайнов создания графики. Это означает, что паттерны разработки и накопленная экспертиза команды потребуют обновления, если вы переходите на другой движок. Мы хотим сделать переход на Unreal Engine как можно более плавным для разработчиков — и здесь как раз пригодится Parrot Game Sample! Перейти к разбору
https://habr.com/ru/companies/otus/articles/950452/
#миграция_на_Unreal_Engine #переход_с_Unity_на_UE5 #Parrot_Game_Sample #25D_платформер #lumen #nanite #Behavior_Trees #геймдев
-
[Перевод] Parrot Game Sample: референс-проект для перехода на Unreal Engine
Смена движка — один из вечных вопросов разработки игр, и разработчики знают, что перенос команды и проекта на новый движок может оказаться непростым испытанием. Движки отличаются друг от друга на архитектурном уровне, и это сказывается на всем: от стиля кода и инструментов до арт-пайплайнов создания графики. Это означает, что паттерны разработки и накопленная экспертиза команды потребуют обновления, если вы переходите на другой движок. Мы хотим сделать переход на Unreal Engine как можно более плавным для разработчиков — и здесь как раз пригодится Parrot Game Sample! Перейти к разбору
https://habr.com/ru/companies/otus/articles/950452/
#миграция_на_Unreal_Engine #переход_с_Unity_на_UE5 #Parrot_Game_Sample #25D_платформер #lumen #nanite #Behavior_Trees #геймдев
-
The problem of #Nanite is not in its implementation, but rather the work pipeline.
Imagine having to tell the artists they now have to make 3~4 LOD versions because they want to optimize the game... for all the models they already did.
Fuck no. Enable Nanite, release the game and let PC Gamers take the blunt buying an RTX.
#Videogames #Gaming #Games #GameDevelopment #GameDev #UnrealEngine5 #UE2 #UnrealEngine #Unreal5 #GameEngine #Modeling #3DModeling
-
The problem of #Nanite is not in its implementation, but rather the work pipeline.
Imagine having to tell the artists they now have to make 3~4 LOD versions because they want to optimize the game... for all the models they already did.
Fuck no. Enable Nanite, release the game and let PC Gamers take the blunt buying an RTX.
#Videogames #Gaming #Games #GameDevelopment #GameDev #UnrealEngine5 #UE2 #UnrealEngine #Unreal5 #GameEngine #Modeling #3DModeling
-
The problem of #Nanite is not in its implementation, but rather the work pipeline.
Imagine having to tell the artists they now have to make 3~4 LOD versions because they want to optimize the game... for all the models they already did.
Fuck no. Enable Nanite, release the game and let PC Gamers take the blunt buying an RTX.
#Videogames #Gaming #Games #GameDevelopment #GameDev #UnrealEngine5 #UE2 #UnrealEngine #Unreal5 #GameEngine #Modeling #3DModeling
-
The problem of #Nanite is not in its implementation, but rather the work pipeline.
Imagine having to tell the artists they now have to make 3~4 LOD versions because they want to optimize the game... for all the models they already did.
Fuck no. Enable Nanite, release the game and let PC Gamers take the blunt buying an RTX.
#Videogames #Gaming #Games #GameDevelopment #GameDev #UnrealEngine5 #UE2 #UnrealEngine #Unreal5 #GameEngine #Modeling #3DModeling
-
The problem of #Nanite is not in its implementation, but rather the work pipeline.
Imagine having to tell the artists they now have to make 3~4 LOD versions because they want to optimize the game... for all the models they already did.
Fuck no. Enable Nanite, release the game and let PC Gamers take the blunt buying an RTX.
#Videogames #Gaming #Games #GameDevelopment #GameDev #UnrealEngine5 #UE2 #UnrealEngine #Unreal5 #GameEngine #Modeling #3DModeling
-
Changelists 40280437 and 40871224 from #UnrealEngine 5.6 can save a lot of memory and install size on platforms that don't need #Nanite fallback meshes.
We are on 5.5 in one of our projects, and don't plan to update to 5.6. I spent some hours today, getting those changes into the project, and testing the results, and am quite happy, as they seem to save about 400 MiB of VRAM on consoles.
(non-public) Github Links:
https://github.com/EpicGames/UnrealEngine/commit/af5a1d4e98d30f9a225a2004dbda6f09058e2cc5
https://github.com/EpicGames/UnrealEngine/commit/1cfc6ae760c35ec5de2780476738dbc249cc35fb -
Changelists 40280437 and 40871224 from #UnrealEngine 5.6 can save a lot of memory and install size on platforms that don't need #Nanite fallback meshes.
We are on 5.5 in one of our projects, and don't plan to update to 5.6. I spent some hours today, getting those changes into the project, and testing the results, and am quite happy, as they seem to save about 400 MiB of VRAM on consoles.
(non-public) Github Links:
https://github.com/EpicGames/UnrealEngine/commit/af5a1d4e98d30f9a225a2004dbda6f09058e2cc5
https://github.com/EpicGames/UnrealEngine/commit/1cfc6ae760c35ec5de2780476738dbc249cc35fb -
Changelists 40280437 and 40871224 from #UnrealEngine 5.6 can save a lot of memory and install size on platforms that don't need #Nanite fallback meshes.
We are on 5.5 in one of our projects, and don't plan to update to 5.6. I spent some hours today, getting those changes into the project, and testing the results, and am quite happy, as they seem to save about 400 MiB of VRAM on consoles.
(non-public) Github Links:
https://github.com/EpicGames/UnrealEngine/commit/af5a1d4e98d30f9a225a2004dbda6f09058e2cc5
https://github.com/EpicGames/UnrealEngine/commit/1cfc6ae760c35ec5de2780476738dbc249cc35fb -
Changelists 40280437 and 40871224 from #UnrealEngine 5.6 can save a lot of memory and install size on platforms that don't need #Nanite fallback meshes.
We are on 5.5 in one of our projects, and don't plan to update to 5.6. I spent some hours today, getting those changes into the project, and testing the results, and am quite happy, as they seem to save about 400 MiB of VRAM on consoles.
(non-public) Github Links:
https://github.com/EpicGames/UnrealEngine/commit/af5a1d4e98d30f9a225a2004dbda6f09058e2cc5
https://github.com/EpicGames/UnrealEngine/commit/1cfc6ae760c35ec5de2780476738dbc249cc35fb -
Changelists 40280437 and 40871224 from #UnrealEngine 5.6 can save a lot of memory and install size on platforms that don't need #Nanite fallback meshes.
We are on 5.5 in one of our projects, and don't plan to update to 5.6. I spent some hours today, getting those changes into the project, and testing the results, and am quite happy, as they seem to save about 400 MiB of VRAM on consoles.
(non-public) Github Links:
https://github.com/EpicGames/UnrealEngine/commit/af5a1d4e98d30f9a225a2004dbda6f09058e2cc5
https://github.com/EpicGames/UnrealEngine/commit/1cfc6ae760c35ec5de2780476738dbc249cc35fb -
Latest hard surface doodle in UE5... as Nanite mesh.
I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?
-
Latest hard surface doodle in UE5... as Nanite mesh.
I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?
-
Latest hard surface doodle in UE5... as Nanite mesh.
I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?
-
Latest hard surface doodle in UE5... as Nanite mesh.
I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?
-
Latest hard surface doodle in UE5... as Nanite mesh.
I realized that I don't really have good workflow for hard surface modelling for Nanite. Any recommendations for tutorials/courses? Esp. with focus on UVs and texturing for higher poly models?
-
New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.
There's a few technical details including some of the work arounds I use for issues with Nanite.
-
New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.
There's a few technical details including some of the work arounds I use for issues with Nanite.
-
New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.
There's a few technical details including some of the work arounds I use for issues with Nanite.
-
New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.
There's a few technical details including some of the work arounds I use for issues with Nanite.
-
New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.
There's a few technical details including some of the work arounds I use for issues with Nanite.
-
Unreal Engine Nanite recreated in Blender using Geometry Nodes.
I tried making UE5’s NANITE in BLENDER
~ James Combridge
(7:25 YouTube video) -
Unreal Engine Nanite recreated in Blender using Geometry Nodes.
I tried making UE5’s NANITE in BLENDER
~ James Combridge
(7:25 YouTube video) -
Unreal Engine Nanite recreated in Blender using Geometry Nodes.
I tried making UE5’s NANITE in BLENDER
~ James Combridge
(7:25 YouTube video) -
Unreal Engine Nanite recreated in Blender using Geometry Nodes.
I tried making UE5’s NANITE in BLENDER
~ James Combridge
(7:25 YouTube video) -
Unreal Engine Nanite recreated in Blender using Geometry Nodes.
I tried making UE5’s NANITE in BLENDER
~ James Combridge
(7:25 YouTube video) -
A simple Apparance procedural system, parameterised in numerous ways, to tune a mountain vista to perfection. #UnrealEngine #Nanite #GameDev #ProcGen
-
A simple Apparance procedural system, parameterised in numerous ways, to tune a mountain vista to perfection. #UnrealEngine #Nanite #GameDev #ProcGen
-
A simple Apparance procedural system, parameterised in numerous ways, to tune a mountain vista to perfection. #UnrealEngine #Nanite #GameDev #ProcGen
-
A simple Apparance procedural system, parameterised in numerous ways, to tune a mountain vista to perfection. #UnrealEngine #Nanite #GameDev #ProcGen
-
A simple Apparance procedural system, parameterised in numerous ways, to tune a mountain vista to perfection. #UnrealEngine #Nanite #GameDev #ProcGen
-
Unreal Engine's Nanite is not free lunch. Far from it.
-
Unreal Engine's Nanite is not free lunch. Far from it.
-
Unreal Engine's Nanite is not free lunch. Far from it.
-
Unreal Engine's Nanite is not free lunch. Far from it.
-
Unreal Engine's Nanite is not free lunch. Far from it.
-
Hey unreal experts,
I have some problems with a nanite mesh after upgrading a project from UE 5.3 to 5.4.3.
The nanite mesh has some strange blue tint, which isn't present in the materials, textures or light maps. If i turn off nanite, the blue tint is gone.
Even if I replace all materials with a simple material, it still has the tint.
Mesh looks also fine in the Static Mesh Viewer in UE5.4
Has someone any ideas what the problem is?
#UE5 #UE #UnrealEngine5 #nanite -
Hey unreal experts,
I have some problems with a nanite mesh after upgrading a project from UE 5.3 to 5.4.3.
The nanite mesh has some strange blue tint, which isn't present in the materials, textures or light maps. If i turn off nanite, the blue tint is gone.
Even if I replace all materials with a simple material, it still has the tint.
Mesh looks also fine in the Static Mesh Viewer in UE5.4
Has someone any ideas what the problem is?
#UE5 #UE #UnrealEngine5 #nanite -
Hey unreal experts,
I have some problems with a nanite mesh after upgrading a project from UE 5.3 to 5.4.3.
The nanite mesh has some strange blue tint, which isn't present in the materials, textures or light maps. If i turn off nanite, the blue tint is gone.
Even if I replace all materials with a simple material, it still has the tint.
Mesh looks also fine in the Static Mesh Viewer in UE5.4
Has someone any ideas what the problem is?
#UE5 #UE #UnrealEngine5 #nanite -
Hey unreal experts,
I have some problems with a nanite mesh after upgrading a project from UE 5.3 to 5.4.3.
The nanite mesh has some strange blue tint, which isn't present in the materials, textures or light maps. If i turn off nanite, the blue tint is gone.
Even if I replace all materials with a simple material, it still has the tint.
Mesh looks also fine in the Static Mesh Viewer in UE5.4
Has someone any ideas what the problem is?
#UE5 #UE #UnrealEngine5 #nanite -
Hey unreal experts,
I have some problems with a nanite mesh after upgrading a project from UE 5.3 to 5.4.3.
The nanite mesh has some strange blue tint, which isn't present in the materials, textures or light maps. If i turn off nanite, the blue tint is gone.
Even if I replace all materials with a simple material, it still has the tint.
Mesh looks also fine in the Static Mesh Viewer in UE5.4
Has someone any ideas what the problem is?
#UE5 #UE #UnrealEngine5 #nanite -
When you don't have an office to decorate so break out the virtual fairy lights in your procedurally generated garden...
Built with Apparance for Unreal, free to try now at: https://apparance.itch.io/apparance-demo-plugin-unreal
-
When you don't have an office to decorate so break out the virtual fairy lights in your procedurally generated garden...
Built with Apparance for Unreal, free to try now at: https://apparance.itch.io/apparance-demo-plugin-unreal
-
When you don't have an office to decorate so break out the virtual fairy lights in your procedurally generated garden...
Built with Apparance for Unreal, free to try now at: https://apparance.itch.io/apparance-demo-plugin-unreal
-
When you don't have an office to decorate so break out the virtual fairy lights in your procedurally generated garden...
Built with Apparance for Unreal, free to try now at: https://apparance.itch.io/apparance-demo-plugin-unreal
-
When you don't have an office to decorate so break out the virtual fairy lights in your procedurally generated garden...
Built with Apparance for Unreal, free to try now at: https://apparance.itch.io/apparance-demo-plugin-unreal