#gamescope — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gamescope, aggregated by home.social.
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It was all for this…
I installed `gamescope`, `MangoHud` (case sensitive) and `MangoHud-mangoapp` (you need that one), as well as their 32-bit counterparts, just in case.
Then I ran the script from https://github.com/shahnawazshahin/steam-using-gamescope-guide Then I panicked because, while it was doing its thing with #gamescope, the screen went completely blank. But it works now and I have my own #SteamMachine already. SDDM logs in automatically, I can switch to the desktop and #MangoHud works.
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Ich hoffe doch stark, dass #Lepton auch auf x86_64 #Linux kommt und nicht nur #SteamFrame exklusiv ist. Klar gibt es #Waydroid, worauf das ja basiert, nur habe ich damit sowohl auf dem #SteamDeck als auch anderen Linux Geräten von mir Probleme, vor allem hat das ganze halt keine #Steam Integration, was heißt, dass ich keine App über #Gamescope verwenden kann.
https://www.youtube.com/watch?v=iKzJAgDopVI -
Ich hoffe doch stark, dass #Lepton auch auf x86_64 #Linux kommt und nicht nur #SteamFrame exklusiv ist. Klar gibt es #Waydroid, worauf das ja basiert, nur habe ich damit sowohl auf dem #SteamDeck als auch anderen Linux Geräten von mir Probleme, vor allem hat das ganze halt keine #Steam Integration, was heißt, dass ich keine App über #Gamescope verwenden kann.
https://www.youtube.com/watch?v=iKzJAgDopVI -
Ich hoffe doch stark, dass #Lepton auch auf x86_64 #Linux kommt und nicht nur #SteamFrame exklusiv ist. Klar gibt es #Waydroid, worauf das ja basiert, nur habe ich damit sowohl auf dem #SteamDeck als auch anderen Linux Geräten von mir Probleme, vor allem hat das ganze halt keine #Steam Integration, was heißt, dass ich keine App über #Gamescope verwenden kann.
https://www.youtube.com/watch?v=iKzJAgDopVI -
Ich hoffe doch stark, dass #Lepton auch auf x86_64 #Linux kommt und nicht nur #SteamFrame exklusiv ist. Klar gibt es #Waydroid, worauf das ja basiert, nur habe ich damit sowohl auf dem #SteamDeck als auch anderen Linux Geräten von mir Probleme, vor allem hat das ganze halt keine #Steam Integration, was heißt, dass ich keine App über #Gamescope verwenden kann.
https://www.youtube.com/watch?v=iKzJAgDopVI -
Ich hoffe doch stark, dass #Lepton auch auf x86_64 #Linux kommt und nicht nur #SteamFrame exklusiv ist. Klar gibt es #Waydroid, worauf das ja basiert, nur habe ich damit sowohl auf dem #SteamDeck als auch anderen Linux Geräten von mir Probleme, vor allem hat das ganze halt keine #Steam Integration, was heißt, dass ich keine App über #Gamescope verwenden kann.
https://www.youtube.com/watch?v=iKzJAgDopVI -
#Gamescope scheint ja inzwischen unter #Nvidia irgendwie zu funktionieren. Nur in #HalfLife hakt es irgendwie. Wenn ich es jetzt noch irgendwie hinbekommen könnte, dass das ganze als Session mit dem Nvidia Treiber anstelle von Mesa startet, dann wäre das doch was. Einfach prime-run in den exec Befehl der .desktop zu setzen, funktioniert wohl nicht.
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Ich habe es endlich geschafft, #Waydroid irgendwie auf meinem #SteamDeck zum Laufen zu bekommen. Aber #Android Apps über #Gamescope ausführen? Nope.
Wenn ich es jetzt noch irgendwie auf meinem Laptop zum Laufen bekommen würde, aber da spuckt, egal was ich mache, Waydroid immer ein DBus Fehler aus. Angemerkt auf beiden Systemen läuft das #CachyOS #Linux. -
Holy crap finally figured out why the Steam in-game overlay doesn't work when using Gamescope, for some reason you need to have the
ENABLE_GAMESCOPE_WSIenvironment variable set to0which fixes it (but breaks HDR if you use that unfortunately).Since Gamescope fixes a lot of problems with some games, but not having the Steam overlay is annoying so it's nice to finally have a solution to getting both working.
See:
https://github.com/ValveSoftware/gamescope/issues/835
https://github.com/ValveSoftware/steam-for-linux/issues/8020
https://github.com/ValveSoftware/gamescope/issues/1537 -
At least it's easy enough to switch to #gamescope session to use it like a Steam Deck, though it would be nice if gaming worked better on Phosh too. I still think Phosh is way better than KDE Plasma Desktop for a handheld, and would love to see Phosh available as an option for desktop mode on the Steam Deck. Squeekboard > Steam's clunky OSK all day every day. Steam's OSK works great in Steam Big Picture but it's pretty terrible at the desktop.
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Llevo poco probando el controlador #Wayland de #Proton y, aunque está en desarrollo intensivo, es ya perfectamente usable. Todavía no he tenido problemas. Gran trabajo están haciendo los colegas de #Wine / Proton.
Es incluso imprescindible si quieres usar #HDR sin el "hack" de #Gamescope.
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Been a while that I played some #AceCombat and as usual after not touching anything for weeks something broke. This time I had to remove the `--steam` parameter from #gamescope and set `--backend wayland` explicitly or it would drop to headless not showing the game window. OH and that button I configured to switch fire groups is unresponsive. I guess the wire broke off the switch - bad soldering job or strain 🤷 Will fix that another day.
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Yo no sé qué cosa hace diferente #SteamOS... me compré FAR: Lone Sails (en #GOG) y en mi PC el juego peta en la pantalla de carga. En la #SteamDeck sí funciona; por cierto es un juego ideal para jugarlo en la portátil.
Y, eso, es el mismo Proton-GE. No sé... qué cosas. Puede ser un bug o algo raro de XWayland que no pasa en #Gamescope. Voy a probar en Wayland.
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Al #Wine sólo le falta el driver para #Wayland y tendremos #HDR sin necesidad de #gamescope que tiene sus «glitches».
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If you use #AMD #Radeon #VideoCard on #Windows, and don’t want to install huge #RadeonSoftwareAdrenalinEdition, this small tool is amazing! I just wanted to turn on integer scaling, and it can easily do that.
https://forums.guru3d.com/threads/radeon-minitool-alternative-control-panel.446373/
On #Linux it is, arguably, easier, with #Valve’s #Gamescope (with some additional benefits).
https://github.com/ValveSoftware/gamescope
Crisp pixels, mmm…
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If you use #AMD #Radeon #VideoCard on #Windows, and don’t want to install huge #RadeonSoftwareAdrenalinEdition, this small tool is amazing! I just wanted to turn on integer scaling, and it can easily do that.
https://forums.guru3d.com/threads/radeon-minitool-alternative-control-panel.446373/
On #Linux it is, arguably, easier, with #Valve’s #Gamescope (with some additional benefits).
https://github.com/ValveSoftware/gamescope
Crisp pixels, mmm…
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OTT: Extreme Multihead For Gaming (on Linux PC):
https://beko.famkos.net/2021/05/31/extreme-multihead-for-gaming-on-linux-pc/All these hoops are basically obsolete with #gamescope nowadays, because this micro compositor allows to configure any virtual display size that games get to see - and handles upscaling on top.
#gamingonlinux #linux #linuxgaming #xrandr #x11 #xorg #xserver #multihead #widescreen #ultrawide #widescreen
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OTT: Extreme Multihead For Gaming (on Linux PC):
https://beko.famkos.net/2021/05/31/extreme-multihead-for-gaming-on-linux-pc/All these hoops are basically obsolete with #gamescope nowadays, because this micro compositor allows to configure any virtual display size that games get to see - and handles upscaling on top.
#gamingonlinux #linux #linuxgaming #xrandr #x11 #xorg #xserver #multihead #widescreen #ultrawide #widescreen
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OTT: Extreme Multihead For Gaming (on Linux PC):
https://beko.famkos.net/2021/05/31/extreme-multihead-for-gaming-on-linux-pc/All these hoops are basically obsolete with #gamescope nowadays, because this micro compositor allows to configure any virtual display size that games get to see - and handles upscaling on top.
#gamingonlinux #linux #linuxgaming #xrandr #x11 #xorg #xserver #multihead #widescreen #ultrawide #widescreen
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OTT: Extreme Multihead For Gaming (on Linux PC):
https://beko.famkos.net/2021/05/31/extreme-multihead-for-gaming-on-linux-pc/All these hoops are basically obsolete with #gamescope nowadays, because this micro compositor allows to configure any virtual display size that games get to see - and handles upscaling on top.
#gamingonlinux #linux #linuxgaming #xrandr #x11 #xorg #xserver #multihead #widescreen #ultrawide #widescreen
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OTT: Extreme Multihead For Gaming (on Linux PC):
https://beko.famkos.net/2021/05/31/extreme-multihead-for-gaming-on-linux-pc/All these hoops are basically obsolete with #gamescope nowadays, because this micro compositor allows to configure any virtual display size that games get to see - and handles upscaling on top.
#gamingonlinux #linux #linuxgaming #xrandr #x11 #xorg #xserver #multihead #widescreen #ultrawide #widescreen
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Ace Combat 7 with FULL SBS on PC? And head tracking? Hell yes :D
So bear with me if I mix something up, this is all news to me and I’m still flabbergasted. I got myself some XR glasses mostly for watching movies and perhaps some gaming on the Steam Deck a while ago.
Now I learned about “SBS” (Side-By-Side) mode like ~3 days ago, that the glasses support. I tried this with the game Elite Dangerous first, since this has an SBS mode built in too, and was mind blown. My current favourite time stink is Ace Combat though so I started digging.
Turns out there is this Reshade tool that would forcefully enable such a mode for basically any game with the right shader. Several exist but the first I found, “SuperDepth3D.fx”, seems to do the trick. Enabling it split the 1920×1024 in half with two slightly different view ports, one for each eye. There are many options to fine tune this and I’m still fiddling with this to find the perfect settings but results look great already.
My glasses do Full SBS though and have a resolution of 3840×1024. I read somewhere that wide-screen is possible with more DLL shenanigans with Ace Combat 7 too but I run the game on a Linux PC anyway, where we utilise a tool named “gamescope”. This allows basically to configure a virtual display for each game and override the game resolution in various ways. It also has a stretch option, which is exactly what I needed to get the “compressed” SBS view from 1920 to 3840, where the aspect ratio would fit again. BTW: This also has FSR built in so any upscaling looks good enough too. I’m not entirely sure but I think there’s a similar tool on Windows called “Virtual Deskop”?
Anyway, I already managed to get my head tracker working by mapping the output to a virtual gamepad on the look-around axes before. I also found a mod that enables a wider FOV. Imagine my stupid grinning when everything fell into place: Full SBS with head tracking, a more sane FOV and yes, I jumped all the hoops to get my HOTAS and rudder pedal of my old ViperPit working (which is a different story because my devices are so old that I had to upgrade em to USB before, which involved some Arduinos, programming and soldering). I guess that makes me a member of multiple niches at once 🤓
And since I’m aware that nobody can “see” what I’m talking about, without having XR glasses or a VR headset (or a DIY VR Box for smart phones) on their own, have also an Anaglyph 3D render. This requires just some old school two coloured (red and cyan) glasses often made of paper, that many people still have around somewhere, to get an idea.
The colour of the sky? It’s perfect. A deep dark blue.
Update: There is now video footage: https://www.youtube.com/watch?v=NckLvP1HBGw
This content is licensed under a Creative Commons Attribution 4.0 International license.
https://beko.famkos.net/2025/01/21/ace-combat-7-with-full-sbs-on-pc-and-head-tracking-hell-yes-d/
#AceCombat #AR #gamescope #gaming #gamingonlinux #homeCockpit #hotas #linux #linuxgaming #Reshade #SBS #simpit #ViperPit #Viture #ViturePro #VR #XR
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Man… I feel like Alice in Wonderland.
So with #Reshade and a single shader I get basically #SBS (Side-By-Side) in almost any game even if it doesn't support this?
And with #gamescope I can just force it to stretch over my whole FULL SBS #XR glasses even if the game won't allow me anything over 1920x1024?
And with #FSR baked in I don't even notice reduction in quality?
It just works™?
What is this and what did they do with the real #Linux OS?
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Also ich bin jetzt doch von #Gentoo auf #ArchLinux herübergewechselt, weil da einiges, was für ein Zufall, doch besser funktioniert.
An sich funktioniert das ganze gut. Dennoch habe ich ein paar Problemchen, die man doch gerne lösen würde.
- Der Ton ist etwas leise, selbst auf voller Lautstärke und Ton gibt es auch nur über die internen Lautsprecher, aber nicht über HDMI.
- Im Game Mode funktionieren die Funktionstasten nicht, auch wenn sie erkannt werden, Ton kann ich aber entweder nur manuell oder im Desktop Modus ändern.
- Wenn ich im Game Mode die Powertaste drücke, geht das #SteamDeck einfach aus. Im Desktop Modus kann ich einfach sagen, dass es als Standby funktionieren soll.
- Das Performance-Menü funktioniert bis auf MangoHUD nicht. Egal ob ich den aktuellen #Linux 6.12 Kernel nehme oder den #SteamOS Neptune 6.5 Kernel.
- Mehr so ein Neutral: Ich habe kein Plan, wie ich smooth zwischen Game Mode und Desktop Mode wechsele. Das geht momentan nur über SDDM. Zum Glück auch mit On-Screen Keyboard. Autologin habe ich KDE Plasma eingestellt.
Lustigerweise hätte ich ja bei SteamOS oder #Bazzite bleiben können, aber die Vorteile überwiegen doch die Nachteile.
- Der Kernel ist aktueller
- Die Treiber sind aktueller
- Ich bin nicht an #Flatpak oder #Homebrew gebunden, kann also alles nutzen, was Arch Linux bietet oder selbst Dinge kompilieren.
- Ich kann modifizierte SteamOS Programme wie #Gamescope Plus verwenden, auch wenn das meine Probleme im Game Mode momentan nicht löst.
Das wichtigste ist #Gaming funktioniert und das auch gut.
Hier mal ein paar Links, die ich benutzt habe:
https://forums.gentoo.org/viewtopic-p-8848461.html
https://wiki.archlinux.org/title/Steam_Deck
https://wiki.archlinux.org/title/Gamescope
https://github.com/shahnawazshahin/steam-using-gamescope-guide
RE: https://social.pascal-leinert.de/notes/a34sp5p38ozx002s -
Sieht doch schon mal nicht schlecht aus. Jetzt bräuchte ich nur noch #KDE oder #Gnome und #Gamescope, dann wäre das Grundgerüst fertig.
#Gentoo #Linux #Steam #SteamDeck -
Random #Gamescope question for anyone who might know: is there a good way to de-windowbox games that have a letterbox widescreen option but still insist on a 4:3 display mode?
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I might did not end up getting VRR to work, but now I can game in 4K@120 on my diy #Steam console with proper HDR support!
#gaming #bazzite #linux #proton #gamescope #linuxgaming -
First QOL update for the #XeroLinux toolkit pushed. Changes are as follows :
- Combined #Steam with #Mangohud, #Gamemode & #Gamescope.
- Cleaned up PKG installer
- Added #Topgrade to Setup Script.Enjoy ;)
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First QOL update for the #XeroLinux toolkit pushed. Changes are as follows :
- Combined #Steam with #Mangohud, #Gamemode & #Gamescope.
- Cleaned up PKG installer
- Added #Topgrade to Setup Script.Enjoy ;)
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My #SteamDeck (display) setup involves:
- The official Steam Deck docking station with HDMI 2.0 capable of outputting 1440p 120Hz. It's plugged in to power and docks my Deck through the on-device USB-C.
- A #Magewell USB Capture HDMI 4K Plus #CaptureCard capable of passing through 1440p 144Hz. It's connected to my primary PC via USB 3.2 Gen 2, and to the Steam Deck via the HDMI port on the Dock.
- An #LG27GL850 Monitor (HDMI) capable of 1440p 120~144Hz (with Adaptive Sync off). It's connected to the Capture Card via HDMI for passthrough.
I expect my Deck, while docked, to be able to output to my monitor at 1440p 120Hz with my present setup. This is true in desktop mode - the display settings on #KDEPlasma shows that my refresh rate is set to 120Hz, and my monitor OSD shows that it is outputting 120Hz. In #gaming mode however on #SteamOS, the new unified frame rate limit slider and the #Gamescope/#MangoHUD OSD shows a limit of 100Hz, my monitor too shows that it's outputting only 100Hz.
This bothers, borderline triggers me so much :') Especially since #games played on the Deck seem to target/limit to 60Hz (or rather, half the max refresh rate), and half of 100Hz in this case is 50Hz... which seems like a crime. I don't think this was the case prior to SteamOS 3.5 or the latest firmware update that came for the Dock at the same time, but I'm not sure that's even true. Does anybody know what could possibly be causing this and if there's a solution? -
One day I'll find a window manager that supports creating virtual monitors via #xrandr on the fly for _easy_ fullscreen usage over multiple monitors:
> xrandr --setmonitor UWU auto DisplayPort-0,HDMI-A-0,DisplayPort-2
This is a good moment to mention how awesome #gamescope is.
i.a.: I know it's not a #MST display but the same principle applies, no?