#acecombat — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #acecombat, aggregated by home.social.
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Gave in to that #AceCombat itch and picked up 7 again. Started fresh on #SteamDeck, where it runs surprisingly flawless. Instead of just making my through campaign, I'm also replaying missions to experiment with plane setups and to, you know, get somewhat decent at these marvelously fun games.
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Gave in to that #AceCombat itch and picked up 7 again. Started fresh on #SteamDeck, where it runs surprisingly flawless. Instead of just making my through campaign, I'm also replaying missions to experiment with plane setups and to, you know, get somewhat decent at these marvelously fun games.
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Gave in to that #AceCombat itch and picked up 7 again. Started fresh on #SteamDeck, where it runs surprisingly flawless. Instead of just making my through campaign, I'm also replaying missions to experiment with plane setups and to, you know, get somewhat decent at these marvelously fun games.
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Gave in to that #AceCombat itch and picked up 7 again. Started fresh on #SteamDeck, where it runs surprisingly flawless. Instead of just making my through campaign, I'm also replaying missions to experiment with plane setups and to, you know, get somewhat decent at these marvelously fun games.
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Thanks to the #StarFox announcement I have this irresistible urge to hop back into #AceCombat instead.
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Thanks to the #StarFox announcement I have this irresistible urge to hop back into #AceCombat instead.
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Thanks to the #StarFox announcement I have this irresistible urge to hop back into #AceCombat instead.
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Thanks to the #StarFox announcement I have this irresistible urge to hop back into #AceCombat instead.
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PS5’s Ace Combat 8 Will Be the Most Ambitious Game in the Series Yet, and We Can’t Wait
Ace Combat 8: Wings of Theve is lowkey one of the most exciting PS5 games on the horizon.…
#NewsBeep #News #Technology #AceCombat #BandaiNamco #GB #PS5 #UK #UnitedKingdom #Videos
https://www.newsbeep.com/uk/522780/ -
منظور الشخص الأول يرفع مستوى الإنغماس في Ace Combat 8 VGA4A - اخبار العاب الفيديو
كشف فريق Project Aces عن تفاصيل جديدة حول لعبة Ace Combat 8: Wings of Theve، مؤكدًا أن الجزء القادم سيقدم تجربة أكثر انغماسًا عبر التركيز على منظور الشخص الأول. بالإضافة إلى ذلك، أعلن الفريق عن توسيع عالم Strangereal المعروف في السلسلة. ويبدو أن المطورين يسعون هذه المرة إلى دمج المحتوى القصصي مع أسلوب اللعب بشكل … #Games #ألعاب # #AceCombat #ACECombat8 #ACECOMBAT8WINGSOFTHEVE https://www.vga4a.com/archives/307869 -
لعبة Ace Combat 8: Wings of Theve تقدم منظور الشخص الأول في المشاهد القصصية للمرة الأولى في السلسلة. #games #ألعاب # #AceCombat https://www.saudigamer.com/ace-combat-8-wings-of-theve-introduces-first-person-perspective-for-story-scenes/
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lol. Bandai Namco Game Music
just put this live: https://www.youtube.com/watch?v=ww6hP8pLZZc> Enjoy 1 hours of ACE COMBAT game music for focus, study, and deep work 🎧
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lol. Bandai Namco Game Music
just put this live: https://www.youtube.com/watch?v=ww6hP8pLZZc> Enjoy 1 hours of ACE COMBAT game music for focus, study, and deep work 🎧
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lol. Bandai Namco Game Music
just put this live: https://www.youtube.com/watch?v=ww6hP8pLZZc> Enjoy 1 hours of ACE COMBAT game music for focus, study, and deep work 🎧
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lol. Bandai Namco Game Music
just put this live: https://www.youtube.com/watch?v=ww6hP8pLZZc> Enjoy 1 hours of ACE COMBAT game music for focus, study, and deep work 🎧
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lol. Bandai Namco Game Music
just put this live: https://www.youtube.com/watch?v=ww6hP8pLZZc> Enjoy 1 hours of ACE COMBAT game music for focus, study, and deep work 🎧
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https://www.europesays.com/uk/737654/ Rumour: Ace Combat 8 Online Beta Test Inbound, Pre-Order May Include a Whole Other Game #AceCombat #BandaiNamco #PS5 #rumours #Technology #UK #UnitedKingdom
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Rumour: Ace Combat 8 could get an online beta — SteamDB flags a CNT and an ‘Ace Combat Online’ hub — and pre-orders might come with PS2 fan-fave Ace Combat Zero as a bonus.
Game’s due this year; now waiting on Bandai Namco. #AceCombat
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Rumour: Ace Combat 8 could get an online beta — SteamDB flags a CNT and an ‘Ace Combat Online’ hub — and pre-orders might come with PS2 fan-fave Ace Combat Zero as a bonus.
Game’s due this year; now waiting on Bandai Namco. #AceCombat
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Become an ace pilot, soar through photorealistic skies, and down enemy aircraft in Ace Combat 7: Skies Unknown! On sale now: tinyurl.com/AceCombat7-1Up #Games #PCGaming #Steam #BandaiNamco #AceCombat #Action #FlightSim #GameDev #IndieDev #GamingSky #PromoSky
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Become an ace pilot, soar through photorealistic skies, and down enemy aircraft in Ace Combat 7: Skies Unknown! On sale now: tinyurl.com/AceCombat7-1Up #Games #PCGaming #Steam #BandaiNamco #AceCombat #Action #FlightSim #GameDev #IndieDev #GamingSky #PromoSky
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Become an ace pilot, soar through photorealistic skies, and down enemy aircraft in Ace Combat 7: Skies Unknown! On sale now: tinyurl.com/AceCombat7-1Up #Games #PCGaming #Steam #BandaiNamco #AceCombat #Action #FlightSim #GameDev #IndieDev #GamingSky #PromoSky
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Become an ace pilot, soar through photorealistic skies, and down enemy aircraft in Ace Combat 7: Skies Unknown! On sale now: tinyurl.com/AceCombat7-1Up #Games #PCGaming #Steam #BandaiNamco #AceCombat #Action #FlightSim #GameDev #IndieDev #GamingSky #PromoSky
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Become an ace pilot, soar through photorealistic skies, and down enemy aircraft in Ace Combat 7: Skies Unknown! On sale now: tinyurl.com/AceCombat7-1Up #Games #PCGaming #Steam #BandaiNamco #AceCombat #Action #FlightSim #GameDev #IndieDev #GamingSky #PromoSky
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Testing UltraMarine Linux 43 xfce to Lenovo ideapad i3-8145U 12 Gb RAM DDR4 , installed into USB drive. Run smoothly , Wine , #Briscad , #AceCombat
https://www.youtube.com/watch?v=OY58hUyQaVw
#linuxindonesia #belajarlinux #distroreview #linuxinstallation #linuxreview #historicalinux #ultramarineLinux #ultramarine43
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Testing UltraMarine Linux 43 xfce to Lenovo ideapad i3-8145U 12 Gb RAM DDR4 , installed into USB drive. Run smoothly , Wine , #Briscad , #AceCombat
https://www.youtube.com/watch?v=OY58hUyQaVw
#linuxindonesia #belajarlinux #distroreview #linuxinstallation #linuxreview #historicalinux #ultramarineLinux #ultramarine43
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Hit: Ace Combat 7 has soared past 7 million copies worldwide — up from 6M in Jan 2025.
Series now over 21M sold.
Switch came July 2024, and Ace Combat 8: Wings of Theve launches on PS5, Xbox Series & PC in 2026. #AceCombat #Gaming
https://www.gematsu.com/2026/01/ace-combat-7-skies-unknown-sales-top-seven-million
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Hit: Ace Combat 7 has soared past 7 million copies worldwide — up from 6M in Jan 2025.
Series now over 21M sold.
Switch came July 2024, and Ace Combat 8: Wings of Theve launches on PS5, Xbox Series & PC in 2026. #AceCombat #Gaming
https://www.gematsu.com/2026/01/ace-combat-7-skies-unknown-sales-top-seven-million
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Hit: Ace Combat 7 has soared past 7 million copies worldwide — up from 6M in Jan 2025.
Series now over 21M sold.
Switch came July 2024, and Ace Combat 8: Wings of Theve launches on PS5, Xbox Series & PC in 2026. #AceCombat #Gaming
https://www.gematsu.com/2026/01/ace-combat-7-skies-unknown-sales-top-seven-million
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Hit: Ace Combat 7 has soared past 7 million copies worldwide — up from 6M in Jan 2025.
Series now over 21M sold.
Switch came July 2024, and Ace Combat 8: Wings of Theve launches on PS5, Xbox Series & PC in 2026. #AceCombat #Gaming
https://www.gematsu.com/2026/01/ace-combat-7-skies-unknown-sales-top-seven-million
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Hit: Ace Combat 7 has soared past 7 million copies worldwide — up from 6M in Jan 2025.
Series now over 21M sold.
Switch came July 2024, and Ace Combat 8: Wings of Theve launches on PS5, Xbox Series & PC in 2026. #AceCombat #Gaming
https://www.gematsu.com/2026/01/ace-combat-7-skies-unknown-sales-top-seven-million
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Air Combat, the first game in the much more interestingly named Ace Combat series, was released 30 years ago on 30th June 1995.
#1995InVideoGames #90sGames #VideoGameHistory #retrogaming #PlayStation #PS1 #AirCombat #AceCombat
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Air Combat, the first game in the much more interestingly named Ace Combat series, was released 30 years ago on 30th June 1995.
#1995InVideoGames #90sGames #VideoGameHistory #retrogaming #PlayStation #PS1 #AirCombat #AceCombat
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Air Combat, the first game in the much more interestingly named Ace Combat series, was released 30 years ago on 30th June 1995.
#1995InVideoGames #90sGames #VideoGameHistory #retrogaming #PlayStation #PS1 #AirCombat #AceCombat
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Air Combat, the first game in the much more interestingly named Ace Combat series, was released 30 years ago on 30th June 1995.
#1995InVideoGames #90sGames #VideoGameHistory #retrogaming #PlayStation #PS1 #AirCombat #AceCombat
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"Fox Three!" - Santa's WSO
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"Fox Three!" - Santa's WSO
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"Fox Three!" - Santa's WSO
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Ace Combat 8: Wings of Theve is gearing up to soar in 2026 on PS5, Xbox Series X|S, and PC!
Brand director Kazutoki Kono promises no compromises and full PSVR2 support—get ready to become the ultimate ace pilot!
https://simulationdaily.com/news/ace-combat-8-no-compromise-kazutoki-kono/
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Ace Combat 8: Wings of Theve is gearing up to soar in 2026 on PS5, Xbox Series X|S, and PC!
Brand director Kazutoki Kono promises no compromises and full PSVR2 support—get ready to become the ultimate ace pilot!
https://simulationdaily.com/news/ace-combat-8-no-compromise-kazutoki-kono/
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Wohoo. I'm getting cockpit telemetry of #AceCombat7 in LUA.
Starting poking around #UE4SS mod for #AceCombat and slammed rocks together for 2 hours and it started chirping altitude, speed and health 🤓
Just a proof of concept so far but this looks promising.
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Wohoo. I'm getting cockpit telemetry of #AceCombat7 in LUA.
Starting poking around #UE4SS mod for #AceCombat and slammed rocks together for 2 hours and it started chirping altitude, speed and health 🤓
Just a proof of concept so far but this looks promising.
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Wohoo. I'm getting cockpit telemetry of #AceCombat7 in LUA.
Starting poking around #UE4SS mod for #AceCombat and slammed rocks together for 2 hours and it started chirping altitude, speed and health 🤓
Just a proof of concept so far but this looks promising.
-
Wohoo. I'm getting cockpit telemetry of #AceCombat7 in LUA.
Starting poking around #UE4SS mod for #AceCombat and slammed rocks together for 2 hours and it started chirping altitude, speed and health 🤓
Just a proof of concept so far but this looks promising.