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#elitedangerous — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #elitedangerous, aggregated by home.social.

  1. Bildschirm 1: #EliteDangerous

    Bildschirm 2: #SchenklRadio Video Stream

    Bildschirm 3: Selbstgeschriebenes Elite Dangerous Companion Tool

  2. Bildschirm 1: #EliteDangerous

    Bildschirm 2: #SchenklRadio Video Stream

    Bildschirm 3: Selbstgeschriebenes Elite Dangerous Companion Tool

  3. Bildschirm 1: #EliteDangerous

    Bildschirm 2: #SchenklRadio Video Stream

    Bildschirm 3: Selbstgeschriebenes Elite Dangerous Companion Tool

  4. Bildschirm 1: #EliteDangerous

    Bildschirm 2: #SchenklRadio Video Stream

    Bildschirm 3: Selbstgeschriebenes Elite Dangerous Companion Tool

  5. Bildschirm 1: #EliteDangerous

    Bildschirm 2: #SchenklRadio Video Stream

    Bildschirm 3: Selbstgeschriebenes Elite Dangerous Companion Tool

  6. Two bona fide academic papers on BBC Micro Elite have just been presented at the IEEE Conference on Games in Madrid (see cog2026.org/acceptedpapers).

    I'm a co-author, alongside Michael Fairbank from the University of Essex.

    They're a great read! And they are available as free downloads from the University of Essex website, so everyone can enjoy them.

    Here are the details.

    The first paper is all about the in-game planets, with their glorious rotating craters and meridians (these planetary details are also in the Commodore 64 version, though in that version they are turned off by default).

    Fairbank, Michael and Moxon, Mark (2026) The Rotating Planets in the Classic Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid. (In Press)

    Free download: repository.essex.ac.uk/43577/

    The second paper explores the epic Saturn loading screen - a mathematical work of art.

    Fairbank, Michael and Moxon, Mark (2026) Analysing the Saturn Loading Screen from the Classic Computer Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid.

    Free download: repository.essex.ac.uk/43578/

    I hope you enjoy them!

    #BBCMicro #C64 #retrogaming #retrocomputing #elitedangerous

  7. Two bona fide academic papers on BBC Micro Elite have just been presented at the IEEE Conference on Games in Madrid (see cog2026.org/acceptedpapers).

    I'm a co-author, alongside Michael Fairbank from the University of Essex.

    They're a great read! And they are available as free downloads from the University of Essex website, so everyone can enjoy them.

    Here are the details.

    The first paper is all about the in-game planets, with their glorious rotating craters and meridians (these planetary details are also in the Commodore 64 version, though in that version they are turned off by default).

    Fairbank, Michael and Moxon, Mark (2026) The Rotating Planets in the Classic Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid. (In Press)

    Free download: repository.essex.ac.uk/43577/

    The second paper explores the epic Saturn loading screen - a mathematical work of art.

    Fairbank, Michael and Moxon, Mark (2026) Analysing the Saturn Loading Screen from the Classic Computer Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid.

    Free download: repository.essex.ac.uk/43578/

    I hope you enjoy them!

    #BBCMicro #C64 #retrogaming #retrocomputing #elitedangerous

  8. Two bona fide academic papers on BBC Micro Elite have just been presented at the IEEE Conference on Games in Madrid (see cog2026.org/acceptedpapers).

    I'm a co-author, alongside Michael Fairbank from the University of Essex.

    They're a great read! And they are available as free downloads from the University of Essex website, so everyone can enjoy them.

    Here are the details.

    The first paper is all about the in-game planets, with their glorious rotating craters and meridians (these planetary details are also in the Commodore 64 version, though in that version they are turned off by default).

    Fairbank, Michael and Moxon, Mark (2026) The Rotating Planets in the Classic Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid. (In Press)

    Free download: repository.essex.ac.uk/43577/

    The second paper explores the epic Saturn loading screen - a mathematical work of art.

    Fairbank, Michael and Moxon, Mark (2026) Analysing the Saturn Loading Screen from the Classic Computer Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid.

    Free download: repository.essex.ac.uk/43578/

    I hope you enjoy them!

    #BBCMicro #C64 #retrogaming #retrocomputing #elitedangerous

  9. Two bona fide academic papers on BBC Micro Elite have just been presented at the IEEE Conference on Games in Madrid (see cog2026.org/acceptedpapers).

    I'm a co-author, alongside Michael Fairbank from the University of Essex.

    They're a great read! And they are available as free downloads from the University of Essex website, so everyone can enjoy them.

    Here are the details.

    The first paper is all about the in-game planets, with their glorious rotating craters and meridians (these planetary details are also in the Commodore 64 version, though in that version they are turned off by default).

    Fairbank, Michael and Moxon, Mark (2026) The Rotating Planets in the Classic Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid. (In Press)

    Free download: repository.essex.ac.uk/43577/

    The second paper explores the epic Saturn loading screen - a mathematical work of art.

    Fairbank, Michael and Moxon, Mark (2026) Analysing the Saturn Loading Screen from the Classic Computer Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid.

    Free download: repository.essex.ac.uk/43578/

    I hope you enjoy them!

    #BBCMicro #C64 #retrogaming #retrocomputing #elitedangerous

  10. Two bona fide academic papers on BBC Micro Elite have just been presented at the IEEE Conference on Games in Madrid (see cog2026.org/acceptedpapers).

    I'm a co-author, alongside Michael Fairbank from the University of Essex.

    They're a great read! And they are available as free downloads from the University of Essex website, so everyone can enjoy them.

    Here are the details.

    The first paper is all about the in-game planets, with their glorious rotating craters and meridians (these planetary details are also in the Commodore 64 version, though in that version they are turned off by default).

    Fairbank, Michael and Moxon, Mark (2026) The Rotating Planets in the Classic Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid. (In Press)

    Free download: repository.essex.ac.uk/43577/

    The second paper explores the epic Saturn loading screen - a mathematical work of art.

    Fairbank, Michael and Moxon, Mark (2026) Analysing the Saturn Loading Screen from the Classic Computer Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid.

    Free download: repository.essex.ac.uk/43578/

    I hope you enjoy them!

    #BBCMicro #C64 #retrogaming #retrocomputing #elitedangerous

  11. Gestern nach fast 2 Jahren Pause mal wieder Elite Dangerous gestartet. Bin immer noch ca 20k Lichtjahre von der Zivilisation entfernt, bewege mich aber laaangsam auf sie zu. Langsam bedeutet in dem Fall Sprünge von ca. 3-7 Lichtjahren. Und, dass ich natürlich jedes System scanne und jeden high value Planeten nochmal oberflächenscanne.
    Irgendwann werde ich schon zur Menschheit zurückkehren 😂

    #EliteDangerous

  12. Gestern nach fast 2 Jahren Pause mal wieder Elite Dangerous gestartet. Bin immer noch ca 20k Lichtjahre von der Zivilisation entfernt, bewege mich aber laaangsam auf sie zu. Langsam bedeutet in dem Fall Sprünge von ca. 3-7 Lichtjahren. Und, dass ich natürlich jedes System scanne und jeden high value Planeten nochmal oberflächenscanne.
    Irgendwann werde ich schon zur Menschheit zurückkehren 😂

    #EliteDangerous

  13. Gestern nach fast 2 Jahren Pause mal wieder Elite Dangerous gestartet. Bin immer noch ca 20k Lichtjahre von der Zivilisation entfernt, bewege mich aber laaangsam auf sie zu. Langsam bedeutet in dem Fall Sprünge von ca. 3-7 Lichtjahren. Und, dass ich natürlich jedes System scanne und jeden high value Planeten nochmal oberflächenscanne.
    Irgendwann werde ich schon zur Menschheit zurückkehren 😂

    #EliteDangerous

  14. Gestern nach fast 2 Jahren Pause mal wieder Elite Dangerous gestartet. Bin immer noch ca 20k Lichtjahre von der Zivilisation entfernt, bewege mich aber laaangsam auf sie zu. Langsam bedeutet in dem Fall Sprünge von ca. 3-7 Lichtjahren. Und, dass ich natürlich jedes System scanne und jeden high value Planeten nochmal oberflächenscanne.
    Irgendwann werde ich schon zur Menschheit zurückkehren 😂

    #EliteDangerous

  15. Gestern nach fast 2 Jahren Pause mal wieder Elite Dangerous gestartet. Bin immer noch ca 20k Lichtjahre von der Zivilisation entfernt, bewege mich aber laaangsam auf sie zu. Langsam bedeutet in dem Fall Sprünge von ca. 3-7 Lichtjahren. Und, dass ich natürlich jedes System scanne und jeden high value Planeten nochmal oberflächenscanne.
    Irgendwann werde ich schon zur Menschheit zurückkehren 😂

    #EliteDangerous

  16. Episode 90 is here! You lucky, lucky people.

    This time, @deKay, @asktoby and Kendrick discuss the , the Developer Thing, , and many games including , , , , , and many, many more.

    Do a big listen!

    ugvm.org.uk/podcast/90-one-luk

  17. #randomthoughts
    - #gaming - trying to play #starcitizen is how you learn #patience and #understanding.
    - #elitedangerous is an adequate substitute, but after 3k+ hours, its hard to be engrossed anymore.
    - #sundayscaries obsoleted by last week's distraction-free work-shopping with my team as we build out our capability and maturity. #anxiety is now excitement. I actually did 5 hours of work today in preparation for the coming week, by choice. Its probably been 10+ years since I chose that end of the work/life balance scale on a Sunday.
    - peppermint and chamomile #tea keeps the heart, stomach, and mind #calm
    - #Cryptonomicon by Neal Stephenson is more enjoyable than #SnowCrash, probably due to the history and non-apocalyptic relatability.

  18. https://makertube.net/w/bufv9BJv2vcXDb3KUaksB7 / https://www.youtube.com/watch?v=CpP7KS1fbrY

    `@ozoned` interviewed me on my home cockpit on a live stream via his #Owncast instance at https://stream.ozoned.net/. This is a more condensed version of the stream that is still just 1h shy. We’re going over almost every feature of my Primary Buffer Panel and I explain how everything works. I also decided to add various photos, slideshows or video snippets during the talk only sections so things don’t get too boring. Sometimes that even complements the talks 😄

    Ever wondered how to start your own DIY #homeCockpit / #SimPit on? It’s easy. Just watch this stream 🤓

    Dedicated project website: https://SimPit.dev

    Check out the original recording if you want to see more or the full stream with more [dirty] details: https://video.thepolarbear.co.uk/w/9zNcweVw2fxxpSrmBnaQJa

    #Gaming #LinuxGaming #GamingOnLinux #EliteDangerous #X4Foundations #StarCitizen #HOTAS #HOSAS

    https://beko.famkos.net/2024/12/18/interview-in-depth-walkthrough-of-my-primary-buffer-panel/

    #EliteDangerous #gaming #gamingonlinux #homeCockpit #HOSAS #hotas #linuxgaming #Owncast #simpit #StarCitizen #x4foundations

  19. Last night I was teaching my son laser mining in #EliteDangerous. Out of the black a player crashed into my son's sidewinder. In a hurry I chatted the other player not to shoot as I'm with my son. So we made friends and he offered to show my son his pack hounds in action. That was such a sweet gesture and shows me there are a lot of great people around. Thank you other player whose name I forgot. #LaserMining #NicePeople