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#elitedangerous — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #elitedangerous, aggregated by home.social.

  1. Bildschirm 1: #EliteDangerous

    Bildschirm 2: #SchenklRadio Video Stream

    Bildschirm 3: Selbstgeschriebenes Elite Dangerous Companion Tool

  2. Bildschirm 1: #EliteDangerous

    Bildschirm 2: #SchenklRadio Video Stream

    Bildschirm 3: Selbstgeschriebenes Elite Dangerous Companion Tool

  3. Bildschirm 1: #EliteDangerous

    Bildschirm 2: #SchenklRadio Video Stream

    Bildschirm 3: Selbstgeschriebenes Elite Dangerous Companion Tool

  4. Bildschirm 1: #EliteDangerous

    Bildschirm 2: #SchenklRadio Video Stream

    Bildschirm 3: Selbstgeschriebenes Elite Dangerous Companion Tool

  5. Bildschirm 1: #EliteDangerous

    Bildschirm 2: #SchenklRadio Video Stream

    Bildschirm 3: Selbstgeschriebenes Elite Dangerous Companion Tool

  6. Two bona fide academic papers on BBC Micro Elite have just been presented at the IEEE Conference on Games in Madrid (see cog2026.org/acceptedpapers).

    I'm a co-author, alongside Michael Fairbank from the University of Essex.

    They're a great read! And they are available as free downloads from the University of Essex website, so everyone can enjoy them.

    Here are the details.

    The first paper is all about the in-game planets, with their glorious rotating craters and meridians (these planetary details are also in the Commodore 64 version, though in that version they are turned off by default).

    Fairbank, Michael and Moxon, Mark (2026) The Rotating Planets in the Classic Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid. (In Press)

    Free download: repository.essex.ac.uk/43577/

    The second paper explores the epic Saturn loading screen - a mathematical work of art.

    Fairbank, Michael and Moxon, Mark (2026) Analysing the Saturn Loading Screen from the Classic Computer Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid.

    Free download: repository.essex.ac.uk/43578/

    I hope you enjoy them!

    #BBCMicro #C64 #retrogaming #retrocomputing #elitedangerous

  7. Two bona fide academic papers on BBC Micro Elite have just been presented at the IEEE Conference on Games in Madrid (see cog2026.org/acceptedpapers).

    I'm a co-author, alongside Michael Fairbank from the University of Essex.

    They're a great read! And they are available as free downloads from the University of Essex website, so everyone can enjoy them.

    Here are the details.

    The first paper is all about the in-game planets, with their glorious rotating craters and meridians (these planetary details are also in the Commodore 64 version, though in that version they are turned off by default).

    Fairbank, Michael and Moxon, Mark (2026) The Rotating Planets in the Classic Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid. (In Press)

    Free download: repository.essex.ac.uk/43577/

    The second paper explores the epic Saturn loading screen - a mathematical work of art.

    Fairbank, Michael and Moxon, Mark (2026) Analysing the Saturn Loading Screen from the Classic Computer Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid.

    Free download: repository.essex.ac.uk/43578/

    I hope you enjoy them!

    #BBCMicro #C64 #retrogaming #retrocomputing #elitedangerous

  8. Two bona fide academic papers on BBC Micro Elite have just been presented at the IEEE Conference on Games in Madrid (see cog2026.org/acceptedpapers).

    I'm a co-author, alongside Michael Fairbank from the University of Essex.

    They're a great read! And they are available as free downloads from the University of Essex website, so everyone can enjoy them.

    Here are the details.

    The first paper is all about the in-game planets, with their glorious rotating craters and meridians (these planetary details are also in the Commodore 64 version, though in that version they are turned off by default).

    Fairbank, Michael and Moxon, Mark (2026) The Rotating Planets in the Classic Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid. (In Press)

    Free download: repository.essex.ac.uk/43577/

    The second paper explores the epic Saturn loading screen - a mathematical work of art.

    Fairbank, Michael and Moxon, Mark (2026) Analysing the Saturn Loading Screen from the Classic Computer Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid.

    Free download: repository.essex.ac.uk/43578/

    I hope you enjoy them!

    #BBCMicro #C64 #retrogaming #retrocomputing #elitedangerous

  9. Two bona fide academic papers on BBC Micro Elite have just been presented at the IEEE Conference on Games in Madrid (see cog2026.org/acceptedpapers).

    I'm a co-author, alongside Michael Fairbank from the University of Essex.

    They're a great read! And they are available as free downloads from the University of Essex website, so everyone can enjoy them.

    Here are the details.

    The first paper is all about the in-game planets, with their glorious rotating craters and meridians (these planetary details are also in the Commodore 64 version, though in that version they are turned off by default).

    Fairbank, Michael and Moxon, Mark (2026) The Rotating Planets in the Classic Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid. (In Press)

    Free download: repository.essex.ac.uk/43577/

    The second paper explores the epic Saturn loading screen - a mathematical work of art.

    Fairbank, Michael and Moxon, Mark (2026) Analysing the Saturn Loading Screen from the Classic Computer Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid.

    Free download: repository.essex.ac.uk/43578/

    I hope you enjoy them!

    #BBCMicro #C64 #retrogaming #retrocomputing #elitedangerous

  10. Two bona fide academic papers on BBC Micro Elite have just been presented at the IEEE Conference on Games in Madrid (see cog2026.org/acceptedpapers).

    I'm a co-author, alongside Michael Fairbank from the University of Essex.

    They're a great read! And they are available as free downloads from the University of Essex website, so everyone can enjoy them.

    Here are the details.

    The first paper is all about the in-game planets, with their glorious rotating craters and meridians (these planetary details are also in the Commodore 64 version, though in that version they are turned off by default).

    Fairbank, Michael and Moxon, Mark (2026) The Rotating Planets in the Classic Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid. (In Press)

    Free download: repository.essex.ac.uk/43577/

    The second paper explores the epic Saturn loading screen - a mathematical work of art.

    Fairbank, Michael and Moxon, Mark (2026) Analysing the Saturn Loading Screen from the Classic Computer Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid.

    Free download: repository.essex.ac.uk/43578/

    I hope you enjoy them!

    #BBCMicro #C64 #retrogaming #retrocomputing #elitedangerous

  11. Gestern nach fast 2 Jahren Pause mal wieder Elite Dangerous gestartet. Bin immer noch ca 20k Lichtjahre von der Zivilisation entfernt, bewege mich aber laaangsam auf sie zu. Langsam bedeutet in dem Fall Sprünge von ca. 3-7 Lichtjahren. Und, dass ich natürlich jedes System scanne und jeden high value Planeten nochmal oberflächenscanne.
    Irgendwann werde ich schon zur Menschheit zurückkehren 😂

    #EliteDangerous

  12. Gestern nach fast 2 Jahren Pause mal wieder Elite Dangerous gestartet. Bin immer noch ca 20k Lichtjahre von der Zivilisation entfernt, bewege mich aber laaangsam auf sie zu. Langsam bedeutet in dem Fall Sprünge von ca. 3-7 Lichtjahren. Und, dass ich natürlich jedes System scanne und jeden high value Planeten nochmal oberflächenscanne.
    Irgendwann werde ich schon zur Menschheit zurückkehren 😂

    #EliteDangerous

  13. Gestern nach fast 2 Jahren Pause mal wieder Elite Dangerous gestartet. Bin immer noch ca 20k Lichtjahre von der Zivilisation entfernt, bewege mich aber laaangsam auf sie zu. Langsam bedeutet in dem Fall Sprünge von ca. 3-7 Lichtjahren. Und, dass ich natürlich jedes System scanne und jeden high value Planeten nochmal oberflächenscanne.
    Irgendwann werde ich schon zur Menschheit zurückkehren 😂

    #EliteDangerous

  14. Gestern nach fast 2 Jahren Pause mal wieder Elite Dangerous gestartet. Bin immer noch ca 20k Lichtjahre von der Zivilisation entfernt, bewege mich aber laaangsam auf sie zu. Langsam bedeutet in dem Fall Sprünge von ca. 3-7 Lichtjahren. Und, dass ich natürlich jedes System scanne und jeden high value Planeten nochmal oberflächenscanne.
    Irgendwann werde ich schon zur Menschheit zurückkehren 😂

    #EliteDangerous

  15. Gestern nach fast 2 Jahren Pause mal wieder Elite Dangerous gestartet. Bin immer noch ca 20k Lichtjahre von der Zivilisation entfernt, bewege mich aber laaangsam auf sie zu. Langsam bedeutet in dem Fall Sprünge von ca. 3-7 Lichtjahren. Und, dass ich natürlich jedes System scanne und jeden high value Planeten nochmal oberflächenscanne.
    Irgendwann werde ich schon zur Menschheit zurückkehren 😂

    #EliteDangerous

  16. Today I took apart my Thrustmaster T16000M HOTAS, both the stick and the throttle. Nasty jumpy drift on both stick yaw and throttle analog stick. Fixed with some alcohol cleaning.

    Thank goodness Thrustmaster designed these in a way that you can disassemble them to atoms and put it all back together without breaking anything but your warranty terms. So many people have said that these last for maybe 50 hours, but I'm well over 200 hours in already.

    #Thrustmaster #HOTAS #Gaming #EliteDangerous

  17. https://makertube.net/w/bufv9BJv2vcXDb3KUaksB7 / https://www.youtube.com/watch?v=CpP7KS1fbrY

    `@ozoned` interviewed me on my home cockpit on a live stream via his #Owncast instance at https://stream.ozoned.net/. This is a more condensed version of the stream that is still just 1h shy. We’re going over almost every feature of my Primary Buffer Panel and I explain how everything works. I also decided to add various photos, slideshows or video snippets during the talk only sections so things don’t get too boring. Sometimes that even complements the talks 😄

    Ever wondered how to start your own DIY #homeCockpit / #SimPit on? It’s easy. Just watch this stream 🤓

    Dedicated project website: https://SimPit.dev

    Check out the original recording if you want to see more or the full stream with more [dirty] details: https://video.thepolarbear.co.uk/w/9zNcweVw2fxxpSrmBnaQJa

    #Gaming #LinuxGaming #GamingOnLinux #EliteDangerous #X4Foundations #StarCitizen #HOTAS #HOSAS

    https://beko.famkos.net/2024/12/18/interview-in-depth-walkthrough-of-my-primary-buffer-panel/

    #EliteDangerous #gaming #gamingonlinux #homeCockpit #HOSAS #hotas #linuxgaming #Owncast #simpit #StarCitizen #x4foundations

  18. Tadaaam !

    #SteamOS (via #HoloISO) sur une config #gaming de salon d'occasion pour en faire un #SteamDeck aux stéroïdes (et surtout continuer à refuser #MsWindows). Poke @gamingonlinux

    Et ça fonctionne au poil ! Reste plus qu'à configurer les manettes (et surtout le #Thrustmaster T16000M Hotas pour #EliteDangerous)...

    Bon, il va falloir aussi diminuer un peu le #PEGI, je le crains...

    #archlinux #gamingonlinux #steam