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#projectwingman — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #projectwingman, aggregated by home.social.

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  1. Testing #BeamEyeTracker (native #Linux build). Mixed results so far, as expected from a BETA.

    Games I could successful use it are #ProjectWingman, #FlyDangerous and #FlightOfNova.

    👀 This is rather big for #LinuxGaming / #GamingOnLinux because there is to this day no "user friendly" app that does _eye_ tracking using your average #V4L2 _webcam_ and just works™ with #Proton games 😎

    Yes I know about #OpenTrack - I wrote guides on that 👴

    Have a sneak peek video of me testing this out. No audio.

  2. Eh… you know me. The only flares in my clouds are to counter missiles.

    #ProjectWingman

  3. @reallylazybear it does. It's a pain in the neck to compile it with. I've some scribbles on this here: simpit.dev/systems/opentrack/

    And this is #ProjectWingman played with #OpenTrack on #Linux PC with #XR glasses in #SBS mode: youtu.be/4pjutsjz5_8

  4. Heh, #ProjectWingman is the perfect game to test this. Side-By-Side mode thanks to ReShade, head tracking with OpenTrack, my ViperPit for the proper gamer cave and mayhem in the sky 🤓

    Edit: I uploaded some gameplay of this here: youtube.com/watch?v=4pjutsjz5_8

  5. Looks like #ProjectWingman has a broken Input.ini parser resulting in my #HOTAS mappings to be gone on restart. The problem is that some special characters, like a comma, break the INI format used by their controls implementation [/Script/Engine.InputSettings].

    Have an example what the game writes to AppData/Local/ProjectWingman/Saved/Config/WindowsNoEditor/Input.ini


    AxisMappings=(AxisName="Pitch Axis",Scale=-1.000000,Key=Joystick_ThrustMaster,IncF-16FlightControlSystem_2_Axis1)

    The name for the key is something homebrew the game produces based on the controller type (Joystick_ or Gamepad_) and the HID device descriptor name. This example mapped fine ingame but breaks on reload of the game resulting in only ThrustMaster for each mapped control – and that joystick can not be found, of course.

    The “fix” is to manually edit the file and add quotation marks for the key:

    AxisMappings=(AxisName="Pitch Axis",Scale=-1.000000,Key="Joystick_ThrustMaster,IncF-16FlightControlSystem_2_Axis1")

    Now the game finds the proper joystick and all controls are mapped to something like ThrustMaster,IncF-16FlightControlSystem_2_Axis1 again, as expected.

    Needless to say that the file should probably be write protected after that – or at least saved again under a different name, because any change to the controls will overwrite this fix again. This problem does probably also happen with other special characters, like the © sign that some vendors are known to use.

    https://beko.famkos.net/2025/09/02/15629936/

    #gaming #hotas #ProjectWingman

  6. Mission 01: Black Flag – Trying Project Wingman with my ViperPit

    This is Project Wingman mission 01 Black Flag played on a Linux PC with Proton Experimental, OpenTrack with the Neuralnet Tracker plugin and my DIY HOTAS / rudder system based on Arduino Pro Micros replacing the original electronics in my Thrustmaster FLCS/Cougar gear:

    Pick your poison: https://makertube.net/w/8MyoVSzDfwMuQR6bCqtbie / https://www.youtube.com/watch?v=dq0sihlgW_Y

    I got Project Wingman on a sale months ago and I finally gave it a try. As an Ace Combat player I felt right at home. My initial experiment was with the XR glasses and woah that feels good in 3D and all but today I remembered that old Plasma TV in the basement. Got it second hand a year ago for dead cheap. Today I brought it upstairs to try it with the ViperPit and now I’m not sure what’s more awesome.

    Well, that is if I feel like burning ~470W on top for that thing but hey this is for very specific gaming sessions only anyway 🤷

    Guess I’ll spend more time in the ViperPit again 😀

    https://beko.famkos.net/2025/08/30/mission-01-black-flag-trying-project-wingman-with-my-viperpit/

    #gaming #gamingonlinux #homeCockpit #hotas #linuxgaming #opentrack #ProjectWingman #ViperPit

  7. Oh boy oh boy here we go :D #ProjectWingman with #ReShade in #SBS mode (poor man's #VR) with #OpenTrack on Linux PC :D

    …and how I LOVE it that the controls menu directly mentioned "Showing only DirectInput, ignoring XINPUT" and rattled off all my HOTAS / rudder devices ootb ❤️

  8. Many "cinematic" games go out of their way to make sure that you don't miss some big scripted spectacle and will go as far as taking control from you to ensure it.

    But the power of just letting the player keep control over what they see shouldn't be understated.

    Hearing a deafening noise, asking yourself "What the hell was that??" and turning around your view in your plane to see a mushroom cloud over where you had just fought moments ago, hits so much harder.

    #ProjectWingman
    #gaming

  9. Today I finally got to play some #ProjectWingman in #VirtualReality . I may now be completely spoiled when going back to playing flight sims on a desktop haha.

    Just simply being able to look around freely in your cockpit changes how these play so much. When tracking planes flying right over your head, your hands just kinda know what to do and will fly towards where you look, it's crazy :cat_sip:.

    Also, I am already liking PW a lot more than AC7.

    #gaming

  10. Mouse aim in #ProjectWingman is cool, it's like I'm playing #WarThunder lol. Definitely better than standard mouse + keyboard controls