#acecombat7 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #acecombat7, aggregated by home.social.
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Score free PS Plus games for February 2026! Dive into Undisputed boxing & Ace Combat 7, plus Subnautica & Ultros. Don`t miss out! https://english.mathrubhumi.com/technology/playstation-plus-february-2026-games-mnf87e4t?utm_source=dlvr.it&utm_medium=mastodon #playstation #gaming #Undisputed #AceCombat7 #SubnauticaBelowZero
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Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit
So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:
https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE
To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓
You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.
This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.
You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.
#AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1
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Yeah, it started talking to my cockpit panel 🤓
Still a little rough on the edges but it's getting there.
Getting target data, a shiton of plane telemetry aaaaand the radio chatter 🤓
And most important: Angry blinken lights are now blinking angrily.
Missile! Missile!
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Wohoo. I'm getting cockpit telemetry of #AceCombat7 in LUA.
Starting poking around #UE4SS mod for #AceCombat and slammed rocks together for 2 hours and it started chirping altitude, speed and health 🤓
Just a proof of concept so far but this looks promising.
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Eh, Loops hates me today, as usual, so YT it is:
https://www.youtube.com/shorts/Nq2HXeCGJPg
Some snippets from the DLC mission Unexpected Visitor.
Edith says: Huh, after several minutes it started to show up. That is yet another "bug" I guess: https://loops.video/v/cCkvxaZPx1
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Been a while that I played some #AceCombat and as usual after not touching anything for weeks something broke. This time I had to remove the `--steam` parameter from #gamescope and set `--backend wayland` explicitly or it would drop to headless not showing the game window. OH and that button I configured to switch fire groups is unresponsive. I guess the wire broke off the switch - bad soldering job or strain 🤷 Will fix that another day.
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Got a #ThrustMaster HOTAS combo for #Christmas and bought #AceCombat7 to get the arcade fight jet experience I was looking for. I've not played an Ace title before and have questions. Like, who are we fighting, why, what's the lore before 7? I get there's this "UN" style collaborative but I'm still unsure why they were originally needed even with the cut scenes. Also, a meteor hit and THEN they built a space elevator?! What world is this?!