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#acecombat7 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #acecombat7, aggregated by home.social.

  1. Ai ettien että! Lapsena alkanut innostus kaikenmaailman hävittäjiä kohtaan vaan pitää pintansa ja sai lisää ponttakin, kun Playstation Plussan helmikuun peleissä oli Ace Combat 7! Voi sitä iloa ja riemua!

    En tiedä mikä näissä on ja vetää puoleensa, mutta voi jösses sentään ❤️

    Alla kuvankaappaus pelistä. Menopelinä yksi henkkoht suosikkikoneistani, eli F-14A Tomcat.

    #playstation #peliMastodon #ps5 #acecombat7 #nostalgia #aviaton

  2. Ai ettien että! Lapsena alkanut innostus kaikenmaailman hävittäjiä kohtaan vaan pitää pintansa ja sai lisää ponttakin, kun Playstation Plussan helmikuun peleissä oli Ace Combat 7! Voi sitä iloa ja riemua!

    En tiedä mikä näissä on ja vetää puoleensa, mutta voi jösses sentään ❤️

    Alla kuvankaappaus pelistä. Menopelinä yksi henkkoht suosikkikoneistani, eli F-14A Tomcat.

    #playstation #peliMastodon #ps5 #acecombat7 #nostalgia #aviaton

  3. Ai ettien että! Lapsena alkanut innostus kaikenmaailman hävittäjiä kohtaan vaan pitää pintansa ja sai lisää ponttakin, kun Playstation Plussan helmikuun peleissä oli Ace Combat 7! Voi sitä iloa ja riemua!

    En tiedä mikä näissä on ja vetää puoleensa, mutta voi jösses sentään ❤️

    Alla kuvankaappaus pelistä. Menopelinä yksi henkkoht suosikkikoneistani, eli F-14A Tomcat.

    #playstation #peliMastodon #ps5 #acecombat7 #nostalgia #aviaton

  4. Ai ettien että! Lapsena alkanut innostus kaikenmaailman hävittäjiä kohtaan vaan pitää pintansa ja sai lisää ponttakin, kun Playstation Plussan helmikuun peleissä oli Ace Combat 7! Voi sitä iloa ja riemua!

    En tiedä mikä näissä on ja vetää puoleensa, mutta voi jösses sentään ❤️

    Alla kuvankaappaus pelistä. Menopelinä yksi henkkoht suosikkikoneistani, eli F-14A Tomcat.

    #playstation #peliMastodon #ps5 #acecombat7 #nostalgia #aviaton

  5. Ai ettien että! Lapsena alkanut innostus kaikenmaailman hävittäjiä kohtaan vaan pitää pintansa ja sai lisää ponttakin, kun Playstation Plussan helmikuun peleissä oli Ace Combat 7! Voi sitä iloa ja riemua!

    En tiedä mikä näissä on ja vetää puoleensa, mutta voi jösses sentään ❤️

    Alla kuvankaappaus pelistä. Menopelinä yksi henkkoht suosikkikoneistani, eli F-14A Tomcat.

    #playstation #peliMastodon #ps5 #acecombat7 #nostalgia #aviaton

  6. Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit

    So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:

    https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE

    To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓

    You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.

    This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.

    You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.

    https://beko.famkos.net/2025/12/31/chirp-chirp-chirp-little-chicken-interfacing-ace-combat-7-for-some-sweet-telemetry-for-my-vf-1-inspired-home-cockpit/

    #AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1

  7. Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit

    So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:

    https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE

    To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓

    You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.

    This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.

    You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.

    https://beko.famkos.net/2025/12/31/chirp-chirp-chirp-little-chicken-interfacing-ace-combat-7-for-some-sweet-telemetry-for-my-vf-1-inspired-home-cockpit/

    #AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1

  8. Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit

    So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:

    https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE

    To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓

    You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.

    This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.

    You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.

    https://beko.famkos.net/2025/12/31/chirp-chirp-chirp-little-chicken-interfacing-ace-combat-7-for-some-sweet-telemetry-for-my-vf-1-inspired-home-cockpit/

    #AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1

  9. Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit

    So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:

    https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE

    To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓

    You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.

    This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.

    You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.

    https://beko.famkos.net/2025/12/31/chirp-chirp-chirp-little-chicken-interfacing-ace-combat-7-for-some-sweet-telemetry-for-my-vf-1-inspired-home-cockpit/

    #AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1

  10. Chirp chirp chirp little chicken – interfacing Ace Combat 7 for some sweet telemetry for my VF-1 inspired home cockpit

    So what happens when sheer stubbornness, a glorified button box, Ace Combat and the Unreal Engine Scripting System meet? Pure magic. I got the game to spew out a constant stream of telemetry data and events in search for more immersion in my VF-1 inspired home cockpit. The approach is the very same that I used for X4 Foundations before: Side load lib Luasocket, get a network connection established and start dumping extracted game data to it. This is highly experimental and the result of hacking away for the last ~4 nights. This video demonstrates the results:

    https://makertube.net/w/cbXJAveVgVTGVEi58akVTA / https://www.youtube.com/watch?v=50J-gjkgJxE

    To be perfectly clear: I am aware that Ace Combat is not a “flight sim”, not really worth of an API, and I know that DCS or BMS does it better and in greater detail and even with realism. This is not the point. I started working on this just for fun and to satisfy my own curiosity to see *if I can make it*. This may be hard to believe but chipping rocks together until the computer does what I want is “quality time” for me 🤓

    You may have noticed that I’m a Macross fan and that my SimPit is heavily inspired by a VF-1 Valkyrie and that I usually use a modded VF-1 plane in AC as well. This is my personal substitute for the lack of any decent Macross / Robotech game since Macross VOXP.

    This said I usually fly Space Pew Pew games with this cockpit so everything you see going on is designed for _space_ and not for flight sim. This is also why I sometimes talk about “ships” or “docked”. This is wording found everywhere in my plumbing pipeline for telemetry. All games I play, that can use this, send their data over this. The idea is that I do not have to rewrite half of the connected systems for every game so I transform the data into a unified format before.

    You can read more about this on the dedicated project website https://simpit.dev (and here, of course). I will soon update it with some more details for Ace Combat. If this looks like something you’d like to try let me know, I’d love to connect. I’m active on various social media. Please do let me know if you find this inspiring.

    https://beko.famkos.net/2025/12/31/chirp-chirp-chirp-little-chicken-interfacing-ace-combat-7-for-some-sweet-telemetry-for-my-vf-1-inspired-home-cockpit/

    #AceCombat #AceCombat7 #arwes #flightsim #gaming #gamingonlinux #homeCockpit #linuxgaming #macross #Robotech #simpit #SpacePewPew #UE4SS #VF1

  11. Yeah, it started talking to my cockpit panel 🤓

    Still a little rough on the edges but it's getting there.

    Getting target data, a shiton of plane telemetry aaaaand the radio chatter 🤓

    And most important: Angry blinken lights are now blinking angrily.

    Missile! Missile!

    #AceCombat7 #HomeCockpit #ViperPit #SimPit

  12. Yeah, it started talking to my cockpit panel 🤓

    Still a little rough on the edges but it's getting there.

    Getting target data, a shiton of plane telemetry aaaaand the radio chatter 🤓

    And most important: Angry blinken lights are now blinking angrily.

    Missile! Missile!

    #AceCombat7 #HomeCockpit #ViperPit #SimPit

  13. Yeah, it started talking to my cockpit panel 🤓

    Still a little rough on the edges but it's getting there.

    Getting target data, a shiton of plane telemetry aaaaand the radio chatter 🤓

    And most important: Angry blinken lights are now blinking angrily.

    Missile! Missile!

    #AceCombat7 #HomeCockpit #ViperPit #SimPit

  14. Yeah, it started talking to my cockpit panel 🤓

    Still a little rough on the edges but it's getting there.

    Getting target data, a shiton of plane telemetry aaaaand the radio chatter 🤓

    And most important: Angry blinken lights are now blinking angrily.

    Missile! Missile!

    #AceCombat7 #HomeCockpit #ViperPit #SimPit

  15. Yeah, it started talking to my cockpit panel 🤓

    Still a little rough on the edges but it's getting there.

    Getting target data, a shiton of plane telemetry aaaaand the radio chatter 🤓

    And most important: Angry blinken lights are now blinking angrily.

    Missile! Missile!

    #AceCombat7 #HomeCockpit #ViperPit #SimPit

  16. More proof of concept for #AceCombat7. I found some pre-compiled #luaSocket lib (could not for my life generate a static cross compiled version using mingw) and managed to sideload it with UE4SS where I can now raise a UDP (or TCP) socket and rapid fire a demo event with a timestamp.

    Somehow the segmentation doesn't work and I have to take care of this manually and reassemble the message later. That was quite frustrating. Not sure if this is a 🐛 in the DLL that was fixed later but… good enough

  17. Wohoo. I'm getting cockpit telemetry of #AceCombat7 in LUA.

    Starting poking around #UE4SS mod for #AceCombat and slammed rocks together for 2 hours and it started chirping altitude, speed and health 🤓

    Just a proof of concept so far but this looks promising.

    #HomeCockpit #ViperPit #SimPit

  18. Wohoo. I'm getting cockpit telemetry of #AceCombat7 in LUA.

    Starting poking around #UE4SS mod for #AceCombat and slammed rocks together for 2 hours and it started chirping altitude, speed and health 🤓

    Just a proof of concept so far but this looks promising.

    #HomeCockpit #ViperPit #SimPit

  19. Wohoo. I'm getting cockpit telemetry of #AceCombat7 in LUA.

    Starting poking around #UE4SS mod for #AceCombat and slammed rocks together for 2 hours and it started chirping altitude, speed and health 🤓

    Just a proof of concept so far but this looks promising.

    #HomeCockpit #ViperPit #SimPit

  20. Wohoo. I'm getting cockpit telemetry of #AceCombat7 in LUA.

    Starting poking around #UE4SS mod for #AceCombat and slammed rocks together for 2 hours and it started chirping altitude, speed and health 🤓

    Just a proof of concept so far but this looks promising.

    #HomeCockpit #ViperPit #SimPit

  21. Wohoo. I'm getting cockpit telemetry of #AceCombat7 in LUA.

    Starting poking around #UE4SS mod for #AceCombat and slammed rocks together for 2 hours and it started chirping altitude, speed and health 🤓

    Just a proof of concept so far but this looks promising.

    #HomeCockpit #ViperPit #SimPit

  22. Eh, Loops hates me today, as usual, so YT it is:

    youtube.com/shorts/Nq2HXeCGJPg

    Some snippets from the DLC mission Unexpected Visitor.

    Edith says: Huh, after several minutes it started to show up. That is yet another "bug" I guess: loops.video/v/cCkvxaZPx1

    #AceCombat #AceCombat7

  23. Eh, Loops hates me today, as usual, so YT it is:

    youtube.com/shorts/Nq2HXeCGJPg

    Some snippets from the DLC mission Unexpected Visitor.

    Edith says: Huh, after several minutes it started to show up. That is yet another "bug" I guess: loops.video/v/cCkvxaZPx1

    #AceCombat #AceCombat7

  24. Haha that was awesome. Did some more fiddling with the settings and got a rather decent result. Flung myself into the ViperPit and enjoyed mayhem in the sky :D

    As a #AceCombat7 player I felt right at home.

    What's up with the achievements though? I just completed mission 3 and only 55.5% of all players made it this far according to Steam 🤔

    It's not particular hard but I guess it's not for everyone 🤷

  25. Been a while that I played some #AceCombat and as usual after not touching anything for weeks something broke. This time I had to remove the `--steam` parameter from #gamescope and set `--backend wayland` explicitly or it would drop to headless not showing the game window. OH and that button I configured to switch fire groups is unresponsive. I guess the wire broke off the switch - bad soldering job or strain 🤷 Will fix that another day.

    #Proton #Steam #Gaming #AceCombat7

  26. Gna gna. Found out why my Ace Combat started to crash. The culprit is dwmapi.dll, which is needed for the UE4SS mod (Cheat Engine), so I can adjust the FOV – because the devs kinda “forgot” to add a gorram FOV slider to the game that I NEED and absolutely REQUIRE.

    Turns out something in there results in an Access Violation on Start with Proton Experimental (and 9). It works fine with Proton 8. I do not remember switching that but that was the solution in the end 😩

    This is after I carefully tried lots of stuff like resetting savegame, disable and remove other mods, fiddle with ini files, read miles of debug logs and whatnot.

    https://beko.famkos.net/2025/02/11/15629530/

    #AceCombat #AceCombat7 #proton

  27. Got a #ThrustMaster HOTAS combo for #Christmas and bought #AceCombat7 to get the arcade fight jet experience I was looking for. I've not played an Ace title before and have questions. Like, who are we fighting, why, what's the lore before 7? I get there's this "UN" style collaborative but I'm still unsure why they were originally needed even with the cut scenes. Also, a meteor hit and THEN they built a space elevator?! What world is this?!

  28. Finally got around to playing #AceCombat7

    It felt like an #AceCombat game again unlike the other recent games. It was good to see #Strangereal again and the nods to the previous games in the setting although at times it it was really vague which previous wars people were talking about: The Continental War ( the Belkan War, or the Circumpacific War

  29. Sooo it turns out the Japanese voice actress that gave voice to the princess of Erusia in Ace Combat 7 (Rosa Cossette D'Elise) is the same voice actress that was the voice of Akko in Little Witch Academia :giggle:

    My headcanon is now that the wild streak that Princess Cossette has is inherited wholesale from Akko :frog_blush: :bugcat_nod:

    #AceCombat7 #LittleWitchAcademia

  30. SDHIGKgfKJDFGSJKDFKJSFHFKGdf
    WHAT
    NINTENDO SWITCH PORT?????

    god, the trailer music made me tear up, I love this game so fucking much
    https://www.youtube.com/watch?v=wXc3bUw8A6o
    #AceCombat #AceCombat7 #NintendoSwitch

  31. CW: ace combat 7 mission 11 briefing spoilers

    how the heck is there a resupply and repair line in the middle of enemy airspace?

    #AceCombat #AceCombat7

  32. Ace Combat 7 done. Now what to blog about it? 🤔
    The last 5 minutes suck, but that shouldn’t set the tone for my lines…
    I just hope I can upload videos this time. Stills don’t do it justice.
    #acecombat7

    Back to part 6. First mission is already in the bag.

  33. So, new project. Play through the whole #AceCombat series, backwards.
    Good start, only the final mission left of #AceCombat7.
    Furthermore I already own three titles and since yesterday evening I managed to track down two more. Only part 3 and 4 are missing.

    Since the first three parts are on the PS1, that should makes it easier to find part 3. I‘ll be playing on the Polymega and therefore don’t have to worry about region locks.

  34. We finished Aragami, so that means a new schedule is afoot! We still have Mercenary Kings, but we'll be adding #AceCombat7 to the mix. Join in with me every Friday and Sunday! twitch.tv/starbriar

    #Vtuber #ENVtuber #smallstreamer #twitch

  35. CW: Weekend #Gaming wrap-up

    Unfortunately, my weekend didn't quite work out as I planned, but I did actually get some #gaming in, over a few hours yesterday afternoon and into last night (DW: TLA notwithstanding).

    Some brief commentary.

    - Check that a game can actually remap keyboard and joystick keys before purchase. I'm looking at you in particular #AceCombat7. Designed for an Xbox controller, and while you *can* play it with HOTAS (T16000m TWCS), you cannot remap keys, and it *insists* on showing Xbox controller key IDs.

    - #Cyberpunk2077 falls into a similar category, surprisingly. It just straight up prevents you from remapping some keys in-game. Can be fixed (and accepted by the game) by quitting, editing a json file, and restarting. Yes, I definitely want to use T as my throw button, TYVM. Apparently this is a #CDProjectRed thing that affects #TheWitcher3 as well.

    - #GhostwireTokyo is *really* interesting. I may go back to Japanese VO with English subtitles though, because the English VO & audio feels painfully out of sync.

    - If I can't get your freemium game to even start because of #BattleEye issues, I'm not going to waste my precious time trying to debug it, #Planetside2.

    - The #EpicGameStore launcher continues to suck major ass, and I'm literally only using it for exclusives and the free games, and even then, I've paid for some of them on #Steam

    - #BlackFriday game sales, plus retail therapy as a coping mechanism is a bad combo. I have too many games.