#cc65 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #cc65, aggregated by home.social.
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My #Linux hack for today:
alias bake='make'
Mmmmmmmm... baking assembler... (assembler crumble cake?)
#Programming #Coding #NoAI #Assembler #RetroProgramming #RetroComputing #FOSS #OpenSource #Baking #Cooking #gcc #ca65 #cc65 #make
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My #Linux hack for today:
alias bake='make'
Mmmmmmmm... baking assembler... (assembler crumble cake?)
#Programming #Coding #NoAI #Assembler #RetroProgramming #RetroComputing #FOSS #OpenSource #Baking #Cooking #gcc #ca65 #cc65 #make
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My #Linux hack for today:
alias bake='make'
Mmmmmmmm... baking assembler... (assembler crumble cake?)
#Programming #Coding #NoAI #Assembler #RetroProgramming #RetroComputing #FOSS #OpenSource #Baking #Cooking #gcc #ca65 #cc65 #make
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My #Linux hack for today:
alias bake='make'
Mmmmmmmm... baking assembler... (assembler crumble cake?)
#Programming #Coding #NoAI #Assembler #RetroProgramming #RetroComputing #FOSS #OpenSource #Baking #Cooking #gcc #ca65 #cc65 #make
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My #Linux hack for today:
alias bake='make'
Mmmmmmmm... baking assembler... (assembler crumble cake?)
#Programming #Coding #NoAI #Assembler #RetroProgramming #RetroComputing #FOSS #OpenSource #Baking #Cooking #gcc #ca65 #cc65 #make
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C64 Vibe Assembler: A C64 Game Built With AI Help
#Commodore64 #C64 #MOS6502 #Assembly #CC65 #VICEEmulator #RetroCoding #VSCodium #GameDev #8Bit
https://theoasisbbs.com/c64-vibe-assembler-a-c64-game-built-with-ai-help/?fsp_sid=781 -
C64 Vibe Assembler: A C64 Game Built With AI Help
#Commodore64 #C64 #MOS6502 #Assembly #CC65 #VICEEmulator #RetroCoding #VSCodium #GameDev #8Bit
https://theoasisbbs.com/c64-vibe-assembler-a-c64-game-built-with-ai-help/?fsp_sid=781 -
C64 Vibe Assembler: A C64 Game Built With AI Help
#Commodore64 #C64 #MOS6502 #Assembly #CC65 #VICEEmulator #RetroCoding #VSCodium #GameDev #8Bit
https://theoasisbbs.com/c64-vibe-assembler-a-c64-game-built-with-ai-help/?fsp_sid=781 -
C64 Vibe Assembler: A C64 Game Built With AI Help
#Commodore64 #C64 #MOS6502 #Assembly #CC65 #VICEEmulator #RetroCoding #VSCodium #GameDev #8Bit
https://theoasisbbs.com/c64-vibe-assembler-a-c64-game-built-with-ai-help/?fsp_sid=781 -
C64 Vibe Assembler: A C64 Game Built With AI Help
#Commodore64 #C64 #MOS6502 #Assembly #CC65 #VICEEmulator #RetroCoding #VSCodium #GameDev #8Bit
https://theoasisbbs.com/c64-vibe-assembler-a-c64-game-built-with-ai-help/?fsp_sid=781 -
Advedit C64 Editor: Full-Screen Editing on the C64 Ultimate
#AdveditC64 #C64Ultimate #Commodore64 #cc65 #RetroDev #8bit #Homebrew #CProgramming
https://theoasisbbs.com/advedit-c64-editor-full-screen-editing-on-the-c64-ultimate/?feed_id=7341&_unique_id=69552ced10843 -
Advedit C64 Editor: Full-Screen Editing on the C64 Ultimate
#AdveditC64 #C64Ultimate #Commodore64 #cc65 #RetroDev #8bit #Homebrew #CProgramming
https://theoasisbbs.com/advedit-c64-editor-full-screen-editing-on-the-c64-ultimate/?feed_id=7341&_unique_id=69552ced10843 -
Advedit C64 Editor: Full-Screen Editing on the C64 Ultimate
#AdveditC64 #C64Ultimate #Commodore64 #cc65 #RetroDev #8bit #Homebrew #CProgramming
https://theoasisbbs.com/advedit-c64-editor-full-screen-editing-on-the-c64-ultimate/?feed_id=7341&_unique_id=69552ced10843 -
Advedit C64 Editor: Full-Screen Editing on the C64 Ultimate
#AdveditC64 #C64Ultimate #Commodore64 #cc65 #RetroDev #8bit #Homebrew #CProgramming
https://theoasisbbs.com/advedit-c64-editor-full-screen-editing-on-the-c64-ultimate/?feed_id=7341&_unique_id=69552ced10843 -
Advedit C64 Editor: Full-Screen Editing on the C64 Ultimate
#AdveditC64 #C64Ultimate #Commodore64 #cc65 #RetroDev #8bit #Homebrew #CProgramming
https://theoasisbbs.com/advedit-c64-editor-full-screen-editing-on-the-c64-ultimate/?feed_id=7341&_unique_id=69552ced10843 -
Retro Computing Nostalgia meet Open Source Software and Hardware with AgonLight and Neo6502, the incredible evolution of modern Retro computer projects https://olimex.wordpress.com/2025/07/23/retro-computing-nostalgia-meet-open-source-software-and-hardware/ #z80 #w65c02 #retrocomputing #retrogaming #pascal #cpm #forth #basic #cc65
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Retro Computing Nostalgia meet Open Source Software and Hardware with AgonLight and Neo6502, the incredible evolution of modern Retro computer projects https://olimex.wordpress.com/2025/07/23/retro-computing-nostalgia-meet-open-source-software-and-hardware/ #z80 #w65c02 #retrocomputing #retrogaming #pascal #cpm #forth #basic #cc65
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Retro Computing Nostalgia meet Open Source Software and Hardware with AgonLight and Neo6502, the incredible evolution of modern Retro computer projects https://olimex.wordpress.com/2025/07/23/retro-computing-nostalgia-meet-open-source-software-and-hardware/ #z80 #w65c02 #retrocomputing #retrogaming #pascal #cpm #forth #basic #cc65
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Retro Computing Nostalgia meet Open Source Software and Hardware with AgonLight and Neo6502, the incredible evolution of modern Retro computer projects https://olimex.wordpress.com/2025/07/23/retro-computing-nostalgia-meet-open-source-software-and-hardware/ #z80 #w65c02 #retrocomputing #retrogaming #pascal #cpm #forth #basic #cc65
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Retro Computing Nostalgia meet Open Source Software and Hardware with AgonLight and Neo6502, the incredible evolution of modern Retro computer projects https://olimex.wordpress.com/2025/07/23/retro-computing-nostalgia-meet-open-source-software-and-hardware/ #z80 #w65c02 #retrocomputing #retrogaming #pascal #cpm #forth #basic #cc65
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A little while ago I worked on making the Apple II cc65 runtime less dependant on the target. That work is now in cc65's git and it is possible to use 80 columns, lowercase characters and MouseText characters while building for `apple2` in addition to `apple2enh`.
This allows me to ship a single floppy image for most of my projects, with binaries running on anything from the ][+ to the IIgs, and still benefit from the extended features at runtime.
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A little while ago I worked on making the Apple II cc65 runtime less dependant on the target. That work is now in cc65's git and it is possible to use 80 columns, lowercase characters and MouseText characters while building for `apple2` in addition to `apple2enh`.
This allows me to ship a single floppy image for most of my projects, with binaries running on anything from the ][+ to the IIgs, and still benefit from the extended features at runtime.
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A little while ago I worked on making the Apple II cc65 runtime less dependant on the target. That work is now in cc65's git and it is possible to use 80 columns, lowercase characters and MouseText characters while building for `apple2` in addition to `apple2enh`.
This allows me to ship a single floppy image for most of my projects, with binaries running on anything from the ][+ to the IIgs, and still benefit from the extended features at runtime.
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A little while ago I worked on making the Apple II cc65 runtime less dependant on the target. That work is now in cc65's git and it is possible to use 80 columns, lowercase characters and MouseText characters while building for `apple2` in addition to `apple2enh`.
This allows me to ship a single floppy image for most of my projects, with binaries running on anything from the ][+ to the IIgs, and still benefit from the extended features at runtime.
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A little while ago I worked on making the Apple II cc65 runtime less dependant on the target. That work is now in cc65's git and it is possible to use 80 columns, lowercase characters and MouseText characters while building for `apple2` in addition to `apple2enh`.
This allows me to ship a single floppy image for most of my projects, with binaries running on anything from the ][+ to the IIgs, and still benefit from the extended features at runtime.
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As of today, the #cc65 runtime now contains LZSA (1 and 2) and ZX02 decompressors: https://github.com/cc65/cc65/commit/333ac4b38317d9264f370178b44bc71cc8156272
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As of today, the #cc65 runtime now contains LZSA (1 and 2) and ZX02 decompressors: https://github.com/cc65/cc65/commit/333ac4b38317d9264f370178b44bc71cc8156272
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As of today, the #cc65 runtime now contains LZSA (1 and 2) and ZX02 decompressors: https://github.com/cc65/cc65/commit/333ac4b38317d9264f370178b44bc71cc8156272
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As of today, the #cc65 runtime now contains LZSA (1 and 2) and ZX02 decompressors: https://github.com/cc65/cc65/commit/333ac4b38317d9264f370178b44bc71cc8156272
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As of today, the #cc65 runtime now contains LZSA (1 and 2) and ZX02 decompressors: https://github.com/cc65/cc65/commit/333ac4b38317d9264f370178b44bc71cc8156272
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Visualizing Commander X16 User Port Signals with LEDs
#CommanderX16 #RetroComputing #UserPort #HardwareHacks #LEDprojects #cc65 #ModernRetro #LED #UserPort
https://theoasisbbs.com/visualizing-commander-x16-user-port-signals-with-leds/?feed_id=2853&_unique_id=6800fe2f2cac8 -
Visualizing Commander X16 User Port Signals with LEDs
#CommanderX16 #RetroComputing #UserPort #HardwareHacks #LEDprojects #cc65 #ModernRetro #LED #UserPort
https://theoasisbbs.com/visualizing-commander-x16-user-port-signals-with-leds/?feed_id=2853&_unique_id=6800fe2f2cac8 -
Visualizing Commander X16 User Port Signals with LEDs
#CommanderX16 #RetroComputing #UserPort #HardwareHacks #LEDprojects #cc65 #ModernRetro #LED #UserPort
https://theoasisbbs.com/visualizing-commander-x16-user-port-signals-with-leds/?feed_id=2853&_unique_id=6800fe2f2cac8 -
Visualizing Commander X16 User Port Signals with LEDs
#CommanderX16 #RetroComputing #UserPort #HardwareHacks #LEDprojects #cc65 #ModernRetro #LED #UserPort
https://theoasisbbs.com/visualizing-commander-x16-user-port-signals-with-leds/?feed_id=2853&_unique_id=6800fe2f2cac8 -
Visualizing Commander X16 User Port Signals with LEDs
#CommanderX16 #RetroComputing #UserPort #HardwareHacks #LEDprojects #cc65 #ModernRetro #LED #UserPort
https://theoasisbbs.com/visualizing-commander-x16-user-port-signals-with-leds/?feed_id=2853&_unique_id=6800fe2f2cac8 -
Разработка трёхмерного движка для Dendy/NES. Часть 1
В этой статье мы поговорим о разработке простого трёхмерного движка для консоли Dendy ( NES/Famicom ), который позволит выводить полигональные трёхмерные модели и проводить над ними базовые манипуляции (вращение, перемещение, трансформация, заливка полигонов и т. д.). В первом части мы обсудим реализацию вывода двумерных примитивов и организацию памяти в условиях ограничений NES.
https://habr.com/ru/companies/sberbank/articles/881056/
#c #python #разработка_игр #nes #dendy #gamedev #ретроконсоли #3dграфика #движок_игры #cc65
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Разработка трёхмерного движка для Dendy/NES. Часть 1
В этой статье мы поговорим о разработке простого трёхмерного движка для консоли Dendy ( NES/Famicom ), который позволит выводить полигональные трёхмерные модели и проводить над ними базовые манипуляции (вращение, перемещение, трансформация, заливка полигонов и т. д.). В первом части мы обсудим реализацию вывода двумерных примитивов и организацию памяти в условиях ограничений NES.
https://habr.com/ru/companies/sberbank/articles/881056/
#c #python #разработка_игр #nes #dendy #gamedev #ретроконсоли #3dграфика #движок_игры #cc65
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Разработка трёхмерного движка для Dendy/NES. Часть 1
В этой статье мы поговорим о разработке простого трёхмерного движка для консоли Dendy ( NES/Famicom ), который позволит выводить полигональные трёхмерные модели и проводить над ними базовые манипуляции (вращение, перемещение, трансформация, заливка полигонов и т. д.). В первом части мы обсудим реализацию вывода двумерных примитивов и организацию памяти в условиях ограничений NES.
https://habr.com/ru/companies/sberbank/articles/881056/
#c #python #разработка_игр #nes #dendy #gamedev #ретроконсоли #3dграфика #движок_игры #cc65
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Разработка трёхмерного движка для Dendy/NES. Часть 1
В этой статье мы поговорим о разработке простого трёхмерного движка для консоли Dendy ( NES/Famicom ), который позволит выводить полигональные трёхмерные модели и проводить над ними базовые манипуляции (вращение, перемещение, трансформация, заливка полигонов и т. д.). В первом части мы обсудим реализацию вывода двумерных примитивов и организацию памяти в условиях ограничений NES.
https://habr.com/ru/companies/sberbank/articles/881056/
#c #python #разработка_игр #nes #dendy #gamedev #ретроконсоли #3dграфика #движок_игры #cc65
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Forked the repo and commited my changes to get it to build with #cc65 in case anyone else is interested.
https://github.com/FozzTexx/reedsolomon/tree/cc65-compatible
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Forked the repo and commited my changes to get it to build with #cc65 in case anyone else is interested.
https://github.com/FozzTexx/reedsolomon/tree/cc65-compatible
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Forked the repo and commited my changes to get it to build with #cc65 in case anyone else is interested.
https://github.com/FozzTexx/reedsolomon/tree/cc65-compatible