#commanderx16 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #commanderx16, aggregated by home.social.
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Commander X16 Cover Reworks Mega Man X5’s Cyber Maze Core
#CommanderX16 #MegaManX5 #RobinNerdington #RetroGaming #RetroMusic #8BitMusic
https://theoasisbbs.com/commander-x16-cover-reworks-mega-man-x5s-cyber-maze-core/?fsp_sid=7441 -
Dev Update 2 on my Shinobi: Commander X16 rewrite.
I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16!
https://www.youtube.com/watch?v=TntV3rE6Dg4
#RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bit
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Dev Update 2 on my Shinobi: Commander X16 rewrite.
I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16!
https://www.youtube.com/watch?v=TntV3rE6Dg4
#RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bit
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Dev Update 2 on my Shinobi: Commander X16 rewrite.
I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16!
https://www.youtube.com/watch?v=TntV3rE6Dg4
#RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bit
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I've been experimenting with C using llvm-mos for the Commander X16 over the last week, and have managed to get a pretty good sprite system up and running using Shinobi sprites ripped from the arcade ROM.
Joe is made up of two sets of sprites, top and bottom.
I don't know if this will turn into something yet, but it's pretty cool to see an 8-bit system do stuff like this.
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I've been experimenting with C using llvm-mos for the Commander X16 over the last week, and have managed to get a pretty good sprite system up and running using Shinobi sprites ripped from the arcade ROM.
Joe is made up of two sets of sprites, top and bottom.
I don't know if this will turn into something yet, but it's pretty cool to see an 8-bit system do stuff like this.
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I've been experimenting with C using llvm-mos for the Commander X16 over the last week, and have managed to get a pretty good sprite system up and running using Shinobi sprites ripped from the arcade ROM.
Joe is made up of two sets of sprites, top and bottom.
I don't know if this will turn into something yet, but it's pretty cool to see an 8-bit system do stuff like this.
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Commander X16 Shinobi Gets a New Dev Update
#CommanderX16 #Shinobi #RetroGaming #RetroComputing #IndieGameDev #8BitGaming #AndyMcCall
https://theoasisbbs.com/commander-x16-shinobi-gets-a-new-dev-update/?fsp_sid=7269 -
Commander X16 Shinobi Gets a New Dev Update
#CommanderX16 #Shinobi #RetroGaming #RetroComputing #IndieGameDev #8BitGaming #AndyMcCall
https://theoasisbbs.com/commander-x16-shinobi-gets-a-new-dev-update/?fsp_sid=7269 -
Commander X16 Shinobi Gets a New Dev Update
#CommanderX16 #Shinobi #RetroGaming #RetroComputing #IndieGameDev #8BitGaming #AndyMcCall
https://theoasisbbs.com/commander-x16-shinobi-gets-a-new-dev-update/?fsp_sid=7269 -
Commander X16 Shinobi Gets a New Dev Update
#CommanderX16 #Shinobi #RetroGaming #RetroComputing #IndieGameDev #8BitGaming #AndyMcCall
https://theoasisbbs.com/commander-x16-shinobi-gets-a-new-dev-update/?fsp_sid=7269 -
Commander X16 Shinobi Gets a New Dev Update
#CommanderX16 #Shinobi #RetroGaming #RetroComputing #IndieGameDev #8BitGaming #AndyMcCall
https://theoasisbbs.com/commander-x16-shinobi-gets-a-new-dev-update/?fsp_sid=7269 -
Gazette May 2026 Digital Edition Released
#ComputesGazette #Commodore64 #Amiga #RetroComputing #CommanderX16 #VIC20 #CBMPET #Atari8Bit #BASIC #RetroGaming
https://theoasisbbs.com/gazette-may-2026-digital-edition-released/?fsp_sid=7181 -
Gazette May 2026 Digital Edition Released
#ComputesGazette #Commodore64 #Amiga #RetroComputing #CommanderX16 #VIC20 #CBMPET #Atari8Bit #BASIC #RetroGaming
https://theoasisbbs.com/gazette-may-2026-digital-edition-released/?fsp_sid=7181 -
Gazette May 2026 Digital Edition Released
#ComputesGazette #Commodore64 #Amiga #RetroComputing #CommanderX16 #VIC20 #CBMPET #Atari8Bit #BASIC #RetroGaming
https://theoasisbbs.com/gazette-may-2026-digital-edition-released/?fsp_sid=7181 -
Gazette May 2026 Digital Edition Released
#ComputesGazette #Commodore64 #Amiga #RetroComputing #CommanderX16 #VIC20 #CBMPET #Atari8Bit #BASIC #RetroGaming
https://theoasisbbs.com/gazette-may-2026-digital-edition-released/?fsp_sid=7181 -
Gazette May 2026 Digital Edition Released
#ComputesGazette #Commodore64 #Amiga #RetroComputing #CommanderX16 #VIC20 #CBMPET #Atari8Bit #BASIC #RetroGaming
https://theoasisbbs.com/gazette-may-2026-digital-edition-released/?fsp_sid=7181 -
Well, its a start. Literally. This is the first tutorial room for my 8bit side-project. #CommanderX16 #ScreenshotSaturday
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Well, its a start. Literally. This is the first tutorial room for my 8bit side-project. #CommanderX16 #ScreenshotSaturday
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Well, its a start. Literally. This is the first tutorial room for my 8bit side-project. #CommanderX16 #ScreenshotSaturday
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Well, its a start. Literally. This is the first tutorial room for my 8bit side-project. #CommanderX16 #ScreenshotSaturday
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My little 8bit side-project has reached an important milestone. Its an Ultima-V-like RPG-engine, in case I haven't mentioned that yet.
It is still far from being complete (maybe at 30%). But I have reached a point where I feel the need to start making an actual game with this. Hopefully the game design process will also inform and guide the remaining development of the engine.
#CommanderX16 -
My little 8bit side-project has reached an important milestone. Its an Ultima-V-like RPG-engine, in case I haven't mentioned that yet.
It is still far from being complete (maybe at 30%). But I have reached a point where I feel the need to start making an actual game with this. Hopefully the game design process will also inform and guide the remaining development of the engine.
#CommanderX16 -
My little 8bit side-project has reached an important milestone. Its an Ultima-V-like RPG-engine, in case I haven't mentioned that yet.
It is still far from being complete (maybe at 30%). But I have reached a point where I feel the need to start making an actual game with this. Hopefully the game design process will also inform and guide the remaining development of the engine.
#CommanderX16 -
From the Dead X16 Gets a New Commander X16 Dev Update
#FromTheDead #CommanderX16 #AndyMcCall #RetroGaming #RetroComputing #6502Assembly #8BitGames #IndieGameDev
https://theoasisbbs.com/from-the-dead-x16-gets-a-new-commander-x16-dev-update/?fsp_sid=6266 -
From the Dead X16 Gets a New Commander X16 Dev Update
#FromTheDead #CommanderX16 #AndyMcCall #RetroGaming #RetroComputing #6502Assembly #8BitGames #IndieGameDev
https://theoasisbbs.com/from-the-dead-x16-gets-a-new-commander-x16-dev-update/?fsp_sid=6266 -
From the Dead X16 Gets a New Commander X16 Dev Update
#FromTheDead #CommanderX16 #AndyMcCall #RetroGaming #RetroComputing #6502Assembly #8BitGames #IndieGameDev
https://theoasisbbs.com/from-the-dead-x16-gets-a-new-commander-x16-dev-update/?fsp_sid=6266 -
From the Dead X16 Gets a New Commander X16 Dev Update
#FromTheDead #CommanderX16 #AndyMcCall #RetroGaming #RetroComputing #6502Assembly #8BitGames #IndieGameDev
https://theoasisbbs.com/from-the-dead-x16-gets-a-new-commander-x16-dev-update/?fsp_sid=6266 -
From the Dead X16 Gets a New Commander X16 Dev Update
#FromTheDead #CommanderX16 #AndyMcCall #RetroGaming #RetroComputing #6502Assembly #8BitGames #IndieGameDev
https://theoasisbbs.com/from-the-dead-x16-gets-a-new-commander-x16-dev-update/?fsp_sid=6266 -
FSIM16 Flight Sim Brings Retro “3D” Flying to the Commander X16
#CommanderX16 #FSIM16 #RetroComputing #BASICProgramming #Xiphod #FlightSimulator #8BitComputing
https://theoasisbbs.com/fsim16-flight-sim-brings-retro-3d-flying-to-the-commander-x16/?fsp_sid=6134 -
FSIM16 Flight Sim Brings Retro “3D” Flying to the Commander X16
#CommanderX16 #FSIM16 #RetroComputing #BASICProgramming #Xiphod #FlightSimulator #8BitComputing
https://theoasisbbs.com/fsim16-flight-sim-brings-retro-3d-flying-to-the-commander-x16/?fsp_sid=6134 -
FSIM16 Flight Sim Brings Retro “3D” Flying to the Commander X16
#CommanderX16 #FSIM16 #RetroComputing #BASICProgramming #Xiphod #FlightSimulator #8BitComputing
https://theoasisbbs.com/fsim16-flight-sim-brings-retro-3d-flying-to-the-commander-x16/?fsp_sid=6134 -
FSIM16 Flight Sim Brings Retro “3D” Flying to the Commander X16
#CommanderX16 #FSIM16 #RetroComputing #BASICProgramming #Xiphod #FlightSimulator #8BitComputing
https://theoasisbbs.com/fsim16-flight-sim-brings-retro-3d-flying-to-the-commander-x16/?fsp_sid=6134 -
FSIM16 Flight Sim Brings Retro “3D” Flying to the Commander X16
#CommanderX16 #FSIM16 #RetroComputing #BASICProgramming #Xiphod #FlightSimulator #8BitComputing
https://theoasisbbs.com/fsim16-flight-sim-brings-retro-3d-flying-to-the-commander-x16/?fsp_sid=6134 -
Been a while since a made an 8-bit font. Didn't turn out too bad. #CommanderX16
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Been a while since a made an 8-bit font. Didn't turn out too bad. #CommanderX16
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Been a while since a made an 8-bit font. Didn't turn out too bad. #CommanderX16
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Finally finished porting my WIP #CommanderX16 project to the GS. Despite adding a few minor enhancements the new code is about 13KB shorter than the old one.
Seems the 65816 can actually deliver higher code density than the 65C02, even though many instructions are one byte longer.
Being able to do 16 bit operations with a single instruction is certainly a factor. But I suspect that the larger address space had an even bigger impact (less costly banking and paging in/out code). -
Finally finished porting my WIP #CommanderX16 project to the GS. Despite adding a few minor enhancements the new code is about 13KB shorter than the old one.
Seems the 65816 can actually deliver higher code density than the 65C02, even though many instructions are one byte longer.
Being able to do 16 bit operations with a single instruction is certainly a factor. But I suspect that the larger address space had an even bigger impact (less costly banking and paging in/out code). -
Finally finished porting my WIP #CommanderX16 project to the GS. Despite adding a few minor enhancements the new code is about 13KB shorter than the old one.
Seems the 65816 can actually deliver higher code density than the 65C02, even though many instructions are one byte longer.
Being able to do 16 bit operations with a single instruction is certainly a factor. But I suspect that the larger address space had an even bigger impact (less costly banking and paging in/out code). -
It’s Lonely Out Here Brings a New Commander X16 Track from Gibson’s Projects
#CommanderX16 #GibsonsProjects #GibsonGoodrich #RetroComputing #ComputerMusic #8BitMusic
https://theoasisbbs.com/its-lonely-out-here-brings-a-new-commander-x16-track-from-gibsons-projects/?fsp_sid=5380 -
It’s Lonely Out Here Brings a New Commander X16 Track from Gibson’s Projects
#CommanderX16 #GibsonsProjects #GibsonGoodrich #RetroComputing #ComputerMusic #8BitMusic
https://theoasisbbs.com/its-lonely-out-here-brings-a-new-commander-x16-track-from-gibsons-projects/?fsp_sid=5380 -
It’s Lonely Out Here Brings a New Commander X16 Track from Gibson’s Projects
#CommanderX16 #GibsonsProjects #GibsonGoodrich #RetroComputing #ComputerMusic #8BitMusic
https://theoasisbbs.com/its-lonely-out-here-brings-a-new-commander-x16-track-from-gibsons-projects/?fsp_sid=5380 -
It’s Lonely Out Here Brings a New Commander X16 Track from Gibson’s Projects
#CommanderX16 #GibsonsProjects #GibsonGoodrich #RetroComputing #ComputerMusic #8BitMusic
https://theoasisbbs.com/its-lonely-out-here-brings-a-new-commander-x16-track-from-gibsons-projects/?fsp_sid=5380 -
It’s Lonely Out Here Brings a New Commander X16 Track from Gibson’s Projects
#CommanderX16 #GibsonsProjects #GibsonGoodrich #RetroComputing #ComputerMusic #8BitMusic
https://theoasisbbs.com/its-lonely-out-here-brings-a-new-commander-x16-track-from-gibsons-projects/?fsp_sid=5380 -
Writing a complex text formatting algorithm in 65816 assembly is interesting. For some definition of interesting.
#CommanderX16 -
Writing a complex text formatting algorithm in 65816 assembly is interesting. For some definition of interesting.
#CommanderX16 -
Writing a complex text formatting algorithm in 65816 assembly is interesting. For some definition of interesting.
#CommanderX16 -
Dealing with a non-deterministic bug in 65816 assembly is incredibly hard. But it is also intensely satisfying when you manage to fix such a bug.
#CommanderX16 -
Dealing with a non-deterministic bug in 65816 assembly is incredibly hard. But it is also intensely satisfying when you manage to fix such a bug.
#CommanderX16