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#commanderx16 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #commanderx16, aggregated by home.social.

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  1. It seems my 8-bit cravings have mostly vanished. This is certainly in part because of the complete lack of news about the #CommanderX16 GS. But maybe I also had my fill of 8-bit assembly coding for now.

    Which is good because I am still experimenting with my Godot 4 side project and I really don't have the time for two side projects.

  2. I have to do a refactor of my Shinobi game to reclaim more MAIN memory as I've completley run out.

    I decided to PoC it first, rather than fight Shinobi while refactoring, thus Bubble Bobble PoC was born!

    #CommanderX16 #RetroGaming #GameDev #retro #8bit

    youtu.be/DNu3_ke39Ds

  3. I need to take a break from Shinobi burnout, so I've resurected a project I started around 8 months ago - replatforming Disch's FF1 disassembly on the Commander X16.

    youtu.be/hentC4ewklY

    Hope you like it!

    #CommanderX16 #NES #RetroGaming #GameDev #PixelArt #Nintendo #retro #8bit #finalfantasy

  4. I need to take a break from Shinobi burnout, so I've resurected a project I started around 8 months ago - replatforming Disch's FF1 disassembly on the Commander X16.

    youtu.be/hentC4ewklY

    Hope you like it!

    #CommanderX16 #NES #RetroGaming #GameDev #PixelArt #Nintendo #retro #8bit #finalfantasy

  5. Huge update to my project! My latest Dev Update 5 video shows some of the things I've added to Shinobi over the last week or so, but there's also alot under the hood.

    Hope you enjoy it!

    youtu.be/lwqgvmF4QeI

    #CommanderX16 #Shinobi #RetroGaming #GameDev #PixelArt #Sega #retro #8bit

  6. Huge update to my project! My latest Dev Update 5 video shows some of the things I've added to Shinobi over the last week or so, but there's also alot under the hood.

    Hope you enjoy it!

    youtu.be/lwqgvmF4QeI

    #CommanderX16 #Shinobi #RetroGaming #GameDev #PixelArt #Sega #retro #8bit

  7. PoC of a new sprite engine for the #CommanderX16. I took advice from devs in the community Discord and I'm streaming RLE compressed sprite frames straight from HIRAM into VRAM decompressing then swapping the pointer to update to the next frame.

    Now I need to implement this in Shinobi 🥷

    #gamedev

  8. PoC of a new sprite engine for the #CommanderX16. I took advice from devs in the community Discord and I'm streaming RLE compressed sprite frames straight from HIRAM into VRAM decompressing then swapping the pointer to update to the next frame.

    Now I need to implement this in Shinobi 🥷

    #gamedev

  9. This weeks work on Shinobi for the CommanderX16!

    The music is awesome on the CX16, using the same sound chip helps a lot. A few details like jumping over the barriers correctly took a lot of time.

    Next up: saving VRAM.

    youtu.be/IZ9umU24ocU

    #CommanderX16 #Shinobi #RetroGaming #GameDev #PixelArt #Sega #retro #8bit

  10. Today is going to be spent authoring collision on the original Shinobi maps using the excellent Tiled from @bjorn .

    I might have a pop and completing some of the weird maps left in the ROM too.

    #retrogameDev #commanderX16 #c #development #8bit

  11. Today is going to be spent authoring collision on the original Shinobi maps using the excellent Tiled from @bjorn .

    I might have a pop and completing some of the weird maps left in the ROM too.

    #retrogameDev #commanderX16 #c #development #8bit

  12. I've been experimenting with C using llvm-mos for the Commander X16 over the last week, and have managed to get a pretty good sprite system up and running using Shinobi sprites ripped from the arcade ROM.

    Joe is made up of two sets of sprites, top and bottom.

    I don't know if this will turn into something yet, but it's pretty cool to see an 8-bit system do stuff like this.

    #8bit #retrogaming #c #commanderx16 #gamedev

  13. Well, its a start. Literally. This is the first tutorial room for my 8bit side-project. #CommanderX16 #ScreenshotSaturday

  14. My little 8bit side-project has reached an important milestone. Its an Ultima-V-like RPG-engine, in case I haven't mentioned that yet.
    It is still far from being complete (maybe at 30%). But I have reached a point where I feel the need to start making an actual game with this. Hopefully the game design process will also inform and guide the remaining development of the engine.
    #CommanderX16