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828 results for “openproject”
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OpenProject 17.4 lançado com migrador do Jira e melhorias para equipas ágeis
🔗 https://tugatech.com.pt/t83608-openproject-17-4-lancado-com-migrador-do-jira-e-melhorias-para-equipas-ageis -
We recently showed the OpenProject Jira Migrator in action. But what does it actually mean for your migration?
Our Jira Migrator is currently available under a feature flag and supports importing projects, issues, users, and more. We are also collecting anonymized data samples to improve the migrator across different setups.
🔗 Learn more about the current status and next steps:
https://www.openproject.org/blog/jira-migration/
#Jira #Migration #ProjectManagement #OpenSource #DataSovereignty #JiraMigrator
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Are you planning to migrate from #Jira #Atlassian to an #opensource alternative?
@openproject might have something for you! 😎 We just released the first iteration of our automated #JiraMigrator
You will find further details and a step-by-step instruction on how to test the migrator here: https://www.openproject.org/docs/installation-and-operations/jira-migration/
Looking forward to your feedback!
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I’m currently looking for a Senior Product Manager to join our team at @openproject.
#GetFediHired Boosts welcome. 🙏
Anyone interested? More details here: https://openproject-gmbh.jobs.personio.com/job/2604397?language=de
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#Atmosfair hat geantwortet. Sie haben eine interessante Stellungnahme abgegeben:
https://www.atmosfair.de/de/kritische-artikel-ofenprojekte/
Hauptpunkte:
- Die Studie ist nur ein Meta-Studie und hat keine eigenen Daten erhoben.
- Die wesentlichen Kritikpunkte der Studie sind nicht auf Atmosfair-Projekte anwendbar.
- In der Studie bleibt offen, warum sich Forschungsliteratur und Ergebnisse von Prüfern so stark unterscheidenDiesen Widerspruch aufzulösen wäre interessant.
Kompensation ist wichtiges Thema.
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I'm thrilled to announce #FOSM1, a #hamradio payload scheduled for Q2 2026! 🛰️
It's based on an embedded #WASM execution engine, enabling software agility in orbit.
🔹 Experimentation: Testing protocols (M17, CATS, HQFBP, your own) and AX.25 mailbox.
🔹 STEAM: Running educational code on a real webcam.
An open project from the Open Space Makers Federation. #FOSM
#AmateurRadio #SpaceDev #amateurfunk #Satellite #RadioAmateur
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RE: https://fosstodon.org/@openproject/116011650820142081
With the #EndofLife of #Atlassian’s Data Center announced for March 28, 2029, customers are encouraged to set up speedily a migration to Atlassian's cloud platform or consider alternative solutions.
This #webinar (recording coming soon) compares Atlassian's #ProjectManagement solution #jira to the #OpenSource alternative #OpenProject
💡 why, how, and advantages for organizations especially in the #publicsector or regulated industries, that value transparency and long-term #digitalsovereignty
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In this video, People and Organizational Development Manager Giuseppe Francesco Leone talks about his favorite aspect of working at OpenProject. Find out what stands out most for him.
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ONLYOFFICE vient de couper les ponts avec Nextcloud : débauchage, licence violée, 8 ans de partenariat effacés
🗞️ clubic.com - 🕐 01/04 14:46
Fin mars 2026, IONOS, Nextcloud, Proton et une dizaine d'autres organisations - XWiki, OpenProject, Abilian, Soverin, BTactic, Eurostack - ont annoncé Euro-Office, une suite bureautique en ligne conçue pour s'intégrer aux plateformes existantes. Une ... [5246 chars]
🔗 https://www.clubic.com/actualite-607282-onlyoffice-vient-de-couper-les-ponts-avec-nextcloud-debauchage-licence-violee-8-ans-de-partenariat-effaces.html
#actu #news #presse #clubic.com -
Thanks to all visitors at our joint booth in Berlin at #SCCON23!🙌
Fantastic demo of the current development status of #openDesk - The Sovereign Workplace of Public Administration, highlighting the integration of various tools and presenting practical use cases alongside the other #OpenSource vendors.🚀
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🚀 OpenProject is trusted for mission-critical projects in aerospace & aviation.
Whether it’s satellite technology, mission planning, or aerospace engineering, OpenProject provides the tools to manage complex projects – secure, open source, and built to achieve great things together.
We are proud to support aerospace teams in pushing boundaries and shaping the future of space and aviation.
🔗 https://www.openproject.org/project-management-aerospace-and-aviation/
#Aerospace #Aviation #MissionPlanning #SpaceTech #Engineering #OpenSource
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This is seriously amazing, thank you @OpenMFProject, @pleia2, and very well done Arsh Pratap!
---
RT @pleia2
Thanks to the work of our @OpenMFProject summer mentee Arsh Pratap, you can now search for s390x @rocky_linux packages in the Software Discovery Tool! 💃🕺http://sdt.openmainframeproject.org/sdt/ #IBMzSystems #LinuxONE
https://twitter.com/pleia2/status/1564307450009792512 -
Hey #Providence and #RhodeIsland friends, there's a Wooly Fair this year! The open project call is coming to an end---if you have an interactive/fun/goofy/carnivalesque project you've been thinking about creating, this is your time to shine. https://instagram.com/woolyfair/ #WoolyFair
Here's a little #LED lamb I made to test out code for my big 8" lamb 🐏, with a hand screen printed event advertisement poster serving as diffusion material.
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And there goes another victim of enshittification.
The old #OpenSubtitles API, from the end of this year, will be only available to VIP users.
I have been donating to OpenSubtitles for several years because that's exactly what I wanted to avoid. I know that it takes money to run the infra, I know that it takes time for people to caption movies and series. I contributed to it because I wanted the service to remain open and free.
I guess I'll kill the Platypush OpenSubtitles plugin and look for fully pirated solutions instead. I've made the conscious decision that Platypush should no longer support enshittified services that have turned their back to their own community and contributors. I'm sick of software products with the open/free word in their name that accept contribution for a while and later start begging for money so hard that they lose touch with their own user base and original mission.
I've tried my best to donate to many projects like these to keep them alive as we know them, and prevent them from getting enshittified, but all was to no avail apparently.
From now on, it'll be piracy all the way down with no remorse. Of course, I could simply switch to a premium account and pay the same amount I used to donate, but that's not the point. It's about the principle. I'm much happier to donate money to keep an open project open, rather than spending the same money (or even less) for a closed product.
https://forum.opensubtitles.org/viewtopic.php?t=17930#p47873
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Over the next 3 days @sti2023 #sti2023 I hope there's lots of opportunities to discuss and learn more about various research assessment frameworks being worked on. How do the ones from @graspos https://graspos.eu/open-science-assessment-framework (OSAF) and the recent one from the OPUS project https://opusproject.eu/openscience-news/7369/ (RAF) and my own understanding of things compare and how do they align with @coarassessment (ARRA) https://coara.eu/agreement/the-commitments/ ?
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🚀 Open Products Facts has surpassed 40,000 products!
A product, a plan! 🛠️Open Products Facts is a bold project to catalog all everyday items to help you:
✅ Shop smarter
✅ Maintain better
✅ And dispose of your items more responsiblyA huge THANK YOU to @afnic foundation for their financial support in this adventure.
Want to help us reach 100,000? Scan the objects around you on the app!
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Happy International Women's Day! A big thank you to the talented and dedicated #WomeninIT here at OpenProject! You rock every day.
#EmbraceEquity #IWD2023 -
What is citizen neuroscience and why does it matter?
Image credit: Ionut Stefan
I started this article with a clear idea: talk to you about cool neuroscience projects that used “the power of the people” to find out something interesting about the brain. In other words, make citizen neuroscience more well-known, since, as the name suggests, it’s supposed to involve citizens and all that. But those who’ve been here before probably know that I like to start my articles with a good definition of what we’re actually discussing, to make sure we’re all on the same page. And more often than not, the concept turns out to be fuzzier than I expected. This time was no exception.
The definition
“C’mon, what can be so complicated about citizen neuroscience?!” Believe me, I had the same thought. In theory, it’s all quite simple: citizen neuroscience is a subfield of citizen science, and that refers to citizens engaged in the process of generating science. But… engaged how? Do they collect data? Formulate hypotheses? Write up results? Are they doing this independently or do they need to collaborate with someone whose official job is to do science? Are they doing this for free or should they be paid? These are just some of the aspects to consider when it comes to defining citizen (neuro)science.
Depending on the project, it can be any combination of the above, and sometimes more. On the one hand, having such a broad and flexible definition is great because it allows citizen science to be inclusive and adaptable. On the other hand, it can be tricky to get a good grasp of the field. In turn, that makes it difficult not only to learn about it, but also to properly catalogue, evaluate, and fund such initiatives.
Still, the flexibility matters more here. So the solution isn’t to come up with an all-encompassing definition, but to stay aware of the fuzziness surrounding it.
The why and the how
Now that we’re somewhat clear on the “what”, we can move on to the finer details. First, why do we need citizen neuroscience in the first place? Why isn’t academic science enough? For today, I’ll focus on two points: the large amount of data and the lack of broad enough data. Secondly, if citizen neuroscience is important, how can we actually make it happen?
More data than manpower
Understanding the brain requires a lot of data. So much data, in fact, that neuroscientists sometimes generate more data than they have the capacity to analyze. And yes, they do try to use AI, but no matter what you might’ve heard, AI isn’t magical and human input is still very much necessary. That’s why data analysis is one area where citizen contributions can be very helpful, provided a couple of conditions are met.
Take Eyewire and FlyWire as examples. They are both projects focused on creating a map of connections between neurons: Eyewire looks at a piece of the human retina, whereas FlyWire recently finished mapping the entire brain of a fruit fly (Drosophila) down to the synapse level. To understand how that works, imagine you have a bundle of braided wires, which you slice into many paper-thin cross-sections and you photograph these slices. What you get is a huge stack of 2D images that you can use to reconstruct individual wires. However, that requires you to go through those images one by one, tracing the path of each wire as it twists, turns, splits, and merges.
That’s how neuron tracing works too. Here, AI can provide an initial guesstimate of the path, but someone still needs to manually go through it and check if it did a good job. Now, to get a sense of the scale: for the fruit fly brain, for example, there were about 7.000 slices to be checked, and about 140.000 neurons that were eventually mapped. That’s an enormous amount and something that wouldn’t have been possible without the contribution of hundreds of citizen scientists.
Eyewire made that possible by turning neuron tracing into a game where players earn points for accurate tracing and where that accuracy is determined based on community consensus. FlyWire built on that, using the data from Eyewire to train its AI, and employing a similar system for its citizen contributors. Both projects are great examples of how citizen neuroscience can work when done right.
Of course, this begs the question: is citizen neuroscience the one true solution to the massive amounts of data in all of neuroscience? Well, not really. It definitely helps, but not all projects tick the boxes that made Eyewire and FlyWire so successful: a low barrier to entry, an engaging task, and strong infrastructure to support both the science and the people doing it. And when human data is involved, access becomes much trickier (for good reason), making such initiatives a lot more difficult to develop.
But although not all analyses lend themselves to this blueprint, that doesn’t mean citizen involvement in neuroscience ends here.
Not enough brains in the data
Which brings us to the second point on the agenda: neuroscience needs even more data than it has at the moment. I know, it seems counterintuitive: if it can’t handle what it already has, why add more? But you see, neuroscience is a heterogeneous field. On the one hand, there are areas like connectomics (what we discussed above) that produce tons of rich data from small sample sizes (only one retina or only one fruit fly brain, for example). On the other hand, there are the areas that try to draw conclusions about humans as a whole. For that, researchers tend to use whatever is at hand, which historically meant 15-20 WEIRD psych undergrads (WEIRD stands for Western, Educated, Industrialized, Rich, Democratic).
Citizen neuroscience projects in this direction allow researchers to expand beyond their immediate surroundings. One such example is the Music Lab, an online platform where you can take part in fun experiments related to music perception (and potentially get hard proof of how bad you are at recognizing tunes, as a certain blog author did). Another one is Neureka, an app-based initiative which allows people to track their mood and behavior over time and which aims to use that information for detecting mental disorders and developing appropriate interventions.
These are behavioural projects, but with the advent of consumer-grade neurotech, the possibility of collecting brain-related data at home isn’t so far-fetched anymore. People are already using actigraphy for sleep tracking. Portable eye trackers can capture real-world gaze behavior. And more tools are on the way.
While I’m really looking forward to seeing how the field will develop, this article wouldn’t be complete without mentioning some of the challenges that still need to be sorted out. From the researchers’ perspective, quality in both data collection and analysis is crucial. From the participants’ perspective, as we hinted above, the task has to be easily accessible and rewarding. Plus, contributions should be properly acknowledged. With respect to the scientific process as a whole, accountability needs to be clearly defined – who’s responsible for the project, for what goes wrong, for how the data is handled and stored, for how the results are published, etc. Finally, a quick glance at the geographic distribution of such projects will tell you that they’re a reflection of the underlying socioeconomic background of the world: they mostly originate in developed Western countries. That’s hardly surprising, but if we want to reach a universal understanding of brain and behavior, then we need to build a system that includes more of the globe.
What to do
So why should care? Because understanding the brain takes more than lab coats and fMRI scans. It needs broader participation, and that includes people who aren’t part of academia.
And what can you do? If you have free time to spare, get involved in an open project (Google is quite helpful, but if you’re in the EU, it’s worth checking out this website first). If you’re a researcher, think about how you could open up your work to wider participation. And if you’re a funding agency: well, someone’s got to pay for all this.
Also, if you’re involved in a cool citizen neuroscience project or know of any such projects, feel free to drop them in the comments below.
What did you think about this post? Let us know in the comments below. And if you’d like to support our work, feel free to share it with your friends, buy us a coffee here, or even both.
Subscribe to our RSS feed here.
You might also like:
References
Alemanno, M., Di Pompeo, I., Marcaccio, M., Canini, D., Curcio, G., & Migliore, S. (2025). From Gaze to Game: A Systematic Review of Eye Tracking Applications in Basketball. https://doi.org/10.20944/preprints202503.2114.v1Jafarzadeh Esfahani, M., Sikder, N., Horst, R. ter, Weber, F. D., Daraie, A. H., Appel, K., Bevelander, K., & Dresler, M. (2023). Citizen neuroscience: wearable technology and open software to study the human brain in its natural habitat. https://doi.org/10.31234/osf.io/4mfcd
Vohland, K., Land-Zandstra, A., Ceccaroni, L., Lemmens, R., Perelló, J., Ponti, M., Samson, R., & Wagenknecht, K. (Eds.) (2021). The Science of Citizen Science. Springer. https://doi.org/10.1007/978-3-030-58278-4
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What is citizen neuroscience and why does it matter?
Image credit: Ionut Stefan
I started this article with a clear idea: talk to you about cool neuroscience projects that used “the power of the people” to find out something interesting about the brain. In other words, make citizen neuroscience more well-known, since, as the name suggests, it’s supposed to involve citizens and all that. But those who’ve been here before probably know that I like to start my articles with a good definition of what we’re actually discussing, to make sure we’re all on the same page. And more often than not, the concept turns out to be fuzzier than I expected. This time was no exception.
The definition
“C’mon, what can be so complicated about citizen neuroscience?!” Believe me, I had the same thought. In theory, it’s all quite simple: citizen neuroscience is a subfield of citizen science, and that refers to citizens engaged in the process of generating science. But… engaged how? Do they collect data? Formulate hypotheses? Write up results? Are they doing this independently or do they need to collaborate with someone whose official job is to do science? Are they doing this for free or should they be paid? These are just some of the aspects to consider when it comes to defining citizen (neuro)science.
Depending on the project, it can be any combination of the above, and sometimes more. On the one hand, having such a broad and flexible definition is great because it allows citizen science to be inclusive and adaptable. On the other hand, it can be tricky to get a good grasp of the field. In turn, that makes it difficult not only to learn about it, but also to properly catalogue, evaluate, and fund such initiatives.
Still, the flexibility matters more here. So the solution isn’t to come up with an all-encompassing definition, but to stay aware of the fuzziness surrounding it.
The why and the how
Now that we’re somewhat clear on the “what”, we can move on to the finer details. First, why do we need citizen neuroscience in the first place? Why isn’t academic science enough? For today, I’ll focus on two points: the large amount of data and the lack of broad enough data. Secondly, if citizen neuroscience is important, how can we actually make it happen?
More data than manpower
Understanding the brain requires a lot of data. So much data, in fact, that neuroscientists sometimes generate more data than they have the capacity to analyze. And yes, they do try to use AI, but no matter what you might’ve heard, AI isn’t magical and human input is still very much necessary. That’s why data analysis is one area where citizen contributions can be very helpful, provided a couple of conditions are met.
Take Eyewire and FlyWire as examples. They are both projects focused on creating a map of connections between neurons: Eyewire looks at a piece of the human retina, whereas FlyWire recently finished mapping the entire brain of a fruit fly (Drosophila) down to the synapse level. To understand how that works, imagine you have a bundle of braided wires, which you slice into many paper-thin cross-sections and you photograph these slices. What you get is a huge stack of 2D images that you can use to reconstruct individual wires. However, that requires you to go through those images one by one, tracing the path of each wire as it twists, turns, splits, and merges.
That’s how neuron tracing works too. Here, AI can provide an initial guesstimate of the path, but someone still needs to manually go through it and check if it did a good job. Now, to get a sense of the scale: for the fruit fly brain, for example, there were about 7.000 slices to be checked, and about 140.000 neurons that were eventually mapped. That’s an enormous amount and something that wouldn’t have been possible without the contribution of hundreds of citizen scientists.
Eyewire made that possible by turning neuron tracing into a game where players earn points for accurate tracing and where that accuracy is determined based on community consensus. FlyWire built on that, using the data from Eyewire to train its AI, and employing a similar system for its citizen contributors. Both projects are great examples of how citizen neuroscience can work when done right.
Of course, this begs the question: is citizen neuroscience the one true solution to the massive amounts of data in all of neuroscience? Well, not really. It definitely helps, but not all projects tick the boxes that made Eyewire and FlyWire so successful: a low barrier to entry, an engaging task, and strong infrastructure to support both the science and the people doing it. And when human data is involved, access becomes much trickier (for good reason), making such initiatives a lot more difficult to develop.
But although not all analyses lend themselves to this blueprint, that doesn’t mean citizen involvement in neuroscience ends here.
Not enough brains in the data
Which brings us to the second point on the agenda: neuroscience needs even more data than it has at the moment. I know, it seems counterintuitive: if it can’t handle what it already has, why add more? But you see, neuroscience is a heterogeneous field. On the one hand, there are areas like connectomics (what we discussed above) that produce tons of rich data from small sample sizes (only one retina or only one fruit fly brain, for example). On the other hand, there are the areas that try to draw conclusions about humans as a whole. For that, researchers tend to use whatever is at hand, which historically meant 15-20 WEIRD psych undergrads (WEIRD stands for Western, Educated, Industrialized, Rich, Democratic).
Citizen neuroscience projects in this direction allow researchers to expand beyond their immediate surroundings. One such example is the Music Lab, an online platform where you can take part in fun experiments related to music perception (and potentially get hard proof of how bad you are at recognizing tunes, as a certain blog author did). Another one is Neureka, an app-based initiative which allows people to track their mood and behavior over time and which aims to use that information for detecting mental disorders and developing appropriate interventions.
These are behavioural projects, but with the advent of consumer-grade neurotech, the possibility of collecting brain-related data at home isn’t so far-fetched anymore. People are already using actigraphy for sleep tracking. Portable eye trackers can capture real-world gaze behavior. And more tools are on the way.
While I’m really looking forward to seeing how the field will develop, this article wouldn’t be complete without mentioning some of the challenges that still need to be sorted out. From the researchers’ perspective, quality in both data collection and analysis is crucial. From the participants’ perspective, as we hinted above, the task has to be easily accessible and rewarding. Plus, contributions should be properly acknowledged. With respect to the scientific process as a whole, accountability needs to be clearly defined – who’s responsible for the project, for what goes wrong, for how the data is handled and stored, for how the results are published, etc. Finally, a quick glance at the geographic distribution of such projects will tell you that they’re a reflection of the underlying socioeconomic background of the world: they mostly originate in developed Western countries. That’s hardly surprising, but if we want to reach a universal understanding of brain and behavior, then we need to build a system that includes more of the globe.
What to do
So why should care? Because understanding the brain takes more than lab coats and fMRI scans. It needs broader participation, and that includes people who aren’t part of academia.
And what can you do? If you have free time to spare, get involved in an open project (Google is quite helpful, but if you’re in the EU, it’s worth checking out this website first). If you’re a researcher, think about how you could open up your work to wider participation. And if you’re a funding agency: well, someone’s got to pay for all this.
Also, if you’re involved in a cool citizen neuroscience project or know of any such projects, feel free to drop them in the comments below.
What did you think about this post? Let us know in the comments below. And if you’d like to support our work, feel free to share it with your friends, buy us a coffee here, or even both.
Subscribe to our RSS feed here.
You might also like:
References
Alemanno, M., Di Pompeo, I., Marcaccio, M., Canini, D., Curcio, G., & Migliore, S. (2025). From Gaze to Game: A Systematic Review of Eye Tracking Applications in Basketball. https://doi.org/10.20944/preprints202503.2114.v1Jafarzadeh Esfahani, M., Sikder, N., Horst, R. ter, Weber, F. D., Daraie, A. H., Appel, K., Bevelander, K., & Dresler, M. (2023). Citizen neuroscience: wearable technology and open software to study the human brain in its natural habitat. https://doi.org/10.31234/osf.io/4mfcd
Vohland, K., Land-Zandstra, A., Ceccaroni, L., Lemmens, R., Perelló, J., Ponti, M., Samson, R., & Wagenknecht, K. (Eds.) (2021). The Science of Citizen Science. Springer. https://doi.org/10.1007/978-3-030-58278-4
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OER Project - Free, Standards Based Online History Curriculum https://www.oerproject.com/ #OER #openhistory @histodons
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🔊 Attention all Video Production Managers (all genders)! 📹
We are hiring and excited to find a creative and highly skilled Video Production Manager. You will work remotely and be part of the Marketing team at OpenProject, helping us showcase the power of our open source product via video content.
See our job offer here:
https://careers.openproject.org/o/video-production-manager-all-genders
#Jobs #jobsearch #jobOpportunities #Video #Remote #RemoteWork #OpenSource #DigitalContent #Creative #VideoStrategy #OpenProject #work
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Gerade für familiäre Zwecke ein #OpenProject aufgesetzt. Die #Professionalisierung ist nicht mehr aufzuhalten...
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When a corporate upstream closes all your tickets, claiming it doesn't have the resources to develop the (already only semi-open) project further and tells you to use a new non-free tool that you can only get from their website in precompiled form, I call #bullshit #nordicsemiconductor.
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CW: Job opening! Come work with us :)
Postcapitalist Economic Systems Architect at OneProject:
https://oneproject.org/job/?id=5273191003
“We live in capitalism. Its power seems inescapable. So did the divine right of kings. Any human power can be resisted and changed by human beings.” ― Ursula K. Le Guin
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🚀 On this final day of #SCCON24, we’re proud to announce the launch of #openDesk version 1.0 by ZenDiS! 🎉 XWiki is thrilled to be part of this project alongside Nextcloud, OpenProject, Nordeck IT, Univention, Element, Collabora, and Open-Xchange.
🎤 Don’t miss Clément Aubin’s talk today, diving into how XWiki is driving digital independence and innovation in collaboration with these great partners.
Together, we’re building a more open, sovereign, and innovative future. 🤝
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Besucht unseren #openDesk Gemeinschaftsstand auf der Smart Country Convention! 🚀
Auf der #SCCON24 präsentieren wir die Office & Collaboration Suite openDesk – die ideale Lösung für moderne Zusammenarbeit in der Verwaltung, die volle digitale Souveränität gewährleistet – gemeinsam mit dem Zentrum Digitale Souveränität (ZenDiS) und unseren Partnern @CollaboraOffice, @element, KPMG, @nextcloud, Nordeck, @openproject, Open-Xchange, STACKIT, @univention, @xwikiorg.
Kommt vorbei an Stand 317! -
We are very excited: openDesk 1.0 is here! 🤩
Meet us today in Berlin at #SCCON24 - the Smart Country Convention, together with #ZenDiS and fellow vendors of #OpenDesk!🔊 Our co-founder and CMO, Birthe Lindenthal, will speak about #OpenProject as part of openDesk in her lightning talk today, at 5:30 PM, in Hub27, 317!
➡ Read more about openDesk 1.0: https://www.openproject.org/blog/opendesk-1-0/
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Mario Land D6
To Nina Nadu and to my children, Olivia and Henry, you all are myeverything
© 2024. William Moore. This document is licensed under the OPEN GAMINGLICENSE Version 1.0a.
Credits
The author would like to thank LaTeX and Krita (https://krita.org).Without these tools, this document would not be possible.
This game would not have been possible without the play testingperformed by the Clowns Gang, which the following participated in thetesting:
=2em=2em Henry Moore, Olivia Moore, William Moore
All characters in the book are © and registered trademarks ofNintendo.
The setting of Mario Land game system is loosely based on the worldssurrounding the Super Mario games and takes the name directly from theGameBoy Super Mario games. The role-playing system used is OpenD6(https://opend6project.org/). OpenD6 is a game strictly using six-sideddice. This book will present the rules for OpenD6 as they apply to MarioLand RPG. Additionally, you can use aspects from the base game with itswild (and WILD) six-sided dice or you can use any of its flavors.
In this book, when referring to a number followed by a D, this isreferring to a six-sided die. For example, Burlock has an attributewith 5D+1 as its value. This means they roll 5 six-sided dice and add 1to it.
To play the Mario Land role-playing game, you will need some tokensand a few six-sided dice, which can be found just about anywhere anddon’t need to really be accurate, unless you want them to be.
What is outside the scope of this book is how to be a greatgamemaster, a great player, and role-playing in general. The authorfeels strongly it has been covered to death in other role-playing gamesand other materials, which can do these topics greater justice.
The part on the “Denizens and Places of Mario Land” should containcomplete information from Super Mario 1 and Super Mario 2, and it willcontain partial information from Super Mario 3. While not an exhaustivelist, it should serve as a starter, and inspiration, for what you wantin your own adventures!
D6 Basics
Character Creation
Each player begins creation with 18D to be distributed among theirattributes and skills. These dice can be broken into +1’s. There arethree +1’s per die. At +3, it becomes 1D. So, there can be 1D, 1D+1, and1D+2.
Attributes
There are six attributes: Coordination (dexterity in some games),Endurance (stamina in other games), Reflexes (also known as agility),Knowledge, Intellect, and Strength (most games contain this attributename). At the beginning of the game, characters can only put no morethan 2D in a given attribute. These attributes add their dice to theskills or may be used on their own to perform actions.
Movement
In 5 seconds, players move 10 meters. Using a Reflexes roll withdifficulty equal to the number of meters moved rounded up to the nearest10, a player may move faster.
Skills
In OpenD6, skills represent actions a player may take and are basedon an attribute or a combination of attributes. They are given adifficulty number and players must roll this number or higher. In MarioLand, there is a decidedly smaller list than what the standard OpenD6rules contains. However, any of the standard skills can be used withprecedence given towards those presented in this book.
There are difficulty values assigned to ranges for skill checks. Thefollowing table describes them.
DifficultyResult RangeVery Easy1 – 5Easy6 – 10Moderate11 – 15Difficult16 – 20Very Difficult21 – 25Heroic26 – 30Heroic+31+For everything inside “< >”, it must be taken multiple timesfor a different aspect. For example, Burlock wants to brawl and domartial arts. They must take Weaponless Fighting multiple times.For abilities that deal damage, it is equal to the ability value, unlessotherwise specified. Burlock has martial arts at 2D+1. This means ona successful check, this is what the player must roll to determinedamage.
Acrobatics – Based On Reflexes. Requires 5 seconds.They may do any acrobatic task, including those to reasonably avoiddamage from falling. The difficulty of the action is determined by howdifficult the ask is.
Customs of <Specific Region> – Based OnIntellect. Requires 5 seconds. They have knowledge of a particularcustom or customs of a given region. This may be taken multiple timesbut only for a different region. General Traditions have an Easydifficulty. The meanings of said traditions are Moderate. Finally, fullknowledge of the esoteric ones is Very Difficult.
Etiquette of <Specific Region> – Based OnKnowledge and Intellect. Requires 5 seconds. They have knowledge ofsocietal behaviors which are considered generally acceptable. This maybe taken multiple times but only for a different region. Proper tablemanners have an Easy difficulty. Specific forms of conduct are Moderate.Finally, full knowledge of all ceremonies is Very Difficult.
History of <Area> – Based On Knowledge andIntellect. Requires 5 seconds. They have knowledge of an areaṪhis may betaken multiple times but only for a different region. Knowledge of majorevents is an Easy difficulty. This such as nations, leaders, and warsfought are Moderate. Next, legends and myths are Difficuilt. Finally,ancient knowledge is Very Difficult.
Jumping – Based On Reflexes and Strength. Requires 5seconds. Jump splendidly in any direction. Add +5 for each horizontalmeter and +10 for vertical meter which the character will jump. This canbe used as an attack dealing 2D+1 damage.
Lore – Based On Knowledge and Intellect. Requires 5seconds. They may learn any amount of lore, arcane or otherwise. Thedifficulty increases by 1 for each subsequent attempt after failure.
<Melee Weapon> – Based On Reflexes. Requires 5seconds. May use an attack with a specific melee weapon.
<Missile Weapon> – Based On Coordination.Requires 5 seconds. May use an attack with a specific missileweapon.
Ostro Riding – Based On Reflexes. Requires 5seconds. An Ostro may be ridden. The skill difficulty is determined byhow disagreeable is their temperment.
<Weaponless Fighting> – Based On Reflexes.Requires 5 seconds. May use an attack fitting in one of the followingcategories: martial arts, wrestling, or brawling. If multiple categoriesare desired, this skill must be taken multiple times.
Character Evolution
At the end of each session, the storyteller gives character pointsout to the players and in the intersession, they can use to evolve theircharacters. Only skills may be improved and to do so involves spendingcharacter points.
To improve the skill by +1, the player will spend an amount ofcharacter points equal to the part before the D. For example, 15D+2requires spending 15 character points to make it 16D.
Alternatively, the player may choose to add to their skills. Thisfollows the same pattern. If the player wantes to learn a specificmelee weapon, they will need to spend a character point to get 1D(+0) init.
Character Death
If a character receives 5 wounds, they are immediately dead. However,a green-speckled mushroom, for example, may bring them back to 4 woundsif the other characters can get them to eat it. Otherwise, they’re gonefor good.
Weapons
Buzzy Beetle Shell – A shell which will bouncearound the area, wrecking havock and dealing +1 damage every time itmakes contact with something, when kicked. It will not stop untilsomeone jumps on top of it.
Cobrat Shooters – A small Cobrat which shoots abullet dealing +1 damage upon contact.
Koopa Troopa Shell – A shell which will bouncearound the area, wrecking havock and dealing +1 damage every time itmakes contact with something, when kicked. It will not stop untilsomeone jumps on top of it.
Super Hammer – A large hammer which can be used toattack for +2 damage on a given target.
Power-Ups
Power-ups, when activated by players, confer on them some sort ofability. Unless specified, these abilities are permanent until theplayer receives any wounds after activating the ability.
Fireflower – When touched by the player, thefireflower disintegrates and grants the player:
=2em=2em Shoot fireball (Coordination roll) – Target may make aReflexes roll to avoid. Deals +2 damage if successful.
Green-speckled Mushroom – When consumed by theplayer, this heals the player 1 wound.
Leaf – When touched by the player, the leafdisintegrates and the player dons a raccoon suit which only revealstheir face and hands. Grants the player the ability to fly. Can strikewith the following:
=2em=2em Tail attack (Coordination roll) – Target may make aReflexes roll to avoid. Deals +2 damage if successful.
Red-speckled Mushroom – When consumed by the player,this doubles the player’s height and strength based dice.
Starman – When touched by the player, the starmandisintegrates and grants the player invincibility and automaticallydefeats any enemies. Lasts 10 rounds.
Tanooki – When touched by the player, the tanookidisintegrates and the player dons a tanooki suit which only revealstheir face and hands. Grants the player the ability to fly. Can strikewith the following:
=2em=2em Tail attack (Coordination roll) – Target may make aReflexes roll to avoid. Deals +2 damage if successful.
=2em=2em Turn to stone (Endurance) – Turn to stone, madeimmovable, and rendered invincible for 2 rounds. Once used, cannot beused for the rest of combat.
Actions
Combat
Combat in OpenD6 is straight-forward. First, everyone rolls theirReflexes attributes to determine play order, ties are rerolled to breakthem. Next, when an encounter occurs, the steps are as follows:
Apply Offense modifiers
Roll attack dice (e.g. Reflexes for melee weapons)
Compare to attack difficulty
If hit, roll damage (e.g. Strength on a melee weapon)
Defender subtracts Endurance dice and applies result determinewounds.
The general idea is for every factor the damage roll is over theendurance, this is the wounds. For example, an attacker rolls 22 fortheir damage dice and the player rolls 10 for their Endurance. Thisattack is worth 2 wounds because it is less than 30 but greater than20.
Something to keep in mind. If the character performs a defense, thiscounts as an action for the round.
Dice Rolling
This section is all about the rolling of the six-sided dicedetermining the fate of players and their adversaries.
Skill Rolls
When a skill is rolled, the player will combine the attribute dicewith the skill dice, keeping in mind the fact a +3 bonus results in anew die. The rule of thumb is always “Higher isbetter!”
Wild Dice
“Wild dice” are dice set aside with the start of each roll. Alwayshave one die be different somehow than the others when doing dice rolls.This is referred to as the “wild die”. One of three things can happenwith this die. If it rolls a one, it is critical failure and and youimmediately fail the skill attempt. If a six is rolled, it meanssomething special happened. Add another die roll to the total, includingthis six, and may roll again and again if continuous sixes are rolled.Otherwise, it acts just like any old die result getting added to thetotal.
Denizensand Places of Mario Land
Heroes
In Mario Land, there are a handful of creatures which may help youout. This chapter lists their abilities because it is assumed at thispoint you know all about them.
Generic Toads – All stats are 1D. They punch for1D-1.
Luigi
=2em=2em Attributes: Coordination: 1D; Endurance:1D; Reflexes: 2D; Knowledge 1D; Intellect: 1D; Strength: 2DSkills: Jump (4D); Ostro Riding (2D); Super Hammer(2D); Cobrat Shooters (2D)
Mario
=2em=2em Attributes: Coordination: 2D; Endurance:2D; Reflexes: 4D; Knowledge 1D; Intellect: 1D; Strength: 4DSkills: Jump (4D); Ostro Riding (2D); Super Hammer(2D); Cobrat Shooters (2D)
Princess Peach Toadstool – All stats are 1D. She hasthe following special ability outside punching:
=2em=2em Fly (Coordination) – She may hover over the ground for1D rounds.
Toad – All stats are 2D.
Baddies
In Mario Land, there are a number of baddies found. Each onepossessing different abilities and features. They range from small tobig and can be bosses. For the sake of ease, all baddies have the samedice for each of the 4 main stats. There is some assumption offamiliarity for the way each of the baddies looks. Therefore, there willbe no description.
Small Baddies
All small baddies have 1D for all their stats and attacks do 1D+1damage, unless otherwise specified. Furthermore, they can only take 1wound before being defeated.
Albatoss – Flies around. Has only two attacks: dropbob-ombs and bite.
Beezo – Flies around. Has only one attack: stabusing their tridents.
Blooper – Found only in water. Has only one attack:tentacle sting.
Bob-omb – Walks back and forth. When injured or anenemy is sighted, they stand still and explode after 3 rounds, dealingdamage to everything within 10 feet.
Bullet Bill – Only flies around and emerges fromspecific bullet bill shooters. Has only one attack: shove. Cannot beharmed by punching due to the hard shell.
Buzzy Beetle – Walks around. Immune to fire. Hasonly one attack: bite. If defeated, hides in shell and shell can be usedas a weapon. After 10 rounds, emerges from the shell and tries to punchwhoever is holding the shell deemed an enemy.
Cheep-cheep – Flies for 2 rounds from water and thengoes back into the water. Has only one attack: bite.
Cobrat – Found in tall pots. Emerges every 5 roundsand tries to bite or, additionally, shoot bullets from their mouth.
Flurry – Only walks around and found in frozenclimates. Has only one attack: kick.
Hoopster – Climbs vines endlessly. Has only oneattack: bite.
Goomba – Only walks around. Has only one attack:bite.
Hammer Bro – Walks back and forth. One attack: throwhammer.
Koopa Troopa – Only walks around. Has only oneattack: punch. If defeated, hides in shell and shell can be used as aweapon. After 10 rounds, emerges from the shell and tries to punchwhoever is holding the shell deemed an enemy.
Koopa Paratroopa – Can either walk around or flyaround for 2 rounds. Has only one attack: punch. If attacked, the wingsfly off and acts like a regular Koopa Troopa. If defeated, hides inshell and shell can be used as a weapon. After 10 rounds, emerges fromthe shell and tries to punch whoever is holding the shell deemed anenemy.
Laikitu – Flies around on a cloud, throwing spinyeggs at the ground, which immediately hatch into a Spiny.
Ninji – Has only one attack: karate chop.
Panser – Cannot move. Every 5 rounds, it opens theflower and fires 3 fireballs into the air, which slowly fall to theground and fizzle out when touching the ground, and cause damage whentouched.
Para-Goomba – Can either walk around or fly for 2rounds. Has only one attack: bite. If attacked, the wings fly off andacts like a regular Goomba.
Phanto – Cannot move unless summoned by stealingtheir treasure. Once their treasure is stolen, they emerge from the walland chase the thief until the treasure is returned or dropped.
Pidgit – Flies around on a magic carpet. Has onlyone attac: bite. Can be defeated and their magic carpet stolen.
Piranha Plant – Found in pipes. Emerges every 5rounds and tries to bite. Additionally, they may also have another: spitfireball.
Pokey – Moves back and forth and found only indeserts. When touched, the spikes deal 1 wound. When attacked, onesegment is destroyed and Pokeys are not defeated unless all segments aredestroyed.
Shy Guy – Only walks around. Has only one attack:shove.
Small Fry Guy – Walks back and forth. Two attacks:punch and spit fireball. Small Fry Guy is immune to fire attacks.
Snifit – Only walks around. Has only one attack:shoot bullets from mouth.
Spark – Moves back and forth along a predeterminedpath. Has one attack: energy burst, which deals damage if within 5feet.
Spiny – Moves back and forth. When touched, thespikes deal 1 wound. Has one attack: bite.
Trouter – Swims around in water and up waterfalls.Has one attack: bite.
Tweeter – Runs around hopping, periodically. Has oneattack: peck.
Big Baddies
All big baddies have 3D for all their stats. Additionally, they mayonly take 2 wounds. Their attacks do 2D+1 damage.
Birdo – Walks back and forth. Two attacks: punch andshoot eggs.
Fryguy – Walks back and forth. Two attacks: punchand spit fireball. Fry Guy is immune to fire attacks.
Mouser – Walks back and forth. Two attacks: punchand throw bob-ombs.
Tryclyde – Walks back and forth. One attack: spitfireball from all three heads with each fireball treated as a separateattack.
Bosses
All bosses have 5D for their stats, deal 3D+1 damage with theirattacks, and can take 5 wounds.
Bowser Koopa – Walks back and forth. Two attacks:fire breath and punch.
Wario – Walks back and forth. Two attacks: punch andthrow bob-oms.
Wart – Walks back and forth, spitting up vegetables.Other than the damage from spitting up vegetables which hit targets,Wart has one attack: punch.
Vehicles
Autobomb – Controls allow the shooting of afireball, which does a Reflexes roll +2 damage.
Flying Koopa Ships – A giant flying fortresscontaining traps, pitfalls, rotating cannons, and Bullet Bill shooters,as well as various small baddies.
Mechanical Shoe – Has one attack: stomp, which doesa Coordination roll +1 damage.
Ostro – Has one attack: peck, which does 1D+1damage.
Kingdoms
Again, as mentioned previously, not much effort will go intodescribing these individual lands because they’re mentioned in othersources. Instead, I will list those relevant to this book. If astoryteller wishes to use others from other games, feel free!
Koopa Kingdom – The kingdom ruled by the ruthlessBowser Koopa.
Mushroom Kingdom – This is the land of Toads andruled by Princess Peach Toadstool.
SubCon – The kingdom of Wart and only enterablethrough dreams.
Adventures
Adventures in Mario Land can take on any form and can, through themagic of OpenD6, use anything from compatible games. However, thissection will present a few adventure hooks to get you started. Here area few suggested hooks:
Mario is lost in the land of SubCon. He’s running from way too manyShy Guys and Snifits. Can he reach Wart in time and free the land of histyranny?
Bowser has, yet again, captured Princess Toadstool. Will Mario andLuigi, armed with the power of their raccoon suits, be able to save herin time?
The players are enlisted to figure out why buildings are mysteriouslygetting set on fire in the Mushroom Kingdom. Is this the work ofFryguy?
Armed with bomb-omb shooters and Cobrats, they are invading the KoopaKingdom. Can they discover if the rumor of Bowser building airships?
A large group of Goombas keep eating all the crops. Can the team stopthem?
The team of players need to cleanse Princess Toadstool’s castle inthe Mushroom Kingdom of errant Koopa Troopa and Koopa Paratroopasresiding in the castle and running amok. Will the players save thecastle in time before doing too much damage?
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