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#Writephant 2026.0504 — A5. What is your space hill to die on regarding real life or fiction?
In real life, I am firmly convinced there is no FTL or secret undiscovered science that will enable human beings to exceed the speed of light. No warp drive. No wormhole that won't crush you in its singularity. No stargates.
Nope. Nothing. Nada. Won't happen.
I'll still writing fiction using FTL, however. An unlimited universe is the ultimate romantic notion in SF—well, besides courting the opposite sex, preferred gender, or elegant alien beast of your choice, in an otherworldly milieu, maybe.
[Author retains copyright (c)2026 R.S.]
#gender #fiction #writer #author
#cozy #mystery #thriller #romance #fantasy #sf #sff #sciencefiction
#writing #writingcommunity #writersOfMastodon #writers
#RSdiscussion -
CW: Welcome to my page! Looking for something? Click here. :)
🌎 Profile Navigation!
🎁 Fandoms/Things I've made stuff for:
#Ballmastrz9009 - #Ballmastrz - #BallmastrzRubicon
#TADC
#MyGymPartnersaMonkey - #MGPAM
#RocketMonkeys💞 Ships:
#CainexPomni
#CrayTaynus (toxic alien brother/brother)
#ZippersandSuspenders - #UGxBellyBag
#TakingitSlow (tag for Xander/Maurice and also the name of the fanfic I'm making for them.)📖 Other tags:
#OC
#selfship - #selfshipping
#MrMandrill - #MauriceMandrill (my husband 🧡)
#WeeklyArtHighlight - #wah
#EchoesofOurPast (tag for rambling about my fan continuation fic idea for Ballmastrz Rubicon.)Mostly rambling about obscure cartoons and projects I'm working on. Have fun! 🥳
🌼 Will be updated as needed! 🌼
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【 #4Gamer.net #RSSfeed 】
薄型軽量かつ安価なゲーミングノートPC「Alienware 15」が5月15日発売
https://www.4gamer.net/games/092/G009238/20260514037/ -
🎮 Sorpresa! Xenoblade Chronicles X sbarca su Switch 2. Preparatevi a vivere avventure incredibili tra alieni e mecha! #Xenoblade #Switch2
🔗 https://www.spaziogames.it/notizie/xenoblade-chronicles-x-edizione-per-switch-2-oggi-2026-02-19
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🎮 Sorpresa! Xenoblade Chronicles X sbarca su Switch 2. Preparatevi a vivere avventure incredibili tra alieni e mecha! #Xenoblade #Switch2
🔗 https://www.spaziogames.it/notizie/xenoblade-chronicles-x-edizione-per-switch-2-oggi-2026-02-19
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🎮 Sorpresa! Xenoblade Chronicles X sbarca su Switch 2. Preparatevi a vivere avventure incredibili tra alieni e mecha! #Xenoblade #Switch2
🔗 https://www.spaziogames.it/notizie/xenoblade-chronicles-x-edizione-per-switch-2-oggi-2026-02-19
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🎮 Sorpresa! Xenoblade Chronicles X sbarca su Switch 2. Preparatevi a vivere avventure incredibili tra alieni e mecha! #Xenoblade #Switch2
🔗 https://www.spaziogames.it/notizie/xenoblade-chronicles-x-edizione-per-switch-2-oggi-2026-02-19
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“It is impossible to win gracefully at chess. No man has yet said “Mate!” in a voice which failed to sound to his opponent bitter, boastful and malicious.”*…
… but perhaps the offense is muted if the call is remote.
Electronic gaming is huge– and growing, As Rolling Stone reports…
The gaming industry, fueled by platforms like Twitch and YouTube, has surged into a multi-billion-dollar powerhouse, projected to exceed $207 billion in 2026. These platforms do more than showcase gameplay—they cultivate vibrant, interactive communities where fans engage in real time, from live chats to virtual watch parties. Games like League of Legends, Call of Duty, Counter-Strike and Fortnite have become a cultural phenomenon, drawing in over 2.6 billion gamers globally, a number that continues to climb each year. Mobile gaming, accounting for over 60% of global gaming revenue, plays a significant role in this growth, making gaming accessible to a broader audience than ever before…
But as Danny Robb explains, using tecnology to play games remotely has a long history…
In 1897, the United States House of Representatives held a series of chess matches to find their most skilled players. The five winners were pitted against counterparts in the British House of Commons. But while the Americans sat down to play in Washington, D.C., their opponents sat in London. The players received moves by telegraph, and sent responses back over wires that crossed the Atlantic.
By this point, “cable chess” had been slowly evolving for decades. Historian Simone Müller-Pohl argues that this form of long-distance chess play offers insight into the cultural and political currents of the industrial era.
By the mid-nineteenth century, she explains, there was a growing sports culture in Europe and the US. Industrial technologies enabled more people to attend games and follow along from a distance. A growing middle class fostered this sporting culture, which came to include chess.
“Weekly,” Müller-Pohl explains, “the liberal and intellectual elites of the time assembled around chess boards in Paris, Berlin, Warsaw, Vienna, Moscow, Rome, and London.” Interest in the game spread, and chess clubs emerged. As clubs arranged tournaments and standardized chess rules, Müller-Pohl argues that chess “was gradually turned into a sport.”
Correspondence chess grew along with the game, in part thanks to cheap and efficient postal services. When the telegraph emerged on the scene, the application to chess was almost immediate.
“It was telegraphy’s fathers who pulled the strings behind the first schemes for cable chess,” Müller-Pohl explains. In 1844, inventor Samuel Morse arranged chess matches on a new telegraph line between Baltimore and Washington, D.C. “All of the 686 moves necessary for the seven games played were transmitted without mistake or interruption,” Müller-Pohl writes.
Not long after, in 1845, inventor Charles Wheatstone attended a demonstration in London. Chess legend Howard Staunton played against his rival George Walker over the South Western Railway line between Portsmouth and London. Müller-Pohl describes how witnesses found the match “rather tedious,” but it received a lot of press. This was partly the point—the matches demonstrated and advertised the capabilities and accuracy of the invention.
The Staunton match had another interesting aspect. Müller-Pohl points out that “the lines were still used for ordinary traffic during the games, allowing a group of chess players from Southampton to have every move telegraphed to them.” A bit like modern e-sports, spectators could observe the virtual match…
The early history of e-gaming– when telegraph cables let chess clubs stage matches across continents, linking players and spectators in a new kind of long-distance competition: “The First E-Sports? Chess by Telegraph,” from @inverting-vision.bsky.social in @jstordaily.bsky.social.
* A. A. Milne
###
As we note that what’s old is new again, we might recall that it was on this date in 1958 that Chuck Berry’s “Johnny B. Goode” was released. It peaked at number two on the Hot R&B Sides chart and number eight on its pre-Billboard Hot 100 chart. Considered “the first rock & roll hit about rock & roll stardom”, it has been covered by many, many other artists and has received many, many honors and accolades, among them being ranked 33rd and 7th, respectively, on Rolling Stone’s 2021 and 2004 lists of 500 Greatest Songs of All Time. It was also included as one of the 27 songs on the Voyager Golden Record (a collection of music, images, and sounds designed to serve as an introduction and record of global humanity’s achievements, innovations and culture, to alien/otherworldly inhabitants).
Apropos the piece above, it was released by Chess Records.
https://youtu.be/6ROwVrF0Ceg?si=mn0aUbfgzyWtINVy
#chess #ChuckBerry #culture #eGaming #electronicGaming #gaming #history #mobileGaming #music #rock #rockAndRoll #SamuelMorse #Technology #telegraph #VoyagerGoldenRecord -
“It is impossible to win gracefully at chess. No man has yet said “Mate!” in a voice which failed to sound to his opponent bitter, boastful and malicious.”*…
… but perhaps the offense is muted if the call is remote.
Electronic gaming is huge– and growing, As Rolling Stone reports…
The gaming industry, fueled by platforms like Twitch and YouTube, has surged into a multi-billion-dollar powerhouse, projected to exceed $207 billion in 2026. These platforms do more than showcase gameplay—they cultivate vibrant, interactive communities where fans engage in real time, from live chats to virtual watch parties. Games like League of Legends, Call of Duty, Counter-Strike and Fortnite have become a cultural phenomenon, drawing in over 2.6 billion gamers globally, a number that continues to climb each year. Mobile gaming, accounting for over 60% of global gaming revenue, plays a significant role in this growth, making gaming accessible to a broader audience than ever before…
But as Danny Robb explains, using tecnology to play games remotely has a long history…
In 1897, the United States House of Representatives held a series of chess matches to find their most skilled players. The five winners were pitted against counterparts in the British House of Commons. But while the Americans sat down to play in Washington, D.C., their opponents sat in London. The players received moves by telegraph, and sent responses back over wires that crossed the Atlantic.
By this point, “cable chess” had been slowly evolving for decades. Historian Simone Müller-Pohl argues that this form of long-distance chess play offers insight into the cultural and political currents of the industrial era.
By the mid-nineteenth century, she explains, there was a growing sports culture in Europe and the US. Industrial technologies enabled more people to attend games and follow along from a distance. A growing middle class fostered this sporting culture, which came to include chess.
“Weekly,” Müller-Pohl explains, “the liberal and intellectual elites of the time assembled around chess boards in Paris, Berlin, Warsaw, Vienna, Moscow, Rome, and London.” Interest in the game spread, and chess clubs emerged. As clubs arranged tournaments and standardized chess rules, Müller-Pohl argues that chess “was gradually turned into a sport.”
Correspondence chess grew along with the game, in part thanks to cheap and efficient postal services. When the telegraph emerged on the scene, the application to chess was almost immediate.
“It was telegraphy’s fathers who pulled the strings behind the first schemes for cable chess,” Müller-Pohl explains. In 1844, inventor Samuel Morse arranged chess matches on a new telegraph line between Baltimore and Washington, D.C. “All of the 686 moves necessary for the seven games played were transmitted without mistake or interruption,” Müller-Pohl writes.
Not long after, in 1845, inventor Charles Wheatstone attended a demonstration in London. Chess legend Howard Staunton played against his rival George Walker over the South Western Railway line between Portsmouth and London. Müller-Pohl describes how witnesses found the match “rather tedious,” but it received a lot of press. This was partly the point—the matches demonstrated and advertised the capabilities and accuracy of the invention.
The Staunton match had another interesting aspect. Müller-Pohl points out that “the lines were still used for ordinary traffic during the games, allowing a group of chess players from Southampton to have every move telegraphed to them.” A bit like modern e-sports, spectators could observe the virtual match…
The early history of e-gaming– when telegraph cables let chess clubs stage matches across continents, linking players and spectators in a new kind of long-distance competition: “The First E-Sports? Chess by Telegraph,” from @inverting-vision.bsky.social in @jstordaily.bsky.social.
* A. A. Milne
###
As we note that what’s old is new again, we might recall that it was on this date in 1958 that Chuck Berry’s “Johnny B. Goode” was released. It peaked at number two on the Hot R&B Sides chart and number eight on its pre-Billboard Hot 100 chart. Considered “the first rock & roll hit about rock & roll stardom”, it has been covered by many, many other artists and has received many, many honors and accolades, among them being ranked 33rd and 7th, respectively, on Rolling Stone’s 2021 and 2004 lists of 500 Greatest Songs of All Time. It was also included as one of the 27 songs on the Voyager Golden Record (a collection of music, images, and sounds designed to serve as an introduction and record of global humanity’s achievements, innovations and culture, to alien/otherworldly inhabitants).
Apropos the piece above, it was released by Chess Records.
https://youtu.be/6ROwVrF0Ceg?si=mn0aUbfgzyWtINVy
#chess #ChuckBerry #culture #eGaming #electronicGaming #gaming #history #mobileGaming #music #rock #rockAndRoll #SamuelMorse #Technology #telegraph #VoyagerGoldenRecord -
“It is impossible to win gracefully at chess. No man has yet said “Mate!” in a voice which failed to sound to his opponent bitter, boastful and malicious.”*…
… but perhaps the offense is muted if the call is remote.
Electronic gaming is huge– and growing, As Rolling Stone reports…
The gaming industry, fueled by platforms like Twitch and YouTube, has surged into a multi-billion-dollar powerhouse, projected to exceed $207 billion in 2026. These platforms do more than showcase gameplay—they cultivate vibrant, interactive communities where fans engage in real time, from live chats to virtual watch parties. Games like League of Legends, Call of Duty, Counter-Strike and Fortnite have become a cultural phenomenon, drawing in over 2.6 billion gamers globally, a number that continues to climb each year. Mobile gaming, accounting for over 60% of global gaming revenue, plays a significant role in this growth, making gaming accessible to a broader audience than ever before…
But as Danny Robb explains, using tecnology to play games remotely has a long history…
In 1897, the United States House of Representatives held a series of chess matches to find their most skilled players. The five winners were pitted against counterparts in the British House of Commons. But while the Americans sat down to play in Washington, D.C., their opponents sat in London. The players received moves by telegraph, and sent responses back over wires that crossed the Atlantic.
By this point, “cable chess” had been slowly evolving for decades. Historian Simone Müller-Pohl argues that this form of long-distance chess play offers insight into the cultural and political currents of the industrial era.
By the mid-nineteenth century, she explains, there was a growing sports culture in Europe and the US. Industrial technologies enabled more people to attend games and follow along from a distance. A growing middle class fostered this sporting culture, which came to include chess.
“Weekly,” Müller-Pohl explains, “the liberal and intellectual elites of the time assembled around chess boards in Paris, Berlin, Warsaw, Vienna, Moscow, Rome, and London.” Interest in the game spread, and chess clubs emerged. As clubs arranged tournaments and standardized chess rules, Müller-Pohl argues that chess “was gradually turned into a sport.”
Correspondence chess grew along with the game, in part thanks to cheap and efficient postal services. When the telegraph emerged on the scene, the application to chess was almost immediate.
“It was telegraphy’s fathers who pulled the strings behind the first schemes for cable chess,” Müller-Pohl explains. In 1844, inventor Samuel Morse arranged chess matches on a new telegraph line between Baltimore and Washington, D.C. “All of the 686 moves necessary for the seven games played were transmitted without mistake or interruption,” Müller-Pohl writes.
Not long after, in 1845, inventor Charles Wheatstone attended a demonstration in London. Chess legend Howard Staunton played against his rival George Walker over the South Western Railway line between Portsmouth and London. Müller-Pohl describes how witnesses found the match “rather tedious,” but it received a lot of press. This was partly the point—the matches demonstrated and advertised the capabilities and accuracy of the invention.
The Staunton match had another interesting aspect. Müller-Pohl points out that “the lines were still used for ordinary traffic during the games, allowing a group of chess players from Southampton to have every move telegraphed to them.” A bit like modern e-sports, spectators could observe the virtual match…
The early history of e-gaming– when telegraph cables let chess clubs stage matches across continents, linking players and spectators in a new kind of long-distance competition: “The First E-Sports? Chess by Telegraph,” from @inverting-vision.bsky.social in @jstordaily.bsky.social.
* A. A. Milne
###
As we note that what’s old is new again, we might recall that it was on this date in 1958 that Chuck Berry’s “Johnny B. Goode” was released. It peaked at number two on the Hot R&B Sides chart and number eight on its pre-Billboard Hot 100 chart. Considered “the first rock & roll hit about rock & roll stardom”, it has been covered by many, many other artists and has received many, many honors and accolades, among them being ranked 33rd and 7th, respectively, on Rolling Stone’s 2021 and 2004 lists of 500 Greatest Songs of All Time. It was also included as one of the 27 songs on the Voyager Golden Record (a collection of music, images, and sounds designed to serve as an introduction and record of global humanity’s achievements, innovations and culture, to alien/otherworldly inhabitants).
Apropos the piece above, it was released by Chess Records.
https://youtu.be/6ROwVrF0Ceg?si=mn0aUbfgzyWtINVy
#chess #ChuckBerry #culture #eGaming #electronicGaming #gaming #history #mobileGaming #music #rock #rockAndRoll #SamuelMorse #Technology #telegraph #VoyagerGoldenRecord -
“It is impossible to win gracefully at chess. No man has yet said “Mate!” in a voice which failed to sound to his opponent bitter, boastful and malicious.”*…
… but perhaps the offense is muted if the call is remote.
Electronic gaming is huge– and growing, As Rolling Stone reports…
The gaming industry, fueled by platforms like Twitch and YouTube, has surged into a multi-billion-dollar powerhouse, projected to exceed $207 billion in 2026. These platforms do more than showcase gameplay—they cultivate vibrant, interactive communities where fans engage in real time, from live chats to virtual watch parties. Games like League of Legends, Call of Duty, Counter-Strike and Fortnite have become a cultural phenomenon, drawing in over 2.6 billion gamers globally, a number that continues to climb each year. Mobile gaming, accounting for over 60% of global gaming revenue, plays a significant role in this growth, making gaming accessible to a broader audience than ever before…
But as Danny Robb explains, using tecnology to play games remotely has a long history…
In 1897, the United States House of Representatives held a series of chess matches to find their most skilled players. The five winners were pitted against counterparts in the British House of Commons. But while the Americans sat down to play in Washington, D.C., their opponents sat in London. The players received moves by telegraph, and sent responses back over wires that crossed the Atlantic.
By this point, “cable chess” had been slowly evolving for decades. Historian Simone Müller-Pohl argues that this form of long-distance chess play offers insight into the cultural and political currents of the industrial era.
By the mid-nineteenth century, she explains, there was a growing sports culture in Europe and the US. Industrial technologies enabled more people to attend games and follow along from a distance. A growing middle class fostered this sporting culture, which came to include chess.
“Weekly,” Müller-Pohl explains, “the liberal and intellectual elites of the time assembled around chess boards in Paris, Berlin, Warsaw, Vienna, Moscow, Rome, and London.” Interest in the game spread, and chess clubs emerged. As clubs arranged tournaments and standardized chess rules, Müller-Pohl argues that chess “was gradually turned into a sport.”
Correspondence chess grew along with the game, in part thanks to cheap and efficient postal services. When the telegraph emerged on the scene, the application to chess was almost immediate.
“It was telegraphy’s fathers who pulled the strings behind the first schemes for cable chess,” Müller-Pohl explains. In 1844, inventor Samuel Morse arranged chess matches on a new telegraph line between Baltimore and Washington, D.C. “All of the 686 moves necessary for the seven games played were transmitted without mistake or interruption,” Müller-Pohl writes.
Not long after, in 1845, inventor Charles Wheatstone attended a demonstration in London. Chess legend Howard Staunton played against his rival George Walker over the South Western Railway line between Portsmouth and London. Müller-Pohl describes how witnesses found the match “rather tedious,” but it received a lot of press. This was partly the point—the matches demonstrated and advertised the capabilities and accuracy of the invention.
The Staunton match had another interesting aspect. Müller-Pohl points out that “the lines were still used for ordinary traffic during the games, allowing a group of chess players from Southampton to have every move telegraphed to them.” A bit like modern e-sports, spectators could observe the virtual match…
The early history of e-gaming– when telegraph cables let chess clubs stage matches across continents, linking players and spectators in a new kind of long-distance competition: “The First E-Sports? Chess by Telegraph,” from @inverting-vision.bsky.social in @jstordaily.bsky.social.
* A. A. Milne
###
As we note that what’s old is new again, we might recall that it was on this date in 1958 that Chuck Berry’s “Johnny B. Goode” was released. It peaked at number two on the Hot R&B Sides chart and number eight on its pre-Billboard Hot 100 chart. Considered “the first rock & roll hit about rock & roll stardom”, it has been covered by many, many other artists and has received many, many honors and accolades, among them being ranked 33rd and 7th, respectively, on Rolling Stone’s 2021 and 2004 lists of 500 Greatest Songs of All Time. It was also included as one of the 27 songs on the Voyager Golden Record (a collection of music, images, and sounds designed to serve as an introduction and record of global humanity’s achievements, innovations and culture, to alien/otherworldly inhabitants).
Apropos the piece above, it was released by Chess Records.
https://youtu.be/6ROwVrF0Ceg?si=mn0aUbfgzyWtINVy
#chess #ChuckBerry #culture #eGaming #electronicGaming #gaming #history #mobileGaming #music #rock #rockAndRoll #SamuelMorse #Technology #telegraph #VoyagerGoldenRecord -
“It is impossible to win gracefully at chess. No man has yet said “Mate!” in a voice which failed to sound to his opponent bitter, boastful and malicious.”*…
… but perhaps the offense is muted if the call is remote.
Electronic gaming is huge– and growing, As Rolling Stone reports…
The gaming industry, fueled by platforms like Twitch and YouTube, has surged into a multi-billion-dollar powerhouse, projected to exceed $207 billion in 2026. These platforms do more than showcase gameplay—they cultivate vibrant, interactive communities where fans engage in real time, from live chats to virtual watch parties. Games like League of Legends, Call of Duty, Counter-Strike and Fortnite have become a cultural phenomenon, drawing in over 2.6 billion gamers globally, a number that continues to climb each year. Mobile gaming, accounting for over 60% of global gaming revenue, plays a significant role in this growth, making gaming accessible to a broader audience than ever before…
But as Danny Robb explains, using tecnology to play games remotely has a long history…
In 1897, the United States House of Representatives held a series of chess matches to find their most skilled players. The five winners were pitted against counterparts in the British House of Commons. But while the Americans sat down to play in Washington, D.C., their opponents sat in London. The players received moves by telegraph, and sent responses back over wires that crossed the Atlantic.
By this point, “cable chess” had been slowly evolving for decades. Historian Simone Müller-Pohl argues that this form of long-distance chess play offers insight into the cultural and political currents of the industrial era.
By the mid-nineteenth century, she explains, there was a growing sports culture in Europe and the US. Industrial technologies enabled more people to attend games and follow along from a distance. A growing middle class fostered this sporting culture, which came to include chess.
“Weekly,” Müller-Pohl explains, “the liberal and intellectual elites of the time assembled around chess boards in Paris, Berlin, Warsaw, Vienna, Moscow, Rome, and London.” Interest in the game spread, and chess clubs emerged. As clubs arranged tournaments and standardized chess rules, Müller-Pohl argues that chess “was gradually turned into a sport.”
Correspondence chess grew along with the game, in part thanks to cheap and efficient postal services. When the telegraph emerged on the scene, the application to chess was almost immediate.
“It was telegraphy’s fathers who pulled the strings behind the first schemes for cable chess,” Müller-Pohl explains. In 1844, inventor Samuel Morse arranged chess matches on a new telegraph line between Baltimore and Washington, D.C. “All of the 686 moves necessary for the seven games played were transmitted without mistake or interruption,” Müller-Pohl writes.
Not long after, in 1845, inventor Charles Wheatstone attended a demonstration in London. Chess legend Howard Staunton played against his rival George Walker over the South Western Railway line between Portsmouth and London. Müller-Pohl describes how witnesses found the match “rather tedious,” but it received a lot of press. This was partly the point—the matches demonstrated and advertised the capabilities and accuracy of the invention.
The Staunton match had another interesting aspect. Müller-Pohl points out that “the lines were still used for ordinary traffic during the games, allowing a group of chess players from Southampton to have every move telegraphed to them.” A bit like modern e-sports, spectators could observe the virtual match…
The early history of e-gaming– when telegraph cables let chess clubs stage matches across continents, linking players and spectators in a new kind of long-distance competition: “The First E-Sports? Chess by Telegraph,” from @inverting-vision.bsky.social in @jstordaily.bsky.social.
* A. A. Milne
###
As we note that what’s old is new again, we might recall that it was on this date in 1958 that Chuck Berry’s “Johnny B. Goode” was released. It peaked at number two on the Hot R&B Sides chart and number eight on its pre-Billboard Hot 100 chart. Considered “the first rock & roll hit about rock & roll stardom”, it has been covered by many, many other artists and has received many, many honors and accolades, among them being ranked 33rd and 7th, respectively, on Rolling Stone’s 2021 and 2004 lists of 500 Greatest Songs of All Time. It was also included as one of the 27 songs on the Voyager Golden Record (a collection of music, images, and sounds designed to serve as an introduction and record of global humanity’s achievements, innovations and culture, to alien/otherworldly inhabitants).
Apropos the piece above, it was released by Chess Records.
https://youtu.be/6ROwVrF0Ceg?si=mn0aUbfgzyWtINVy
#chess #ChuckBerry #culture #eGaming #electronicGaming #gaming #history #mobileGaming #music #rock #rockAndRoll #SamuelMorse #Technology #telegraph #VoyagerGoldenRecord -
Ne plus crier « Mort aux Arabes » mais « Mort aux terroristes »
Dominique Vidal : https://www.yaani.fr/post/analyser-le-fascisme-isra%C3%A9lien
#engrenage #séparatisme #déshumanisation #réputation #fragilité #insécurité #ÉtatJuif #citoyenneté #racisme #théocratie #suprémacismeJuif #suprémacisme #homophobie #israëlApartheid #colons #colonialité #colonies #colonisation #israëlPalestine #ÉtatCommun #sionisme #patriotisme #nettoyageEthnique #génocideEnContinu #extremeDroite #BenGvir #Smotrich #Knesset #islamophobie #démocratie #parlementarisme #parlement #aliya #Netanyahou #fascisation #fascisme #abstention
-
Ne plus crier « Mort aux Arabes » mais « Mort aux terroristes »
Dominique Vidal : https://www.yaani.fr/post/analyser-le-fascisme-isra%C3%A9lien
#engrenage #séparatisme #déshumanisation #réputation #fragilité #insécurité #ÉtatJuif #citoyenneté #racisme #théocratie #suprémacismeJuif #suprémacisme #homophobie #israëlApartheid #colons #colonialité #colonies #colonisation #israëlPalestine #ÉtatCommun #sionisme #patriotisme #nettoyageEthnique #génocideEnContinu #extremeDroite #BenGvir #Smotrich #Knesset #islamophobie #démocratie #parlementarisme #parlement #aliya #Netanyahou #fascisation #fascisme #abstention
-
Ne plus crier « Mort aux Arabes » mais « Mort aux terroristes »
Dominique Vidal : https://www.yaani.fr/post/analyser-le-fascisme-isra%C3%A9lien
#engrenage #séparatisme #déshumanisation #réputation #fragilité #insécurité #ÉtatJuif #citoyenneté #racisme #théocratie #suprémacismeJuif #suprémacisme #homophobie #israëlApartheid #colons #colonialité #colonies #colonisation #israëlPalestine #ÉtatCommun #sionisme #patriotisme #nettoyageEthnique #génocideEnContinu #extremeDroite #BenGvir #Smotrich #Knesset #islamophobie #démocratie #parlementarisme #parlement #aliya #Netanyahou #fascisation #fascisme #abstention
-
Ne plus crier « Mort aux Arabes » mais « Mort aux terroristes »
Dominique Vidal : https://www.yaani.fr/post/analyser-le-fascisme-isra%C3%A9lien
#engrenage #séparatisme #déshumanisation #réputation #fragilité #insécurité #ÉtatJuif #citoyenneté #racisme #théocratie #suprémacismeJuif #suprémacisme #homophobie #israëlApartheid #colons #colonialité #colonies #colonisation #israëlPalestine #ÉtatCommun #sionisme #patriotisme #nettoyageEthnique #génocideEnContinu #extremeDroite #BenGvir #Smotrich #Knesset #islamophobie #démocratie #parlementarisme #parlement #aliya #Netanyahou #fascisation #fascisme #abstention
-
Ne plus crier « Mort aux Arabes » mais « Mort aux terroristes »
Dominique Vidal : https://www.yaani.fr/post/analyser-le-fascisme-isra%C3%A9lien
#engrenage #séparatisme #déshumanisation #réputation #fragilité #insécurité #ÉtatJuif #citoyenneté #racisme #théocratie #suprémacismeJuif #suprémacisme #homophobie #israëlApartheid #colons #colonialité #colonies #colonisation #israëlPalestine #ÉtatCommun #sionisme #patriotisme #nettoyageEthnique #génocideEnContinu #extremeDroite #BenGvir #Smotrich #Knesset #islamophobie #démocratie #parlementarisme #parlement #aliya #Netanyahou #fascisation #fascisme #abstention
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Just realized the weight ive recently put on might actually be muscle??? Crying bc no other reaction feels to quite fit this emotion im experiencing/failing to name
I havent been trying to gain or lose weight, just doing range of motion and flexibility stuff plus the odd dance movement with a fancy French name... i have a few what feel to me both modest and extravagant dance aspirations, so in some ways this development makes sense, its just so incredibly alien to me to actually detect progress toward those goals!!
For context: ive been #chronicallyill since at least 2012, and was fully bedridden for at least seven of those years. Im still rather severely mentally ill but my body has been doing somewhat better lately (ongoing problems notwithstanding), for which im endlessly grateful and going to make the most of while I can, whatever that ends up looking like
Random snaps my partner took of me the other day, for attention and bc i look fantastic 🩷
#ChronicFatigue #ChronicPain #mecfs #fibromyalgia #hypermobility
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Ordered my author copies today! Can’t wait to hold this beauty and share my timeline-switching alien story This Is The Worst Timeline with you all!
Pre-order a copy! -
Ordered my author copies today! Can’t wait to hold this beauty and share my timeline-switching alien story This Is The Worst Timeline with you all!
Pre-order a copy! -
Ordered my author copies today! Can’t wait to hold this beauty and share my timeline-switching alien story This Is The Worst Timeline with you all!
Pre-order a copy! -
Ordered my author copies today! Can’t wait to hold this beauty and share my timeline-switching alien story This Is The Worst Timeline with you all!
Pre-order a copy! -
Ordered my author copies today! Can’t wait to hold this beauty and share my timeline-switching alien story This Is The Worst Timeline with you all!
Pre-order a copy! -
Researchers Study Encounters with Nonhuman Entities During DMT Experiences
📰 Original title: Some People See Aliens While on DMT. Researchers Want to Find Out What They Can Teach Us
🤖 IA: It's clickbait ⚠️
👥 Usuarios: It's clickbait ⚠️View full AI summary: https://killbait.com/en/researchers-study-encounters-with-nonhuman-entities-during-dmt-experiences/?redirpost=32bc2838-1172-4298-b88e-c8dc32df7168
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I made connections between Frantz Fanon's idea of "psychic alienation" and Rollo May's view of the potentialities of power before realizing that they were contemporaries, both psychiatrists, and probably communicated with each other at some point in their lives
Then I remembered that Hannah Arendt and Isaac Asimov were ALSO contemporaries in the mid 20th century.
Of the four, it is wild to see how Asimov is so clearly outclassed in his understanding of human interaction. He was clearly highly intelligent — but beyond being Jewish in NYC in the early 20th century (which itself wasn't a cakewalk, but relatively speaking...), he was not exposed to oppression or authoritarianism to the extent that the others were (though Rollo May not personally, only through his work), and that clearly shows up in his writing failing to capture the horrors of human nature and explore the ethics of that
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I made connections between Frantz Fanon's idea of "psychic alienation" and Rollo May's view of the potentialities of power before realizing that they were contemporaries, both psychiatrists, and probably communicated with each other at some point in their lives
Then I remembered that Hannah Arendt and Isaac Asimov were ALSO contemporaries in the mid 20th century.
Of the four, it is wild to see how Asimov is so clearly outclassed in his understanding of human interaction. He was clearly highly intelligent — but beyond being Jewish in NYC in the early 20th century (which itself wasn't a cakewalk, but relatively speaking...), he was not exposed to oppression or authoritarianism to the extent that the others were (though Rollo May not personally, only through his work), and that clearly shows up in his writing failing to capture the horrors of human nature and explore the ethics of that