#w4games — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #w4games, aggregated by home.social.
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Who wants a smart build options detection for their projects? 🛠️ I bet you do!
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Who wants a smart build options detection for their projects? 🛠️ I bet you do!
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Who wants a smart build options detection for their projects? 🛠️ I bet you do!
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Who wants a smart build options detection for their projects? 🛠️ I bet you do!
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Who wants a smart build options detection for their projects? 🛠️ I bet you do!
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Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your #GodotEngine templates without them now!
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Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your #GodotEngine templates without them now!
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I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶
Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:
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I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶
Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:
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I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶
Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:
-
I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶
Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:
-
I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶
Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:
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Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...
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Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...
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Today I bring you sub-resource filtering! 🔍
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Today I bring you sub-resource filtering! 🔍
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Today I bring you sub-resource filtering! 🔍
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Today I bring you sub-resource filtering! 🔍
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Today I bring you sub-resource filtering! 🔍
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An improvement for the runtime selection: *multi* selection!
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An improvement for the runtime selection: *multi* selection!
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Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻
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Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻
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I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.
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I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.
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Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒
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Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒
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Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒
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Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒
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Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒
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Another one hot from the oven: Inspector favorites! ⭐
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Another one hot from the oven: Inspector favorites! ⭐
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Another one hot from the oven: Inspector favorites! ⭐
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Another one hot from the oven: Inspector favorites! ⭐
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Another one hot from the oven: Inspector favorites! ⭐
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The foundation to a much requested feature for the #GodotEngine:
https://github.com/godotengine/godot/pull/97257
I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).
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The foundation to a much requested feature for the #GodotEngine:
https://github.com/godotengine/godot/pull/97257
I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).
-
The foundation to a much requested feature for the #GodotEngine:
https://github.com/godotengine/godot/pull/97257
I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).
-
The foundation to a much requested feature for the #GodotEngine:
https://github.com/godotengine/godot/pull/97257
I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).
-
The foundation to a much requested feature for the #GodotEngine:
https://github.com/godotengine/godot/pull/97257
I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).
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Great Godot news - W4 Games and Second Dinner studio announced a strategic partnership. Some thoughts and info here on my (free) patreon:
#Godot #godotengine #w4games #IndieGame #gamedev #seconddinner
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Great Godot news - W4 Games and Second Dinner studio announced a strategic partnership. Some thoughts and info here on my (free) patreon:
#Godot #godotengine #w4games #IndieGame #gamedev #seconddinner
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Great Godot news - W4 Games and Second Dinner studio announced a strategic partnership. Some thoughts and info here on my (free) patreon:
#Godot #godotengine #w4games #IndieGame #gamedev #seconddinner
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Great Godot news - W4 Games and Second Dinner studio announced a strategic partnership. Some thoughts and info here on my (free) patreon:
#Godot #godotengine #w4games #IndieGame #gamedev #seconddinner
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Great Godot news - W4 Games and Second Dinner studio announced a strategic partnership. Some thoughts and info here on my (free) patreon:
#Godot #godotengine #w4games #IndieGame #gamedev #seconddinner
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Hey, Juan!
What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.
https://github.com/godotengine/godot-proposals/discussions/9646
According to @clayjohn professional physics programmers quoted $200k or more to fix this.
CC: @godotengine
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Hey, Juan!
What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.
https://github.com/godotengine/godot-proposals/discussions/9646
According to @clayjohn professional physics programmers quoted $200k or more to fix this.
CC: @godotengine
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Hey, Juan!
What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.
https://github.com/godotengine/godot-proposals/discussions/9646
According to @clayjohn professional physics programmers quoted $200k or more to fix this.
CC: @godotengine
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Hey, Juan!
What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.
https://github.com/godotengine/godot-proposals/discussions/9646
According to @clayjohn professional physics programmers quoted $200k or more to fix this.
CC: @godotengine
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Hey, Juan!
What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.
https://github.com/godotengine/godot-proposals/discussions/9646
According to @clayjohn professional physics programmers quoted $200k or more to fix this.
CC: @godotengine