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#w4games — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #w4games, aggregated by home.social.

  1. Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your templates without them now!

    github.com/godotengine/godot/p

  2. Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your #GodotEngine templates without them now!

    github.com/godotengine/godot/p

    #LoneWolfTechnology #W4Games

  3. I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶

    Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

    github.com/godotengine/godot/p

  4. I'm once again working with and , this time to bring improvements to cutting out unnecessary fat from binaries in the ! 🪶

    Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

    github.com/godotengine/godot/p

  5. I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶

    Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

    github.com/godotengine/godot/p

  6. I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶

    Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

    github.com/godotengine/godot/p

  7. I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶

    Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

    github.com/godotengine/godot/p

  8. Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...

    github.com/godotengine/godot/p

  9. Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...

    github.com/godotengine/godot/p

    #GodotEngine #LoneWolfTechnology #W4Games

  10. Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻

    github.com/godotengine/godot/p

  11. Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻

    github.com/godotengine/godot/p

    #GodotEngine #LoneWolfTechnology #W4Games

  12. I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.

    github.com/godotengine/godot/p

  13. I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.

    github.com/godotengine/godot/p

    #GodotEngine #LoneWolfTechnology #W4Games

  14. Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒

    github.com/godotengine/godot/p

  15. The foundation to a much requested feature for the #GodotEngine:

    github.com/godotengine/godot/p

    I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).

  16. The foundation to a much requested feature for the :

    github.com/godotengine/godot/p

    I would like to thank both and for sponsoring me to do this task (and many others that will come, stay tuned! 😉).

  17. The foundation to a much requested feature for the #GodotEngine:

    github.com/godotengine/godot/p

    I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).

  18. The foundation to a much requested feature for the #GodotEngine:

    github.com/godotengine/godot/p

    I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).

  19. The foundation to a much requested feature for the #GodotEngine:

    github.com/godotengine/godot/p

    I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).

  20. @reduz

    Hey, Juan!

    What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.

    github.com/godotengine/godot-p

    According to @clayjohn professional physics programmers quoted $200k or more to fix this.

    CC: @godotengine

    #Godot #GodotEngine #GameDev #W4Games

  21. @reduz

    Hey, Juan!

    What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.

    github.com/godotengine/godot-p

    According to @clayjohn professional physics programmers quoted $200k or more to fix this.

    CC: @godotengine

    #Godot #GodotEngine #GameDev #W4Games

  22. @reduz

    Hey, Juan!

    What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.

    github.com/godotengine/godot-p

    According to @clayjohn professional physics programmers quoted $200k or more to fix this.

    CC: @godotengine

    #Godot #GodotEngine #GameDev #W4Games

  23. @reduz

    Hey, Juan!

    What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.

    github.com/godotengine/godot-p

    According to @clayjohn professional physics programmers quoted $200k or more to fix this.

    CC: @godotengine

    #Godot #GodotEngine #GameDev #W4Games

  24. @reduz

    Hey, Juan!

    What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.

    github.com/godotengine/godot-p

    According to @clayjohn professional physics programmers quoted $200k or more to fix this.

    CC: @godotengine

    #Godot #GodotEngine #GameDev #W4Games