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#w4games — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #w4games, aggregated by home.social.

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  1. Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your templates without them now!

    github.com/godotengine/godot/p

  2. I'm once again working with and , this time to bring improvements to cutting out unnecessary fat from binaries in the ! 🪶

    Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

    github.com/godotengine/godot/p

  3. Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...

    github.com/godotengine/godot/p

  4. Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻

    github.com/godotengine/godot/p

  5. I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.

    github.com/godotengine/godot/p

  6. Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒

    github.com/godotengine/godot/p

  7. The foundation to a much requested feature for the :

    github.com/godotengine/godot/p

    I would like to thank both and for sponsoring me to do this task (and many others that will come, stay tuned! 😉).

  8. The foundation to a much requested feature for the #GodotEngine:

    github.com/godotengine/godot/p

    I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).

  9. @reduz

    Hey, Juan!

    What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.

    github.com/godotengine/godot-p

    According to @clayjohn professional physics programmers quoted $200k or more to fix this.

    CC: @godotengine

    #Godot #GodotEngine #GameDev #W4Games

  10. @reduz

    Hey, Juan!

    What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.

    github.com/godotengine/godot-p

    According to @clayjohn professional physics programmers quoted $200k or more to fix this.

    CC: @godotengine

    #Godot #GodotEngine #GameDev #W4Games

  11. @maow_tty @godotengine @defold AFAIK, #W4Games was specifically founded to make that possible and do the #SDK integration whilst also complying with the #NDA's of the Platform Owners and only providing said integration to Developers that have been licensed for said Platform.

  12. @jennzycos depends...
    I know #W4Games are working on #ConsoleSupport for @godotengine and I'm shure thy already have something. Whereas @defold seems to offer #Unity-alike sleek integration already.

    Tho I may be incorrect...

    Needless to say both work quite well and have their advantages and strongpoints.

    And for some using #UnrealEngine may even be the better option...

    It certainly depends on the game, genre, studio/devs & budget.

  13. @fuchsiii I hope that so many will pull the plug on #Unity and go with #Defold and espechally #Godot as #W4Games seems to now offer official #porting and #console support for all 3 major platforms...

  14. @Fenreliania How good or bad this works depends on how much a Platform Owner wants #IndieDevelopers on their #Platform:

    None of the 3 big Platform holders are obligated to support #W4Games.

    And #Valve never even attempted to turn the #SteamDeck into a #WalledGarden to begin with...

    But with the #SoftwareDrought on #XboxSeries, #PS5 and a bit on #NintendoSwitch the chances are good however for them to get something worked out.

  15. @Fenreliania So I'd rather expect #W4Games to make that #SDK integration happening with a sort-of toolchain similar to #Unity: Thus they as a #Company can comply with all the #NDAs and #Gatekeeping the Platform Owners demand - just like Unity today.

    Console manufacturers usually just provide #commercial #Engine #developers and #middleware providers with #devkits to make their stuff work, they rarely invest into that themselves outside 1st party / inhouse exclusives.
    mastodon.gamedev.place/@Fenrel

  16. @Fenreliania yeah.

    It's mostly a #license #compatibility issue to some extend, but since it's MIT-licensed that is somewhat mitigateable and #W4Games was founded specifically to provide this as a commercial option whilst funding the core engine development and backporting stuff that isn't covered by #NDA's like #DirectX12...

    youtube.com/watch?v=Qt-ZYAoapv

    So I do hope that they'll be able to fill that gap like #Unity did where the platform holders just provide a "license key" to unlock their #SDK.

  17. @Fenreliania the only.disadvantage I see is that #W4Games has yet to be able to provide a similarly-easy pipeline to offer #Console #Support.

    #Defold supposedly does however...

    But @GameFromScratch and others are way more versed in that and whilst easy console support is nice, most #IndieDevs that want to put something on #Steam, #ItchIO or the #AppStore and #GooglePlay may never need it...

  18. The sheer fact that #Godot Community Forums got closed off because of some disagreements and confusion of the successor around #W4Games/#GodotFoundation and promises of the massive #FOSS project... I'd argue it is *not* as disappointing as the feeling of being betrayed for not giving away red flags before this whole debuckle even started to pan out.

    If you make a #forum in a sense of place where different points of view are brought up, you should know better than to make a controversial post, lock it and pin it. Same difference with legit issues that were locked without any sensible resolution in issue tracker for yet another #OpenSource project.

    🧵 2/3

  19. The sheer fact that Community Forums got closed off because of some disagreements and confusion of the successor around /#GodotFoundation and promises of the massive project... I'd argue it is *not* as disappointing as the feeling of being betrayed for not giving away red flags before this whole debuckle even started to pan out.

    If you make a in a sense of place where different points of view are brought up, you should know better than to make a controversial post, lock it and pin it. Same difference with legit issues that were locked without any sensible resolution in issue tracker for yet another project.

    🧵 2/3

  20. @Longplay_Games Making money from selling shirts is surprisingly hard! Things might change with #W4Games, but afaik the #Godot Foundation simply can't do that (since it's no business entity).

    That being said, there's a shirt by @rafalagoon you may be interested in!

    redbubble.com/i/t-shirt/Godot-

    I think they even donate a portion of their profit to Godot. (Although that profit is WAY lower than you'd think) But well, at least you can show off your favorite engine in public - that's priceless! 😉

  21. @Longplay_Games Making money from selling shirts is surprisingly hard! Things might change with #W4Games, but afaik the #Godot Foundation simply can't do that (since it's no business entity).

    That being said, there's a shirt by @rafalagoon you may be interested in!

    redbubble.com/i/t-shirt/Godot-

    I think they even donate a portion of their profit to Godot. (Although that profit is WAY lower than you'd think) But well, at least you can show off your favorite engine in public - that's priceless! 😉

  22. @gmate8 @1disk TBH I think that #Godot is pretty awesome and #W4Games as corporate sponsor is working out the main and only drawback: lack of #console support due to conflicting licenses [#FLOSS vs. #NDA'd #CCSS as part of #SDK's needed to get it to run on all still-supported consoles.

    Basically what #Unity and #Unreal have as key advantage:
    youtube.com/watch?v=Qt-ZYAoapv