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74 results for “Yeldham”
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I did promise that I was still working on it, so here it (finally) is: #Librerama 0.7.0! 🎉
3 new nanogames, a new "Quickplay" mode, improvements to gamepad and touch controls, and some other smaller stuff.
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#Librerama is now available through #Flathub! 📦
https://flathub.org/apps/page.codeberg.yeldham.Librerama -
After a long time that should've been far shorter, version 0.4.0 of #Librerama has been released! 🎉
Using the new 3.3 version of the #GodotEngine, this release comes with 5 new nanogames, music, and lots of QOL improvements! 🛠️
Have fun, folks!
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New guide with tips on how to design #Librerama nanogames has just been released! 📚
https://codeberg.org/Yeldham/librerama/wiki/Tips-for-Designing-Nanogames
And on the topic of Librerama, yes, the next version is taking a little longer to show up. I'm just waiting for the next 3.2 version of the #GodotEngine to be released, which should be soon™.
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Just recently, #Librerama has reached 10 stars on its #Codeberg repository. For most this may be close to nothing, but for a little passion project that I expected nobody to pay attention, it means a lot. Thank you! ⭐
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It's update time! #Librerama 0.3.0 is here! 🎮
This update brings another trio of nanogames, big joypad improvements, interface tweaks, and bugfixes.
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Are you fluent in any language other than English? Want to help translating a #FLOSS game? #Librerama now has a wiki page for those who want to contribute with localization! 🌐
https://codeberg.org/Yeldham/librerama/wiki/Translating-Librerama-to-Other-Languages
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Together with the new 3.2.2 release of the #GodotEngine, #Librerama has also released its 0.2.0 version! 🎈
This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!You can see the full changelog and download the game here:
https://yeldham.itch.io/librerama/devlog/157471/update-020 -
#Librerama got its first bugfix update! 🐛
https://yeldham.itch.io/librerama/devlog/140684/update-011 -
For those who know how to use the #GodotEngine: the tutorial for how to develop a community nanogames for #Librerama is now up! 🕹️
https://codeberg.org/Yeldham/librerama/wiki/Developing-a-Community-Nanogame -
I'm proud to announce my pet project game: #Librerama!
A free/libre fast-paced arcade collection of mini-games.
It's still very much a work-in-progress, but maybe you can still have a little fun with it:
https://codeberg.org/Yeldham/librerama -
Justice Yeldham – the quintessential fixer
#Experimental #avantgarde #freeimprovisation #freenoise #noise #soundart #Sydney
CC BY-NC-ND (#CreativeCommons Attribution Non Commercial No Derivatives) #ccmusic
https://granpa.bandcamp.com/album/the-quintessential-fixer -
A tribute to David Bowie's track 'Station to Station' as performed by Justice Yeldham (Lucas Abela), using his face and contact-miked glass.
Mmm, crunchy.
https://granpa.bandcamp.com/track/bowie-knife #bandcamp #noxp #music #lucasabela #davidbowie #experimental #teehee
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E hoje a #LeiFelca entra em vigor. Infringindo a privacidade do cidadão em favor das big techs, e resolvendo em nada o que foi denunciado pelo video do Felca. 🤦♂️
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Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.
In the meantime, have a little fanart of Konqi, #KDE's mascot.
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Who wants a smart build options detection for their projects? 🛠️ I bet you do!
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Who wants a smart build options detection for their projects? 🛠️ I bet you do!
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Who wants a smart build options detection for their projects? 🛠️ I bet you do!
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Who wants a smart build options detection for their projects? 🛠️ I bet you do!
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Who wants a smart build options detection for their projects? 🛠️ I bet you do!
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Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your #GodotEngine templates without them now!
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Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your #GodotEngine templates without them now!
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I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶
Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:
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I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶
Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:
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I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶
Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:
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I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶
Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:
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I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶
Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:
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Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...
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Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...