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  1. I did promise that I was still working on it, so here it (finally) is: 0.7.0! 🎉

    3 new nanogames, a new "Quickplay" mode, improvements to gamepad and touch controls, and some other smaller stuff.

    yeldham.itch.io/librerama

  2. After a long time that should've been far shorter, version 0.4.0 of has been released! 🎉

    Using the new 3.3 version of the , this release comes with 5 new nanogames, music, and lots of QOL improvements! 🛠️

    Have fun, folks!

    yeldham.itch.io/librerama/devl

  3. New guide with tips on how to design nanogames has just been released! 📚

    codeberg.org/Yeldham/librerama

    And on the topic of Librerama, yes, the next version is taking a little longer to show up. I'm just waiting for the next 3.2 version of the to be released, which should be soon™.

  4. Just recently, has reached 10 stars on its repository. For most this may be close to nothing, but for a little passion project that I expected nobody to pay attention, it means a lot. Thank you! ⭐

    codeberg.org/Yeldham/librerama

  5. It's update time! 0.3.0 is here! 🎮

    This update brings another trio of nanogames, big joypad improvements, interface tweaks, and bugfixes.

    yeldham.itch.io/librerama/devl

  6. Are you fluent in any language other than English? Want to help translating a game? now has a wiki page for those who want to contribute with localization! 🌐

    codeberg.org/Yeldham/librerama

  7. Together with the new 3.2.2 release of the , has also released its 0.2.0 version! 🎈
    This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!

    You can see the full changelog and download the game here:
    yeldham.itch.io/librerama/devl

  8. For those who know how to use the : the tutorial for how to develop a community nanogames for is now up! 🕹️
    codeberg.org/Yeldham/librerama

  9. I'm proud to announce my pet project game: !

    A free/libre fast-paced arcade collection of mini-games.

    It's still very much a work-in-progress, but maybe you can still have a little fun with it:
    codeberg.org/Yeldham/librerama

  10. A tribute to David Bowie's track 'Station to Station' as performed by Justice Yeldham (Lucas Abela), using his face and contact-miked glass.

    Mmm, crunchy.

    granpa.bandcamp.com/track/bowi #bandcamp #noxp #music #lucasabela #davidbowie #experimental #teehee

  11. E hoje a entra em vigor. Infringindo a privacidade do cidadão em favor das big techs, e resolvendo em nada o que foi denunciado pelo video do Felca. 🤦‍♂️

  12. Hey there, still working on , believe it or not. One of the new nanogames will feature my favorite desktop environment.

    In the meantime, have a little fanart of Konqi, 's mascot.

  13. Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your templates without them now!

    github.com/godotengine/godot/p

  14. Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your #GodotEngine templates without them now!

    github.com/godotengine/godot/p

    #LoneWolfTechnology #W4Games

  15. I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶

    Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

    github.com/godotengine/godot/p

  16. I'm once again working with and , this time to bring improvements to cutting out unnecessary fat from binaries in the ! 🪶

    Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

    github.com/godotengine/godot/p

  17. I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶

    Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

    github.com/godotengine/godot/p

  18. I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶

    Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

    github.com/godotengine/godot/p

  19. I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶

    Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

    github.com/godotengine/godot/p

  20. Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...

    github.com/godotengine/godot/p

  21. Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...

    github.com/godotengine/godot/p

    #GodotEngine #LoneWolfTechnology #W4Games