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  1. I did promise that I was still working on it, so here it (finally) is: #Librerama 0.7.0! 🎉

    3 new nanogames, a new "Quickplay" mode, improvements to gamepad and touch controls, and some other smaller stuff.

    yeldham.itch.io/librerama

  2. I did promise that I was still working on it, so here it (finally) is: 0.7.0! 🎉

    3 new nanogames, a new "Quickplay" mode, improvements to gamepad and touch controls, and some other smaller stuff.

    yeldham.itch.io/librerama

  3. I did promise that I was still working on it, so here it (finally) is: #Librerama 0.7.0! 🎉

    3 new nanogames, a new "Quickplay" mode, improvements to gamepad and touch controls, and some other smaller stuff.

    yeldham.itch.io/librerama

  4. After a long time that should've been far shorter, version 0.4.0 of has been released! 🎉

    Using the new 3.3 version of the , this release comes with 5 new nanogames, music, and lots of QOL improvements! 🛠️

    Have fun, folks!

    yeldham.itch.io/librerama/devl

  5. After a long time that should've been far shorter, version 0.4.0 of #Librerama has been released! 🎉

    Using the new 3.3 version of the #GodotEngine, this release comes with 5 new nanogames, music, and lots of QOL improvements! 🛠️

    Have fun, folks!

    yeldham.itch.io/librerama/devl

  6. New guide with tips on how to design nanogames has just been released! 📚

    codeberg.org/Yeldham/librerama

    And on the topic of Librerama, yes, the next version is taking a little longer to show up. I'm just waiting for the next 3.2 version of the to be released, which should be soon™.

  7. Just recently, has reached 10 stars on its repository. For most this may be close to nothing, but for a little passion project that I expected nobody to pay attention, it means a lot. Thank you! ⭐

    codeberg.org/Yeldham/librerama

  8. Just recently, #Librerama has reached 10 stars on its #Codeberg repository. For most this may be close to nothing, but for a little passion project that I expected nobody to pay attention, it means a lot. Thank you! ⭐

    codeberg.org/Yeldham/librerama

  9. It's update time! 0.3.0 is here! 🎮

    This update brings another trio of nanogames, big joypad improvements, interface tweaks, and bugfixes.

    yeldham.itch.io/librerama/devl

  10. Are you fluent in any language other than English? Want to help translating a game? now has a wiki page for those who want to contribute with localization! 🌐

    codeberg.org/Yeldham/librerama

  11. Are you fluent in any language other than English? Want to help translating a #FLOSS game? #Librerama now has a wiki page for those who want to contribute with localization! 🌐

    codeberg.org/Yeldham/librerama

  12. Together with the new 3.2.2 release of the , has also released its 0.2.0 version! 🎈
    This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!

    You can see the full changelog and download the game here:
    yeldham.itch.io/librerama/devl

  13. Together with the new 3.2.2 release of the #GodotEngine, #Librerama has also released its 0.2.0 version! 🎈
    This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!

    You can see the full changelog and download the game here:
    yeldham.itch.io/librerama/devl

  14. For those who know how to use the : the tutorial for how to develop a community nanogames for is now up! 🕹️
    codeberg.org/Yeldham/librerama

  15. I'm proud to announce my pet project game: !

    A free/libre fast-paced arcade collection of mini-games.

    It's still very much a work-in-progress, but maybe you can still have a little fun with it:
    codeberg.org/Yeldham/librerama

  16. I'm proud to announce my pet project game: #Librerama!

    A free/libre fast-paced arcade collection of mini-games.

    It's still very much a work-in-progress, but maybe you can still have a little fun with it:
    codeberg.org/Yeldham/librerama

  17. Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.

    In the meantime, have a little fanart of Konqi, #KDE's mascot.

  18. Hey there, still working on , believe it or not. One of the new nanogames will feature my favorite desktop environment.

    In the meantime, have a little fanart of Konqi, 's mascot.

  19. Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.

    In the meantime, have a little fanart of Konqi, #KDE's mascot.

  20. Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.

    In the meantime, have a little fanart of Konqi, #KDE's mascot.

  21. It is with pleasure (and tiredness) that I inform that 's codebase has been ported to the version 4 of the ! 🥳

    There's still a few things that need a little more work, but the game itself is in a completely playable state.

    codeberg.org/Librerama/librera

  22. It is with pleasure (and tiredness) that I inform that #Librerama's codebase has been ported to the version 4 of the #GodotEngine! 🥳

    There's still a few things that need a little more work, but the game itself is in a completely playable state.

    codeberg.org/Librerama/librera

  23. Long time coming, but 0.6.0 is now available! 🎉 No new nanogames this time, but instead a solid foundation for the gameplay loop.

    Your tickets now finally have a use, buying more nanogames! From now on, you only start with 6, and have to buy more as you accumulate tickets. In the future, you'll be able to use them for stuff other than nanogames.

    Download it (or just play it online) right here:
    librerama.codeberg.page/

  24. No better time than day to tell that is still being worked on!

    Lots of stuff taking my free time, but the next version is very close to be released.