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  1. I did promise that I was still working on it, so here it (finally) is: 0.7.0! 🎉

    3 new nanogames, a new "Quickplay" mode, improvements to gamepad and touch controls, and some other smaller stuff.

    yeldham.itch.io/librerama

  2. E hoje a entra em vigor. Infringindo a privacidade do cidadão em favor das big techs, e resolvendo em nada o que foi denunciado pelo video do Felca. 🤦‍♂️

  3. Hey there, still working on , believe it or not. One of the new nanogames will feature my favorite desktop environment.

    In the meantime, have a little fanart of Konqi, 's mascot.

  4. Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your templates without them now!

    github.com/godotengine/godot/p

  5. I'm once again working with and , this time to bring improvements to cutting out unnecessary fat from binaries in the ! 🪶

    Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

    github.com/godotengine/godot/p

  6. Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...

    github.com/godotengine/godot/p

  7. Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻

    github.com/godotengine/godot/p

  8. I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.

    github.com/godotengine/godot/p

  9. Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒

    github.com/godotengine/godot/p

  10. The foundation to a much requested feature for the :

    github.com/godotengine/godot/p

    I would like to thank both and for sponsoring me to do this task (and many others that will come, stay tuned! 😉).

  11. Me and some of the team here in the booth at yesterday, hope to see you guys today too! :godot:

  12. It is with pleasure (and tiredness) that I inform that 's codebase has been ported to the version 4 of the ! 🥳

    There's still a few things that need a little more work, but the game itself is in a completely playable state.

    codeberg.org/Librerama/librera

  13. Would adding a new translation to your software count as a minor or patch bump on ? 🤔

  14. Long time coming, but 0.6.0 is now available! 🎉 No new nanogames this time, but instead a solid foundation for the gameplay loop.

    Your tickets now finally have a use, buying more nanogames! From now on, you only start with 6, and have to buy more as you accumulate tickets. In the future, you'll be able to use them for stuff other than nanogames.

    Download it (or just play it online) right here:
    librerama.codeberg.page/

  15. No better time than day to tell that is still being worked on!

    Lots of stuff taking my free time, but the next version is very close to be released.

  16. Adaptiveness on 's webpage has been greatly improved! It should now be far more usable while accessing it from your phone! 📱

    librerama.codeberg.page/

  17. I've finally found some free time in the last few days to push some code from my machine to the repo. This makes the commit history look a bit more active once again.

    There's still a lot of stuff that isn't quite ready to be pushed yet, but it will be soon™.

  18. @01micko
    One free software SDL game that comes to mind is (github.com/endless-sky/endless). It's very light on resources, if that's what you mean by "small".

  19. Boy, I haven't posted here for a while, didn't I?

    I've been quite busy with work and some personal stuff as well, which means that I don't have too much free time (which I would rather not spend on social media).

    is still being worked on! There's a big update coming, but it will take a while for me to release it.

    Hope you're all doing fine, bye again for now!

  20. Better late than never, 0.5.0 is here, together with a website of its own (thanks, @[email protected])! 🌐 You can play the game in your browser there: librerama.codeberg.page

    Coming with this version, is 4 new nanogames, support for joypads to be used in nanogames that require touch/mouse, and bugfixes. 🎮

    This release is packed with the most recent version of the , 3.4.

  21. I've recently created a room for , come join if you want! 💬

    matrix.to/#/#librerama:matrix.

  22. After a long time that should've been far shorter, version 0.4.0 of has been released! 🎉

    Using the new 3.3 version of the , this release comes with 5 new nanogames, music, and lots of QOL improvements! 🛠️

    Have fun, folks!

    yeldham.itch.io/librerama/devl

  23. Been playing for a while. Surprisingly comfy game, specially with the right playlist of songs to pair with it.

    There's also the chance of unexpected time travel! Or more likely, just a oversight. 😉

  24. New guide with tips on how to design nanogames has just been released! 📚

    codeberg.org/Yeldham/librerama

    And on the topic of Librerama, yes, the next version is taking a little longer to show up. I'm just waiting for the next 3.2 version of the to be released, which should be soon™.

  25. Just recently, has reached 10 stars on its repository. For most this may be close to nothing, but for a little passion project that I expected nobody to pay attention, it means a lot. Thank you! ⭐

    codeberg.org/Yeldham/librerama

  26. Thanks to Francesco Corrado (@opensourcegaming), now has its own music! 🎵 Go check it out:
    soundcloud.com/franzcorradomus

  27. Here's a preview of an asset that will be used in one of the new nanogames that are coming to the next update very soon.

    Reminder that you can also see the game's development in its repository.

  28. I would like to thank Mr. Alistair for doing the very first gameplay video of ! Go check it out! 🎮

    youtube.com/watch?v=OzbZtlaZ930

  29. For anyone who was having trouble installing with the app, I have compressed all the files as a workaround to make it work there. Something I should've done even before that, actually.

  30. It's update time! 0.3.0 is here! 🎮

    This update brings another trio of nanogames, big joypad improvements, interface tweaks, and bugfixes.

    yeldham.itch.io/librerama/devl

  31. Are you fluent in any language other than English? Want to help translating a game? now has a wiki page for those who want to contribute with localization! 🌐

    codeberg.org/Yeldham/librerama

  32. Together with the new 3.2.2 release of the , has also released its 0.2.0 version! 🎈
    This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!

    You can see the full changelog and download the game here:
    yeldham.itch.io/librerama/devl

  33. Librerama just got a page added to the ! There are plenty of other libre games there that you should check out as well:
    libregamewiki.org/Main_Page

  34. For those who know how to use the : the tutorial for how to develop a community nanogames for is now up! 🕹️
    codeberg.org/Yeldham/librerama

  35. I'm proud to announce my pet project game: !

    A free/libre fast-paced arcade collection of mini-games.

    It's still very much a work-in-progress, but maybe you can still have a little fun with it:
    codeberg.org/Yeldham/librerama

  36. Few hours before the new year hits here in Brazil, so I would just like to say it already: 🎆