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#librerama — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #librerama, aggregated by home.social.

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  1. I did promise that I was still working on it, so here it (finally) is: #Librerama 0.7.0! 🎉

    3 new nanogames, a new "Quickplay" mode, improvements to gamepad and touch controls, and some other smaller stuff.

    yeldham.itch.io/librerama

  2. I did promise that I was still working on it, so here it (finally) is: 0.7.0! 🎉

    3 new nanogames, a new "Quickplay" mode, improvements to gamepad and touch controls, and some other smaller stuff.

    yeldham.itch.io/librerama

  3. I did promise that I was still working on it, so here it (finally) is: #Librerama 0.7.0! 🎉

    3 new nanogames, a new "Quickplay" mode, improvements to gamepad and touch controls, and some other smaller stuff.

    yeldham.itch.io/librerama

  4. Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.

    In the meantime, have a little fanart of Konqi, #KDE's mascot.

  5. Hey there, still working on , believe it or not. One of the new nanogames will feature my favorite desktop environment.

    In the meantime, have a little fanart of Konqi, 's mascot.

  6. Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.

    In the meantime, have a little fanart of Konqi, #KDE's mascot.

  7. Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.

    In the meantime, have a little fanart of Konqi, #KDE's mascot.

  8. Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.

    I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂

    And I also contributed a bit to other games like #HurryCurry or #Librerama.

    codeberg.org/Codeberg/translat

    #translation

  9. Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.

    I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂

    And I also contributed a bit to other games like #HurryCurry or #Librerama.

    codeberg.org/Codeberg/translat

    #translation

  10. Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.

    I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂

    And I also contributed a bit to other games like #HurryCurry or #Librerama.

    codeberg.org/Codeberg/translat

    #translation

  11. Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.

    I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂

    And I also contributed a bit to other games like #HurryCurry or #Librerama.

    codeberg.org/Codeberg/translat

    #translation

  12. Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.

    I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂

    And I also contributed a bit to other games like #HurryCurry or #Librerama.

    codeberg.org/Codeberg/translat

    #translation

  13. It is with pleasure (and tiredness) that I inform that 's codebase has been ported to the version 4 of the ! 🥳

    There's still a few things that need a little more work, but the game itself is in a completely playable state.

    codeberg.org/Librerama/librera

  14. It is with pleasure (and tiredness) that I inform that #Librerama's codebase has been ported to the version 4 of the #GodotEngine! 🥳

    There's still a few things that need a little more work, but the game itself is in a completely playable state.

    codeberg.org/Librerama/librera

  15. Long time coming, but 0.6.0 is now available! 🎉 No new nanogames this time, but instead a solid foundation for the gameplay loop.

    Your tickets now finally have a use, buying more nanogames! From now on, you only start with 6, and have to buy more as you accumulate tickets. In the future, you'll be able to use them for stuff other than nanogames.

    Download it (or just play it online) right here:
    librerama.codeberg.page/

  16. No better time than day to tell that is still being worked on!

    Lots of stuff taking my free time, but the next version is very close to be released.

  17. Bored today? Procrastinating from work? Or just relaxing?

    What about playing some funny little games?

    What about
    #Librerama librerama.codeberg.page/
    or
    What the Road brings
    captain4lk.itch.io/what-the-ro ?

    Happy playing :)

    #LibreGaming #Codeberg #Flossgaming

  18. Bored today? Procrastinating from work? Or just relaxing?

    What about playing some funny little games?

    What about
    #Librerama librerama.codeberg.page/
    or
    What the Road brings
    captain4lk.itch.io/what-the-ro ?

    Happy playing :)

    #LibreGaming #Codeberg #Flossgaming

  19. Bored today? Procrastinating from work? Or just relaxing?

    What about playing some funny little games?

    What about
    #Librerama librerama.codeberg.page/
    or
    What the Road brings
    captain4lk.itch.io/what-the-ro ?

    Happy playing :)

    #LibreGaming #Codeberg #Flossgaming

  20. Bored today? Procrastinating from work? Or just relaxing?

    What about playing some funny little games?

    What about
    #Librerama librerama.codeberg.page/
    or
    What the Road brings
    captain4lk.itch.io/what-the-ro ?

    Happy playing :)

    #LibreGaming #Codeberg #Flossgaming

  21. Bored today? Procrastinating from work? Or just relaxing?

    What about playing some funny little games?

    What about
    #Librerama librerama.codeberg.page/
    or
    What the Road brings
    captain4lk.itch.io/what-the-ro ?

    Happy playing :)

    #LibreGaming #Codeberg #Flossgaming

  22. Adaptiveness on 's webpage has been greatly improved! It should now be far more usable while accessing it from your phone! 📱

    librerama.codeberg.page/

  23. I've finally found some free time in the last few days to push some code from my machine to the repo. This makes the commit history look a bit more active once again.

    There's still a lot of stuff that isn't quite ready to be pushed yet, but it will be soon™.

  24. Boy, I haven't posted here for a while, didn't I?

    I've been quite busy with work and some personal stuff as well, which means that I don't have too much free time (which I would rather not spend on social media).

    is still being worked on! There's a big update coming, but it will take a while for me to release it.

    Hope you're all doing fine, bye again for now!

  25. Better late than never, 0.5.0 is here, together with a website of its own (thanks, @[email protected])! 🌐 You can play the game in your browser there: librerama.codeberg.page

    Coming with this version, is 4 new nanogames, support for joypads to be used in nanogames that require touch/mouse, and bugfixes. 🎮

    This release is packed with the most recent version of the , 3.4.

  26. Better late than never, #Librerama 0.5.0 is here, together with a website of its own (thanks, @codeberg)! 🌐 You can play the game in your browser there: librerama.codeberg.page

    Coming with this version, is 4 new nanogames, support for joypads to be used in nanogames that require touch/mouse, and bugfixes. 🎮

    This release is packed with the most recent version of the #GodotEngine, 3.4.

  27. I've recently created a room for , come join if you want! 💬

    matrix.to/#/#librerama:matrix.

  28. After a long time that should've been far shorter, version 0.4.0 of has been released! 🎉

    Using the new 3.3 version of the , this release comes with 5 new nanogames, music, and lots of QOL improvements! 🛠️

    Have fun, folks!

    yeldham.itch.io/librerama/devl

  29. After a long time that should've been far shorter, version 0.4.0 of #Librerama has been released! 🎉

    Using the new 3.3 version of the #GodotEngine, this release comes with 5 new nanogames, music, and lots of QOL improvements! 🛠️

    Have fun, folks!

    yeldham.itch.io/librerama/devl

  30. New guide with tips on how to design nanogames has just been released! 📚

    codeberg.org/Yeldham/librerama

    And on the topic of Librerama, yes, the next version is taking a little longer to show up. I'm just waiting for the next 3.2 version of the to be released, which should be soon™.

  31. Just recently, has reached 10 stars on its repository. For most this may be close to nothing, but for a little passion project that I expected nobody to pay attention, it means a lot. Thank you! ⭐

    codeberg.org/Yeldham/librerama

  32. Just recently, #Librerama has reached 10 stars on its #Codeberg repository. For most this may be close to nothing, but for a little passion project that I expected nobody to pay attention, it means a lot. Thank you! ⭐

    codeberg.org/Yeldham/librerama

  33. Thanks to Francesco Corrado (@opensourcegaming), now has its own music! 🎵 Go check it out:
    soundcloud.com/franzcorradomus

  34. Here's a preview of an asset that will be used in one of the new nanogames that are coming to the next update very soon.

    Reminder that you can also see the game's development in its repository.

  35. Here's a preview of an asset that will be used in one of the new nanogames that are coming to the next #Librerama update very soon.

    Reminder that you can also see the game's development in its #Codeberg repository.

  36. I would like to thank Mr. Alistair for doing the very first gameplay video of ! Go check it out! 🎮

    youtube.com/watch?v=OzbZtlaZ930

  37. For anyone who was having trouble installing with the app, I have compressed all the files as a workaround to make it work there. Something I should've done even before that, actually.

  38. It's update time! 0.3.0 is here! 🎮

    This update brings another trio of nanogames, big joypad improvements, interface tweaks, and bugfixes.

    yeldham.itch.io/librerama/devl

  39. Are you fluent in any language other than English? Want to help translating a game? now has a wiki page for those who want to contribute with localization! 🌐

    codeberg.org/Yeldham/librerama

  40. Are you fluent in any language other than English? Want to help translating a #FLOSS game? #Librerama now has a wiki page for those who want to contribute with localization! 🌐

    codeberg.org/Yeldham/librerama

  41. Together with the new 3.2.2 release of the , has also released its 0.2.0 version! 🎈
    This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!

    You can see the full changelog and download the game here:
    yeldham.itch.io/librerama/devl

  42. Together with the new 3.2.2 release of the #GodotEngine, #Librerama has also released its 0.2.0 version! 🎈
    This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!

    You can see the full changelog and download the game here:
    yeldham.itch.io/librerama/devl

  43. For those who know how to use the : the tutorial for how to develop a community nanogames for is now up! 🕹️
    codeberg.org/Yeldham/librerama

  44. I'm proud to announce my pet project game: !

    A free/libre fast-paced arcade collection of mini-games.

    It's still very much a work-in-progress, but maybe you can still have a little fun with it:
    codeberg.org/Yeldham/librerama

  45. I'm proud to announce my pet project game: #Librerama!

    A free/libre fast-paced arcade collection of mini-games.

    It's still very much a work-in-progress, but maybe you can still have a little fun with it:
    codeberg.org/Yeldham/librerama