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#repixture — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #repixture, aggregated by home.social.

  1. Looking back on some of my achievements in 2025:

    ▶️ Finished the game #Lazarr!
    ▶️ Created + finished the game C.O.W.
    ▶️ Won the 2025 #Luanti Game Jam (w/ C.O.W.)
    ▶️ Published "Falsche Fehler" mini-website (German)
    ▶️ Created mini-websites for Lazarr!, #Repixture, #HadesRevisited, #Glitch
    ▶️ Made 1 point release for Repixture (3.18)
    ▶️ Made 5 point releases for Hades Revisited
    ▶️ 1326 "contributions" (code, issues, PRs, etc.) on #Codeberg
    ▶️ Reached 1000 followers on #Mastodon

    #personal #review #brag

  2. With #Luanti (formerly #Minetest) version 5.10 out, games can finally use the #gettext PO format natively.

    I've recently updated #Repixture to use this format, which makes the translation process much simpler. Previously, I had to use a hacky Python script to convert between formats before I could upload the texts to Weblate. Now it can be used natively.

    ▶️ Repixture translations: translate.codeberg.org/project

    #GameDev #translation

  3. Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.

    I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂

    And I also contributed a bit to other games like #HurryCurry or #Librerama.

    codeberg.org/Codeberg/translat

    #translation

  4. Turns out rendering #Arabic is hard. No, you can't just implement the #Unicode #Bidirectional Algorithm and call it a day. It turns out the Arabic letters/symbols/? have different forms depending on where they are in the word and probably there are other non-trivial features. Yeah, I guess I just postpone this.

    So my 1000 IQ workaround for now is to just render all arabic characters as U+FFFD REPLACEMENT CHARACTER for now.

    #GameDev #Repixture #Minetest

  5. Good #Repixture news! The #mobs rework is going well. Now I've finally reimplemented all the mobs of the previous version with most of their basic functionality working again. The only major missing feature now is aggressive behavior, the rest is bugfixing.

    I'm now approaching the "code cleanup" phase and hopefully I'll be able to finally make a release.

    #Minetest #GameDev