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#repixture — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #repixture, aggregated by home.social.

  1. More new upcoming #Repixture plants:

    The glow weed is a small bush that grows in caves and glows in the dark. There is a small and large version.

    And a new "deep air weed" plant, which you can use to restore all breath when underwater. It is more powerful than the other (blue) air weed, but can only be found deep in lakes.

    #GameDev #Luanti

  2. More new upcoming #Repixture plants:

    The glow weed is a small bush that grows in caves and glows in the dark. There is a small and large version.

    And a new "deep air weed" plant, which you can use to restore all breath when underwater. It is more powerful than the other (blue) air weed, but can only be found deep in lakes.

    #GameDev #Luanti

  3. More new upcoming #Repixture plants:

    The glow weed is a small bush that grows in caves and glows in the dark. There is a small and large version.

    And a new "deep air weed" plant, which you can use to restore all breath when underwater. It is more powerful than the other (blue) air weed, but can only be found deep in lakes.

    #GameDev #Luanti

  4. More new upcoming #Repixture plants:

    The glow weed is a small bush that grows in caves and glows in the dark. There is a small and large version.

    And a new "deep air weed" plant, which you can use to restore all breath when underwater. It is more powerful than the other (blue) air weed, but can only be found deep in lakes.

    #GameDev #Luanti

  5. More new upcoming #Repixture plants:

    The glow weed is a small bush that grows in caves and glows in the dark. There is a small and large version.

    And a new "deep air weed" plant, which you can use to restore all breath when underwater. It is more powerful than the other (blue) air weed, but can only be found deep in lakes.

    #GameDev #Luanti

  6. I’m slowly adding more and more plants to #Repixture.
    Finished duckweed and waterlilies today.

    Duckweed slows down boats. Waterlilies can be stepped on.

    #GameDev #Luanti

  7. I’m slowly adding more and more plants to #Repixture.
    Finished duckweed and waterlilies today.

    Duckweed slows down boats. Waterlilies can be stepped on.

    #GameDev #Luanti

  8. I’m slowly adding more and more plants to #Repixture.
    Finished duckweed and waterlilies today.

    Duckweed slows down boats. Waterlilies can be stepped on.

    #GameDev #Luanti

  9. I’m slowly adding more and more plants to #Repixture.
    Finished duckweed and waterlilies today.

    Duckweed slows down boats. Waterlilies can be stepped on.

    #GameDev #Luanti

  10. I’m slowly adding more and more plants to #Repixture.
    Finished duckweed and waterlilies today.

    Duckweed slows down boats. Waterlilies can be stepped on.

    #GameDev #Luanti

  11. I just wanted to add some new hair styles for the player skins in #Repixture but somehow it escalated and I added more styles of everything and reworked the skin menu a little to cycle through style and color separately.

  12. I just wanted to add some new hair styles for the player skins in #Repixture but somehow it escalated and I added more styles of everything and reworked the skin menu a little to cycle through style and color separately.

  13. I just wanted to add some new hair styles for the player skins in #Repixture but somehow it escalated and I added more styles of everything and reworked the skin menu a little to cycle through style and color separately.

  14. I just wanted to add some new hair styles for the player skins in #Repixture but somehow it escalated and I added more styles of everything and reworked the skin menu a little to cycle through style and color separately.

  15. I just wanted to add some new hair styles for the player skins in #Repixture but somehow it escalated and I added more styles of everything and reworked the skin menu a little to cycle through style and color separately.

  16. Another experiment: Vines + fertilizer = vine blossoms.

    #Repixture #GameDev #Luanti

  17. Another experiment: Vines + fertilizer = vine blossoms.

    #Repixture #GameDev #Luanti

  18. Another experiment: Vines + fertilizer = vine blossoms.

    #Repixture #GameDev #Luanti

  19. Another experiment: Vines + fertilizer = vine blossoms.

    #Repixture #GameDev #Luanti

  20. Another experiment: Vines + fertilizer = vine blossoms.

    #Repixture #GameDev #Luanti

  21. In #Repixture, I want to change how fertilizer works. Instead of making things grow faster, I want to make them bigger. And now I’m experimenting with giant carrots and more. Not sure about it yet.

    #GameDev #Luanti

  22. In #Repixture, I want to change how fertilizer works. Instead of making things grow faster, I want to make them bigger. And now I’m experimenting with giant carrots and more. Not sure about it yet.

    #GameDev #Luanti

  23. In #Repixture, I want to change how fertilizer works. Instead of making things grow faster, I want to make them bigger. And now I’m experimenting with giant carrots and more. Not sure about it yet.

    #GameDev #Luanti

  24. In #Repixture, I want to change how fertilizer works. Instead of making things grow faster, I want to make them bigger. And now I’m experimenting with giant carrots and more. Not sure about it yet.

    #GameDev #Luanti

  25. In #Repixture, I want to change how fertilizer works. Instead of making things grow faster, I want to make them bigger. And now I’m experimenting with giant carrots and more. Not sure about it yet.

    #GameDev #Luanti

  26. My plan for the next #Repixture version is a major nature update. More plants, more flowers, rare mythical plants with special powers, mushrooms, cave vegetation, and more.
    No new animals tho (sorry, one thing at a time).

    I’m still mostly in the planning phase, so stay tuned!

    #GameDev #Luanti

  27. My plan for the next #Repixture version is a major nature update. More plants, more flowers, rare mythical plants with special powers, mushrooms, cave vegetation, and more.
    No new animals tho (sorry, one thing at a time).

    I’m still mostly in the planning phase, so stay tuned!

    #GameDev #Luanti

  28. My plan for the next #Repixture version is a major nature update. More plants, more flowers, rare mythical plants with special powers, mushrooms, cave vegetation, and more.
    No new animals tho (sorry, one thing at a time).

    I’m still mostly in the planning phase, so stay tuned!

    #GameDev #Luanti

  29. My plan for the next #Repixture version is a major nature update. More plants, more flowers, rare mythical plants with special powers, mushrooms, cave vegetation, and more.
    No new animals tho (sorry, one thing at a time).

    I’m still mostly in the planning phase, so stay tuned!

    #GameDev #Luanti

  30. My plan for the next #Repixture version is a major nature update. More plants, more flowers, rare mythical plants with special powers, mushrooms, cave vegetation, and more.
    No new animals tho (sorry, one thing at a time).

    I’m still mostly in the planning phase, so stay tuned!

    #GameDev #Luanti

  31. Version 3.19.0 of the #sandbox survival #game #Repixture released!

    Highlights:

    🌳 Village overhaul
    🌳 6 new villager professions
    🌳 Improved chest loot
    🌳 New currency: Gold Coins
    🌳 New villager trades
    🌳 Can trade without Trading Book
    🌳 Repair tools at Repairing Table
    🌳 Redwood + Poplar Tree
    🌳 Per-player Creative Mode
    🌳 Rain is rarer
    🌳 Complete Spanish translation

    🌐 Website: wuzzy.codeberg.page/Repixture/
    📦 ContentDB page: content.luanti.org/packages/Wu
    📜 Changelog: forum.luanti.org/viewtopic.php

    #Luanti #release

  32. Version 3.19.0 of the #sandbox survival #game #Repixture released!

    Highlights:

    🌳 Village overhaul
    🌳 6 new villager professions
    🌳 Improved chest loot
    🌳 New currency: Gold Coins
    🌳 New villager trades
    🌳 Can trade without Trading Book
    🌳 Repair tools at Repairing Table
    🌳 Redwood + Poplar Tree
    🌳 Per-player Creative Mode
    🌳 Rain is rarer
    🌳 Complete Spanish translation

    🌐 Website: wuzzy.codeberg.page/Repixture/
    📦 ContentDB page: content.luanti.org/packages/Wu
    📜 Changelog: forum.luanti.org/viewtopic.php

    #Luanti #release

  33. Version 3.19.0 of the #sandbox survival #game #Repixture released!

    Highlights:

    🌳 Village overhaul
    🌳 6 new villager professions
    🌳 Improved chest loot
    🌳 New currency: Gold Coins
    🌳 New villager trades
    🌳 Can trade without Trading Book
    🌳 Repair tools at Repairing Table
    🌳 Redwood + Poplar Tree
    🌳 Per-player Creative Mode
    🌳 Rain is rarer
    🌳 Complete Spanish translation

    🌐 Website: wuzzy.codeberg.page/Repixture/
    📦 ContentDB page: content.luanti.org/packages/Wu
    📜 Changelog: forum.luanti.org/viewtopic.php

    #Luanti #release

  34. Version 3.19.0 of the #sandbox survival #game #Repixture released!

    Highlights:

    🌳 Village overhaul
    🌳 6 new villager professions
    🌳 Improved chest loot
    🌳 New currency: Gold Coins
    🌳 New villager trades
    🌳 Can trade without Trading Book
    🌳 Repair tools at Repairing Table
    🌳 Redwood + Poplar Tree
    🌳 Per-player Creative Mode
    🌳 Rain is rarer
    🌳 Complete Spanish translation

    🌐 Website: wuzzy.codeberg.page/Repixture/
    📦 ContentDB page: content.luanti.org/packages/Wu
    📜 Changelog: forum.luanti.org/viewtopic.php

    #Luanti #release

  35. Version 3.19.0 of the #sandbox survival #game #Repixture released!

    Highlights:

    🌳 Village overhaul
    🌳 6 new villager professions
    🌳 Improved chest loot
    🌳 New currency: Gold Coins
    🌳 New villager trades
    🌳 Can trade without Trading Book
    🌳 Repair tools at Repairing Table
    🌳 Redwood + Poplar Tree
    🌳 Per-player Creative Mode
    🌳 Rain is rarer
    🌳 Complete Spanish translation

    🌐 Website: wuzzy.codeberg.page/Repixture/
    📦 ContentDB page: content.luanti.org/packages/Wu
    📜 Changelog: forum.luanti.org/viewtopic.php

    #Luanti #release

  36. I’m in the process of testing and preparing the next version of #Repixture. The changelog is going to be BIG.

    #GameDev #Luanti

  37. I’m in the process of testing and preparing the next version of #Repixture. The changelog is going to be BIG.

    #GameDev #Luanti

  38. I’m in the process of testing and preparing the next version of #Repixture. The changelog is going to be BIG.

    #GameDev #Luanti

  39. I’m in the process of testing and preparing the next version of #Repixture. The changelog is going to be BIG.

    #GameDev #Luanti

  40. I’m in the process of testing and preparing the next version of #Repixture. The changelog is going to be BIG.

    #GameDev #Luanti

  41. I’m adding a new trading currency to #Repixture: Gold Coins. They will replace the awkward gold ingots used by villagers right now. 😅

    1 Gold Ingot = 60 Gold Coins. This simple change has the benefit that low-value items can be bought easier; you will no longer have to buy items in bulk like currently.

    #GameDev #Luanti

  42. I’m adding a new trading currency to #Repixture: Gold Coins. They will replace the awkward gold ingots used by villagers right now. 😅

    1 Gold Ingot = 60 Gold Coins. This simple change has the benefit that low-value items can be bought easier; you will no longer have to buy items in bulk like currently.

    #GameDev #Luanti

  43. I’m adding a new trading currency to #Repixture: Gold Coins. They will replace the awkward gold ingots used by villagers right now. 😅

    1 Gold Ingot = 60 Gold Coins. This simple change has the benefit that low-value items can be bought easier; you will no longer have to buy items in bulk like currently.

    #GameDev #Luanti

  44. I’m adding a new trading currency to #Repixture: Gold Coins. They will replace the awkward gold ingots used by villagers right now. 😅

    1 Gold Ingot = 60 Gold Coins. This simple change has the benefit that low-value items can be bought easier; you will no longer have to buy items in bulk like currently.

    #GameDev #Luanti

  45. I’m adding a new trading currency to #Repixture: Gold Coins. They will replace the awkward gold ingots used by villagers right now. 😅

    1 Gold Ingot = 60 Gold Coins. This simple change has the benefit that low-value items can be bought easier; you will no longer have to buy items in bulk like currently.

    #GameDev #Luanti