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#lazarr — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #lazarr, aggregated by home.social.

  1. Looking back on some of my achievements in 2025:

    ▶️ Finished the game #Lazarr!
    ▶️ Created + finished the game C.O.W.
    ▶️ Won the 2025 #Luanti Game Jam (w/ C.O.W.)
    ▶️ Published "Falsche Fehler" mini-website (German)
    ▶️ Created mini-websites for Lazarr!, #Repixture, #HadesRevisited, #Glitch
    ▶️ Made 1 point release for Repixture (3.18)
    ▶️ Made 5 point releases for Hades Revisited
    ▶️ 1326 "contributions" (code, issues, PRs, etc.) on #Codeberg
    ▶️ Reached 1000 followers on #Mastodon

    #personal #review #brag

  2. Due to confusions, I think I need to clarify my involvement status regarding #Luanti:

    1) My main current involvement in Luanti is the development of #games and mods *for* Luanti. My latest finished games are C.O.W. and #Lazarr! Other games include #Repixture and #HadesRevisited
    2) I am NOT officially a Luanti core dev. I made a couple of contributions to the C++ code tho
    3) I make sure the #German #translation stays up-to-date
    4) In the past I wrote a LOT for the wikis

    #COW

  3. A player recently found a critical bug in one of my #Luanti games, and it turned out the same problem happened in 3 of my other games as well.

    If the players starts a world with the Luanti setting 'mapgen_limit' being very low, the games, #Lazarr!, Shadow Forest, #Glitch and #Eyeballs would not work at all without the player knowing why.

    I’ve recently uploaded bugfixed versions of all 4 games that fixes this problem.

    #GameDev #game

  4. A player recently found a critical bug in one of my #Luanti games, and it turned out the same problem happened in 3 of my other games as well.

    If the players starts a world with the Luanti setting 'mapgen_limit' being very low, the games, #Lazarr!, Shadow Forest, #Glitch and #Eyeballs would not work at all without the player knowing why.

    I’ve recently uploaded bugfixed versions of all 4 games that fixes this problem.

    #GameDev #game

  5. A player recently found a critical bug in one of my #Luanti games, and it turned out the same problem happened in 3 of my other games as well.

    If the players starts a world with the Luanti setting 'mapgen_limit' being very low, the games, #Lazarr!, Shadow Forest, #Glitch and #Eyeballs would not work at all without the player knowing why.

    I’ve recently uploaded bugfixed versions of all 4 games that fixes this problem.

    #GameDev #game

  6. A player recently found a critical bug in one of my #Luanti games, and it turned out the same problem happened in 3 of my other games as well.

    If the players starts a world with the Luanti setting 'mapgen_limit' being very low, the games, #Lazarr!, Shadow Forest, #Glitch and #Eyeballs would not work at all without the player knowing why.

    I’ve recently uploaded bugfixed versions of all 4 games that fixes this problem.

    #GameDev #game

  7. A player recently found a critical bug in one of my #Luanti games, and it turned out the same problem happened in 3 of my other games as well.

    If the players starts a world with the Luanti setting 'mapgen_limit' being very low, the games, #Lazarr!, Shadow Forest, #Glitch and #Eyeballs would not work at all without the player knowing why.

    I’ve recently uploaded bugfixed versions of all 4 games that fixes this problem.

    #GameDev #game

  8. Today I’ve worked on making a simple website (1 page) for #Lazarr! and an early website prototype for #Repixture, too. They’re not online yet but I plan to publish at least the #Lazarr! website soon(ish).

    #WWW #web #gamedev #Luanti

  9. It was more work than I hoped for, but I finally moved #Lazarr! from #Luanti's legacy TR format to the superior #gettext PO format and added the missing level names and level hints to #Codeberg Translate (#Weblate).

    #GameDev #translation

  10. Now with the Luanti game jam being over, I think I won’t touch my little game #Eyeballs in the near future. However, I will gladly accept bug reports and suggestions for later.
    codeberg.org/Wuzzy/Eyeballs/is

    These are my current priorities:

    1) Update my #Luanti mods and related things for the latest 5.10 engine release
    2) Continue development of #Lazarr!
    3) Write a post-mortem for #Eyeballs eventually

    #GameDev

  11. Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.

    I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂

    And I also contributed a bit to other games like #HurryCurry or #Librerama.

    codeberg.org/Codeberg/translat

    #translation

  12. Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.

    I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂

    And I also contributed a bit to other games like #HurryCurry or #Librerama.

    codeberg.org/Codeberg/translat

    #translation

  13. Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.

    I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂

    And I also contributed a bit to other games like #HurryCurry or #Librerama.

    codeberg.org/Codeberg/translat

    #translation

  14. Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.

    I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂

    And I also contributed a bit to other games like #HurryCurry or #Librerama.

    codeberg.org/Codeberg/translat

    #translation

  15. Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.

    I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂

    And I also contributed a bit to other games like #HurryCurry or #Librerama.

    codeberg.org/Codeberg/translat

    #translation