#lazarr — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #lazarr, aggregated by home.social.
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Looking back on some of my achievements in 2025:
▶️ Finished the game #Lazarr!
▶️ Created + finished the game C.O.W.
▶️ Won the 2025 #Luanti Game Jam (w/ C.O.W.)
▶️ Published "Falsche Fehler" mini-website (German)
▶️ Created mini-websites for Lazarr!, #Repixture, #HadesRevisited, #Glitch
▶️ Made 1 point release for Repixture (3.18)
▶️ Made 5 point releases for Hades Revisited
▶️ 1326 "contributions" (code, issues, PRs, etc.) on #Codeberg
▶️ Reached 1000 followers on #Mastodon -
Due to confusions, I think I need to clarify my involvement status regarding #Luanti:
1) My main current involvement in Luanti is the development of #games and mods *for* Luanti. My latest finished games are C.O.W. and #Lazarr! Other games include #Repixture and #HadesRevisited
2) I am NOT officially a Luanti core dev. I made a couple of contributions to the C++ code tho
3) I make sure the #German #translation stays up-to-date
4) In the past I wrote a LOT for the wikis -
A player recently found a critical bug in one of my #Luanti games, and it turned out the same problem happened in 3 of my other games as well.
If the players starts a world with the Luanti setting 'mapgen_limit' being very low, the games, #Lazarr!, Shadow Forest, #Glitch and #Eyeballs would not work at all without the player knowing why.
I’ve recently uploaded bugfixed versions of all 4 games that fixes this problem.
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A player recently found a critical bug in one of my #Luanti games, and it turned out the same problem happened in 3 of my other games as well.
If the players starts a world with the Luanti setting 'mapgen_limit' being very low, the games, #Lazarr!, Shadow Forest, #Glitch and #Eyeballs would not work at all without the player knowing why.
I’ve recently uploaded bugfixed versions of all 4 games that fixes this problem.
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A player recently found a critical bug in one of my #Luanti games, and it turned out the same problem happened in 3 of my other games as well.
If the players starts a world with the Luanti setting 'mapgen_limit' being very low, the games, #Lazarr!, Shadow Forest, #Glitch and #Eyeballs would not work at all without the player knowing why.
I’ve recently uploaded bugfixed versions of all 4 games that fixes this problem.
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A player recently found a critical bug in one of my #Luanti games, and it turned out the same problem happened in 3 of my other games as well.
If the players starts a world with the Luanti setting 'mapgen_limit' being very low, the games, #Lazarr!, Shadow Forest, #Glitch and #Eyeballs would not work at all without the player knowing why.
I’ve recently uploaded bugfixed versions of all 4 games that fixes this problem.
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A player recently found a critical bug in one of my #Luanti games, and it turned out the same problem happened in 3 of my other games as well.
If the players starts a world with the Luanti setting 'mapgen_limit' being very low, the games, #Lazarr!, Shadow Forest, #Glitch and #Eyeballs would not work at all without the player knowing why.
I’ve recently uploaded bugfixed versions of all 4 games that fixes this problem.
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Today I’ve worked on making a simple website (1 page) for #Lazarr! and an early website prototype for #Repixture, too. They’re not online yet but I plan to publish at least the #Lazarr! website soon(ish).
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Now with the Luanti game jam being over, I think I won’t touch my little game #Eyeballs in the near future. However, I will gladly accept bug reports and suggestions for later.
https://codeberg.org/Wuzzy/Eyeballs/issuesThese are my current priorities:
1) Update my #Luanti mods and related things for the latest 5.10 engine release
2) Continue development of #Lazarr!
3) Write a post-mortem for #Eyeballs eventually -
Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.
I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂
And I also contributed a bit to other games like #HurryCurry or #Librerama.
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Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.
I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂
And I also contributed a bit to other games like #HurryCurry or #Librerama.
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Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.
I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂
And I also contributed a bit to other games like #HurryCurry or #Librerama.
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Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.
I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂
And I also contributed a bit to other games like #HurryCurry or #Librerama.
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Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.
I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂
And I also contributed a bit to other games like #HurryCurry or #Librerama.