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#lazarr — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #lazarr, aggregated by home.social.

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  1. @csgraves
    My current big project is the sandbox game #Repixture. My previous big project is a laser puzzle game, #Lazarr!
    I also contribute all over free software games (mostly translations).
    I am pretty big in the #Luanti community, both these games are Luanti games.

    More: wuzzy.codeberg.page/games/game

    I am always happy about new translators for my games.

  2. @csgraves
    My current big project is the sandbox game #Repixture. My previous big project is a laser puzzle game, #Lazarr!
    I also contribute all over free software games (mostly translations).
    I am pretty big in the #Luanti community, both these games are Luanti games.

    More: wuzzy.codeberg.page/games/game

    I am always happy about new translators for my games.

  3. Version 2.2.3 of the laser-puzzle game #Lazarr! released!

    💬This is a translation update that completes the translation for Portuguese (Brazil). Minor translation updates are also provided for French and Spanish.

    #release #Luanti #game

    🌐 WWW: wuzzy.codeberg.page/Lazarr/

  4. Version 2.2.3 of the laser-puzzle game #Lazarr! released!

    💬This is a translation update that completes the translation for Portuguese (Brazil). Minor translation updates are also provided for French and Spanish.

    #release #Luanti #game

    🌐 WWW: wuzzy.codeberg.page/Lazarr/

  5. Just made two minor game releases:

    ▶️ #Lazarr! 2.2.1 (minor bugfixes, mostly the controls info when launching on mobile was sometimes bugged)

    ▶️ #Glitch 1.3.6 (new Finnish and Toki Pona translations)

    #Luanti #release #games

  6. Just made two minor game releases:

    ▶️ #Lazarr! 2.2.1 (minor bugfixes, mostly the controls info when launching on mobile was sometimes bugged)

    ▶️ #Glitch 1.3.6 (new Finnish and Toki Pona translations)

    #Luanti #release #games

  7. The laser-puzzle game #Lazarr! also supports custom level packs. We have an official community level pack which got recently updated with 4 new levels.

    Here’s “Sky Treasure”, kindly contributed by Jacob Lifshay.

    #Game #PuzzleGame #Luanti

    🌐 content.luanti.org/packages/Wu

  8. The laser-puzzle game #Lazarr! also supports custom level packs. We have an official community level pack which got recently updated with 4 new levels.

    Here’s “Sky Treasure”, kindly contributed by Jacob Lifshay.

    #Game #PuzzleGame #Luanti

    🌐 content.luanti.org/packages/Wu

  9. 🏴‍☠️ ARR! Version 2.2.0 of the pirate-themed #laser #puzzle game #Lazarr! has been released! 🏴‍☠️

    Highlights:

    🦜 18 new levels (3 per difficulty)
    🦜 New blocks: Filter glass, one-way glass, dichroic mirrors
    🦜 Improved UI
    🦜 Improved touchscreen/mobile support

    🗒️ Full changelog: forum.luanti.org/viewtopic.php
    🌐 Homepage: wuzzy.codeberg.page/Lazarr/

    Enjoy! 🙂

    #release #game #PuzzleGame #Luanti

  10. 🏴‍☠️ ARR! Version 2.2.0 of the pirate-themed #laser #puzzle game #Lazarr! has been released! 🏴‍☠️

    Highlights:

    🦜 18 new levels (3 per difficulty)
    🦜 New blocks: Filter glass, one-way glass, dichroic mirrors
    🦜 Improved UI
    🦜 Improved touchscreen/mobile support

    🗒️ Full changelog: forum.luanti.org/viewtopic.php
    🌐 Homepage: wuzzy.codeberg.page/Lazarr/

    Enjoy! 🙂

    #release #game #PuzzleGame #Luanti

  11. And another level for #Lazarr! is finally complete.

    0 levels remain.

    Now testing and doing the final touches for the v2.2.0 release. I’m excited! 🙂

    #GameDev #Luanti

  12. And another level for #Lazarr! is finally complete.

    0 levels remain.

    Now testing and doing the final touches for the v2.2.0 release. I’m excited! 🙂

    #GameDev #Luanti

  13. Current state for the next level I’m building for #Lazarr!

    #GameDev #Luanti

  14. Current state for the next level I’m building for #Lazarr!

    #GameDev #Luanti

  15. Another finished level for #Lazarr!

    Only one level remains for the upcoming 2.2.0 release.

    #GameDev #Luanti

  16. Another finished level for #Lazarr!

    Only one level remains for the upcoming 2.2.0 release.

    #GameDev #Luanti

  17. Ye olde Tavern.
    Another level for #Lazarr! complete.

    Only 2 more levels until the 2.2.0 release!

    #GameDev #Luanti

  18. Ye olde Tavern.
    Another level for #Lazarr! complete.

    Only 2 more levels until the 2.2.0 release!

    #GameDev #Luanti

  19. Another level the upcoming version 2.2.0 of #Lazarr!, the pirate-themed laser puzzle game, completed!

    #GameDev #Luanti

  20. Another level the upcoming version 2.2.0 of #Lazarr!, the pirate-themed laser puzzle game, completed!

    #GameDev #Luanti

  21. Building an experimental level in #Lazarr! and trying out different wall designs.

    Not sure if this level will make it into the official game in the end.

    #GameDev #Luanti

  22. Building an experimental level in #Lazarr! and trying out different wall designs.

    Not sure if this level will make it into the official game in the end.

    #GameDev #Luanti

  23. The latest level in #Lazarr! will be called “Underground River” and feature the new filter glass panes which change the color of incoming lasers.

    4 levels remain.

    #GameDev #Luanti

  24. The latest level in #Lazarr! will be called “Underground River” and feature the new filter glass panes which change the color of incoming lasers.

    4 levels remain.

    #GameDev #Luanti

  25. Another level for #Lazarr! complete: The Lighthouse. 5 levels remain.

    #GameDev #Luanti

  26. Another level for #Lazarr! complete: The Lighthouse. 5 levels remain.

    #GameDev #Luanti

  27. @Pedr01gb #Lazarr! is my silly little pirate-themed laser puzzle game. You solve laser puzzles to unlock chests with gold blocks.
    I am currently making 18 new levels for the next version 2.2.0.

    wuzzy.codeberg.page/Lazarr/

  28. @Pedr01gb #Lazarr! is my silly little pirate-themed laser puzzle game. You solve laser puzzles to unlock chests with gold blocks.
    I am currently making 18 new levels for the next version 2.2.0.

    wuzzy.codeberg.page/Lazarr/

  29. Moon’s watchful Eye.

    This is the title of my latest #Lazarr! level.

    6 levels to go.

    #GameDev #Luanti

  30. Moon’s watchful Eye.

    This is the title of my latest #Lazarr! level.

    6 levels to go.

    #GameDev #Luanti

  31. I’m happy to report the Ghost Ship level I’ve been working on for #Lazarr! is finally complete!

    7 levels to go.

    #Lazarr! #GameDev #Luanti

  32. I’m happy to report the Ghost Ship level I’ve been working on for #Lazarr! is finally complete!

    7 levels to go.

    #Lazarr! #GameDev #Luanti

  33. It’s about time that #Lazarr! gets a level featuring a 💀 spooky 💀 old ghost ship.

    This is an early preview and heavily WIP and will likely become a complex level.

    #GameDev #Luanti

  34. It’s about time that #Lazarr! gets a level featuring a 💀 spooky 💀 old ghost ship.

    This is an early preview and heavily WIP and will likely become a complex level.

    #GameDev #Luanti

  35. Another level for #Lazarr! v2.2.0 completed (the laser puzzle game).

    #GameDev #Luanti

  36. Another level for #Lazarr! v2.2.0 completed (the laser puzzle game).

    #GameDev #Luanti

  37. #Mobile device support for #Lazarr! only existed on paper. It “worked” but was clunky. Until now.

    I’m happy to report that I fixed the biggest UI and controls issues on mobile.

    The UI now works on smaller screens, and the controls are less confusing.

    Short tap = punch/dig/take
    Long tap = place/interact

    Before, these controls were reversed which I found to be much less friendly.

    Also, thanks to #Luanti 5.15.1, performance of the game turned out to take a major boost.

    #GameDev #Luanti

  38. #Mobile device support for #Lazarr! only existed on paper. It “worked” but was clunky. Until now.

    I’m happy to report that I fixed the biggest UI and controls issues on mobile.

    The UI now works on smaller screens, and the controls are less confusing.

    Short tap = punch/dig/take
    Long tap = place/interact

    Before, these controls were reversed which I found to be much less friendly.

    Also, thanks to #Luanti 5.15.1, performance of the game turned out to take a major boost.

    #GameDev #Luanti

  39. Current #Lazarr! level progress for v2.2.0:

    ▶️ Tutorial: 3/3
    ▶️ Very Easy: 1/3
    ▶️ Easy: 1/3
    ▶️ Medium: 3/3
    ▶️ Hard: 0/3
    ▶️ Very Hard: 0/3

    #GameDev #Luanti

  40. Current #Lazarr! level progress for v2.2.0:

    ▶️ Tutorial: 3/3
    ▶️ Very Easy: 1/3
    ▶️ Easy: 1/3
    ▶️ Medium: 3/3
    ▶️ Hard: 0/3
    ▶️ Very Hard: 0/3

    #GameDev #Luanti

  41. The level "Mystery Mist" is now complete!
    (for #Lazarr!, the pirate-themed laser #puzzle #game)

    #GameDev #Luanti

  42. The level "Mystery Mist" is now complete!
    (for #Lazarr!, the pirate-themed laser #puzzle #game)

    #GameDev #Luanti

  43. First non-tutorial level with dichroic mirrors complete, for #Lazarr! v2.2.0

    #Lazarr! #GameDev #Luanti

  44. First non-tutorial level with dichroic mirrors complete, for #Lazarr! v2.2.0

    #Lazarr! #GameDev #Luanti

  45. Just completed the first "real" level for #Lazarr! where the new filter glass pane comes into action.

    #screenshot #GameDev #Luanti

  46. Just completed the first "real" level for #Lazarr! where the new filter glass pane comes into action.

    #screenshot #GameDev #Luanti

  47. Believe it or not, but I started making even more levels for #Lazarr!

    This is my first "real" (non-tutorial) level using the new one-way glass.

    I plan to build 18 levels using the new blocks (one-way glass, filter glass and dichroic mirror).

    #GameDev #Luanti

    ▶️ Get Lazarr! here: wuzzy.codeberg.page/Lazarr/

  48. Believe it or not, but I started making even more levels for #Lazarr!

    This is my first "real" (non-tutorial) level using the new one-way glass.

    I plan to build 18 levels using the new blocks (one-way glass, filter glass and dichroic mirror).

    #GameDev #Luanti

    ▶️ Get Lazarr! here: wuzzy.codeberg.page/Lazarr/

  49. Experimental feature in #Lazarr!

    These things are called "dichroic" mirrors and act like a combination of beam splitter and filter glass.

    They come in 6 colors (not rendered yet). If a laser goes in, some color components may pass, while the other color components are deflected.

    So a white laser hitting a red dichroic mirror gets split into red and cyan.

    I am still working out the details, so things may still change.

    #GameDev #Luanti #laser

  50. Experimental feature in #Lazarr!

    These things are called "dichroic" mirrors and act like a combination of beam splitter and filter glass.

    They come in 6 colors (not rendered yet). If a laser goes in, some color components may pass, while the other color components are deflected.

    So a white laser hitting a red dichroic mirror gets split into red and cyan.

    I am still working out the details, so things may still change.

    #GameDev #Luanti #laser