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#uncharted-4 — Public Fediverse posts

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  1. مطور سابق: فترة تطوير Uncharted 4 دفعت المطورين إلى مغادرة الاستوديو! VGA4A - أخبار العاب الفيديو
    في احدى التحديات التي تواجهها الصناعة خلف الكواليس، تحدث “كوينتن كوب” المطور والمصمم السابق في Naughty Dog عن بعض التحديات التي واجهها فريق Uncharted 4 و Uncharted The Lost legacy، مشيرًا إلى أن كلا المشروعين شهدا فترات ضغط عمل مكثفة غير مسبوقة. وخلال مقابلته في بودكاست KIWI TALKZ، أوضح أن بعض المطورين في Naughty Dog … #Games #ألعاب # #Uncharted4 vga4a.com/archives/324025

  2. Uncharted 4 Investigation Reveals Just How Different Amy Hennig’s Original Vision Was

    For years, Amy Hennig’s abandoned version of Uncharted 4 has been one of gaming’s most enduring mysteries.

    We know the broad strokes. Hennig departed Naughty Dog in 2014, Neil Druckmann and Bruce Straley took over the project, and the game eventually emerged in 2016 as Uncharted 4: A Thief’s End. Since then, fans have endlessly debated what was lost, who was responsible, and whether Hennig’s vision might have been better than the game we ultimately received.

    https://www.youtube.com/watch?v=qJ7RN3wBr94

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    Now, thanks to years of investigation by researcher Michael Kemp, we may finally have the clearest picture yet of what that original version of Uncharted 4 actually looked like. Watch his video above for a much deeper and absurdly fascinating deep-dive into what Uncharted 4 could have been. I’m just going to provide a snippet of what Kemp discusses in his video and on the podcast.

    Kemp recently published a lengthy breakdown of his findings before appearing on Sacred Symbols: A PlayStation Podcast with Colin Moriarty to discuss his work. Moriarty also knows quite a lot about what occurred behind the scenes, so the duo raise some interesting points. Unfortunately, the episode is behind a Patreon paywall, so if you want to check it out, you’ll need to consider subscribing.

    Rather than relying on rumours or second-hand stories, Kemp spent years combing through leftover game files, scripting references, cut audio, leaked portfolio pieces and concept art. The result is impressive work.

    “I began finding pieces of Uncharted 4 that didn’t seem to be related to anything I recognized. References to levels that didn’t exist, things in the story that didn’t happen,” Kemp explained.

    The result, he argues, is “the most definitive breakdown” yet of the version of Uncharted 4 that Naughty Dog was developing between 2011 and 2014.

    And if his reconstruction is accurate, the game was once a very different beast.

    According to both Kemp’s investigation and comments previously made by Hennig herself, the original vision placed a much greater emphasis on mystery and detective work.

    https://www.youtube.com/watch?v=y1Rx-Bbht5E

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    “Just like in Uncharted 1, it was meant to be a little bit of a return to form,” Hennig explained. “This idea that a lot of the story would be taking place on this undiscovered or forgotten pirate utopia island and the detective story that we could weave through that.”

    Note: a lot of Amy Hennig’s quotes stem from a 2019 interview with USGamer. However, that original interview is no longer available, so I’ve linked 2nd party sites that covered the story at the time so you can read the full quotes etc.

    One of the biggest differences appears to have been a series of playable flashbacks set in 1695. Kemp’s findings suggest players would have taken control of pirate Henry Avery during major historical sequences, including a battle aboard Avery’s ship during the attack on the Gunsway.

    These weren’t simple cutscenes, either. According to Kemp, Naughty Dog had built Avery’s vessel as a fully explorable environment complete with rigging traversal and destructible elements.

    “They built Henry Avery’s ship as a full play space so the player could maneuver around it freely,” he explained. “This would be necessary as it had also been built to be destructible, gradually having pieces of it blown away in the battle.”

    Interestingly, Hennig herself previously admitted the idea may have been a victim of its own ambition.

    “I was hoping to do pirate flashbacks,” she said. “I loved the idea of actually flashing back to Henry Avery, but it was kind of a crazy idea because asset-wise and everything, suddenly you have to make Black Flag as well as Uncharted 4.”

    That quote may ultimately explain much of what happened next.

    Kemp’s reconstruction suggests the original game featured a surprising number of mechanics and ideas that never survived into the final release. Among them were a visible three-piece health bar, stamina-based climbing, expanded sword combat, interrogation systems, enemy disarming mechanics, non-lethal takedowns and consumable traversal equipment.

    Some levels appear to have pushed even further away from traditional Uncharted territory. A much larger gala mission reportedly featured Nate, Elena, Sully and Charlie Cutter infiltrating a London event using disguises, stealth and even a dancing mini-game. Elsewhere, a Madagascar chapter allegedly saw Nathan Drake stranded alone on an island where he scavenged resources, weathered storms and built a raft to escape.

    The heavier emphasis on exploration and not shooting everything that moves might also have been a reaction to years of fans joking about Nathan Drake’s absurd body count. And no, I’m not talking about the bloke’s success rate with women. At the time of the game’s release, there was a lot of talk about “narrative dissonance”, which in this context amounted to people finding the contrast between Drake’s rogueish charm and the sheer number of people he had killed a bit weird.

    For many fans, though, the most surprising part of Kemp’s investigation may not be what was cut, but why it was cut.

    For years, discussion surrounding Hennig’s departure has often been reduced to a simple narrative that Neill Druckmann and Straley arrived, took over the project and discarded everything that came before. During Sacred Symbols, however, both Kemp and Moriarty argued that the reality appears to have been considerably more complicated.

    “There are conflicting perspectives on what happened next,” Moriarty noted. According to the veteran games journalist, the project appears to have been struggling long before the leadership change.

    “It was in a bad state in regards to the lines of communication, the pipeline, what people were doing, and it didn’t feel like it was making the positive forward progress it needed,” he said.

    Kemp’s findings seem to support that possibility. Large portions of the game appear to have required bespoke assets, unique mechanics and extensive development resources. Historical pirate flashbacks, survival gameplay systems, expanded melee combat and larger sandbox-style levels may simply have become too expensive and difficult to bring together into a cohesive whole.

    As a Scottish lad, it’s also a shame we apparently lost a larger Scotland chapter, complete with puzzles, cathedrals and a collapsing crane set-piece. Then again, as tough as Nathan Drake is, I’m not convinced he’d have survived his first proper Scottish night out. We go hard here in bonny Scotland, because if we didn’t, the depression from all the bloody rain would drive us to suicide.

    I like to imagine Drake would have worn a Kilt for his adventuring in Scotland.

    Importantly, neither Kemp nor Hennig herself believes the final game completely discarded the original work. In fact, Hennig has repeatedly pushed back against that interpretation.

    “I don’t want people to think that it’s like, wow, they throw away everything and start over,” she explained. “No, no, no. It’s like tons of foundational work.”

    She was even more direct elsewhere over the years.

    “The bulk of my work is still in that game. I worked on it for two years.”

    Hennig has also confirmed that while major elements changed, much of the overall structure remained intact.

    “We didn’t have the flashbacks to his childhood, we didn’t have the Nadine character,” she explained. “But everything else, the locations, the order of them kind of overall, what’s happening, is all the work that I did.”

    In other words, Uncharted 4 may not be the story of one game replacing another. It may instead be the story of a single project evolving dramatically as development realities collided with creative ambition.

    More than a decade later, it remains one of gaming’s most fascinating what-if stories. But thanks to Kemp’s investigation, it may no longer be quite as mysterious as it once was.

    #AmyHennig #News #PlayStation #ps3 #ps4 #Uncharted4
  3. تحديث جديد لجهاز PS5 يضيف ثيم متحرك مستوحى من Uncharted VGA4A - أخبار العاب الفيديو
    أطلقت سوني تحديثًا جديدًا لجهاز PlayStation 5 اليوم، جلب معه مجموعة من الخلفيات والثيمات المتحركة الجديدة داخل واجهة Welcome Hub، أبرزها ثيم خاص بسلسلة Uncharted 4: A Thief’s End احتفالًا بمرور 10 سنوات على إصدار اللعبة الشهيرة. كانت سوني قد أطلقت لذات الناشرة مجموعة من الافاتارات المجانية للعبة على أجهزة PS5 والآن تكمل الأمر بثيمات … #Games #ألعاب # #Uncharted #Uncharted4 vga4a.com/archives/321348

  4. بعد مرور 10 سنوات لِمَ لا تزال لعبة Uncharted 4 تبدو سابقة لعصرها؟ متعة لعب لا تفقد بريقها. #games #ألعاب # #Uncharted4 saudigamer.com/uncharted-4-sti

  5. 🎮 Uncharted 4: codici gratis per sbloccare tanti extra e tornare nell’avventura di Nathan Drake con nuovi tesori da scoprire. #Uncharted4 #Gaming

    🔗 spaziogames.it/notizie/unchart

  6. 🎮 Uncharted 4: codici gratis per sbloccare tanti extra e tornare nell’avventura di Nathan Drake con nuovi tesori da scoprire. #Uncharted4 #Gaming

    🔗 spaziogames.it/notizie/unchart

  7. 🎮 Uncharted 4: codici gratis per sbloccare tanti extra e tornare nell’avventura di Nathan Drake con nuovi tesori da scoprire. #Uncharted4 #Gaming

    🔗 spaziogames.it/notizie/unchart

  8. 🎮 Uncharted 4: codici gratis per sbloccare tanti extra e tornare nell’avventura di Nathan Drake con nuovi tesori da scoprire. #Uncharted4 #Gaming

    🔗 spaziogames.it/notizie/unchart

  9. 🎮 Uncharted 4 rivela contenuti tagliati e altri personaggi giocabili: un assaggio di ciò che l’avventura Naughty Dog avrebbe potuto essere. #Uncharted4 #Gaming

    🔗 spaziogames.it/notizie/unchart

  10. 🎮 Uncharted 4 rivela contenuti tagliati e altri personaggi giocabili: un assaggio di ciò che l’avventura Naughty Dog avrebbe potuto essere. #Uncharted4 #Gaming

    🔗 spaziogames.it/notizie/unchart

  11. 🎮 Uncharted 4 rivela contenuti tagliati e altri personaggi giocabili: un assaggio di ciò che l’avventura Naughty Dog avrebbe potuto essere. #Uncharted4 #Gaming

    🔗 spaziogames.it/notizie/unchart

  12. 🎮 Uncharted 4 rivela contenuti tagliati e altri personaggi giocabili: un assaggio di ciò che l’avventura Naughty Dog avrebbe potuto essere. #Uncharted4 #Gaming

    🔗 spaziogames.it/notizie/unchart

  13. نسخة Uncharted 4 التي لم يلعبها أحد تظهر أخيرًا بعد 10 سنوات VGA4A - أخبار العاب الفيديو
    بعد 10 سنوات على إصدار واحدة من أفضل ألعاب منصة بلايستيشن 4، بل وحصريات سوني، وهي لعبة Uncharted 4، ظهر فيديو توثيقي طويل يكشف للمرة الأولى تفاصيل جديدة من نسخة مختلفة عن اللعبة. هذه النسخة، كانت تعمل على اخراجها Amy Hennig قبل مغادرتها استوديو Naughty Dog في 2014، وقد كشف فيديو جديد عن قصة مختلفة … #Games #ألعاب # #AmyHennig #NolanNorth #PS4 #Uncharted4 vga4a.com/archives/309976

  14. See the Alternate Version of Uncharted 4 You Never Got to Play in Eye-Opening Video

    Image: Push Square As Uncharted 4: A Thief’s End turns 10 years old, a feature-length documentary has appeared…
    #NewsBeep #News #Technology #GB #PS4 #Sony #UK #Uncharted4 #UnitedKingdom #Videos
    newsbeep.com/uk/578206/

  15. كشف أسرار نسخة ايمي هيننج من Uncharted 4 – دور مختلف كليًا لشخصية سام محتوى ضائع… وأفكار لم نرها أبدًا. #games #ألعاب # #Uncharted4 saudigamer.com/unveiling-secre

  16. 🎮 Decennio in cui manca #Uncharted4, la nostalgia sale. È tempo di riportare questo grande gioco al centro dello scenario gaming! #GameComeback

    🔗 spaziogames.it/speciali/dieci-

  17. 🎮 Decennio in cui manca #Uncharted4, la nostalgia sale. È tempo di riportare questo grande gioco al centro dello scenario gaming! #GameComeback

    🔗 spaziogames.it/speciali/dieci-

  18. 🎮 Decennio in cui manca #Uncharted4, la nostalgia sale. È tempo di riportare questo grande gioco al centro dello scenario gaming! #GameComeback

    🔗 spaziogames.it/speciali/dieci-

  19. 🎮 Decennio in cui manca #Uncharted4, la nostalgia sale. È tempo di riportare questo grande gioco al centro dello scenario gaming! #GameComeback

    🔗 spaziogames.it/speciali/dieci-

  20. مطور سابق في نوتي دوغ يشرح ما حدث للعبة Uncharted 4 من تطوير إيمي هينيغ الأمور كادت تسير في اتجاه مختلف تمامًا. #games #ألعاب # #Uncharted4 saudigamer.com/former-naughty-

  21. هل كان نوتي دوغ على وشك بدء العمل على Uncharted 5 قبل جائحة كورونا؟ VGA4A - اخبار العاب الفيديو
    كشف تقرير جديد من Insider Gaming أن استوديو Naughty Dog كان يخطط لمشروع مرتبط بسلسلة انشارتد ويقال Uncharted 5 قبل انتشار جائحة COVID-19، لكن هذه الخطط لم تكتمل وتوقفت في مراحل مبكرة من التطوير. وبحسب التقرير، فإن المشروع لم يكن بالضرورة جزءًا تقليديًا خامسًا من السلسلة، لكنه كان يحمل أفكارًا أولية قد تتطور إلى لعبة … #Games #ألعاب # #NaughtyDog #NewUncharted #ShaunEscayg #Uncharted #Uncharted4

  22. Acabo de terminarme #Uncharted4 y posiblemente sea el mejor juego de acción y aventura que he jugado en mi vida. Y como experiencia audiovisual es insuperable, simplemente a un nivel cinematográfico. Qué puta barbaridad y es un juego que con la tontería tiene casi 10 años. De locos.

  23. Uncharted: Legacy of Thieves Collection (PS5)

    I recently finished Uncharted 4: A Thief’s End. It was included in my subscription, bundled with The Lost Legacy. There’s some satisfaction to be had with games that don’t take 80 hours minimum to finish and are enjoyable and exciting from the start. It’s perfectly normal that I’m tired at the end of gaming year, and now I am looking for other (shorter) experiences. Also, I have a subscription to use which I forgot to cancel. I intend to make good use of it and try many games I never had the opportunity to play.

    While I was playing A Thief’s End, I also remembered the time when I played Uncharted: Drake’s Fortune. I see the game came out in 2007 but I must have played it in 2008 on my PS3 which my parents encouraged me to buy. I said previously (I guess) that I was a PC gamer at heart. I couldn’t even find my way around a controller. How things change. Now I can’t find my way around a keyboard! My mother played Little Big Planet to exhaustion. She played online with younger people and didn’t tell them how old she was. “Well, you can’t be that old if you play much better than me,” they said. She just chuckled and proceeded to beat the levels to perfection. After countless hours in Super Mario Bros. and all Marios on Game Boy, Little Big Planet was a walk in the park.

    She had the big PS3, and I got a PS3 slim. At the time, I had a Gamestop nearby, but I don’t think it exists anymore. I could trade in games and with the little money I got back I could buy second-hand games. Money was a problem, and I didn’t have access to many games because of it. Japanese games weren’t trending at the time in my country, and they were usually more expensive. Maybe that’s why I heard about Demon’s Souls only a few years ago. The internet also wasn’t the same, and I had strong opinions about social networks and that new thing called Facebook.

    Uncharted: Drake’s Fortune was probably one of the most amusing games I played at the time. I also remember Heavy Rain and The Last Of Us, but Uncharted gave me that sense of adventure and of being a true Indiana Jones, exploring uncharted lands and finding treasure. El Dorado is briefly mentioned in Uncharted 4. There are references to other games in the franchise that I wasn’t able to pick up on because I didn’t play them. It’s right at the start in Uncharted 4 when Nate was checking the items in his collection, and then at the very end.

    As far as the eye can see. There’s this and more of this.

    There’s a big difference compared to Drake’s Fortune in terms of graphics, but the parkour fun was the only memory I needed to reawaken the satisfaction I felt while climbing those mountains and getting into trouble! And climbing I did, through magnificent landscapes, creepy mountains, gigantic buildings, dangerous seas – hic sunt leones! It’s man and woman against nature and Nature. Please, no more exploding mummies inside dark underground corridors, though. 

    In this installment, Nathan Drake and his brother Sam set out on an adventure to find Henry Avery’s treasure. During their childhood, they came across a book containing all the research written by their mother, Cassandra Morgan, about the pirate colony Libertalia and Avery’s treasure. In an attempt to deceive Nate into helping him, Sam came up with a crazy story after escaping a prison in Panama. Thinking his brother’s life was in jeopardy, Nate couldn’t refuse the treasure hunt. With the siblings reunited, they got the help of seasoned Sully, and after some progress, Sam’s wife, Elena Fisher, joined the fold. 

    Everything started with a hollow Saint Dismas cross containing a map to a location in the Scottish Highlands. At this location – beautifully crafted with a monastery-like atmosphere – they found a map pointing to King’s Bay in Madagascar. In Madagascar there were a lot of feel-good climbing, gunfights and puzzles! I adore those, and they usually show at turning points in the story, when there’s extra motivation to solve them fast. They’re not very hard to solve, and beyond closed doors and paths there are more answers and new hints for the treasure’s location. Libertalia and New Devon were the next stops, and then the actual location of Avery’s treasure.

    A lively market. At the end we solved a puzzle inside a bell tower.

    I have two questions for treasure hunters. When you’re traveling around the world hunting for treasure, do you ever feel that you’re stealing from someone? 

    Why is the transport of said treasure just an afterthought, especially if you know beforehand that you’re going against an army and there are only four of you?

    This intrigues me. I don’t have a treasure hunter’s spirit, but I’m great at making a detailed inventory. Nate and Sam aren’t entirely oblivious to the morality of hunting for riches that don’t belong to them, much less to their culture. Between the lines, Nate aligns with the good thief; Sam, obviously, with the unrepentant thief. I never trusted him, and with good reason. In the end, everyone’s happy and gets their share because they’re all thieves, and at least the core group learned something about forgiveness. The bad guys were dealt with, and the game ended with a very cozy epilogue.

    Can you find Nate?

    The Lost Legacy is an expansion to the main game. It’s a shorter game with a map where every location is easily reachable by car and packed with monuments to explore. It tells the story of Chloe Frazer, a character I didn’t know before because she appeared in Uncharted 2 and 3, and Nadine Ross, who was part of the bad guys’ crew in A Thief’s End, but was nuanced and pretty cool. Again, influenced by the obsessions of a family member, this time her father, Chloe sets out on a hunt for the Tusk of Ganesh. At least, that’s something you can put inside a backpack. She steals an artifact key from the bad guy Asav, a charming ex-doctor who thinks he has the right to the power of old kings and wants to bring death and misery to India. What ensues is a game of cat and mouse.

    I profoundly loved this game and its setting. The developers didn’t shy away from showing us India’s grandiose landscapes, waterfalls flanked by colossal sculptures of powerful gods, profusely decorated interiors with little figurines of servants and queens, a colossal figure of Lord Shiva that I spent an hour looking at, wonderful, magnificent mythology and history carefully explained by Chloe when passing by any objects or engravings created under the Hoysala Empire, a young elephant we saved from certain death, who transported us back to its family and our escape, clear water spots with bright blue and green hues, defense towers and temples guarded by mechanical statues ready to strike. The scale was overwhelming and humbling at the same time.

    A colossal sculpture of Shiva. It’s also a big puzzle room.

    The puzzles were fun to solve. My favorite was a set of three rooms with pillars. Next to the pillars were statues holding weapons. Each statue was fixed into place, and they rotated their bodies to face a pillar, raised their weapons and finished the move with a strike. The objective was to jump from pillar to pillar, avoiding getting hit by the weapons of all statues combined. It was extremely satisfying, like a dance! I could imagine a side-game with variations of this puzzle, harder and harder to solve, with different pattern combinations.

    Another one that’s very common in these adventure/puzzle games is to direct a ray of light from a source to a crystal and subsequently into a mirror to project the light further. Positioning and rotating these combined mirrors will redirect the ray of light into a door or lock to open it. 

    The first half of the game wasn’t very combat-intensive. Even though the experience was mostly guided, there was still enough room for peaceful exploration. The combat encounter inside and outside a moving train was completely bonkers. I imagine how hard it must be to play on the hardest difficulty. All the other encounters involved elements of stealth and gunfights. As in all games with these elements, my stealth usually lasts for 2 minutes tops, followed by a bullet shower. It’s the intention that counts.

    Ganesh and Ganesh. Is the treasure close?

    After finding the treasure and during a well-deserved respite after dealing with Asav, Chloe mentioned her intention to negotiate a finder’s fee with the Ministry of Culture. Sam thought she was pulling his leg. She wasn’t. It’s uncertain if she followed through with it, but the thought was there. Just think about all the wonderful artifacts stolen in the course of illegal expeditions or looted during wars, ending up on the black market and bought by some old rich dude to decorate his mansion.

    Save the artifacts, burn the house. – Words of the wise Seiros, the Dragon Queen of Fódlan.

    #actionGames #adventureGames #artifacts #gaming #ganesh #india #nathanDrake #playstation5 #puzzle #samDrake #shiva #stolenArtifacts #treasureHunters #uncharted4 #UnchartedAThiefSEnd #unchartedLegacyOfThievesCollection #unchartedTheLostLegacy #VideoGames

  24. Uncharted: Legacy of Thieves Collection (PS5)

    I recently finished Uncharted 4: A Thief’s End. It was included in my subscription, bundled with The Lost Legacy. There’s some satisfaction to be had with games that don’t take 80 hours minimum to finish and are enjoyable and exciting from the start. It’s perfectly normal that I’m tired at the end of gaming year, and now I am looking for other (shorter) experiences. Also, I have a subscription to use which I forgot to cancel. I intend to make good use of it and try many games I never had the opportunity to play.

    While I was playing A Thief’s End, I also remembered the time when I played Uncharted: Drake’s Fortune. I see the game came out in 2007 but I must have played it in 2008 on my PS3 which my parents encouraged me to buy. I said previously (I guess) that I was a PC gamer at heart. I couldn’t even find my way around a controller. How things change. Now I can’t find my way around a keyboard! My mother played Little Big Planet to exhaustion. She played online with younger people and didn’t tell them how old she was. “Well, you can’t be that old if you play much better than me,” they said. She just chuckled and proceeded to beat the levels to perfection. After countless hours in Super Mario Bros. and all Marios on Game Boy, Little Big Planet was a walk in the park.

    She had the big PS3, and I got a PS3 slim. At the time, I had a Gamestop nearby, but I don’t think it exists anymore. I could trade in games and with the little money I got back I could buy second-hand games. Money was a problem, and I didn’t have access to many games because of it. Japanese games weren’t trending at the time in my country, and they were usually more expensive. Maybe that’s why I heard about Demon’s Souls only a few years ago. The internet also wasn’t the same, and I had strong opinions about social networks and that new thing called Facebook.

    Uncharted: Drake’s Fortune was probably one of the most amusing games I played at the time. I also remember Heavy Rain and The Last Of Us, but Uncharted gave me that sense of adventure and of being a true Indiana Jones, exploring uncharted lands and finding treasure. El Dorado is briefly mentioned in Uncharted 4. There are references to other games in the franchise that I wasn’t able to pick up on because I didn’t play them. It’s right at the start in Uncharted 4 when Nate was checking the items in his collection, and then at the very end.

    As far as the eye can see. There’s this and more of this.

    There’s a big difference compared to Drake’s Fortune in terms of graphics, but the parkour fun was the only memory I needed to reawaken the satisfaction I felt while climbing those mountains and getting into trouble! And climbing I did, through magnificent landscapes, creepy mountains, gigantic buildings, dangerous seas – hic sunt leones! It’s man and woman against nature and Nature. Please, no more exploding mummies inside dark underground corridors, though. 

    In this installment, Nathan Drake and his brother Sam set out on an adventure to find Henry Avery’s treasure. During their childhood, they came across a book containing all the research written by their mother, Cassandra Morgan, about the pirate colony Libertalia and Avery’s treasure. In an attempt to deceive Nate into helping him, Sam came up with a crazy story after escaping a prison in Panama. Thinking his brother’s life was in jeopardy, Nate couldn’t refuse the treasure hunt. With the siblings reunited, they got the help of seasoned Sully, and after some progress, Sam’s wife, Elena Fisher, joined the fold. 

    Everything started with a hollow Saint Dismas cross containing a map to a location in the Scottish Highlands. At this location – beautifully crafted with a monastery-like atmosphere – they found a map pointing to King’s Bay in Madagascar. In Madagascar there were a lot of feel-good climbing, gunfights and puzzles! I adore those, and they usually show at turning points in the story, when there’s extra motivation to solve them fast. They’re not very hard to solve, and beyond closed doors and paths there are more answers and new hints for the treasure’s location. Libertalia and New Devon were the next stops, and then the actual location of Avery’s treasure.

    A lively market. At the end we solved a puzzle inside a bell tower.

    I have two questions for treasure hunters. When you’re traveling around the world hunting for treasure, do you ever feel that you’re stealing from someone? 

    Why is the transport of said treasure just an afterthought, especially if you know beforehand that you’re going against an army and there are only four of you?

    This intrigues me. I don’t have a treasure hunter’s spirit, but I’m great at making a detailed inventory. Nate and Sam aren’t entirely oblivious to the morality of hunting for riches that don’t belong to them, much less to their culture. Between the lines, Nate aligns with the good thief; Sam, obviously, with the unrepentant thief. I never trusted him, and with good reason. In the end, everyone’s happy and gets their share because they’re all thieves, and at least the core group learned something about forgiveness. The bad guys were dealt with, and the game ended with a very cozy epilogue.

    Can you find Nate?

    The Lost Legacy is an expansion to the main game. It’s a shorter game with a map where every location is easily reachable by car and packed with monuments to explore. It tells the story of Chloe Frazer, a character I didn’t know before because she appeared in Uncharted 2 and 3, and Nadine Ross, who was part of the bad guys’ crew in A Thief’s End, but was nuanced and pretty cool. Again, influenced by the obsessions of a family member, this time her father, Chloe sets out on a hunt for the Tusk of Ganesh. At least, that’s something you can put inside a backpack. She steals an artifact key from the bad guy Asav, a charming ex-doctor who thinks he has the right to the power of old kings and wants to bring death and misery to India. What ensues is a game of cat and mouse.

    I profoundly loved this game and its setting. The developers didn’t shy away from showing us India’s grandiose landscapes, waterfalls flanked by colossal sculptures of powerful gods, profusely decorated interiors with little figurines of servants and queens, a colossal figure of Lord Shiva that I spent an hour looking at, wonderful, magnificent mythology and history carefully explained by Chloe when passing by any objects or engravings created under the Hoysala Empire, a young elephant we saved from certain death, who transported us back to its family and our escape, clear water spots with bright blue and green hues, defense towers and temples guarded by mechanical statues ready to strike. The scale was overwhelming and humbling at the same time.

    A colossal sculpture of Shiva. It’s also a big puzzle room.

    The puzzles were fun to solve. My favorite was a set of three rooms with pillars. Next to the pillars were statues holding weapons. Each statue was fixed into place, and they rotated their bodies to face a pillar, raised their weapons and finished the move with a strike. The objective was to jump from pillar to pillar, avoiding getting hit by the weapons of all statues combined. It was extremely satisfying, like a dance! I could imagine a side-game with variations of this puzzle, harder and harder to solve, with different pattern combinations.

    Another one that’s very common in these adventure/puzzle games is to direct a ray of light from a source to a crystal and subsequently into a mirror to project the light further. Positioning and rotating these combined mirrors will redirect the ray of light into a door or lock to open it. 

    The first half of the game wasn’t very combat-intensive. Even though the experience was mostly guided, there was still enough room for peaceful exploration. The combat encounter inside and outside a moving train was completely bonkers. I imagine how hard it must be to play on the hardest difficulty. All the other encounters involved elements of stealth and gunfights. As in all games with these elements, my stealth usually lasts for 2 minutes tops, followed by a bullet shower. It’s the intention that counts.

    Ganesh and Ganesh. Is the treasure close?

    After finding the treasure and during a well-deserved respite after dealing with Asav, Chloe mentioned her intention to negotiate a finder’s fee with the Ministry of Culture. Sam thought she was pulling his leg. She wasn’t. It’s uncertain if she followed through with it, but the thought was there. Just think about all the wonderful artifacts stolen in the course of illegal expeditions or looted during wars, ending up on the black market and bought by some old rich dude to decorate his mansion.

    Save the artifacts, burn the house. – Words of the wise Seiros, the Dragon Queen of Fódlan.

    #actionGames #adventureGames #artifacts #gaming #ganesh #india #nathanDrake #playstation5 #puzzle #samDrake #shiva #stolenArtifacts #treasureHunters #uncharted4 #UnchartedAThiefSEnd #unchartedLegacyOfThievesCollection #unchartedTheLostLegacy #VideoGames

  25. Uncharted: Legacy of Thieves Collection (PS5)

    I recently finished Uncharted 4: A Thief’s End. It was included in my subscription, bundled with The Lost Legacy. There’s some satisfaction to be had with games that don’t take 80 hours minimum to finish and are enjoyable and exciting from the start. It’s perfectly normal that I’m tired at the end of gaming year, and now I am looking for other (shorter) experiences. Also, I have a subscription to use which I forgot to cancel. I intend to make good use of it and try many games I never had the opportunity to play.

    While I was playing A Thief’s End, I also remembered the time when I played Uncharted: Drake’s Fortune. I see the game came out in 2007 but I must have played it in 2008 on my PS3 which my parents encouraged me to buy. I said previously (I guess) that I was a PC gamer at heart. I couldn’t even find my way around a controller. How things change. Now I can’t find my way around a keyboard! My mother played Little Big Planet to exhaustion. She played online with younger people and didn’t tell them how old she was. “Well, you can’t be that old if you play much better than me,” they said. She just chuckled and proceeded to beat the levels to perfection. After countless hours in Super Mario Bros. and all Marios on Game Boy, Little Big Planet was a walk in the park.

    She had the big PS3, and I got a PS3 slim. At the time, I had a Gamestop nearby, but I don’t think it exists anymore. I could trade in games and with the little money I got back I could buy second-hand games. Money was a problem, and I didn’t have access to many games because of it. Japanese games weren’t trending at the time in my country, and they were usually more expensive. Maybe that’s why I heard about Demon’s Souls only a few years ago. The internet also wasn’t the same, and I had strong opinions about social networks and that new thing called Facebook.

    Uncharted: Drake’s Fortune was probably one of the most amusing games I played at the time. I also remember Heavy Rain and The Last Of Us, but Uncharted gave me that sense of adventure and of being a true Indiana Jones, exploring uncharted lands and finding treasure. El Dorado is briefly mentioned in Uncharted 4. There are references to other games in the franchise that I wasn’t able to pick up on because I didn’t play them. It’s right at the start in Uncharted 4 when Nate was checking the items in his collection, and then at the very end.

    As far as the eye can see. There’s this and more of this.

    There’s a big difference compared to Drake’s Fortune in terms of graphics, but the parkour fun was the only memory I needed to reawaken the satisfaction I felt while climbing those mountains and getting into trouble! And climbing I did, through magnificent landscapes, creepy mountains, gigantic buildings, dangerous seas – hic sunt leones! It’s man and woman against nature and Nature. Please, no more exploding mummies inside dark underground corridors, though. 

    In this installment, Nathan Drake and his brother Sam set out on an adventure to find Henry Avery’s treasure. During their childhood, they came across a book containing all the research written by their mother, Cassandra Morgan, about the pirate colony Libertalia and Avery’s treasure. In an attempt to deceive Nate into helping him, Sam came up with a crazy story after escaping a prison in Panama. Thinking his brother’s life was in jeopardy, Nate couldn’t refuse the treasure hunt. With the siblings reunited, they got the help of seasoned Sully, and after some progress, Sam’s wife, Elena Fisher, joined the fold. 

    Everything started with a hollow Saint Dismas cross containing a map to a location in the Scottish Highlands. At this location – beautifully crafted with a monastery-like atmosphere – they found a map pointing to King’s Bay in Madagascar. In Madagascar there were a lot of feel-good climbing, gunfights and puzzles! I adore those, and they usually show at turning points in the story, when there’s extra motivation to solve them fast. They’re not very hard to solve, and beyond closed doors and paths there are more answers and new hints for the treasure’s location. Libertalia and New Devon were the next stops, and then the actual location of Avery’s treasure.

    A lively market. At the end we solved a puzzle inside a bell tower.

    I have two questions for treasure hunters. When you’re traveling around the world hunting for treasure, do you ever feel that you’re stealing from someone? 

    Why is the transport of said treasure just an afterthought, especially if you know beforehand that you’re going against an army and there are only four of you?

    This intrigues me. I don’t have a treasure hunter’s spirit, but I’m great at making a detailed inventory. Nate and Sam aren’t entirely oblivious to the morality of hunting for riches that don’t belong to them, much less to their culture. Between the lines, Nate aligns with the good thief; Sam, obviously, with the unrepentant thief. I never trusted him, and with good reason. In the end, everyone’s happy and gets their share because they’re all thieves, and at least the core group learned something about forgiveness. The bad guys were dealt with, and the game ended with a very cozy epilogue.

    Can you find Nate?

    The Lost Legacy is an expansion to the main game. It’s a shorter game with a map where every location is easily reachable by car and packed with monuments to explore. It tells the story of Chloe Frazer, a character I didn’t know before because she appeared in Uncharted 2 and 3, and Nadine Ross, who was part of the bad guys’ crew in A Thief’s End, but was nuanced and pretty cool. Again, influenced by the obsessions of a family member, this time her father, Chloe sets out on a hunt for the Tusk of Ganesh. At least, that’s something you can put inside a backpack. She steals an artifact key from the bad guy Asav, a charming ex-doctor who thinks he has the right to the power of old kings and wants to bring death and misery to India. What ensues is a game of cat and mouse.

    I profoundly loved this game and its setting. The developers didn’t shy away from showing us India’s grandiose landscapes, waterfalls flanked by colossal sculptures of powerful gods, profusely decorated interiors with little figurines of servants and queens, a colossal figure of Lord Shiva that I spent an hour looking at, wonderful, magnificent mythology and history carefully explained by Chloe when passing by any objects or engravings created under the Hoysala Empire, a young elephant we saved from certain death, who transported us back to its family and our escape, clear water spots with bright blue and green hues, defense towers and temples guarded by mechanical statues ready to strike. The scale was overwhelming and humbling at the same time.

    A colossal sculpture of Shiva. It’s also a big puzzle room.

    The puzzles were fun to solve. My favorite was a set of three rooms with pillars. Next to the pillars were statues holding weapons. Each statue was fixed into place, and they rotated their bodies to face a pillar, raised their weapons and finished the move with a strike. The objective was to jump from pillar to pillar, avoiding getting hit by the weapons of all statues combined. It was extremely satisfying, like a dance! I could imagine a side-game with variations of this puzzle, harder and harder to solve, with different pattern combinations.

    Another one that’s very common in these adventure/puzzle games is to direct a ray of light from a source to a crystal and subsequently into a mirror to project the light further. Positioning and rotating these combined mirrors will redirect the ray of light into a door or lock to open it. 

    The first half of the game wasn’t very combat-intensive. Even though the experience was mostly guided, there was still enough room for peaceful exploration. The combat encounter inside and outside a moving train was completely bonkers. I imagine how hard it must be to play on the hardest difficulty. All the other encounters involved elements of stealth and gunfights. As in all games with these elements, my stealth usually lasts for 2 minutes tops, followed by a bullet shower. It’s the intention that counts.

    Ganesh and Ganesh. Is the treasure close?

    After finding the treasure and during a well-deserved respite after dealing with Asav, Chloe mentioned her intention to negotiate a finder’s fee with the Ministry of Culture. Sam thought she was pulling his leg. She wasn’t. It’s uncertain if she followed through with it, but the thought was there. Just think about all the wonderful artifacts stolen in the course of illegal expeditions or looted during wars, ending up on the black market and bought by some old rich dude to decorate his mansion.

    Save the artifacts, burn the house. – Words of the wise Seiros, the Dragon Queen of Fódlan.

    #actionGames #adventureGames #artifacts #gaming #ganesh #india #nathanDrake #playstation5 #puzzle #samDrake #shiva #stolenArtifacts #treasureHunters #uncharted4 #UnchartedAThiefSEnd #unchartedLegacyOfThievesCollection #unchartedTheLostLegacy #VideoGames

  26. Uncharted: Legacy of Thieves Collection (PS5)

    I recently finished Uncharted 4: A Thief’s End. It was included in my subscription, bundled with The Lost Legacy. There’s some satisfaction to be had with games that don’t take 80 hours minimum to finish and are enjoyable and exciting from the start. It’s perfectly normal that I’m tired at the end of gaming year, and now I am looking for other (shorter) experiences. Also, I have a subscription to use which I forgot to cancel. I intend to make good use of it and try many games I never had the opportunity to play.

    While I was playing A Thief’s End, I also remembered the time when I played Uncharted: Drake’s Fortune. I see the game came out in 2007 but I must have played it in 2008 on my PS3 which my parents encouraged me to buy. I said previously (I guess) that I was a PC gamer at heart. I couldn’t even find my way around a controller. How things change. Now I can’t find my way around a keyboard! My mother played Little Big Planet to exhaustion. She played online with younger people and didn’t tell them how old she was. “Well, you can’t be that old if you play much better than me,” they said. She just chuckled and proceeded to beat the levels to perfection. After countless hours in Super Mario Bros. and all Marios on Game Boy, Little Big Planet was a walk in the park.

    She had the big PS3, and I got a PS3 slim. At the time, I had a Gamestop nearby, but I don’t think it exists anymore. I could trade in games and with the little money I got back I could buy second-hand games. Money was a problem, and I didn’t have access to many games because of it. Japanese games weren’t trending at the time in my country, and they were usually more expensive. Maybe that’s why I heard about Demon’s Souls only a few years ago. The internet also wasn’t the same, and I had strong opinions about social networks and that new thing called Facebook.

    Uncharted: Drake’s Fortune was probably one of the most amusing games I played at the time. I also remember Heavy Rain and The Last Of Us, but Uncharted gave me that sense of adventure and of being a true Indiana Jones, exploring uncharted lands and finding treasure. El Dorado is briefly mentioned in Uncharted 4. There are references to other games in the franchise that I wasn’t able to pick up on because I didn’t play them. It’s right at the start in Uncharted 4 when Nate was checking the items in his collection, and then at the very end.

    As far as the eye can see. There’s this and more of this.

    There’s a big difference compared to Drake’s Fortune in terms of graphics, but the parkour fun was the only memory I needed to reawaken the satisfaction I felt while climbing those mountains and getting into trouble! And climbing I did, through magnificent landscapes, creepy mountains, gigantic buildings, dangerous seas – hic sunt leones! It’s man and woman against nature and Nature. Please, no more exploding mummies inside dark underground corridors, though. 

    In this installment, Nathan Drake and his brother Sam set out on an adventure to find Henry Avery’s treasure. During their childhood, they came across a book containing all the research written by their mother, Cassandra Morgan, about the pirate colony Libertalia and Avery’s treasure. In an attempt to deceive Nate into helping him, Sam came up with a crazy story after escaping a prison in Panama. Thinking his brother’s life was in jeopardy, Nate couldn’t refuse the treasure hunt. With the siblings reunited, they got the help of seasoned Sully, and after some progress, Sam’s wife, Elena Fisher, joined the fold. 

    Everything started with a hollow Saint Dismas cross containing a map to a location in the Scottish Highlands. At this location – beautifully crafted with a monastery-like atmosphere – they found a map pointing to King’s Bay in Madagascar. In Madagascar there were a lot of feel-good climbing, gunfights and puzzles! I adore those, and they usually show at turning points in the story, when there’s extra motivation to solve them fast. They’re not very hard to solve, and beyond closed doors and paths there are more answers and new hints for the treasure’s location. Libertalia and New Devon were the next stops, and then the actual location of Avery’s treasure.

    A lively market. At the end we solved a puzzle inside a bell tower.

    I have two questions for treasure hunters. When you’re traveling around the world hunting for treasure, do you ever feel that you’re stealing from someone? 

    Why is the transport of said treasure just an afterthought, especially if you know beforehand that you’re going against an army and there are only four of you?

    This intrigues me. I don’t have a treasure hunter’s spirit, but I’m great at making a detailed inventory. Nate and Sam aren’t entirely oblivious to the morality of hunting for riches that don’t belong to them, much less to their culture. Between the lines, Nate aligns with the good thief; Sam, obviously, with the unrepentant thief. I never trusted him, and with good reason. In the end, everyone’s happy and gets their share because they’re all thieves, and at least the core group learned something about forgiveness. The bad guys were dealt with, and the game ended with a very cozy epilogue.

    Can you find Nate?

    The Lost Legacy is an expansion to the main game. It’s a shorter game with a map where every location is easily reachable by car and packed with monuments to explore. It tells the story of Chloe Frazer, a character I didn’t know before because she appeared in Uncharted 2 and 3, and Nadine Ross, who was part of the bad guys’ crew in A Thief’s End, but was nuanced and pretty cool. Again, influenced by the obsessions of a family member, this time her father, Chloe sets out on a hunt for the Tusk of Ganesh. At least, that’s something you can put inside a backpack. She steals an artifact key from the bad guy Asav, a charming ex-doctor who thinks he has the right to the power of old kings and wants to bring death and misery to India. What ensues is a game of cat and mouse.

    I profoundly loved this game and its setting. The developers didn’t shy away from showing us India’s grandiose landscapes, waterfalls flanked by colossal sculptures of powerful gods, profusely decorated interiors with little figurines of servants and queens, a colossal figure of Lord Shiva that I spent an hour looking at, wonderful, magnificent mythology and history carefully explained by Chloe when passing by any objects or engravings created under the Hoysala Empire, a young elephant we saved from certain death, who transported us back to its family and our escape, clear water spots with bright blue and green hues, defense towers and temples guarded by mechanical statues ready to strike. The scale was overwhelming and humbling at the same time.

    A colossal sculpture of Shiva. It’s also a big puzzle room.

    The puzzles were fun to solve. My favorite was a set of three rooms with pillars. Next to the pillars were statues holding weapons. Each statue was fixed into place, and they rotated their bodies to face a pillar, raised their weapons and finished the move with a strike. The objective was to jump from pillar to pillar, avoiding getting hit by the weapons of all statues combined. It was extremely satisfying, like a dance! I could imagine a side-game with variations of this puzzle, harder and harder to solve, with different pattern combinations.

    Another one that’s very common in these adventure/puzzle games is to direct a ray of light from a source to a crystal and subsequently into a mirror to project the light further. Positioning and rotating these combined mirrors will redirect the ray of light into a door or lock to open it. 

    The first half of the game wasn’t very combat-intensive. Even though the experience was mostly guided, there was still enough room for peaceful exploration. The combat encounter inside and outside a moving train was completely bonkers. I imagine how hard it must be to play on the hardest difficulty. All the other encounters involved elements of stealth and gunfights. As in all games with these elements, my stealth usually lasts for 2 minutes tops, followed by a bullet shower. It’s the intention that counts.

    Ganesh and Ganesh. Is the treasure close?

    After finding the treasure and during a well-deserved respite after dealing with Asav, Chloe mentioned her intention to negotiate a finder’s fee with the Ministry of Culture. Sam thought she was pulling his leg. She wasn’t. It’s uncertain if she followed through with it, but the thought was there. Just think about all the wonderful artifacts stolen in the course of illegal expeditions or looted during wars, ending up on the black market and bought by some old rich dude to decorate his mansion.

    Save the artifacts, burn the house. – Words of the wise Seiros, the Dragon Queen of Fódlan.

    #actionGames #adventureGames #artifacts #gaming #ganesh #india #nathanDrake #playstation5 #puzzle #samDrake #shiva #stolenArtifacts #treasureHunters #uncharted4 #UnchartedAThiefSEnd #unchartedLegacyOfThievesCollection #unchartedTheLostLegacy #VideoGames

  27. I forgot how satisfying is climbing in Uncharted. I only played the first game on #playstation3 (?) Now I'm playing #uncharted4 and what I like the most is climbing and the adventure. Punch fights are a bit meh :P

  28. I forgot how satisfying is climbing in Uncharted. I only played the first game on #playstation3 (?) Now I'm playing #uncharted4 and what I like the most is climbing and the adventure. Punch fights are a bit meh :P

  29. I forgot how satisfying is climbing in Uncharted. I only played the first game on #playstation3 (?) Now I'm playing #uncharted4 and what I like the most is climbing and the adventure. Punch fights are a bit meh :P

  30. I forgot how satisfying is climbing in Uncharted. I only played the first game on #playstation3 (?) Now I'm playing #uncharted4 and what I like the most is climbing and the adventure. Punch fights are a bit meh :P

  31. I forgot how satisfying is climbing in Uncharted. I only played the first game on #playstation3 (?) Now I'm playing #uncharted4 and what I like the most is climbing and the adventure. Punch fights are a bit meh :P

  32. The Art of Uncharted 4: A Thief's End
    ISBN: 978-1616559274
    Pages: 184
    Publisher: Dark Horse
    Incredible art as expected from Naughty Dog, their books never disappoint.
    #artbook #conceptart #uncharted4 #Playstation

  33. The Art of Uncharted 4: A Thief's End
    ISBN: 978-1616559274
    Pages: 184
    Publisher: Dark Horse
    Incredible art as expected from Naughty Dog, their books never disappoint.
    #artbook #conceptart #uncharted4 #Playstation

  34. The Art of Uncharted 4: A Thief's End
    ISBN: 978-1616559274
    Pages: 184
    Publisher: Dark Horse
    Incredible art as expected from Naughty Dog, their books never disappoint.
    #artbook #conceptart #uncharted4 #Playstation

  35. The Art of Uncharted 4: A Thief's End
    ISBN: 978-1616559274
    Pages: 184
    Publisher: Dark Horse
    Incredible art as expected from Naughty Dog, their books never disappoint.
    #artbook #conceptart #uncharted4 #Playstation

  36. New video! Another milestone, another mini artbook, The Art of Uncharted 4: A Thief's End is on my channel now for 1000 subscribers!
    This came as part of the Collector's Edition from Naughty Dog. youtube.com/watch?v=ieWSWzevIS
    #artbook #digitalart #Uncharted4 #conceptart