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#splines — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #splines, aggregated by home.social.

  1. Going live in about 15 minutes with more splines! Today we'll build some demos showcasing how to use Beziér, Catmull-Rom, and Basis splines. Join me at 1:30PM CDT:

    youtube.com/live/09GijrgfHq4?f

    #GleamLang #GameDev #Tiramisu #Splines

  2. Welcome to March! In today's stream, we're going to extend our parametric curves into uniform splines that conjoin multiple curves. Come join me at 1:30PM CST:

    youtube.com/live/SR-eJgmRGJ0?f

    #GameDev #Tiramisu #GleamLang #Splines

  3. Thanks for attending! We were able to accurately reformulate our existing cubic splines in matrix forms and implement B-splines in less than 10 minutes. 💪

    See you next week for more matrices and splines shenanigans:

    youtube.com/@seancribbs

    #GleamLang #Tiramisu #GameDev #Splines

  4. Happy Sunday! Today we're going to use matrices to refine our implementation of splines and maybe make a new one. Join me at 1:30PM CST:

    youtube.com/live/pPbCx1yshq8?f

    #GleamLang #GameDev #Tiramisu #Splines

  5. Added spline-to-spline mesh deformation. 🌶 Vertices mapped by distance to splines & their pose + twist. Useful for other procedural generation like tree branches, flowers, plants ☘️🌴🌲🪴🌳 etc. And it's really fun ^^

    #godot #procedural #indiegamedev #gamedev #indiedev #splines #meshes #deformation

  6. Added a new[1] configurable curve subdivision kernel for thi.ng/geom to (iteratively) subdivide polygons/polylines with displacement, allowing for super compact code, infinite variation, and beautiful results like shown...

    [1] Actually been using this approach since 2010, initially for 3D mesh subdivisions (3rd image)

    #ThingUmbrella #Generative #Geometry #Splines #Subdivision #TypeScript #JavaScript

  7. To convert a freehand drawing to a composite spline, the first step is grouping the input (a list of data points) into segments. This can be done with a corner detecting algorithm. Each segment is then approximated by a spline, e.g. a cubic Bézier.

    In this demo you can see a crude implementation of the Masood and Sarfraz algorithm. A "y" glyph is traced with a graphics tablet pen, and detected corner points are shown in red.

    #typography #rust #fonts #gerb #splines #bezier #math