#subdivision — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #subdivision, aggregated by home.social.
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#SUBDIVISION #SIMPLICIAL #COMPLEX multi-search-tag-explorer.allgraph.ro/advanced-sea... github.com/globalaudien... aePiot: Web 4.0 starts now. Build nodes. Lead SEO.
MultiSearch Tag Explorer -
#SUBDIVISION #SIMPLICIAL #COMPLEX multi-search-tag-explorer.allgraph.ro/advanced-sea... github.com/globalaudien... aePiot: Web 4.0 starts now. Build nodes. Lead SEO.
MultiSearch Tag Explorer -
https://www.europesays.com/news/17752/ Marathon County Sheriff: “I have never seen devastation like this” #DamageHomes #Headlines #MarathonCounty #News #ringle #RiversideElementary #SevereWeather #subdivision #TopStories #tornado #TornadoDamage #weston
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https://www.europesays.com/news/17683/ Marathon County Sheriff: “I have never seen devastation like this” #DamageHomes #Headlines #MarathonCounty #News #ringle #RiversideElementary #SevereWeather #subdivision #TopStories #tornado #TornadoDamage #weston
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I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.
#whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology
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I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.
#whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology
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I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.
#whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology
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I kinda hate to do it, but every now and then I need to go back and fix the base geometry to get rid of rendering issues. Problem is I need to adapt some of the panels I already made.
#whocares #startrek #akira #akiraclass #blender #blender3d #subdivision #hardsurface #studiomodelakira #modeling #topology
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🇺🇸: You can listen to the video in English through the video settings panel. Knowing how to reduce the mesh without losing detail is very important when working with subdivision modeling.
https://youtu.be/TeEOIv5AU-0?si=dwtzUyLRmEJ_dphO
#3dmodeling
#topology
#tutorial
#learn
#3dobjects
#3dmodel
#mazhuka
#israelcantillo
#highpoly
#subdivision -
🇺🇸: You can listen to the video in English through the video settings panel. Subdivision modeling involves treating a low-resolution polygonal mesh by applying a subdivision process that smooths it.
https://youtu.be/gjL261sEr1g?si=OKbX1PjIeHPppN1t
#3dmodeling
#topology
#tutorial
#subdivision
#hardsurface
#modelo3d
#mazhuka
#highpoly -
CT city looks to buy golf course rather than see space developed
Faced with the possibility tha…
#NewsBeep #News #US #USA #UnitedStates #UnitedStatesOfAmerica #Golf #Bristol #chippaneecountryclub #Connecticut #ctnews #development #Golfcourse #Hartford #hartfordcourant #Housing #localnews #MaxImagePreview #mayorellenzoppo-sassu #meriden #municipalgolfcourse #NewBritain #residentialhousing #rockledgegolfclub #Sports #stanleygolfcourse #subdivision #WestHartford
https://www.newsbeep.com/us/519760/ -
CT city looks to buy golf course rather than see space developed
Faced with the possibility tha…
#NewsBeep #News #US #USA #UnitedStates #UnitedStatesOfAmerica #Golf #Bristol #chippaneecountryclub #Connecticut #ctnews #development #Golfcourse #Hartford #hartfordcourant #Housing #localnews #MaxImagePreview #mayorellenzoppo-sassu #meriden #municipalgolfcourse #NewBritain #residentialhousing #rockledgegolfclub #Sports #stanleygolfcourse #subdivision #WestHartford
https://www.newsbeep.com/us/519760/ -
🤝🏼We've created a tutorial that walks you through the process of rendering a clean wireframe model that shows both the original edges and vertices of the model, as well as the effects of the subdivision modifier. 🌅
Watch the video or read the step-by-step instructions.
#blenderkit #blender #geometrynodes #subdivision #wireframe #modifier https://youtu.be/g5Y_2ut6cYM
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🤝🏼We've created a tutorial that walks you through the process of rendering a clean wireframe model that shows both the original edges and vertices of the model, as well as the effects of the subdivision modifier. 🌅
Watch the video or read the step-by-step instructions.
#blenderkit #blender #geometrynodes #subdivision #wireframe #modifier https://youtu.be/g5Y_2ut6cYM
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🤝🏼We've created a tutorial that walks you through the process of rendering a clean wireframe model that shows both the original edges and vertices of the model, as well as the effects of the subdivision modifier. 🌅
Watch the video or read the step-by-step instructions.
#blenderkit #blender #geometrynodes #subdivision #wireframe #modifier https://youtu.be/g5Y_2ut6cYM
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🤝🏼We've created a tutorial that walks you through the process of rendering a clean wireframe model that shows both the original edges and vertices of the model, as well as the effects of the subdivision modifier. 🌅
Watch the video or read the step-by-step instructions.
#blenderkit #blender #geometrynodes #subdivision #wireframe #modifier https://youtu.be/g5Y_2ut6cYM
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🤝🏼We've created a tutorial that walks you through the process of rendering a clean wireframe model that shows both the original edges and vertices of the model, as well as the effects of the subdivision modifier. 🌅
Watch the video or read the step-by-step instructions.
#blenderkit #blender #geometrynodes #subdivision #wireframe #modifier https://youtu.be/g5Y_2ut6cYM
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https://www.fogolf.com/1190144/ct-city-looks-to-buy-golf-course-rather-than-see-space-developed/ CT city looks to buy golf course rather than see space developed #Bristol #ChippaneeCountryClub #Connecticut #CTNews #Development #GolfCourse #GolfCourses #Hartford #HartfordCourant #Housing #LocalNews #MaxImagePreview #MayorEllenZoppoSassu #Meriden #MunicipalGolfCourse #NewBritain #ResidentialHousing #RockledgeGolfClub #StanleyGolfCourse #subdivision #WestHartford
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https://www.fogolf.com/1190144/ct-city-looks-to-buy-golf-course-rather-than-see-space-developed/ CT city looks to buy golf course rather than see space developed #Bristol #ChippaneeCountryClub #Connecticut #CTNews #Development #GolfCourse #GolfCourses #Hartford #HartfordCourant #Housing #LocalNews #MaxImagePreview #MayorEllenZoppoSassu #Meriden #MunicipalGolfCourse #NewBritain #ResidentialHousing #RockledgeGolfClub #StanleyGolfCourse #subdivision #WestHartford
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Montana Court Restricts Use of Groundwater for New Homes
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https://www.nytimes.com/2024/02/16/climate/montana-court-groundwater-development.html <-- shared media article
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#water #hydrology #groundwater #watersecurity #subdivision #montanarealestate #montana #waterresources #watermanagement #courtruling #courtcase #climatechange #pumping #extraction #groundwatermining #construction #watersupply #agriculture #farming #aquifer #overuse #climatechange #housing #environmentalimpact #EIS #USA #USWest -
#WhitefishMT - #ConservationEasement enhances #WildlifeCorridor near Whitefish
Jan. 13, 2026 — "A newly created conservation easement along the #StillwaterRiver west of Whitefish is expected to help secure a critical wildlife corridor.
"Doug and Carolyn Kohrs worked with #FlatheadLandTrust to establish the 110-acre conservation easement earlier this month. The acreage, which augments a 655-acre conservation easement that the couple established in 2022, connects with the 1,560-acre #KuhnsWildlifeManagementArea and vast swaths of state and federally managed forestlands.
" 'Carolyn and I are excited to add this additional piece of wildlife-critical land to our existing easement,' said Doug Kohrs of the easement. 'Secure and safe wildlife corridors are important for all the different animal species who live in the valley, especially as the inevitable development creeps closer to their natural habitat.'
"The Kohrs have personally documented 95 bird species on the property, along with vital #wildlife species like #GrizzlyBears, #BlackBears, #MountainLions, #wolves, #bobcats, #elk and #deer. The easement also includes a stretch of the Stillwater River that provides habitat for #BullTrout and #WestslopeCutthroatTrout.
"The land was slated for an eight-home #subdivision before the Kohrs acquired it in 2005.
"The terms of the conservation easement prohibit division of the property and regulate construction to specific areas. The land can still be used for #agriculture.
"The easement is perpetual, meaning any future landowners would be required to abide by the same requirements.
" 'Just as this land serves as a vital anchor for a critical wildlife corridor, the Kohrs themselves have become a cornerstone of conservation in the #FlatheadValley,' reads a Jan. 6 press release from Flathead Land Trust. "Their dedication has created the essential framework for a landscape that remains open, connected and productive, ensuring that the region's natural character endures for generations."
Source:
https://www.yahoo.com/news/articles/conservation-easement-enhances-wildlife-corridor-032000073.html#SolarPunkSunday #WildlifeConservation #Wildlife #Nature #Montana
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Recursive polygon subdivision, part 2
Here the seed polygon (40-gon) is recursively cut using sweeping perpendicular lines and the resulting number of polygons varies greatly depending on the position of these cuts (combined with a configured minimum poly target area). The area of each polygon is mapped to a color from a predefined gradient.
Live demo (slowed down to better observe the algorithm):
https://demo.thi.ng/umbrella/poly-subdiv/Commented source code:
https://github.com/thi-ng/umbrella/blob/develop/examples/poly-subdiv/src/index.ts2/2
#TextureTuesday #ThinSection #Geometry #Polygon #Subdivision #Recursion #AlgorithmicArt #ThingUmbrella #TypeScript
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Recursive polygon subdivision inspired by thin-section mineralogy...
(The area of each polygon is mapped to a color from a gradient. Made with https://thi.ng/geom, see next message for example & source code...)
1/2
#TextureTuesday #ThinSection #Geometry #Polygon #Subdivision #AlgorithmicArt #ThingUmbrella #TypeScript
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Recursively subdividing/tessellating a hexagon with Catmull-Clark (made with unreleased thi.ng/geom-mesh pkg, anim is from March 2017)...
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Four ways (of many) recursively subdividing/tessellating a pentagon (made with https://thi.ng/geom-tessellate)...
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An interesting #Geometry #Subdivision scheme in use here...
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Let me see. #Subdivision residents have had a problem with folks cutting through their property? Why not create a semi-public thoroughfare that has lighting along the paths? If that's the only argument against creating new housing, I think that's pretty lame... Especially when the "problem" already exists! Solve the problem, and help provide housing!!!
#Indiana - Developer to turn empty office into apartments
JORDAN FOUTS, August 22, 2025
GOSHEN — "An office building across from Fidler Pond Park could become an apartment building under plans heard Tuesday.
"The Goshen Plan Commission voted to rezone property at 1423 Lincolnway East to allow the former Commodore Homes office to be transformed into an apartment building. The proposal includes 24 studio and one-bedroom units in a two-story building.
"The board’s recommendation that the property be rezoned from commercial to residential will be taken up next by Goshen Common Council. Board member Doug Nisley voted against the rezoning after several [subdivision] residents voiced fears of seeing extra foot traffic come through their own property."
[...]
"“What has been happening, even when just Commodore was there, is people cross over through private property to get to our streets so that they can take walks [to the nearby park] or go to the grocery store or do whatever." [THE NIMBY HORROR OF THAT!!!]
https://www.yahoo.com/news/articles/developer-turn-empty-office-apartments-230100085.html
#AdaptiveReuse #HousingShortage #HousingCrisis #HousingForAll
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#GameDev #Godot #Geometry #Procedural #PCG #CatmullClark #Subdivision #GeometryMerging #Prototyping
A short playlist showing a couple of examples of merging geometry from an input set of cubes and then CCS subdividing it...
https://www.youtube.com/watch?v=4hPTj0EJ1-Q&list=PLhJWIs18UOUg_SQN_5ZUmx7ym3c6naXgB
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#GameDev #Godot #Subdivision #CatmullClark #Cheese
I got tempted by the idea of experimenting with subdivision surfaces again, and, consequently, I present: Cheese!
CW: Possibly mild trypophobia
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#Godot #GameDev #Subdivision Not a particularly interesting example, but here's sharp edges working on a cylindrically-build surface...
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#Godot #Subdivision #GameDev Fear the power of my Vertex-Sharpener!
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#Godot #CSharp #Subdivision #Manifold #ScreenshotLastThursdayAfternoon
Building the SDS (SubDivisionSurface) from optionally hollow cylindrical sections is working out really well
Could you imagine playing a "not-really-tower-defence" on the inner/outer surface of this?
Need-to-add: pretty much everything, sharp edges, branching...
Please-excuse: lighting, grid positioned by hand in only approximately the right place...
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#Godot #PGC #Subdivision #CatmullClark #GameDev #ProceduralContent #CSharp #LotsOfScaryLinq
OK, finally got away from cubes... of course, you can't see exactly what shape this is, because I didn't add any normal calculations yet, but "roughly spherical" broadly sums it up...
If I get time tomorrow I'll add the normals, and then look into adding the calculation refinement that lets us tag verts/edges as "sharp"... Combos of sharp and smooth edges let us create all sorts of shapes, like if you leave the top and bottom edges sharp, but the side ones smooth you get a roughly cylindrical shape... Or you can do a block with a hole in it if you do the same thing to the edges around a square hole...
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Whoa up, Auckland. What's with building subdivisions before putting in sewage systems?
There's Cardinal West (300 homes) where locals are already complaining about the stink. Next month Warkworth Ridge (646 homes) comes on stream, to be followed by Kahawai Point (800 homes) and a 50ha Clarks Beach subdivision in May 2026.
All of these involve trucking sewage from new housing developments. Surely better planning is required?
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Retired:
Karsten Schmidt's "Generative 3D printed voxel diatoms" (2010)#Nature #Biology #Diatoms #Generative #Art #3DPrint #Subdivision #Mesh #Voxel #Toxiclibs
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Some of you think this is probably vaporware by now, but there actually has been a 2D/3D mesh package since 2016, which for various reasons has been dormant for the past few years, since I never got around refactoring & publishing it properly, mostly because some of the features are very low level and in need of a more TS/JS-friendly API (though I made several attempts on that front since).
The mesh implementation combines my favorite modeling, topology & traversal features of Blender's BMesh and SideFX Houdini's attribute system, i.e. attribs which can be attached to different mesh entities: points, vertices, edges, faces and meshes themselves. These can then be used to create groups, colors, metadata & control behavior of operations. There're also three subdivision operators implemented (all attribute aware), one is shown in the example anim... Around ~5 years ago it's even been used in actual (mass) production, i.e. for creating the outsoles & traction patterns of several trainers/shoes by a global footwear/sports brand.
After the upcoming release of the new thi.ng/geom v8.0.0, I'm really hoping to find bandwidth over the summer to finally get back into this... If anyone would be interested in sponsoring/funding part of this work, even better & please get in touch! 🙏 As mentioned, since many parts of the implementation are already quite low level, I'm also going to explore porting it all to Zig and then provide a nice TS/JS API via https://thi.ng/wasm-api... With both projects more stable & proven, this seems pretty feasible (and interesting) to me...
#ThingUmbrella #OpenSource #Mesh #Geometry #Subdivision #Blender #Houdini #TypeScript #Ziglang
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Animated versions... (only tweening uniform displacement value)
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Added a new[1] configurable curve subdivision kernel for https://thi.ng/geom to (iteratively) subdivide polygons/polylines with displacement, allowing for super compact code, infinite variation, and beautiful results like shown...
[1] Actually been using this approach since 2010, initially for 3D mesh subdivisions (3rd image)
#ThingUmbrella #Generative #Geometry #Splines #Subdivision #TypeScript #JavaScript
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"This isn’t hard math. #ATCO can do this math. This is #predatory delay, not a serious proposal to build a #hydrogen-heated #subdivision near #Edmonton. It’s nice to be given $2,000,000 of taxpayers money to restudy something which has been studied to death, and to be allowed to spread disinformation about European plans while you’re doing it. But as with all hydrogen for #energy #schemes, looking at the raw #data makes it clear that it’s not remotely #viable."
#abpoli
https://cleantechnica.com/2024/05/14/atcos-proposed-edmonton-hydrogen-subdivision-would-pay-4-10-times-current-cost-for-heat/ -
Today's #GenerativeArt inpsiration: The limestone pavement at Orton Scar, Cumbria
https://en.wikipedia.org/wiki/Orton_Fells#/media/File:Orton_Scar_Limestone_Pavement.jpg
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#HowToThing #021 — Iterative animated convex polygon subdivision and heat map visualization (using poly area as metric)
The main aspect of this example is to show various https://thi.ng/geom shape types, operations & conversions to solve the problem of iteratively dividing convex polygons, whilst considering some aesthetic and geometric constraints. E.g. using the polygon/polyline sampler from https://thi.ng/geom-resample to query the poly boundary, finding & splitting the longest edge, using ray casting to find the opposite split point on the boundary, adding & constraining random variance...
The second part deals with applying this subdivision iteratively, assigning shape colors based on area, animating the whole process and drawing everything to a canvas...
There's a lot to take in here, but all is commented & hope it's not too much for one example! (Please do let me know!)
Demo:
https://demo.thi.ng/umbrella/poly-subdiv/Source code:
https://github.com/thi-ng/umbrella/blob/develop/examples/poly-subdiv/src/index.tsThe attached animations illustrate the varying split positions (and resulting aspect ratios) and increasing random variance/jitter...
#ThingUmbrella #GenerativeArt #Geometry #Polygon #Subdivision #TypeScript #JavaScript #Tutorial
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I tried out face modeling with this method today: https://www.youtube.com/watch?v=-QoLorR9qpY&t=300s
Very good approach.
#blender #blender3d #alien #3d #3dart #face #babyface #subdivision
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"This isn’t hard math. #ATCO can do this math. This is #predatory delay, not a serious proposal to build a #hydrogen-heated #subdivision near #Edmonton. It’s nice to be given $2,000,000 of taxpayers money to restudy something which has been studied to death, and to be allowed to spread disinformation about European plans while you’re doing it. But as with all hydrogen for #energy #schemes, looking at the raw #data makes it clear that it’s not remotely #viable."
#abpoli
https://cleantechnica.com/2024/05/14/atcos-proposed-edmonton-hydrogen-subdivision-would-pay-4-10-times-current-cost-for-heat/ -
"This isn’t hard math. #ATCO can do this math. This is #predatory delay, not a serious proposal to build a #hydrogen-heated #subdivision near #Edmonton. It’s nice to be given $2,000,000 of taxpayers money to restudy something which has been studied to death, and to be allowed to spread disinformation about European plans while you’re doing it. But as with all hydrogen for #energy #schemes, looking at the raw #data makes it clear that it’s not remotely #viable."
#abpoli
https://cleantechnica.com/2024/05/14/atcos-proposed-edmonton-hydrogen-subdivision-would-pay-4-10-times-current-cost-for-heat/ -
Recursive polygon subdivision, part 2
Here the seed polygon (40-gon) is recursively cut using sweeping perpendicular lines and the resulting number of polygons varies greatly depending on the position of these cuts (combined with a configured minimum poly target area). The area of each polygon is mapped to a color from a predefined gradient.
Live demo (slowed down to better observe the algorithm):
https://demo.thi.ng/umbrella/poly-subdiv/Commented source code:
https://github.com/thi-ng/umbrella/blob/develop/examples/poly-subdiv/src/index.ts2/2
#TextureTuesday #ThinSection #Geometry #Polygon #Subdivision #Recursion #AlgorithmicArt #ThingUmbrella #TypeScript
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Recursive polygon subdivision, part 2
Here the seed polygon (40-gon) is recursively cut using sweeping perpendicular lines and the resulting number of polygons varies greatly depending on the position of these cuts (combined with a configured minimum poly target area). The area of each polygon is mapped to a color from a predefined gradient.
Live demo (slowed down to better observe the algorithm):
https://demo.thi.ng/umbrella/poly-subdiv/Commented source code:
https://github.com/thi-ng/umbrella/blob/develop/examples/poly-subdiv/src/index.ts2/2
#TextureTuesday #ThinSection #Geometry #Polygon #Subdivision #Recursion #AlgorithmicArt #ThingUmbrella #TypeScript