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#pcg — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pcg, aggregated by home.social.

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  1. Latent Landscapes: Using ML to Generate Terrain in Prologue: Go Wayback! by Joey Faulkner (Playerunknown Productions). Learn how ML + PCG create resilient, varied worlds — and the pitfalls to avoid.
    🗓️ Nov 3–4, London
    🎟️ Tickets: tickettailor.com/events/gameai
    #AIandGames #GameDev #AI #PCG #Conference2025

  2. The #digital #payment landscape in #HongKong is undergoing a rapid transformation, driven by #consumer demand and a thriving mega #event economy. With over 5.78 million digital payment users and nearly half of all #eCommerce #purchases made via #mobile, the city is ripe for #innovation. Seizing this moment, Payment Cards Group Limited (#PCG) has unveiled a #groundbreaking #solution poised to redefine how #merchants operate. cnbusinessforum.com/hong-kong-

  3. The #digital #payment landscape in #HongKong is undergoing a rapid transformation, driven by #consumer demand and a thriving mega #event economy. With over 5.78 million digital payment users and nearly half of all #eCommerce #purchases made via #mobile, the city is ripe for #innovation. Seizing this moment, Payment Cards Group Limited (#PCG) has unveiled a #groundbreaking #solution poised to redefine how #merchants operate. cnbusinessforum.com/hong-kong-

  4. The #digital #payment landscape in #HongKong is undergoing a rapid transformation, driven by #consumer demand and a thriving mega #event economy. With over 5.78 million digital payment users and nearly half of all #eCommerce #purchases made via #mobile, the city is ripe for #innovation. Seizing this moment, Payment Cards Group Limited (#PCG) has unveiled a #groundbreaking #solution poised to redefine how #merchants operate. cnbusinessforum.com/hong-kong-

  5. The #digital #payment landscape in #HongKong is undergoing a rapid transformation, driven by #consumer demand and a thriving mega #event economy. With over 5.78 million digital payment users and nearly half of all #eCommerce #purchases made via #mobile, the city is ripe for #innovation. Seizing this moment, Payment Cards Group Limited (#PCG) has unveiled a #groundbreaking #solution poised to redefine how #merchants operate. cnbusinessforum.com/hong-kong-

  6. The #digital #payment landscape in #HongKong is undergoing a rapid transformation, driven by #consumer demand and a thriving mega #event economy. With over 5.78 million digital payment users and nearly half of all #eCommerce #purchases made via #mobile, the city is ripe for #innovation. Seizing this moment, Payment Cards Group Limited (#PCG) has unveiled a #groundbreaking #solution poised to redefine how #merchants operate. cnbusinessforum.com/hong-kong-

  7. The #digital #payment landscape in #HongKong is undergoing a rapid transformation, driven by #consumer demand and a thriving mega #event economy. With over 5.78 million digital payment users and nearly half of all #eCommerce #purchases made via #mobile, the city is ripe for #innovation. Seizing this moment, Payment Cards Group Limited (#PCG) has unveiled a #groundbreaking #solution poised to redefine how #merchants operate. cnbusinessforum.com/hong-kong-

  8. #GameDev #SoloDev #Procedural #ProceduralContent #PCG #Godot #Train #Basic #WIP

    The current state of play with my WIP train/track-loop based procedural content game. I won't say too much here because I narrated on the video...

    youtu.be/L2M3Q7QC9t8

  9. Cables, floor, walls - I already know how to do it. Instead of going to bed at night, I decided to try to make a pipe generator, but it's difficult. If you know how, my dear game developers, please share the code

    #UnrealEngine #UE5 #PCG #gamedev #indiedev

  10. #GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG

    I wrote up one of my old game ideas.

    A few years back I found the concept of "gardening games" by @maxkreminski.

    mkremins.github.io/blog/garden

    The point is not literal "gardening" but rather a deeper way to interact/relate to procedural content, pretty much by inverting the idea of a 4X game. Instead of arriving at a beautiful, believable, "wild" landscape and exploiting it to bits, the player works with the environment system to enhance it.

    E.g. the same way a gardener works with/within nature: collecting seeds, growing seedlings, moving self-set plants, removing weeds, composting waste, pruning, improving soil.

    It's a beautiful idea that captures something I hunger for in games, but rarely find...

    ...so this is my attempt to implement the idea in a design: emnf-ideas.ianbadcoe.uk/growth

    This particular take is literally gardening, which is not required, but works as a jumping off point.