#openscad — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #openscad, aggregated by home.social.
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My 3yr old loves #AngineDePoitrine.
So, I'm going to print him up a Klek helmet/mask.
99 lines of #OpenSCAD! Now I just need to get the exact dimensions and do a little #3dPrinting!
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My 3yr old loves #AngineDePoitrine.
So, I'm going to print him up a Klek helmet/mask.
99 lines of #OpenSCAD! Now I just need to get the exact dimensions and do a little #3dPrinting!
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My 3yr old loves #AngineDePoitrine.
So, I'm going to print him up a Klek helmet/mask.
99 lines of #OpenSCAD! Now I just need to get the exact dimensions and do a little #3dPrinting!
-
My 3yr old loves #AngineDePoitrine.
So, I'm going to print him up a Klek helmet/mask.
99 lines of #OpenSCAD! Now I just need to get the exact dimensions and do a little #3dPrinting!
-
My 3yr old loves #AngineDePoitrine.
So, I'm going to print him up a Klek helmet/mask.
99 lines of #OpenSCAD! Now I just need to get the exact dimensions and do a little #3dPrinting!
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Figuring out how the heck I'll mount this thing in the #server #cabinet...
#OpenWRT One
#3Dprinting #OpenSCAD #3Dmodeling #homelab -
Figuring out how the heck I'll mount this thing in the #server #cabinet...
#OpenWRT One
#3Dprinting #OpenSCAD #3Dmodeling #homelab -
Figuring out how the heck I'll mount this thing in the #server #cabinet...
#OpenWRT One
#3Dprinting #OpenSCAD #3Dmodeling #homelab -
Figuring out how the heck I'll mount this thing in the #server #cabinet...
#OpenWRT One
#3Dprinting #OpenSCAD #3Dmodeling #homelab -
Figuring out how the heck I'll mount this thing in the #server #cabinet...
#OpenWRT One
#3Dprinting #OpenSCAD #3Dmodeling #homelab -
Not happy about AI in OpenSCAD (or open source)?
Leave a comment...
https://github.com/openscad/openscad/issues/6958#issue-5184643860
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Not happy about AI in OpenSCAD (or open source)?
Leave a comment...
https://github.com/openscad/openscad/issues/6958#issue-5184643860
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Not happy about AI in OpenSCAD (or open source)?
Leave a comment...
https://github.com/openscad/openscad/issues/6958#issue-5184643860
-
Not happy about AI in OpenSCAD (or open source)?
Leave a comment...
https://github.com/openscad/openscad/issues/6958#issue-5184643860
-
Not happy about AI in OpenSCAD (or open source)?
Leave a comment...
https://github.com/openscad/openscad/issues/6958#issue-5184643860
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This...what not what I expected to happen.
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,r*rands(0,10,1)[0],0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
This...what not what I expected to happen.
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,r*rands(0,10,1)[0],0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
This...what not what I expected to happen.
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,r*rands(0,10,1)[0],0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
This...what not what I expected to happen.
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,r*rands(0,10,1)[0],0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
This...what not what I expected to happen.
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,r*rands(0,10,1)[0],0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,r,0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,r,0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,r,0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,r,0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,r,0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,0,0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,0,0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,0,0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,0,0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
module sprial_bracelet() {
d1=75;
// render()
for(r = [0 : 0.25 : 360*4]) {
rotate([0,0,r])
translate([d1/2, 0, r/39])
rotate([0,0,0])
resize([wall_thick, wall_thick, spiral_height])
rotate([90,0,0])
sphere(d=3, $fn=50);
}
} -
As promised, here are the STL and 3MF files! #keeb #keyboard #keycaps #3Dprinting #OpenSCAD
https://www.printables.com/model/1817724-supported-xda-keycaps
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As promised, here are the STL and 3MF files! #keeb #keyboard #keycaps #3Dprinting #OpenSCAD
https://www.printables.com/model/1817724-supported-xda-keycaps
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As promised, here are the STL and 3MF files! #keeb #keyboard #keycaps #3Dprinting #OpenSCAD
https://www.printables.com/model/1817724-supported-xda-keycaps
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As promised, here are the STL and 3MF files! #keeb #keyboard #keycaps #3Dprinting #OpenSCAD
https://www.printables.com/model/1817724-supported-xda-keycaps
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As promised, here are the STL and 3MF files! #keeb #keyboard #keycaps #3Dprinting #OpenSCAD
https://www.printables.com/model/1817724-supported-xda-keycaps
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I installed today @OpenSCAD and found a file named "ai_settings.json" and just... FUCK!
More AI bullshit infecting open source.
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I installed today @OpenSCAD and found a file named "ai_settings.json" and just... FUCK!
More AI bullshit infecting open source.
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I installed today @OpenSCAD and found a file named "ai_settings.json" and just... FUCK!
More AI bullshit infecting open source.
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I installed today @OpenSCAD and found a file named "ai_settings.json" and just... FUCK!
More AI bullshit infecting open source.
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I installed today @OpenSCAD and found a file named "ai_settings.json" and just... FUCK!
More AI bullshit infecting open source.
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In the meantime, here is a gist that includes my Keycap Playground preset for generating the key caps, and my #OpenSCAD script for chamfering, tilting, and supporting them for #3DPrinting:
https://gist.github.com/haliphax/fe6539847075be7aba19247d5e1a10c8
And if you've never used Keycap Playground before, you should check it out!
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In the meantime, here is a gist that includes my Keycap Playground preset for generating the key caps, and my #OpenSCAD script for chamfering, tilting, and supporting them for #3DPrinting:
https://gist.github.com/haliphax/fe6539847075be7aba19247d5e1a10c8
And if you've never used Keycap Playground before, you should check it out!
-
In the meantime, here is a gist that includes my Keycap Playground preset for generating the key caps, and my #OpenSCAD script for chamfering, tilting, and supporting them for #3DPrinting:
https://gist.github.com/haliphax/fe6539847075be7aba19247d5e1a10c8
And if you've never used Keycap Playground before, you should check it out!
-
In the meantime, here is a gist that includes my Keycap Playground preset for generating the key caps, and my #OpenSCAD script for chamfering, tilting, and supporting them for #3DPrinting:
https://gist.github.com/haliphax/fe6539847075be7aba19247d5e1a10c8
And if you've never used Keycap Playground before, you should check it out!
-
In the meantime, here is a gist that includes my Keycap Playground preset for generating the key caps, and my #OpenSCAD script for chamfering, tilting, and supporting them for #3DPrinting:
https://gist.github.com/haliphax/fe6539847075be7aba19247d5e1a10c8
And if you've never used Keycap Playground before, you should check it out!
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I think I finally got it! Sprues do not connect to the main part in the slicer, so they are juuuuust barely touching the part when it gets printed. Witness marks are minimal, and the support fins are still able to do their job. I've also added additional stem (i.e. stabilizers) support generation to the #OpenSCAD script, though just like with the #Keyboard Playground script, you have to manually add the support placement vectors yourself by editing the file (boo). A 0.2mm brim has been added to anchor the first layer without relying on slicer settings.
I'm going to get a reasonable set of caps generated this evening and post it up on Printables, etc. ASAP.
-
I think I finally got it! Sprues do not connect to the main part in the slicer, so they are juuuuust barely touching the part when it gets printed. Witness marks are minimal, and the support fins are still able to do their job. I've also added additional stem (i.e. stabilizers) support generation to the #OpenSCAD script, though just like with the #Keyboard Playground script, you have to manually add the support placement vectors yourself by editing the file (boo). A 0.2mm brim has been added to anchor the first layer without relying on slicer settings.
I'm going to get a reasonable set of caps generated this evening and post it up on Printables, etc. ASAP.
-
I think I finally got it! Sprues do not connect to the main part in the slicer, so they are juuuuust barely touching the part when it gets printed. Witness marks are minimal, and the support fins are still able to do their job. I've also added additional stem (i.e. stabilizers) support generation to the #OpenSCAD script, though just like with the #Keyboard Playground script, you have to manually add the support placement vectors yourself by editing the file (boo). A 0.2mm brim has been added to anchor the first layer without relying on slicer settings.
I'm going to get a reasonable set of caps generated this evening and post it up on Printables, etc. ASAP.
-
I think I finally got it! Sprues do not connect to the main part in the slicer, so they are juuuuust barely touching the part when it gets printed. Witness marks are minimal, and the support fins are still able to do their job. I've also added additional stem (i.e. stabilizers) support generation to the #OpenSCAD script, though just like with the #Keyboard Playground script, you have to manually add the support placement vectors yourself by editing the file (boo). A 0.2mm brim has been added to anchor the first layer without relying on slicer settings.
I'm going to get a reasonable set of caps generated this evening and post it up on Printables, etc. ASAP.
-
I think I finally got it! Sprues do not connect to the main part in the slicer, so they are juuuuust barely touching the part when it gets printed. Witness marks are minimal, and the support fins are still able to do their job. I've also added additional stem (i.e. stabilizers) support generation to the #OpenSCAD script, though just like with the #Keyboard Playground script, you have to manually add the support placement vectors yourself by editing the file (boo). A 0.2mm brim has been added to anchor the first layer without relying on slicer settings.
I'm going to get a reasonable set of caps generated this evening and post it up on Printables, etc. ASAP.
-
#FreeCAD seems to be the most capable #FOSS #CAD package out there. #OpenSCAD looks nice, but it's more like a programming language.
#TinkerCAD is easy, but it's not FOSS, and they have a stinking #BindingArbitration clause now. 🤦♂️
#Blender is extremely capable, but not really meant for solid modeling, from what I can tell.
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#FreeCAD seems to be the most capable #FOSS #CAD package out there. #OpenSCAD looks nice, but it's more like a programming language.
#TinkerCAD is easy, but it's not FOSS, and they have a stinking #BindingArbitration clause now. 🤦♂️
#Blender is extremely capable, but not really meant for solid modeling, from what I can tell.
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#FreeCAD seems to be the most capable #FOSS #CAD package out there. #OpenSCAD looks nice, but it's more like a programming language.
#TinkerCAD is easy, but it's not FOSS, and they have a stinking #BindingArbitration clause now. 🤦♂️
#Blender is extremely capable, but not really meant for solid modeling, from what I can tell.
-
#FreeCAD seems to be the most capable #FOSS #CAD package out there. #OpenSCAD looks nice, but it's more like a programming language.
#TinkerCAD is easy, but it's not FOSS, and they have a stinking #BindingArbitration clause now. 🤦♂️
#Blender is extremely capable, but not really meant for solid modeling, from what I can tell.
-
#FreeCAD seems to be the most capable #FOSS #CAD package out there. #OpenSCAD looks nice, but it's more like a programming language.
#TinkerCAD is easy, but it's not FOSS, and they have a stinking #BindingArbitration clause now. 🤦♂️
#Blender is extremely capable, but not really meant for solid modeling, from what I can tell.
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I couldn't do a project without some #3dPrinting and #OpenSCAD.
The cheapo media converters didn't come with any mounting hardware. Boo!
That's okay.
I have parametric skills and a 3D printer. In less than 100 lines of code, I have a fully customizable, vented mounting hardware generator. I can use the same code to generate a mount for the media converter's inline power brick.