#gleamlang β Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gleamlang, aggregated by home.social.
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Elixir FR and Elixir Paris are doing a new meetup online (in French only)
We will have a series of fast talks, around ~15minutes each
- An introduction to #Gleamlang
- A presentation about using hot code reloading in production
- A talk about Civis, a static websites farm
- A presentation about learning Elixir and Phoenix (by myself!)We will probably be on our discord :)
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We got a great foundation for Chapter 7 completed: The top-level AST, interpretation, type-checking, and parsing of all the new constructs. Join me again next time for more elaboration on functions!
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In the latest version of Gleam, the javascript target gets source maps ... in Gleam!
Translation: You can put breakpoints and debug the Gleam code that produced the javascript, not the optimised JS the browser is running π
This is what we call good DX βΊοΈ
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You've heard me nerd about Gleam lately and in addition to "this language is brilliant and easy to get into", I would like to add my latest experience:
"Gleam is the perfect ecosystem to be making an API or a web app or a static web site for your app".
I mean... even the server components are fun https://hexdocs.pm/lustre
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Thanks for attending! We were able to port a lot more of `glam` into our Gleam matrices library. A polished release will be right around the corner and 1.0 not far off.
See you next week, like/follow/subscribe: https://youtube.com/@seancribbs
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Welcome back to another Sunday! Let's polish up the https://hex.pm/packages/matrix_gleam library for a new release. Join me at 1:30PM CDT:
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So Dynamic is an external type. External types are basically like opaque types for Gleam code and need non-Gleam code to construct, inspect and convert them. An external type only declares the name, without any variants, like `pub type Dynamic` without curly brackets and all that. I need to have a second look at dynamic, decode and gleam_json to understand dynamic/decode, but this realisation was helpful, which i got from the externals docs page:
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I'm back! Today let's finish up our BeziΓ©r editor demo and figure out what to do next with #Splines. Join me at 1:30PM CDT:
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We got pretty far into our basic editor today, so thanks for hanging out! We will polish it up next week, follow and subscribe for notifications:
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I couldn't resist the temptation to do an ambitious demo for BeziΓ©r splines, so let's build a miniature spline editor today! Join me live at 1:30PM CDT for more #GleamLang #GameDev with #Tiramisu:
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I'm very curious about the JIT/AOT compiler in #AtomVM. How does it compare to #BeamAsm when it comes to performance? #BEAM #Erlang #elixirlang #gleamlang
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I'm very curious about the JIT/AOT compiler in #AtomVM. How does it compare to #BeamAsm when it comes to performance? #BEAM #Erlang #elixirlang #gleamlang
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I'm very curious about the JIT/AOT compiler in #AtomVM. How does it compare to #BeamAsm when it comes to performance? #BEAM #Erlang #elixirlang #gleamlang
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Thanks for attending and bringing the fun! We added two demos today -- an object following a path and a camera fly-through -- both using splines from our library.
Join me at the same time next week for more #GleamLang: https://youtube.com/@seancribbs
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Going live in about 15 minutes with more splines! Today we'll build some demos showcasing how to use BeziΓ©r, Catmull-Rom, and Basis splines. Join me at 1:30PM CDT:
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Thanks for attending! We got our first published release of our little matrix library and built uniform splines for each of the existing forms. Grab the libraries on hex.pm:
https://hex.pm/packages/splines
https://hex.pm/packages/matrix_gleamSee you next week: https://youtube.com/@seancribbs
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Welcome to March! In today's stream, we're going to extend our parametric curves into uniform splines that conjoin multiple curves. Come join me at 1:30PM CST:
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Thanks for attending! We were able to accurately reformulate our existing cubic splines in matrix forms and implement B-splines in less than 10 minutes. πͺ
See you next week for more matrices and splines shenanigans:
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Happy Sunday! Today we're going to use matrices to refine our implementation of splines and maybe make a new one. Join me at 1:30PM CST:
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Happy Sunday, we've got more splines to make! Join me at 1:30PM CST and we'll add some to our nascent library in #GleamLang:
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Thanks for attending! We got the basic mathematics of Catmull-Rom splines implemented but weren't quite able to visualize them. See you next week when we pick that back up:
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Hey folks, I'm taking a brief break from the puzzle game to implement some splines in #GleamLang! Today we'll look at Catmull-Rom splines which are useful for smooth paths and transitions. Join me at 1:30PM CST:
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Thank you for attending and giving great feedback in the chat! Next weekend we'll do something different, so stay tuned to my YT channel for updates:
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I'm back! Let's polish the game UI and add some elements to the in-game HUD today. Join me at 1:30PM CST for more #GleamLang #Tiramisu #GameDev:
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That was fun! We learned how to boot up a new #Tiramisu app, add some interactivity (rotate the camera with mouse), and load a GLTF model from the web. Let's do it again next week!
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Ett urartat sidoprojekt
Kristoffer ville blogga lite β¦ det blev 60 utkast och en markdownparser i Gleam.Ett klipp ur Kodsnack 667 - lyssna dΓ€r poddar finns eller pΓ₯ kodsnack.se!
#gleamlang #hobby #podcast #programmering #markdown -
OMG, I can never remember the exact syntax for using array parameters in SQL I feel like it's subtly different for every language/library/RDBMS implementation combo.
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New gleam release!
1.2 now. Damn moving fast with many improvements. Reading the changelogs is all nice stuff.
https://github.com/gleam-lang/gleam/blob/main/changelog/v1.1.md
https://github.com/gleam-lang/gleam/blob/main/changelog/v1.2.md
#gleam #fp #gleamlang #programming #programmingLanguages #functionalProgramming #beamvm #erlang
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Haven't usef the language, I find the language nice, but the amount of effort to avoid calling things by their names and all the work to invent new syntax to work with #monads dissapoints me. Let's see what this all evolves into.
v0.25 - Introducing use expressions! β Gleam
https://gleam.run/news/v0.25-introducing-use-expressions/#erlang #beamVm #gleam #gleamlang #fp #plt #programming #programmingLanguages #functionalProgramming