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#gleamlang β€” Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gleamlang, aggregated by home.social.

  1. Elixir FR and Elixir Paris are doing a new meetup online (in French only)

    We will have a series of fast talks, around ~15minutes each
    - An introduction to #Gleamlang
    - A presentation about using hot code reloading in production
    - A talk about Civis, a static websites farm
    - A presentation about learning Elixir and Phoenix (by myself!)

    We will probably be on our discord :)

    meetup.com/elixir/events/31467

    #Elixir #Elixirlang #MyElixirStatus #Gleam #Gleamlang

  2. We got a great foundation for Chapter 7 completed: The top-level AST, interpretation, type-checking, and parsing of all the new constructs. Join me again next time for more elaboration on functions!

    youtube.com/@seancribbs

    #EssentialsOfCompilation #GleamLang #Compilers

  3. In the latest version of Gleam, the javascript target gets source maps ... in Gleam!

    Translation: You can put breakpoints and debug the Gleam code that produced the javascript, not the optimised JS the browser is running 😍

    This is what we call good DX ☺️

    gleam.run/news/javascript-sour

    #IndieDev #Gleam #GleamLang #WebDev

  4. You've heard me nerd about Gleam lately and in addition to "this language is brilliant and easy to get into", I would like to add my latest experience:

    "Gleam is the perfect ecosystem to be making an API or a web app or a static web site for your app".

    I mean... even the server components are fun hexdocs.pm/lustre

    #Gleam #GleamLang #IndieDev

  5. Thanks for attending! We were able to port a lot more of `glam` into our Gleam matrices library. A polished release will be right around the corner and 1.0 not far off.

    See you next week, like/follow/subscribe: youtube.com/@seancribbs

    #GleamLang #GameDev #Matrices

  6. So Dynamic is an external type. External types are basically like opaque types for Gleam code and need non-Gleam code to construct, inspect and convert them. An external type only declares the name, without any variants, like `pub type Dynamic` without curly brackets and all that. I need to have a second look at dynamic, decode and gleam_json to understand dynamic/decode, but this realisation was helpful, which i got from the externals docs page:

    gleam.run/documentation/extern

    #gleam #gleamlang

  7. We got pretty far into our basic editor today, so thanks for hanging out! We will polish it up next week, follow and subscribe for notifications:

    youtube.com/@seancribbs

    #GameDev #GleamLang #Tiramisu

  8. I couldn't resist the temptation to do an ambitious demo for BeziΓ©r splines, so let's build a miniature spline editor today! Join me live at 1:30PM CDT for more #GleamLang #GameDev with #Tiramisu:

    youtube.com/live/jPHPkovEcIc?f

  9. Thanks for attending and bringing the fun! We added two demos today -- an object following a path and a camera fly-through -- both using splines from our library.

    Join me at the same time next week for more #GleamLang: youtube.com/@seancribbs

    #GameDev #Splines

  10. Going live in about 15 minutes with more splines! Today we'll build some demos showcasing how to use BeziΓ©r, Catmull-Rom, and Basis splines. Join me at 1:30PM CDT:

    youtube.com/live/09GijrgfHq4?f

    #GleamLang #GameDev #Tiramisu #Splines

  11. Thanks for attending! We got our first published release of our little matrix library and built uniform splines for each of the existing forms. Grab the libraries on hex.pm:

    hex.pm/packages/splines
    hex.pm/packages/matrix_gleam

    See you next week: youtube.com/@seancribbs

    #GameDev #GleamLang #Splines

  12. Welcome to March! In today's stream, we're going to extend our parametric curves into uniform splines that conjoin multiple curves. Come join me at 1:30PM CST:

    youtube.com/live/SR-eJgmRGJ0?f

    #GameDev #Tiramisu #GleamLang #Splines

  13. Thanks for attending! We were able to accurately reformulate our existing cubic splines in matrix forms and implement B-splines in less than 10 minutes. πŸ’ͺ

    See you next week for more matrices and splines shenanigans:

    youtube.com/@seancribbs

    #GleamLang #Tiramisu #GameDev #Splines

  14. Happy Sunday! Today we're going to use matrices to refine our implementation of splines and maybe make a new one. Join me at 1:30PM CST:

    youtube.com/live/pPbCx1yshq8?f

    #GleamLang #GameDev #Tiramisu #Splines

  15. Happy Sunday, we've got more splines to make! Join me at 1:30PM CST and we'll add some to our nascent library in #GleamLang:

    youtube.com/live/bh7lz_1JCC8?f

    #GameDev #Graphics #Tiramisu

  16. Thanks for attending! We got the basic mathematics of Catmull-Rom splines implemented but weren't quite able to visualize them. See you next week when we pick that back up:

    youtube.com/@seancribbs

    #GleamLang #GameDev #Tiramisu

  17. Hey folks, I'm taking a brief break from the puzzle game to implement some splines in #GleamLang! Today we'll look at Catmull-Rom splines which are useful for smooth paths and transitions. Join me at 1:30PM CST:

    youtube.com/live/ICi-6-ce6-I?f

    #GameDev #Tiramisu

  18. Thank you for attending and giving great feedback in the chat! Next weekend we'll do something different, so stay tuned to my YT channel for updates:

    youtube.com/@seancribbs

    #GleamLang #GameDev #Tiramisu

  19. I'm back! Let's polish the game UI and add some elements to the in-game HUD today. Join me at 1:30PM CST for more #GleamLang #Tiramisu #GameDev:

    youtube.com/live/DfKaJw732N8?f

  20. That was fun! We learned how to boot up a new #Tiramisu app, add some interactivity (rotate the camera with mouse), and load a GLTF model from the web. Let's do it again next week!

    youtube.com/@seancribbs

    #GleamLang #GameDev #Gfx

  21. Ett urartat sidoprojekt
    Kristoffer ville blogga lite … det blev 60 utkast och en markdownparser i Gleam.

    Ett klipp ur Kodsnack 667 - lyssna dΓ€r poddar finns eller pΓ₯ kodsnack.se!
    #gleamlang #hobby #podcast #programmering #markdown

  22. OMG, I can never remember the exact syntax for using array parameters in SQL I feel like it's subtly different for every language/library/RDBMS implementation combo.

    #SQL #postgres #PGO #gleamlang

  23. Haven't usef the language, I find the language nice, but the amount of effort to avoid calling things by their names and all the work to invent new syntax to work with #monads dissapoints me. Let's see what this all evolves into.

    v0.25 - Introducing use expressions! – Gleam
    gleam.run/news/v0.25-introduci

    #erlang #beamVm #gleam #gleamlang #fp #plt #programming #programmingLanguages #functionalProgramming