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#gamestudy — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamestudy, aggregated by home.social.

  1. Hello!

    My name is Alex Doppelgänger and I'm passionate about #science, #culture, #history and #boardgames.
    In my spare time I write on my personal website and on Substack (in Romanian) about board games and their role in the development of culture, history and society.

    Pleased to meet you!

    #Introduction #BoardGames #GameStudy

  2. Hello!

    My name is Alex Doppelgänger and I'm passionate about #science, #culture, #history and #boardgames.
    In my spare time I write on my personal website and on Substack (in Romanian) about board games and their role in the development of culture, history and society.

    Pleased to meet you!

    #Introduction #BoardGames #GameStudy

  3. "Immer wieder führt dieses Versinken der Einzelschicksale im Sand der Zeit zu einem Unbehagen, dass mich bei manchen Spielen packt."

    Arno Görgen teilt in ➡ Spiel - Kultur - Wissenschaft Gedanken zur Ethik historisierender Spiele:

    spielkult.hypotheses.org/5159

    #SpielKulturWissenschaft #GameStudies #gamestudy #BioShock #Fallout

    📷 Aus dem Presskit von 11:11 Memories Retold

  4. "Immer wieder führt dieses Versinken der Einzelschicksale im Sand der Zeit zu einem Unbehagen, dass mich bei manchen Spielen packt."

    Arno Görgen teilt in ➡ Spiel - Kultur - Wissenschaft Gedanken zur Ethik historisierender Spiele:

    spielkult.hypotheses.org/5159

    #SpielKulturWissenschaft #GameStudies #gamestudy #BioShock #Fallout

    📷 Aus dem Presskit von 11:11 Memories Retold

  5. The Video Game History Foundation and the Software Preservation Network conducted the first ever study on the commercial availability of classic video games, and the results are bleak.

    More than half (87%) of classic video games released in the United States are critically endangered -- unfindable and unplayable.

    "Just 13% of video game history is being represented in the current marketplace. In fact, no period of video game history defined in this study even cracked 20% representation."

    This is pretty messed up. The study just backs up what advocates of physical media have been saying for years.

    gamehistory.org/87percent

    #games #gaming #history #VideoGames #GameHistory #PhysicalMedia #study #studies #VideoGameHistory #SoftwarePreservation #RetroGames #RetroGaming #GameStudy #GameStudies #VideoGameStudy #VideoGameStudies #ClassicGames #ClassicVideoGames

  6. The Video Game History Foundation and the Software Preservation Network conducted the first ever study on the commercial availability of classic video games, and the results are bleak.

    More than half (87%) of classic video games released in the United States are critically endangered -- unfindable and unplayable.

    "Just 13% of video game history is being represented in the current marketplace. In fact, no period of video game history defined in this study even cracked 20% representation."

    This is pretty messed up. The study just backs up what advocates of physical media have been saying for years.

    gamehistory.org/87percent

    #games #gaming #history #VideoGames #GameHistory #PhysicalMedia #study #studies #VideoGameHistory #SoftwarePreservation #RetroGames #RetroGaming #GameStudy #GameStudies #VideoGameStudy #VideoGameStudies #ClassicGames #ClassicVideoGames

  7. The Video Game History Foundation and the Software Preservation Network conducted the first ever study on the commercial availability of classic video games, and the results are bleak.

    More than half (87%) of classic video games released in the United States are critically endangered -- unfindable and unplayable.

    "Just 13% of video game history is being represented in the current marketplace. In fact, no period of video game history defined in this study even cracked 20% representation."

    This is pretty messed up. The study just backs up what advocates of physical media have been saying for years.

    gamehistory.org/87percent

    #games #gaming #history #VideoGames #GameHistory #PhysicalMedia #study #studies #VideoGameHistory #SoftwarePreservation #RetroGames #RetroGaming #GameStudy #GameStudies #VideoGameStudy #VideoGameStudies #ClassicGames #ClassicVideoGames

  8. The Video Game History Foundation and the Software Preservation Network conducted the first ever study on the commercial availability of classic video games, and the results are bleak.

    More than half (87%) of classic video games released in the United States are critically endangered -- unfindable and unplayable.

    "Just 13% of video game history is being represented in the current marketplace. In fact, no period of video game history defined in this study even cracked 20% representation."

    This is pretty messed up. The study just backs up what advocates of physical media have been saying for years.

    gamehistory.org/87percent

    #games #gaming #history #VideoGames #GameHistory #PhysicalMedia #study #studies #VideoGameHistory #SoftwarePreservation #RetroGames #RetroGaming #GameStudy #GameStudies #VideoGameStudy #VideoGameStudies #ClassicGames #ClassicVideoGames

  9. The Video Game History Foundation and the Software Preservation Network conducted the first ever study on the commercial availability of classic video games, and the results are bleak.

    More than half (87%) of classic video games released in the United States are critically endangered -- unfindable and unplayable.

    "Just 13% of video game history is being represented in the current marketplace. In fact, no period of video game history defined in this study even cracked 20% representation."

    This is pretty messed up. The study just backs up what advocates of physical media have been saying for years.

    gamehistory.org/87percent

    #games #gaming #history #VideoGames #GameHistory #PhysicalMedia #study #studies #VideoGameHistory #SoftwarePreservation #RetroGames #RetroGaming #GameStudy #GameStudies #VideoGameStudy #VideoGameStudies #ClassicGames #ClassicVideoGames