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#retrogamedev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #retrogamedev, aggregated by home.social.

  1. Today is going to be spent authoring collision on the original Shinobi maps using the excellent Tiled from @bjorn .

    I might have a pop and completing some of the weird maps left in the ROM too.

    #retrogameDev #commanderX16 #c #development #8bit

  2. Today is going to be spent authoring collision on the original Shinobi maps using the excellent Tiled from @bjorn .

    I might have a pop and completing some of the weird maps left in the ROM too.

    #retrogameDev #commanderX16 #c #development #8bit

  3. Think I'm just about ready to start using this now. Will also throw it up on Codeberg at some point. Properly documented of course.

    Minified, this whole engine is a single 17KB Javascript file, and approx 2KB of that is the MIT license text. 😁

    The font adds an extra 8.8KB but isn't technically needed, and again that includes the MIT text.

    I do plan on adding more to it yet mind. Eventually.

    development.qweb.co.uk/qjerg-d

    #Javascript #retro #gameDev #retroDev #retroGameDev #pixels

  4. Think I'm just about ready to start using this now. Will also throw it up on Codeberg at some point. Properly documented of course.

    Minified, this whole engine is a single 17KB Javascript file, and approx 2KB of that is the MIT license text. 😁

    The font adds an extra 8.8KB but isn't technically needed, and again that includes the MIT text.

    I do plan on adding more to it yet mind. Eventually.

    development.qweb.co.uk/qjerg-d

    #Javascript #retro #gameDev #retroDev #retroGameDev #pixels

  5. Recibimos el premio Mención a juego más votado por el publico en la #RetroGameDev 2026 en la primera #VCFlatam en Bahia Blanca, Argentina. Con @chiptecno y @astromina.exe y @hypr0 que no esta en la foto.

  6. Recibimos el premio Mención a juego más votado por el publico en la #RetroGameDev 2026 en la primera #VCFlatam en Bahia Blanca, Argentina. Con @chiptecno y @astromina.exe y @hypr0 que no esta en la foto.

  7. Calling all ZX Spectrum coders, Z80 jugglers and ZX81 wranglers: A new version of my speccydev dev container has been released, with the inclusion of John Elliott's TAPTOOLS. Get it at github.com/mcphail/spec... #RetroComputing #RetroGameDev

    GitHub - mcphail/speccydev: De...

  8. Calling all ZX Spectrum coders, Z80 jugglers and ZX81 wranglers: A new version of my speccydev dev container has been released, with the inclusion of John Elliott's TAPTOOLS. Get it at github.com/mcphail/spec... #RetroComputing #RetroGameDev

    GitHub - mcphail/speccydev: De...

  9. Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!

    #gamedev #indiedev #n64 #retrogamedev

  10. Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!

    #gamedev #indiedev #n64 #retrogamedev

  11. My submission for the BASIC 10Liner competition is in. Can you do better? There's still lots of time to enter. I'm hoping to beat my previous result of "nearly last place". bunsen.itch.io/dec-man-sinc... #RetroComputing #RetroGameDev #ZXSpectrum

    DEC-Man (Sinclair ZX Spectrum)...

  12. My work-in-progress pacman clone for the BASIC 10Liner competition now has a more aggressive ghost and terror-inducing sound. I'm pretty happy with this, considering the code is limited to 10 lines of 80 characters and BASIC on the ZX Spectrum is pretty verbose. #RetroComputing #RetroGameDev

  13. My work-in-progress pacman clone for the BASIC 10Liner competition now has a more aggressive ghost and terror-inducing sound. I'm pretty happy with this, considering the code is limited to 10 lines of 80 characters and BASIC on the ZX Spectrum is pretty verbose. #RetroComputing #RetroGameDev

  14. Working on an entry for this year's BASIC 10Liner competition in the strictest PUR-80 category: 10 lines of maximum 80 characters. www.homeputerium.de #RetroComputing #RetroGameDev #ZXSpectrum

  15. Working on an entry for this year's BASIC 10Liner competition in the strictest PUR-80 category: 10 lines of maximum 80 characters. www.homeputerium.de #RetroComputing #RetroGameDev #ZXSpectrum

  16. Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills

    youtube.com/watch?v=Cc0xtavXOUE

    #gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

  17. Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills

    youtube.com/watch?v=Cc0xtavXOUE

    #gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

  18. Hotfix release of my devcontainer for ZX Spectrum development, with the latest version of Boriel BASIC to restore builds for the Spectrum Next. github.com/mcphail/spec... #RetroGameDev #RetroComputing

    GitHub - mcphail/speccydev: De...

  19. ZX Spectrum coders - a new version of my Speccydev devcontainer has been released, featuring the latest versions of Boriel BASIC and sjasmplus amongst many other goodies! Get it at github.com/mcphail/spec... . #RetroComputing #RetroGameDev

    RE: https://bsky.app/profile/did:plc:5tryd6bsdztrglek3jnpbz7e/post/3mcqdnch5tc27


    GitHub - mcphail/speccydev: De...

  20. ZX Spectrum coders - a new version of my Speccydev devcontainer has been released, featuring the latest versions of Boriel BASIC and sjasmplus amongst many other goodies! Get it at github.com/mcphail/spec... . #RetroComputing #RetroGameDev

    RE: https://bsky.app/profile/did:plc:5tryd6bsdztrglek3jnpbz7e/post/3mcqdnch5tc27


    GitHub - mcphail/speccydev: De...

  21. The Firefly Zero game jam is now official! Build a game for the Firefly Zero handheld game console on the weekend of January 17-19.

    Build a game in any of the supported languages: Rust, Go, Lua, Zig, C, C++, TypeScript, AssemblyScript, Elixir, MoonBit

    Documentation and SDK’s are available on the website. It’s very easy to get going and no prior experience is necessary.

    More information is available on the Itch.io page:
    itch.io/jam/firefly-jam

    Read more about the Firefly Zero handheld game console on their website:
    fireflyzero.com/

    #GameDev #retrogame #retrogamedev #Rust #RustLang #Go #GoLang #Lua #zig #TypeScript #AssemblyScript #Elixir #MoonBit #FireflyZero

  22. The Firefly Zero game jam is now official! Build a game for the Firefly Zero handheld game console on the weekend of January 17-19.

    Build a game in any of the supported languages: Rust, Go, Lua, Zig, C, C++, TypeScript, AssemblyScript, Elixir, MoonBit

    Documentation and SDK’s are available on the website. It’s very easy to get going and no prior experience is necessary.

    More information is available on the Itch.io page:
    itch.io/jam/firefly-jam

    Read more about the Firefly Zero handheld game console on their website:
    fireflyzero.com/

    #GameDev #retrogame #retrogamedev #Rust #RustLang #Go #GoLang #Lua #zig #TypeScript #AssemblyScript #Elixir #MoonBit #FireflyZero

  23. I took a first stab at isometric maps on a 386. The new direction definitely makes things more challenging... and I'm not sure yet if I can pull it off.

    youtube.com/watch?v=2JZ35t_8q1A

    #gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

  24. I took a first stab at isometric maps on a 386. The new direction definitely makes things more challenging... and I'm not sure yet if I can pull it off.

    youtube.com/watch?v=2JZ35t_8q1A

    #gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal