#retrogamedev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #retrogamedev, aggregated by home.social.
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Heh, variable width fonts are now a thing in my engine! 😊
Need to re-test a bunch of things before I push an update out though. This may or may not be tomorrow... Because those are literally all the possibilities.
#retro #gameDev #retroGameDev #screenshotSaturday (almost)
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Can you sport the progress in details?
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File drop alarm! I prepared a #zeal / #dash docset for #directqb with #quickbasic. https://www.binarylab.eu/files/DirectQB161.docset.zip #qbasic #dos #msdos #retrogamedev #qb45
#dosneverdies -
Today is going to be spent authoring collision on the original Shinobi maps using the excellent Tiled from @bjorn .
I might have a pop and completing some of the weird maps left in the ROM too.
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Think I'm just about ready to start using this now. Will also throw it up on Codeberg at some point. Properly documented of course.
Minified, this whole engine is a single 17KB Javascript file, and approx 2KB of that is the MIT license text. 😁
The font adds an extra 8.8KB but isn't technically needed, and again that includes the MIT text.
I do plan on adding more to it yet mind. Eventually.
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After a detour through a top‑down prototype, a single tip from a fellow retro‑dev sparked a new direction
https://www.youtube.com/watch?v=fWALZHOpN0I
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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Recibimos el premio Mención a juego más votado por el publico en la #RetroGameDev 2026 en la primera #VCFlatam en Bahia Blanca, Argentina. Con @chiptecno y @astromina.exe y @hypr0 que no esta en la foto.
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Tessarium is a tile-first retro #pixelart level editor, built for the #Nintendo #Gameboy / GBColor #development and smoother GB Studio workflows by Joel J Games
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Calling all ZX Spectrum coders, Z80 jugglers and ZX81 wranglers: A new version of my speccydev dev container has been released, with the inclusion of John Elliott's TAPTOOLS. Get it at github.com/mcphail/spec... #RetroComputing #RetroGameDev
GitHub - mcphail/speccydev: De... -
Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!
#gamedev #indiedev #n64 #retrogamedev -
My work-in-progress pacman clone for the BASIC 10Liner competition now has a more aggressive ghost and terror-inducing sound. I'm pretty happy with this, considering the code is limited to 10 lines of 80 characters and BASIC on the ZX Spectrum is pretty verbose. #RetroComputing #RetroGameDev
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Working on an entry for this year's BASIC 10Liner competition in the strictest PUR-80 category: 10 lines of maximum 80 characters. www.homeputerium.de #RetroComputing #RetroGameDev #ZXSpectrum
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Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills
https://www.youtube.com/watch?v=Cc0xtavXOUE
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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ZX Spectrum coders - a new version of my Speccydev devcontainer has been released, featuring the latest versions of Boriel BASIC and sjasmplus amongst many other goodies! Get it at github.com/mcphail/spec... . #RetroComputing #RetroGameDev
RE: https://bsky.app/profile/did:plc:5tryd6bsdztrglek3jnpbz7e/post/3mcqdnch5tc27
GitHub - mcphail/speccydev: De... -
The Firefly Zero game jam is now official! Build a game for the Firefly Zero handheld game console on the weekend of January 17-19.
Build a game in any of the supported languages: Rust, Go, Lua, Zig, C, C++, TypeScript, AssemblyScript, Elixir, MoonBit
Documentation and SDK’s are available on the website. It’s very easy to get going and no prior experience is necessary.
More information is available on the Itch.io page:
https://itch.io/jam/firefly-jamRead more about the Firefly Zero handheld game console on their website:
https://fireflyzero.com/#GameDev #retrogame #retrogamedev #Rust #RustLang #Go #GoLang #Lua #zig #TypeScript #AssemblyScript #Elixir #MoonBit #FireflyZero
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Merry Christmas from The Oasis BBS
#TheOasisBBS #Commodore64 #C64 #Amiga #RetroComputing #RetroGaming #Homebrew #8Bit #16Bit #VintageComputing #RetrogameDev #BBS #TechHistory #HolidayMessage #MerryChristmas
https://theoasisbbs.com/merry-christmas-from-the-oasis-bbs-2025/?feed_id=7222&_unique_id=694d43f694cdf -
I took a first stab at isometric maps on a 386. The new direction definitely makes things more challenging... and I'm not sure yet if I can pull it off.
https://www.youtube.com/watch?v=2JZ35t_8q1A
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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Poor standard palette...
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This week's video is part Q&A, part devlog, and part "wait… what do I actually wanna build?"
https://www.youtube.com/watch?v=_kDptFneAdw
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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The 8bitworkshop IDE is an online C, BASIC, and Assembler #IDE for #retrocomputers and #consoles
https://ide.retrogamecoders.com/?platform=c64&file=hello.bas
#retrocomputing #programming #retrogamedev #commodore #amstrad #zxspectrum #atari #msx #msdos #nes #sega
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Last week I overengineered things, this week I paid for it… in frames per second
https://www.youtube.com/watch?v=xLAD8_8eNhw
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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Last week was mostly cleaning up a few weeks worth of sins... plus a healthy dose of overengineering. Not sure if I did myself a favor, but at least it was fun.
https://www.youtube.com/watch?v=-CtNYqdGdXw
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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How many off-by-one errors can I make in a week? Yes
https://www.youtube.com/watch?v=K-NcPQuWFrE
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
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Editing this one took ages, but it’s finally out. It's been a fun start to the project... curious what y'all think.
https://www.youtube.com/watch?v=eDpfSYvnaWI
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
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Week one of my "Back to the Pascal" project is almost done.
Now I "just" have to cut hours of footage into a short, fun video. No clue how long that'll take, but it's coming out by Sunday. One way or another 😅#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #indiegame #devlog
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I'm starting a new project: Rebuilding a game I wanted to make as a kid, back when I had no idea what I was doing.