#retrogamedev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #retrogamedev, aggregated by home.social.
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Dev Update 2 on my Shinobi: Commander X16 rewrite.
I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16!
https://www.youtube.com/watch?v=TntV3rE6Dg4
#RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bit
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Dev Update 2 on my Shinobi: Commander X16 rewrite.
I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16!
https://www.youtube.com/watch?v=TntV3rE6Dg4
#RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bit
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Dev Update 2 on my Shinobi: Commander X16 rewrite.
I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16!
https://www.youtube.com/watch?v=TntV3rE6Dg4
#RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bit
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AlleyQuest: An Interview With the Developer Bringing a 1983 Classic Back to Life "On staying faithful to a classic, tackling level design, and the power of Phaser Editor." https://phaser.io/news/2026/04/alleyquest-how-one-developer-is-bringing-a-1983-classic-back-to-life
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AlleyQuest: An Interview With the Developer Bringing a 1983 Classic Back to Life "On staying faithful to a classic, tackling level design, and the power of Phaser Editor." https://phaser.io/news/2026/04/alleyquest-how-one-developer-is-bringing-a-1983-classic-back-to-life
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AlleyQuest: An Interview With the Developer Bringing a 1983 Classic Back to Life "On staying faithful to a classic, tackling level design, and the power of Phaser Editor." https://phaser.io/news/2026/04/alleyquest-how-one-developer-is-bringing-a-1983-classic-back-to-life
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After a detour through a top‑down prototype, a single tip from a fellow retro‑dev sparked a new direction
https://www.youtube.com/watch?v=fWALZHOpN0I
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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After a detour through a top‑down prototype, a single tip from a fellow retro‑dev sparked a new direction
https://www.youtube.com/watch?v=fWALZHOpN0I
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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After a detour through a top‑down prototype, a single tip from a fellow retro‑dev sparked a new direction
https://www.youtube.com/watch?v=fWALZHOpN0I
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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After a detour through a top‑down prototype, a single tip from a fellow retro‑dev sparked a new direction
https://www.youtube.com/watch?v=fWALZHOpN0I
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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After a detour through a top‑down prototype, a single tip from a fellow retro‑dev sparked a new direction
https://www.youtube.com/watch?v=fWALZHOpN0I
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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Recibimos el premio Mención a juego más votado por el publico en la #RetroGameDev 2026 en la primera #VCFlatam en Bahia Blanca, Argentina. Con @chiptecno y @astromina.exe y @hypr0 que no esta en la foto.
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Recibimos el premio Mención a juego más votado por el publico en la #RetroGameDev 2026 en la primera #VCFlatam en Bahia Blanca, Argentina. Con @chiptecno y @astromina.exe y @hypr0 que no esta en la foto.
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Recibimos el premio Mención a juego más votado por el publico en la #RetroGameDev 2026 en la primera #VCFlatam en Bahia Blanca, Argentina. Con @chiptecno y @astromina.exe y @hypr0 que no esta en la foto.
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Recibimos el premio Mención a juego más votado por el publico en la #RetroGameDev 2026 en la primera #VCFlatam en Bahia Blanca, Argentina. Con @chiptecno y @astromina.exe y @hypr0 que no esta en la foto.
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Recibimos el premio Mención a juego más votado por el publico en la #RetroGameDev 2026 en la primera #VCFlatam en Bahia Blanca, Argentina. Con @chiptecno y @astromina.exe y @hypr0 que no esta en la foto.
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Tessarium is a tile-first retro #pixelart level editor, built for the #Nintendo #Gameboy / GBColor #development and smoother GB Studio workflows by Joel J Games
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Tessarium is a tile-first retro #pixelart level editor, built for the #Nintendo #Gameboy / GBColor #development and smoother GB Studio workflows by Joel J Games
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Tessarium is a tile-first retro #pixelart level editor, built for the #Nintendo #Gameboy / GBColor #development and smoother GB Studio workflows by Joel J Games
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Tessarium is a tile-first retro #pixelart level editor, built for the #Nintendo #Gameboy / GBColor #development and smoother GB Studio workflows by Joel J Games
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Tessarium is a tile-first retro #pixelart level editor, built for the #Nintendo #Gameboy / GBColor #development and smoother GB Studio workflows by Joel J Games
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Calling all ZX Spectrum coders, Z80 jugglers and ZX81 wranglers: A new version of my speccydev dev container has been released, with the inclusion of John Elliott's TAPTOOLS. Get it at github.com/mcphail/spec... #RetroComputing #RetroGameDev
GitHub - mcphail/speccydev: De... -
Calling all ZX Spectrum coders, Z80 jugglers and ZX81 wranglers: A new version of my speccydev dev container has been released, with the inclusion of John Elliott's TAPTOOLS. Get it at github.com/mcphail/spec... #RetroComputing #RetroGameDev
GitHub - mcphail/speccydev: De... -
Calling all ZX Spectrum coders, Z80 jugglers and ZX81 wranglers: A new version of my speccydev dev container has been released, with the inclusion of John Elliott's TAPTOOLS. Get it at github.com/mcphail/spec... #RetroComputing #RetroGameDev
GitHub - mcphail/speccydev: De... -
Calling all ZX Spectrum coders, Z80 jugglers and ZX81 wranglers: A new version of my speccydev dev container has been released, with the inclusion of John Elliott's TAPTOOLS. Get it at github.com/mcphail/spec... #RetroComputing #RetroGameDev
GitHub - mcphail/speccydev: De... -
Calling all ZX Spectrum coders, Z80 jugglers and ZX81 wranglers: A new version of my speccydev dev container has been released, with the inclusion of John Elliott's TAPTOOLS. Get it at github.com/mcphail/spec... #RetroComputing #RetroGameDev
GitHub - mcphail/speccydev: De... -
Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!
#gamedev #indiedev #n64 #retrogamedev -
Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!
#gamedev #indiedev #n64 #retrogamedev -
Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!
#gamedev #indiedev #n64 #retrogamedev -
Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!
#gamedev #indiedev #n64 #retrogamedev -
Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!
#gamedev #indiedev #n64 #retrogamedev -
My submission for the BASIC 10Liner competition is in. Can you do better? There's still lots of time to enter. I'm hoping to beat my previous result of "nearly last place". bunsen.itch.io/dec-man-sinc... #RetroComputing #RetroGameDev #ZXSpectrum
DEC-Man (Sinclair ZX Spectrum)... -
My submission for the BASIC 10Liner competition is in. Can you do better? There's still lots of time to enter. I'm hoping to beat my previous result of "nearly last place". bunsen.itch.io/dec-man-sinc... #RetroComputing #RetroGameDev #ZXSpectrum
DEC-Man (Sinclair ZX Spectrum)... -
My submission for the BASIC 10Liner competition is in. Can you do better? There's still lots of time to enter. I'm hoping to beat my previous result of "nearly last place". bunsen.itch.io/dec-man-sinc... #RetroComputing #RetroGameDev #ZXSpectrum
DEC-Man (Sinclair ZX Spectrum)... -
My work-in-progress pacman clone for the BASIC 10Liner competition now has a more aggressive ghost and terror-inducing sound. I'm pretty happy with this, considering the code is limited to 10 lines of 80 characters and BASIC on the ZX Spectrum is pretty verbose. #RetroComputing #RetroGameDev
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My work-in-progress pacman clone for the BASIC 10Liner competition now has a more aggressive ghost and terror-inducing sound. I'm pretty happy with this, considering the code is limited to 10 lines of 80 characters and BASIC on the ZX Spectrum is pretty verbose. #RetroComputing #RetroGameDev
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My work-in-progress pacman clone for the BASIC 10Liner competition now has a more aggressive ghost and terror-inducing sound. I'm pretty happy with this, considering the code is limited to 10 lines of 80 characters and BASIC on the ZX Spectrum is pretty verbose. #RetroComputing #RetroGameDev
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My work-in-progress pacman clone for the BASIC 10Liner competition now has a more aggressive ghost and terror-inducing sound. I'm pretty happy with this, considering the code is limited to 10 lines of 80 characters and BASIC on the ZX Spectrum is pretty verbose. #RetroComputing #RetroGameDev
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Working on an entry for this year's BASIC 10Liner competition in the strictest PUR-80 category: 10 lines of maximum 80 characters. www.homeputerium.de #RetroComputing #RetroGameDev #ZXSpectrum
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Working on an entry for this year's BASIC 10Liner competition in the strictest PUR-80 category: 10 lines of maximum 80 characters. www.homeputerium.de #RetroComputing #RetroGameDev #ZXSpectrum
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Working on an entry for this year's BASIC 10Liner competition in the strictest PUR-80 category: 10 lines of maximum 80 characters. www.homeputerium.de #RetroComputing #RetroGameDev #ZXSpectrum
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Working on an entry for this year's BASIC 10Liner competition in the strictest PUR-80 category: 10 lines of maximum 80 characters. www.homeputerium.de #RetroComputing #RetroGameDev #ZXSpectrum
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Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills
https://www.youtube.com/watch?v=Cc0xtavXOUE
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills
https://www.youtube.com/watch?v=Cc0xtavXOUE
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills
https://www.youtube.com/watch?v=Cc0xtavXOUE
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills
https://www.youtube.com/watch?v=Cc0xtavXOUE
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills
https://www.youtube.com/watch?v=Cc0xtavXOUE
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
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Hotfix release of my devcontainer for ZX Spectrum development, with the latest version of Boriel BASIC to restore builds for the Spectrum Next. github.com/mcphail/spec... #RetroGameDev #RetroComputing
GitHub - mcphail/speccydev: De... -
Hotfix release of my devcontainer for ZX Spectrum development, with the latest version of Boriel BASIC to restore builds for the Spectrum Next. github.com/mcphail/spec... #RetroGameDev #RetroComputing
GitHub - mcphail/speccydev: De... -
Hotfix release of my devcontainer for ZX Spectrum development, with the latest version of Boriel BASIC to restore builds for the Spectrum Next. github.com/mcphail/spec... #RetroGameDev #RetroComputing
GitHub - mcphail/speccydev: De...