#retrogamedev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #retrogamedev, aggregated by home.social.
-
-
-
Can you sport the progress in details?
-
Can you sport the progress in details?
-
Can you sport the progress in details?
-
Can you sport the progress in details?
-
Can you sport the progress in details?
-
File drop alarm! I prepared a #zeal / #dash docset for #directqb with #quickbasic. https://www.binarylab.eu/files/DirectQB161.docset.zip #qbasic #dos #msdos #retrogamedev #qb45
#dosneverdies -
File drop alarm! I prepared a #zeal / #dash docset for #directqb with #quickbasic. https://www.binarylab.eu/files/DirectQB161.docset.zip #qbasic #dos #msdos #retrogamedev #qb45
#dosneverdies -
Today is going to be spent authoring collision on the original Shinobi maps using the excellent Tiled from @bjorn .
I might have a pop and completing some of the weird maps left in the ROM too.
-
Today is going to be spent authoring collision on the original Shinobi maps using the excellent Tiled from @bjorn .
I might have a pop and completing some of the weird maps left in the ROM too.
-
Dev Update 2 on my Shinobi: Commander X16 rewrite.
I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16!
https://www.youtube.com/watch?v=TntV3rE6Dg4
#RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bit
-
Think I'm just about ready to start using this now. Will also throw it up on Codeberg at some point. Properly documented of course.
Minified, this whole engine is a single 17KB Javascript file, and approx 2KB of that is the MIT license text. 😁
The font adds an extra 8.8KB but isn't technically needed, and again that includes the MIT text.
I do plan on adding more to it yet mind. Eventually.
-
Think I'm just about ready to start using this now. Will also throw it up on Codeberg at some point. Properly documented of course.
Minified, this whole engine is a single 17KB Javascript file, and approx 2KB of that is the MIT license text. 😁
The font adds an extra 8.8KB but isn't technically needed, and again that includes the MIT text.
I do plan on adding more to it yet mind. Eventually.
-
After a detour through a top‑down prototype, a single tip from a fellow retro‑dev sparked a new direction
https://www.youtube.com/watch?v=fWALZHOpN0I
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
-
After a detour through a top‑down prototype, a single tip from a fellow retro‑dev sparked a new direction
https://www.youtube.com/watch?v=fWALZHOpN0I
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
-
Recibimos el premio Mención a juego más votado por el publico en la #RetroGameDev 2026 en la primera #VCFlatam en Bahia Blanca, Argentina. Con @chiptecno y @astromina.exe y @hypr0 que no esta en la foto.
-
Recibimos el premio Mención a juego más votado por el publico en la #RetroGameDev 2026 en la primera #VCFlatam en Bahia Blanca, Argentina. Con @chiptecno y @astromina.exe y @hypr0 que no esta en la foto.
-
Tessarium is a tile-first retro #pixelart level editor, built for the #Nintendo #Gameboy / GBColor #development and smoother GB Studio workflows by Joel J Games
-
Tessarium is a tile-first retro #pixelart level editor, built for the #Nintendo #Gameboy / GBColor #development and smoother GB Studio workflows by Joel J Games
-
Calling all ZX Spectrum coders, Z80 jugglers and ZX81 wranglers: A new version of my speccydev dev container has been released, with the inclusion of John Elliott's TAPTOOLS. Get it at github.com/mcphail/spec... #RetroComputing #RetroGameDev
GitHub - mcphail/speccydev: De... -
Calling all ZX Spectrum coders, Z80 jugglers and ZX81 wranglers: A new version of my speccydev dev container has been released, with the inclusion of John Elliott's TAPTOOLS. Get it at github.com/mcphail/spec... #RetroComputing #RetroGameDev
GitHub - mcphail/speccydev: De... -
Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!
#gamedev #indiedev #n64 #retrogamedev -
Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!
#gamedev #indiedev #n64 #retrogamedev -
My submission for the BASIC 10Liner competition is in. Can you do better? There's still lots of time to enter. I'm hoping to beat my previous result of "nearly last place". bunsen.itch.io/dec-man-sinc... #RetroComputing #RetroGameDev #ZXSpectrum
DEC-Man (Sinclair ZX Spectrum)... -
My work-in-progress pacman clone for the BASIC 10Liner competition now has a more aggressive ghost and terror-inducing sound. I'm pretty happy with this, considering the code is limited to 10 lines of 80 characters and BASIC on the ZX Spectrum is pretty verbose. #RetroComputing #RetroGameDev
-
My work-in-progress pacman clone for the BASIC 10Liner competition now has a more aggressive ghost and terror-inducing sound. I'm pretty happy with this, considering the code is limited to 10 lines of 80 characters and BASIC on the ZX Spectrum is pretty verbose. #RetroComputing #RetroGameDev
-
Working on an entry for this year's BASIC 10Liner competition in the strictest PUR-80 category: 10 lines of maximum 80 characters. www.homeputerium.de #RetroComputing #RetroGameDev #ZXSpectrum
-
Working on an entry for this year's BASIC 10Liner competition in the strictest PUR-80 category: 10 lines of maximum 80 characters. www.homeputerium.de #RetroComputing #RetroGameDev #ZXSpectrum
-
Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills
https://www.youtube.com/watch?v=Cc0xtavXOUE
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
-
Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills
https://www.youtube.com/watch?v=Cc0xtavXOUE
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
-
Hotfix release of my devcontainer for ZX Spectrum development, with the latest version of Boriel BASIC to restore builds for the Spectrum Next. github.com/mcphail/spec... #RetroGameDev #RetroComputing
GitHub - mcphail/speccydev: De... -
ZX Spectrum coders - a new version of my Speccydev devcontainer has been released, featuring the latest versions of Boriel BASIC and sjasmplus amongst many other goodies! Get it at github.com/mcphail/spec... . #RetroComputing #RetroGameDev
RE: https://bsky.app/profile/did:plc:5tryd6bsdztrglek3jnpbz7e/post/3mcqdnch5tc27
GitHub - mcphail/speccydev: De... -
ZX Spectrum coders - a new version of my Speccydev devcontainer has been released, featuring the latest versions of Boriel BASIC and sjasmplus amongst many other goodies! Get it at github.com/mcphail/spec... . #RetroComputing #RetroGameDev
RE: https://bsky.app/profile/did:plc:5tryd6bsdztrglek3jnpbz7e/post/3mcqdnch5tc27
GitHub - mcphail/speccydev: De... -
The Firefly Zero game jam is now official! Build a game for the Firefly Zero handheld game console on the weekend of January 17-19.
Build a game in any of the supported languages: Rust, Go, Lua, Zig, C, C++, TypeScript, AssemblyScript, Elixir, MoonBit
Documentation and SDK’s are available on the website. It’s very easy to get going and no prior experience is necessary.
More information is available on the Itch.io page:
https://itch.io/jam/firefly-jamRead more about the Firefly Zero handheld game console on their website:
https://fireflyzero.com/#GameDev #retrogame #retrogamedev #Rust #RustLang #Go #GoLang #Lua #zig #TypeScript #AssemblyScript #Elixir #MoonBit #FireflyZero
-
The Firefly Zero game jam is now official! Build a game for the Firefly Zero handheld game console on the weekend of January 17-19.
Build a game in any of the supported languages: Rust, Go, Lua, Zig, C, C++, TypeScript, AssemblyScript, Elixir, MoonBit
Documentation and SDK’s are available on the website. It’s very easy to get going and no prior experience is necessary.
More information is available on the Itch.io page:
https://itch.io/jam/firefly-jamRead more about the Firefly Zero handheld game console on their website:
https://fireflyzero.com/#GameDev #retrogame #retrogamedev #Rust #RustLang #Go #GoLang #Lua #zig #TypeScript #AssemblyScript #Elixir #MoonBit #FireflyZero
-
Merry Christmas from The Oasis BBS
#TheOasisBBS #Commodore64 #C64 #Amiga #RetroComputing #RetroGaming #Homebrew #8Bit #16Bit #VintageComputing #RetrogameDev #BBS #TechHistory #HolidayMessage #MerryChristmas
https://theoasisbbs.com/merry-christmas-from-the-oasis-bbs-2025/?feed_id=7222&_unique_id=694d43f694cdf -
Merry Christmas from The Oasis BBS
#TheOasisBBS #Commodore64 #C64 #Amiga #RetroComputing #RetroGaming #Homebrew #8Bit #16Bit #VintageComputing #RetrogameDev #BBS #TechHistory #HolidayMessage #MerryChristmas
https://theoasisbbs.com/merry-christmas-from-the-oasis-bbs-2025/?feed_id=7222&_unique_id=694d43f694cdf -
I took a first stab at isometric maps on a 386. The new direction definitely makes things more challenging... and I'm not sure yet if I can pull it off.
https://www.youtube.com/watch?v=2JZ35t_8q1A
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
-
I took a first stab at isometric maps on a 386. The new direction definitely makes things more challenging... and I'm not sure yet if I can pull it off.
https://www.youtube.com/watch?v=2JZ35t_8q1A
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
-
Poor standard palette...
-
Poor standard palette...
-
This week's video is part Q&A, part devlog, and part "wait… what do I actually wanna build?"
https://www.youtube.com/watch?v=_kDptFneAdw
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
-
This week's video is part Q&A, part devlog, and part "wait… what do I actually wanna build?"
https://www.youtube.com/watch?v=_kDptFneAdw
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
-
The 8bitworkshop IDE is an online C, BASIC, and Assembler #IDE for #retrocomputers and #consoles
https://ide.retrogamecoders.com/?platform=c64&file=hello.bas
#retrocomputing #programming #retrogamedev #commodore #amstrad #zxspectrum #atari #msx #msdos #nes #sega
-
The 8bitworkshop IDE is an online C, BASIC, and Assembler #IDE for #retrocomputers and #consoles
https://ide.retrogamecoders.com/?platform=c64&file=hello.bas
#retrocomputing #programming #retrogamedev #commodore #amstrad #zxspectrum #atari #msx #msdos #nes #sega
-
Last week I overengineered things, this week I paid for it… in frames per second
https://www.youtube.com/watch?v=xLAD8_8eNhw
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
-
Last week I overengineered things, this week I paid for it… in frames per second
https://www.youtube.com/watch?v=xLAD8_8eNhw
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
-
Making A Commodore 64 Maze Game Part 1
#Commodore64 #MazeGame #C64 #AssemblyLanguage #RetroGameDev
https://theoasisbbs.com/making-a-commodore-64-maze-game-part-1/?feed_id=6651&_unique_id=692467d107b0f