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#retrogamedev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #retrogamedev, aggregated by home.social.

  1. Finally dug into Mode X. It can do some neat tricks 13h can't, but it's got some challenges as well... so I had to dust off my very rusty assembly skills

    youtube.com/watch?v=Cc0xtavXOUE

    #gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

  2. The Firefly Zero game jam is now official! Build a game for the Firefly Zero handheld game console on the weekend of January 17-19.

    Build a game in any of the supported languages: Rust, Go, Lua, Zig, C, C++, TypeScript, AssemblyScript, Elixir, MoonBit

    Documentation and SDK’s are available on the website. It’s very easy to get going and no prior experience is necessary.

    More information is available on the Itch.io page:
    itch.io/jam/firefly-jam

    Read more about the Firefly Zero handheld game console on their website:
    fireflyzero.com/

    #GameDev #retrogame #retrogamedev #Rust #RustLang #Go #GoLang #Lua #zig #TypeScript #AssemblyScript #Elixir #MoonBit #FireflyZero

  3. I took a first stab at isometric maps on a 386. The new direction definitely makes things more challenging... and I'm not sure yet if I can pull it off.

    youtube.com/watch?v=2JZ35t_8q1A

    #gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

  4. New release of my speccydev devcontainer today: - Updated Boriel BASIC to newest version - Added the PASTA/80 PASCAL compiler - Add hdfmonkey for manipulating Spectrum Next sd cards github.com/mcphail/spec... #ZXSpectrum #ZX81 #SpectrumNext #RetroComputing #RetroGameDev

    GitHub - mcphail/speccydev: De...

  5. Inspired by bitsy, I am writing a 8x8 tile/sprite editor widget that works on Angular. The idea is to write several widgets and eventually create my own IDE that runs on the browser and allow people to program cute little games.

    #bitsy #tilesets #tilemaps #angular #freeSoftware #8x8 #gamedev #retrogamedev