#qbasic — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #qbasic, aggregated by home.social.
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Stumbled across "Whispers in the Moss" today, a JRPG written in QBasic that uses a unique ANSI art style. The author had been working at it sporadically for about 12 years but finally shipped it in April 2024. A really neat find!
https://www.youtube.com/watch?v=ETpK9IJlacA
I also liked this write-up from the author about their experiences trying to publish on Steam / do marketing / sharing sales numbers etc
https://www.reddit.com/r/IndieDev/comments/1rvasgj/i_spent_12_years_making_an_ultraniche_qbasic_jrpg/ -
Stumbled across "Whispers in the Moss" today, a JRPG written in QBasic that uses a unique ANSI art style. The author had been working at it sporadically for about 12 years but finally shipped it in April 2024. A really neat find!
https://www.youtube.com/watch?v=ETpK9IJlacA
I also liked this write-up from the author about their experiences trying to publish on Steam / do marketing / sharing sales numbers etc
https://www.reddit.com/r/IndieDev/comments/1rvasgj/i_spent_12_years_making_an_ultraniche_qbasic_jrpg/ -
Stumbled across "Whispers in the Moss" today, a JRPG written in QBasic that uses a unique ANSI art style. The author had been working at it sporadically for about 12 years but finally shipped it in April 2024. A really neat find!
https://www.youtube.com/watch?v=ETpK9IJlacA
I also liked this write-up from the author about their experiences trying to publish on Steam / do marketing / sharing sales numbers etc
https://www.reddit.com/r/IndieDev/comments/1rvasgj/i_spent_12_years_making_an_ultraniche_qbasic_jrpg/ -
Stumbled across "Whispers in the Moss" today, a JRPG written in QBasic that uses a unique ANSI art style. The author had been working at it sporadically for about 12 years but finally shipped it in April 2024. A really neat find!
https://www.youtube.com/watch?v=ETpK9IJlacA
I also liked this write-up from the author about their experiences trying to publish on Steam / do marketing / sharing sales numbers etc
https://www.reddit.com/r/IndieDev/comments/1rvasgj/i_spent_12_years_making_an_ultraniche_qbasic_jrpg/ -
The MacBook Pro is now properly set up.
#msdos #qbasic #gorillabas #retrocomputing #macbookpro -
The MacBook Pro is now properly set up.
#msdos #qbasic #gorillabas #retrocomputing #macbookpro -
The MacBook Pro is now properly set up.
#msdos #qbasic #gorillabas #retrocomputing #macbookpro -
The MacBook Pro is now properly set up.
#msdos #qbasic #gorillabas #retrocomputing #macbookpro -
The MacBook Pro is now properly set up.
#msdos #qbasic #gorillabas #retrocomputing #macbookpro -
Here's an interesting article about optimizing #QBASIC code for speed
http://www.petesqbsite.com/sections/tutorials/tuts/qfastman/QFASTMAN.html
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Here's an interesting article about optimizing #QBASIC code for speed
http://www.petesqbsite.com/sections/tutorials/tuts/qfastman/QFASTMAN.html
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Here's an interesting article about optimizing #QBASIC code for speed
http://www.petesqbsite.com/sections/tutorials/tuts/qfastman/QFASTMAN.html
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Here's an interesting article about optimizing #QBASIC code for speed
http://www.petesqbsite.com/sections/tutorials/tuts/qfastman/QFASTMAN.html
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Here's an interesting article about optimizing #QBASIC code for speed
http://www.petesqbsite.com/sections/tutorials/tuts/qfastman/QFASTMAN.html
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Here's an interesting article about optimizing #QBASIC code for speed
http://www.petesqbsite.com/sections/tutorials/tuts/qfastman/QFASTMAN.html
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Here's an interesting article about optimizing #QBASIC code for speed
http://www.petesqbsite.com/sections/tutorials/tuts/qfastman/QFASTMAN.html
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Here's an interesting article about optimizing #QBASIC code for speed
http://www.petesqbsite.com/sections/tutorials/tuts/qfastman/QFASTMAN.html
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Here's an interesting article about optimizing #QBASIC code for speed
http://www.petesqbsite.com/sections/tutorials/tuts/qfastman/QFASTMAN.html
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A little #program that lets you move a Smiley Face around the screen using #QB64
Source (Also in ALT text):
'-----------------------------------------
' Moving a face around the screen!
' Phillip J Rhoades - 2026-04-05
'-----------------------------------------'Initializing some variables and the screen
Let Row = 1
Let Col = 1
Dim PrevRow
Dim PrevColLocate Row, Col
Print Chr$(2)'Start of the main loop
Do
'Get the Keypress
TheKey$ = InKey$'If there's no Keypress, there's no need to do all this
'so skip it all
If TheKey$ <> "" Then
'Record the Row and Col before changing
PrevRow = Row
PrevCol = Col'Take note of which arrow key is pressed for movement.
Select Case TheKey$
Case Chr$(0) + Chr$(77): Col = Col + 1 'Left
Case Chr$(0) + Chr$(75): Col = Col - 1 'Right
Case Chr$(0) + Chr$(80): Row = Row + 1 'Down
Case Chr$(0) + Chr$(72): Row = Row - 1 'Up
End Select'Keep the character on the screen
If Row < 1 Or Row > 23 Then
Row = PrevRow
End If
If Col < 1 Or Col > 79 Then
Col = PrevCol
End If'Blank the old and print the new location
'to move the character.
Locate PrevRow, PrevCol 'Move cursor to old place
Print " " 'Blank the old character
Locate Row, Col 'Move cursor to new place
Print Chr$(2) 'Print the character to move on screen
End If 'This loop was mostly skipped if no Keypress
Loop Until TheKey$ = "q"
'End of the main loop -
A little #program that lets you move a Smiley Face around the screen using #QB64
Source (Also in ALT text):
'-----------------------------------------
' Moving a face around the screen!
' Phillip J Rhoades - 2026-04-05
'-----------------------------------------'Initializing some variables and the screen
Let Row = 1
Let Col = 1
Dim PrevRow
Dim PrevColLocate Row, Col
Print Chr$(2)'Start of the main loop
Do
'Get the Keypress
TheKey$ = InKey$'If there's no Keypress, there's no need to do all this
'so skip it all
If TheKey$ <> "" Then
'Record the Row and Col before changing
PrevRow = Row
PrevCol = Col'Take note of which arrow key is pressed for movement.
Select Case TheKey$
Case Chr$(0) + Chr$(77): Col = Col + 1 'Left
Case Chr$(0) + Chr$(75): Col = Col - 1 'Right
Case Chr$(0) + Chr$(80): Row = Row + 1 'Down
Case Chr$(0) + Chr$(72): Row = Row - 1 'Up
End Select'Keep the character on the screen
If Row < 1 Or Row > 23 Then
Row = PrevRow
End If
If Col < 1 Or Col > 79 Then
Col = PrevCol
End If'Blank the old and print the new location
'to move the character.
Locate PrevRow, PrevCol 'Move cursor to old place
Print " " 'Blank the old character
Locate Row, Col 'Move cursor to new place
Print Chr$(2) 'Print the character to move on screen
End If 'This loop was mostly skipped if no Keypress
Loop Until TheKey$ = "q"
'End of the main loop -
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