home.social

#qbasic — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #qbasic, aggregated by home.social.

  1. Stumbled across "Whispers in the Moss" today, a JRPG written in QBasic that uses a unique ANSI art style. The author had been working at it sporadically for about 12 years but finally shipped it in April 2024. A really neat find!

    youtube.com/watch?v=ETpK9IJlacA

    I also liked this write-up from the author about their experiences trying to publish on Steam / do marketing / sharing sales numbers etc
    reddit.com/r/IndieDev/comments

    #textmode #ansi #qbasic #indiegame

  2. Stumbled across "Whispers in the Moss" today, a JRPG written in QBasic that uses a unique ANSI art style. The author had been working at it sporadically for about 12 years but finally shipped it in April 2024. A really neat find!

    youtube.com/watch?v=ETpK9IJlacA

    I also liked this write-up from the author about their experiences trying to publish on Steam / do marketing / sharing sales numbers etc
    reddit.com/r/IndieDev/comments

    #textmode #ansi #qbasic #indiegame

  3. Stumbled across "Whispers in the Moss" today, a JRPG written in QBasic that uses a unique ANSI art style. The author had been working at it sporadically for about 12 years but finally shipped it in April 2024. A really neat find!

    youtube.com/watch?v=ETpK9IJlacA

    I also liked this write-up from the author about their experiences trying to publish on Steam / do marketing / sharing sales numbers etc
    reddit.com/r/IndieDev/comments

    #textmode #ansi #qbasic #indiegame

  4. Stumbled across "Whispers in the Moss" today, a JRPG written in QBasic that uses a unique ANSI art style. The author had been working at it sporadically for about 12 years but finally shipped it in April 2024. A really neat find!

    youtube.com/watch?v=ETpK9IJlacA

    I also liked this write-up from the author about their experiences trying to publish on Steam / do marketing / sharing sales numbers etc
    reddit.com/r/IndieDev/comments

    #textmode #ansi #qbasic #indiegame

  5. A little #program that lets you move a Smiley Face around the screen using #QB64

    qb64.com/

    #quickBASIC #QBASIC #BASIC

    (source code in ALT text)

  6. A little #program that lets you move a Smiley Face around the screen using #QB64

    qb64.com/

    #quickBASIC #QBASIC #BASIC

    (source code in ALT text)

  7. A little #program that lets you move a Smiley Face around the screen using #QB64

    qb64.com/

    #quickBASIC #QBASIC #BASIC

    (source code in ALT text)

  8. A little #program that lets you move a Smiley Face around the screen using #QB64

    qb64.com/

    #quickBASIC #QBASIC #BASIC

    (source code in ALT text)

  9. A little #program that lets you move a Smiley Face around the screen using #QB64

    qb64.com/

    #quickBASIC #QBASIC #BASIC

    (source code in ALT text)

  10. A little #program that lets you move a Smiley Face around the screen using #QB64

    qb64.com/

    #quickBASIC #QBASIC #BASIC

    Source (Also in ALT text):

    '-----------------------------------------
    ' Moving a face around the screen!
    ' Phillip J Rhoades - 2026-04-05
    '-----------------------------------------

    'Initializing some variables and the screen
    Let Row = 1
    Let Col = 1
    Dim PrevRow
    Dim PrevCol

    Locate Row, Col
    Print Chr$(2)

    'Start of the main loop
    Do
    'Get the Keypress
    TheKey$ = InKey$

    'If there's no Keypress, there's no need to do all this
    'so skip it all
    If TheKey$ <> "" Then
    'Record the Row and Col before changing
    PrevRow = Row
    PrevCol = Col

    'Take note of which arrow key is pressed for movement.
    Select Case TheKey$
    Case Chr$(0) + Chr$(77): Col = Col + 1 'Left
    Case Chr$(0) + Chr$(75): Col = Col - 1 'Right
    Case Chr$(0) + Chr$(80): Row = Row + 1 'Down
    Case Chr$(0) + Chr$(72): Row = Row - 1 'Up
    End Select

    'Keep the character on the screen
    If Row < 1 Or Row > 23 Then
    Row = PrevRow
    End If
    If Col < 1 Or Col > 79 Then
    Col = PrevCol
    End If

    'Blank the old and print the new location
    'to move the character.
    Locate PrevRow, PrevCol 'Move cursor to old place
    Print " " 'Blank the old character
    Locate Row, Col 'Move cursor to new place
    Print Chr$(2) 'Print the character to move on screen
    End If 'This loop was mostly skipped if no Keypress
    Loop Until TheKey$ = "q"
    'End of the main loop

  11. A little #program that lets you move a Smiley Face around the screen using #QB64

    qb64.com/

    #quickBASIC #QBASIC #BASIC

    Source (Also in ALT text):

    '-----------------------------------------
    ' Moving a face around the screen!
    ' Phillip J Rhoades - 2026-04-05
    '-----------------------------------------

    'Initializing some variables and the screen
    Let Row = 1
    Let Col = 1
    Dim PrevRow
    Dim PrevCol

    Locate Row, Col
    Print Chr$(2)

    'Start of the main loop
    Do
    'Get the Keypress
    TheKey$ = InKey$

    'If there's no Keypress, there's no need to do all this
    'so skip it all
    If TheKey$ <> "" Then
    'Record the Row and Col before changing
    PrevRow = Row
    PrevCol = Col

    'Take note of which arrow key is pressed for movement.
    Select Case TheKey$
    Case Chr$(0) + Chr$(77): Col = Col + 1 'Left
    Case Chr$(0) + Chr$(75): Col = Col - 1 'Right
    Case Chr$(0) + Chr$(80): Row = Row + 1 'Down
    Case Chr$(0) + Chr$(72): Row = Row - 1 'Up
    End Select

    'Keep the character on the screen
    If Row < 1 Or Row > 23 Then
    Row = PrevRow
    End If
    If Col < 1 Or Col > 79 Then
    Col = PrevCol
    End If

    'Blank the old and print the new location
    'to move the character.
    Locate PrevRow, PrevCol 'Move cursor to old place
    Print " " 'Blank the old character
    Locate Row, Col 'Move cursor to new place
    Print Chr$(2) 'Print the character to move on screen
    End If 'This loop was mostly skipped if no Keypress
    Loop Until TheKey$ = "q"
    'End of the main loop

  12. Someone made a #BBS in #QBasic

    #BASIC

    https://
    github.com/druellan/ansi-bbs

  13. Someone made a #BBS in #QBasic

    #BASIC

    https://
    github.com/druellan/ansi-bbs