#voronoi — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #voronoi, aggregated by home.social.
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Voronoi Go: Go with no grid, free placement of stones. Looks like a coherent game.
https://voronoigo.com/
#via:metafilter #voronoi #games #go #+ -
Desenho de 2026-07-02: "Caquinhos Redux 12"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-07-02?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-07-01: "Caquinhos Redux 11"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-07-01?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-06-30: "Caquinhos Redux 10"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-06-30?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-06-29: "Caquinhos Redux 09"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-06-29?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-06-28: "Caquinhos Redux 08"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-06-28?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-06-27: "Caquinhos Redux 07"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-06-27?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-06-26: "Caquinhos Redux 06"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-06-26?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-06-25: "Caquinhos Redux 05"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-06-25?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-06-24: "Caquinhos Redux 04"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-06-24?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-06-23: "Caquinhos Redux 04"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-06-23?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-06-22: "Caquinhos Redux 03"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-06-22?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-06-21: "Caquinhos Redux 03"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-06-21?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-06-20: "Caquinhos Redux 02"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-06-20?mtm_campaign=SN&mtm_kwd=pynews -
Desenho de 2026-06-19: "Caquinhos Redux 01"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding #Voronoi
https://ericof.com/en/sketches/2026-06-19?mtm_campaign=SN&mtm_kwd=pynews -
12-May-2026
‘Nature’s algorithm’ found in Chinese money #plants
this is about #Voronoi #patterns -
A #Voronoi #Diagram partitions a plane into regions based on distance to a specific set of points, where every location in a cell is closer to its "seed" than to any other.
It is a fundamental tool used in fields ranging from city planning and robotics to modeling the cellular structure of organic tissues.
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The #Fascinating #World of #Voronoi #Diagrams : Medium
Gerd #Faltings, #Mathematician who proved the #Mordell #Conjecture, wins the #AbelPrize at age 71 : Sci Am
One #Situation After Another : Misc
Latest #KnowledgeLinks
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A short video of another related old experiment, here showing a few random variations (4-5 secs each) using a low discrepancy sequence to iteratively create Voronoi patterns reminiscent of quasi-crystal lattices...
Made with https://thi.ng/lowdisc and https://thi.ng/geom-voronoi
Demo:
https://demo.thi.ng/umbrella/quasi-lattice/Source code (minimal code, more comments than code):
https://github.com/thi-ng/umbrella/blob/develop/examples/quasi-lattice/src/index.tsPs. Also check out @hamoid's recent Voronoi work (which just made me look for this video 😉)...
#TextureTuesday #ThingUmbrella #LowDiscrepancy #Voronoi #QuasiCrystal #Lattice #Pattern #TypeScript
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GrungyDistanceFunctionVoronoiPixelArt for #TextureTuesday...
These are some selected snapshots of a single [endless] variation of my generative De/Frag V2 piece from 2021, an intentional attempt at creatively breaking the traditional aesthetic of #Voronoi diagrams and revealing the inner workings of the Jump Flood algorithm and combined with randomly perturbed distance functions...
Ps. New limited edition giclée prints in various sizes (of this and other projects) will be soon available from my store (currently in preparation)...
#GenerativeArt #AlgorithmicArt #Art #Abstract #Color #Texture #Pixel #NoAI
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Voronoi map generation in Civilization VII
https://civilization.2k.com/civ-vii/from-the-devs/map-generation/
#HackerNews #Voronoi #Civilization #VII #map #generation #gaming #strategy #algorithms
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#SciArtSeptember Day 6: Growth.
This is an ongoing visual experiment. I'm trying to "grow" paint blobs into Voronoi shapes by pressing them between two sheets of plastic or glass. I haven't pulled it off yet, (and don't pay attention the color palette), but it could work.
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Made a tube with nice #Voronoi patterns, using the Nodes addon on #FreeCAD. https://www.printables.com/model/1396697-voronoi-tube-using-freecad
Long time since I uploaded a model to #Printables BTW.
#3DPrinting #3DPrint -
#GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.
https://mkremins.github.io/blog/gardening-games/
The point is not literal "gardening" but rather a deeper way to interact/relate to procedural content, pretty much by inverting the idea of a 4X game. Instead of arriving at a beautiful, believable, "wild" landscape and exploiting it to bits, the player works with the environment system to enhance it.
E.g. the same way a gardener works with/within nature: collecting seeds, growing seedlings, moving self-set plants, removing weeds, composting waste, pruning, improving soil.
It's a beautiful idea that captures something I hunger for in games, but rarely find...
...so this is my attempt to implement the idea in a design: https://emnf-ideas.ianbadcoe.uk/growth-673uxwn7v0-f7tsv293ns75
This particular take is literally gardening, which is not required, but works as a jumping off point.