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#voronoi — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #voronoi, aggregated by home.social.

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  1. Voronoi Go: Go with no grid, free placement of stones. Looks like a coherent game.
    voronoigo.com/
    #via:metafilter #voronoi #games #go #+

  2. A #Voronoi #Diagram partitions a plane into regions based on distance to a specific set of points, where every location in a cell is closer to its "seed" than to any other.

    It is a fundamental tool used in fields ranging from city planning and robotics to modeling the cellular structure of organic tissues.

    knowledgezone.co.in/kbits/6667

  3. A short video of another related old experiment, here showing a few random variations (4-5 secs each) using a low discrepancy sequence to iteratively create Voronoi patterns reminiscent of quasi-crystal lattices...

    Made with thi.ng/lowdisc and thi.ng/geom-voronoi

    Demo:
    demo.thi.ng/umbrella/quasi-lat

    Source code (minimal code, more comments than code):
    github.com/thi-ng/umbrella/blo

    Ps. Also check out @hamoid's recent Voronoi work (which just made me look for this video 😉)...

    #TextureTuesday #ThingUmbrella #LowDiscrepancy #Voronoi #QuasiCrystal #Lattice #Pattern #TypeScript

  4. GrungyDistanceFunctionVoronoiPixelArt for #TextureTuesday...

    These are some selected snapshots of a single [endless] variation of my generative De/Frag V2 piece from 2021, an intentional attempt at creatively breaking the traditional aesthetic of #Voronoi diagrams and revealing the inner workings of the Jump Flood algorithm and combined with randomly perturbed distance functions...

    Ps. New limited edition giclée prints in various sizes (of this and other projects) will be soon available from my store (currently in preparation)...

    #GenerativeArt #AlgorithmicArt #Art #Abstract #Color #Texture #Pixel #NoAI

  5. #SciArtSeptember Day 6: Growth.

    This is an ongoing visual experiment. I'm trying to "grow" paint blobs into Voronoi shapes by pressing them between two sheets of plastic or glass. I haven't pulled it off yet, (and don't pay attention the color palette), but it could work.

    #painting #ContemporaryArt #process #SciArt #Voronoi

  6. #GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG

    I wrote up one of my old game ideas.

    A few years back I found the concept of "gardening games" by @maxkreminski.

    mkremins.github.io/blog/garden

    The point is not literal "gardening" but rather a deeper way to interact/relate to procedural content, pretty much by inverting the idea of a 4X game. Instead of arriving at a beautiful, believable, "wild" landscape and exploiting it to bits, the player works with the environment system to enhance it.

    E.g. the same way a gardener works with/within nature: collecting seeds, growing seedlings, moving self-set plants, removing weeds, composting waste, pruning, improving soil.

    It's a beautiful idea that captures something I hunger for in games, but rarely find...

    ...so this is my attempt to implement the idea in a design: emnf-ideas.ianbadcoe.uk/growth

    This particular take is literally gardening, which is not required, but works as a jumping off point.