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#reverseof4x — Public Fediverse posts

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  1. #GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG

    I wrote up one of my old game ideas.

    A few years back I found the concept of "gardening games" by @maxkreminski.

    mkremins.github.io/blog/garden

    The point is not literal "gardening" but rather a deeper way to interact/relate to procedural content, pretty much by inverting the idea of a 4X game. Instead of arriving at a beautiful, believable, "wild" landscape and exploiting it to bits, the player works with the environment system to enhance it.

    E.g. the same way a gardener works with/within nature: collecting seeds, growing seedlings, moving self-set plants, removing weeds, composting waste, pruning, improving soil.

    It's a beautiful idea that captures something I hunger for in games, but rarely find...

    ...so this is my attempt to implement the idea in a design: emnf-ideas.ianbadcoe.uk/growth

    This particular take is literally gardening, which is not required, but works as a jumping off point.