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#gameidea — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gameidea, aggregated by home.social.

  1. Wouldn't be such a bad idea for a game:

    You get murdered, there is an afterlife, but you are a cold bitter fuck. Your house is purchases by a family, you start terrorising them, you either drive them out or possess them and then make them commit suicide or kill their families, or go on a shooting spree.

    Rinse and repeat.

    You have to fight off exorcists and scare supernatural investigators, or stay silent making the family that you terrorist look like complete nut jobs.

    Either in full FPV 3D or like a top down 3D where you can watch the house from above, like "Dungeon Keeper".

    Global online stats of who has been the biggest asshole, and Steam achievements for doing awful things to the families who move in. Level up your demon and gain new skills to terrorise the living.

    I get 10% of the sales.

    #gameidea #theconjuring #poltergeist #theexorcist

  2. Game idea:
    Usually, racing games have a top speed and sometimes a boost that's on a resource. What if that's turned around? What if you get to accelerate almost infinitely and have access to a free boost on top of that to accelerate you even more? And the thing that's on a resource instead are special brakes that instantly accelerate you back to the speed you were at before when they run out.

    Racing at the limit of yourself, not your vehicle.

    #videogames #RacingGame #GameIdea

  3. OK, @TheZooLady got a thought stuck in my head, and it led to the following #GameIdea seed based off of #EscoponeEscoba:

    SETUP:
    1. Remove all face cards from the deck. (This is based on the two app versions of #Scopa that I play which use the cards 1-10. Shuffle the remaining cards.
    2. Deal a 5x5 grid of cards onto the table, face-up.
    3. Set the remaining cards aside to form the stock.

    PLAY:
    1. Remove as many cards from the table as possible, going vertically or horizontally, in groups that add up to 15.
    2. When all possible combinations of cards have been removed, I see 2 possible approaches to filling the blanks with the stock:
    2a. Move all cards remaining in the grid down to the bottoms of their columns, then all the way left. Fill the remaining spaces, working up and right.
    2b. Just fill each blank space with a card, then use the movement pattern from 2a to ensure the cards are as consolidated as possible.
    3. Regardless how step 2 is achieved, return to step 1.

    WINNING CONDITIONS:
    If you *really* want to make the game hard, all cards must be removed from the grid. More forgiving ideas are to have no more than 11 cards remaining (a nod to the common score limit of Scopa) or 15 (a nod to the 15 required to remove a set from the board.
    Thoughts welcome, but adding a poll as well here to gauge general reaction.
    __Screen Readers Stop here
    #CardGames #Games #PlayingCards #GameRules