#gameidea — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameidea, aggregated by home.social.
-
#gameIdea: a game world with where the player is assigned different goals that give them a very different perspective on the world and what should be done in there.
the game mechanics do not change, just the interpretation by the goal tracker. but the player shapes the world around them.
-
Wouldn't be such a bad idea for a game:
You get murdered, there is an afterlife, but you are a cold bitter fuck. Your house is purchases by a family, you start terrorising them, you either drive them out or possess them and then make them commit suicide or kill their families, or go on a shooting spree.
Rinse and repeat.
You have to fight off exorcists and scare supernatural investigators, or stay silent making the family that you terrorist look like complete nut jobs.
Either in full FPV 3D or like a top down 3D where you can watch the house from above, like "Dungeon Keeper".
Global online stats of who has been the biggest asshole, and Steam achievements for doing awful things to the families who move in. Level up your demon and gain new skills to terrorise the living.
I get 10% of the sales.
-
Wouldn't be such a bad idea for a game:
You get murdered, there is an afterlife, but you are a cold bitter fuck. Your house is purchases by a family, you start terrorising them, you either drive them out or possess them and then make them commit suicide or kill their families, or go on a shooting spree.
Rinse and repeat.
You have to fight off exorcists and scare supernatural investigators, or stay silent making the family that you terrorist look like complete nut jobs.
Either in full FPV 3D or like a top down 3D where you can watch the house from above, like "Dungeon Keeper".
Global online stats of who has been the biggest asshole, and Steam achievements for doing awful things to the families who move in. Level up your demon and gain new skills to terrorise the living.
I get 10% of the sales.
-
Wouldn't be such a bad idea for a game:
You get murdered, there is an afterlife, but you are a cold bitter fuck. Your house is purchases by a family, you start terrorising them, you either drive them out or possess them and then make them commit suicide or kill their families, or go on a shooting spree.
Rinse and repeat.
You have to fight off exorcists and scare supernatural investigators, or stay silent making the family that you terrorist look like complete nut jobs.
Either in full FPV 3D or like a top down 3D where you can watch the house from above, like "Dungeon Keeper".
Global online stats of who has been the biggest asshole, and Steam achievements for doing awful things to the families who move in. Level up your demon and gain new skills to terrorise the living.
I get 10% of the sales.
-
Wouldn't be such a bad idea for a game:
You get murdered, there is an afterlife, but you are a cold bitter fuck. Your house is purchases by a family, you start terrorising them, you either drive them out or possess them and then make them commit suicide or kill their families, or go on a shooting spree.
Rinse and repeat.
You have to fight off exorcists and scare supernatural investigators, or stay silent making the family that you terrorist look like complete nut jobs.
Either in full FPV 3D or like a top down 3D where you can watch the house from above, like "Dungeon Keeper".
Global online stats of who has been the biggest asshole, and Steam achievements for doing awful things to the families who move in. Level up your demon and gain new skills to terrorise the living.
I get 10% of the sales.
-
I wonder how different #OregonTrail would be if parts of it were played in the third person, and it had modern-day survival mechanics. #GameIdea
-
#gameidea Six characters are in the audience. The magician remembers each character in the audience, individually. Then the audience is crushed by a giant triangular piece of marble.
-
Game idea (it's much easier to have ideas than to do things): You are presented with one of the passage houses from Pokemon. The guard will not let you though, and recites a long Dostoevsky-esque speech about the nature of the law. The game then ends. #gameidea
-
Freeze Tag - A New Holiday Community Game Idea for Second Life
https://jackiewallacesl.substack.com/p/freeze-tag-a-new-holiday-community
#virtualworld #virtualworlds #metaverse #secondlife #gameidea -
Freeze Tag - A New Holiday Community Game Idea for Second Life
https://jackiewallacesl.substack.com/p/freeze-tag-a-new-holiday-community
#virtualworld #virtualworlds #metaverse #secondlife #gameidea -
Freeze Tag - A New Holiday Community Game Idea for Second Life
https://jackiewallacesl.substack.com/p/freeze-tag-a-new-holiday-community
#virtualworld #virtualworlds #metaverse #secondlife #gameidea -
Freeze Tag - A New Holiday Community Game Idea for Second Life
https://jackiewallacesl.substack.com/p/freeze-tag-a-new-holiday-community
#virtualworld #virtualworlds #metaverse #secondlife #gameidea -
What if there was a new show where people are tasked to spot the fake AI image and point out what gives it away as not being real?
“Spot the Fake!”
You get rewarded money for pointing out every flaw or glitch in the AI Generated image, and the one with the most callouts wins.
There are 3 rounds. Each round getting progressively harder. How is that for a show idea? Think it could spread awareness on what to look out for if you suspect an image being AI Generated?
The ending of the show will always say “Pick up the pencil and support human artists.”
#supporthumanartists #fuckai #gameidea #gameshow #idea #concept
-
I saw a sign that said "Don't feed the birds. They obstruct aircraft.", and now I'm imagining a game where you feed birds to get them to obstruct aircraft. All of the instructions and tutorials would be delivered as warning signs to not do things. Do not press B to throw bird seed. Do not access your inventory with the Y button. Do not eliminate 3 private jets to get a bird training point. #gameidea
-
Game idea:
Usually, racing games have a top speed and sometimes a boost that's on a resource. What if that's turned around? What if you get to accelerate almost infinitely and have access to a free boost on top of that to accelerate you even more? And the thing that's on a resource instead are special brakes that instantly accelerate you back to the speed you were at before when they run out.Racing at the limit of yourself, not your vehicle.
-
Game idea:
Usually, racing games have a top speed and sometimes a boost that's on a resource. What if that's turned around? What if you get to accelerate almost infinitely and have access to a free boost on top of that to accelerate you even more? And the thing that's on a resource instead are special brakes that instantly accelerate you back to the speed you were at before when they run out.Racing at the limit of yourself, not your vehicle.
-
I've been thinking about an idea for a 2D soccer-like game where you're a narwhal and you have to hit a beach ball with your horn, and it would be twin stick controls where left stick is movement and right stick controls your facing/horn direction. I could make players bounce off of each other and make the controls floaty or have waves in the field area that push you or the ball around, so the whole thing is a derpy awkward fight with the controls. Allow like 12 players in a match, so it'd be a whole chaotic mess, and hopefully that would produce funny moments that would make people want to stream it or invite their friends. I could call it Narball. Basically writes itself. #gameidea #gamedev
-
Working on a shooter? I have a potentially unique angle for you. A free #GameIdea.
Months ago COD Warzone added "Casuals" mode, a battle royal with ~24 real players and ~128 bots. (PUBG/Fortnite already add bots for multiple reasons.)
For reasons, one of my trio prefers Casuals, so we play it.
Making a shooter? Consider a solo (or p2p single squad) BR/extraction game. Your networking just got WAY easier, no cheat concerns, hell you can encourage modding. Just need a few bot profiles.
-
How about a game where you're a mouse and you run a cheese shop? You make custom cheeses by varying the process and enzymes, and then you unlock new tools and processes by satisfying your cute mouse customers' specific tastes. #gameidea
-
I wonder if there is a survival/camping game where the player(s) have to use a living tent? #GameIdea
-
Someone should make a game that crosses Hockey/Soccer/Gaelic Football (any team sport that allows freedom to move I guess) and the 'Go' franchise (Hitman, Tomb Raider etc etc).
Heck, there's no way that's not already been done right? It'd be like videogame #Subbuteo
-
#GameDev #GameIdea #Wacky #LootDriven #Quartermaster Idea for a loot-driven game where you don't get to control the hero picking tons and tons of cr*p up...
Instead you play the imp who lives in their backpack desperately trying to impose some vague order on the piles and piles of stuff. What will he need next? Keep that on top... But don't put the krynoid seeds next to the mutagenic isotope, or store the necromantic focus with the bag of carved bone coins he owes the shaman...
-
#GameDev #GameIdea #Wacky #LootDriven #Quartermaster Idea for a loot-driven game where you don't get to control the hero picking tons and tons of cr*p up...
Instead you play the imp who lives in their backpack desperately trying to impose some vague order on the piles and piles of stuff. What will he need next? Keep that on top... But don't put the krynoid seeds next to the mutagenic isotope, or store the necromantic focus with the bag of carved bone coins he owes the shaman...
-
#GameDev #GameIdea #Wacky #LootDriven #Quartermaster Idea for a loot-driven game where you don't get to control the hero picking tons and tons of cr*p up...
Instead you play the imp who lives in their backpack desperately trying to impose some vague order on the piles and piles of stuff. What will he need next? Keep that on top... But don't put the krynoid seeds next to the mutagenic isotope, or store the necromantic focus with the bag of carved bone coins he owes the shaman...
-
#GameDev #GameIdea #Wacky #LootDriven #Quartermaster Idea for a loot-driven game where you don't get to control the hero picking tons and tons of cr*p up...
Instead you play the imp who lives in their backpack desperately trying to impose some vague order on the piles and piles of stuff. What will he need next? Keep that on top... But don't put the krynoid seeds next to the mutagenic isotope, or store the necromantic focus with the bag of carved bone coins he owes the shaman...
-
#GameDev #GameIdea #Wacky #LootDriven #Quartermaster Idea for a loot-driven game where you don't get to control the hero picking tons and tons of cr*p up...
Instead you play the imp who lives in their backpack desperately trying to impose some vague order on the piles and piles of stuff. What will he need next? Keep that on top... But don't put the krynoid seeds next to the mutagenic isotope, or store the necromantic focus with the bag of carved bone coins he owes the shaman...
-
#GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.
https://mkremins.github.io/blog/gardening-games/
The point is not literal "gardening" but rather a deeper way to interact/relate to procedural content, pretty much by inverting the idea of a 4X game. Instead of arriving at a beautiful, believable, "wild" landscape and exploiting it to bits, the player works with the environment system to enhance it.
E.g. the same way a gardener works with/within nature: collecting seeds, growing seedlings, moving self-set plants, removing weeds, composting waste, pruning, improving soil.
It's a beautiful idea that captures something I hunger for in games, but rarely find...
...so this is my attempt to implement the idea in a design: https://emnf-ideas.ianbadcoe.uk/growth-673uxwn7v0-f7tsv293ns75
This particular take is literally gardening, which is not required, but works as a jumping off point.
-
#GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.
https://mkremins.github.io/blog/gardening-games/
The point is not literal "gardening" but rather a deeper way to interact/relate to procedural content, pretty much by inverting the idea of a 4X game. Instead of arriving at a beautiful, believable, "wild" landscape and exploiting it to bits, the player works with the environment system to enhance it.
E.g. the same way a gardener works with/within nature: collecting seeds, growing seedlings, moving self-set plants, removing weeds, composting waste, pruning, improving soil.
It's a beautiful idea that captures something I hunger for in games, but rarely find...
...so this is my attempt to implement the idea in a design: https://emnf-ideas.ianbadcoe.uk/growth-673uxwn7v0-f7tsv293ns75
This particular take is literally gardening, which is not required, but works as a jumping off point.
-
#GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.
https://mkremins.github.io/blog/gardening-games/
The point is not literal "gardening" but rather a deeper way to interact/relate to procedural content, pretty much by inverting the idea of a 4X game. Instead of arriving at a beautiful, believable, "wild" landscape and exploiting it to bits, the player works with the environment system to enhance it.
E.g. the same way a gardener works with/within nature: collecting seeds, growing seedlings, moving self-set plants, removing weeds, composting waste, pruning, improving soil.
It's a beautiful idea that captures something I hunger for in games, but rarely find...
...so this is my attempt to implement the idea in a design: https://emnf-ideas.ianbadcoe.uk/growth-673uxwn7v0-f7tsv293ns75
This particular take is literally gardening, which is not required, but works as a jumping off point.
-
#GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.
https://mkremins.github.io/blog/gardening-games/
The point is not literal "gardening" but rather a deeper way to interact/relate to procedural content, pretty much by inverting the idea of a 4X game. Instead of arriving at a beautiful, believable, "wild" landscape and exploiting it to bits, the player works with the environment system to enhance it.
E.g. the same way a gardener works with/within nature: collecting seeds, growing seedlings, moving self-set plants, removing weeds, composting waste, pruning, improving soil.
It's a beautiful idea that captures something I hunger for in games, but rarely find...
...so this is my attempt to implement the idea in a design: https://emnf-ideas.ianbadcoe.uk/growth-673uxwn7v0-f7tsv293ns75
This particular take is literally gardening, which is not required, but works as a jumping off point.
-
#GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.
https://mkremins.github.io/blog/gardening-games/
The point is not literal "gardening" but rather a deeper way to interact/relate to procedural content, pretty much by inverting the idea of a 4X game. Instead of arriving at a beautiful, believable, "wild" landscape and exploiting it to bits, the player works with the environment system to enhance it.
E.g. the same way a gardener works with/within nature: collecting seeds, growing seedlings, moving self-set plants, removing weeds, composting waste, pruning, improving soil.
It's a beautiful idea that captures something I hunger for in games, but rarely find...
...so this is my attempt to implement the idea in a design: https://emnf-ideas.ianbadcoe.uk/growth-673uxwn7v0-f7tsv293ns75
This particular take is literally gardening, which is not required, but works as a jumping off point.
-
I've got an idea for a demo for #WorldFabric: #MoonPong. It's just regular Pong, but played over the network with simulated latency as though one of the players is on the Moon. The automatic time warp the engine does would be extreme enough to easily see, and the game would be so simple I could use it as a tutorial for the engine. I could pay the fee to drop it on Steam as a free download and rig it up to do peer to peer without port forwarding over the Valve backbone.
-
Here's a #gameidea: Hummingbird Volleyball. It's a multiplayer VR game where you fly with your arms and you have a beak that moves with your head movement to hit the ball. It's super difficult, causes motion sickness, and you look really dumb playing it. #Streamers will love it for some reason, and I could make it in like 3 months.
-
I called out Monday-today, with my voice gone, throat sore, and a fever. I slept most of both days. It's kinda sucked. But I did dream about a whole-ass game! So, #GameIdea!
Permanent world extraction shooter. Pick a PMC employer per excursion for a range of contracts, missions, specific bot protection, perk(s). Extract to yours, squad's, and guild's bases. Die? Go to prison camp & wait (1? 2? real world) days until your PMC buys your freedom, or you escape via The Escapists-style shenanigans.
-
-
I've been posting game ideas to my discord and figured I may as well make them public!
This is for a desert roguelike, where you create the enemies that block your path
-
Thinking about procjam again
What about a clicker based around an annual fashion show through the ages.
Procedural garments
You can control selection of design elements (style, texture, colour, shape, material) or let the system tick over and select on timeout
ProcAvatars walk the catwalk to reward the player each turn based on how well they've matched or disrupted the zeitgeist
Time periods are from the distant past far into the future where it's a galactic event for energy beings and androids
Encounter events can occur each turn ranging from geopolitical disruption to supply chain and tech tree decisions.
-
Free game idea because I want someone to make it so I can play it.
You play as a heavy wrecker & rotator crew and you have to flip semis and trailers over and recover their loads. Earn money based on how fast you can do it, and how little additional damage you do to the tractor and cargo.
#gameidea #gamedesign -
How about a cosy dark academia mystery deduction game with a book-collecting metagame?
-
So hear me out: Citizen Sleeper but it's an urban fantasy/horror game where you can play either as a werewolf or a vampire (or possibly other supernatural creatures) - and it greatly affects your options (even to the point whether you can go out at day at all).
-
OK, @TheZooLady got a thought stuck in my head, and it led to the following #GameIdea seed based off of #EscoponeEscoba:
SETUP:
1. Remove all face cards from the deck. (This is based on the two app versions of #Scopa that I play which use the cards 1-10. Shuffle the remaining cards.
2. Deal a 5x5 grid of cards onto the table, face-up.
3. Set the remaining cards aside to form the stock.PLAY:
1. Remove as many cards from the table as possible, going vertically or horizontally, in groups that add up to 15.
2. When all possible combinations of cards have been removed, I see 2 possible approaches to filling the blanks with the stock:
2a. Move all cards remaining in the grid down to the bottoms of their columns, then all the way left. Fill the remaining spaces, working up and right.
2b. Just fill each blank space with a card, then use the movement pattern from 2a to ensure the cards are as consolidated as possible.
3. Regardless how step 2 is achieved, return to step 1.WINNING CONDITIONS:
If you *really* want to make the game hard, all cards must be removed from the grid. More forgiving ideas are to have no more than 11 cards remaining (a nod to the common score limit of Scopa) or 15 (a nod to the 15 required to remove a set from the board.
Thoughts welcome, but adding a poll as well here to gauge general reaction.
__Screen Readers Stop here
#CardGames #Games #PlayingCards #GameRules -
OK, @TheZooLady got a thought stuck in my head, and it led to the following #GameIdea seed based off of #EscoponeEscoba:
SETUP:
1. Remove all face cards from the deck. (This is based on the two app versions of #Scopa that I play which use the cards 1-10. Shuffle the remaining cards.
2. Deal a 5x5 grid of cards onto the table, face-up.
3. Set the remaining cards aside to form the stock.PLAY:
1. Remove as many cards from the table as possible, going vertically or horizontally, in groups that add up to 15.
2. When all possible combinations of cards have been removed, I see 2 possible approaches to filling the blanks with the stock:
2a. Move all cards remaining in the grid down to the bottoms of their columns, then all the way left. Fill the remaining spaces, working up and right.
2b. Just fill each blank space with a card, then use the movement pattern from 2a to ensure the cards are as consolidated as possible.
3. Regardless how step 2 is achieved, return to step 1.WINNING CONDITIONS:
If you *really* want to make the game hard, all cards must be removed from the grid. More forgiving ideas are to have no more than 11 cards remaining (a nod to the common score limit of Scopa) or 15 (a nod to the 15 required to remove a set from the board.
Thoughts welcome, but adding a poll as well here to gauge general reaction.
__Screen Readers Stop here
#CardGames #Games #PlayingCards #GameRules -
OK, @TheZooLady got a thought stuck in my head, and it led to the following #GameIdea seed based off of #EscoponeEscoba:
SETUP:
1. Remove all face cards from the deck. (This is based on the two app versions of #Scopa that I play which use the cards 1-10. Shuffle the remaining cards.
2. Deal a 5x5 grid of cards onto the table, face-up.
3. Set the remaining cards aside to form the stock.PLAY:
1. Remove as many cards from the table as possible, going vertically or horizontally, in groups that add up to 15.
2. When all possible combinations of cards have been removed, I see 2 possible approaches to filling the blanks with the stock:
2a. Move all cards remaining in the grid down to the bottoms of their columns, then all the way left. Fill the remaining spaces, working up and right.
2b. Just fill each blank space with a card, then use the movement pattern from 2a to ensure the cards are as consolidated as possible.
3. Regardless how step 2 is achieved, return to step 1.WINNING CONDITIONS:
If you *really* want to make the game hard, all cards must be removed from the grid. More forgiving ideas are to have no more than 11 cards remaining (a nod to the common score limit of Scopa) or 15 (a nod to the 15 required to remove a set from the board.
Thoughts welcome, but adding a poll as well here to gauge general reaction.
__Screen Readers Stop here
#CardGames #Games #PlayingCards #GameRules -
OK, @TheZooLady got a thought stuck in my head, and it led to the following #GameIdea seed based off of #EscoponeEscoba:
SETUP:
1. Remove all face cards from the deck. (This is based on the two app versions of #Scopa that I play which use the cards 1-10. Shuffle the remaining cards.
2. Deal a 5x5 grid of cards onto the table, face-up.
3. Set the remaining cards aside to form the stock.PLAY:
1. Remove as many cards from the table as possible, going vertically or horizontally, in groups that add up to 15.
2. When all possible combinations of cards have been removed, I see 2 possible approaches to filling the blanks with the stock:
2a. Move all cards remaining in the grid down to the bottoms of their columns, then all the way left. Fill the remaining spaces, working up and right.
2b. Just fill each blank space with a card, then use the movement pattern from 2a to ensure the cards are as consolidated as possible.
3. Regardless how step 2 is achieved, return to step 1.WINNING CONDITIONS:
If you *really* want to make the game hard, all cards must be removed from the grid. More forgiving ideas are to have no more than 11 cards remaining (a nod to the common score limit of Scopa) or 15 (a nod to the 15 required to remove a set from the board.
Thoughts welcome, but adding a poll as well here to gauge general reaction.
__Screen Readers Stop here
#CardGames #Games #PlayingCards #GameRules -
OK, @TheZooLady got a thought stuck in my head, and it led to the following #GameIdea seed based off of #EscoponeEscoba:
SETUP:
1. Remove all face cards from the deck. (This is based on the two app versions of #Scopa that I play which use the cards 1-10. Shuffle the remaining cards.
2. Deal a 5x5 grid of cards onto the table, face-up.
3. Set the remaining cards aside to form the stock.PLAY:
1. Remove as many cards from the table as possible, going vertically or horizontally, in groups that add up to 15.
2. When all possible combinations of cards have been removed, I see 2 possible approaches to filling the blanks with the stock:
2a. Move all cards remaining in the grid down to the bottoms of their columns, then all the way left. Fill the remaining spaces, working up and right.
2b. Just fill each blank space with a card, then use the movement pattern from 2a to ensure the cards are as consolidated as possible.
3. Regardless how step 2 is achieved, return to step 1.WINNING CONDITIONS:
If you *really* want to make the game hard, all cards must be removed from the grid. More forgiving ideas are to have no more than 11 cards remaining (a nod to the common score limit of Scopa) or 15 (a nod to the 15 required to remove a set from the board.
Thoughts welcome, but adding a poll as well here to gauge general reaction.
__Screen Readers Stop here
#CardGames #Games #PlayingCards #GameRules -
I can't lie, stumbling on this made me smile.
I'm reading County Road Z, a #solo tabletop RPG / #wargame about – not surprisingly – surviving in the zombie post apocalypse, and I'm up to the section on bases because establishing, expanding, and maintaining a base of operations is a big deal in this game.
Did I ever expect to run into a Renaissance Festival as a zombie apocalypse hidey-hole? Absolutely not. Do I love it? You better believe it.
Now I'm imagining the survivors of the zombie apocalypse who are all members of a Renaissance Festival crew shacking up in the last place they had a show, with all the potential drama of that many drama llamas in one place plus the outside pressure of a mounting zombie horde.
There's probably two or three good game ideas in that.
https://www.modiphius.net/en-us/products/county-road-z-core-rulebook
-
Alright, #GameDev people, time to poll your instincts!
That video about coding a #SpectrumAnalyzer in #Godot by @Fencer made me think: What about a platformer where you jump automatically – synced to the music, jump height depending on the frequency/amplitude – and it's all about positioning yourself correctly.
Yay or nay? (Feel free to reply and explain to me why! 😁)
Re: https://mastodonczech.cz/@Fencer/111520732086094382
#GameDesign #GameIdea #IdeaForGame #Platformer #JumpAndRun #VideoGames
-
Alright, #GameDev people, time to poll your instincts!
That video about coding a #SpectrumAnalyzer in #Godot by @Fencer made me think: What about a platformer where you jump automatically – synced to the music, jump height depending on the frequency/amplitude – and it's all about positioning yourself correctly.
Yay or nay? (Feel free to reply and explain to me why! 😁)
Re: https://mastodonczech.cz/@Fencer/111520732086094382
#GameDesign #GameIdea #IdeaForGame #Platformer #JumpAndRun #VideoGames
-
Alright, #GameDev people, time to poll your instincts!
That video about coding a #SpectrumAnalyzer in #Godot by @Fencer made me think: What about a platformer where you jump automatically – synced to the music, jump height depending on the frequency/amplitude – and it's all about positioning yourself correctly.
Yay or nay? (Feel free to reply and explain to me why! 😁)
Re: https://mastodonczech.cz/@Fencer/111520732086094382
#GameDesign #GameIdea #IdeaForGame #Platformer #JumpAndRun #VideoGames
-
Alright, #GameDev people, time to poll your instincts!
That video about coding a #SpectrumAnalyzer in #Godot by @Fencer made me think: What about a platformer where you jump automatically – synced to the music, jump height depending on the frequency/amplitude – and it's all about positioning yourself correctly.
Yay or nay? (Feel free to reply and explain to me why! 😁)
Re: https://mastodonczech.cz/@Fencer/111520732086094382
#GameDesign #GameIdea #IdeaForGame #Platformer #JumpAndRun #VideoGames