#video-game-development — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #video-game-development, aggregated by home.social.
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I Built an Open-World Engine for the N64 [video]
https://www.youtube.com/watch?v=lXxmIw9axWw
#HackerNews #OpenWorldEngine #N64 #GameDev #IndieDev #RetroGaming #VideoGameDevelopment
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WATERLOO GAMING LOUNGE BRINGS HIGH-POWERED PLAY TO UPTOWN
On the second floor of 1 King St. N., lit by multicoloured RGB strips, over a dozen high-end gaming PCs whir to life, each loaded with over 70 games. The Waterloo Gaming Lounge has become a hub for community and competition since it opened in October 2025. Fitting right into the middle of uptown Waterloo’s nightlife, the space provides a unique experience for folks looking for something to do during a night out or space for teams to practice their skills together.
Tony Shiff, owner of the space, is a veteran of the video game development industry but does not consider himself a core PC gamer. His inspiration to open the Waterloo Gaming Lounge instead comes from observing current social gaming habits in his own home.
“My son is [a gamer], and the idea started because I saw him in the basement a lot of the time gaming with a whole group of friends. And I was like, why don’t you ever get together? He said, ‘I have my PC and they have their PC, where are we going to meet each other?’” Shiff said.
Modern PC gaming at a high level requires expensive and bulky hardware. If someone is even able to afford a powerful rig, disassembling their whole setup and transporting it to a friend’s home is far from convenient. The Waterloo Gaming Lounge instead charges an hourly rate to access their top-of-the-line machines and an inviting, if sometimes chaotic, gaming environment.
“PC gaming is often a solitary experience, and I wanted to do something that made it more social,” Shiff said.
Some of the most popular games the Waterloo Gaming Lounge offers are Valorant, a first-person hero shooter; League of Legends, a multiplayer online battle arena (MOBA) game; and Counterstrike 2, a traditional first-person shooter. While these titles take up a lot of the playtime for gamers, Shiff was particularly encouraged by the impact offering less popular games has had on customers.
“There is a whole community of people who play Counterstrike 1.6, a 25-year-old game. They were going to Hamilton before we opened because that was the closest place,” Shiff said.
The Counterstrike 1.6 community at the Waterloo Gaming Lounge highlights the unique experience the space provides. One team of five gamers sets up in one room, another in the room next door.
No headsets, just two teams calling out strategies and laughing together. They turn to pat each other on the back after a big win and run into the next room to playfully tease their opponents after a defeat.
“They’re weekly regulars. It’s like a modern bowling league,” Shiff said.
Directly across from the Counterstrike 1.6 crew sits another group of players grinding through ranked matches of League of Legends, a game that rewards consistent communication between players. Although League of Legends does not require the latest high-end graphic cards or other equipment to run, groups make the effort to get together to play the game in person.
For Ian Zhang, a University of Waterloo student ranked platinum in League of Legends, Shiff’s goal of building a social gaming space resonates.
“It’s more fun to play with other people physically together. As a kid, you’re on the couch playing with your friends on a console, and as you get older, it’s hard to do that. So, it’s just a nice place to get together with friends,” Zhang said.
Waterloo Gaming Lounge is also hosting a series of tournaments for their most popular games. Previous tournaments have been held in Valorant, League of Legends and Counterstrike 2. All have been free to play and come with a gift card prize for the winners. While these events were well attended, Shiff was particularly happy to see the success of bringing together smaller gaming communities.
“One of the most interesting tournaments for me was DOTA 2, which is not a big community in Canada…as it is in Europe and Asia,” Shiff said.
Making gaming accessible and communal for everyone has become a guiding principle of the Waterloo Gaming Lounge. Players can log in to their own accounts for each game to rank up and maintain use of items or characters they may have. The lounge also provides a limited number of house accounts for new players to use, depending on the game. Gamers of all skill levels and group sizes are welcome.
#counterstrike #counterstrike2 #dota #dota2 #Games #Gaming #ianZhang #jacksonWells #leagueOfLegends #modernPc #nightlife #PC #rgb #rgbStrips #tonyShiff #uptown #valorani #videoGameDevelopment #waterloo #waterlooGamingLounge -
Shift Up’s CEO Says They Need AI Because Of The Chinese Boogeyman
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Welp, it's clear, trying to remake or remaster an very old game it's between impossible and hard AF.
https://www.youtube.com/watch?v=710Gthu07WA
Imagine trying to negotiate with three different publishers and the platform owner.
#Videogames #Gaming #Games #Retro #Remake #Remaster #MaximilianDood #YouTube #Video #GameDevelopment #GamePublishing #VideogameDevelopment #GameDev
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I have three densely packed, informative video recommendations that I personally liked for videogame developers to watch, one per post in this thread, covering 3D videogame mechanics or glitches/exploits:
3/3 🧵
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I have three densely packed, informative video recommendations that I personally liked for videogame developers to watch, one per post in this thread, covering 3D videogame mechanics or glitches/exploits:
2/3 🧵
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I have three densely packed, informative video recommendations that I personally liked for videogame developers to watch, one per post in this thread, covering 3D videogame mechanics or glitches/exploits:
1/3 🧵
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#Skövde has become a #hub for #videogamedevelopment, producing hits like Goat Simulator and Valheim. The city’s success is attributed to its #university’s pioneering #videogame #developmentprogramme, the supportive Science Park, and a tight-knit community of developers. #Sweden lacks a dedicated strategy and support system for the gaming industry. https://www.theguardian.com/games/2025/dec/12/skovde-sweden-video-games-goat-simulator-valheim-v-rising?eicker.news #tech #media #news
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Publisher Pathfinder: Publisher Pathfinder is a new tool to help developers find publishing partners and investors. “Styled as an old-school text adventure game, the tool includes a database of nearly 800 companies.”
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Variety: Electronic Arts Partners With James Cameron-Backed Stability AI for Game Developer Tools That Serve as ‘Smarter Paintbrushes’. “Video game giant Electronic Arts has struck a new partnership with generative tech company Stability AI ‘to co-develop transformative AI models, tools, and workflows that empower our artists, designers, and developers to reimagine how content is built.'”
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Game Developer: ‘We don’t believe in it:’ Palworld maker Pocketpair won’t publish games that use generative AI. Speaking to Game Developer at Gamescom Asia about the company’s stance on generative AI, Pocketpair communications director and publishing manager John Buckley explained the company simply ‘doesn’t believe’ in the polarizing technology.”
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The team at @CreativeBloq headed to Unreal Fest in Orlando earlier this week. Here's the @Flipboard Storyboard they created on all the news, from what they thought about Unreal Engine 5.6 to the creation of the voxelised world of "A Minecraft Movie."
#Tech #Technology #UnrealEngine #UnrealFest #GameDev #VideogameDevelopment #Movies #AMinecraftMovie
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Engadget: Ubisoft just open-sourced its colorblind assistance tool Chroma. “Ubisoft has open-sourced Chroma, the company’s in-house colorblind assistance tool. It’s available for download via GitHub and is described as a ‘one-stop solution for detecting color blindness-related issues in games.'”
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Game Developer: EA makes photosensitivity and speech recognition tech patents open-source. “In 2021, EA made a pledge to let the wider game industry use its accessibility-related patents at no cost, and now the publisher has added 23 new patents to its lineup. As of today, third parties can freely use patented technology such as improved speech recognition, simplified speech tech in games, […]
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✡️ Today's Jew of the Day is Jordan Mechner!
Jordan Mechner is a video game developer and filmmaker. His best known work is Prince of Persia.
While attending university, Mechner spent two years writing and developing the game Karateka for the Apple II. Karateka was notable for being both a side scroller and fighting game. It featured fluid character motion and was a success.
Mechner's nexr game, Prince of Persia built on Karateka by making all the action of his character fluid, giving the game a cinematic quality. It also featured a complex storyline, and puzzles- all of which are staples of the action adventure genre today, but novel at the time.
Mechner has since worked to revive Prince as a series, and kept the franchise alive through comics and film adaptations.
He also published his game personal diary development journal of his time developing the game.
#JewOfTheDay #PrinceOfPersia #Karateka #VideoGames #VideoGameDevelopment. #Jewdiverse.
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In Germany we don't say "Ugh, I have to wait for Godot 4.1 😫".
We say "Vorfreude ist die schönste Freude 🌝🌅🌟"[1].
And I think that's beautiful.
https://godotengine.org/article/release-management-4-1/
[1]: "Anticipation is the greatest joy".
#GodotEngine #OpenSource #Community #GameDev #IndieDev #Godot #Godot4 #GodotEngine4 #GameDev #GameDevelopment #GameDeveloper #VideoGameDev #VideoGameDevelopment #VideoGameDeveloper #Indie #IndieDev #IndieGameDev #IndieGameDevelopment #IndieGameDeveloper #GameProgramming
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By way of #introduction I’m a #videogamedevelopment producer who is passionate about making video game dev inclusive to all. We can all benefit from voices seldom heard.
Also I want to continue learning from #indigenous people.
I graduated with a degree in #astronomy so it’s still an interest I follow as well as #climatechange & #environmentjustice
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Another weekend, another completed video game.
This time, a version of snake for the Unix console whose compiled binary fits entirely on a QR code.
https://github.com/ibara/snakeqr
It's a whopping 2039 bytes for the complete game!
Probably only works on #OpenBSD ootb, but can be easily ported to you favorite Unix.
#PlayOnBSD #videogame #videogames #videogamedevelopment #game #games #gaming