#tooldev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #tooldev, aggregated by home.social.
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to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)
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to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)
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to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)
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to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)
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to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)
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My bloxel editor for #Godot now supports multiple materials (was only one, before), with UV scaling (you can stretch them over several bloxels).
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🔧 **RepoWriter** - Công cụ tạo README hoàn chỉnh chỉ với AI và hoàn toàn MIỄN PHÍ!
Kết nối với repo GitHub của bạn, phân tích toàn bộ dự án, tạo các kiểu README đa dạng (Chuyên nghiệp, Đơn giản, Chi tiết, Mở nguồn, Đơn khởi nghiệp). Không giới hạn ký tự, dễ tùy chỉnh và tải về.
Bugs hay góp ý? Thử ngay tại [https://repowriter.net](https://repowriter.net) để trải nghiệm!
#ToolDev #AI #GitHub #README #MởNguồn #CôngNghệ #DevTool #FreeTool
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I updated my node-based dialog editor CONNECTED to v0.9.9, with some Quality of Life fixes.
https://ratking.itch.io/connected/devlog/961607/connected-v099
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¡Desarrollando juegos y herramientas!
👉 https://twitch.tv/rafalagoon
Además de seguir desarrollando Animal Brawl, vamos a darle unos toques a la herramienta ChatEnhancer que empecé hace unos días
Ven a charlar, a preguntar y a trabajar juntos
#gamedev #indiedev #godot #godotengine #madewithgodot #hechocongodot #tooldev -
🤖 New Tool Alert! 🤖
I developed a new tool for my PC! 💻✨
Check out: https://github.com/kevinveenbirkenbach/tablet-mode-control 😎This tool automatically switches between tablet and desktop mode on my HP Spectre 360 Convertible running Manjaro GNOME Linux! 🚀🔄
It’s designed to make the virtual keyboard pop up whenever I switch to tablet mode, so no more manual adjustments! 🖱️ Let the tool do the work! 🖥️ #TabletMode #Manjaro #Linux #PCMastery #Coding #GitHub #ToolDev #HP #Convertible #Laptop
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🤖 New Tool Alert! 🤖
I developed a new tool for my PC! 💻✨
Check out: https://github.com/kevinveenbirkenbach/tablet-mode-control 😎This tool automatically switches between tablet and desktop mode on my HP Spectre 360 Convertible running Manjaro GNOME Linux! 🚀🔄
It’s designed to make the virtual keyboard pop up whenever I switch to tablet mode, so no more manual adjustments! 🖱️ Let the tool do the work! 🖥️ #TabletMode #Manjaro #Linux #PCMastery #Coding #GitHub #ToolDev #HP #Convertible #Laptop
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🤖 New Tool Alert! 🤖
I developed a new tool for my PC! 💻✨
Check out: https://github.com/kevinveenbirkenbach/tablet-mode-control 😎This tool automatically switches between tablet and desktop mode on my HP Spectre 360 Convertible running Manjaro GNOME Linux! 🚀🔄
It’s designed to make the virtual keyboard pop up whenever I switch to tablet mode, so no more manual adjustments! 🖱️ Let the tool do the work! 🖥️ #TabletMode #Manjaro #Linux #PCMastery #Coding #GitHub #ToolDev #HP #Convertible #Laptop
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🤖 New Tool Alert! 🤖
I developed a new tool for my PC! 💻✨
Check out: https://github.com/kevinveenbirkenbach/tablet-mode-control 😎This tool automatically switches between tablet and desktop mode on my HP Spectre 360 Convertible running Manjaro GNOME Linux! 🚀🔄
It’s designed to make the virtual keyboard pop up whenever I switch to tablet mode, so no more manual adjustments! 🖱️ Let the tool do the work! 🖥️ #TabletMode #Manjaro #Linux #PCMastery #Coding #GitHub #ToolDev #HP #Convertible #Laptop
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🤖 New Tool Alert! 🤖
I developed a new tool for my PC! 💻✨
Check out: https://github.com/kevinveenbirkenbach/tablet-mode-control 😎This tool automatically switches between tablet and desktop mode on my HP Spectre 360 Convertible running Manjaro GNOME Linux! 🚀🔄
It’s designed to make the virtual keyboard pop up whenever I switch to tablet mode, so no more manual adjustments! 🖱️ Let the tool do the work! 🖥️ #TabletMode #Manjaro #Linux #PCMastery #Coding #GitHub #ToolDev #HP #Convertible #Laptop
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New update for bloed - manipulating bloxels during runtime should be much faster now!
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My latest tool to map tiles to characters works—barely but still! 🥳 Goodnight, nerds!
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A new update for my level editor for Unity, bloed: https://ratking.itch.io/bloed/devlog/729844/bloed-v12 #gamedev #tooldev #madewithunity
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Some more bugfixes for my dialog editor Connected https://ratking.itch.io/connected/devlog/686829/connected-v094
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Finished up new mesh loader & some initial work on loading OWB levels! Doesn't yet support terrains or brush nodes though, just lights, static meshes, and generic entities.
#gamedev #opensource #csharp #dotnet #tooldev #praxisengine #openworldbuilder
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Got GPU skinning & skeletal animation up and running in Praxis :)
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More work on Praxis engine.
Models are now loaded from JSON files instead of directly from GLB to allow for specifying material replacements, Materials can be loaded from file, some misc refactoring, and adding a bunch of lighting components (ambient lights, directional lights, and point lights) -
Put up an initial repo for what I'm calling the Praxis Engine on Github.
Right now all I've got is an untextured lamp post model w/ some simple camera movement code, but it's something!
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Put up an initial repo for what I'm calling the Praxis Engine on Github.
Right now all I've got is an untextured lamp post model w/ some simple camera movement code, but it's something!
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Put up an initial repo for what I'm calling the Praxis Engine on Github.
Right now all I've got is an untextured lamp post model w/ some simple camera movement code, but it's something!
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Put up an initial repo for what I'm calling the Praxis Engine on Github.
Right now all I've got is an untextured lamp post model w/ some simple camera movement code, but it's something!
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Put up an initial repo for what I'm calling the Praxis Engine on Github.
Right now all I've got is an untextured lamp post model w/ some simple camera movement code, but it's something!
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Progress on terrain support in OWB!
Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!#gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet
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Progress on terrain support in OWB!
Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!#gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet
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Progress on terrain support in OWB!
Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!#gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet
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Progress on terrain support in OWB!
Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!#gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet
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Progress on terrain support in OWB!
Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!#gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet
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Working on terrain LOD rendering for Open World Builder.
Looked at a bunch of methods for hiding cracks between adjacent patches, shrugged & said "fuck it", and just slapped some skirts on the patch mesh. Remarkably effective & simple.
#gamedev #tooldev #openworldbuilder #csharp #dotnet #rendering
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Introducing "swap bucket".
Swaps 2 fields - all pixels of the colour clicked on to pen colour, and all pixels of the pen colour to the colour of the pixel clicked on.Binding: ctrl+alt+right click.
Works really well together with eyedropper (right click).Coming for nexxt 2.0
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Uploaded v0.8.0 of my dialog editor connected - mainly adding the Search Phrase tool.
https://ratking.itch.io/connected/devlog/524381/connected-v080
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Another update for connected - I improved node resizing a bit and now it's also possible to make the Condition node wider. *And* I finally wrote some documentation for creating custom node types (pro version only)!
https://ratking.itch.io/connected/devlog/520258/connected-v073
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I added play controls to Games for Rats - and built standalone versions for Win/Mac/Linux (only Win is tested though).
https://ratrogue.itch.io/games-for-rats/devlog/516288/games-for-rats-v011
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Uploaded v0.6.1 of my dialog editor, which fixes two annoying bugs (hopefully). In any case I soft-launched connected for now. Next week or later I'm going to work on the lite version that everybody can use for free. #tooldev #gamedev
https://ratking.itch.io/connected/devlog/507846/connected-v060 -
My #dialog editor "connected" is coming along. I added a welcome screen with the recently edited files, and the test mode now won't crash the editor anymore if there's an endless loop...
Current plan is to release it next month, so if anyone is interested in testing it, please contact me.
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Slowly re-implementing the Test Mode for connected. It's not dynamic yet, so it only works for these particular node types. #madewithunity #tooldev #screenshotsaturday
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The new version of connected, a dialog editor I'm creating in #Unity, finally has a correctness check. It tests each node if its content (empty text fields?) and connections are allowed, and if there's an error the faulty node gets a subtle marker... #tooldev #madewithunity
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Version 0.1 of Games for Rats, a small fantasy console / creative coding tool.
https://ratrogue.itch.io/games-for-rats
The last game I added, CIRCLING.BAS, is also my entry for last week's One Hour Game Jam (onehourgamejam.com).
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I uploaded a new hotfix update for BLOED, now version 1.1.3 - and it includes the "666 Coins" texture pack made by @voxel! More infos here: https://ratking.itch.io/bloed/devlog/488499/bloed-v113 #madewithunity #tooldev
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The new "import bitmap" interface is now fully functional, which is a decent step forward for cross-software work on NES assets.
On to making the import algorithm itself a bit less barbed.