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#tooldev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tooldev, aggregated by home.social.

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  1. to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)

    #sdl3 #imgui #fltk #programming #indiedev #gamedev #tooldev

  2. My bloxel editor for #Godot now supports multiple materials (was only one, before), with UV scaling (you can stretch them over several bloxels).

    #gamedev #tooldev #GodotEngine

  3. ¡Desarrollando juegos y herramientas!

    👉 twitch.tv/rafalagoon

    Además de seguir desarrollando Animal Brawl, vamos a darle unos toques a la herramienta ChatEnhancer que empecé hace unos días

    Ven a charlar, a preguntar y a trabajar juntos
    #gamedev #indiedev #godot #godotengine #madewithgodot #hechocongodot #tooldev

  4. 🤖 New Tool Alert! 🤖
    I developed a new tool for my PC! 💻✨
    Check out: github.com/kevinveenbirkenbach 😎

    This tool automatically switches between tablet and desktop mode on my HP Spectre 360 Convertible running Manjaro GNOME Linux! 🚀🔄

    It’s designed to make the virtual keyboard pop up whenever I switch to tablet mode, so no more manual adjustments! 🖱️ Let the tool do the work! 🖥️ #TabletMode #Manjaro #Linux #PCMastery #Coding #GitHub #ToolDev #HP #Convertible #Laptop

  5. My latest tool to map tiles to characters works—barely but still! 🥳 Goodnight, nerds!

    #html5 #webdev #tooldev

  6. What do you suppose clicking on one of these formations does?

    #GameDev #ToolDev #Shmup

  7. Finished up new mesh loader & some initial work on loading OWB levels! Doesn't yet support terrains or brush nodes though, just lights, static meshes, and generic entities.

    #gamedev #opensource #csharp #dotnet #tooldev #praxisengine #openworldbuilder

  8. More work on Praxis engine.
    Models are now loaded from JSON files instead of directly from GLB to allow for specifying material replacements, Materials can be loaded from file, some misc refactoring, and adding a bunch of lighting components (ambient lights, directional lights, and point lights)

    #gamedev #enginedev #gameengine #tooldev #praxisengine

  9. Put up an initial repo for what I'm calling the Praxis Engine on Github.

    Right now all I've got is an untextured lamp post model w/ some simple camera movement code, but it's something!

    github.com/GlaireDaggers/Praxi

    #gamedev #tooldev #gametools #gameengine #praxisengine

  10. Progress on terrain support in OWB!
    Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!

    #gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet

  11. Working on terrain LOD rendering for Open World Builder.

    Looked at a bunch of methods for hiding cracks between adjacent patches, shrugged & said "fuck it", and just slapped some skirts on the patch mesh. Remarkably effective & simple.

    #gamedev #tooldev #openworldbuilder #csharp #dotnet #rendering

    youtube.com/watch?v=JwNaFUrBFt

  12. Introducing "swap bucket".
    Swaps 2 fields - all pixels of the colour clicked on to pen colour, and all pixels of the pen colour to the colour of the pixel clicked on.

    Binding: ctrl+alt+right click.
    Works really well together with eyedropper (right click).

    Coming for nexxt 2.0

    #retrodev #pixelart #tooldev

  13. Put together a demo project showcasing using ImGui + ImGuizmo in an FNA project (with precompiled libs for both windows & linux 64-bit)

    #gamedev #imgui #dotnet #csharp #fna #tooldev #github

    github.com/GlaireDaggers/ImGui

  14. Another update for connected - I improved node resizing a bit and now it's also possible to make the Condition node wider. *And* I finally wrote some documentation for creating custom node types (pro version only)!

    ratking.itch.io/connected/devl

    #tooldev #gamedev #screenshotsaturday

  15. Uploaded v0.6.1 of my dialog editor, which fixes two annoying bugs (hopefully). In any case I soft-launched connected for now. Next week or later I'm going to work on the lite version that everybody can use for free. #tooldev #gamedev
    ratking.itch.io/connected/devl

  16. My #dialog editor "connected" is coming along. I added a welcome screen with the recently edited files, and the test mode now won't crash the editor anymore if there's an endless loop...

    Current plan is to release it next month, so if anyone is interested in testing it, please contact me.

    #madewithunity #tooldev

  17. Slowly re-implementing the Test Mode for connected. It's not dynamic yet, so it only works for these particular node types. #madewithunity #tooldev #screenshotsaturday

  18. The new version of connected, a dialog editor I'm creating in #Unity, finally has a correctness check. It tests each node if its content (empty text fields?) and connections are allowed, and if there's an error the faulty node gets a subtle marker... #tooldev #madewithunity

  19. Version 0.1 of Games for Rats, a small fantasy console / creative coding tool.

    ratrogue.itch.io/games-for-rat

    The last game I added, CIRCLING.BAS, is also my entry for last week's One Hour Game Jam (onehourgamejam.com).

    #screenshotsaturday #gamedev #tooldev