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#tooldev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tooldev, aggregated by home.social.

  1. to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)

    #sdl3 #imgui #fltk #programming #indiedev #gamedev #tooldev

  2. to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)

    #sdl3 #imgui #fltk #programming #indiedev #gamedev #tooldev

  3. to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)

    #sdl3 #imgui #fltk #programming #indiedev #gamedev #tooldev

  4. to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)

    #sdl3 #imgui #fltk #programming #indiedev #gamedev #tooldev

  5. to sum up my past two weeks on my personal projects (aka why I've gotten even less done than normal)

    #sdl3 #imgui #fltk #programming #indiedev #gamedev #tooldev

  6. My bloxel editor for #Godot now supports multiple materials (was only one, before), with UV scaling (you can stretch them over several bloxels).

    #gamedev #tooldev #GodotEngine

  7. 🔧 **RepoWriter** - Công cụ tạo README hoàn chỉnh chỉ với AI và hoàn toàn MIỄN PHÍ!

    Kết nối với repo GitHub của bạn, phân tích toàn bộ dự án, tạo các kiểu README đa dạng (Chuyên nghiệp, Đơn giản, Chi tiết, Mở nguồn, Đơn khởi nghiệp). Không giới hạn ký tự, dễ tùy chỉnh và tải về.

    Bugs hay góp ý? Thử ngay tại [repowriter.net](repowriter.net) để trải nghiệm!

    #ToolDev #AI #GitHub #README #MởNguồn #CôngNghệ #DevTool #FreeTool

    reddit.com/r/SideProject/comme

  8. ¡Desarrollando juegos y herramientas!

    👉 twitch.tv/rafalagoon

    Además de seguir desarrollando Animal Brawl, vamos a darle unos toques a la herramienta ChatEnhancer que empecé hace unos días

    Ven a charlar, a preguntar y a trabajar juntos
    #gamedev #indiedev #godot #godotengine #madewithgodot #hechocongodot #tooldev

  9. 🤖 New Tool Alert! 🤖
    I developed a new tool for my PC! 💻✨
    Check out: github.com/kevinveenbirkenbach 😎

    This tool automatically switches between tablet and desktop mode on my HP Spectre 360 Convertible running Manjaro GNOME Linux! 🚀🔄

    It’s designed to make the virtual keyboard pop up whenever I switch to tablet mode, so no more manual adjustments! 🖱️ Let the tool do the work! 🖥️ #TabletMode #Manjaro #Linux #PCMastery #Coding #GitHub #ToolDev #HP #Convertible #Laptop

  10. 🤖 New Tool Alert! 🤖
    I developed a new tool for my PC! 💻✨
    Check out: github.com/kevinveenbirkenbach 😎

    This tool automatically switches between tablet and desktop mode on my HP Spectre 360 Convertible running Manjaro GNOME Linux! 🚀🔄

    It’s designed to make the virtual keyboard pop up whenever I switch to tablet mode, so no more manual adjustments! 🖱️ Let the tool do the work! 🖥️ #TabletMode #Manjaro #Linux #PCMastery #Coding #GitHub #ToolDev #HP #Convertible #Laptop

  11. 🤖 New Tool Alert! 🤖
    I developed a new tool for my PC! 💻✨
    Check out: github.com/kevinveenbirkenbach 😎

    This tool automatically switches between tablet and desktop mode on my HP Spectre 360 Convertible running Manjaro GNOME Linux! 🚀🔄

    It’s designed to make the virtual keyboard pop up whenever I switch to tablet mode, so no more manual adjustments! 🖱️ Let the tool do the work! 🖥️ #TabletMode #Manjaro #Linux #PCMastery #Coding #GitHub #ToolDev #HP #Convertible #Laptop

  12. 🤖 New Tool Alert! 🤖
    I developed a new tool for my PC! 💻✨
    Check out: github.com/kevinveenbirkenbach 😎

    This tool automatically switches between tablet and desktop mode on my HP Spectre 360 Convertible running Manjaro GNOME Linux! 🚀🔄

    It’s designed to make the virtual keyboard pop up whenever I switch to tablet mode, so no more manual adjustments! 🖱️ Let the tool do the work! 🖥️ #TabletMode #Manjaro #Linux #PCMastery #Coding #GitHub #ToolDev #HP #Convertible #Laptop

  13. 🤖 New Tool Alert! 🤖
    I developed a new tool for my PC! 💻✨
    Check out: github.com/kevinveenbirkenbach 😎

    This tool automatically switches between tablet and desktop mode on my HP Spectre 360 Convertible running Manjaro GNOME Linux! 🚀🔄

    It’s designed to make the virtual keyboard pop up whenever I switch to tablet mode, so no more manual adjustments! 🖱️ Let the tool do the work! 🖥️ #TabletMode #Manjaro #Linux #PCMastery #Coding #GitHub #ToolDev #HP #Convertible #Laptop

  14. My latest tool to map tiles to characters works—barely but still! 🥳 Goodnight, nerds!

    #html5 #webdev #tooldev

  15. What do you suppose clicking on one of these formations does?

    #GameDev #ToolDev #Shmup

  16. Finished up new mesh loader & some initial work on loading OWB levels! Doesn't yet support terrains or brush nodes though, just lights, static meshes, and generic entities.

    #gamedev #opensource #csharp #dotnet #tooldev #praxisengine #openworldbuilder

  17. More work on Praxis engine.
    Models are now loaded from JSON files instead of directly from GLB to allow for specifying material replacements, Materials can be loaded from file, some misc refactoring, and adding a bunch of lighting components (ambient lights, directional lights, and point lights)

    #gamedev #enginedev #gameengine #tooldev #praxisengine

  18. Put up an initial repo for what I'm calling the Praxis Engine on Github.

    Right now all I've got is an untextured lamp post model w/ some simple camera movement code, but it's something!

    github.com/GlaireDaggers/Praxi

    #gamedev #tooldev #gametools #gameengine #praxisengine

  19. Put up an initial repo for what I'm calling the Praxis Engine on Github.

    Right now all I've got is an untextured lamp post model w/ some simple camera movement code, but it's something!

    github.com/GlaireDaggers/Praxi

    #gamedev #tooldev #gametools #gameengine #praxisengine

  20. Put up an initial repo for what I'm calling the Praxis Engine on Github.

    Right now all I've got is an untextured lamp post model w/ some simple camera movement code, but it's something!

    github.com/GlaireDaggers/Praxi

    #gamedev #tooldev #gametools #gameengine #praxisengine

  21. Put up an initial repo for what I'm calling the Praxis Engine on Github.

    Right now all I've got is an untextured lamp post model w/ some simple camera movement code, but it's something!

    github.com/GlaireDaggers/Praxi

    #gamedev #tooldev #gametools #gameengine #praxisengine

  22. Put up an initial repo for what I'm calling the Praxis Engine on Github.

    Right now all I've got is an untextured lamp post model w/ some simple camera movement code, but it's something!

    github.com/GlaireDaggers/Praxi

    #gamedev #tooldev #gametools #gameengine #praxisengine

  23. Progress on terrain support in OWB!
    Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!

    #gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet

  24. Progress on terrain support in OWB!
    Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!

    #gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet

  25. Progress on terrain support in OWB!
    Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!

    #gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet

  26. Progress on terrain support in OWB!
    Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!

    #gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet

  27. Progress on terrain support in OWB!
    Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!

    #gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet

  28. Working on terrain LOD rendering for Open World Builder.

    Looked at a bunch of methods for hiding cracks between adjacent patches, shrugged & said "fuck it", and just slapped some skirts on the patch mesh. Remarkably effective & simple.

    #gamedev #tooldev #openworldbuilder #csharp #dotnet #rendering

    youtube.com/watch?v=JwNaFUrBFt

  29. Introducing "swap bucket".
    Swaps 2 fields - all pixels of the colour clicked on to pen colour, and all pixels of the pen colour to the colour of the pixel clicked on.

    Binding: ctrl+alt+right click.
    Works really well together with eyedropper (right click).

    Coming for nexxt 2.0

    #retrodev #pixelart #tooldev

  30. Put together a demo project showcasing using ImGui + ImGuizmo in an FNA project (with precompiled libs for both windows & linux 64-bit)

    #gamedev #imgui #dotnet #csharp #fna #tooldev #github

    github.com/GlaireDaggers/ImGui

  31. Another update for connected - I improved node resizing a bit and now it's also possible to make the Condition node wider. *And* I finally wrote some documentation for creating custom node types (pro version only)!

    ratking.itch.io/connected/devl

    #tooldev #gamedev #screenshotsaturday

  32. Uploaded v0.6.1 of my dialog editor, which fixes two annoying bugs (hopefully). In any case I soft-launched connected for now. Next week or later I'm going to work on the lite version that everybody can use for free. #tooldev #gamedev
    ratking.itch.io/connected/devl

  33. My #dialog editor "connected" is coming along. I added a welcome screen with the recently edited files, and the test mode now won't crash the editor anymore if there's an endless loop...

    Current plan is to release it next month, so if anyone is interested in testing it, please contact me.

    #madewithunity #tooldev

  34. Slowly re-implementing the Test Mode for connected. It's not dynamic yet, so it only works for these particular node types. #madewithunity #tooldev #screenshotsaturday

  35. The new version of connected, a dialog editor I'm creating in #Unity, finally has a correctness check. It tests each node if its content (empty text fields?) and connections are allowed, and if there's an error the faulty node gets a subtle marker... #tooldev #madewithunity

  36. Version 0.1 of Games for Rats, a small fantasy console / creative coding tool.

    ratrogue.itch.io/games-for-rat

    The last game I added, CIRCLING.BAS, is also my entry for last week's One Hour Game Jam (onehourgamejam.com).

    #screenshotsaturday #gamedev #tooldev

  37. I uploaded a new hotfix update for BLOED, now version 1.1.3 - and it includes the "666 Coins" texture pack made by @voxel! More infos here: ratking.itch.io/bloed/devlog/4 #madewithunity #tooldev

  38. The new "import bitmap" interface is now fully functional, which is a decent step forward for cross-software work on NES assets.

    On to making the import algorithm itself a bit less barbed.

    #NESdev #GameDev #ToolDev #NEXXT